Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 23:53:40

Player: k1ll3rb0t

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (119)     595
Value Destroyed (4980)     4980
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (201)                201
              TOTAL SCORE: 11216

 Bonus
-------
High Alert Combat Kills    210
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/1300
Matter                     229/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Gyrokinetic Inverter
>          --- UTILITY (11) -----
  Improved Terrain Scan Processor
  Advanced Target Analyzer
           Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
     Large Matter Pod (24)
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Heat Sink
      Improved Cooling System
      Advanced Coolant Injector
         Large Storage Unit
    Long-range Terrain Scanner
      Improved Terrain Scan Processor
      Advanced Target Analyzer
  Experimental Shield Generator
               Hacking Suite
               System Shield
>              --- WEAPON -----------
               Gamma Rifle
         Heavy Disruptor Cannon
         Heavy Machine Gun
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Antimatter Reactor
               Myomer Leg
               Myomer Leg
      Advanced Heat Sink
       Compact Battery
         Large Matter Pod
         Heavy Armor Plating
  Experimental Shield Generator
      Advanced Force Field
               Drone Bay
               Drone Bay
               Remote Datajack
               Axe
[Rating: 135]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Slots Evolved              14   | .   .   .   4   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   .   
  Utility                  9    | .   .   .   3   1   1   1   1   2   .   
  Weapon                   2    | .   .   .   .   1   .   .   1   .   .   
Parts Attached             180  | 3   14  25  11  7   8   7   20  64  21  
  Power                    27   | 1   1   2   2   1   2   4   3   9   2   
    Engine                 7    | 1   1   2   .   .   .   2   1   .   .   
    Core                   9    | .   .   .   2   1   2   2   1   1   .   
    Reactor                11   | .   .   .   .   .   .   .   1   8   2   
  Propulsion               34   | 1   1   5   2   2   2   1   7   11  2   
    Treads                 20   | 1   1   3   .   2   2   1   7   3   .   
    Leg                    9    | .   .   .   .   .   .   .   .   8   1   
    Wheel                  4    | .   .   2   2   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   3   3   4   3   1   2   7   20  6   
    Device                 28   | .   1   1   3   1   1   1   2   13  5   
    Storage                4    | 1   1   .   .   1   .   .   .   1   .   
    Processor              7    | .   1   .   .   1   .   .   1   4   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             9    | .   .   2   1   .   .   1   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   69   | .   9   15  3   1   3   .   3   24  11  
    Energy Gun             12   | .   2   .   1   .   .   .   .   6   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   4   .   
    Ballistic Gun          21   | .   4   6   1   .   .   .   .   6   4   
    Ballistic Cannon       10   | .   .   .   1   1   3   .   2   3   .   
    Launcher               10   | .   3   7   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   2   .   .   .   .   1   4   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   .   2   .   
Parts Lost                 76   | .   2   7   .   2   .   6   14  19  26  
  Power                    9    | .   1   .   .   1   .   1   2   1   3   
  Propulsion               17   | .   .   2   .   .   .   1   4   5   5   
  Utility                  27   | .   .   .   .   .   .   2   6   8   11  
  Weapon                   23   | .   1   5   .   1   .   2   2   5   7   
  Highest Loss Streak      26   | .   2   3   .   2   .   3   13  9   26  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     93   | .   97  99  92  89  87  91  93  91  80  
  Engine                   6    | .   14  12  5   .   .   4   9   .   .   
  Core                     1    | .   .   .   1   5   3   5   .   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   4   6   
  Treads                   16   | .   28  23  7   12  22  22  20  7   .   
  Leg                      3    | .   .   .   .   .   .   .   .   10  13  
  Wheel                    1    | .   .   1   9   6   2   .   .   .   .   
  Device                   13   | .   .   3   13  13  15  20  19  22  22  
  Storage                  8    | .   14  12  7   6   6   5   5   4   3   
  Processor                5    | .   11  .   .   4   6   2   4   12  9   
  Hackware                 1    | .   .   .   .   .   .   .   .   3   8   
  Protection               7    | .   .   8   15  13  12  13  13  1   .   
