Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 07:55:35 Player: Steve the JanitorBot Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (821) 821 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 3395 Bonus ------- Follower Combat Kills 184 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 247/300 Energy 125/125 System Corruption 0% Temperature Cool (90) Movement Rolling (125) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) > --- WEAPON (3) ------- Heavy Battle Rifle Assault Cannon Rocket Array > --- INVENTORY (20) --- Armored Treads Gravmag System Improved Heat Sink High-capacity Storage Unit Medium Battery (150) Small Matter Pod (50) Experimental Sensor Array Improved Power Shielding Propulsion Shielding Weapon Shielding Autogun Heavy Battle Rifle Slug Cannon Bore Cannon Precision Grenade Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Mobile Refinery Mk. CCLXVII Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Guided Missile Launcher > --- INVENTORY -------- Armored Treads Gravmag System Improved Heat Sink High-capacity Storage Unit Medium Battery Small Matter Pod Experimental Sensor Array Improved Power Shielding Propulsion Shielding Weapon Shielding Heavy Battle Rifle Assault Cannon Slug Cannon Bore Cannon Precision Grenade Launcher Precision Grenade Launcher Rocket Array [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Reaction Control System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Launcher Guided Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 53 | 6 6 14 11 11 5 Power 5 | 1 1 1 1 . 1 Engine 5 | 1 1 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 4 3 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel 7 | . . 4 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 4 3 5 1 Device 6 | . . . 1 4 1 Storage 4 | 1 2 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 6 | . 1 2 2 1 . Artifact . | . . . . . . Weapon 22 | 2 2 5 4 6 3 Energy Gun 6 | 2 2 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 1 1 . Ballistic Cannon 9 | . . 2 3 2 2 Launcher 4 | . . . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 1 5 . Parts Lost 13 | . 1 3 6 . 3 Power 3 | . . 1 1 . 1 Propulsion 3 | . . 1 2 . . Utility 2 | . . . 1 . 1 Weapon 5 | . 1 1 2 . 1 Highest Loss Streak 6 | . 1 2 6 . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 88 99 80 91 96 Engine 10 | . 14 10 8 11 10 Leg 3 | . 28 5 . . . Wheel 17 | . . 16 14 22 22 Device 11 | . . . . 18 21 Storage 11 | . 14 15 11 11 11 Processor 3 | . . 6 11 2 . Protection 3 | . 3 11 7 1 . Energy Gun 4 | . 28 10 . . . Ballistic Gun 7 | . . 8 3 9 11 Ballistic Cannon 11 | . . 13 23 6 17 Launcher 4 | . . . . 8 2 Naked Turns . | . . . . . . Heaviest Build 69 | 14 50 61 63 69 67 Greatest Support 26 | 20 20 26 26 20 20 Greatest Overweight (x) 19 | 1 2 3 19 3 3 Average Overweight (x) 2 | . 1 2 4 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 Most Carried 20 | 4 11 11 13 20 20 Average Carried 14 | 2 8 8 11 18 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 9 11 12 20 16 Class Distribution -------------------- 66% | Tank 17% | Mutant 10% | Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1315 | 193 127 547 238 149 61 Remotely . | . . . . . . Salvage Created 1064 | . 241 568 109 . 146 Parts 69 | . 18 44 4 . 3 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 1 5 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 8 14 2 . 3 Guns 14 | . 6 7 . . 1 Cannons 10 | . . 7 2 . 1 AOE 3 | . 2 . . . 1 Classes Destroyed 11 | . 3 5 2 . 1 Worker 1 | . . 1 . . . Tunneler 2 | . . 1 1 . . Hauler 1 | . . 1 . . . Recycler 1 | . . . 1 . . Watcher 3 | . 1 2 . . . Swarmer 9 | . 5 3 . . 1 Grunt 12 | . 3 8 . . 1 Brawler 1 | . . . . . 1 Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Assembled 1 | . . . 1 . . Best Kill Streak 6 | . 4 6 1 . 2 Combat Bots Only 3 | . 3 3 1 . 2 Max Kills in Single Turn 2 | . 2 2 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 166 | . 43 58 34 . 31 Missed 43 | . 10 14 10 . 9 Damage Taken 1979 | . 290 513 832 . 344 Core 485 | . 71 150 189 . 75 Absorbed by Shields . | . . . . . . Redirected to Shielding 70 | . 2 52 16 . . Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 86 | . 19 46 11 . 10 Largest 3 | . 2 3 3 . 3 Hottest 134 | . 90 130 111 . 134 Shots Fired 203 | . 38 132 19 . 14 Gun 123 | . 38 71 4 . 10 Cannon 79 | . . 61 15 . 3 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 134 | . . 102 19 . 13 Thermal 32 | . 6 26 . . . Explosive 1 | . . . . . 1 Electromagnetic 36 | . 32 4 . . . Robot Hit Streak 7 | . 4 7 7 . 3 Robot Miss Streak 6 | . 3 6 5 . 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 94 | . 16 60 11 . 7 Core Hits 54 | . 10 26 6 . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 1 . . Burn 1 | . . 1 . . . Blast 3 | . . 2 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2174 | . 354 1224 260 . 336 Guns 970 | . 225 548 61 . 136 Cannons 902 | . . 676 199 . 27 Explosions 302 | . 129 . . . 173 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1469 | . . 1046 260 . 163 Thermal 318 | . 167 151 . . . Explosive 173 | . . . . . 173 Electromagnetic 214 | . 187 27 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . 