Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.19 @ 10:53:44 // Winter2019/RPGLIKE Player: Torako Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (4491) 4491 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2274) 2274 TOTAL SCORE: 12140 Bonus ------- High Alert Combat Kills 1354 Follower Combat Kills 120 Entered DSFs 500 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 333/500 Energy 106/560 System Corruption 2% Temperature Cool (0) Movement Flying (37) Location -5/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Signal Interpreter Advanced Salvage Targeting Computer EM Disruption Field Shield Generator A0-MCA's Component Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (3) ---- Scrap Suit DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Salvage Targeting Computer EM Disruption Field Shield Generator A0-MCA's Component Scanner > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Heavy Machine Gun CPS Tube > --- INVENTORY -------- Scrap Suit DRS Beacon [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Shield Generator Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon CPS Tube Build | -11 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Slots Evolved 11 | 1 2 3 3 . . . . 2 Power 1 | . . . 1 . . . . . Propulsion 2 | . 1 . 1 . . . . . Utility 5 | . 1 2 . . . . . 2 Weapon 3 | 1 . 1 1 . . . . . Parts Attached 70 | 4 17 21 9 1 9 4 . 5 Power 5 | 1 1 2 1 . . . . . Engine 3 | 1 . 1 1 . . . . . Core 2 | . 1 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 18 | 1 5 5 2 . 2 3 . . Treads 1 | 1 . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . 4 . . . . . . . Flight 13 | . 1 5 2 . 2 3 . . Utility 25 | . 5 9 2 1 4 1 . 3 Device 11 | . 2 4 1 . 2 . . 2 Storage . | . . . . . . . . . Processor 8 | . 1 2 1 . 2 1 . 1 Hackware . | . . . . . . . . . Protection 6 | . 2 3 . 1 . . . . Artifact . | . . . . . . . . . Weapon 22 | 2 6 5 4 . 3 . . 2 Energy Gun 7 | . 4 1 . . 1 . . 1 Energy Cannon 1 | . 1 . . . . . . . Ballistic Gun 12 | 2 . 4 4 . 1 . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . . . Parts Lost 3 | . 2 . . . . . . 1 Power . | . . . . . . . . . Propulsion 1 | . 1 . . . . . . . Utility 1 | . 1 . . . . . . . Weapon 1 | . . . . . . . . 1 Highest Loss Streak 2 | . 2 . . . . . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 96 92 99 95 98 100 100 98 Engine 11 | . 13 4 11 15 15 15 15 14 Core 2 | . 2 6 . . . . . . Treads 1 | . 6 . . . . . . . Hover 1 | . 8 . . . . . . . Flight 16 | . 1 16 19 23 23 23 23 21 Device 6 | . 1 9 8 . 5 7 7 10 Processor 23 | . 14 26 28 25 23 23 23 22 Protection 2 | . 12 . . . . . . . Energy Gun 4 | . 15 7 . . . . . . Ballistic Gun 22 | . 12 20 31 30 27 23 23 21 Special Weapon 1 | . . . . . 2 7 7 5 Peak Build Rating 67 | 4 11 28 36 37 49 55 55 67 Average Rating 29 | 2 7 19 29 35 42 52 55 60 On Entrance 30 | . 4 11 25 36 35 49 55 55 Naked Turns . | . . . . . . . . . Heaviest Build 31 | 6 14 19 29 29 31 29 29 30 Greatest Support 42 | 8 22 24 35 30 31 33 33 42 Greatest Overweight (x) 1 | . 1 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | 1 2 2 2 2 3 3 3 3 Average Capacity 2 | 1 1 2 2 2 2 3 3 3 Most Carried 3 | 1 2 2 2 2 3 3 3 3 Average Carried 2 | . 1 1 1 2 2 3 3 3 Final Capacity 3 | 1 2 2 2 2 3 3 3 3 Final Carried 3 | 1 1 2 2 2 3 3 3 3 Class Distribution -------------------- 33% | Mutant 23% | Hacker-Gunner 12% | Hacker-Skirmisher 12% | Gunner 10% | Hacker-Sprinter 3% | Hacker-Scout 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Gunner | -9/Storage Hacker-Gunner | -9/Recycling Hacker-Sprinter | -9/Scraptown Hacker-Sprinter | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Matter Collected 3232 | 240 353 1007 799 . 68 . 428 337 Remotely . | . . . . . . . . . Salvage Created 6044 | . 699 2053 1599 243 . . 518 932 Parts 411 | . 47 140 122 17 . . 36 49 Haulers Intercepted 15 | . 2 5 6 . . . . 2 Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Combat Hostiles Destroyed 111 | . 16 46 27 4 . . 9 9 Guns 104 | . 9 46 27 4 . . 