Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 12:23:39

Player: Storm Mk9

Result: Destroyed by Piercing Trap

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (33)      165
Value Destroyed (1011)     1011
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1856

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     263/265
System Corruption          5%
Temperature                Cool (1)
Movement                   Walking (260) Ox2
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1+1) ------
    Improved Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
>            --- UTILITY (2) ------
       Small Storage Unit
   Makeshift Kinetic Plating
>            --- WEAPON (2) -------
             Powered Cannon
>            --- INVENTORY (8) ----
  Subdweller Power Source
  Subdweller Power Source
    Improved Heat Sink
             Beamcaster
  Subdweller Shrapnel Launcher
             Mining Laser
   Makeshift Sword
   Makeshift Sword

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
   Makeshift Kinetic Plating
>            --- WEAPON -----------
             Powered Cannon
>            --- INVENTORY --------
  Subdweller Power Source
    Improved Heat Sink
   Makeshift Laser
             Beamcaster
  Subdweller Shrapnel Launcher
             Mining Laser
   Makeshift Sword
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Makeshift Kinetic Plating
Weapon                     Shotgun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Powered Cannon
  Ballistic Gun            Shotgun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             26   | 7   8   1   10  
  Power                    5    | 1   3   .   1   
    Engine                 4    | 1   2   .   1   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   2   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   1   .   1   
    Device                 1    | 1   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   2   .   6   
    Energy Gun             3    | 2   .   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          5    | .   2   .   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          1    | 1   .   .   .   
    System Corruption      4    | 4   .   .   .   
Parts Lost                 6    | .   .   .   6   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            7    | 4   7   8   7   
  Power                    .    | 1   1   1   .   
  Propulsion               .    | 2   1   2   .   
  Utility                  1    | .   1   2   1   
  Weapon                   4    | 1   2   3   4   
  Tool/Special             .    | .   .   .   .   
Unused Backups             16   | .   6   1   9   
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   3   .   1   
  Utility                  2    | .   .   1   1   
  Weapon                   7    | .   2   .   5   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     87   | .   99  100 83  
  Engine                   11   | .   13  .   10  
  Core                     2    | .   .   14  2   
  Leg                      22   | .   28  28  21  
  Device                   8    | .   12  14  7   
  Storage                  13   | .   14  14  13  
  Protection               4    | .   1   .   5   
  Energy Gun               1    | .   5   .   .   
  Energy Cannon            3    | .   .   .   4   
  Ballistic Gun            15   | .   21  28  13  
  Special Weapon           1    | .   .   .   2   
Peak Build Rating          24   | 7   12  12  24  
  Average Rating           15   | 5   9   12  17  
  On Entrance              7    | .   7   12  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  17  17  28  
  Greatest Support         25   | 20  20  20  25  
  Greatest Overweight (x)  2    | .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 7   8   8   8   
  Average Carried          7    | 5   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   8   8   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1230 | 260 280 97  593 
  Remotely                 .    | .   .   .   .   
Salvage Created            1259 | 193 381 88  597 
  Parts                    68   | 12  21  3   32  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      7    | .   .   .   7   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  27   | .   11  2   14  
  Guns                     23   | .   11  2   10  
  Cannons                  2    | .   .   .   2   
Classes Destroyed          7    | 2   3   .   2   
  Tunneler                 4    | 4   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    12   | .   8   2   2   
  Sentry                   1    | .   .   .   1   
  Subdweller               11   | .   .   .   11  
Best Kill Streak           3    | 3   3   2   3   
  Combat Bots Only         3    | .   3   2   3   
Max Kills in Single Turn   2    | 2   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        102  | .    27   4    71   
  Missed                   23   | .    6    .    17   
  Hits                     79   | .    21   4    54   
    Projectile             79   | .    21   4    54   
  Critical Strikes         1    | .    1    .    .    
Damage Taken               1538 | 35   270  60   1173 
  Core                     261  | .    18   18   225  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   18   | .    .    .    18   
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              119  | 11   27   3    78   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 80   80   46   100  
Shots Fired                196  | 22   54   6    114  
  Gun                      154  | 22   54   6    72   
  Cannon                   30   | .    .    .    30   
  Launcher                 .    | .    .    .    .    
  Special                  12   | .    .    .    12   
  Kinetic                  119  | .    48   6    65   
  Thermal                  49   | .    .    .    49   
  Explosive                .    | .    .    .    .    
  Electromagnetic          28   | 22   6    .    .    
  Robot Hit Streak         23   | 8    8    12   23   
  Robot Miss Streak        5    | 4    5    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           132  | 12   37   5    78   
  Core Hits                62   | 5    22   5    30   
  Critical Kills           3    | .    1    .    2    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    1    .    2    
    Meltdown               2    | .    .    .    2    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2513 | 203  571  93   1646 
  Guns                     1692 | 156  571  93   872  
  Cannons                  774  | .    .    .    774  
  Explosions               47   | 47   .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1428 | .    529  93   806  
  Thermal                  887  | 47   .    .    840  
  Explosive                .    | .    .    .    .    