1 . . . Projectiles 1 | . . 1 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . 7 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 469 | . 120 469 84 . 81 Average Temperature 99 | . 42 127 35 . 50 Received Heat Transfer 433 | . 30 249 100 . 54 Effects 6 | . . 6 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 782 | . 311 471 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 331 | . 186 331 91 . . Initial 91 | . . 5 91 . . Average 81 | . 55 162 49 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 88 | 100 100 58 100 . . Level 1 12 | . . 41 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 11 21 23 . 9 Peak Tracking Total 20 | . 4 5 20 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 1 . 1 . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 3 4 . 3 . Successful 7 | . 1 3 . 3 . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . 3 . 3 . Record 1 | . . 1 . . . Part Schematic 3 | . . . . 3 . Robot Analysis 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 151 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 15 | . . . . . 15 Total Damage 931 | . . . . . 931 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 2 | . . 2 . . . Derelict Logs Recovered 4 | . . . 1 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4224 | 67 479 510 719 1902 547 Spaces Moved 2576 | 46 189 236 234 1453 418 Core 34 | 7 . . 27 . . Treads . | . . . . . . Legs 263 | 39 189 35 . . . Wheels 2279 | . . 201 207 1453 418 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 110 110 110 Average Speed 130 | 114 193 135 200 113 121 Slowest Speed 1000 | 120 260 260 1000 125 125 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 29 20 52 93 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 49 | . 9 12 3 . 25 Melee . | . . . . . . Projectile 16 | . . 12 3 . 1 AOE 33 | . 9 . . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3273 | 58 265 331 466 1710 443 Wait 496 | . 41 20 203 226 6 Move 2571 | 45 188 235 233 1452 418 Hop . | . . . . . . Pick Up 50 | 7 9 11 7 14 2 Fast Attach 3 | 3 . . . . . Attach 24 | 3 2 7 7 1 4 Detach 3 | . . 1 1 1 . Swap 26 | . 4 7 4 10 1 Drop 14 | . 2 4 . 6 2 Fire 86 | . 19 46 11 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 14) 547 | -10/Materials | Entered another Materials area 547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 952 | -9/Materials | Build established: Tank 1003 | -9/Materials | Discovered new exit (range 18) 1057 | -9/Materials | Entered Mines 1104 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1106 | -9/Mines | Found Prototype Device 1361 | -9/Mines | Learned Materials terminal intel 1364 | -9/Mines | Identified Exp. Sensor Array 1368 | -9/Mines | Assembled infested the area 1373 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1406 | -9/Mines | Core integrity fell below 50% 1433 | -9/Mines | Core integrity fell below 20% 1454 | -9/Mines | Lost 6 parts (1p2n1u2w) 1683 | -9/Mines | Destroyed YI-UF0 1729 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1776 | -9/Mines | Entered Zion 1804 | -7/Zion | Given A8's code to call for help 1853 | -7/Zion | Found Prototype Device 1854 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2245 | -7/Zion | Found Prototype Launcher 2246 | -7/Zion | Identified Rocket Array 2259 | -7/Zion | Found Prototype Launcher 2261 | -7/Zion | Identified Gui. Missile Launcher 2372 | -7/Zion | Imprinted 2374 | -7/Zion | Declared Zion's savior 2579 | -7/Zion | Learned location of Quarantine (-2) 2592 | -7/Zion | Received a visual enhancement algorithm 3006 | -7/Zion | Discovered new exit (range 16) 3014 | -7/Zion | Given the Hacking Drone Bay 3019 | -7/Zion | Found Prototype Device 3020 | -7/Zion | Identified Hacking Drone Bay 3678 | -7/Zion | Entered Proximity Caves 3678 | -6/Proximity Caves | Accompanied by 4 allies 3715 | -6/Proximity Caves | Identified exit to Factory 3826 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 3982 | -6/Proximity Caves | Learned 8 Factory zone layouts 4087 | -6/Proximity Caves | Build established: Gunner 4225 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03797_ S-27 Virus destroyed. 03802_ VTOL Module fries itself beyond repair. 03803_ Acquired 22 matter. 03804_ VTOL Module fries itself beyond repair. 03804_ Acquired 15 matter. 03805_ Corrupted VTOL Module self-destruct mechanism malfunctions. 03808_ Acquired Autogun. 03809_ Corrupted Lgt. Nuclear Core self-destruct mechanism malfunctions. 03982_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 04084_ B4-VRU(k) breaks down the Corrupted VTOL Module. 04091_ B4-VRU(k) breaks down the debris. 04121_ B4-VRU(k) breaks down the Corrupted Lgt. Nuclear Core. 04128_ B4-VRU(k) breaks down the debris. 04219_ Critical hit (Burn: +37). 04221_ B-48 Gladiator destroyed. 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Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted I Survived The Infestation Robot Respite The One Tourist Challenges ------------ None Game ------ Seed VisualReactionDeconstructor Manual? 0 Play Time 01:01:39 Cumulative 5.1 hours Start 2024.05.05 @ 06:51:14 End 2024.05.05 @ 07:55:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8efc7e9-5476-4784-8329-df96e4cb12a7