Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 18:14:22 Player: Nisakard Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1641) 1641 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (824) 824 TOTAL SCORE: 4400 Bonus ------- Follower Combat Kills 224 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Melee Analysis Suite > --- WEAPON (3) ------- Makeshift Hammer Makeshift Hammer Makeshift Axe > --- INVENTORY (15) --- Improved Ion Engine Cooled Ion Engine Carbon-fiber Leg Carbon-fiber Leg Experimental Sensor Array Target Analyzer Hardened Light Armor Plating Makeshift System Shield Hacking Drone Bay Proton Missile Launcher Grenade Launcher Datajack Makeshift Hammer Self-destruct Interrupter (50) GAL Module Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Melee Analysis Suite > --- WEAPON ----------- Makeshift Hammer Makeshift Hammer Makeshift Axe > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Carbon-fiber Leg Carbon-fiber Leg Experimental Sensor Array Target Analyzer Hardened Light Armor Plating Makeshift System Shield Hacking Drone Bay Proton Missile Launcher Grenade Launcher Datajack Makeshift Hammer Self-destruct Interrupter GAL Module [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Makeshift Hammer Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 52 | 8 9 29 2 4 . Power 8 | 1 3 3 . 1 . Engine 7 | 1 2 3 . 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 15 | 2 3 9 1 . . Treads 11 | 2 3 6 . . . Leg 3 | . . 2 1 . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 13 | 3 1 8 1 . . Device 2 | 1 . 1 . . . Storage 4 | 2 1 1 . . . Processor 4 | . . 3 1 . . Hackware . | . . . . . . Protection 3 | . . 3 . . . Artifact . | . . . . . . Weapon 16 | 2 2 9 . 3 . Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 7 | . 2 3 . 2 . Slashing Weapon 6 | . . 5 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 4 . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Backups 13 | 2 9 14 15 13 13 Power 1 | . 1 1 2 2 2 Propulsion 2 | 1 3 3 3 2 2 Utility 3 | . 1 3 4 4 5 Weapon 3 | . 3 5 3 3 3 Tool/Special . | . . . . . . Unused Backups 34 | . . 14 3 4 13 Power 6 | . . 4 . . 2 Propulsion 5 | . . 3 . . 2 Utility 11 | . . 3 2 1 5 Weapon 10 | . . 4 1 2 3 Tool/Special 2 | . . . . 1 1 Average Slot Usage (%) 99 | . 99 98 100 100 99 Engine 11 | . 11 11 11 11 11 Treads 10 | . 27 18 . . . Leg 12 | . . 3 22 22 21 Device 4 | . 14 5 4 . . Storage 11 | . 14 11 11 11 11 Processor 14 | . . 11 17 22 22 Protection 1 | . . 4 . . . Impact Weapon 16 | . 22 9 11 18 22 Slashing Weapon 15 | . . 23 22 14 11 Peak Build Rating 32 | 9 12 26 27 32 32 Average Rating 23 | 5 9 22 25 30 31 On Entrance 17 | . 9 10 26 25 32 Naked Turns . | . . . . . . Heaviest Build 43 | 15 30 43 37 37 37 Greatest Support 43 | 40 40 43 30 30 30 Greatest Overweight (x) 11 | 1 1 11 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 5 13 15 15 15 15 Average Carried 13 | 2 9 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 12 15 15 15 15 Class Distribution -------------------- 42% | Gladiator 32% | Derelict-Gladiator 20% | Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gladiator | -9/Materials Gladiator | -9/Mines Derelict-Gladiator | -7/Zion Derelict-Gladiator | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1092 | 322 320 370 20 60 . Remotely . | . . . . . . Salvage Created 2513 | 141 767 1330 93 . 182 Parts 107 | 9 28 63 2 . 5 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 2 | 1 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 48 | . 14 27 3 . 4 Melee 35 | . 8 21 2 . 4 Guns 4 | . 4 . . . . Classes Destroyed 13 | 2 7 2 1 . 1 Worker 4 | . 2 1 1 . . Tunneler 5 | 3 2 . . . . Hauler 4 | . 1 3 . . . Recycler 4 | 1 2 1 . . . Mechanic 1 | . 1 . . . . Operator 2 | . 1 1 . . . Watcher 3 | . 