Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.16 @ 01:37:32

Player: Soul

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (86)      430
Value Destroyed (3029)     3029
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (756)                756
              TOTAL SCORE: 7255

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      150
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     276/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (550) Ox10
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                0b10 Decoder Chip [Scout]
   Experimental Core Analyzer
                Hacking Suite
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (12) ---
          Light Nuclear Core
       Improved Heat Sink
       Improved Sensor Array
                ECM Suite
                Maneuvering Thrusters
       Improved Medium Armor Plating
       Improved Shield Generator
                Mobile Refinery Mk. CCLXVII
                Phasing AFG
                Electrolaser
                Shotgun
                Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
      Makeshift Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                0b10 Decoder Chip [Scout]
                Targeting Computer
   Experimental Core Analyzer
                Transmission Jammer
                Hacking Suite
>               --- WEAPON -----------
                Electrolaser
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
       Improved Heat Sink
       Improved Sensor Array
                ECM Suite
                Maneuvering Thrusters
       Improved Medium Armor Plating
       Improved Shield Generator
                Mobile Refinery Mk. CCLXVII
                Phasing AFG
                Shotgun
      Makeshift Sword
                Self-destruct Interrupter
[Rating: 53]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Makeshift Flight Unit
Utility                    Targeting Computer
  Device                   Transmission Jammer
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Electrolaser
  Ballistic Gun            Gauss Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Slots Evolved              7    | .   1   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   
  Utility                  4    | .   1   1   2   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   
Parts Attached             75   | 7   4   15  23  16  1   8   1   
  Power                    7    | 1   .   .   2   3   .   1   .   
    Engine                 4    | 1   .   .   1   1   .   1   .   
    Core                   3    | .   .   .   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   1   1   4   4   1   3   .   
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    11   | 2   1   1   4   1   .   2   .   
    Wheel                  2    | .   .   .   .   1   .   1   .   
    Hover                  1    | .   .   .   .   1   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   
  Utility                  22   | 2   2   5   7   2   .   4   .   
    Device                 10   | 1   1   1   3   2   .   2   .   
    Storage                1    | .   .   1   .   .   .   .   .   
    Processor              5    | .   1   1   1   .   .   2   .   
    Hackware               1    | .   .   .   1   .   .   .   .   
    Protection             5    | 1   .   2   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   1   9   10  7   .   .   1   
    Energy Gun             10   | .   1   2   4   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   .   4   3   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   3   3   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   2   .   
Parts Lost                 37   | .   .   .   17  12  .   .   8   
  Power                    7    | .   .   .   2   3   .   .   2   
  Propulsion               7    | .   .   .   3   3   .   .   1   
  Utility                  6    | .   .   .   3   1   .   .   2   
  Weapon                   17   | .   .   .   9   5   .   .   3   
  Highest Loss Streak      13   | .   .   .   13  7   .   .   8   
Average Slot Usage (%)     86   | .   97  98  79  82  86  82  83  
  Engine                   9    | .   12  10  6   4   7   11  13  
  Leg                      9    | .   24  19  12  12  .   .   .   
  Wheel                    2    | .   .   .   .   .   7   6   6   
  Device                   11   | .   15  11  10  18  21  9   6   
  Storage                  6    | .   .   6   8   7   7   7   7   
  Processor                13   | .   7   12  9   7   7   18  20  
  Hackware                 4    | .   .   .   5   7   7   7   7   
  Protection               4    | .   12  9   10  2   .   .   .   
  Energy Gun               7    | .   3   10  8   7   7   7   2   
  Ballistic Gun            12   | .   21  16  4   7   14  14  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             63   | 13  14  51  56  59  59  63  59  
  Greatest Support         55   | 20  20  20  40  55  10  10  10  
  Greatest Overweight (x)  19   | .   1   5   12  19  5   19  5   
  Average Overweight (x)   3    | .   .   1   2   1   5   5   5   
Largest Inventory Capacity 12   | 4   4   12  12  12  12  12  12  
  Average Capacity         10   | 4   4   9   12  12  12  12  12  
  Most Carried             12   | 3   4   11  12  12  6   12  12  
  Average Carried          8    | .   2   7   6   9   5   9   11  
  Final Capacity           12   | 4   4   12  12  12  12  12  12  
  Final Carried            12   | 1   3   11  12  5   6   11  12  