9 9 Cannons 3 | . 3 . . . . . . . AOE 3 | . 3 . . . . . . . Classes Destroyed 16 | . 7 3 2 . . . 2 2 Worker 3 | . 1 1 1 . . . . . Builder 3 | . 2 . 1 . . . . . Hauler 15 | . 2 5 6 . . . . 2 Mechanic 1 | . . . 1 . . . . . Operator 3 | . 1 . 2 . . . . . Watcher 10 | . 3 4 2 . . . . 1 Swarmer 14 | . 6 8 . . . . . . Grunt 62 | . 10 26 13 . . . 6 7 Brawler 2 | . . 1 1 . . . . . Duelist 1 | . . . 1 . . . . . Protector 1 | . . 1 . . . . . . Sentry 26 | . . 10 12 4 . . . . Specialist 2 | . . . . . . . 2 . Hunter 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . Best Kill Streak 15 | . 6 8 15 4 . . 3 6 Combat Bots Only 8 | . 5 7 8 4 . . 3 6 Max Kills in Single Turn 3 | . 3 2 2 1 . . 1 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 2 | . 2 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Hostile Shots Fired 401 | . 63 122 41 18 . . 38 119 Missed 148 | . 14 58 18 8 . . 10 40 Damage Taken 3809 | . 824 642 302 156 . . 450 1435 Core 3080 | . 605 512 244 140 . . 378 1201 Absorbed by Shields 845 | . . 164 87 . . . 160 434 Redirected to Core 2237 | . 472 419 200 60 . . 263 823 Ignored by Resistances 151 | . . . . . . . . 151 Core Remaining (%) 88 | 100 59 . . . 100 . 95 . Volleys Fired 319 | . 69 108 63 8 . . 24 47 Largest 4 | . 2 3 4 4 . . 3 3 Hottest 112 | . 112 112 84 84 . . 61 61 Shots Fired 854 | . 135 263 214 32 . . 72 138 Gun 835 | . 116 263 214 32 . . 72 138 Cannon 17 | . 17 . . . . . . . Launcher 2 | . 2 . . . . . . . Special . | . . . . . . . . . Kinetic 706 | . 51 199 214 32 . . 72 138 Thermal 146 | . 82 64 . . . . . . Explosive 2 | . 2 . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 62 | . 10 62 35 13 . . 29 53 Robot Miss Streak 5 | . 5 1 2 1 . . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 21 | . 3 6 7 1 . . 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 Shots Hit Robots 647 | . 73 211 150 25 . . 63 125 Core Hits 261 | . 36 82 62 8 . . 27 46 Critical Kills 2 | . 1 . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 7 | . 2 3 1 . . . . 1 Burn 3 | . 1 2 . . . . . . Destroy 4 | . 1 1 1 . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10580 | . 1222 3205 2520 415 . . 1087 2131 Guns 10220 | . 862 3205 2520 415 . . 1087 2131 Cannons 122 | . 122 . . . . . . . Explosions 238 | . 238 . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 8798 | . 238 2407 2520 415 . . 1087 2131 Thermal 1544 | . 746 798 . . . . . . Explosive 238 | . 238 . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . 2 Average Corruption 1 | . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . 4 . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . Data Loss (minor) 2 | . 2 . . . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . 24 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 461 | . 461 66 9 30 . . . 9 Average Temperature 76 | . 104 18 9 19 . . . 9 Received Heat Transfer 874 | . 252 230 97 72 . . 122 101 Effects 5 | . 5 . . . . . . . Shutdowns 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Matter Decay 1 | . 1 . . . . . . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 13 | . 4 9 . . . . . . Heat Transferred 3959 | . 1924 2035 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Peak Influence 1592 | . 358 1424 1592 737 . . 245 310 Initial 620 | . . 150 601 620 . . . 128 Average 551 | . 128 812 1075 711 . . 125 132 Maximum Alert Level 4 | . 1 4 4 3 . . 1 1 Low Security (%) 31 | 100 66 5 . . . 100 78 57 Level 1 17 | . 33 10 . . . . 21 42 Level 2 11 | . . 28 5 15 . . . . Level 3 23 | . . 30 44 84 . . . . Level 4 16 | . . 24 49 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 26 | . 3 9 5 . . 1 1 7 Investigation 14 | . 1 8 2 . . 1 . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 7 | . 2 . . . . . 1 4 Assault 4 | . . 1 3 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Distress Signals 5 | . 1 2 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 25 53 34 3 . . 10 20 Peak Tracking Total 9 | . 3 9 8 3 . . 5 7 Tactical Retreats 7 | . . 2 2 . . . 