  Energy Gun               2    | .   6   .   .   .   .   .   .   5   6   
  Ballistic Gun            11   | .   18  21  17  11  6   4   .   2   5   
  Ballistic Cannon         3    | .   .   .   4   7   12  10  13  1   .   
  Launcher                 4    | .   2   10  7   5   .   .   .   .   .   
  Slashing Weapon          1    | .   .   1   .   .   .   .   4   3   .   
Peak Build Rating          135  | 3   11  24  35  44  58  70  87  135 128 
  Average Rating           54   | 2   9   17  32  41  51  66  75  111 100 
  On Entrance              39   | .   3   10  23  35  40  58  54  61  111 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 10  31  42  51  56  67  84  84  126 87  
  Greatest Support         119  | 20  40  40  40  20  82  82  100 119 100 
  Greatest Overweight (x)  4    | 1   .   2   2   2   2   1   1   1   4   
  Average Overweight (x)   .    | .   .   .   1   2   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  13  
  Most Carried             15   | 8   15  15  15  15  15  15  15  15  14  
  Average Carried          12   | 6   12  13  12  14  14  14  13  12  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 8   15  13  15  15  15  15  7   14  2   

 Class Distribution 
--------------------
 37% | Scavenger-Tank
 30% | Mutant
 12% | Scavenger-Gunner
 11% | Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -3/Research
   Scavenger-Tank | -3/Quarantine

 Resources                      | -11  -10  -10  -8   -7   -6   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Matter Collected           4624 | 196  289  840  299  108  101  720  267  1577 227  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5067 | .    272  526  384  97   19   917  270  2199 383  
  Parts                    277  | .    27   31   23   9    1    21   13   130  22   
Haulers Intercepted        5    | .    2    .    2    .    .    .    .    1    .    
Recyclers Shooed           9    | .    1    .    .    1    1    3    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    12   .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Combat Hostiles Destroyed  87   | .   8   17  7   1   .   12  8   31  3   
  Melee                    3    | .   .   1   .   .   .   .   .   1   1   
  Guns                     29   | .   3   7   5   1   .   .   .   11  2   
  Cannons                  39   | .   .   .   .   .   .   12  8   19  .   
  AOE                      16   | .   5   9   2   .   .   .   .   .   .   
Classes Destroyed          15   | .   5   1   1   2   .   2   1   2   1   
  Worker                   9    | .   .   .   .   4   1   1   1   2   .   
  Builder                  9    | .   .   .   2   1   .   .   .   5   1   
  Hauler                   5    | .   2   .   2   .   .   .   .   1   .   
  Recycler                 6    | .   .   .   .   .   .   4   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   .   2   .   .   .   5   4   .   
  Grunt                    27   | .   2   2   2   .   .   10  .   10  1   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   1   
  Sentry                   7    | .   .   1   3   .   .   1   .   2   .   
  Hunter                   5    | .   .   .   .   .   .   1   .   4   .   
  Programmer               14   | .   .   .   .   .   .   .   3   10  1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   
  Subdweller               17   | .   3   14  .   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   3   7   5   1   14  3   13  5   
  Combat Bots Only         10   | .   3   3   2   1   .   6   3   10  2   
Max Kills in Single Turn   4    | .   2   1   1   4   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -6   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Hostile Shots Fired        984   | .    25   66   34   4    15   101  179  368  192  
  Missed                   300   | .    9    17   12   1    2    33   63   111  52   
Damage Taken               12770 | .    373  1035 186  277  244  1169 2584 4038 2864 
  Core                     1956  | .    42   176  28   51   .    111  227  314  1007 
  Absorbed by Shields      2589  | .    .    71   75   50   21   358  125  1339 550  
  Redirected to Shielding  183   | .    .    .    .    .    .    .    106  .    77   
Core Remaining (%)         80    | 100  .    12   94   92   100  88   80   .    .    
