Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.25 @ 15:11:49 Player: STEVENSEAGAL Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (73) 365 Value Destroyed (2017) 2017 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 7299 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -283 Cogmind --------- Core Integrity 228/850 Matter 106/300 Energy 300/300 System Corruption 1% Temperature Cool (9) Movement Rolling (120) Ox3 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (16) --- Angular Momentum Engine Wheel Wheel Wheel Wheel Improved Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Improved Melee Analysis Suite Transmission Jammer Improved ECM Suite Layered Medium Armor Plating Long-range Tractor Beam Beamcaster Enhanced Flamer Impact Mace Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Hacking Suite Makeshift System Shield Heart of Steel > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Angular Momentum Engine Wheel Wheel Wheel Wheel Improved Heat Sink Improved Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Improved Melee Analysis Suite Transmission Jammer Improved ECM Suite Layered Medium Armor Plating Beamcaster Enhanced Flamer Impact Mace [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Improved Medium Armor Plating Weapon Greatsword Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 9 | . 1 2 . 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . . . Utility 7 | . . 1 . 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 84 | 9 5 11 9 10 16 . 7 . 3 13 1 . Power 6 | 1 . 1 2 . . . 1 . . 1 . . Engine 3 | 1 . . 1 . . . . . . 1 . . Core 3 | . . 1 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 25 | 4 1 5 2 2 1 . . . . 9 1 . Treads . | . . . . . . . . . . . . . Leg 3 | 2 . . . . . . . . . 1 . . Wheel 22 | 2 1 5 2 2 1 . . . . 8 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 36 | 2 2 4 3 8 10 . 3 . 2 2 . . Device 17 | 1 1 1 2 2 7 . 2 . . 1 . . Storage 4 | 1 1 . . 2 . . . . . . . . Processor 5 | . . 3 . 1 . . . . . 1 . . Hackware 2 | . . . . . . . . . 2 . . . Protection 8 | . . . 1 3 3 . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 17 | 2 2 1 2 . 5 . 3 . 1 1 . . Energy Gun 6 | 1 2 . . . 1 . 1 . . 1 . . Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 2 . . . . . Slashing Weapon 3 | . . . 1 . 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . 2 . . . . 2 . . Parts Lost 25 | . . 5 . . 1 . 6 . . 8 . 5 Power 3 | . . 1 . . . . 1 . . 1 . . Propulsion 11 | . . 1 . . 1 . 1 . . 5 . 3 Utility 7 | . . 1 . . . . 3 . . 1 . 2 Weapon 4 | . . 2 . . . . 1 . . 1 . . Highest Loss Streak 5 | . . 3 . . 1 . 5 . . 4 . 5 Average Slot Usage (%) 81 | . 100 94 74 85 89 85 76 71 80 70 81 79 Engine 1 | . 12 1 1 . . . . . . 2 6 6 Core 5 | . . 7 8 8 7 7 5 7 7 . . . Wheel 22 | . 37 39 24 28 25 21 19 14 14 12 25 23 Device 10 | . 9 10 9 13 15 14 12 7 7 5 6 5 Storage 12 | . 15 10 10 9 14 14 14 14 14 12 12 12 Processor 11 | . . 8 10 10 14 14 14 14 14 12 12 12 Hackware 3 | . . . . . . . . . 9 12 12 12 Protection 2 | . . . . 5 5 7 4 . . . . . Energy Gun 2 | . 23 10 . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . 14 7 1 . . Slashing Weapon 3 | . . . 7 8 6 7 4 . . . . . Piercing Weapon 1 | . . . . . . . . . 7 6 6 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 58 | 14 33 29 28 50 53 53 53 45 45 58 58 58 Greatest Support 64 | 20 30 40 30 40 48 48 48 38 38 64 52 48 Greatest Overweight (x) 15 | . 1 1 1 1 1 1 11 1 1 15 1 3 Average Overweight (x) . | . . . . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 16 | 8 14 10 10 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 7 10 10 10 10 16 16 16 16 16 16 16 16 Most Carried 16 | 4 8 9 10 15 16 16 16 14 14 16 16 16 Average Carried 11 | 2 6 5 8 8 13 15 15 13 11 10 16 16 Final Capacity 16 | 8 10 10 10 16 16 16 16 16 16 16 16 16 Final Carried 16 | 4 8 7 10 15 15 16 13 13 11 16 16 16 Class Distribution -------------------- 69% | Hacker-Mutant 19% | Hacker-Assassin 6% | Scavenger-Mutant 3% | Scavenger-Assassin Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Assassin | -8/Materials Hacker-Mutant | -7/Factory Hacker-Assassin | -7/Lower Caves Hacker-Assassin | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 1774 | 293 64 99 112 100 160 . 23 22 . 560 148 193 Remotely . | . . . . . . . . . . . . . Salvage Created 3040 | 124 374 890 49 290 499 . 50 . . 561 73 130 Parts 185 | 10 28 62 8 13 23 . 5 . . 30 4 2 Haulers Intercepted 6 | . 1 3 . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 39 | . 6 13 . 3 5 . 2 . . 9 1 . Melee 19 | . . . . 3 5 . 2 . . 8 1 . Guns 12 | . 6 6 . . . . . . . . . . Cannons 5 | . . 5 . . . . . . . . . . AOE 1 | . . 1 . . . . . . . . . . Classes Destroyed 15 | 3 5 4 . 1 . . . . . 2 . . Worker 3 | 1 1 . . . . . . . . 1 . . Builder 7 | . 1 1 3 1 1 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . Hauler 6 | . 1 3 . 1 1 . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Mechanic 2 | . . . . 1 1 . . . . . . . Operator 3 | . . 1 . . 2 . . . . . . . Watcher 9 | . 2 5 . . 1 . . . . 1 . . Swarmer 6 | . 2 2 . . . . 2 . . . . . Grunt 15 | . 4 5 . 1 2 . . . . 3 . . Brawler 1 | . . 1 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 12 | . . 4 . 2 3 . . . . 2 1 . Hunter 2 | . . . . . . . . . . 2 . . Programmer 2 | . . . . . . . . . . 2 . . Best Kill Streak 8 | 2 2 8 1 2 2 . 2 . . 2 1 . Combat Bots Only 2 | . 2 2 . 1 2 . 2 . . 2 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 1 . 2 . . 2 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . Melee 2 | . . . . 1 1 . 2 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Damage Taken 3709 | . 86 482 . 45 292 . 685 . 20 1447 48 604 Core 928 | . 12 125 . 9 42 . 98 . 20 460 4 158 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 87 | 100 95 . 68 98 . . . . 77 . . . Volleys Fired 88 | 14 16 51 . . . . . . . 7 . . Largest 2 | 2 2 2 . . . . . . . 1 . . Hottest 113 | 60 90 113 . . . . . . . 50 . . Shots Fired 169 | 28 32 102 . . . . . . . 7 . . Gun 135 | 28 32 68 . . . . . . . 7 . . Cannon 34 | . . 34 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 17 | 14 3 . . . . . . . . . . . Thermal 51 | 14 3 34 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 101 | . 26 68 . . . . . . . 7 . . Robot Hit Streak 23 | 18 11 22 . . . . . . . 23 . . Robot Miss Streak 2 | 1 1 1 . . . . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 229 | 22 22 85 7 10 26 . 2 . . 49 2 4 Core Hits 93 | 8 13 27 3 6 9 . 2 . . 21 2 2 Critical Hits 9 | . . 5 . 2 1 . . . . 1 . . Critical Kills 2 | . . 1 . 1 . . . . . . . . Critical Parts Destroyed 7 | . . 4 . 1 1 . . . . 1 . . Melee Attacks 110 | . . . 7 10 28 . 2 . 2 54 3 4 Impact 7 | . . . . . . . 2 . . 5 . . Slashing 42 | . . . 4 10 28 . . . . . . . Piercing 58 | . . . . . . . . . 2 49 3 4 Sneak Attacks 21 | . . . 6 3 7 . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 1 . . 5 . . Damage Inflicted 8102 | 217 371 1624 558 845 2156 . 67 . . 1878 67 319 Guns 1720 | 217 371 974 . . . . . . . 158 . . Cannons 546 | . . 546 . . . . . . . . . . Explosions 104 | . . 104 . . . . . . . . . . Melee 5732 | . . . 558 845 2156 . 67 . . 1720 67 319 Ramming . | . . . . . . . . . . . . . Kinetic 81 | 72 9 . . . . . . . . . . . Thermal 818 | 145 23 650 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1471 | . 