 Class Distribution 
--------------------
 63% | Hacker-Mutant
 36% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Gunner | -7/Lower Caves
 Hacker-Mutant | -7/Zion
 Hacker-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Matter Collected           1787 | 199  222  398  424  236  82   58   168  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3332 | .    125  914  1061 354  55   68   755  
  Parts                    170  | .    9    57   64   11   1    3    25   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Combat Hostiles Destroyed  69   | .   4   18  27  5   1   1   13  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     47   | .   3   11  16  3   1   1   12  
  AOE                      20   | .   1   7   11  1   .   .   .   
Classes Destroyed          11   | .   3   4   3   1   .   .   .   
  Worker                   7    | .   .   3   3   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Recycler                 2    | .   .   1   .   1   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  6    | .   1   2   2   1   .   .   .   
  Swarmer                  13   | .   2   .   6   .   .   .   5   
  Grunt                    34   | .   2   13  13  2   1   .   3   
  Brawler                  1    | .   .   .   1   .   .   .   .   
  Duelist                  5    | .   .   .   1   1   .   .   3   
  Sentry                   14   | .   .   5   5   2   .   .   2   
  Hunter                   2    | .   .   .   1   .   .   1   .   
Best Kill Streak           9    | .   3   4   9   3   1   1   5   
  Combat Bots Only         8    | .   2   3   8   2   1   1   5   
Max Kills in Single Turn   4    | .   2   4   3   1   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   2   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Damage Taken               4739 | .    152  386  1840 1369 .    .    992  
  Core                     1212 | .    39   26   446  269  .    .    432  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  84   93   18   .    .    .    .    
Volleys Fired              197  | .    21   39   78   31   3    1    24   
  Largest                  3    | .    2    3    3    3    3    3    2    
  Hottest                  166  | .    60   116  136  166  119  119  56   
Shots Fired                375  | .    42   101  128  44   9    3    48   
  Gun                      350  | .    42   92   115  41   9    3    48   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 25   | .    .    9    13   3    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  241  | .    37   55   69   24   6    2    48   
  Thermal                  32   | .    .    1    10   17   3    1    .    
  Explosive                22   | .    .    9    13   .    .    .    .    
  Electromagnetic          80   | .    5    36   36   3    .    .    .    
  Robot Hit Streak         49   | .    8    33   49   44   20   23   22   
  Robot Miss Streak        3    | .    3    3    2    1    .    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    1    1    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    1    
Shots Hit Robots           290  | .    15   70   107  43   7    3    45   
  Core Hits                168  | .    8    48   61   19   3    2    27   
  Critical Hits            4    | .    .    .    1    2    .    .    1    
  Critical Kills           1    | .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    2    .    .    1    
Melee Attacks              9    | .    .    .    .    3    .    .    6    
  Impact                   3    | .    .    .    .    3    .    .    .    
  Slashing                 6    | .    .    .    .    .    .    .    6    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7468 | .    293  1617 2545 1517 143  49   1304 
  Guns                     4403 | .    182  861  1397 817  143  49   954  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               2544 | .    111  739  1131 563  .    .    .    
  Melee                    487  | .    .    .    .    137  .    .    350  
  Ramming                  34   | .    .    17   17   .    .    .    .    
  Kinetic                  2852 | .    127  458  688  483  110  32   954  
  Thermal                  1319 | .    111  46   404  708  33   17   .    
  Explosive                1543 | .    .    693  850  .    .    .    .    
  Electromagnetic          1233 | .    55   403  586  189  .    .    .    
  Impact                   137  | .    .    .    .    137  .    .    .    
  Slashing                 350  | .    .    .    .    .    .    .    350  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    1    .    .    .    .    .    
  Average Corruption       1    | .    .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    .    .    
    Targeting Errors       1    | .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            221  | .    .    1    21   151  .    .    48   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               108  | .    .    1    21   86   .    .    .    
  Melee                    113  | .    .    .    .    65   .    .    48   
Knockbacks                 2    | .    .    .    .    2    .    .    .    
  Impact                   2    | .    .    .    .    2    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      164  | .    .    .    127  37   .    .    .    
  Shots                    7    | .    .    .    6    1    .    .    .    
  Rammed                   4    | .    .    .    4    .    .    .    .    
Targets Rammed             8    | .    .    3    5    .    .    .    .    
  Kicked                   4    | .    .    3    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        315  | .    87   198  263  315  .    36   9    
