Cogmind - Beta 10 --- EXPLORER MODE // 2020.09.16 @ 01:37:32 Player: Soul Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (86) 430 Value Destroyed (3029) 3029 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (756) 756 TOTAL SCORE: 7255 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 150 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit 0b10 Decoder Chip [Scout] Experimental Core Analyzer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Improved Heat Sink Improved Sensor Array ECM Suite Maneuvering Thrusters Improved Medium Armor Plating Improved Shield Generator Mobile Refinery Mk. CCLXVII Phasing AFG Electrolaser Shotgun Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Scout] Targeting Computer Experimental Core Analyzer Transmission Jammer Hacking Suite > --- WEAPON ----------- Electrolaser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Improved Sensor Array ECM Suite Maneuvering Thrusters Improved Medium Armor Plating Improved Shield Generator Mobile Refinery Mk. CCLXVII Phasing AFG Shotgun Makeshift Sword Self-destruct Interrupter [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Makeshift Flight Unit Utility Targeting Computer Device Transmission Jammer Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Electrolaser Ballistic Gun Gauss Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . Power 1 | . . . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 4 | . 1 1 2 . . . . Weapon 1 | . . 1 . . . . . Parts Attached 75 | 7 4 15 23 16 1 8 1 Power 7 | 1 . . 2 3 . 1 . Engine 4 | 1 . . 1 1 . 1 . Core 3 | . . . 1 2 . . . Reactor . | . . . . . . . . Propulsion 16 | 2 1 1 4 4 1 3 . Treads 1 | . . . . 1 . . . Leg 11 | 2 1 1 4 1 . 2 . Wheel 2 | . . . . 1 . 1 . Hover 1 | . . . . 1 . . . Flight 1 | . . . . . 1 . . Utility 22 | 2 2 5 7 2 . 4 . Device 10 | 1 1 1 3 2 . 2 . Storage 1 | . . 1 . . . . . Processor 5 | . 1 1 1 . . 2 . Hackware 1 | . . . 1 . . . . Protection 5 | 1 . 2 2 . . . . Artifact . | . . . . . . . . Weapon 30 | 2 1 9 10 7 . . 1 Energy Gun 10 | . 1 2 4 3 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . 4 3 2 . . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . 3 3 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 2 . Parts Lost 37 | . . . 17 12 . . 8 Power 7 | . . . 2 3 . . 2 Propulsion 7 | . . . 3 3 . . 1 Utility 6 | . . . 3 1 . . 2 Weapon 17 | . . . 9 5 . . 3 Highest Loss Streak 13 | . . . 13 7 . . 8 Average Slot Usage (%) 86 | . 97 98 79 82 86 82 83 Engine 9 | . 12 10 6 4 7 11 13 Leg 9 | . 24 19 12 12 . . . Wheel 2 | . . . . . 7 6 6 Device 11 | . 15 11 10 18 21 9 6 Storage 6 | . . 6 8 7 7 7 7 Processor 13 | . 7 12 9 7 7 18 20 Hackware 4 | . . . 5 7 7 7 7 Protection 4 | . 12 9 10 2 . . . Energy Gun 7 | . 3 10 8 7 7 7 2 Ballistic Gun 12 | . 21 16 4 7 14 14 13 Naked Turns . | . . . . . . . . Heaviest Build 63 | 13 14 51 56 59 59 63 59 Greatest Support 55 | 20 20 20 40 55 10 10 10 Greatest Overweight (x) 19 | . 1 5 12 19 5 19 5 Average Overweight (x) 3 | . . 1 2 1 5 5 5 Largest Inventory Capacity 12 | 4 4 12 12 12 12 12 12 Average Capacity 10 | 4 4 9 12 12 12 12 12 Most Carried 12 | 3 4 11 12 12 6 12 12 Average Carried 8 | . 2 7 6 9 5 9 11 Final Capacity 12 | 4 4 12 12 12 12 12 12 Final Carried 12 | 1 3 11 12 5 6 11 12 Class Distribution -------------------- 63% | Hacker-Mutant 36% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Matter Collected 1787 | 199 222 398 424 236 82 58 168 Remotely . | . . . . . . . . Salvage Created 3332 | . 125 914 1061 354 55 68 755 Parts 170 | . 9 57 64 11 1 3 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 69 | . 4 18 27 5 1 1 13 Melee 1 | . . . . . . . 1 Guns 47 | . 3 11 16 3 1 1 12 AOE 20 | . 1 7 11 1 . . . Classes Destroyed 11 | . 3 4 3 1 . . . Worker 7 | . . 3 3 1 . . . Builder 1 | . . . . 1 . . . Recycler 2 | . . 1 . 1 . . . Operator 1 | . . 1 . . . . . Watcher 6 | . 1 2 2 1 . . . Swarmer 13 | . 2 . 6 . . . 5 Grunt 34 | . 