  Electromagnetic          198  | 156  42   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | 4    5    5    5    
  Average Corruption       4    | 4    4    5    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  110  | .    26   3    81   
    Message Errors         21   | .    5    2    14   
    Matter Fused           33   | .    6    1    26   
    Heat Flow Errors       20   | .    4    .    16   
    Energy Discharges      15   | .    6    .    9    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      10   | .    2    .    8    
    Data Loss (major)      5    | .    1    .    4    
    Alerts                 5    | .    1    .    4    
Overload Shots             .    | .    .    .    .    
Overflow Damage            3    | .    .    .    3    
  Projectiles              3    | .    .    .    3    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      35   | 35   .    .    .    
  Shots                    1    | 1    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        249  | 72   134  6    249  
  Average Temperature      53   | 33   29   4    76   
  Received Heat Transfer   480  | .    159  30   291  
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         148  | .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             117  | 10  117 90  .   
  Initial                  40   | .   .   40  .   
  Average                  33   | 1   34  54  .   
Influence Increases        495  | 25  350 50  70  
  Destroy 0b10 Robot/C     320  | .   220 40  60  
  Destroy 0b10 Robot/NC    30   | 25  5   .   .   
  Destroy Leader           72   | .   52  10  10  
  Successful Hack          43   | .   43  .   .   
  Partial Spotted          15   | .   15  .   .   
  Lose Combat Pursuer      15   | .   15  .   .   
Influence Decreases        495  | 25  245 125 100 
  Entered New Map          81   | .   .   65  16  
  Time Decay               394  | 25  245 60  64  
  Lost Part                20   | .   .   .   20  
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   18  2   13  
  Peak Tracking Total      4    | .   4   2   3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   4   1   1   
  Terminals                5    | .   4   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   16  2   3   
  Successful               11   | .   7   1   3   
  Failed                   10   | .   9   1   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   7   .   4   
  Terminals                18   | .   16  2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   5   1   3   
  Record                   3    | .   .   .   3   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Track                  1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   4   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      41   | .   .   41  41  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               4    | .   .   .   4   
  Total Damage             82   | .   .   .   82  
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11  -10  -10  -10  
-------                    Run  | Yrd  Mat  Min  Sub  
Active Infowar (turns)     2862 | 8    854  138  1862 
  Seismic                  2862 | 8    854  138  1862 
Robot Analysis Total       1    | .    1    .    .    
Derelict Logs Recovered    2    | .    .    1    1    
Drone Launches             .    | .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               4612 | 129  958  138  3387 
Spaces Moved               2531 | 60   444  79   1948 
  Core                     9    | 9    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2522 | 51   444  79   1948 
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            148  | 109  120  120  157  
  Slowest Speed            260  | 120  120  120  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 5    79   14   88   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    .    2    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             12   | .    .    1    11   
Spaces Dug                 1    | .    .    .    1    
Terrain Destroyed          5    | 2    .    .    3    
  Melee                    .    | .    .    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      2    | 2    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      3186 | 101  818  117  2150 
  Wait                     439  | 11   315  32   81   
  Move                     2528 | 59   443  78   1948 
  Hop                      .    | .    .    .    .    
  Pick Up                  40   | 13   12   1    14   
  Fast Attach              1    | .    1    .    .    
  Attach                   14   | 7    1    .    6    
  Detach                   .    | .    .    .    .    
  Swap                     20   | .    7    1    12   
  Drop                     25   | .    12   2    11   
  Fire                     119  | 11   27   3    78   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  130 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 10)
  302 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 16)
  542 | -10/Materials | Discovered new exit (range 3)
  812 | -10/Materials | Identified exit to Mines
  932 | -10/Materials | Discovered new exit (range 10)
 1088 | -10/Materials | Entered Mines
 1125 | -10/Mines     | Discovered new exit (range 16)
 1146 | -10/Mines     | Learned Materials security intel
 1223 | -10/Mines     | Discovered new exit (range 4)
 1226 | -10/Mines     | Entered Subcaves
 1226 | -10/Subcaves  | Accompanied by 2 allies
 1231 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 1475 | -10/Subcaves  | Learned location of Zion (-6)
 1538 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1637 | -10/Subcaves  | Discovered new exit (range 12)
 1688 | -10/Subcaves  | Build established: Scavenger-Mutant
 2064 | -10/Subcaves  | Build established: Mutant
 2193 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Kinetic Plating
 2205 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
 2510 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2515 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 2596 | -10/Subcaves  | Core integrity fell below 50%
 2889 | -10/Subcaves  | Visited Clippyterm
 2893 | -10/Subcaves  | Learned 40 Factory zone layouts
 3056 | -10/Subcaves  | Discovered new exit (range 15)
 3079 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3176 | -10/Subcaves  | A Subdweller sparked back to life
 3176 | -10/Subcaves  | A Subdweller sparked back to life
 3176 | -10/Subcaves  | A Subdweller sparked back to life
 3203 | -10/Subcaves  | Core integrity fell below 20%
 3205 | -10/Subcaves  | Found Prototype Energy Cannon
 3207 | -10/Subcaves  | Identified Powered Cannon
 3208 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 3225 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 4089 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 4613 | -10/Subcaves  | Destroyed by Piercing Trap

