Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.24 @ 13:10:25

Player: Dosh

Result: System corrupted

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (22)       4400
Robots Destroyed (416)     2080
Value Destroyed (16343)    16343
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (7080)               7080
              TOTAL SCORE: 33303

 Bonus
-------
High Alert Combat Kills    2908
Follower Combat Kills      1896
Entered Garrisons          200
Network Hubs Disabled      200
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Friendly Fire              -1024

 Cogmind 
---------
Core Integrity             0/1000
Matter                     148/300
Energy                     1100/1100
System Corruption          103%
Temperature                Cool (0)
Movement                   Walking (180) Ox1
Location                   -5/Waste

 Parts 
-------
>           --- POWER (2) --------
  Assembled Flux Generator
>           --- PROPULSION (4) ---
            Centrium Heavy Treads
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY (9) ------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
            Core Analyzer
  Assembled Alloy Armor
   Improved Hacking Suite
   Advanced System Shield
            GOLEM Unit
>           --- WEAPON (2) -------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY (5) ----
   Improved VSS Leg
            GOLEM Unit
            Smartbomb Launcher

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
               Centrium Heavy Treads
               Centrium Heavy Treads
>              --- UTILITY ----------
     Assembled Nanovents
               Huge Storage Unit
     Assembled Biocell Array
      Advanced Particle Charger
               Centrium Medium Armor Plating
      Improved Hacking Suite
      Advanced System Shield
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
               Quantum Reactor
      Improved VSS Leg
       Zionite Biocell
               Encrypted Comm Array
     Precision Matter Filter
               Energy Filter
               Transmission Jammer
      Improved Heavy Armor Plating
  Experimental Thermal Shield
      Improved Shield Generator
               Force Field
      Improved Hacking Suite
      Improved Hacking Suite
               System Restoration Module
    Long-range Tractor Beam
               Drone Bay
               Drone Bay
               GOLEM Unit
    Long-range Missile Launcher
[Rating: 144]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Reactor                  Assembled Flux Generator
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   GOLEM Unit
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Medium Reactive Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             226  | 6   17  .   23  2   .   2   24  5   12  27  3   5   4   33  20  10  5   7   .   3   15  3   
  Power                    11   | 1   1   .   1   .   .   .   .   1   .   2   .   .   .   3   2   .   .   .   .   .   .   .   
    Engine                 8    | 1   1   .   1   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   3   .   6   .   .   1   7   .   1   4   .   .   .   1   1   4   2   3   .   .   .   .   
    Treads                 26   | 2   3   .   6   .   .   1   7   .   .   3   .   .   .   1   .   .   .   3   .   .   .   .   
    Leg                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  102  | 1   6   .   5   1   .   .   5   1   4   14  3   3   2   21  9   5   3   4   .   .   12  3   
    Device                 58   | .   .   .   3   1   .   .   2   1   3   9   2   3   2   13  5   1   1   3   .   .   8   1   
    Storage                10   | 1   2   .   1   .   .   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               9    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   .   .   4   .   
    Protection             24   | .   4   .   1   .   .   .   3   .   .   1   1   .   .   6   4   1   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 2   7   .   11  1   .   1   12  3   7   7   .   2   2   8   8   1   .   .   .   3   3   .   
    Energy Gun             5    | .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   2   .   4   .   .   .   4   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       21   | .   1   .   3   .   .   1   2   .   3   4   .   1   1   1   4   .   .   .   .   .   .   .   
    Launcher               31   | .   1   .   3   1   .   .   5   1   2   3   .   1   .   3   4   1   .   .   .   3   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   1   .   1   .   .   .   .   2   .   .   .   .   .   9   1   .   .   2   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 44   | .   2   .   2   .   .   1   2   .   1   4   .   1   .   2   10  3   4   .   .   1   8   3   
  Power                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   
  Utility                  28   | .   1   .   1   .   .   .   2   .   1   4   .   1   .   2   3   1   3   .   .   .   6   3   
  Weapon                   8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   1   1   .   
  Highest Loss Streak      4    | .   1   .   1   .   .   1   1   .   1   2   .   1   .   1   4   2   2   .   .   1   2   2   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   96  100 93  88  88  88  89  100 95  75  75  76  76  71  75  83  84  77  73  72  76  82  
  Engine                   5    | .   14  14  8   11  11  11  9   9   9   7   7   7   7   1   2   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   6   6   6   6   6   5   5   
  Treads                   14   | .   28  28  21  22  22  22  27  27  21  8   15  15  15  15  5   .   .   8   13  13  8   5   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  23  24  8   .   .   3   11  
  Device                   14   | .   .   .   18  11  11  11  17  26  23  19  14  15  15  21  17  7   8   8   6   6   13  16  
  Storage                  9    | .   14  14  11  11  11  11  9   9   9   7   7   7   7   7   10  13  13  13  13  13  11  5   
  Hackware                 6    | .   .   .   .   .   .   .   .   .   3   14  7   7   7   2   .   11  13  13  13  13  16  11  
  Protection               8    | .   11  14  11  11  11  11  9   9   9   2   15  15  15  7   10  5   4   3   6   6   2   4   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   12  12  12  13  12  9   11  
  Ballistic Gun            3    | .   16  .   9   11  11  11  8   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   3   14  9   .   .   6   9   9   9   6   7   6   6   5   5   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   1   11  11  4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             174  | 13  52  36  70  72  72  72  79  77  82  135 155 155 155 155 150 174 160 159 159 159 167 163 
  Greatest Support         160  | 40  40  40  40  40  40  40  64  64  64  140 140 140 140 140 140 100 100 160 160 160 160 60  
  Greatest Overweight (x)  5    | .   1   .   2   1   1   1   1   1   2   4   1   1   1   1   3   2   5   1   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   .   1   1   .   1   1   .   .   1   1   1   .   .   .   1   1   
Largest Inventory Capacity 25   | 8   20  15  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 6   16  15  18  20  20  20  20  20  20  23  25  25  25  25  25  25  25  25  25  25  25  7   
  Most Carried             25   | 3   14  13  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  24  22  
  Average Carried          20   | 1   9   11  17  19  19  19  19  19  19  22  24  24  24  23  22  23  24  23  23  24  22  6   
  Final Capacity           25   | 8   15  15  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 3   12  11  18  20  20  19  20  20  20  25  25  25  25  25  20  24  22  25  24  24  23  5   

 Class Distribution 
--------------------
 59% | Mutant
 25% | Hacker-Golem
 10% | Hacker-Mutant
  3% | Golem

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
        Mutant | -8/Storage
        Mutant | -8/Garrison
 Hacker-Mutant | -7/Factory
        Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -7/Zion
        Mutant | -7/Deep Caves
         Golem | -6/Proximity Caves
  Hacker-Golem | -6/Factory
  Hacker-Golem | -6/Extension
  Hacker-Golem | -6/Cetus
  Hacker-Golem | -6/Archives
  Hacker-Golem | -6/Hub_04(d)
  Hacker-Golem | -5/Factory
  Hacker-Golem | -5/Waste

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  
Matter Collected           7290  | 241  454  39   841  28   .    227  803  82   366  1141 109  210  39   1230 699  140  60   70   .    139  335  37   
  Remotely                 426   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    426  .    .    .    .    .    .    .    .    
