Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.09 @ 16:27:50 Player: Dendrocnid Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (176) 880 Value Destroyed (7941) 7941 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1339) 1339 TOTAL SCORE: 15620 Bonus ------- High Alert Combat Kills 1220 Follower Combat Kills 119 Cogmind --------- Core Integrity 0/1300 Matter 299/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (550) Ox10 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Advanced Matter Compressor (400) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun Railgun Railgun > --- INVENTORY -------- Antimatter Reactor Light Particle Reactor Improved Treads Advanced Heavy Treads Improved Linear Gravjet High-capacity Matter Pod Advanced Matter Compressor HERF Cannon High-powered Shotgun Spear [Rating: 110] Favorites ----------- Power Light Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Coil Gun Energy Gun Lightning Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . Utility 9 | . . . . 2 . 2 2 1 2 Weapon 2 | . . 2 . . . . . . . Parts Attached 196 | 7 7 4 . 15 8 34 31 48 42 Power 17 | 1 1 . . 2 . 2 1 5 5 Engine 4 | 1 1 . . 1 . 1 . . . Core 7 | . . . . 1 . 1 1 3 1 Reactor 6 | . . . . . . . . 2 4 Propulsion 47 | 3 2 . . 3 3 4 8 14 10 Treads 12 | 1 1 . . 1 1 1 3 1 3 Leg 5 | . . . . . . . . 5 . Wheel 19 | 2 1 . . 2 2 3 5 3 1 Hover 11 | . . . . . . . . 5 6 Flight . | . . . . . . . . . . Utility 52 | 1 2 1 . 5 . 11 8 10 14 Device 21 | . . 1 . 1 . 4 4 5 6 Storage 8 | 1 2 . . 2 . . . 1 2 Processor 10 | . . . . . . 2 1 3 4 Hackware 1 | . . . . . . . . 1 . Protection 12 | . . . . 2 . 5 3 . 2 Artifact . | . . . . . . . . . . Weapon 80 | 2 2 3 . 5 5 17 14 19 13 Energy Gun 13 | . . 2 . 1 1 1 2 3 3 Energy Cannon 6 | . . . . 1 . 2 1 1 1 Ballistic Gun 39 | 2 2 1 . 2 . 7 9 9 7 Ballistic Cannon 7 | . . . . 1 2 2 1 1 . Launcher 4 | . . . . . . 1 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 2 . 3 . Piercing Weapon 4 | . . . . . . 2 . 1 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 2 2 2 Parts Lost 126 | . 2 . . 6 . 26 17 27 48 Power 15 | . 1 . . . . 2 1 4 7 Propulsion 26 | . 1 . . . . 5 4 6 10 Utility 40 | . . . . 1 . 9 6 7 17 Weapon 45 | . . . . 5 . 10 6 10 14 Highest Loss Streak 21 | . 1 . . 2 . 13 11 13 21 Average Slot Usage (%) 86 | . 84 95 100 99 94 82 86 78 81 Engine 3 | . 14 11 11 2 7 3 4 . . Core 2 | . . . . 6 . 1 . 5 3 Reactor 1 | . . . . . . . . 3 3 Treads 6 | . 14 11 11 9 14 7 5 . 1 Leg 1 | . . . . . . . . 6 . Wheel 6 | . 13 11 11 9 10 8 9 1 . Hover 1 | . . . . . . . . 1 13 Device 9 | . . 7 11 8 7 8 8 13 13 Storage 11 | . 14 11 11 18 15 13 11 10 5 Processor 4 | . . . . . . 3 8 6 14 Hackware 1 | . . . . . . . . 4 3 Protection 5 | . . . . 9 7 9 10 1 . Energy Gun 5 | . . 21 22 6 13 6 1 2 1 Energy Cannon 1 | . . . . 3 1 1 . 1 . Ballistic Gun 15 | . 28 22 22 19 7 11 19 12 14 Ballistic Cannon 2 | . . . . 6 6 2 . 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 105 | 9 23 30 30 65 67 74 76 91 105 Greatest Support 121 | 26 20 20 20 12 28 40 56 65 121 Greatest Overweight (x) 24 | 1 2 1 1 5 2 2 3 24 10 Average Overweight (x) 2 | . 