1 2 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Traps Triggered 13 | . 4 2 3 . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Machines Disabled 6 | . 2 . 2 . . . 1 1 Max in Single Turn 1 | . 1 . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Machines Accessed 53 | . 6 14 13 7 8 1 . 4 Terminals 33 | . 3 12 11 4 . 1 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . Recycling Units 8 | . 2 2 2 1 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 176 | . 15 29 31 38 51 3 . 9 Successful 133 | . 6 18 18 34 51 1 . 5 Failed 43 | . 9 11 13 4 . 2 . 4 Catastrophic 2 | . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 52 | . 7 16 16 7 2 . . 4 Terminals 83 | . 9 26 27 12 . 3 . 6 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . 2 . . . . . . . Recycling Units 14 | . 4 3 4 2 . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 106 | . 1 8 12 30 51 1 . 3 Record 75 | . . . 1 24 50 . . . Robot Schematic 1 | . . . 1 . . . . . Robot Analysis 2 | . . . 1 1 . . . . Prototype ID Bank 7 | . . 3 1 2 . . . 1 Open Door 4 | . . . 4 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 3 | . . 1 1 1 . . . . Unreport Threat 2 | . . . . . . . . 2 Locate Traps 3 | . . 2 1 . . . . . Hauler Manifests 2 | . . . 1 1 . . . . Zone Layout 3 | . 1 1 1 . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 5 | . 1 1 2 1 . . . . Report Inventory 5 | . 1 1 2 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 3 9 4 3 . . . 2 Terminals 12 | . 1 7 2 2 . . . . Track 1 | . 1 . . . . . . . Botnet 6 | . . 2 2 2 . . . . Disrupt 1 | . . 1 . . . . . . Operators 1 | . . 1 . . . . . . Search 3 | . . 3 . . . . . . Fabricators 1 | . . . . . . . . 1 Fabnet 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 7 | . 2 2 2 1 . . . . Monitor 1 | . 1 . . . . . . . Tunnel 6 | . 1 2 2 1 . . . . Fedlink 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used 2 | . . . 2 . . . . . Hacking Detections 23 | . 5 7 7 1 . 1 . 2 Full Trace Events 6 | . 1 3 . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 62 | . . . 62 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . 20 . . . . . Total Damage 296 | . . . 296 . . . . . Kills 4 | . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Robot Analysis Total 2 | . . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Turns Passed 3832 | 30 704 1037 535 203 693 26 206 398 Spaces Moved 5783 | 47 549 1405 717 437 1874 58 205 491 Core 446 | 47 399 . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 162 | . 150 12 . . . . . . Flight 5175 | . . 1393 717 437 1874 58 205 491 Fastest Speed 32 | 50 50 34 32 34 32 32 34 34 Average Speed 38 | 50 77 34 34 34 32 33 34 34 Slowest Speed 120 | 50 120 56 107 34 34 34 34 37 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 32 | . . 8 11 3 4 . 1 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 64 | 3 85 97 97 89 95 2 94 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 6 | . 1 2 2 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 6 | . . . . . 6 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 17 | . 12 . 5 . . . . . Melee . | . . . . . . . . . Projectile 5 | . . . 5 . . . . . AOE 12 | . 12 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Total 6729 | 51 695 1724 866 471 1948 64 290 620 Wait 305 | . 24 115 16 21 55 . 8 66 Move 5716 | 46 548 1388 695 430 1867 57 202 483 Hop 27 | . . 8 10 3 2 . 1 3 Pick Up 27 | 1 6 11 5 . 4 . . . Fast Attach 46 | 4 10 12 7 1 7 1 . 4 Attach 8 | . 2 4 1 . 1 . . . Detach 11 | . 1 5 1 1 3 . . . Swap 16 | . 5 5 1 . 1 3 . 1 Drop 55 | . 13 20 8 1 8 3 . 2 Fire 319 | . 69 108 63 8 . . 24 47 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 72 | . . . 36 . . . 36 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 127 | . 17 48 23 6 . . 