Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 23:53:40 Player: k1ll3rb0t Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (119) 595 Value Destroyed (4980) 4980 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (201) 201 TOTAL SCORE: 11216 Bonus ------- High Alert Combat Kills 210 Friendly Fire -9 Cogmind --------- Core Integrity 0/1300 Matter 229/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Improved Terrain Scan Processor Advanced Target Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Matter Pod (24) Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Improved Cooling System Advanced Coolant Injector Large Storage Unit Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Target Analyzer Experimental Shield Generator Hacking Suite System Shield > --- WEAPON ----------- Gamma Rifle Heavy Disruptor Cannon Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Myomer Leg Myomer Leg Advanced Heat Sink Compact Battery Large Matter Pod Heavy Armor Plating Experimental Shield Generator Advanced Force Field Drone Bay Drone Bay Remote Datajack Axe [Rating: 135] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Subdweller Monowheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . . 4 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 9 | . . . 3 1 1 1 1 2 . Weapon 2 | . . . . 1 . . 1 . . Parts Attached 180 | 3 14 25 11 7 8 7 20 64 21 Power 27 | 1 1 2 2 1 2 4 3 9 2 Engine 7 | 1 1 2 . . . 2 1 . . Core 9 | . . . 2 1 2 2 1 1 . Reactor 11 | . . . . . . . 1 8 2 Propulsion 34 | 1 1 5 2 2 2 1 7 11 2 Treads 20 | 1 1 3 . 2 2 1 7 3 . Leg 9 | . . . . . . . . 8 1 Wheel 4 | . . 2 2 . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 50 | 1 3 3 4 3 1 2 7 20 6 Device 28 | . 1 1 3 1 1 1 2 13 5 Storage 4 | 1 1 . . 1 . . . 1 . Processor 7 | . 1 . . 1 . . 1 4 . Hackware 2 | . . . . . . . . 2 . Protection 9 | . . 2 1 . . 1 4 . 1 Artifact . | . . . . . . . . . . Weapon 69 | . 9 15 3 1 3 . 3 24 11 Energy Gun 12 | . 2 . 1 . . . . 6 3 Energy Cannon 4 | . . . . . . . . 4 . Ballistic Gun 21 | . 4 6 1 . . . . 6 4 Ballistic Cannon 10 | . . . 1 1 3 . 2 3 . Launcher 10 | . 3 7 . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 11 | . . 2 . . . . 1 4 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . 2 . Parts Lost 76 | . 2 7 . 2 . 6 14 19 26 Power 9 | . 1 . . 1 . 1 2 1 3 Propulsion 17 | . . 2 . . . 1 4 5 5 Utility 27 | . . . . . . 2 6 8 11 Weapon 23 | . 1 5 . 1 . 2 2 5 7 Highest Loss Streak 26 | . 2 3 . 2 . 3 13 9 26 To Critical Strikes 2 | . . . . . . . . 2 . Average Slot Usage (%) 93 | . 97 99 92 89 87 91 93 91 80 Engine 6 | . 14 12 5 . . 4 9 . . Core 1 | . . . 1 5 3 5 . 3 . Reactor 1 | . . . . . . . . 4 6 Treads 16 | . 28 23 7 12 22 22 20 7 . Leg 3 | . . . . . . . . 10 13 Wheel 1 | . . 1 9 6 2 . . . . Device 13 | . . 3 13 13 15 20 19 22 22 Storage 8 | . 14 12 7 6 6 5 5 4 3 Processor 5 | . 11 . . 4 6 2 4 12 9 Hackware 1 | . . . . . . . . 3 8 Protection 7 | . . 8 15 13 12 13 13 1 . Energy Gun 2 | . 6 . . . . . . 5 6 Ballistic Gun 11 | . 18 21 17 11 6 4 . 2 5 Ballistic Cannon 3 | . . . 4 7 12 10 13 1 . Launcher 4 | . 2 10 7 5 . . . . . Slashing Weapon 1 | . . 1 . . . . 4 3 . Peak Build Rating 135 | 3 11 24 35 44 58 70 87 135 128 Average Rating 54 | 2 9 17 32 41 51 66 75 111 100 On Entrance 39 | . 3 10 23 35 40 58 54 61 111 Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 10 31 42 51 56 67 84 84 126 87 Greatest Support 119 | 20 40 40 40 20 82 82 100 119 100 Greatest Overweight (x) 4 | 1 . 2 2 2 2 1 1 1 4 Average Overweight (x) . | . . . 1 2 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 13 Most Carried 15 | 8 15 15 15 15 15 15 15 15 14 Average Carried 12 | 6 12 13 12 14 14 14 13 12 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 13 15 15 15 15 7 14 2 Class Distribution -------------------- 37% | Scavenger-Tank 30% | Mutant 12% | Scavenger-Gunner 11% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Tank | -3/Quarantine Resources | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Matter Collected 4624 | 196 289 840 299 108 101 720 267 1577 227 Remotely . | . . . . . . . . . . Salvage Created 5067 | . 