1 2 . . . Swarmer 15 | . 6 7 1 . 1 Grunt 20 | . 8 10 1 . 1 Brawler 1 | . . . . . 1 Duelist 2 | . . 1 . . 1 Protector 1 | . . . 1 . . Sentry 9 | . . 9 . . . Best Kill Streak 6 | 4 3 6 2 . 2 Combat Bots Only 6 | . 3 6 1 . 2 Max Kills in Single Turn 2 | 2 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 246 | . 77 116 12 . 41 Missed 70 | . 20 37 4 . 9 Hits 176 | . 57 79 8 . 32 Melee 9 | . . 1 . . 8 Projectile 167 | . 57 78 8 . 24 Critical Strikes 3 | . 2 . . . 1 Damage Taken 2350 | . 532 979 82 . 757 Core 510 | . 76 164 28 . 242 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 328 | . 137 191 . . . Core Remaining (%) 84 | 100 69 . . . . Volleys Fired 17 | 7 10 . . . . Largest 2 | 2 2 . . . . Hottest 40 | 40 40 . . . . Shots Fired 34 | 14 20 . . . . Gun 34 | 14 20 . . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 34 | 14 20 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | 4 5 . . . . Robot Miss Streak 3 | 2 3 . . . . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 174 | 7 53 94 8 . 12 Core Hits 51 | 5 12 29 . . 5 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 18 | . 10 7 1 . . Critical Strikes 26 | . 11 13 1 . 1 Smash 20 | . 11 7 1 . 1 Sever 6 | . . 6 . . . Melee Attacks 204 | . 58 117 11 . 18 Impact 117 | . 58 36 9 . 14 Slashing 87 | . . 81 2 . 4 Piercing . | . . . . . . Sneak Attacks 26 | . 11 14 1 . . Combat Hostiles 1 | . . 1 . . . Follow-up Attacks 35 | . 8 20 1 . 6 Damage Inflicted 6301 | 107 1523 3746 403 . 522 Guns 236 | 107 129 . . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee 6065 | . 1394 3746 403 . 522 Ramming . | . . . . . . Kinetic 236 | 107 129 . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 3249 | . 1394 1063 371 . 421 Slashing 2816 | . . 2683 32 . 101 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1191 | . 493 484 176 . 38 Projectiles 15 | . . 15 . . . Explosions . | . . . . . . Melee 1176 | . 493 469 176 . 38 Knockbacks 13 | . 4 6 2 . 1 Impact 11 | . 4 4 2 . 1 Kinetic . | . . . . . . Secondary 2 | . . 2 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 10 | . 10 . . . . Average Temperature 10 | . 10 . . . . Received Heat Transfer 579 | . 147 297 30 . 105 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 15 | . 8 6 1 . . Combat Hostiles 9 | . 2 6 1 . . Parts Fried 30 | . 16 10 3 . 1 Impact Corruptions 46 | . 24 16 5 . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 83 | 100 100 67 100 . . Level 1 16 | . . 32 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 354 | 20 98 354 89 . . Initial 89 | . . . 89 . . Average 66 | 3 26 107 20 . . Influence Increases 1968 | 20 429 977 154 . 388 Destroy 0b10 Robot/C 1120 | . 280 540 100 . 200 Destroy 0b10 Robot/NC 120 | 20 50 40 10 . . Destroy Leader 244 | . 64 160 10 . 10 Allied During Kill 62 | . . . 4 . 58 Successful Hack 46 | . 4 42 . . . Destroy Structure 1 | . 1 . . . . Lose Combat Pursuer 375 | . 30 195 30 . 120 Influence Decreases 1830 | 20 429 747 384 . 250 Entered New Map 141 | . . . 141 . . Time Decay 1361 | 20 381 587 223 . 150 Lost Part 20 | . . . . . 20 Lost Ally 100 | . . . 20 . 80 Purge Threat 208 | . 48 160 . . . Squads Dispatched 7 | . 2 3 1 . 1 Investigation 3 | . 1 2 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 27 52 12 . 23 Peak Tracking Total 9 | . 5 6 5 . 9 Tactical Retreats 15 | . 2 8 2 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 24 | . 9 14 . 1 . Terminals 16 | . 7 9 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 77 | . 24 52 . 1 . Successful 30 | . 7 22 . 1 . Failed 45 | . 17 28 . . . Catastrophic 10 | . 5 5 . . . Database Lockouts 2 | . . 2 . . . Manual 35 | . 13 17 . 5 . Terminals 47 | . 16 31 . . . Fabricators . | . . . . . . Repair Stations 18 | . 6 12 . . . Recycling Units 9 | . 2 7 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 2 10 . 