Salvage Created            15732 | .    728  92   1398 110  .    299  1301 65   363  1284 115  164  .    963  1086 994  2420 312  138  787  1529 1584 
  Parts                    786   | .    37   16   106  9    .    22   72   3    28   100  10   6    .    21   31   64   92   14   17   47   74   17   
Haulers Intercepted        7     | .    1    .    1    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    1    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40    | .    .    .    .    .    .    .    .    .    .    .    11   5    .    .    24   .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Combat Hostiles Destroyed  383  | .   20  6   39  2   .   10  34  .   21  36  4   8   .   56  29  18  40  6   .   15  33  6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     52   | .   15  3   11  2   .   6   8   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  175  | .   1   3   16  .   .   1   13  .   3   22  4   5   .   14  14  12  40  6   .   4   12  5   
  AOE                      148  | .   4   .   12  .   .   3   13  .   11  13  .   3   .   37  15  6   .   .   .   10  21  .   
Classes Destroyed          26   | .   4   2   3   .   .   2   2   .   .   3   1   .   .   4   1   1   1   .   .   .   1   1   
  Worker                   13   | .   .   1   1   1   .   .   3   .   .   2   .   .   .   .   .   2   .   .   .   3   .   .   
  Builder                  7    | .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   
  Tunneler                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   
  Recycler                 9    | .   .   .   2   .   .   1   3   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   3   .   
  Operator                 11   | .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   4   1   .   .   
  Watcher                  16   | .   1   .   5   .   .   .   .   .   1   3   .   .   .   .   .   4   1   1   .   .   .   .   
  Swarmer                  79   | .   3   6   12  .   .   3   7   .   11  9   3   4   .   .   9   .   8   2   .   2   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    138  | .   17  .   17  .   .   6   20  .   9   8   1   3   .   .   12  .   17  1   .   6   21  .   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   .   1   .   .   
  Duelist                  12   | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   3   .   3   .   .   .   3   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   1   .   
  Sentry                   36   | .   .   .   10  2   .   .   5   .   .   3   .   .   .   .   2   3   8   .   .   2   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   2   .   .   
  Hunter                   16   | .   .   .   .   .   .   1   1   .   1   3   .   .   .   .   .   6   .   1   .   .   3   .   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   2   .   .   .   .   2   .   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Z-Light                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Assembled                45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   .   .   .   
  Golem                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           36   | .   5   2   6   2   .   6   12  1   8   8   3   4   .   36  6   12  6   4   2   8   15  1   
  Combat Bots Only         36   | .   5   2   6   2   .   4   6   .   8   5   3   4   .   36  5   6   6   3   .   5   13  1   
Max Kills in Single Turn   12   | .   2   1   3   1   .   2   4   1   7   5   1   2   .   12  4   4   2   1   1   4   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 12   | .   2   .   3   .   .   1   3   .   7   5   .   2   .   12  3   4   .   .   .   3   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  
Damage Taken               17059 | .    876  97   1013 98   .    297  1010 13   551  1084 38   231  .    2301 2083 1315 2075 99   46   722  2406 704  
  Core                     1584  | .    137  20   109  18   .    21   144  .    32   118  19   9    .    220  156  134  152  .    .    34   214  47   
  Absorbed by Shields      2510  | .    .    .    270  38   .    116  310  5    69   385  15   90   .    457  175  .    204  93   .    .    283  .    
  Reduced by Siege Mode    332   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    184  15   .    .    .    .    .    131  .    
  Redirected to Shielding  23    | .    .    3    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1531  | .    137  .    135  .    .    .    29   .    .    116  .    .    649  .    .    465  .    .    .    .    .    .    
Core Remaining (%)         59    | 100  .    37   .    .    .    63   .    .    68   .    .    .    .    .    25   .    .    .    .    62   .    .    
Volleys Fired              942   | .    74   12   99   6    .    28   67   4    33   95   7    18   .    115  68   47   104  17   18   22   72   36   
  Largest                  2     | .    2    2    2    1    .    2    2    2    2    1    1    1    .    2    2    2    2    2    2    2    2    2    
  Hottest                  132   | .    90   84   84   23   .    62   89   69   75   75   75   75   .    132  75   64   50   50   50   68   50   50   
Shots Fired                1435  | .    139  24   186  6    .    37   124  5    58   95   7    18   .    118  79   77   193  34   36   39   86   74   
  Gun                      339   | .    125  12   95   6    .    23   52   1    25   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   986   | .    7    12   81   .    .    2    61   4    28   88   7    16   .    99   68   72   193  34   36   32   72   74   
  Launcher                 110   | .    7    .    10   .    .    12   11   .    5    7    .    2    .    19   11   5    .    .    .    7    14   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  687   | .    99   12   159  6    .    25   111  5    53   88   7    16   .    62   44   .    .    .    .    .    .    .    