1 1 1 4 2 1 1 1 1 Largest Inventory Capacity 18 | 6 12 10 10 16 16 16 16 18 18 Average Capacity 15 | 5 9 10 10 15 16 16 16 17 14 Most Carried 18 | 4 10 10 10 16 16 15 16 13 18 Average Carried 10 | 2 7 7 9 12 15 11 13 7 11 Final Capacity 18 | 6 10 10 10 16 16 16 16 18 12 Final Carried 16 | 4 9 9 10 16 16 10 11 11 1 Class Distribution -------------------- 35% | Scavenger-Gunner 26% | Tank 13% | Scavenger-Tank 12% | Mutant 6% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Matter Collected 7084 | 163 492 81 48 509 178 729 1768 1378 1738 Remotely 296 | . . . . . . 174 . . 122 Salvage Created 9192 | . 509 81 . 833 202 1812 1976 1584 2195 Parts 419 | . 33 10 . 38 9 78 73 76 102 Haulers Intercepted 5 | . 2 . . . . . 1 1 1 Recyclers Shooed 1 | . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 141 | . 10 3 . 20 3 20 33 25 27 Melee 9 | . . . . . . 6 . 1 2 Guns 100 | . 10 3 . 14 1 10 26 14 22 Cannons 16 | . . . . 5 1 2 2 5 1 AOE 13 | . . . . 1 . 1 5 4 2 Classes Destroyed 15 | . 6 1 . 1 . 4 1 2 . Worker 7 | . 2 . . . . 2 1 1 1 Builder 8 | . 1 . . . . 1 . 1 5 Hauler 5 | . 2 . . . . . 1 1 1 Recycler 9 | . . . . . . 5 1 2 1 Mechanic 1 | . . . . . . . . 1 . Operator 2 | . . . . 1 . . . 1 . Watcher 3 | . 1 . . . . 1 . 1 . Swarmer 29 | . 3 2 . 6 . 4 5 9 . Grunt 57 | . 7 . . 9 . 7 16 7 11 Brawler 4 | . . . . . . . 2 1 1 Duelist 2 | . . . . . . . . 1 1 Sentry 17 | . . 1 . 5 3 . 5 1 2 Hunter 15 | . . . . . . 7 2 2 4 Programmer 16 | . . . . . . 1 3 4 8 Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 14 | . 8 3 . 4 1 8 6 8 14 Combat Bots Only 7 | . 3 3 . 4 1 5 6 7 4 Max Kills in Single Turn 4 | . 1 2 . 1 1 2 4 3 3 Gunslinging 1 | . . 1 . . . 1 . 1 1 Exploded 4 | . . . . 1 . 1 4 2 2 Melee 1 | . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Damage Taken 18744 | . 392 6 . 1067 287 3608 3083 3839 6462 Core 2778 | . 76 . . 157 39 468 179 555 1304 Absorbed by Shields 245 | . . . . . . . 245 . . Core Remaining (%) 76 | 100 69 . 100 71 94 44 82 51 . Volleys Fired 397 | . 39 2 . 49 11 52 108 69 67 Largest 4 | . 2 4 . 4 4 4 4 4 4 Hottest 228 | . 40 120 . 169 177 209 228 184 216 Shots Fired 1349 | . 78 8 . 187 44 179 376 234 243 Gun 1168 | . 78 8 . 147 33 146 347 179 230 Cannon 173 | . . . . 40 11 32 27 51 12 Launcher 8 | . . . . . . 1 2 4 1 Special . | . . . . . . . . . . Kinetic 1111 | . 78 4 . 136 22 125 354 183 209 Thermal 23 | . . . . . . . 18 . 5 Explosive 6 | . . . . . . . 2 4 . Electromagnetic 209 | . . 4 . 51 22 54 2 47 29 Robot Hit Streak 28 | . 9 3 . 11 13 14 28 17 11 Robot Miss Streak 5 | . 4 2 . 5 5 3 4 5 4 Penetration Max 1 | . . . . . . 1 1 1 1 Secondary Targets 20 | . 1 1 . 3 . 3 . 3 9 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . 1 1 Shots Hit Robots 852 | . 47 3 . 103 29 138 260 120 152 Core Hits 404 | . 27 4 . 43 7 57 98 73 95 Critical Hits 52 | . 1 . . 1 . 2 18 9 21 Critical Kills 22 | . 1 . . . . 2 4 4 11 Critical Parts Destroyed 27 | . . . . 1 . . 12 5 9 Melee Attacks 41 | . . . . . 3 24 . 9 5 Impact . | . . . . . . . . . . Slashing 12 | . . . . . 3 4 . 5 . Piercing 29 | . . . . . . 20 . 4 5 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 . 1 . Damage Inflicted 21449 | . 