272 526 384 97 19 917 270 2199 383 Parts 277 | . 27 31 23 9 1 21 13 130 22 Haulers Intercepted 5 | . 2 . 2 . . . . 1 . Recyclers Shooed 9 | . 1 . . 1 1 3 1 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . 12 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 87 | . 8 17 7 1 . 12 8 31 3 Melee 3 | . . 1 . . . . . 1 1 Guns 29 | . 3 7 5 1 . . . 11 2 Cannons 39 | . . . . . . 12 8 19 . AOE 16 | . 5 9 2 . . . . . . Classes Destroyed 15 | . 5 1 1 2 . 2 1 2 1 Worker 9 | . . . . 4 1 1 1 2 . Builder 9 | . . . 2 1 . . . 5 1 Hauler 5 | . 2 . 2 . . . . 1 . Recycler 6 | . . . . . . 4 1 . 1 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . Swarmer 14 | . 3 . 2 . . . 5 4 . Grunt 27 | . 2 2 2 . . 10 . 10 1 Duelist 2 | . . . . 1 . . . . 1 Sentry 7 | . . 1 3 . . 1 . 2 . Hunter 5 | . . . . . . 1 . 4 . Programmer 14 | . . . . . . . 3 10 1 Heavy 1 | . . . . . . . . 1 . Subdweller 17 | . 3 14 . . . . . . . Best Kill Streak 14 | . 3 3 7 5 1 14 3 13 5 Combat Bots Only 10 | . 3 3 2 1 . 6 3 10 2 Max Kills in Single Turn 4 | . 2 1 1 4 1 1 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 1 . . . . . . Melee 1 | . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Hostile Shots Fired 984 | . 25 66 34 4 15 101 179 368 192 Missed 300 | . 9 17 12 1 2 33 63 111 52 Damage Taken 12770 | . 373 1035 186 277 244 1169 2584 4038 2864 Core 1956 | . 42 176 28 51 . 111 227 314 1007 Absorbed by Shields 2589 | . . 71 75 50 21 358 125 1339 550 Redirected to Shielding 183 | . . . . . . . 106 . 77 Core Remaining (%) 80 | 100 . 12 94 92 100 88 80 . . Volleys Fired 281 | . 27 46 25 5 3 43 20 88 24 Largest 4 | . 2 4 4 3 1 3 3 4 4 Hottest 351 | . 85 106 106 111 53 136 159 351 190 Shots Fired 658 | . 49 87 57 9 3 113 57 236 47 Gun 397 | . 44 57 51 2 . 40 . 156 47 Cannon 219 | . . . 3 7 3 73 57 76 . Launcher 38 | . 5 30 3 . . . . . . Special 4 | . . . . . . . . 4 . Kinetic 442 | . 26 57 54 9 3 113 57 91 32 Thermal 141 | . 18 . . . . . . 123 . Explosive 38 | . 5 30 3 . . . . . . Electromagnetic 33 | . . . . . . . . 18 15 Robot Hit Streak 19 | . 6 13 10 5 6 10 6 19 10 Robot Miss Streak 11 | . 6 2 5 5 3 8 11 5 4 Penetration Max 1 | . . . . . . 1 . 1 . Secondary Targets 3 | . . . 1 . . . . 1 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 Shots Hit Robots 447 | . 27 52 33 7 3 76 46 162 41 Core Hits 296 | . 20 27 20 11 5 72 47 79 15 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Critical Strikes 17 | . 1 . . . . 4 . 8 4 Burn 1 | . 1 . . . . . . . . Destroy 3 | . . . . . . . . 2 1 Blast 9 | . . . . . . 4 . 5 . Corrupt 1 | . . . . . . . . 1 . Sever 3 | . . . . . . . . . 3 Melee Attacks 61 | . . 11 . . . . 1 29 20 Impact . | . . . . . . . . . . Slashing 61 | . . 11 . . . . 1 29 20 Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 2 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15455 | . 693 2086 770 618 90 2855 1068 5996 1279 Guns 5524 | . 357 618 511 33 . 372 . 2785 848 Cannons 6543 | . . . 58 155 85 2461 951 2833 . Explosions 2510 | . 332 1366 201 430 . 22 71 . 88 Melee 835 | . . 102 . . . . 28 366 339 Ramming 43 | . 4 . . . 5 . 18 12 4 Kinetic 8514 | . 200 618 569 188 85 2833 951 2512 558 Thermal 3731 | . 157 . . 430 . . 71 2985 88 Explosive 1899 | . 332 1366 201 . . . . . . Electromagnetic 433 | . . . . . . 22 . 121 290 Impact . | . . . . . . . . . . Slashing 835 | . . 102 . . . . 28 366 339 Piercing . | . . . . . . . . . . Highest Corruption 18 | . 1 1 . . . . 14 9 18 Average Corruption 3 | . 1 1 . . . . 7 5 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 82 | . 3 18 . . . . 12 31 18 Message Errors 14 | . . 6 . . . . . 4 4 Matter Fused 24 | . 1 4 . . . . 7 9 3 Heat Flow Errors 10 | . . 