  Thermal                  537   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   72   193  34   36   32   72   74   
  Explosive                110   | .    7    .    10   .    .    12   11   .    5    7    .    2    .    19   11   5    .    .    .    7    14   .    
  Electromagnetic          101   | .    33   12   17   .    .    .    2    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    7    4    25   9    .    6    27   1    7    11   3    4    .    14   15   6    20   14   9    11   15   28   
  Robot Miss Streak        6     | .    3    4    2    1    .    2    5    1    2    4    1    2    .    4    4    3    6    5    2    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           946   | .    91   10   123  5    .    24   95   1    36   56   5    12   .    76   54   37   131  21   21   22   68   58   
  Core Hits                712   | .    36   8    68   2    .    21   78   1    31   54   4    6    .    96   50   51   58   8    7    44   76   13   
  Critical Kills           2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         33    | .    1    1    5    .    .    1    2    .    2    9    .    3    .    6    3    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    3    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  26    | .    .    .    2    .    .    .    2    .    1    9    .    3    .    6    3    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           53925 | .    1690 235  3167 96   .    925  3384 21   1801 5523 366  1217 .    5948 4091 3388 6752 1343 1011 3405 6705 2857 
  Guns                     3755  | .    1043 85   1192 85   .    291  720  .    339  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  29414 | .    65   97   1004 .    .    24   1122 21   255  3680 366  715  .    2677 1847 1814 6748 1343 1011 803  2965 2857 
  Explosions               20227 | .    556  .    862  .    .    594  1504 .    1207 1730 .    502  .    3255 2160 1568 .    .    .    2549 3740 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  529   | .    26   53   109  11   .    16   38   .    .    113  .    .    .    16   84   6    4    .    .    53   .    .    
  Kinetic                  13624 | .    757  97   1991 85   .    315  1825 21   594  3680 366  715  .    2061 1117 .    .    .    .    .    .    .    
  Thermal                  19274 | .    92   .    .    .    .    .    .    .    .    249  .    .    .    50   730  1814 6748 1343 1011 803  3577 2857 
  Explosive                18764 | .    464  .    862  .    .    594  1504 .    1207 1481 .    502  .    3205 2160 1568 .    .    .    2089 3128 .    
  Electromagnetic          1734  | .    351  85   205  .    .    .    17   .    .    .    .    .    .    616  .    .    .    .    .    460  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         103   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    2    1    103  
  Average Corruption       37    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    1    1    56   
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  99    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    91   
    Message Errors         30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    27   
    Matter Fused           23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    22   
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    5    
    Energy Discharges      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    13   
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2574  | .    3    .    88   .    .    .    43   .    42   622  55   106  .    367  345  87   229  64   155  136  232  .    
  Projectiles              1748  | .    .    .    48   .    .    .    16   .    .    549  55   54   .    193  185  78   229  64   155  10   112  .    
  Explosions               812   | .    3    .    40   .    .    .    27   .    42   72   .    52   .    174  147  9    .    .    .    126  120  .    
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    13   .    .    .    .    .    .    .    
Knockbacks                 62    | .    1    2    9    .    .    .    9    .    1    16   .    3    .    5    15   .    .    .    .    1    .    .    
  Impact                   8     | .    1    1    2    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    
  Kinetic                  50    | .    .    1    6    .    .    .    8    .    1    13   .    3    .    5    13   .    .    .    .    .    .    .    
  Secondary                4     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
Self-Inflicted Damage      736   | .    12   .    14   .    .    .    48   .    26   49   .    .    .    38   371  .    .    .    .    131  47   .    
  Shots                    20    | .    1    .    1    .    .    .    3    .    1    1    .    .    .    1    9    .    .    .    .    2    1    .    
  Rammed                   65    | .    7    8    14   .    .    5    5    .    .    13   .    .    .    .    12   .    .    .    .    1    .    .    
Targets Rammed             75    | .    7    10   15   1    .    5    6    .    .    13   .    .    .    1    14   1    1    .    .    1    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Crushed                  8     | .    .    2    1    1    .    .    1    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    
Highest Temperature        343   | .    183  108  96   1    .    95   .    .    24   148  8    301  .    343  36   4    14   .    .    208  105  219  
  Average Temperature      47    | .    44   38   18   1    .    40   .    .    18   36   2    119  .    160  12   4    6    .    .    73   33   90   
  Received Heat Transfer   3539  | .    402  .    313  12   .    103  321  6    222  248  12   109  .    439  413  96   365  .    9    78   391  .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          13    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    7    2    .    .    .    .    .    3    .    
  Total Turns              301   | .    .    .    .    .    .    .    .    .    .    26   .    .    .    190  27   .    .    .    .    .    58   .    
  Longest Duration         52    | .    .    .    .    .    .    .    .    .    .    26   .    .    .    52   19   .    .    .    .    .    41   .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    
  Parts Fried              4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Heat Transferred         10297 | .    250  .    .    .    .    .    .    .    .    150  .    .    .    50   425  987  3510 600  550  400  1800 1575 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  
Peak Influence             1764 | .    237  245  798  449  .    230  677  282  689  886  .    .    .    .    .    306  867  882  556  1764 1607 537  
  Initial                  863  | .    .    87   3    310  .    .    .    282  15   361  .    .    .    .    .    65   149  440  272  72   863  518  
  Average                  340  | .    135  66   341  187  .    62   239  78   376  466  .    .    .    .    .    149  473  628  394  772  1270 222  
Maximum Alert Level        5    | .    1    1    3    2    .    1    2    1    2    3    .    .    .    .    .    1    3    3    2    5    5    2    
  Low Security (%)         40   | 100  81   94   16   50   .    90   65   89   20   7    .    .    .    .    .    72   2    .    .    11   .    53   
  Level 1                  28   | .    18   5    64   30   .    9    10   10   27   37   .    .    .    .    .    27   37   .    62   27   .    23   
  Level 2                  20   | .    .    .    17   19   .    .    23   .    51   36   .    .    .    .    .    .    40   91   37   2    .    23   
  Level 3                  6    | .    .    .    2    .    .    .    .    .    .    18   .    .    .    .    .    .    20   8    .    14   31   .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   67   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          77   | .    5    .    7    1    .    .    6    2    .    20   .    .    .    .    1    8    7    .    .    11   9    .    