339 974 . . . . . . . 158 . . Impact 208 | . . . . . . . 67 . . 141 . . Slashing 3559 | . . . 558 845 2156 . . . . . . . Piercing 1965 | . . . . . . . . . . 1579 67 319 Highest Corruption 5 | . . 5 5 . . . . . . 1 1 1 Average Corruption 2 | . . 5 5 . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Effects 34 | . . 14 13 . . . . . . 4 . 3 Message Errors 8 | . . 3 2 . . . . . . 2 . 1 Matter Fused 5 | . . 2 3 . . . . . . . . . Heat Flow Errors 4 | . . 2 2 . . . . . . . . . Energy Discharges 7 | . . 2 3 . . . . . . 1 . 1 Parts Rejected 1 | . . 1 . . . . . . . . . . Data Loss (minor) 4 | . . 1 1 . . . . . . 1 . 1 Data Loss (major) 3 | . . 1 2 . . . . . . . . . Targeting Errors 2 | . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1237 | . . . 138 115 628 . . . . 290 . 66 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1237 | . . . 138 115 628 . . . . 290 . 66 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . 21 . . . . . . . . . . Shots 2 | . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 452 | 40 108 452 154 . . . . . . . . . Average Temperature 69 | 20 41 81 72 . . . . . . . . . Received Heat Transfer 1539 | . 33 294 . 36 87 . 132 . 12 681 30 234 Effects 1 | . . 1 . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . . 1 . . Combat Hostiles 2 | . . 1 . . . . . . . 1 . . Parts Fried 13 | . 1 10 . . . . . . . 2 . . Impact Corruptions 1 | . . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1437 | 325 50 1062 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 368 | 25 277 368 77 109 213 . . . . 112 . . Initial 67 | . 12 . 67 1 35 . . . . . . . Average 64 | 11 162 176 43 34 41 . . . . 32 . . Maximum Alert Level 1 | . 1 1 . . 1 . . . . . . . Low Security (%) 91 | 100 48 63 100 100 99 . . . . 100 . . Level 1 8 | . 51 36 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . 3 1 . 5 . . . . 8 . . Investigation 1 | . . 1 . . . . . . . . . . Extermination 3 | . . . . . 1 . . . . 2 . . Reinforcement 10 | . . 2 1 . 4 . . . . 3 . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . . . 2 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 6 | . . 3 . 1 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 85 | . 11 27 . 9 11 . 3 . 1 15 1 7 Peak Tracking Total 7 | . 2 5 . 3 3 . 2 . 1 5 1 7 Tactical Retreats 8 | . 2 4 . . . . 1 . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 6 | . 1 2 . 1 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . 1 . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 2 | . 1 1 . . . . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 20 | . 7 1 1 5 2 1 1 . 1 . . 1 Terminals 15 | . 7 1 . 3 2 . 1 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 39 | . 12 4 1 12 5 1 2 . 1 . . 1 Successful 27 | . 9 . 1 9 3 1 2 . 1 . . 1 Failed 12 | . 3 4 . 3 2 . . . . . . . Catastrophic 3 | . . 2 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 6 4 . 8 5 . . . . 14 . . Terminals 33 | . 12 4 . 9 5 . 2 . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 16 | . 6 . 1 3 1 1 2 . 1 . . 1 Record 5 | . 1 . . . . . 2 . 1 . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . . Open Door 2 | . . . 1 . . 1 . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . . 3 2 . . . . . . . Terminals 8 | . 3 . . 3 2 . . . . . . . Botnet 8 | . 3 . . 3 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 4 1 . 5 2 . 1 . . . . . Full Trace Events 2 | . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total Allies 5 | . . . . . . . . 4 . 1 . . Largest Group 4 | . . . . . . . . 4 4 1 . . Highest-Rated Group 154 | . . . . . . . . 154 154 33 . . Highest-Rated Ally 41 | . . . . . . . . 41 41 33 . . Zionite Dispatches 2 | . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . 1 . . Trap Resupply 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . . . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 8815 | 257 438 710 681 617 1529 439 612 1176 466 1298 357 235 Spaces Moved 6456 | 187 438 563 575 492 627 448 397 1035 348 803 331 212 Core 35 | 17 . . . . . . 4 . . 14 . . Treads . | . . . . . . . . . . . . . Legs 255 | 118 . . . . . . . . . 137 . . Wheels 6166 | 52 438 563 575 492 627 448 393 1035 348 652 331 212 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 86 96 86 100 100 100 97 93 Average Speed 96 | 102 82 80 86 87 91 96 98 100 100 125 99 97 Slowest Speed 800 | 120 90 90 90 90 96 96 600 100 100 800 100 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 52 | 6 88 48 89 39 13 68 63 90 61 21 54 37 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . . 1 3 . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . 3 1 3 . . 2 2 Spaces Dug 13 | . . . . . 2 . . . 2 9 . . Terrain Destroyed 21 | . . 8 . . 2 . . . 2 9 . . Melee 13 | . . . . . 2 . . . 2 9 . . Projectile . | . . . . . . . . . . . . . AOE 8 | . . 8 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Low Low Total 8661 | 227 485 719 751 662 1532 458 616 1177 462 985 354 233 Wait 1800 | 4 13 79 147 135 838 4 210 137 108 91 19 15 Move 6444 | 186 437 562 574 491 626 447 396 1034 347 802 330 212 Hop . | . . . . . . . . . . . . . Pick Up 89 | 12 9 11 9 11 10 3 1 3 . 19 . 1 Fast Attach 2 | 1 . . 1 . . . . . . . . . Attach 66 | 8 5 8 8 8 9 . 5 . 3 12 . . Detach 14 | . 1 . 2 3 6 . 1 . 1 . . . Swap 16 | . . 3 . 2 7 . 2 . . 1 1 . Drop 37 | 2 4 5 3 2 8 4 . 3 . 4 1 1 Fire 88 | 14 16 51 . . . . . . . 7 . . Melee 104 | . . . 7 10 28 . 1 . 2 49 3 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 258 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Evolved 1 slot: Propulsion x1 337 | -10/Materials | Build established: Hacker-Mutant 447 | -10/Materials | Identified exit to Materials 447 | -10/Materials | Discovered exit to Materials (range 16) 467 | -10/Materials | Identified exit to Mines 467 | -10/Materials | Discovered exit to Mines (range 12) 656 | -10/Materials | Discovered exit to Materials (range 12) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 850 | -9/Materials | Identified exit to Mines 850 | -9/Materials | Discovered exit to Mines (range 11) 855 | -9/Materials | Lost 3 parts (1n1u1w) 1000 | -9/Materials | Build established: Scavenger-Mutant 1382 | -9/Materials | Discovered exit to Mines (range 16) 1406 | -9/Materials | Entered Mines 1483 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1529 | -9/Mines | Identified exit to Materials 1529 | -9/Mines | Discovered exit to Materials (range 13) 1587 | -9/Mines | Build established: Hacker-Mutant 1601 | -9/Mines | Discovered exit to Materials (range 6) 1709 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1711 | -9/Mines | Found Prototype Device 1712 | -9/Mines | Identified Exp. Sensor Array 2087 | -9/Mines | Entered Materials 2087 | -8/Materials | Evolved 2 slots: Utility x2 2286 | -8/Materials | Identified exit to Factory 2379 | -8/Materials | Build established: Hacker-Assassin 2704 | -8/Materials | Entered Factory 2704 | -7/Factory | Evolved 2 slots: Utility x2 3172 | -7/Factory | Build established: Hacker-Mutant 3968 | -7/Factory | Build established: Hacker-Assassin 4163 | -7/Factory | Identified exit to Storage 4163 | -7/Factory | Identified exit to Lower Caves 4233 | -7/Factory | Entered Lower Caves 4428 | -7/Lower Caves | Learned location of 1 exit from Factory 4471 | -7/Lower Caves | Learned Factory trap positions 