  Average Temperature      67   | .    41   53   75   139  .    20   4    
  Received Heat Transfer   2328 | .    57   279  1062 744  .    .    186  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    1    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    
  Parts Melted             4    | .    .    .    2    1    .    .    1    
  Heat Transferred         1840 | .    50   100  596  983  74   37   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    1    1    4    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Peak Influence             467  | .   128 232 467 87  .   .   .   
  Initial                  69   | .   .   .   69  6   .   .   .   
  Average                  80   | .   43  62  171 26  .   .   .   
Maximum Alert Level        2    | .   .   1   2   .   .   .   .   
  Low Security (%)         86   | 100 100 96  53  100 .   .   .   
  Level 1                  13   | .   .   3   45  .   .   .   .   
  Level 2                  .    | .   .   .   1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   3   6   2   .   .   1   
  Investigation            3    | .   .   1   2   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   
  Reinforcement            4    | .   .   2   1   1   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Distress Signals           2    | .   .   .   1   1   .   .   .   
Communications Jammed      26   | .   .   .   .   26  .   .   .   
  Distress Signals         26   | .   .   .   .   26  .   .   .   
Times Spotted              108  | .   5   24  39  11  1   .   28  
  Peak Tracking Total      13   | .   3   4   7   6   1   .   13  
  Tactical Retreats        6    | .   .   2   3   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Traps Triggered            3    | .   .   1   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Machines Disabled          8    | .   1   4   1   2   .   .   .   
  Max in Single Turn       2    | .   1   2   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Machines Accessed          9    | .   2   4   2   .   .   1   .   
  Terminals                6    | .   1   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                37   | .   7   13  10  .   .   7   .   
  Successful               28   | .   7   7   7   .   .   7   .   
  Failed                   9    | .   .   6   3   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   5   3   .   .   9   .   
  Terminals                25   | .   4   11  10  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   3   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             23   | .   4   5   7   .   .   7   .   
  Record                   9    | .   .   4   5   .   .   .   .   
  Part Schematic           7    | .   .   .   .   .   .   7   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   3   2   .   .   .   .   .   
  Scan Component           3    | .   2   1   .   .   .   .   .   
  Repair                   2    | .   1   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   4   2   .   .   .   .   
  Full Trace Events        3    | .   .   1   2   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   .   
  Time                     58   | .   26  32  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Total Allies               4    | .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   4   4   
  Highest-Rated Group      149  | .   .   .   .   .   .   149 149 
  Highest-Rated Ally       40   | .   .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   .   .   30  
  Total Damage             797  | .   .   .   .   .   .   .   797 
  Kills                    6    | .   .   .   .   .   .   .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Turns Passed               6900 | 67   440  1511 1046 860  428  1876 672  
Spaces Moved               3924 | 46   263  778  393  355  314  1337 438  
  Core                     38   | 6    .    .    4    19   .    9    .    
  Treads                   15   | .    .    .    .    15   .    .    .    
  Legs                     1772 | 40   263  778  389  302  .    .    .    
  Wheels                   2099 | .    .    .    .    19   314  1328 438  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  126  130  130  130  
  Average Speed            149  | 110  120  167  188  185  130  136  130  
  Slowest Speed            1000 | 120  150  270  650  1000 130  1000 130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    27   47   35   9    34   86   51   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    .    
  Known Exits Taken        6    | 1    1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | .    .    .    .    .    1    .    .    
Scrap Searched             4    | .    .    .    .    .    2    2    .    
Spaces Dug                 13   | .    .    13   .    .    .    .    .    
Terrain Destroyed          209  | .    4    82   82   39   .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    .    .    .    2    
  AOE                      207  | .    4    82   82   39   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Zio  Pro  
Total                      4588 | 62   344  904  563  509  328  1392 486  
  Wait                     287  | 2    50   48   39   94   6    32   16   
  Move                     3917 | 45   262  777  392  354  313  1336 438  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  71   | 8    5    16   23   8    2    8    1    
  Fast Attach              3    | .    .    1    .    1    .    1    .    
  Attach                   63   | 7    3    10   21   14   1    7    .    