  Investigation            23   | .    5    .    4    1    .    .    1    .    .    8    .    .    .    .    .    2    2    .    .    .    .    .    
  Extermination            10   | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    2    .    .    .    1    1    .    
  Reinforcement            27   | .    .    .    2    .    .    .    4    2    .    4    .    .    .    .    .    4    3    .    .    6    2    .    
  Assault                  17   | .    .    .    1    .    .    .    1    .    .    2    .    .    .    .    1    .    2    .    .    4    6    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Distress Signals           16   | .   2   .   2   .   .   .   4   2   .   .   .   .   .   .   .   .   5   1   .   .   .   .   
Communications Jammed      6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              559  | .   35  6   58  6   .   12  54  4   23  52  4   8   .   51  30  30  68  12  12  35  53  6   
  Peak Tracking Total      21   | .   6   3   5   4   .   4   6   2   11  7   2   4   .   21  7   11  7   5   1   11  10  2   
  Tactical Retreats        30   | .   1   1   4   .   .   1   3   .   1   5   .   .   .   7   1   .   6   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Traps Triggered            22   | .   3   .   2   .   .   .   1   .   4   1   .   .   .   .   .   3   5   .   .   2   1   .   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Machines Disabled          53   | .   2   .   2   .   .   4   3   2   1   11  .   .   .   1   2   3   4   .   4   9   5   .   
  Max in Single Turn       6    | .   1   .   1   .   .   1   1   1   1   6   .   .   .   1   2   1   1   .   1   6   2   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Machines Accessed          89   | .   10  .   10  1   1   .   6   3   2   20  1   .   .   .   .   17  8   1   .   6   3   .   
  Terminals                55   | .   7   .   5   .   .   .   4   2   2   10  .   .   .   .   .   8   8   1   .   6   2   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair Stations          8    | .   1   .   2   .   .   .   2   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
Total Hacks                240  | .   28  .   29  1   1   .   11  5   3   57  1   .   .   .   .   60  16  1   .   19  8   .   
  Successful               130  | .   12  .   17  1   1   .   5   3   1   37  1   .   .   .   .   37  7   1   .   3   4   .   
  Failed                   108  | .   16  .   11  .   .   .   6   2   2   20  .   .   .   .   .   22  9   .   .   16  4   .   
    Catastrophic           16   | .   2   .   .   .   .   .   1   1   1   3   .   .   .   .   .   3   2   .   .   2   1   .   
  Database Lockouts        2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   105  | .   18  .   20  .   1   .   7   2   .   17  .   .   1   .   .   22  3   1   .   13  .   .   
  Terminals                142  | .   18  .   15  .   .   .   7   4   3   26  .   .   .   .   .   28  16  1   .   19  5   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   4   .   .   .   .   3   .   
  Repair Stations          26   | .   6   .   5   .   .   .   4   .   .   5   .   .   .   .   .   6   .   .   .   .   .   .   
  Recycling Units          14   | .   4   .   5   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              29   | .   .   .   4   .   .   .   .   .   .   9   .   .   .   .   .   16  .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             46   | .   4   .   3   1   1   .   2   2   1   10  1   .   .   .   .   10  7   1   .   2   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                11   | .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   6   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Assault           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   3   .   .   .   .   3   .   
  Network Status           4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   
Repair Station Hacks       18   | .   4   .   4   .   .   .   2   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   
  Scan Component           9    | .   2   .   2   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   9    | .   2   .   2   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   4   .   .   .   .   .   .   7   .   .   .   .   .   9   .   .   .   .   .   .   
  Insert Component         10   | .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   
  Analyze                  10   | .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   4   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
Unauthorized Hacks         25   | .   4   .   6   .   .   .   1   .   .   5   .   .   .   .   .   8   .   .   .   1   .   .   
  Terminals                20   | .   2   .   4   .   .   .   1   .   .   4   .   .   .   .   .   8   .   .   .   1   .   .   
    Track                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   1   .   2   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   1   .   .   
    Operators              3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         70   | .   8   .   9   .   .   .   5   2   2   19  .   .   .   .   .   15  3   .   .   6   1   .   
  Full Trace Events        13   | .   2   .   2   .   .   .   .   .   .   6   .   .   .   .   .   2   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   .   .   2   .   .   .   .   .   .   4   .   .   14  .   .   3   .   .   .   .   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Time                   327  | .   .   .   .   .   .   .   .   .   .   126 .   .   .   .   .   84  .   .   .   .   117 .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   4   .   .   .   .   7   .   
Parts Repaired             9    | .   2   .   2   .   .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     273  | .   52  .   64  .   .   .   32  .   .   56  .   .   .   .   .   69  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          257  | .   .   .   .   .   .   .   .   .   .   257 .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         297  | .   .   .   .   .   .   .   .   .   .   297 .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   18  .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  
Total Allies               40   | .    .    .    .    4    .    .    .    .    .    1    .    .    2    .    1    .    26   5    .    .    .    1    
  Largest Group            12   | .    .    .    .    3    1    1    .    .    .    1    .    .    2    2    1    .    12   6    6    5    2    1    
  Highest-Rated Group      617  | .    .    .    .    47   16   16   .    .    .    26   .    .    192  192  21   .    474  617  617  480  192  31   
  Highest-Rated Ally       159  | .    .    .    .    31   16   16   .    .    .    26   .    .    96   96   21   .    159  153  137  96   96   31   
Total Orders               19   | .    .    .    .    .    .    .    .    3    2    9    .    .    .    .    .    .    .    .    .    .    5    .    