2 13 13 2 1 . 3 Brawler 1 | . . . 1 . . . . Duelist 5 | . . . 1 1 . . 3 Sentry 14 | . . 5 5 2 . . 2 Hunter 2 | . . . 1 . . 1 . Best Kill Streak 9 | . 3 4 9 3 1 1 5 Combat Bots Only 8 | . 2 3 8 2 1 1 5 Max Kills in Single Turn 4 | . 2 4 3 1 1 1 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 1 2 2 1 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Damage Taken 4739 | . 152 386 1840 1369 . . 992 Core 1212 | . 39 26 446 269 . . 432 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 84 93 18 . . . . Volleys Fired 197 | . 21 39 78 31 3 1 24 Largest 3 | . 2 3 3 3 3 3 2 Hottest 166 | . 60 116 136 166 119 119 56 Shots Fired 375 | . 42 101 128 44 9 3 48 Gun 350 | . 42 92 115 41 9 3 48 Cannon . | . . . . . . . . Launcher 25 | . . 9 13 3 . . . Special . | . . . . . . . . Kinetic 241 | . 37 55 69 24 6 2 48 Thermal 32 | . . 1 10 17 3 1 . Explosive 22 | . . 9 13 . . . . Electromagnetic 80 | . 5 36 36 3 . . . Robot Hit Streak 49 | . 8 33 49 44 20 23 22 Robot Miss Streak 3 | . 3 3 2 1 . . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 1 1 1 . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 290 | . 15 70 107 43 7 3 45 Core Hits 168 | . 8 48 61 19 3 2 27 Critical Hits 4 | . . . 1 2 . . 1 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 2 . . 1 Melee Attacks 9 | . . . . 3 . . 6 Impact 3 | . . . . 3 . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7468 | . 293 1617 2545 1517 143 49 1304 Guns 4403 | . 182 861 1397 817 143 49 954 Cannons . | . . . . . . . . Explosions 2544 | . 111 739 1131 563 . . . Melee 487 | . . . . 137 . . 350 Ramming 34 | . . 17 17 . . . . Kinetic 2852 | . 127 458 688 483 110 32 954 Thermal 1319 | . 111 46 404 708 33 17 . Explosive 1543 | . . 693 850 . . . . Electromagnetic 1233 | . 55 403 586 189 . . . Impact 137 | . . . . 137 . . . Slashing 350 | . . . . . . . 350 Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 . . . . . Average Corruption 1 | . . 1 . . . . . Corruption Purged . | . . . . . . . . Effects 1 | . . 1 . . . . . Targeting Errors 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 221 | . . 1 21 151 . . 48 Projectiles . | . . . . . . . . Explosions 108 | . . 1 21 86 . . . Melee 113 | . . . . 65 . . 48 Knockbacks 2 | . . . . 2 . . . Impact 2 | . . . . 2 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 164 | . . . 127 37 . . . Shots 7 | . . . 6 1 . . . Rammed 4 | . . . 4 . . . . Targets Rammed 8 | . . 3 5 . . . . Kicked 4 | . . 3 1 . . . . Crushed . | . . . . . . . . Highest Temperature 315 | . 87 198 263 315 . 36 9 Average Temperature 67 | . 41 53 75 139 . 20 4 Received Heat Transfer 2328 | . 57 279 1062 744 . . 186 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 2 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 4 | . . . 2 1 . . 1 Heat Transferred 1840 | . 50 100 596 983 74 37 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 1 4 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Peak Influence 467 | . 128 232 467 87 . . . Initial 69 | . . . 69 6 . . . Average 80 | . 43 62 171 26 . . . Maximum Alert Level 2 | . . 1 2 . . . . Low Security (%) 86 | 100 100 96 53 100 . . . Level 1 13 | . . 3 45 . . . . Level 2 . | . . . 1 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 3 6 2 . . 1 Investigation 3 | . . 1 2 . . . . Extermination 1 | . . . . 1 . . . Reinforcement 4 | . . 2 1 1 . . . Assault 1 | . . . . . . . 1 Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Distress Signals 2 | . . . 1 1 . . . Communications Jammed 26 | . . . . 26 . . . Distress Signals 26 | . . . . 26 . . . Times Spotted 108 | . 5 24 39 11 1 . 28 Peak Tracking Total 13 | . 3 4 7 6 1 . 13 Tactical Retreats 6 | . . 2 3 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Traps Triggered 3 | . . 1 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . 1 . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Disabled 8 | . 1 4 1 2 . . . Max in Single Turn 2 | . 