1 . Record 7 | . . 7 . . . Part Schematic 1 | . . . . 1 . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Unreport Threat 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . 4 6 . . . Scan Component 5 | . 2 3 . . . Repair 5 | . 2 3 . . . Recycling Unit Hacks 4 | . 1 3 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 9 14 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . 2 3 . . . Time 142 | . 52 90 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 177 | . . 177 . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 4 | . . . 1 4 4 Highest-Rated Group 151 | . . . 31 151 151 Highest-Rated Ally 40 | . . . 31 40 40 Total Orders . | . . . . . . Ally Attacks 26 | . . . 12 . 14 Total Damage 498 | . . . 189 . 309 Kills 9 | . . . 3 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3998 | 27 1742 1738 491 . . Optics 52 | . . 52 . . . Terrain 3946 | 27 1742 1686 491 . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 10614 | 119 1742 3123 1100 3953 577 Spaces Moved 4467 | 54 894 1320 544 1375 280 Core 6 | 5 . 1 . . . Treads 2036 | 49 894 1093 . . . Legs 2425 | . . 226 544 1375 280 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 190 190 190 Average Speed 183 | 151 160 190 190 190 190 Slowest Speed 600 | 160 240 600 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 4 86 93 87 90 37 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 7 | . . . 3 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 6561 | 74 1093 1765 596 2719 314 Wait 1756 | . 121 254 35 1323 23 Move 4462 | 53 893 1319 543 1374 280 Hop . | . . . . . . Pick Up 51 | 5 7 30 3 6 . Fast Attach 20 | 7 . 11 . 2 . Attach 5 | 1 1 3 . . . Detach 1 | . . 1 . . . Swap 39 | . 10 23 2 4 . Drop 55 | 1 3 37 4 10 . Fire 17 | 7 10 . . . . Melee 155 | . 48 87 9 . 11 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Build established: Mutant 672 | -10/Materials | Discovered new exit (range 13) 1096 | -10/Materials | Discovered new exit (range 10) 1469 | -10/Materials | Repaired Lgt. Treads 1496 | -10/Materials | Repaired Lgt. Treads 1573 | -10/Materials | Discovered new exit (range 5) 1862 | -10/Materials | Entered another Materials area 1862 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2409 | -9/Materials | Repaired Lgt. Treads 2436 | -9/Materials | Repaired Lgt. Treads 2476 | -9/Materials | Repaired Axe 2495 | -9/Materials | Build established: Gladiator 2913 | -9/Materials | Discovered new exit (range 11) 3292 | -9/Materials | Discovered new exit (range 14) 3544 | -9/Materials | Identified exit to Mines 3600 | -9/Materials | Discovered new exit (range 9) 4265 | -9/Materials | Build established: Scavenger-Gladiator 4392 | -9/Materials | Central database locked down 4392 | -9/Materials | Central database locked down 4699 | -9/Materials | Build established: Gladiator 4789 | -9/Materials | Discovered new exit (range 10) 4985 | -9/Materials | Entered Mines 4998 | -9/Mines | Met a Derelict bent on vengeance 5021 | -9/Mines | Assembled infested the area 5107 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5111 | -9/Mines | Found Prototype Device 5507 | -9/Mines | Met a Derelict testing a Signal Generator 5558 | -9/Mines | Discovered new exit (range 5) 5562 | -9/Mines | Identified exit to Materials 5693 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5696 | -9/Mines | Identified exit to Zion 5914 | -9/Mines | Learned location of 1 exit from Materials 6085 | -9/Mines | Entered Zion 6355 | -7/Zion | Discovered new exit (range 8) 6369 | -7/Zion | Identified exit to Proximity Caves 6745 | -7/Zion | Found GAL Module 6853 | -7/Zion | Learned location of Extension (-4) 6938 | -7/Zion | Given the Hacking Drone Bay 6942 | -7/Zion | Found Prototype Device 7031 | -7/Zion | Learned