3 . . . . . 5 2 Energy Discharges 12 | . . 2 . . . . 1 4 5 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 11 | . 1 2 . . . . 1 6 1 Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . 1 1 . . . . . . . Weapon Failures 5 | . . . . . . . 1 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 546 | . . 7 . 195 . 86 39 219 . Projectiles 287 | . . . . 1 . 86 1 199 . Explosions 239 | . . 7 . 194 . . 38 . . Melee 20 | . . . . . . . . 20 . Knockbacks 56 | . . . . 2 1 26 19 8 . Impact 1 | . . . . . . . 1 . . Kinetic 53 | . . . . 2 1 25 17 8 . Secondary 2 | . . . . . . 1 1 . . Self-Inflicted Damage 322 | . . . . 134 . . 109 . 79 Shots 5 | . . . . 2 . . 2 . 1 Rammed 10 | . 1 . . . 1 . 4 . 4 Targets Rammed 11 | . 1 . . . 1 . 4 1 4 Kicked 1 | . . . . . . . . 1 . Crushed . | . . . . . . . . . . Highest Temperature 222 | . 210 222 12 1 . . . 196 169 Average Temperature 72 | . 65 80 7 1 . . . 76 70 Received Heat Transfer 1257 | . 78 146 62 18 57 283 . 306 307 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . . . . 8 . Heat Transferred 4308 | . 444 . . 300 . . 50 3464 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Peak Influence 605 | . 120 . 320 136 116 360 323 605 371 Initial 294 | . . . 26 74 66 56 112 145 294 Average 185 | . 62 . 227 72 101 112 181 280 299 Maximum Alert Level 2 | . . . 1 . . 1 1 2 1 Low Security (%) 64 | 100 100 . 39 100 100 73 69 46 7 Level 1 24 | . . . 60 . . 26 30 21 92 Level 2 10 | . . . . . . . . 32 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 2 . 2 2 4 10 5 6 3 Investigation 2 | . 1 . . . . . . 1 . Extermination 6 | . . . . . . . 2 3 1 Reinforcement 18 | . 1 . 2 . 4 6 1 2 2 Assault 1 | . . . . 1 . . . . . Garrison 7 | . . . . 1 . 4 2 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 1 . . 1 Haulers Reinforced 2 | . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Distress Signals 10 | . . . 2 . . 3 3 1 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 15 20 20 10 11 22 27 48 21 Peak Tracking Total 10 | . 5 3 4 2 4 6 6 8 10 Tactical Retreats 11 | . . . 1 . 2 1 3 2 2 Traps | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Traps Triggered 6 | . 2 . . 1 . . 1 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Machines Disabled 22 | . 1 . . 4 . 4 10 1 2 Max in Single Turn 10 | . 1 . . 4 . 4 10 1 1 Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Machines Accessed 10 | . 2 . 1 . . . . 3 4 Terminals 8 | . 1 . 1 . . . . 2 4 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 8 . 3 . . . . 12 10 Successful 22 | . 7 . . . . . . 10 5 Failed 11 | . 1 . 3 . . . . 2 5 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 . . . . . . 1 . Terminals 28 | . 4 . 3 . . . . 11 10 Fabricators 1 | . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 15 | . 2 . . . . . . 8 5 Record 3 | . . . . . . . . 2 1 Prototype ID Bank 2 | . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 2 | . . . . . . . . 1 1 Repair Station Index 1 | . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . 1 . Registered Components 2 | . 1 . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . 1 . Terminals 2 | . 1 . . . . . . 1 . Assimilate 2 | . 1 . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 1 . . . . 2 4 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . 2 . . . . . . . . Recycled Matter 207 | . 207 . . . . . . . . Retrieved Matter 207 | . 207 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . 3 . no_distress 2 | . . . . . . . . 2 . find_dsf 1 | . . . . . . . . 1 . Relay Couplers Released 2 | . . . . 2 . . . . . Machine Destruction 2 | . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Turns Passed 7897 | 122 785 2255 474 555 279 511 649 1834 433 Spaces Moved 4124 | 79 407 1203 266 370 169 203 326 868 233 Core 67 | 19 . . . . . . . . 48 Treads 2340 | 60 407 966 . . 102 203 326 276 . Legs 762 | . . . . . . . . 592 170 Wheels 940 | . . 