528 44 . 1468 471 2878 6902 4286 4872 Guns 15207 | . 528 44 . 1034 326 1732 5678 1996 3869 Cannons 2834 | . . . . 332 145 467 723 934 233 Explosions 2626 | . . . . 102 . 187 501 1218 618 Melee 739 | . . . . . . 492 . 106 141 Ramming 43 | . . . . . . . . 32 11 Kinetic 15410 | . 528 34 . 1011 239 1579 6012 2427 3580 Thermal 1033 | . . . . 102 . . 384 . 547 Explosive 1786 | . . . . . . 110 501 1175 . Electromagnetic 2438 | . . 10 . 355 232 697 5 546 593 Impact . | . . . . . . . . . . Slashing 59 | . . . . . . 29 . 30 . Piercing 680 | . . . . . . 463 . 76 141 Highest Corruption 20 | . . . . . . 9 20 5 19 Average Corruption 5 | . . . . . . 5 15 3 6 Corruption Purged . | . . . . . . . . . . Effects 119 | . . . . . . 31 22 44 22 Message Errors 22 | . . . . . . 3 5 10 4 Matter Fused 23 | . . . . . . 10 1 6 6 Heat Flow Errors 8 | . . . . . . 2 2 2 2 Energy Discharges 11 | . . . . . . 2 . 8 1 Data Loss (minor) 8 | . . . . . . 3 2 2 1 Data Loss (major) 3 | . . . . . . 1 . 2 . Misfires 3 | . . . . . . 1 . 2 . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 37 | . . . . . . 9 11 12 5 Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 274 | . . . . 4 . . 95 160 15 Projectiles 59 | . . . . 4 . . 9 40 6 Explosions 215 | . . . . . . . 86 120 9 Melee . | . . . . . . . . . . Knockbacks 13 | . . . . 3 . 2 . 8 . Impact 1 | . . . . . . . . 1 . Kinetic 12 | . . . . 3 . 2 . 7 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 470 | . . . . 48 . 17 26 379 . Shots 12 | . . . . 1 . 1 1 9 . Rammed 5 | . . . . . . . . . 5 Targets Rammed 8 | . . . . . . . . 2 6 Kicked 2 | . . . . . . . . 2 . Crushed 1 | . . . . . . . . . 1 Highest Temperature 420 | . 8 . . 160 123 420 416 248 197 Average Temperature 90 | . 2 . . 35 58 137 112 55 80 Received Heat Transfer 3159 | . 141 . . 360 66 552 615 450 975 Effects 9 | . . . . . . 4 5 . . Shutdowns 2 | . . . . . . 1 1 . . Energy Bleed 2 | . . . . . . 1 1 . . Interference 4 | . . . . . . 1 3 . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 1 2 . 2 . Combat Hostiles 3 | . . . . . 1 1 . 1 . Parts Fried 18 | . . . . 1 1 9 . 4 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1216 | . . . . 150 . . 518 . 548 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . 2 . 1 . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Peak Influence 859 | . 256 146 130 466 199 377 859 796 554 Initial 420 | . . 61 56 50 77 21 132 420 390 Average 313 | . 77 113 105 168 90 108 505 622 420 Maximum Alert Level 3 | . 1 . . 2 . 1 3 3 2 Low Security (%) 46 | 100 92 100 100 72 100 75 17 . . Level 1 15 | . 7 . . 24 . 24 7 . 52 Level 2 29 | . . . . 2 . . 48 78 47 Level 3 8 | . . . . . . . 25 21 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 37 | . 4 . . 2 1 6 10 6 8 Investigation 2 | . . . . . . 2 . . . Extermination 8 | . . . . . . 1 2 2 3 Reinforcement 20 | . 4 . . 2 1 3 4 2 4 Assault 4 | . . . . . . . 1 2 1 Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . . . 3 . 1 1 Haulers Reinforced 2 | . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Distress Signals 12 | . 2 . . 1 . 6 . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 224 | . 