4535 | -7/Lower Caves | Encountered a Warlord checkpoint 4599 | -7/Lower Caves | Identified exit to Lower Caves 4599 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 4641 | -7/Lower Caves | Found Prototype Device 4672 | -7/Lower Caves | Entered another Lower Caves area 4673 | -7/Lower Caves | Encountered a Warlord checkpoint 4810 | -7/Lower Caves | Identified exit to Factory 4810 | -7/Lower Caves | Discovered exit to Factory (range 16) 4849 | -7/Lower Caves | Spotted B-75 Beast 5193 | -7/Lower Caves | Lost 5 parts (1p1n3u) 5264 | -7/Lower Caves | Identified exit to Zion 5264 | -7/Lower Caves | Discovered exit to Zion (range 13) 5284 | -7/Lower Caves | Entered Zion 5320 | -7/Zion | Found CR-A16's Pointy Stick 5322 | -7/Zion | Identified exit to Proximity Caves 5322 | -7/Zion | Discovered exit to Proximity Caves (range 16) 5372 | -7/Zion | Build established: Hacker-Mutant 5457 | -7/Zion | Learned Factory terminal intel 5614 | -7/Zion | Learned location of Quarantine (-2) 5652 | -7/Zion | Learned location of Warlord (-4) 5766 | -7/Zion | Learned location of Recycling (-7) 6026 | -7/Zion | Imprinted 6028 | -7/Zion | Declared Zion's savior 6190 | -7/Zion | Identified exit to Deep Caves 6190 | -7/Zion | Discovered exit to Deep Caves (range 24) 6460 | -7/Zion | Entered Proximity Caves 6460 | -6/Proximity Caves | Accompanied by 4 allies 6692 | -6/Proximity Caves | Spotted B-75 Beast 6916 | -6/Proximity Caves | Discovered exit to Factory (range 12) 6926 | -6/Proximity Caves | Entered Factory 6926 | -6/Factory | Evolved 2 slots: Utility x2 6927 | -6/Factory | Identified exit to Lower Caves 6928 | -6/Factory | Loaded intel: 87 trap records 6929 | -6/Factory | Loaded intel: 19 terminal locations 7032 | -6/Factory | Zion Recon squad teleported in 7114 | -6/Factory | Lost 4 parts (1p2n1u) 7142 | -6/Factory | Identified Heart of Steel 7614 | -6/Factory | Garrison activated, responded to threat 7635 | -6/Factory | Core integrity fell below 50% 8019 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8020 | -6/Factory | Zion Trap Resupply teleported in 8224 | -6/Factory | Entered Lower Caves 8257 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8456 | -6/Lower Caves | Learned location of 1 exit from Factory 8462 | -6/Lower Caves | Identified exit to Lower Caves 8462 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 8504 | -6/Lower Caves | Encountered a Warlord checkpoint 8581 | -6/Lower Caves | Entered another Lower Caves area 8767 | -6/Lower Caves | Attracted the attention of an 0b10 base 8816 | -6/Lower Caves | Self-destructed Last Messages --------------- Found Bore Cannon. Found Lrn. Tractor Beam. Found 35 Matter. Acquired 35 matter. Dropped Imp. Heat Sink. Acquired Lrn. Tractor Beam. G-50 Soldier springs to life. S-27 Virus springs to life. G-50 Soldier springs to life. Searching scrap... Found Lightning Gun. Found 28 Matter. Acquired 28 matter. Com. Wheel destroyed. G-50 Soldier destroyed. Heart of Steel destroyed. Slug penetrates G-50 Soldier. Wheel destroyed. Slug penetrates G-50 Soldier. Hacking Suite destroyed. 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" | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 30 Defensive Hacking 11 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Omniscient Cartographer Challenges ------------ None Game ------ Seed TargetBehemothPenetrator Manual? 0 Play Time 02:01:03 Cumulative 39.2 hours Start 2021.12.21 @ 11:08:03 End 2021.12.25 @ 15:11:49 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 29 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 328a1010-4287-4994-85ea-d258d168cc9e