Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 20:29:38

Player: J(3)-S51e

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (9)       45
Value Destroyed (205)      205
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 650

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
    Small Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (8) ----
          Wheel
  Compact Wheel
          Structural Scanner
          Tractor Beam
          Beam Cannon
    Light Cannon

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
    Small Battery
>         --- WEAPON -----------
   Medium Laser
          Autogun
>         --- INVENTORY --------
          Ion Engine
          Aluminum Leg
          Aluminum Leg
          Particle Gun
          Beam Cannon
          Beam Cannon
    Light Assault Rifle
          Autogun
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
Weapon                     Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             40   | 6   20  14  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               13   | 2   5   6   
    Treads                 .    | .   .   .   
    Leg                    7    | .   3   4   
    Wheel                  6    | 2   2   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 3    | .   1   2   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   19   | 2   12  5   
    Energy Gun             7    | 1   5   1   
    Energy Cannon          3    | .   2   1   
    Ballistic Gun          7    | 1   5   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   .   7   
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      7    | .   .   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  97  
  Engine                   13   | .   14  13  
  Leg                      5    | .   5   4   
  Wheel                    22   | .   22  22  
  Device                   10   | .   9   13  
  Storage                  16   | .   17  14  
  Energy Gun               9    | .   8   9   
  Energy Cannon            7    | .   8   4   
  Ballistic Gun            8    | .   10  5   
  Ballistic Cannon         2    | .   .   6   
Peak Build Rating          9    | 6   9   9   
  Average Rating           7    | 5   8   8   
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 11  17  18  
  Greatest Support         26   | 26  26  26  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 6   8   8   
  Average Carried          7    | 2   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 6   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           645  | 260 129 256 
  Remotely                 207  | .   129 78  
Salvage Created            227  | .   149 78  
  Parts                    11   | .   7   4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | .   6   3   
  Guns                     4    | .   3   1   
  Cannons                  4    | .   3   1   
Classes Destroyed          2    | .   2   .   
  Swarmer                  6    | .   4   2   
  Grunt                    3    | .   2   1   
Best Kill Streak           3    | .   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        92   | .   39  53  
  Missed                   28   | .   14  14  
Damage Taken               1116 | .   232 884 
  Core                     250  | .   13  237 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   44   | .   44  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              28   | .   17  11  
  Largest                  2    | .   2   2   
  Hottest                  120  | .   100 120 
Shots Fired                56   | .   35  21  
  Gun                      28   | .   22  6   
  Cannon                   26   | .   13  13  
  Launcher                 2    | .   .   2   
  Special                  .    | .   .   .   
  Kinetic                  16   | .   13  3   
  Thermal                  29   | .   13  16  
  Explosive                2    | .   .   2   
  Electromagnetic          9    | .   9   .   
  Robot Hit Streak         6    | .   4   6   
  Robot Miss Streak        6    | .   6   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           24   | .   13  11  
  Core Hits                12   | .   7   5   
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Meltdown               1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           450  | .   270 180 
  Guns                     202  | .   144 58  
  Cannons                  176  | .   71  105 
  Explosions               69   | .   55  14  
  Melee                    .    | .   .   .   
  Ramming                  3    | .   .   3   
  Kinetic                  85   | .   73  12  
  Thermal                  277  | .   126 151 
  Explosive                14   | .   .   14  
  Electromagnetic          71   | .   71  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  6    | .   2   4   
    Message Errors         1    | .   1   .   
    Matter Fused           2    | .   .   2   
    Data Loss (major)      1    | .   .   1   
    Misfires               1    | .   1   .   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            37   | .   22  15  
  Projectiles              15   | .   .   15  
  Explosions               22   | .   22  .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      1    | .   .   1   
  Shots                    .    | .   .   .   
  Rammed                   1    | .   .   1   
Targets Rammed             1    | .   .   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        302  | .   90  302 