1 2 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Machines Accessed 9 | . 2 4 2 . . 1 . Terminals 6 | . 1 3 2 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 7 13 10 . . 7 . Successful 28 | . 7 7 7 . . 7 . Failed 9 | . . 6 3 . . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 17 | . . 5 3 . . 9 . Terminals 25 | . 4 11 10 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 3 2 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 4 5 7 . . 7 . Record 9 | . . 4 5 . . . . Part Schematic 7 | . . . . . . 7 . Prototype ID Bank 2 | . 1 . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 3 2 . . . . . Scan Component 3 | . 2 1 . . . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 4 2 . . . . Full Trace Events 3 | . . 1 2 . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . . 7 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 58 | . 26 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 4 Highest-Rated Group 149 | . . . . . . 149 149 Highest-Rated Ally 40 | . . . . . . 40 40 Total Orders . | . . . . . . . . Ally Attacks 30 | . . . . . . . 30 Total Damage 797 | . . . . . . . 797 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Turns Passed 6900 | 67 440 1511 1046 860 428 1876 672 Spaces Moved 3924 | 46 263 778 393 355 314 1337 438 Core 38 | 6 . . 4 19 . 9 . Treads 15 | . . . . 15 . . . Legs 1772 | 40 263 778 389 302 . . . Wheels 2099 | . . . . 19 314 1328 438 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 126 130 130 130 Average Speed 149 | 110 120 167 188 185 130 136 130 Slowest Speed 1000 | 120 150 270 650 1000 130 1000 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 27 47 35 9 34 86 51 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . 1 . . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug 13 | . . 13 . . . . . Terrain Destroyed 209 | . 4 82 82 39 . . 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 207 | . 4 82 82 39 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Total 4588 | 62 344 904 563 509 328 1392 486 Wait 287 | 2 50 48 39 94 6 32 16 Move 3917 | 45 262 777 392 354 313 1336 438 Hop . | . . . . . . . . Pick Up 71 | 8 5 16 23 8 2 8 1 Fast Attach 3 | . . 1 . 1 . 1 . Attach 63 | 7 3 10 21 14 1 7 . Detach 7 | . 1 2 . . . 4 . Swap 9 | . 1 4 2 1 . . 1 Drop 17 | . 1 4 3 3 3 3 . Fire 197 | . 21 39 78 31 3 1 24 Melee 9 | . . . . 3 . . 6 Ram 1 | . . . 1 . . . . Kick 7 | . . 3 4 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 338 | -10/Materials | Repaired Aluminum Leg 487 | -10/Materials | Identified exit to Materials 487 | -10/Materials | Discovered exit to Materials (range 16) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 794 | -9/Materials | Build established: Hacker-Gunner 1297 | -9/Materials | Repaired Hrd. Light Armor Plating 1809 | -9/Materials | Identified exit to Materials 1809 | -9/Materials | Discovered exit to Materials (range 6) 2019 | -9/Materials | Entered another Materials area 2019 | -8/Materials | Evolved 2 slots: Utility x2 2069 | -8/Materials | Garrison activated, responded to threat 2260 | -8/Materials | Core integrity fell below 50% 2297 | -8/Materials | Destroyed 8 combat bots 2305 | -8/Materials | Lost 13 parts (2p2n3u6w) 2347 | -8/Materials | Build established: Hacker-Mutant 2871 | -8/Materials | Core integrity fell below 20% 2985 | -8/Materials | Identified exit to Factory 2985 | -8/Materials | Discovered exit to Factory (range 16) 3065 | -8/Materials | Entered Factory 3065 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3534 | -7/Factory | Identified exit to Lower Caves 3534 | -7/Factory | Discovered exit to Lower Caves (range 4) 3652 | -7/Factory | Lost 7 parts (1p3n3w) 3925 | -7/Factory | Entered Lower Caves 4188 | -7/Lower Caves | Build established: Hacker-Gunner 4239 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4353 | -7/Lower Caves | Entered Zion 4625 | -7/Zion | Found Prototype Processor 4627 | -7/Zion | Identified Exp. Core