Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.28 @ 22:52:14 Player: corny Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (488) 488 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1548 Bonus ------- None Cogmind --------- Core Integrity 363/400 Matter 293/300 Energy 77/250 System Corruption 0% Temperature Cool (0) Movement Treading (145) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (15) --- Ion Engine Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Particle Gun Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Advanced Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Particle Gun Assault Rifle Light Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 18 | . 10 8 Power 4 | . 3 1 Engine 4 | . 3 1 Core . | . . . Reactor . | . . . Propulsion 7 | . 2 5 Treads 4 | . . 4 Leg 3 | . 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 2 1 Device 1 | . . 1 Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 4 | . 3 1 Energy Gun 1 | . 1 . Energy Cannon 3 | . 2 1 Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 96 97 Engine 12 | . 14 11 Treads 11 | . . 27 Leg 18 | . 28 5 Device 3 | . . 9 Storage 12 | . 14 11 Protection 10 | . 10 11 Energy Gun 2 | . 3 . Energy Cannon 21 | . 20 21 Ballistic Gun 2 | . 3 . Naked Turns . | . . . Heaviest Build 39 | 11 38 39 Greatest Support 66 | 20 20 66 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 8 13 15 Most Carried 15 | 6 15 15 Average Carried 13 | 6 12 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 388 | 200 117 71 Remotely . | . . . Salvage Created 639 | . 269 370 Parts 41 | . 19 22 Haulers Intercepted 1 | . . 1 Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 16 | . 9 7 Melee 1 | . . 1 Guns 4 | . 4 . Cannons 9 | . 4 5 AOE 2 | . 1 1 Classes Destroyed 6 | . 4 2 Hauler 1 | . . 1 Operator 1 | . 1 . Watcher 2 | . 1 1 Swarmer 6 | . 6 . Grunt 9 | . 3 6 Brawler 1 | . . 1 Best Kill Streak 4 | . 4 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded 1 | . 1 1 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 631 | . 304 327 Core 66 | . 29 37 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 44 | 5 23 16 Largest 2 | 2 2 2 Hottest 112 | 70 112 112 Shots Fired 88 | 10 46 32 Gun 34 | 10 24 . Cannon 54 | . 22 32 Launcher . | . . . Special . | . . . Kinetic 17 | 5 12 . Thermal 17 | 5 12 . Explosive . | . . . Electromagnetic 54 | . 22 32 Robot Hit Streak 8 | 7 8 6 Robot Miss Streak 3 | 3 3 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 49 | 7 23 19 Core Hits 23 | 1 13 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1204 | 69 561 574 Guns 201 | 69 132 . Cannons 854 | . 344 510 Explosions 128 | . 85 43 Melee . | . . . Ramming 21 | . . 21 Kinetic 75 | 20 55 . Thermal 254 | 49 162 43 Explosive . | . . . Electromagnetic 854 | . 344 510 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 68 | . 46 22 Projectiles 68 | . 46 22 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 33 | . 33 . Shots 1 | . 1 . Rammed 3 | . . 3 Targets Rammed 4 | . . 4 Kicked . | . . . Crushed 1 | . . 1 Highest Temperature 276 | 70 276 72 Average Temperature 73 | 37 98 23 Received Heat Transfer 207 | . 48 159 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . . 2 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 470 | 148 322 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 1 1 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 281 | . 281 170 Initial . | . . . Average 67 | . 84 44 Maximum Alert Level 1 | . 1 . Low Security (%) 99 | 100 98 100 Level 1 . | . 1 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation 1 | . . 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 33 | . 14 19 Peak Tracking Total 8 | . 5 8 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . . 1 Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 24 | . 24 . Successful 12 | . 12 . Failed 12 | . 12 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 17 | . 17 . Terminals 24 | . 24 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 11 | . 11 . Robot Analysis 2 | . 2 . Prototype ID Bank 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Unreport Threat 1 | . 1 . Locate Traps 2 | . 2 . Registered Components 1 | . 1 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 1365 | 14 797 554 Spaces Moved 648 | 1 404 243 Core . | . . . Treads 198 | . . 198 Legs 450 | 1 404 45 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 145 Average Speed 166 | 120 174 153 Slowest Speed 225 | 120 190 225 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 2 61 23 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 3 | . 2 1 Melee . | . . . Projectile . | . . . AOE 3 | . 2 1 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 854 | 5 456 393 Wait 117 | . 7 110 Move 646 | . 403 243 Hop . | . . . Pick Up 7 | . 5 2 Fast Attach 10 | . 4 6 Attach 2 | . . 2 Detach 6 | . 3 3 Swap 7 | . 6 1 Drop 11 | . 5 6 Fire 44 | 5 23 16 Melee . | . . . Ram . | . . . Kick . | . . . Crush 4 | . . 4 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Materials History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 0) 15 | -11/Junkyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 16) 99 | -10/Materials | Identified exit to Mines 264 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 13) 812 | -10/Materials | Entered another Materials area 812 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1366 | -9/Materials | Self-destructed Last Messages --------------- 01127_ Dropped Lgt. Assault Rifle. 01127_ Acquired Hvy. Assault Rifle. 01269_ G-34 Mercenary destroyed. 01275_ B-36 Bruiser destroyed. 01278_ Acquired 36 matter. 01286_ G-34 Mercenary destroyed. 01299_ Dropped Ion Engine. 01312_ Slammed into U-05 Engineer. 01325_ G-34 Mercenary destroyed. 01331_ Heat Sink fried. 01331_ G-34 Mercenary destroyed. 01358_ Slammed into G-47 Trooper. 01359_ Crushed G-47 Trooper. 01359_ G-47 Trooper destroyed. 01360_ Acquired 1 matter. 01363_ Adv. Treads destroyed. 01364_ Critical hit (Burn: +37). 01365_ Slammed into Y-45 Defender. 01366_ C-30 ARC bursts open, deploying its payload. 01366_ S-10 Pest unfolds itself. 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