  EXPLORE                  15   | .    .    .    .    .    .    .    .    3    2    6    .    .    .    .    .    .    .    .    .    .    4    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               336  | .    .    .    .    35   .    2    .    .    .    .    .    .    .    23   2    .    142  29   11   72   13   7    
  Total Damage             9264 | .    .    .    .    342  .    33   .    .    .    .    .    .    .    419  18   .    2676 1258 388  3157 847  126  
  Kills                    58   | .    .    .    .    5    .    .    .    .    .    .    .    .    .    5    1    .    11   8    4    19   5    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Gar Fac Low Low Zio Dee Pro Fac Ext Cet Arc Hub Fac Was 
Robot Analysis Total       7    | .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             25   | .   .   .   .   .   .   .   .   12  2   6   .   .   .   .   .   .   .   .   .   .   5   .   
  Drone Recoveries         8    | .   .   .   .   .   .   .   .   2   1   4   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  
Turns Passed               38587 | 121  1543 1094 3099 1602 516  1502 3102 1122 1342 4119 1374 1066 1572 3018 1919 2784 2280 664  973  770  1290 1715 
Spaces Moved               15812 | 70   633  650  1197 657  215  590  902  310  614  2530 562  423  652  1501 756  1285 871  141  99   436  428  290  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   11128 | 67   633  650  1197 657  215  590  902  310  297  1196 562  423  652  1501 275  .    .    113  99   436  353  .    
  Legs                     3030  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    481  1285 871  28   .    .    75   290  
  Wheels                   1651  | .    .    .    .    .    .    .    .    .    317  1334 .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  240  240  240  160  230  130  115  240  240  160  160  160  180  180  160  160  160  160  180  
  Average Speed            194   | 155  191  160  218  240  240  240  235  230  178  140  240  240  238  170  206  196  191  166  160  160  232  185  
  Slowest Speed            540   | 160  240  160  320  240  240  240  240  230  230  160  240  240  240  240  240  226  540  240  160  160  240  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       68    | 4    97   99   97   100  61   98   69   54   64   50   70   68   79   80   64   41   86   61   80   52   14   89   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     8     | .    2    1    2    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    1    .    .    .    .    1    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             13    | .    .    2    .    1    .    1    .    .    .    .    3    2    4    .    .    .    .    .    .    .    .    .    
Spaces Dug                 191   | .    .    .    .    .    .    14   .    .    .    14   .    .    2    8    .    9    .    .    .    144  .    .    
Terrain Destroyed          1192  | .    26   3    75   .    .    78   94   .    58   112  4    28   2    43   166  101  43   8    9    217  114  11   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Projectile               245   | .    .    3    3    .    .    .    8    .    .    48   4    8    .    38   10   29   43   8    9    11   12   11   
  AOE                      945   | .    26   .    72   .    .    78   86   .    58   64   .    20   .    5    156  72   .    .    .    206  102  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Gar  Fac  Low  Low  Zio  Dee  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Was  
Total                      21998 | 80   827  675  1478 678  216  634  1746 713  805  2939 579  448  665  1810 1015 1476 1296 539  880  468  635  1396 
  Wait                     4462  | .    72   1    124  3    .    7    727  383  114  245  .    .    1    112  121  101  162  361  757  3    108  1060 
  Move                     15793 | 69   632  649  1196 656  214  589  901  310  613  2530 561  422  651  1500 755  1284 870  140  98   435  428  290  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121   | 4    12   1    11   5    1    1    10   2    7    11   3    1    1    13   5    14   3    2    3    1    5    5    
  Fast Attach              70    | 6    7    .    6    .    .    .    1    2    2    6    2    1    1    15   11   3    .    5    .    .    1    1    
  Attach                   57    | .    2    .    4    .    .    2    8    .    3    9    1    2    1    10   8    1    1    .    .    .    5    .    
  Detach                   63    | .    4    .    2    .    .    1    1    .    2    7    2    1    1    8    5    4    5    11   .    2    6    1    
  Swap                     99    | .    8    .    13   2    .    .    15   3    7    12   .    2    2    8    1    6    4    2    .    3    9    2    
  Drop                     130   | 1    9    2    8    5    1    1    10   4    11   12   3    1    2    28   11   10   4    1    4    .    1    1    
  Fire                     942   | .    74   12   99   6    .    28   67   4    33   95   7    18   .    115  68   47   104  17   18   22   72   36   
  Melee                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Crush                    72    | .    7    10   15   1    .    5    6    .    .    12   .    .    .    1    14   .    .    .    .    1    .    .    
  Escape Stasis            33    | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    5    15   .    .    .    .    .    
  Rewire                   144   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    127  .    .    1    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d) (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
     8 | -11/Junkyard       | Discovered new exit (range 15)
   122 | -11/Junkyard       | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   459 | -10/Materials      | Discovered new exit (range 10)
   784 | -10/Materials      | Repaired Assault Rifle
   811 | -10/Materials      | Repaired Lgt. Armor Plating
   998 | -10/Materials      | Discovered new exit (range 14)
  1122 | -10/Materials      | Discovered new exit (range 8)
  1308 | -10/Materials      | Core integrity fell below 50%
  1529 | -10/Materials      | Discovered new exit (range 5)
  1665 | -10/Materials      | Entered Mines
  1715 | -10/Mines          | Discovered new exit (range 12)
  1817 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1877 | -10/Mines          | Found a hidden stash of uninstalled traps
  2047 | -10/Mines          | Discovered new exit (range 16)
  2068 | -10/Mines          | Learned location of Zion (-7)
  2759 | -10/Mines          | Entered Materials
  2759 | -9/Materials       | Evolved 2 slots: Utility x2
  3362 | -9/Materials       | Discovered new exit (range 16)
  3666 | -9/Materials       | Discovered new exit (range 13)
  3906 | -9/Materials       | Repaired Imp. Light Cannon?