Analyzer 4648 | -7/Zion | Build established: Hacker-Mutant 4756 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4892 | -7/Zion | Found Prototype Device 4970 | -7/Zion | Learned location of Warlord (-5) 5009 | -7/Zion | Build established: Hacker-Gunner 5457 | -7/Zion | Found Prototype Device 5459 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5708 | -7/Zion | Imprinted 5710 | -7/Zion | Declared Zion's savior 5747 | -7/Zion | Build established: Hacker-Mutant 6105 | -7/Zion | Identified exit to Proximity Caves 6105 | -7/Zion | Discovered exit to Proximity Caves (range 16) 6229 | -7/Zion | Entered Proximity Caves 6229 | -6/Proximity Caves | Accompanied by 4 allies 6823 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6856 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6876 | -6/Proximity Caves | Core integrity fell below 50% 6896 | -6/Proximity Caves | Core integrity fell below 20% 6901 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06882_ G-50 Soldier unfolds itself. 06882_ Slug penetrates L-41 Fighter. 06882_ G-50 Soldier destroyed. 06882_ Slug penetrates L-41 Fighter. 06882_ L-41 Fighter destroyed. 06885_ Penetrated by Slug. 06885_ Slug penetrates Y-64 Sentinel. 06886_ Penetrated by Slug. 06888_ Slug penetrates Y-64 Sentinel. 06891_ Slug penetrates G-50 Soldier. 06891_ Penetrated by Slug. 06891_ Gauss Rifle destroyed. 06892_ Penetrated by Slug. 06892_ Gauss Rifle destroyed. 06894_ Penetrated by Slug. 06895_ Y-64 Sentinel destroyed. 06898_ Penetrated by Slug. 06899_ Mak. Sword destroyed. 06901_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?? ????????# ?# #???????????????????????? | | ??? ##???????# #?# ##??????????????????????? | | ????##?????????# ## ###????????????????????? | | ????????????????# #????????????????????? | | ????????###??????# #????????????????????? | | ???????## #??????# ##???????????????????? | | #####??# #??????# ###?????????????????? | | ## ##?# #??????## ##????????????????? | | ### #???????### ##???????????????? | | ####??????## #???????????????? | | ######??# ### ##???????????????? | | ## #### #?## ##????????????????? | | ### #?## ! ###???????????????? | | ??# #?#"!=[ ##??????????????? | | ??# ## #####?# %=| #??????????????? | | ??# #### #######%%* ##??????????????? | | ??## #??## # !=% ###???????????????? | | ???## ?### ## # #?????????????????? | | ????## ### ####??????????????? | | ?????## ##?# $ #??????????????? | | ??? ####??# ###??????????????? | | ??? ##?????# ####????????????????? | | ??? ## ###??????#$ *!%! #???????????????????? | | ??????# #??? ###%%###???????????????????? | | ??????# #??????######??#!h###### #??????????????? | | ??????# ???????????????#@ggbg! #?????????????? | | ??????#?????????????????#[s##gi% % #????????????? | | ???????????????????????##g!#?? ?????????? | | ???????????????????????# %/#???# ?? #????????? | | ??????????????????????# #????? ????????????? | | ????????????????????? #?????? ??????????? | | ??????????????????? ##???????? ?????????? | | ????????????????? #?????????? ??????????? | | ??????????????? #??????????????????????? | | ????????????? #??????????????????????? | | ????????????## ##??????????????????????? | | ?????????????## #????????????????????????? | | ??????????????## ?????????????????????????? | | ???????????????# ###?????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????? #?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 15 Recoil Reduction 1 Offensive Hacking 30 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Please Form A Line Robot Respite Serviceable Loadout The One Total Silence Tourist Challenges ------------ None Game ------ Seed AdvancedDisposableCorpse Manual? 0 Play Time 01:31:00 Cumulative 8.4 hours Start 2020.09.15 @ 18:51:39 End 2020.09.16 @ 01:37:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 11 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae1ea68f-19cd-42b9-8571-aa1b85b72fee