Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.21 @ 21:57:11 Player: PDRM Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (404) 404 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1654 Bonus ------- None Cogmind --------- Core Integrity 276/400 Matter 196/300 Energy 249/250 System Corruption 0% Temperature Cool (2) Movement Flying (37) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Flight Unit Flight Unit > --- UTILITY (3) ------ Weight Redist. System Hardened Light Armor Plating > --- WEAPON (3) ------- Light Assault Rifle Light Cannon > --- INVENTORY (5) ---- Flight Unit Medium Battery (150) Hardened Light Armor Plating Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Battery Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Medium Battery Device Tractor Beam Storage Medium Battery Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 36 | 6 5 9 16 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 . 4 7 Treads . | . . . . Leg 4 | . . 2 2 Wheel 4 | 2 . 2 . Hover . | . . . . Flight 5 | . . . 5 Utility 9 | 1 3 1 4 Device 6 | 1 2 1 2 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 10 | 2 1 2 5 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 7 | 1 1 1 4 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 5 2 Power 2 | . . 2 . Propulsion 2 | . . 2 . Utility 1 | . 1 . . Weapon 3 | . . 1 2 Highest Loss Streak 4 | . 1 4 2 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 94 95 85 Engine 12 | . 14 12 11 Leg 8 | . . 13 14 Wheel 14 | . 28 12 . Flight 1 | . . . 6 Device 14 | . 16 14 11 Storage 9 | . 5 14 8 Protection 1 | . . . 4 Energy Gun 11 | . 14 12 6 Ballistic Gun 13 | . 14 14 11 Ballistic Cannon 3 | . . . 11 Naked Turns . | . . . . Heaviest Build 24 | 7 10 12 24 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 5 | . . 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 5 5 5 5 Average Carried 3 | 1 4 3 2 Final Capacity 5 | 5 5 5 5 Final Carried 5 | 4 5 3 4 Class Distribution -------------------- 62% | Mutant 24% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 652 | 251 72 150 179 Remotely 203 | . 34 104 65 Salvage Created 496 | 57 124 199 116 Parts 41 | 5 13 17 6 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 17 | 1 6 5 5 Guns 15 | 1 6 5 3 Cannons 2 | . . . 2 Classes Destroyed 6 | 2 2 1 1 Worker 3 | 1 2 . . Recycler 1 | . . 1 . Watcher 1 | . 1 . . Swarmer 11 | . 6 3 2 Grunt 4 | 1 . 2 1 Sentry 2 | . . . 2 Best Kill Streak 4 | 1 4 4 2 Combat Bots Only 3 | 1 3 3 2 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1139 | 44 164 498 433 Core 307 | 22 23 138 124 Absorbed by Shields . | . . . . Core Remaining (%) 58 | 91 . 26 . Volleys Fired 88 | 4 27 33 24 Largest 3 | 2 2 2 3 Hottest 120 | 70 70 70 120 Shots Fired 170 | 8 54 50 58 Gun 146 | 8 54 50 34 Cannon 24 | . . . 24 Launcher . | . . . . Special . | . . . . Kinetic 113 | 4 27 33 49 Thermal 57 | 4 27 17 9 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 5 6 4 10 Robot Miss Streak 7 | 1 4 4 7 Penetration Max . | . . . . Secondary Targets 3 | . 1 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 89 | 7 23 28 31 Core Hits 34 | 3 13 10 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . 1 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1097 | 63 258 288 488 Guns 807 | 63 258 288 198 Cannons 259 | . . . 259 Explosions 31 | . . . 31 Melee . | . . . . Ramming . | . . . . Kinetic 686 | 26 105 176 379 Thermal 380 | 37 153 112 78 Explosive 31 | . . . 31 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 79 | . . . 79 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 199 | 88 100 100 199 Average Temperature 52 | 43 23 44 77 Received Heat Transfer 288 | 24 . 192 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 1147 | 111 518 333 185 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 317 | 25 189 153 317 Initial 73 | . 16 73 59 Average 120 | 4 93 130 174 Maximum Alert Level 1 | . . . 1 Low Security (%) 88 | 100 100 100 54 Level 1 11 | . . . 45 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | 1 8 5 9 Peak Tracking Total 4 | 1 3 3 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 1 | . . . 1 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 9 | . 4 1 4 Terminals 7 | . 3 1 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 11 | . 5 1 5 Successful 8 | . 2 1 5 Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 4 1 3 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 6 | . 2 1 3 Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Disarm Traps 1 | . . . 1 Maintenance Status 1 | . . . 1 Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1042 | 78 347 347 270 Spaces Moved 838 | 73 317 244 204 Core 20 | 17 . 2 1 Treads . | . . . . Legs 231 | . . 137 94 Wheels 478 | 56 317 105 . Hover . | . . . . Flight 109 | . . . 109 Fastest Speed 37 | 50 80 80 37 Average Speed 86 | 73 80 102 83 Slowest Speed 300 | 80 80 120 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 6 58 52 26 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 25 | . . . 25 Melee . | . . . . Projectile . | . . . . AOE 25 | . . . 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1004 | 88 363 293 260 Wait 10 | . 6 4 . Move 833 | 72 316 243 202 Hop 1 | . . . 1 Pick Up 13 | 6 4 . 3 Fast Attach 18 | 4 2 6 6 Attach 17 | 2 3 2 10 Detach 11 | . 2 1 8 Swap 1 | . . 1 . Drop 12 | . 3 3 6 Fire 88 | 4 27 33 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 79 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 426 | -10/Materials | Entered Mines 470 | -10/Mines | Discovered new exit (range 10) 549 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 588 | -10/Mines | Core integrity fell below 50% 630 | -10/Mines | Lost 4 parts (1p2n1w) 712 | -10/Mines | Discovered new exit (range 7) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 905 | -9/Materials | Discovered new exit (range 13) 1043 | -9/Materials | Self-destructed Last Messages --------------- 00976_ Dropped Aluminum Leg. 00977_ U-05 Engineer lays Concrete. 00984_ Acquired 2 matter. 00985_ Acquired 23 matter. 00985_ Acquired 4 matter. 00986_ Acquired 5 matter. 00986_ Acquired 2 matter. 01001_ G-34 Mercenary destroyed. 01006_ Acquired 3 matter. 01009_ Connecting with Terminal... 01016_ Connecting with Scanalyzer... >>Insert(Hvy. Assault Rifle) Scanning Hvy. Assault Rifle... Ready to analyze. >>Scanalyze Scanning: Hvy. Assault Rifle... Schematic downloaded. 01040_ Connecting with Terminal... >>Traps(Disarm) Disarmed 1 Alarm Trap. Map ----- +----------------------------------------------------+ | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ???????####??????# #?????????????????? | | ???????# ????# #?????????????????? | | ???????# ??# #?????????????????? | | ???????# # ###########???????? | | ???????# + # """ #???????? | | ???????# """ """ # + "T" #???????? | | ???????????" 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionShrapnelBroadsword Manual? 0 Play Time 00:18:38 Cumulative 3.0 hours Start 2023.01.21 @ 18:48:51 End 2023.01.21 @ 21:57:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84d05534-db1e-440a-b4c3-6539b62a1833