237 266 370 67 . . . . Hover 15 | . . . . . . . . . 15 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 120 120 130 130 158 158 120 50 Average Speed 150 | 135 160 169 127 130 146 168 166 138 105 Slowest Speed 260 | 160 160 240 130 130 158 245 245 238 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 4 47 73 18 11 5 5 12 20 30 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . 7 . . . . . . . Spaces Dug 23 | . . . . . . . . 19 4 Terrain Destroyed 274 | . 23 113 15 45 . 7 23 32 16 Melee 23 | . . . . . . . . 19 4 Projectile 22 | . . 1 1 . . 7 . 13 . AOE 229 | . 23 112 14 45 . . 23 . 12 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Sub Mat Fac Fac Fac Fac Res Qua Total 5139 | 93 494 1326 353 438 197 262 384 1252 340 Wait 292 | 4 9 17 38 43 6 8 5 132 30 Move 4115 | 78 406 1202 265 369 168 202 325 867 233 Hop . | . . . . . . . . . . Pick Up 108 | 8 24 16 6 6 4 1 4 36 3 Fast Attach 45 | 3 3 . 2 2 5 2 2 23 3 Attach 71 | . 5 11 4 2 2 2 15 16 14 Detach 6 | . . . 1 . . . 3 1 1 Swap 64 | . 6 14 5 3 1 3 3 25 4 Drop 85 | . 13 9 7 8 7 1 2 34 4 Fire 281 | . 27 46 25 5 3 43 20 88 24 Melee 61 | . . 11 . . . . 1 29 20 Ram 4 | . . . . . . . . . 4 Kick 1 | . . . . . . . . 1 . Crush 6 | . 1 . . . 1 . 4 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 3) 623 | -10/Materials | Derelicts attacked the area 699 | -10/Materials | Discovered new exit (range 9) 908 | -10/Materials | Entered Subcaves 963 | -10/Subcaves | Disturbed a concealed Subdweller 1070 | -10/Subcaves | Ambushed by Subdweller buried in earth 1100 | -10/Subcaves | Core integrity fell below 50% 1118 | -10/Subcaves | Lost 3 parts (1n2w) 2212 | -10/Subcaves | A Subdweller sparked back to life 2212 | -10/Subcaves | A Subdweller sparked back to life 2212 | -10/Subcaves | A Subdweller sparked back to life 2231 | -10/Subcaves | Core integrity fell below 20% 2247 | -10/Subcaves | Found Prototype Protection 2247 | -10/Subcaves | Identified Gun Armor 2248 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 2252 | -10/Subcaves | Lost 3 parts (1n2w) 2438 | -10/Subcaves | Learned Materials garrison access intel 2553 | -10/Subcaves | Build established: Gunner 3051 | -10/Subcaves | Disturbed a concealed Subdweller 3148 | -10/Subcaves | Discovered new exit (range 6) 3163 | -10/Subcaves | Entered Materials 3163 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3164 | -8/Materials | Loaded intel: 1 garrison access location 3452 | -8/Materials | Build established: Scavenger-Tank 3471 | -8/Materials | Met 7R-MNS 3584 | -8/Materials | Discovered new exit (range 15) 3637 | -8/Materials | Entered Factory 3637 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3638 | -7/Factory | Caught up to 7R-MNS 4060 | -7/Factory | Garrison activated, responded to threat 4185 | -7/Factory | Discovered new exit (range 5) 4192 | -7/Factory | Entered another Factory area 4192 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4193 | -6/Factory | Caught up to 7R-MNS 4272 | -6/Factory | Discovered new exit (range 6) 4471 | -6/Factory | Entered another Factory area 4471 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4472 | -5/Factory | Caught up to 7R-MNS 4693 | -5/Factory | Discovered new exit (range 15) 4825 | -5/Factory | Garrison activated, responded to threat 4970 | -5/Factory | Discovered new exit (range 5) 4982 | -5/Factory | Entered another Factory area 4982 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4983 | -4/Factory | Caught up to 7R-MNS 5011 | -4/Factory | Lost 3 parts (1p2w) 5304 | -4/Factory | Discovered new exit (range 20) 5430 | -4/Factory | 7R-MNS successfully reached the Upper Caves 5458 | -4/Factory | Garrison activated, responded to threat 5595 | -4/Factory | System corruption reached 10% 5631 | -4/Factory | Entered Research 5631 | -3/Research | Evolved 2 slots: Utility x2 5656 | -3/Research | Lost 13 parts (2p4n5u2w) 5827 | -3/Research | Build established: Scavenger-Mutant 5958 | -3/Research | Found Prototype Device 5958 | -3/Research | Identified Exp. Shield Generator 5963 | -3/Research | Found Exp. Shield Generator 5985 | -3/Research | Found Exp. Shield Generator 6195 | -3/Research | Build established: Scavenger-Tank 6437 | -3/Research | Lost 9 parts (1p4n4u) 6659 | -3/Research | Build established: Scavenger-Gunner 6777 | -3/Research | Destroyed 10 combat bots 6786 | -3/Research | Lost 3 parts (1u2w) 7046 | -3/Research | Identified exit to Armory 7046 | -3/Research | Identified exit to Quarantine 7446 | -3/Research | Spotted B-90 Cyclops 7465 | -3/Research | Entered Quarantine 7495 | -3/Quarantine | Lost 4 parts (1n2u1w) 7799 | -3/Quarantine | System corruption reached 10% 7845 | -3/Quarantine | Core integrity fell below 50% 7866 | -3/Quarantine | Core integrity fell below 20% 7890 | -3/Quarantine | Lost 26 parts (3p5n11u7w) 7898 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07859_ K-01 Serf collects debris. 07859_ Axe destroyed. 07860_ U-05 Engineer lays Concrete. 07861_ U-05 Engineer builds a Wall. 07863_ System corrupted: Matter fused (-8). 07865_ Slammed into G-67 Veteran. 07866_ G-67 Veteran suffers critical hit (Burn). 07868_ Acquired 29 matter. 07869_ Slammed into U-05 Engineer. 07871_ P-80 Master resets G-67 Veteran, system corruption cleaned. 07875_ Connecting with Terminal... >>Access(Emergency) Found 3 emergency access doors: (42,48) (42,50) (51,45) Map updated. 07875_ Connecting with Terminal... 07883_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????##????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????? ??#######?????????????????????? | | ????????????????? ### #?????????????????????? | | ?????????????????? #?????????????????????? | | ??????????????????? ######????????????????? | | ???????????????????? #= #????????????????? | | ?????????????????????# # #????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# p ##] #????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# ## #????????????????? | | ??????????????????????# p ## #????????????????? | | ?????????????????????## p## ########?????????? | | ?????????????????????# @ ###+### #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# p #?????????? | | ?????????????????????# ###+### #?????????? | | ?????????????????????#######?? ## ##?????????? | | ??????????????????????????????? ## #??????????? | | ???????????????????????????????? ## #??????????? | | ?????????????????????????????????## ###+######## | | ?????????????????????????????????## | | ?????????????????????????????????+ | | ?????????????????????????????????## | | ?????????????????????????????????###+###########+# | | ?????????????????????????????????# *#??????? | | ???????????????????????????????### """ #??????? | | ??????????????????????????????#""" """ #??????? | | ??????????????????????????????#"R """ ""#??????? | | ??????????????????????????????#""" ""#??????? | | ??????????????????????????????# "" """ T"#??????? | | ??????????????????????????????#### """ ""#???+### | | ?????????????????????????????????# """ ""#??? | | ??????????????????????????###????# #?? ? | | ???????????????##############????####/#####?? ?? | | ???????????????# ####??###|# !##? ??? | | ???????????????# ""#??###/######+###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 100 Energy Generation 52 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 110 Power Amplification 40 Additional Mass Support 6 Armor Coverage 825 Core Shielding 30 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This It Was An Accident, I Swear Part-time Excavator True Hacker Challenges ------------ None Game ------ Seed MeleeLightpackTube Manual? 0 Play Time 02:30:25 Cumulative 35.4 hours Start 2025.01.15 @ 21:23:24 End 2025.01.15 @ 23:53:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1010fcab-95d6-4c0e-b66d-7f44b58c1730