  3986 | -9/Materials       | Discovered new exit (range 15)
  4111 | -9/Materials       | Repaired Shield Generator
  4346 | -9/Materials       | Central database locked down
  4729 | -9/Materials       | Discovered new exit (range 5)
  5507 | -9/Materials       | Discovered new exit (range 16)
  5559 | -9/Materials       | First assault squad dispatched
  5858 | -9/Materials       | Entered Mines
  5861 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5918 | -9/Mines           | Discovered new exit (range 7)
  6042 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6042 | -9/Mines           | Discovered new exit (range 5)
  6195 | -9/Mines           | Met a Derelict shopkeep closing up shop
  6277 | -9/Mines           | Discovered new exit (range 12)
  6519 | -9/Mines           | Learned Materials stockpile data
  6589 | -9/Mines           | Learned location of 1 exit from Lower Caves
  6900 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  7257 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  7460 | -9/Mines           | Entered Exiles
  7460 | -9/Exiles          | Accompanied by 1 ally
  7520 | -9/Exiles          | Met 8R-AWN
  7559 | -9/Exiles          | Met EX-HEX
  7626 | -9/Exiles          | Met EX-BIN
  7655 | -9/Exiles          | Aligned with FarCom system
  7657 | -9/Exiles          | Given EX-Vault access code
  7715 | -9/Exiles          | Opened EX-Vault
  7732 | -9/Exiles          | Found Superbattery
  7781 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7853 | -9/Exiles          | Met EX-DEC
  7954 | -9/Exiles          | Discovered new exit (range 10)
  7976 | -9/Exiles          | Left Exiles lab with Superbattery
  7976 | -9/Exiles          | Entered Mines
  7976 | -8/Mines           | Accompanied by 1 ally
  8404 | -8/Mines           | Discovered new exit (range 15)
  8632 | -8/Mines           | Discovered new exit (range 10)
  9478 | -8/Mines           | Entered Materials
  9478 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 10268 | -8/Materials       | Repaired Shield Generator
 10371 | -8/Materials       | Discovered new exit (range 3)
 10795 | -8/Materials       | Discovered new exit (range 10)
 11878 | -8/Materials       | First assault squad dispatched
 12035 | -8/Materials       | Discovered new exit (range 12)
 12580 | -8/Materials       | Entered Storage
 13702 | -8/Storage         | Identified exit to Garrison
 13702 | -8/Storage         | Entered Garrison
 13728 | -8/Garrison        | Triggered checkpoint
 13996 | -8/Garrison        | Destroyed 8 combat bots
 14032 | -8/Garrison        | Triggered checkpoint
 14118 | -8/Garrison        | Discovered new exit (range 14)
 14203 | -8/Garrison        | Triggered checkpoint
 14320 | -8/Garrison        | Triggered checkpoint
 14496 | -8/Garrison        | Discovered new exit (range 8)
 14550 | -8/Garrison        | Triggered checkpoint
 14597 | -8/Garrison        | Discovered new exit (range 70)
 14597 | -8/Garrison        | Discovered new exit (range 31)
 14597 | -8/Garrison        | Discovered new exit (range 25)
 15044 | -8/Garrison        | Entered Factory
 15044 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15385 | -7/Factory         | Build established: Hacker-Mutant
 15844 | -7/Factory         | First assault squad dispatched
 16613 | -7/Factory         | Cargo convoy interrupted
 16985 | -7/Factory         | Fabricated Hvy. Treads?
 17531 | -7/Factory         | Identified exit to Lower Caves
 18714 | -7/Factory         | Repaired Hvy. Mass Driver
 18744 | -7/Factory         | Repaired Smartbomb Launcher
 18918 | -7/Factory         | Fabricated Hvy. Armor Plating?
 19163 | -7/Factory         | Entered Lower Caves
 19164 | -7/Lower Caves     | Identified exit to Lower Caves
 19431 | -7/Lower Caves     | Met a Warlord Commander
 19432 | -7/Lower Caves     | Learned location of Warlord (-4)
 19460 | -7/Lower Caves     | Build established: Mutant
 19464 | -7/Lower Caves     | Found Encrypted Comm Array
 19525 | -7/Lower Caves     | Learned 8 Factory zone layouts
 20537 | -7/Lower Caves     | Entered another Lower Caves area
 20923 | -7/Lower Caves     | Encountered a Warlord checkpoint
 21392 | -7/Lower Caves     | Discovered new exit (range 15)
 21603 | -7/Lower Caves     | Entered Zion
 21721 | -7/Zion            | Discovered new exit (range 16)
 21791 | -7/Zion            | Given the Hacking Drone Bay
 21997 | -7/Zion            | Learned Factory emergency access door positions
 22259 | -7/Zion            | Given A8's code to call for help
 22263 | -7/Zion            | Learned location of Data Miner (-6)
 22673 | -7/Zion            | Visited the Megawrench Repair Shop
 22673 | -7/Zion            | Megawrench repaired 9 parts
 23160 | -7/Zion            | Discovered new exit (range 7)
 23165 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 23166 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 23167 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 23175 | -7/Zion            | Entered Deep Caves
 23175 | -7/Deep Caves      | Accompanied by 2 allies
 23588 | -7/Deep Caves      | Attacked by Z-Imprinter
 23614 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 23649 | -7/Deep Caves      | Found Prototype Device
 23649 | -7/Deep Caves      | Identified Exp. Thermal Shield
 23860 | -7/Deep Caves      | Z-Facility disabled
 24286 | -7/Deep Caves      | Found Prototype Protection
 24286 | -7/Deep Caves      | Identified Zio. Weapon Casing
 24313 | -7/Deep Caves      | Found Prototype Protection
 24313 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 24341 | -7/Deep Caves      | Found Zio. Weapon Casing
 24351 | -7/Deep Caves      | Found Zio. Heavy Carapace
 24561 | -7/Deep Caves      | Discovered new exit (range 11)
 24919 | -7/Deep Caves      | Spotted as-38116
 24946 | -7/Deep Caves      | Exposed GOLEM chamber
 24947 | -7/Deep Caves      | Triggered Deep Caves wall
 24947 | -7/Deep Caves      | Destroyed as-38116
 25021 | -7/Deep Caves      | Destroyed 36 combat bots
 25030 | -7/Deep Caves      | Spotted AS-94933
 25033 | -7/Deep Caves      | Destroyed AS-94933
 25076 | -7/Deep Caves      | Spotted as-57156
 25089 | -7/Deep Caves      | Destroyed as-57156
 25130 | -7/Deep Caves      | Spotted AS-60774
 25140 | -7/Deep Caves      | Core integrity fell below 50%
 25151 | -7/Deep Caves      | Destroyed AS-60774
 25360 | -7/Deep Caves      | Found GOLEM Unit
 25366 | -7/Deep Caves      | Found GOLEM Unit
 26060 | -7/Deep Caves      | Found GOLEM Unit
 26193 | -7/Deep Caves      | Entered Proximity Caves
 26907 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 26957 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w)
 27050 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 27251 | -6/Proximity Caves | Build established: Golem
 27746 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27787 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 28028 | -6/Proximity Caves | Discovered new exit (range 9)
 28112 | -6/Proximity Caves | Entered Factory
 28112 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 28113 | -6/Factory         | Identified exit to Factory
 28443 | -6/Factory         | Discovered exit to Factory (range 15)
 28491 | -6/Factory         | Build established: Hacker-Golem
 28581 | -6/Factory         | Repaired Lyr. Medium Armor Plating
 29167 | -6/Factory         | Discovered new exit (range 15)
 29523 | -6/Factory         | Fabricated Hvy. Rocket Launcher?