19 14 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 16) 31 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Upgraded with Utility slot (x1) 320 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 420 | -10/Materials | Identified exit to Materials 560 | -10/Materials | Discovered exit to Materials (range 16) 582 | -10/Materials | Reached level 2 639 | -10/Materials | Core integrity fell below 50% 647 | -10/Materials | Upgraded with Propulsion slot (x1) 696 | -10/Materials | Discovered exit to Materials (range 4) 735 | -10/Materials | Entered another Materials area 737 | -9/Materials | Reached level 3 828 | -9/Materials | Identified exit to Mines 828 | -9/Materials | Identified exit to Storage 844 | -9/Materials | Core integrity fell below 50% 851 | -9/Materials | Reached level 4 889 | -9/Materials | Upgraded with Utility slot (x1) 959 | -9/Materials | Discovered new exit (range 8) 1034 | -9/Materials | Identified exit to Materials 1044 | -9/Materials | Reached level 5 1288 | -9/Materials | Reached level 6 1296 | -9/Materials | Upgraded with Utility slot (x1) 1296 | -9/Materials | Upgraded with Weapon slot (x1) 1446 | -9/Materials | Discovered exit to Materials (range 16) 1535 | -9/Materials | First assault squad dispatched 1592 | -9/Materials | Build established: Gunner 1606 | -9/Materials | Reached level 7 1708 | -9/Materials | Destroyed 7 combat bots 1741 | -9/Materials | Discovered exit to Materials (range 16) 1742 | -9/Materials | Reached level 8 1772 | -9/Materials | Entered Storage 1935 | -9/Storage | Reached level 9 1949 | -9/Storage | Met a pair of Derelict thieves 2050 | -9/Storage | Upgraded with Weapon slot (x1) 2071 | -9/Storage | Build established: Hacker-Gunner 2105 | -9/Storage | Upgraded with Power slot (x1) 2144 | -9/Storage | Discovered exit to Materials (range 16) 2172 | -9/Storage | First assault squad dispatched 2212 | -9/Storage | Reached level 10 2224 | -9/Storage | Upgraded with Propulsion slot (x1) 2261 | -9/Storage | Destroyed 8 combat bots 2297 | -9/Storage | Used back door to open Recycling access 2297 | -9/Storage | Discovered new exit (range 5) 2307 | -9/Storage | Identified exit to Recycling 2307 | -9/Storage | Entered Recycling 2308 | -9/Recycling | Met a Zionite searching for Scraptown 2396 | -9/Recycling | Discovered new exit (range 15) 2401 | -9/Recycling | Identified exit to Factory 2495 | -9/Recycling | Scanned before Scraplab entrance 2500 | -9/Recycling | Entered Scraplab 2506 | -9/Recycling | Discovered new exit (range 3) 2506 | -9/Recycling | Identified exit to Scraptown 2510 | -9/Recycling | Entered Scraptown 2577 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2578 | -9/Scraptown | Visited Fellowship of the Rings 2590 | -9/Scraptown | Visited UFD Registry 2595 | -9/Scraptown | Visited Cyclists 2607 | -9/Scraptown | Visited Artisan Demo Area 2629 | -9/Scraptown | Visited Symbiants 2637 | -9/Scraptown | Visited CR-KLE's Repair Center 2647 | -9/Scraptown | Visited Bundlers 2738 | -9/Scraptown | Discovered new exit (range 5) 2741 | -9/Scraptown | Identified exit to Factory 2864 | -9/Scraptown | Registered with UFD as "Macetorch" 2870 | -9/Scraptown | Entered Cyclist Reading Room 2893 | -9/Scraptown | Visited Derelict Rescue Squad 2902 | -9/Scraptown | Found DRS Beacon 2909 | -9/Scraptown | Visited Chapter 10 2922 | -9/Scraptown | Visited Observation Area 2941 | -9/Scraptown | Discovered exit to Factory (range 5) 2960 | -9/Scraptown | Found Scrap Suit 2974 | -9/Scraptown | Visited A0-MCA Data Center 2976 | -9/Scraptown | Given an A+ rating by A0-MCA 2979 | -9/Scraptown | Found A0-MCA's Component Scanner 2984 | -9/Scraptown | Visited Research Penetration Think Tank 2992 | -9/Scraptown | Visited Supply Room 3030 | -9/Scraptown | Visited Curators Association 3052 | -9/Scraptown | Visited Scrapoid Pod Storage 3057 | -9/Scraptown | Visited Science Guys 3071 | -9/Scraptown | Visited LU-1G1's Boring Crew 3095 | -9/Scraptown | Build established: Hacker-Sprinter 3203 | -9/Scraptown | Entered Factory 3205 | -6/Factory | Reached level 11 3229 | -6/Factory | Identified exit to DSF 3229 | -6/Factory | Entered DSF 3231 | -6/DSF | Reached level 12 3258 | -6/DSF | Additional patrols routed to DSF 3319 | -6/DSF | Discovered new exit (range 15) 3344 | -6/DSF | Reached level 13 3391 | -6/DSF | Sterilization system engaged 3411 | -6/DSF | Ambient heat levels rising (+10) 3426 | -6/DSF | Ambient heat levels rising (+10) 3435 | -6/DSF | Identified exit to Factory 3435 | -6/DSF | Entered Factory 3437 | -5/Factory | Reached level 14 3490 | -5/Factory | Build established: Hacker-Skirmisher 3710 | -5/Factory | Upgraded with Utility slot (x2) 3737 | -5/Factory | Reached level 15 3775 | -5/Factory | Core integrity fell below 50% 3825 | -5/Factory | Core integrity fell below 20% 3833 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- U-05 Engineer builds a Wall. R-10 Processor destroyed. Upgraded: Core Integrity (+250) Upgraded: KI Resistance % (+20) Destroyed Tesla Rifle. Slug penetrates Wall. P-70 Sage destroyed. Slug penetrates Wall. P-70 Sage destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slug penetrates Wall. Penetrated by Slug. H-66 Slayer destroyed. Switching to secondary target: C-35 Carver. Imp. Heavy Machine Gun severed. Nuclear Pulse Thruster severed. Imp. Assault Rifle severed. Penetrated by Slug. Imp. Assault Rifle severed. Map ----- +----------------------------------------------------+ | """ """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | """ """ #????????????????????????????????????? | | *] #????????????????????????????????????? | | !]]] #????????????????????????????????????? | | !]%]] #????????????????????????????????????? | | ######+######??????????????????t?????????????????? | | ?????#]#?????????????????????????????????????????? | | ###### ##????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ! #+#########??????????????????????????????????? | | %= # ] #????? #??????????????? ??????????? | | [ # #???? ??????????????? ??????????? | | # """ #??? ????####+####? A ?????????? | | # """"" ####+###???# ## ?????????? | | #| """"" ## [##### kk #????????? | | ############ *!%!%[! u #????????? | | [[[!*H =R! ?????????? | | |*u!%u[ u = ???????????? | | %!u##### u ????????????? | | ===### ###?????????????? | | =[########+######??"??????????? | | % [### % # """?????????? | | ## ### @ # """?????????? | | ?# ###ccc # """"????????? | | # /u # ??????? | | !####################### % # ??????? | | #?????????????????????# # ??????? | | #?????????????????????# #######???????? | | ##?????????????????????#############?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 560 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: EM 25 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Kinecelleration 30 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac DSF Fac Levels Raised 14 | . 1 6 2 . . 1 2 2 XP Earned 24310 | 3000 2455 8137 3269 529 220 1500 2325 2875 XP Spent 23990 | 1950 2415 7500 3700 . 750 . 2400 5275 Upgrades 59 | 11 10 16 7 . 1 . 3 11 Power Slot 1 | . . . 1 . . . . . Propulsion Slot 2 | . 1 . 1 . . . . . Utility Slot 5 | . 1 2 . . . . . 2 Weapon Slot 3 | 1 . 1 1 . . . . . Core Integrity 8 | . 3 . . . . . . 5 Heat Dissipation 3 | . 3 . . . . . . . Energy Generation 1 | . . 1 . . . . . . Energy Storage 2 | . . 2 . . . . . . Matter Storage 4 | . . 4 . . . . . . Mass Support 3 | 1 1 1 . . . . . . Inventory Capacity 3 | 1 1 . . . 1 . . . Sensor Range 10 | 8 . 2 . . . . . . Ranged Accuracy 6 | . . 3 . . . . 3 . Hack Attack % 2 | . . . 2 . . . . . Hack Defense % 2 | . . . 2 . . . . . KI Resistance % 4 | . . . . . . . . 4 Protomatter Created 1632 | . 142 606 531 52 . . 199 102 Integrity Restored 2465 | . 325 977 332 140 . . 392 299 Core 2068 | . 302 815 244 140 . . 345 222 Parts 397 | . 23 162 88 . . . 47 77 Protomatter Decayed 580 | . 30 57 420 5 . . 67 1 Game ------ Seed MiniDecoyTriangulator Manual? 0 Play Time 01:42:14 Cumulative 347.5 hours Start 2024.08.19 @ 08:59:17 End 2024.08.19 @ 10:53:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 339 Rogue 339 Adventurer 0 Explorer 0 Win Type - Total 25 Types 19/0/4/2/0/0/0/0/0 Lore% 62 Gallery% 82 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 515fbcc3-4bf9-484b-8fa2-9172177fcfb1