 Last Messages 
---------------
04189_ System corrupted: Component data lost.
04283_ System corrupted: Heat flow error (+284).
04353_ Acquired 24 matter.
04388_ System corrupted: Matter fused (-5).
04407_ VOIU50 ,JSGZ0LK3 ,50YDZIMJCL6QHH&HOFCRJ
04440_ System corrupted: Component data lost.
04469_ 2ILDFA|3 6CTEIJORI0WALJ#&QC9YPC
04538_ Destroyed Scrap Shield.
04541_ System corrupted: Matter fused (-5).
04541_ ZO-JTR(R) destroyed.
04550_ Acquired 10 matter.
04566_ Searching scrap...
04566_ Found Sub. Laser.
04566_ Found Mak. Sword.
04566_ Found 60 Matter.
04568_ Dropped Mak. Laser.
04571_ Acquired Mak. Sword.
04613_ Triggered Piercing Trap.
04613_ Spikes shoot up from the floor.
04613_ Critical hit (Impale). <x2>

 Map 
-----
+----------------------------------------------------+
|    #????????????????????????????????# #  ##### ### |
|    #????????????????????????????????#      ## ##   |
|    #????????????????????????????????#      # ##### |
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|    #????????????????????????????????#    # ###?##  |
|    #????????????????????????????????##     ##?## # |
|    #????????????????????????????????#    #  ###!## |
|   ##?????######?????????????????????##  ####&#=##? |
|   #?????##    #?????????????????????#   ##?##%##?? |
|  ##??####     #?????????????????????##   #??#%&##? |
| ### ##&       ##?????????????????????#  ##??#&&*#? |
| #?#   %&       ###??????????????????##  #???#####? |
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| "  ??????##   "   ###??#  ##??#######    #???????? |
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| ?????????#    ####   #                  #????????? |
| ?????????##   ##?#                      #????????? |
| ??????????###  ###       "    "    ##  ##????????? |
| ???????????##   ###    #    ############?????????? |
| ???????????#    ####   ######????????????????????? |
| #####???###"#"     #  ##?????????????????????????? |
|     #####"#####        #??#####??????????????????? |
|       #  "" ""      " #### <  ???????????????????? |
|       #"####"##""# ""####<   ????????????????????? |
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|    #?###?#""###  ##  #?# @#??????????????????????? |
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|   ##?#   #??##""####   ###          #??####  ####  |
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| ####?#####??    ##???#    ###    ## ####           |
|  ""#??###????   "####     ??#    #                 |
| # "####"##???? ""  ####   ??##   #                 |
| ## "  """###?##"    #?##  ??#"""#"   # #        ## |
| "#    " "" #?#""   #???#  ??##  #"  ###   #######? |
| ##      "" ###"    #???###??##   "   ### ##??????? |
| #        ""# "#    ##########   ]   #######??????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeavyDynamicNeutralizer
  Manual?         0
Play Time         00:32:24
  Cumulative      33.5 hours
  Start           2025.06.12 @ 11:53:11
  End             2025.06.12 @ 12:23:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           2
  Adventurer      0
  Explorer        19
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          27
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 0119e81d-bc89-4197-842d-f6401b6354bb