 29829 | -6/Factory         | Discovered new exit (range 12)
 30208 | -6/Factory         | Identified exit to Lower Caves
 30208 | -6/Factory         | Identified exit to Extension
 30357 | -6/Factory         | Central database locked down
 30489 | -6/Factory         | Repaired Med. Reactive Plating
 30523 | -6/Factory         | Cargo convoy interrupted
 30896 | -6/Factory         | Entered Extension
 31596 | -6/Extension       | First assault squad dispatched
 31929 | -6/Extension       | Rescued a captive Derelict
 31930 | -6/Extension       | Rescued a captive Derelict
 31978 | -6/Extension       | Rescued a captive Derelict
 32051 | -6/Extension       | Rescued a captive Derelict
 32052 | -6/Extension       | Rescued a captive Derelict
 32257 | -6/Extension       | Disrupted transfer network
 32472 | -6/Extension       | Spotted B-75 Beast
 32487 | -6/Extension       | Spotted B-75 Beast
 32512 | -6/Extension       | Allies destroyed B-75 Beast
 32751 | -6/Extension       | Rescued a captive Derelict
 32794 | -6/Extension       | Rescued a captive Derelict
 32816 | -6/Extension       | Rescued A7
 33130 | -6/Extension       | Discovered exit to Factory (range 10)
 33132 | -6/Extension       | Discovered new exit (range 6)
 33176 | -6/Extension       | Entered Cetus
 33176 | -6/Cetus           | Accompanied by 3 allies (A7)
 33181 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 33332 | -6/Cetus           | Spotted Cetus Guard
 33340 | -6/Cetus           | Spotted Cetus Guard
 33344 | -6/Cetus           | Destroyed Cetus Guard
 33350 | -6/Cetus           | Destroyed Cetus Guard
 33470 | -6/Cetus           | Started Cetus Manufacturing Module
 33481 | -6/Cetus           | Escorted A7 to Cetus Mainframe
 33495 | -6/Cetus           | Manufactured an Enhanced Grunt
 33520 | -6/Cetus           | Manufactured an Enhanced Grunt
 33545 | -6/Cetus           | Manufactured an Enhanced Grunt
 33570 | -6/Cetus           | Manufactured an Enhanced Grunt
 33595 | -6/Cetus           | Manufactured an Enhanced Grunt
 33646 | -6/Cetus           | Discovered new exit (range 15)
 33840 | -6/Cetus           | Entered Archives
 33840 | -6/Archives        | Accompanied by 6 allies (A7)
 33845 | -6/Archives        | Received a hacking code to weaken MAIN.C
 33896 | -6/Archives        | Discovered new exit (range 14)
 33910 | -6/Archives        | Discovered new exit (range 16)
 34813 | -6/Archives        | Entered Hub_04(d)
 34813 | -6/Hub_04(d)       | Accompanied by 5 allies
 35109 | -6/Hub_04(d)       | Discovered exit to Factory (range 12)
 35163 | -6/Hub_04(d)       | First assault squad dispatched
 35578 | -6/Hub_04(d)       | Network Hub disabled
 35583 | -6/Hub_04(d)       | Entered Factory
 35583 | -5/Factory         | Accompanied by 2 allies
 35583 | -5/Factory         | Evolved 2 slots: Utility x2
 35883 | -5/Factory         | First assault squad dispatched
 36021 | -5/Factory         | Destroyed 13 combat bots
 36377 | -5/Factory         | Fabricated Adv. Power Amplifier?
 36873 | -5/Factory         | Sucked down chute
 36873 | -5/Factory         | Entered Waste
 36873 | -5/Waste           | Met up with 1 ally sucked down the chute earlier
 36874 | -5/Waste           | Met a frightened Derelict
 36888 | -5/Waste           | EMP discharged
 36906 | -5/Waste           | Spotted C-40 Crusher
 36909 | -5/Waste           | Spotted C-40 Crusher
 36912 | -5/Waste           | Destroyed C-40 Crusher
 36935 | -5/Waste           | Destroyed C-40 Crusher
 36952 | -5/Waste           | Spotted C-40 Crusher
 36962 | -5/Waste           | Destroyed C-40 Crusher
 36969 | -5/Waste           | Spotted C-40 Crusher
 36981 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 36984 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 36988 | -5/Waste           | EMP discharged
 36988 | -5/Waste           | System corruption reached 10%
 36990 | -5/Waste           | Destroyed C-40 Crusher
 37015 | -5/Waste           | Spotted C-40 Crusher
 37015 | -5/Waste           | Spotted C-40 Crusher
 37068 | -5/Waste           | Destroyed C-40 Crusher
 37088 | -5/Waste           | EMP discharged
 37091 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 37105 | -5/Waste           | Destroyed C-40 Crusher
 37188 | -5/Waste           | EMP discharged
 37288 | -5/Waste           | EMP discharged
 37288 | -5/Waste           | System corruption reached 30%
 37388 | -5/Waste           | EMP discharged
 37422 | -5/Waste           | Discovered new exit (range 12)
 37488 | -5/Waste           | EMP discharged
 37588 | -5/Waste           | EMP discharged
 37688 | -5/Waste           | EMP discharged
 37788 | -5/Waste           | EMP discharged
 37888 | -5/Waste           | EMP discharged
 37988 | -5/Waste           | EMP discharged
 38088 | -5/Waste           | EMP discharged
 38188 | -5/Waste           | EMP discharged
 38288 | -5/Waste           | EMP discharged
 38388 | -5/Waste           | EMP discharged
 38488 | -5/Waste           | EMP discharged
 38588 | -5/Waste           | EMP discharged
 38589 | -5/Waste           | System corrupted

 Last Messages 
---------------
38371_ System corrupted: Component data lost.