Volleys Fired              281   | .    27   46   25   5    3    43   20   88   24   
  Largest                  4     | .    2    4    4    3    1    3    3    4    4    
  Hottest                  351   | .    85   106  106  111  53   136  159  351  190  
Shots Fired                658   | .    49   87   57   9    3    113  57   236  47   
  Gun                      397   | .    44   57   51   2    .    40   .    156  47   
  Cannon                   219   | .    .    .    3    7    3    73   57   76   .    
  Launcher                 38    | .    5    30   3    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    4    .    
  Kinetic                  442   | .    26   57   54   9    3    113  57   91   32   
  Thermal                  141   | .    18   .    .    .    .    .    .    123  .    
  Explosive                38    | .    5    30   3    .    .    .    .    .    .    
  Electromagnetic          33    | .    .    .    .    .    .    .    .    18   15   
  Robot Hit Streak         19    | .    6    13   10   5    6    10   6    19   10   
  Robot Miss Streak        11    | .    6    2    5    5    3    8    11   5    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        3     | .    .    .    1    .    .    .    .    1    1    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    1    1    
Shots Hit Robots           447   | .    27   52   33   7    3    76   46   162  41   
  Core Hits                296   | .    20   27   20   11   5    72   47   79   15   
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    
  Critical Strikes         17    | .    1    .    .    .    .    4    .    8    4    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    2    1    
    Blast                  9     | .    .    .    .    .    .    4    .    5    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    1    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    3    
Melee Attacks              61    | .    .    11   .    .    .    .    1    29   20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 61    | .    .    11   .    .    .    .    1    29   20   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    2    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15455 | .    693  2086 770  618  90   2855 1068 5996 1279 
  Guns                     5524  | .    357  618  511  33   .    372  .    2785 848  
  Cannons                  6543  | .    .    .    58   155  85   2461 951  2833 .    
  Explosions               2510  | .    332  1366 201  430  .    22   71   .    88   
  Melee                    835   | .    .    102  .    .    .    .    28   366  339  
  Ramming                  43    | .    4    .    .    .    5    .    18   12   4    
  Kinetic                  8514  | .    200  618  569  188  85   2833 951  2512 558  
  Thermal                  3731  | .    157  .    .    430  .    .    71   2985 88   
  Explosive                1899  | .    332  1366 201  .    .    .    .    .    .    
  Electromagnetic          433   | .    .    .    .    .    .    22   .    121  290  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 835   | .    .    102  .    .    .    .    28   366  339  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         18    | .    1    1    .    .    .    .    14   9    18   
  Average Corruption       3     | .    1    1    .    .    .    .    7    5    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    3    18   .    .    .    .    12   31   18   
    Message Errors         14    | .    .    6    .    .    .    .    .    4    4    
    Matter Fused           24    | .    1    4    .    .    .    .    7    9    3    
    Heat Flow Errors       10    | .    .    3    .    .    .    .    .    5    2    
    Energy Discharges      12    | .    .    2    .    .    .    .    1    4    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      11    | .    1    2    .    .    .    .    1    6    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    1    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    
    Alerts                 2     | .    1    1    .    .    .    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    1    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            546   | .    .    7    .    195  .    86   39   219  .    
  Projectiles              287   | .    .    .    .    1    .    86   1    199  .    
  Explosions               239   | .    .    7    .    194  .    .    38   .    .    
  Melee                    20    | .    .    .    .    .    .    .    .    20   .    
Knockbacks                 56    | .    .    .    .    2    1    26   19   8    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  53    | .    .    .    .    2    1    25   17   8    .    
  Secondary                2     | .    .    .    .    .    .    1    1    .    .    