19 4 3 28 4 32 51 41 42 Peak Tracking Total 10 | . 7 4 2 4 1 5 7 7 10 Tactical Retreats 25 | . 4 1 . 3 . 2 9 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Traps Triggered 8 | . . . . . . 3 2 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Disabled 27 | . . . . 7 1 3 4 11 1 Max in Single Turn 4 | . . . . 2 1 1 1 4 1 Garrison Access 3 | . . . . 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Machines Accessed 18 | . 2 . . 7 3 4 . 1 1 Terminals 14 | . 2 . . 6 3 2 . . 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 38 | . 3 . . 21 5 6 . 1 2 Successful 17 | . 1 . . 12 . 3 . 1 . Failed 21 | . 2 . . 9 5 3 . . 2 Catastrophic 4 | . 1 . . 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 26 | . 3 . . 13 5 3 . . 2 Terminals 34 | . 3 . . 20 5 4 . . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Terminal Hacks 8 | . . . . 8 . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . Alert Level 3 | . . . . 3 . . . . . Unreport Threat 2 | . . . . 2 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Seal Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks 5 | . 1 . . 3 . 1 . . . Terminals 5 | . 1 . . 3 . 1 . . . Botnet 5 | . 1 . . 3 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . Used 1 | . . . . 1 . . . . . Hacking Detections 12 | . 1 . . 5 3 2 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total Allies 4 | . . . 4 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . Highest-Rated Ally 31 | . . . 31 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . 13 9 . . . . . Total Damage 249 | . . . 162 87 . . . . . Kills 5 | . . . 3 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Turns Passed 7787 | 77 521 192 327 991 591 1381 1196 1554 957 Spaces Moved 4498 | 69 348 97 171 596 456 901 626 757 477 Core 22 | 15 . . . . . . . 2 5 Treads 396 | 9 21 97 171 . . 1 61 . 36 Legs 419 | . . . . . . . . 419 . Wheels 3146 | 45 327 . . 596 456 900 565 257 . Hover 515 | . . . . . . . . 79 436 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 180 180 120 110 100 103 105 56 Average Speed 128 | 91 104 180 180 128 116 115 120 158 118 Slowest Speed 1250 | 160 180 180 180 140 120 185 210 1250 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . Exploration Rate (%) 23 | 4 50 12 34 55 11 19 14 19 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 10 | . . . . . 3 3 . 4 . Terrain Destroyed 193 | . . . . 2 3 40 47 87 14 Melee 10 | . . . . . 3 3 . 4 . Projectile 59 | . . . . . . 2 19 33 5 AOE 124 | . . . . 2 . 35 28 50 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Total 5529 | 79 432 109 191 708 484 1079 822 935 690 Wait 238 | . 25 3 20 10 . 59 32 32 57 Move 4489 | 68 347 96 170 595 455 900 625 756 477 Hop . | . . . . . . . . . . Pick Up 109 | 4 8 3 1 25 3 11 16 15 23 Fast Attach 66 | 6 1 1 . 1 1 11 9 18 18 Attach 82 | . 3 2 . 8 2 16 12 17 22 Detach 7 | . 1 . . . 1 . . 3 2 Swap 48 | 1 3 1 . 6 5 7 10 13 2 Drop 48 | . 5 1 . 14 3 1 10 3 11 Fire 397 | . 39 2 . 49 11 52 108 69 67 Melee 37 | . . . . . 3 22 . 7 5 Ram 1 | . . . . . . . . . 1 Kick 2 | . . . . . . . . 2 . Crush 5 | . . . . . . . . . 