  Average Temperature      64   | .   34  103 
  Received Heat Transfer   108  | .   72  36  
  Effects                  1    | .   .   1   
    Energy Bleed           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Melted             2    | .   .   2   
  Heat Transferred         581  | .   248 333 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             283  | .   283 210 
  Initial                  55   | .   .   55  
  Average                  118  | .   105 167 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         89   | 100 84  95  
  Level 1                  10   | .   15  4   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   17  11  
  Peak Tracking Total      5    | .   5   5   
  Tactical Retreats        7    | .   3   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   8   .   
  Successful               7    | .   7   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Level Access Points      1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               889  | 65  536 288 
Spaces Moved               745  | 57  446 242 
  Core                     3    | 2   .   1   
  Treads                   .    | .   .   .   
  Legs                     64   | .   54  10  
  Wheels                   678  | 55  392 231 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            92   | 88  93  91  
  Slowest Speed            190  | 90  120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 3   45  30  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             2    | .   .   2   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          10   | .   .   10  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      10   | .   .   10  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      882  | 68  532 282 
  Wait                     27   | .   22  5   
  Move                     743  | 56  445 242 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 6   14  3   
  Fast Attach              10   | 6   2   2   
  Attach                   3    | .   2   1   
  Detach                   1    | .   1   .   
  Swap                     27   | .   16  11  
  Drop                     19   | .   13  6   
  Fire                     28   | .   17  11  
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Identified exit to Materials
  302 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 9)
  508 | -10/Materials | Repaired Wheel?
  552 | -10/Materials | Repaired Com. Wheel
  602 | -10/Materials | Entered Mines
  699 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  815 | -10/Mines     | Assembled infested the area
  820 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  879 | -10/Mines     | Core integrity fell below 50%
  889 | -10/Mines     | Core integrity fell below 20%
  890 | -10/Mines     | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
00863_ YI-UF0 mumbles something. <x2>
00867_ The unstable cave ceiling collapses.
00868_ YI-UF0 mumbles something.
00868_ Wheel destroyed.
00869_ The unstable cave ceiling collapses. <x2>
00873_ System corrupted: Grenade Launcher failed
  to launch.
00875_ The unstable cave ceiling collapses. <x3>
00880_ ECM Suite destroyed.
00880_ Aluminum Leg destroyed.
00880_ YI-UF0: "BAROOM!"
00880_ S-10 Pest destroyed.
00881_ YI-UF0 mumbles something. <x2>
00883_ The unstable cave ceiling collapses.
00884_ Grenade Launcher destroyed.
00886_ The unstable cave ceiling collapses.
00886_ Particle Gun destroyed.
00887_ The unstable cave ceiling collapses.
00888_ Aluminum Leg destroyed.
00888_ Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ##########################???????????????????????? |
| ###############################??????????????????? |
|        =                 # #  ##?????????????????? |
|       !          r             ###???????????????? |
| ###### ######## ######   @       ##??????????????? |
| ###### ######## #####             ##?????????????? |
| ????## ###      ##??#              #???########??? |
| ????## ### #######??# #           ##???#      #??? |
| ????## ### #######??### g         ###??# #### #??? |
| ????## ##????????????#               #?# #??# #??? |
| ??#### ##????????????#               ### ##?# #??? |
| ??####%##????????????#        !      ### ##?# #??? |
| ??## % ##????????????##            *=    ##?# #??? |
| ??## ####?????????????#     #       ###### ?   ??? |
| ??## ####?????????????##  #        ####### ?   ??? |
| ??## ##????????????????## ###   ##]##???????"""??? |
| ??##!##????????????????##r##?##### #####????"""??? |
| ??## ##????????????????## ##????#      #??? """ ?? |
| ??## ###???????????????## ##????#      #???     ?? |
| ??##  ###???????????????# #?????# """  #??? """ ?? |
| ??#    ##???????????????# ###???# """  #??? ??? ?? |
| ???    ##???????????????#   #???# """  #?????????? |
| ??    ###???????????????### #???#      #?????????? |
| ??    ###???????????????### #???#      #?????????? |
| ?     ##??????????????????# #???########?????????? |
| ?     ##??????????????????# #???###??????####????? |
|       ##?????????????????## ######??????#   #????? |
|        #?????????????????#  ##   ###???#    #????? |
|        ??????????????????#         ####     #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              PhaseTimingFocus
  Manual?         0
Play Time         00:28:07
  Cumulative      19.2 hours
  Start           2024.08.12 @ 19:59:13
  End             2024.08.12 @ 20:29:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22a72cac-2732-4fdd-8367-e7ed40c348dc