Self-Inflicted Damage      322   | .    .    .    .    134  .    .    109  .    79   
  Shots                    5     | .    .    .    .    2    .    .    2    .    1    
  Rammed                   10    | .    1    .    .    .    1    .    4    .    4    
Targets Rammed             11    | .    1    .    .    .    1    .    4    1    4    
  Kicked                   1     | .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        222   | .    210  222  12   1    .    .    .    196  169  
  Average Temperature      72    | .    65   80   7    1    .    .    .    76   70   
  Received Heat Transfer   1257  | .    78   146  62   18   57   283  .    306  307  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    .    8    .    
  Heat Transferred         4308  | .    444  .    .    300  .    .    50   3464 50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Peak Influence             605  | .   120 .   320 136 116 360 323 605 371 
  Initial                  294  | .   .   .   26  74  66  56  112 145 294 
  Average                  185  | .   62  .   227 72  101 112 181 280 299 
Maximum Alert Level        2    | .   .   .   1   .   .   1   1   2   1   
  Low Security (%)         64   | 100 100 .   39  100 100 73  69  46  7   
  Level 1                  24   | .   .   .   60  .   .   26  30  21  92  
  Level 2                  10   | .   .   .   .   .   .   .   .   32  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   2   .   2   2   4   10  5   6   3   
  Investigation            2    | .   1   .   .   .   .   .   .   1   .   
  Extermination            6    | .   .   .   .   .   .   .   2   3   1   
  Reinforcement            18   | .   1   .   2   .   4   6   1   2   2   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   1   .   4   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   1   1   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Distress Signals           10   | .   .   .   2   .   .   3   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   15  20  20  10  11  22  27  48  21  
  Peak Tracking Total      10   | .   5   3   4   2   4   6   6   8   10  
  Tactical Retreats        11   | .   .   .   1   .   2   1   3   2   2   

 Traps                          | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Traps Triggered            6    | .   2   .   .   1   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Machines Disabled          22   | .   1   .   .   4   .   4   10  1   2   
  Max in Single Turn       10   | .   1   .   .   4   .   4   10  1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Machines Accessed          10   | .   2   .   1   .   .   .   .   3   4   
  Terminals                8    | .   1   .   1   .   .   .   .   2   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   8   .   3   .   .   .   .   12  10  
  Successful               22   | .   7   .   .   .   .   .   .   10  5   
  Failed                   11   | .   1   .   3   .   .   .   .   2   5   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   .   .   .   1   .   
  Terminals                28   | .   4   .   3   .   .   .   .   11  10  
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   2   .   .   .   .   .   .   8   5   
  Record                   3    | .   .   .   .   .   .   .   .   2   1   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   
  Registered Components    2    | .   1   .   .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   .   .   .   .   
  Recycle Component        2    | .   2   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   1   .   
  Terminals                2    | .   1   .   .   .   .   .   .   1   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   1   .   .   .   .   2   4   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             2    | .   2   .   .   .   .   .   .   .   .   
  Recycled Matter          207  | .   207 .   .   .   .   .   .   .   .   
  Retrieved Matter         207  | .   207 .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   3   .   
  no_distress              2    | .   .   .   .   .   .   .   .   2   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -6   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Turns Passed               7897 | 122  785  2255 474  555  279  511  649  1834 433  
Spaces Moved               4124 | 79   407  1203 266  370  169  203  326  868  233  
  Core                     67   | 19   .    .    .    .    .    .    .    .    48   
  Treads                   2340 | 60   407  966  .    .    102  203  326  276  .    
  Legs                     762  | .    .    .    .    .    .    .    .    592  170  
  Wheels                   940  | .    .    237  266  370  67   .    .    .    .    
  Hover                    15   | .    .    .    .    .    .    .    .    .    15   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  130  130  158  158  120  50   
  Average Speed            150  | 135  160  169  127  130  146  168  166  138  105  
  Slowest Speed            260  | 160  160  240  130  130  158  245  245  238  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    47   73   18   11   5    5    12   20   30   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             7    | .    .    7    .    .    .    .    .    .    .    