5 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 9) 249 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 10) 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Weapon x2 758 | -9/Materials | Discovered new exit (range 16) 791 | -9/Materials | Entered Mines 794 | -9/Mines | Received a Mining Laser from a helpful Derelict 878 | -9/Mines | Build established: Gunner 911 | -9/Mines | Learned Materials emergency access door positions 1079 | -9/Mines | Discovered new exit (range 12) 1103 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1118 | -9/Mines | Entered Materials 1118 | -8/Materials | Accompanied by 3 allies 1118 | -8/Materials | Evolved 2 slots: Utility x2 1307 | -8/Materials | Discovered new exit (range 3) 1837 | -8/Materials | Build established: Tank 2018 | -8/Materials | Discovered new exit (range 6) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Propulsion x2 2670 | -7/Factory | Discovered new exit (range 8) 2700 | -7/Factory | Entered another Factory area 2700 | -6/Factory | Evolved 2 slots: Utility x2 2970 | -6/Factory | Spotted B-75 Beast 3262 | -6/Factory | Destroyed B-75 Beast 3288 | -6/Factory | Crushed by falling debris 3362 | -6/Factory | Lost 13 parts (1p2n4u6w) 3726 | -6/Factory | Crushed by falling debris 3795 | -6/Factory | Core integrity fell below 50% 3825 | -6/Factory | Lost 11 parts (1p3n4u3w) 3868 | -6/Factory | Discovered new exit (range 13) 4042 | -6/Factory | Build established: Scavenger-Gunner 4081 | -6/Factory | Entered another Factory area 4081 | -5/Factory | Evolved 2 slots: Utility x2 4459 | -5/Factory | Garrison activated, responded to threat 4492 | -5/Factory | Build established: Scavenger-Tank 4842 | -5/Factory | Build established: Scavenger-Gunner 4981 | -5/Factory | First assault squad dispatched 5056 | -5/Factory | System corruption reached 10% 5120 | -5/Factory | Lost 11 parts (1p2n3u5w) 5206 | -5/Factory | Found Prototype Processor 5206 | -5/Factory | Identified Exp. Signal Interpreter 5240 | -5/Factory | Discovered new exit (range 15) 5277 | -5/Factory | Entered another Factory area 5277 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5527 | -4/Factory | First assault squad dispatched 5568 | -4/Factory | Build established: Scavenger-Tank 5732 | -4/Factory | Destroyed 7 combat bots 5735 | -4/Factory | Lost 13 parts (1p3n4u5w) 6013 | -4/Factory | Build established: Scavenger-Gunner 6162 | -4/Factory | Lost 9 parts (2p2n1u4w) 6814 | -4/Factory | Discovered new exit (range 11) 6831 | -4/Factory | Entered Research 6831 | -3/Research | Evolved 2 slots: Utility x2 7121 | -3/Research | Lost 5 parts (4u1w) 7211 | -3/Research | Lost 4 parts (2p1n1u) 7325 | -3/Research | Lost 3 parts (2n1w) 7407 | -3/Research | Lost 3 parts (2u1w) 7491 | -3/Research | Lost 4 parts (1n2u1w) 7583 | -3/Research | Spotted B-86 Titan 7591 | -3/Research | Found Gamma Bomb Array 7616 | -3/Research | First assault squad dispatched 7661 | -3/Research | Lost 7 parts (1p2n1u3w) 7732 | -3/Research | System corruption reached 10% 7758 | -3/Research | Core integrity fell below 50% 7771 | -3/Research | Core integrity fell below 20% 7788 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 07749_ System corrupted: Electrolaser targeting data glitched. 