  Detach                   7    | .    1    2    .    .    .    4    .    
  Swap                     9    | .    1    4    2    1    .    .    1    
  Drop                     17   | .    1    4    3    3    3    3    .    
  Fire                     197  | .    21   39   78   31   3    1    24   
  Melee                    9    | .    .    .    .    3    .    .    6    
  Ram                      1    | .    .    .    1    .    .    .    .    
  Kick                     7    | .    .    3    4    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    7 | -11/Scrapyard      | Identified exit to Materials
    7 | -11/Scrapyard      | Discovered exit to Materials (range 15)
   68 | -11/Scrapyard      | Entered Materials
   68 | -10/Materials      | Evolved 1 slot: Utility x1
  305 | -10/Materials      | Build established: Hacker-Mutant
  338 | -10/Materials      | Repaired Aluminum Leg
  487 | -10/Materials      | Identified exit to Materials
  487 | -10/Materials      | Discovered exit to Materials (range 16)
  508 | -10/Materials      | Entered another Materials area
  508 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  794 | -9/Materials       | Build established: Hacker-Gunner
 1297 | -9/Materials       | Repaired Hrd. Light Armor Plating
 1809 | -9/Materials       | Identified exit to Materials
 1809 | -9/Materials       | Discovered exit to Materials (range 6)
 2019 | -9/Materials       | Entered another Materials area
 2019 | -8/Materials       | Evolved 2 slots: Utility x2
 2069 | -8/Materials       | Garrison activated, responded to threat
 2260 | -8/Materials       | Core integrity fell below 50%
 2297 | -8/Materials       | Destroyed 8 combat bots
 2305 | -8/Materials       | Lost 13 parts (2p2n3u6w)
 2347 | -8/Materials       | Build established: Hacker-Mutant
 2871 | -8/Materials       | Core integrity fell below 20%
 2985 | -8/Materials       | Identified exit to Factory
 2985 | -8/Materials       | Discovered exit to Factory (range 16)
 3065 | -8/Materials       | Entered Factory
 3065 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3534 | -7/Factory         | Identified exit to Lower Caves
 3534 | -7/Factory         | Discovered exit to Lower Caves (range 4)
 3652 | -7/Factory         | Lost 7 parts (1p3n3w)
 3925 | -7/Factory         | Entered Lower Caves
 4188 | -7/Lower Caves     | Build established: Hacker-Gunner
 4239 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 4353 | -7/Lower Caves     | Entered Zion
 4625 | -7/Zion            | Found Prototype Processor
 4627 | -7/Zion            | Identified Exp. Core Analyzer
 4648 | -7/Zion            | Build established: Hacker-Mutant
 4756 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 4892 | -7/Zion            | Found Prototype Device
 4970 | -7/Zion            | Learned location of Warlord (-5)
 5009 | -7/Zion            | Build established: Hacker-Gunner
 5457 | -7/Zion            | Found Prototype Device
 5459 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 5708 | -7/Zion            | Imprinted
 5710 | -7/Zion            | Declared Zion's savior
 5747 | -7/Zion            | Build established: Hacker-Mutant
 6105 | -7/Zion            | Identified exit to Proximity Caves
 6105 | -7/Zion            | Discovered exit to Proximity Caves (range 16)
 6229 | -7/Zion            | Entered Proximity Caves
 6229 | -6/Proximity Caves | Accompanied by 4 allies
 6823 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6856 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6876 | -6/Proximity Caves | Core integrity fell below 50%
 6896 | -6/Proximity Caves | Core integrity fell below 20%
 6901 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
06882_ G-50 Soldier unfolds itself. <x2>
06882_ Slug penetrates L-41 Fighter.
06882_ G-50 Soldier destroyed.
06882_ Slug penetrates L-41 Fighter.
06882_ L-41 Fighter destroyed.
06885_ Penetrated by Slug.
06885_ Slug penetrates Y-64 Sentinel.
06886_ Penetrated by Slug. <x3>
06888_ Slug penetrates Y-64 Sentinel. <x2>
06891_ Slug penetrates G-50 Soldier.
06891_ Penetrated by Slug.
06891_ Gauss Rifle destroyed.
06892_ Penetrated by Slug.
06892_ Gauss Rifle destroyed.
06894_ Penetrated by Slug. <x2>
06895_ Y-64 Sentinel destroyed.
06898_ Penetrated by Slug.
06899_ Mak. Sword destroyed.
06901_ Penetrated by Slug. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????##g!#??          ?????????? |
| ???????????????????????# %/#???#   ??   #????????? |
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| ?????????????????????      #??????     ??????????? |
| ???????????????????       ##????????    ?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             300
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         5
Core Analysis              15
Recoil Reduction           1
Offensive Hacking          30

 Item Schematics 
-----------------
   Beamcaster | -7/Zion | Free
     Riot Gun | -7/Zion | Free
  Arc Thrower | -7/Zion | Free
 Battle Rifle | -7/Zion | Free
  Slug Cannon | -7/Zion | Free
       Flamer | -7/Zion | Free
  Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Please Form A Line
Robot Respite
Serviceable Loadout
The One
Total Silence
Tourist

 Challenges 
------------
None

 Game 
------
Seed              AdvancedDisposableCorpse
  Manual?         0
Play Time         01:31:00
  Cumulative      8.4 hours
  Start           2020.09.15 @ 18:51:39
  End             2020.09.16 @ 01:37:32
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          19
  Rogue           11
  Adventurer      0
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae1ea68f-19cd-42b9-8571-aa1b85b72fee