Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.24 @ 05:44:27 Player: Lorak Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (92) 460 Value Destroyed (2569) 2569 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 4922 Bonus ------- High Alert Combat Kills 213 Cogmind --------- Core Integrity 0/550 Matter 55/300 Energy 97/100 System Corruption 0% Temperature Warm (100) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Faulty Cooled Ion Engine Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Autogun Autogun Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Cooled Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Assault Rifle Autogun [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 68 | 6 15 28 19 Power 7 | 1 3 1 2 Engine 3 | 1 1 . 1 Core 4 | . 2 1 1 Reactor . | . . . . Propulsion 11 | 2 2 4 3 Treads 9 | 2 . 4 3 Leg 2 | . 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 2 6 2 Device 1 | . 1 . . Storage 3 | 1 1 . 1 Processor 3 | . . 2 1 Hackware . | . . . . Protection 4 | . . 4 . Artifact . | . . . . Weapon 39 | 2 8 17 12 Energy Gun 5 | 2 1 . 2 Energy Cannon 1 | . 1 . . Ballistic Gun 25 | . 5 13 7 Ballistic Cannon . | . . . . Launcher 6 | . . 4 2 Special Weapon 2 | . 1 . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 28 | . 5 3 20 Power 5 | . 2 . 3 Propulsion 5 | . 1 . 4 Utility 4 | . . 1 3 Weapon 14 | . 2 2 10 Highest Loss Streak 18 | . 1 1 18 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 96 98 77 Engine 1 | . 4 . . Core 9 | . 8 10 7 Treads 17 | . 11 21 11 Leg 5 | . 15 . . Device 4 | . 12 . . Storage 11 | . 14 11 8 Processor 7 | . . 10 17 Protection 6 | . . 10 4 Energy Gun 1 | . 2 . . Energy Cannon 2 | . 6 . . Ballistic Gun 25 | . 18 30 26 Naked Turns . | . . . . Heaviest Build 30 | 13 22 30 30 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 1 1 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 9 Most Carried 10 | 1 10 10 10 Average Carried 8 | . 7 9 7 Final Capacity 10 | 8 10 10 5 Final Carried 10 | . 10 10 3 Class Distribution -------------------- 31% | Scavenger-Gunner 25% | Gunner 23% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 2068 | 203 626 1018 221 Remotely . | . . . . Salvage Created 3192 | . 898 1708 586 Parts 226 | . 64 127 35 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 4 | . 1 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 65 | . 17 37 11 Guns 56 | . 13 33 10 Cannons 3 | . 3 . . AOE 6 | . 1 4 1 Classes Destroyed 12 | . 4 7 1 Worker 5 | . 5 . . Builder 5 | . . 1 4 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 6 | . 1 4 1 Mechanic 1 | . . 1 . Watcher 8 | . 3 5 . Swarmer 9 | . . 9 . Grunt 41 | . 17 17 7 Brawler 1 | . . . 1 Duelist 2 | . . 1 1 Sentry 12 | . . 10 2 Best Kill Streak 8 | . 4 8 8 Combat Bots Only 8 | . 3 4 8 Max Kills in Single Turn 4 | . 2 3 4 Gunslinging 1 | . . 1 . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 4682 | . 1103 1297 2282 Core 993 | . 219 218 556 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 358 | . . 72 286 Core Remaining (%) 52 | 100 12 45 . Volleys Fired 191 | . 76 81 34 Largest 4 | . 2 3 4 Hottest 123 | . 83 123 99 Shots Fired 488 | . 146 240 102 Gun 446 | . 120 230 96 Cannon 21 | . 17 4 . Launcher 10 | . . 6 4 Special 11 | . 9 . 2 Kinetic 430 | . 117 226 87 Thermal 48 | . 29 8 11 Explosive 10 | . . 6 4 Electromagnetic . | . . . . Robot Hit Streak 17 | . 13 17 10 Robot Miss Streak 9 | . 9 8 3 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 319 | . 94 151 74 Core Hits 154 | . 39 76 39 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 1 2 Destroy 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6461 | . 1674 2953 1834 Guns 4515 | . 1253 2155 1107 Cannons 175 | . 123 52 . Explosions 1670 | . 223 722 725 Melee . | . . . . Ramming 24 | . . 24 . Kinetic 4355 | . 1231 2110 1014 Thermal 412 | . 220 97 95 Explosive 1670 | . 223 722 725 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 26 | . 8 18 . Projectiles 2 | . 2 . . Explosions 24 | . 6 18 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 94 | . 45 . 49 Shots 2 | . 1 . 1 Rammed 2 | . . 2 . Targets Rammed 2 | . . 2 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 346 | . 91 153 346 Average Temperature 71 | . 31 34 174 Received Heat Transfer 1854 | . 495 486 873 Effects 7 | . . . 7 Energy Bleed 5 | . . . 5 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 1026 | . 568 211 247 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 739 | . 175 739 568 Initial 312 | . . 55 312 Average 244 | . 63 348 412 Maximum Alert Level 3 | . . 3 2 Low Security (%) 50 | 100 100 23 . Level 1 26 | . . 42 45 Level 2 21 | . . 31 54 Level 3 1 | . . 1 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 4 7 3 Investigation 7 | . 3 4 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault 1 | . . 1 . Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 6 | . 2 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 107 | . 28 59 20 Peak Tracking Total 9 | . 4 5 9 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 3 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 4 | . 1 3 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 17 | . 5 11 1 Terminals 10 | . 3 7 . Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 3 | . 2 1 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 53 | . 11 37 5 Successful 38 | . 7 27 4 Failed 15 | . 4 10 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 26 | . 7 19 . Fabricators . | . . . . Repair Stations 9 | . . 4 5 Recycling Units 6 | . 4 2 . Scanalyzers 12 | . . 