07749_ Electrolaser destroyed. 07750_ U-05 Engineer destroyed. 07751_ Crushed G-67 Veteran. 07751_ G-67 Veteran destroyed. 07752_ Slammed into G-67 Veteran. 07752_ Lgt. Particle Reactor destroyed. 07753_ Adv. Heat Sink destroyed. 07754_ Slammed into G-67 Veteran. 07755_ Adv. Heavy Treads destroyed. 07755_ Slammed into G-67 Veteran. 07759_ Adv. Target Analyzer destroyed. 07762_ P-80 Master resets G-67 Veteran, system corruption cleaned. 07766_ Acquired Wheel. 07767_ Wheel destroyed. 07773_ Acquired 4 matter. 07774_ Imp. Targeting Computer destroyed. 07775_ System corrupted: Matter fused (-6). 07778_ Hacking Suite destroyed. 07782_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ??????????????????????????????????###??????# #???? | | ????????????????????????????????? ???##+##### | | ????????????????????????????????? ??# # | | ???????????????????????????????? ??# # | | ???????????????????????????????? ?# # | | ???????????????????????????????" ?# # | | ???????????????????????????????" # # | | ???????????????????????????????" # / # | | ????????????????????????? ? / ]] # | | ???????????????????????# ? # ]] # | | ???????????????????????# = # ]] # | | ???????????????????????# """ # # | | ???????????????????????# """ # ### # # | | ???????????????????????#!| """ ??# ???# # # | | ???????????????????????#|! ???#????# # # | | ???????????????????????#|! ????????# ###+#### | | ???????????????????????# ???????# #?# #??? | | ???????????????????????# ?????### ### #??? | | ???????????????????????# % |?????# # #??? | | ???????????????????????# ########### "" # #??? | | ???????????????????????# !#!%/!%*= + "T # #??? | | ???????????????????????# *g#%%*=!!! # # #??? | | ????????????????????? + %gu!%*=!! # # #??? | | ??????????????????! ! # #|%*%% ## #??? | | ???????????????????????# #!%*% ## #??? | | ???????????????????????# @ # %=%* ## #??? | | ???????????????????????# # = ## #??? | | ???????????????????????# u# ## ####??? | | ???????????????????????# ############ #?????? | | ???????????????????????+ #??????????# % ####### | | ?????????????????????? #k #??????????# # # | | ?????????????????????? #u #??????????# %# # | | ????????????????????? ?#u #??????????# =# # | | ???????????????????? ?# #??????????# # # | | ????????????????????"??#k #??????????# # # | | ???????????????????""??# #??????????# # # | | ???????????????????????# +??????????# + # | | ???????????????????????# #??????????# # # | | ???????????????????????# #??????????##### # | | ???????????????????????? #??????????????# # | | ???????????????????????? ???????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 80 Energy Generation 37 Energy Capacity 390 Matter Stores 457 Matter Capacity 700 Sight Range 23 Terrain Scan Density 85 Power Amplification 20 Additional Mass Support 6 Armor Coverage 600 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyBombRigger Manual? 0 Play Time 01:44:37 Cumulative 97.4 hours Start 2021.04.09 @ 01:26:59 End 2021.04.09 @ 16:27:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 168 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0894c4c-a293-44a9-827d-2b5fcc804746