Spaces Dug                 23   | .    .    .    .    .    .    .    .    19   4    
Terrain Destroyed          274  | .    23   113  15   45   .    7    23   32   16   
  Melee                    23   | .    .    .    .    .    .    .    .    19   4    
  Projectile               22   | .    .    1    1    .    .    7    .    13   .    
  AOE                      229  | .    23   112  14   45   .    .    23   .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -6   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Fac  Res  Qua  
Total                      5139 | 93   494  1326 353  438  197  262  384  1252 340  
  Wait                     292  | 4    9    17   38   43   6    8    5    132  30   
  Move                     4115 | 78   406  1202 265  369  168  202  325  867  233  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108  | 8    24   16   6    6    4    1    4    36   3    
  Fast Attach              45   | 3    3    .    2    2    5    2    2    23   3    
  Attach                   71   | .    5    11   4    2    2    2    15   16   14   
  Detach                   6    | .    .    .    1    .    .    .    3    1    1    
  Swap                     64   | .    6    14   5    3    1    3    3    25   4    
  Drop                     85   | .    13   9    7    8    7    1    2    34   4    
  Fire                     281  | .    27   46   25   5    3    43   20   88   24   
  Melee                    61   | .    .    11   .    .    .    .    1    29   20   
  Ram                      4    | .    .    .    .    .    .    .    .    .    4    
  Kick                     1    | .    .    .    .    .    .    .    .    1    .    
  Crush                    6    | .    1    .    .    .    1    .    4    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 2 exits: [*Fac] / [*Upp])
-4/Factory
-3/Research (discovered 3 exits: *Arm / *Qua x2)
-3/Quarantine

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  571 | -10/Materials | Discovered new exit (range 3)
  623 | -10/Materials | Derelicts attacked the area
  699 | -10/Materials | Discovered new exit (range 9)
  908 | -10/Materials | Entered Subcaves
  963 | -10/Subcaves  | Disturbed a concealed Subdweller
 1070 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 1100 | -10/Subcaves  | Core integrity fell below 50%
 1118 | -10/Subcaves  | Lost 3 parts (1n2w)
 2212 | -10/Subcaves  | A Subdweller sparked back to life
 2212 | -10/Subcaves  | A Subdweller sparked back to life
 2212 | -10/Subcaves  | A Subdweller sparked back to life
 2231 | -10/Subcaves  | Core integrity fell below 20%
 2247 | -10/Subcaves  | Found Prototype Protection
 2247 | -10/Subcaves  | Identified Gun Armor
 2248 | -10/Subcaves  | Attached Gun Armor, gained temporary slots: Weapon x2
 2252 | -10/Subcaves  | Lost 3 parts (1n2w)
 2438 | -10/Subcaves  | Learned Materials garrison access intel
 2553 | -10/Subcaves  | Build established: Gunner
 3051 | -10/Subcaves  | Disturbed a concealed Subdweller
 3148 | -10/Subcaves  | Discovered new exit (range 6)
 3163 | -10/Subcaves  | Entered Materials
 3163 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3164 | -8/Materials  | Loaded intel: 1 garrison access location
 3452 | -8/Materials  | Build established: Scavenger-Tank
 3471 | -8/Materials  | Met 7R-MNS
 3584 | -8/Materials  | Discovered new exit (range 15)
 3637 | -8/Materials  | Entered Factory
 3637 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3638 | -7/Factory    | Caught up to 7R-MNS
 4060 | -7/Factory    | Garrison activated, responded to threat
 4185 | -7/Factory    | Discovered new exit (range 5)
 4192 | -7/Factory    | Entered another Factory area
 4192 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4193 | -6/Factory    | Caught up to 7R-MNS
 4272 | -6/Factory    | Discovered new exit (range 6)
 4471 | -6/Factory    | Entered another Factory area
 4471 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4472 | -5/Factory    | Caught up to 7R-MNS
 4693 | -5/Factory    | Discovered new exit (range 15)