12 . Garrison Access . | . . . . Terminal Hacks 13 | . 4 9 . Record 3 | . 1 2 . Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . . 2 . Alert Level 3 | . 1 2 . Reinforcement Status 1 | . . 1 . Hauler Manifests 2 | . . 2 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 4 4 Scan Component 4 | . . 2 2 Repair 4 | . . 2 2 Recycling Unit Hacks 5 | . 3 2 . Report Inventory 3 | . 2 1 . Retrieve Matter 1 | . . 1 . Retrieve Components 1 | . 1 . . Scanalyzer 12 | . . 12 . Insert Component 6 | . . 6 . Analyze 6 | . . 6 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 3 9 . Full Trace Events 5 | . . 5 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . 6 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 2 2 Time 116 | . . 64 52 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter 128 | . . 128 . Retrieved Components 10 | . 10 . . Parts Scanalyzed 6 | . . 6 . Part Schematics Acquired 6 | . . 6 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 4411 | 115 1537 2470 289 Spaces Moved 1965 | 65 705 1142 53 Core 24 | 14 . . 10 Treads 1488 | 51 262 1132 43 Legs 453 | . 443 10 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 100 Average Speed 165 | 140 174 160 180 Slowest Speed 250 | 160 190 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 5 95 84 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 73 | . 26 14 33 Melee . | . . . . Projectile . | . . . . AOE 73 | . 26 14 33 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2753 | 87 868 1613 185 Wait 467 | 15 54 325 73 Move 1962 | 64 704 1141 53 Hop . | . . . . Pick Up 41 | 2 17 16 6 Fast Attach 19 | 4 . 9 6 Attach 23 | 2 7 5 9 Detach 2 | . 1 1 . Swap 26 | . 8 14 4 Drop 20 | . 1 19 . Fire 191 | . 76 81 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 14) 116 | -11/Junkyard | Entered Materials 324 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 5) 741 | -10/Materials | Core integrity fell below 50% 875 | -10/Materials | Discovered new exit (range 16) 1007 | -10/Materials | Discovered new exit (range 4) 1081 | -10/Materials | Build established: Scavenger-Mutant 1151 | -10/Materials | Discovered new exit (range 8) 1328 | -10/Materials | Discovered new exit (range 16) 1545 | -10/Materials | Core integrity fell below 20% 1653 | -10/Materials | Entered another Materials area 1653 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1980 | -9/Materials | Build established: Gunner 2023 | -9/Materials | Repaired Lgt. Nuclear Core 2100 | -9/Materials | Repaired Lgt. Armor Plating 2961 | -9/Materials | Discovered new exit (range 5) 3073 | -9/Materials | Build established: Scavenger-Gunner 3260 | -9/Materials | Discovered new exit (range 16) 3822 | -9/Materials | Discovered new exit (range 15) 4053 | -9/Materials | First assault squad dispatched 4070 | -9/Materials | Core integrity fell below 50% 4123 | -9/Materials | Entered another Materials area 4123 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4170 | -8/Materials | Repaired Lgt. Treads 4197 | -8/Materials | Repaired Med. Storage Unit 4244 | -8/Materials | Garrison activated, responded to threat 4326 | -8/Materials | Destroyed 8 combat bots 4371 | -8/Materials | Core integrity fell below 50% 4396 | -8/Materials | Core integrity fell below 20% 4412 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04397_ R-06 Scavenger collects Terrain Scanner. 04400_ M-28 Smith repairs G-47 Trooper. 04400_ R-06 Scavenger collects Terrain Scan Processor. 04402_ K-01 Serf collects debris. 04403_ Med. Storage Unit destroyed. 04404_ R-06 Scavenger collects Wheel. 04405_ Acquired Beam Rifle. 04406_ K-01 Serf collects debris. 04406_ R-06 Scavenger collects Lgt. Ion Engine. 04407_ Critical hit (Burn: +37). 04407_ Electrolysis Chamber disabled. 04408_ K-01 Serf collects debris. 04409_ The unstable cave ceiling collapses. 04410_ Lgt. Nuclear Core destroyed. 04410_ L-31 Rogue destroyed. 04410_ M-28 Smith repairs Particle Gun. 04411_ K-01 Serf collects debris. 04411_ Beam Rifle destroyed. 04411_ R-06 Scavenger collects Rnf. Ion Engine. 04412_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###############?????????????????????????????? | | ?????# # ##????????????????????????????? | | ?????# """= #????????????????????????????? | | ?????# """ R" ! #????????????????????????????? | | ?????# """ """ *% ##???????????????????????????? | | ?????# """ ! =%%r ##??????????????????????????? | | ?????# """ = % k #######????????????????????? | | ?????# """ # # #????????????????????? | | ?????# % # "" m #????????????????????? | | ?????######### % "TYg #????????????????????? | | ?????????????# k "" / #????????????????????? | | ?????????????# # % owg =% #????????????????????? | | ?????????????# # # "" @ #????????????????????? | | ???????????? !! % """ #????????????????????? | | ?????????? ! # """ #????????????????????? | | ?????????" # # #????????????????????? | | ????????"" # ##########????????????????????? | | ???????? # #?????????????????????????????? | | ???????? " "" / #?????????????????????????????? | | ??????? "R"" # #?????????????????????????????? | | ?????????????? # #?????????????????????????????? | | ???????????????# ??????????????????????????????? | | ??????????????? ??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Shopping List Significant Disruption Challenges ------------ None Game ------ Seed OpticalNuclearFilter Manual? 0 Play Time 01:24:30 Cumulative 5.0 hours Start 2023.06.24 @ 00:15:41 End 2023.06.24 @ 05:44:27 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8f4fbbc-9fc4-48b4-b1c1-b809238a6078