location of Armory (-4) 7355 | -7/Zion | Received a visual enhancement algorithm 7358 | -7/Zion | Ran a visual enhancement algorithm 7409 | -7/Zion | Ran a visual enhancement algorithm 7413 | -7/Zion | Ran a visual enhancement algorithm 7443 | -7/Zion | Build established: Derelict-Gladiator 7539 | -7/Zion | Met Imprinter 7571 | -7/Zion | Imprinted 7573 | -7/Zion | Declared Zion's savior 8143 | -7/Zion | Ran a visual enhancement algorithm 9022 | -7/Zion | Ran a visual enhancement algorithm 10038 | -7/Zion | Entered Proximity Caves 10038 | -6/Proximity Caves | Accompanied by 4 allies 10200 | -6/Proximity Caves | Core integrity fell below 50% 10528 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10606 | -6/Proximity Caves | Core integrity fell below 20% 10615 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 10606_ G-67 Veteran unfolds itself. 10606_ L-41 Fighter unfolds itself. 10606_ G-50 Soldier unfolds itself. 10606_ M-28 Smith unfolds itself. 10607_ Knocked back. 10608_ Penetrated by Slug. 10609_ Carbon-fiber Leg destroyed. 10609_ Destroyed Imp. Melee Analysis Suite. 10609_ L-41 Fighter system corrupted by crushing effect. 10609_ Core Shielding fried. 10609_ L-41 Fighter destroyed. 10611_ Penetrated by Slug. 10611_ Mak. Hammer follow-up attack on B-48 Gladiator. 10613_ Penetrated by Slug. 10613_ B-48 Gladiator suffers critical hit (Smash). 10613_ B-48 Gladiator destroyed. 10614_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####?????###?????????????#####????????????????? | | ??## ##???## ##????????????#"" ????????????????? | | ### #???# #?????????????" ????????????????? | | ####???# #????##???????" ????????????????? | | ##??????## ##??? ##??????? ????#???????????? | | #??###???# #### ##????### ### ####????????? | | #??# ##?# ##???# # ?????????? | | #??# ### #???? ???????????? | | #???# #?????? ?????????????? | | #???# ####??###### #??????????????? | | #???# ###?????#=% #??????????????? | | ##??# #???????#!######??????????????? | | ##### ##??##??#%#???????????????????? | | ##?# ###[####????????????????? | | ###;;##=# ### #????????????? | | ##### @/g%%| ##???????????? | | # ##???# lYm*g% #???????????? | | # ##????# ### ????? | | # #????## #??? " ????? | | # #???## #????## ""?????? | | ######## ##?????? """?????? | | ????# ####????? ??????? | | ???## #?????? ?????? | | ???# ### ##???????????????? | | #?# ###?# #????????????????? | | ## #???# #????????????????? | | ##???# #????????????????? | | ###### #????????????????? | | ### ## ## ##????????????????? | | #?## ## ### #?????????????????? | | #?########### ### ### #????????????????? | | ????????????# #?## #? ###????????????????? | | ???????????? #??? ##??????????????????? | | ????????????# #???# #???????????????????? | | ??????????????# #????### #???????????????????? | | ??????????????# ???????# #???????????????????? | | ??????????????# ????????? #???????????????????? | | ??????????????## ??????????#???????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Arm. Medium Treads | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Power Maul | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Greatsword | -7/Zion | Archive Med. Treads | -7/Zion | Archive IFF Parser | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Fission Core | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 46% | -10/Materials Lgt. Treads | 55% | -10/Materials Lgt. Treads | 20% | -9/Materials Lgt. Treads | 52% | -9/Materials Axe | 74% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed RefineryMissileArmor Manual? 0 Play Time 01:08:29 Cumulative 5.9 hours Start 2025.06.01 @ 15:43:26 End 2025.06.01 @ 18:14:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 9 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a14614e-a011-4341-8838-cff63ecdc65b