38378_ ALERT: Foreign system detected. Charging EMP.
38386_ System corrupted: Heat flow error (+281).
38388_ System corrupted (+4).
38432_   =3OQPBY|B=CQTNM2VEMS
38447_ System corrupted: Component data lost.
38463_ System corrupted: Matter fused (-8).
38478_ System corrupted: Matter fused (-10).
38478_ ALERT: Foreign system detected. Charging EMP.
38488_ System corrupted (+4).
38493_ System corrupted: Component data lost.
38525_ System corrupted: Energy discharge (-242).
38540_ AGOF5EEC/>WEJHQK6ALW|
38555_ KDNR ,YQOAORXG= EYT:ITTTDY9OCQ
38571_ System corrupted: FCS attempts to trigger Asb. Focal Cannon.
38571_ System corrupted: Asb. Focal Cannon misfires.
38578_ ALERT: Foreign system detected. Charging EMP.
38587_ System corrupted: Matter fused (-8).
38588_ System corrupted (+4).
38589_ Cogmind system terminally corrupted.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| #######?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #?????????????????????????????????????????   |
|       #????######???????????????????????????????   |
|     ###????#    #???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     ########    ###?????????????????????????????   |
|                   #?????????????????????????????   |
|                   #?????????????????????????????   |
|                   #?????????????????????????????   |
|                   #?????????????????????????????   |
|     ########    ####????????????????????????????   |
|     #??????#    #??#;##########?????????????????   |
|     #??????#    #?##          #?????????????????   |
|     #??????#    #?#;          #?????????????????   |
|     #??????#    ####          #?????????????????   |
|     #??????#             @    #?????????????????   |
|     #??????#                  #?????????????????   |
|     #??????#             <    #?????????????????   |
|     #??????#                  #?????????????????   |
|     #??????#    ####          #?????????????????   |
|     #??????#    #??#          #?????????????????   |
|     #??????#    #??#          #?????????????????   |
|     #??????#    #??##;##;######?????????????????   |
|     #??????#    ###?##?##???????????????????????   |
|     #??????#      #?????????????????????????????   |
|     #??????#      #?????????????????????????????   |
|     #??????#      #?????????????????????????????   |
|     #??????#      #?????????????????????????????   |
|     #??????#    ###?????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     #??????#    #???????????????????????????????   |
|     #????###    ###?????????????????????????????   |
| #####????#        #?????????????????????????????   |
| ?????????#        #?????????????????????????????   |
| ?????????#        #?????????????????????????????   |
| ?????????#        #?????????????????????????????   |
| ?????????#      ! #?????????????????????????????   |
| ?????????#        #?????????????????????????????   |
| ?????????#        #?????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          45
Energy Capacity            1150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             2400
Resistance: KI             30
Resistance: TH             30
Resistance: EX             15
Resistance: EM             20
Resistance: I              15
Resistance: S              15
Resistance: P              15
Core Shielding             20
Phase Shifting             5
Evasion (%)                45
Core Analysis              6
Recoil Reduction           4
Particle Charging          25
Offensive Hacking          24
Defensive Hacking          28
Authchip Count             1

 Item Schematics 
-----------------
              Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
             Hvy. Armor Plating | -9/Materials | Scanalyzed
                    Hvy. Treads | -7/Factory   | Scanalyzed
             Smartbomb Launcher | -7/Factory   | Scanalyzed
             Adv. System Shield | -7/Factory   | Scanalyzed
             Imp. Weapon Cycler | -7/Factory   | Hacked
          Imp. Shield Generator | -7/Zion      | Archive
           Imp. Target Analyzer | -7/Zion      | Archive
      0b10 Decoder Chip [Scout] | -7/Zion      | Archive
    Mak. Terrain Scan Processor | -7/Zion      | Archive
               Hvy. Flak Cannon | -7/Zion      | Archive
                 Gravmag System | -7/Zion      | Archive
 Adv. System Restoration Module | -7/Zion      | Archive
               Recoil Nullifier | -7/Zion      | Archive
           Hvy. Rocket Launcher | -7/Zion      | Archive
       Mak. Transmission Jammer | -7/Zion      | Archive
                       Flak Gun | -7/Zion      | Archive
                     Beamcaster | -7/Zion      | Archive
                     Hvy. Laser | -7/Zion      | Archive
             Hvy. Plasma Cannon | -7/Zion      | Archive
            Transmission Jammer | -6/Factory   | Scanalyzed
           Adv. Power Amplifier | -6/Factory   | Scanalyzed
              Lrn. Tractor Beam | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
     S-27 Virus | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
          Hvy. Treads | x2 | -7/Factory 
   Hvy. Armor Plating | x1 | -7/Factory 
 Hvy. Rocket Launcher | x1 | -6/Factory 
 Adv. Power Amplifier | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              SapperHardenedCannon
  Manual?         0
Play Time         03:03:57
  Cumulative      136.1 hours
  Start           2024.01.23 @ 21:28:26
  End             2024.01.24 @ 13:10:25
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          62
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d0ab9aff-b3d6-4b65-9311-9ae545bc405f