Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 18:12:45 Player: Padacuw Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1273) 1273 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 3188 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/550 Matter 6/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Light Deuterium Engine Aluminum Leg Armored Wheel Heat Sink Terrain Scanner Medium Armor Plating Hardened Light Armor Plating Particle Gun Assault Cannon Peak State ------------ > --- POWER ------------ Ion Engine Ion Engine > --- PROPULSION ------- Armored Wheel > --- UTILITY ---------- Large Storage Unit Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Rocket Launcher > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Aluminum Leg Heat Sink Cooling System Cooling System Terrain Scanner Medium Armor Plating Heavy EM Pulse Gun Particle Gun Assault Rifle Light Assault Rifle Assault Cannon [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 32 | 6 8 9 9 Power 4 | 1 1 . 2 Engine 4 | 1 1 . 2 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 3 4 . Treads . | . . . . Leg 8 | 2 3 3 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device 3 | 1 1 1 . Storage 1 | . 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 13 | 2 2 3 6 Energy Gun 4 | 1 1 . 2 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 7 | . 1 3 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 22 | . 3 10 9 Power 3 | . 1 . 2 Propulsion 6 | . 1 5 . Utility 3 | . . 2 1 Weapon 10 | . 1 3 6 Highest Loss Streak 4 | . 3 4 3 To Critical Strikes . | . . . . Average Slot Usage (%) 77 | . 94 86 58 Engine 11 | . 11 11 12 Leg 15 | . 25 34 . Wheel 3 | . . . 8 Device 6 | . 15 4 . Storage 10 | . 12 11 9 Processor 1 | . . 5 . Protection 1 | . . . 4 Energy Gun 10 | . 6 2 16 Ballistic Gun 5 | . 14 3 . Launcher 9 | . 7 14 8 Naked Turns . | . . . . Heaviest Build 43 | 7 29 34 43 Greatest Support 40 | 20 20 40 12 Greatest Overweight (x) 10 | . 2 10 8 Average Overweight (x) 1 | . . . 2 Largest Inventory Capacity 15 | 5 15 15 15 Average Capacity 14 | 5 13 15 15 Most Carried 15 | 5 15 15 15 Average Carried 12 | 2 11 14 14 Final Capacity 15 | 5 15 15 15 Final Carried 14 | 4 14 14 12 Class Distribution -------------------- 52% | Mutant 18% | Tank 13% | Gunner 10% | Scavenger-Mutant 4% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 877 | 250 157 320 150 Remotely . | . . . . Salvage Created 1185 | 34 315 431 405 Parts 79 | 2 30 23 24 Haulers Intercepted 3 | . . 2 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 34 | 1 11 9 13 Guns 9 | 1 4 . 4 AOE 25 | . 7 9 9 Classes Destroyed 13 | 1 4 5 3 Worker 3 | . 1 . 2 Builder 2 | . . 1 1 Tunneler 1 | . . 1 . Hauler 3 | . . 2 1 Recycler 3 | . . 3 . Mechanic 1 | . . . 1 Operator 3 | . 1 2 . Watcher 6 | . 1 2 3 Swarmer 15 | . 3 4 8 Grunt 14 | 1 8 3 2 Duelist 1 | . . . 1 Sentry 3 | . . 2 1 Hunter 1 | . . . 1 Best Kill Streak 7 | 1 4 6 7 Combat Bots Only 4 | 1 3 3 4 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging . | . . . . Exploded 2 | . 1 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 222 | 4 61 43 114 Missed 63 | . 13 20 30 Damage Taken 2872 | 45 572 981 1274 Core 875 | 11 175 139 550 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 95 25 65 . Volleys Fired 75 | 3 31 20 21 Largest 3 | 2 2 2 3 Hottest 126 | 60 60 66 126 Shots Fired 140 | 6 52 39 43 Gun 77 | 6 43 2 26 Cannon . | . . . . Launcher 63 | . 9 37 17 Special . | . . . . Kinetic 36 | 3 31 1 1 Thermal . | . . . . Explosive 63 | . 9 37 17 Electromagnetic 41 | 3 12 1 25 Robot Hit Streak 9 | 3 6 5 9 Robot Miss Streak 8 | 2 3 8 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 83 | 3 34 16 30 Core Hits 93 | 2 24 31 36 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 2 . . Corrupt 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3454 | 31 730 1235 1458 Guns 553 | 31 257 . 265 Cannons . | . . . . Explosions 2866 | . 473 1235 1158 Melee . | . . . . Ramming 35 | . . . 35 Kinetic 189 | 7 167 . 15 Thermal 226 | . 34 . 192 Explosive 2640 | . 439 1235 966 Electromagnetic 364 | 24 90 . 250 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . . 10 1 Average Corruption 1 | . . 10 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . . 2 11 Message Errors 1 | . . . 1 Matter Fused 4 | . . 2 2 Energy Discharges 1 | . . . 1 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 176 | . . 108 68 Projectiles . | . . . . Explosions 176 | . . 108 68 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 767 | . 70 391 306 Shots 25 | . 2 13 10 Rammed 6 | . . . 6 Targets Rammed 6 | . . . 6 Kicked . | . . . . Crushed . | . . . . Highest Temperature 111 | 52 82 23 111 Average Temperature 27 | 26 27 6 34 Received Heat Transfer 522 | 24 225 102 171 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 300 | . 100 . 200 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 1 . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 541 | 20 253 541 335 Initial 158 | . 13 42 158 Average 146 | 2 90 255 163 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 71 | 100 96 41 60 Level 1 24 | . 3 37 39 Level 2 3 | . . 21 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 4 1 1 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 50 | 1 16 14 19 Peak Tracking Total 5 | 1 4 5 4 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 14 | . 2 6 6 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 3 3 1 Terminals 6 | . 2 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 7 9 1 Successful 11 | . 5 6 . Failed 6 | . 2 3 1 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 13 | . 3 9 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 2 6 . Record 5 | . . 5 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Dispatch Records 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 6 | . 2 3 1 Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 4 | . 4 . . Retrieved Matter 4 | . 4 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2610 | 113 939 461 1097 Spaces Moved 1467 | 78 399 263 727 Core 45 | 25 . 7 13 Treads . | . . . . Legs 702 | 53 399 250 . Wheels 720 | . . 6 714 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 105 Average Speed 145 | 97 182 142 131 Slowest Speed 550 | 120 260 550 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 30 | 8 47 21 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 466 | . 52 292 122 Melee . | . . . . Projectile . | . . . . AOE 466 | . 52 292 122 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1810 | 109 563 309 829 Wait 170 | 13 104 4 49 Move 1464 | 77 398 262 727 Hop . | . . . . Pick Up 49 | 10 17 10 12 Fast Attach 4 | . 3 1 . Attach 24 | 6 3 6 9 Detach . | . . . . Swap 4 | . 2 2 . Drop 14 | . 5 4 5 Fire 75 | 3 31 20 21 Melee . | . . . . Ram 6 | . . . 6 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 12) 635 | -10/Materials | Lost 3 parts (1p1n1w) 691 | -10/Materials | Core integrity fell below 50% 1036 | -10/Materials | Discovered new exit (range 8) 1053 | -10/Materials | Entered another Materials area 1053 | -9/Materials | Evolved 2 slots: Propulsion x2 1249 | -9/Materials | Discovered new exit (range 8) 1356 | -9/Materials | Discovered new exit (range 18) 1467 | -9/Materials | Crushed by falling debris 1467 | -9/Materials | System corruption reached 10% 1504 | -9/Materials | Lost 4 parts (2n1u1w) 1514 | -9/Materials | Entered another Materials area 1514 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1809 | -8/Materials | Build established: Tank 2160 | -8/Materials | Discovered new exit (range 16) 2433 | -8/Materials | Build established: Gunner 2531 | -8/Materials | Lost 3 parts (1p2w) 2558 | -8/Materials | Core integrity fell below 50% 2596 | -8/Materials | Core integrity fell below 20% 2611 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- R-06 Scavenger collects Lgt. Treads. U-05 Engineer builds a Wall. R-06 Scavenger collects Heat Sink. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. R-06 Scavenger collects Imp. Aluminum Leg. U-05 Engineer lays Concrete. System corrupted: FCS attempts to trigger Missile Launcher. System corrupted: Missile Launcher misfires. [Achievement: Maybe Next Time I'll Detach My Launcher] Destroyed Lgt. Ion Engine. The unstable cave ceiling collapses. Missile Launcher destroyed. The unstable cave ceiling collapses. Acquired Arm. Wheel. The unstable cave ceiling collapses. 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