 4825 | -5/Factory    | Garrison activated, responded to threat
 4970 | -5/Factory    | Discovered new exit (range 5)
 4982 | -5/Factory    | Entered another Factory area
 4982 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4983 | -4/Factory    | Caught up to 7R-MNS
 5011 | -4/Factory    | Lost 3 parts (1p2w)
 5304 | -4/Factory    | Discovered new exit (range 20)
 5430 | -4/Factory    | 7R-MNS successfully reached the Upper Caves
 5458 | -4/Factory    | Garrison activated, responded to threat
 5595 | -4/Factory    | System corruption reached 10%
 5631 | -4/Factory    | Entered Research
 5631 | -3/Research   | Evolved 2 slots: Utility x2
 5656 | -3/Research   | Lost 13 parts (2p4n5u2w)
 5827 | -3/Research   | Build established: Scavenger-Mutant
 5958 | -3/Research   | Found Prototype Device
 5958 | -3/Research   | Identified Exp. Shield Generator
 5963 | -3/Research   | Found Exp. Shield Generator
 5985 | -3/Research   | Found Exp. Shield Generator
 6195 | -3/Research   | Build established: Scavenger-Tank
 6437 | -3/Research   | Lost 9 parts (1p4n4u)
 6659 | -3/Research   | Build established: Scavenger-Gunner
 6777 | -3/Research   | Destroyed 10 combat bots
 6786 | -3/Research   | Lost 3 parts (1u2w)
 7046 | -3/Research   | Identified exit to Armory
 7046 | -3/Research   | Identified exit to Quarantine
 7446 | -3/Research   | Spotted B-90 Cyclops
 7465 | -3/Research   | Entered Quarantine
 7495 | -3/Quarantine | Lost 4 parts (1n2u1w)
 7799 | -3/Quarantine | System corruption reached 10%
 7845 | -3/Quarantine | Core integrity fell below 50%
 7866 | -3/Quarantine | Core integrity fell below 20%
 7890 | -3/Quarantine | Lost 26 parts (3p5n11u7w)
 7898 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07859_ K-01 Serf collects debris.
07859_ Axe destroyed.
07860_ U-05 Engineer lays Concrete.
07861_ U-05 Engineer builds a Wall. <x2>
07863_ System corrupted: Matter fused (-8).
07865_ Slammed into G-67 Veteran.
07866_ G-67 Veteran suffers critical hit (Burn).
07868_ Acquired 29 matter.
07869_ Slammed into U-05 Engineer. <x3>
07871_ P-80 Master resets G-67 Veteran, system
  corruption cleaned.
07875_ Connecting with Terminal...
>>Access(Emergency)
Found 3 emergency access doors:
    (42,48)
    (42,50)
    (51,45)
  Map updated.
07875_ Connecting with Terminal...
07883_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????#       p         #?????????? |
| ?????????????????????#     ###+###     #?????????? |
| ?????????????????????#######??   ##   ##?????????? |
| ???????????????????????????????  ##   #??????????? |
| ???????????????????????????????? ##   #??????????? |
| ?????????????????????????????????##   ###+######## |
| ?????????????????????????????????##                |
| ?????????????????????????????????+                 |
| ?????????????????????????????????##                |
| ?????????????????????????????????###+###########+# |
| ?????????????????????????????????#       *#??????? |
| ???????????????????????????????### """    #??????? |
| ??????????????????????????????#""" """    #??????? |
| ??????????????????????????????#"R  """  ""#??????? |
| ??????????????????????????????#"""      ""#??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Coolant Potential          100
Energy Generation          52
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         24
Terrain Scan Density       110
Power Amplification        40
Additional Mass Support    6
Armor Coverage             825
Core Shielding             30
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            8
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
It Was An Accident, I Swear
Part-time Excavator
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              MeleeLightpackTube
  Manual?         0
Play Time         02:30:25
  Cumulative      35.4 hours
  Start           2025.01.15 @ 21:23:24
  End             2025.01.15 @ 23:53:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1010fcab-95d6-4c0e-b66d-7f44b58c1730