Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.03.01 @ 23:08:59 Player: Delta Epsilon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (148) 740 Value Destroyed (4358) 4358 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (921) 921 TOTAL SCORE: 8899 Bonus ------- High Alert Combat Kills 921 Cogmind --------- Core Integrity 562/700 Matter 34/300 Energy 0/100 System Corruption 1% Temperature Cool (0) Movement Hovering (51) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aerolev Unit Gravmag System > --- UTILITY (6) ------ Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Long-range Tractor Beam Mini Grenade Launcher Heavy Rocket Launcher Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON ----------- Wave Gun Spear > --- INVENTORY -------- Micro Nuclear Core Aerolev Unit Improved Sensor Array Layered Light Armor Plating Powered Armor Powered Armor Hardlight Generator Component Analysis Suite Long-range Tractor Beam Precision Beam Rifle Mini Grenade Launcher Heavy Rocket Launcher Remote Datajack Plasma Cutter Great Maul [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher EMP Blaster Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 4 | . . 1 . 1 2 . Weapon . | . . . . . . . Parts Attached 180 | 6 20 35 10 84 22 3 Power 15 | 1 5 4 1 4 . . Engine 14 | 1 5 4 1 3 . . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 44 | 2 4 11 2 17 7 1 Treads 35 | 2 2 11 2 17 1 . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover 7 | . . . . . 6 1 Flight . | . . . . . . . Utility 49 | 1 4 6 4 21 12 1 Device 29 | . . 3 3 14 8 1 Storage 6 | 1 4 . . . 1 . Processor 1 | . . . . . 1 . Hackware 2 | . . . . . 2 . Protection 11 | . . 3 1 7 . . Artifact . | . . . . . . . Weapon 72 | 2 7 14 3 42 3 1 Energy Gun 16 | 1 3 5 1 4 1 1 Energy Cannon 18 | . . 2 1 15 . . Ballistic Gun 10 | 1 3 5 . 1 . . Ballistic Cannon 7 | . . 2 . 5 . . Launcher 15 | . 1 . . 14 . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . . . 3 1 . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . 1 . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 2 . Corrupted Parts 5 | . . . 1 4 . . System Corruption 23 | . . . 7 16 . . Parts Lost 19 | . 6 4 . 6 1 2 Power 5 | . 2 1 . 1 . 1 Propulsion 6 | . 2 2 . . 1 1 Utility 6 | . . 1 . 5 . . Weapon 2 | . 2 . . . . . Highest Loss Streak 5 | . 5 3 . 3 1 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 81 88 97 91 85 79 Engine 8 | . 13 10 11 8 . . Core 1 | . . . . . 7 3 Treads 27 | . 20 30 33 35 11 . Leg 1 | . 6 1 . . . . Hover 2 | . . . . . 18 22 Device 8 | . . 2 8 12 12 15 Storage 9 | . 14 11 11 9 7 3 Hackware 1 | . . . . . 8 15 Protection 7 | . . 10 11 10 2 . Energy Gun 4 | . 3 6 15 1 . 3 Energy Cannon 3 | . . . 6 6 . . Ballistic Gun 6 | . 22 13 . 1 . . Ballistic Cannon 1 | . . . . 2 2 . Naked Turns . | . . . . . . . Heaviest Build 100 | 11 66 71 69 100 73 35 Greatest Support 98 | 40 40 60 60 96 98 35 Greatest Overweight (x) 15 | . 15 2 1 1 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 Average Capacity 18 | 7 15 20 20 20 17 10 Most Carried 20 | 1 14 20 20 20 20 15 Average Carried 16 | . 8 18 19 19 16 10 Final Capacity 20 | 8 20 20 20 20 15 5 Final Carried 20 | 1 9 20 20 19 14 5 Class Distribution -------------------- 61% | Mutant 27% | Scavenger-Mutant 9% | Hacker-Scout Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 3724 | 296 592 838 58 1487 453 . Remotely 462 | . . . . 336 126 . Salvage Created 5532 | 190 772 1713 99 2405 353 . Parts 342 | 15 45 108 8 138 28 . Haulers Intercepted 11 | . 2 6 . 3 . . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 107 | . 15 30 2 53 7 . Melee 6 | . . 1 . 4 1 . Guns 45 | . 13 28 2 2 . . Cannons 23 | . . 1 . 17 5 . AOE 24 | . 2 . . 21 1 . Classes Destroyed 18 | 2 5 5 . 5 1 . Worker 4 | . . 2 . 2 . . Builder 4 | . . . . 4 . . Tunneler 11 | 6 1 . 1 3 . . Hauler 11 | . 2 6 . 3 . . Recycler 6 | 1 1 . . 3 1 . Mechanic 1 | . . 1 . . . . Operator 5 | . 2 1 . 2 . . Watcher 8 | . 2 4 . 2 . . Swarmer 12 | . 3 4 . 5 . . Grunt 63 | . 12 15 2 32 2 . Brawler 3 | . . 2 . 1 . . Duelist 3 | . . 1 . 2 . . Protector 2 | . . . . 2 . . Sentry 16 | . . 8 . 7 1 . Specialist 2 | . . . . 2 . . Hunter 1 | . . . . 1 . . Programmer 4 | . . . . . 4 . Heavy 1 | . . . . 1 . . Best Kill Streak 9 | 3 6 4 2 9 3 . Combat Bots Only 6 | . 5 4 2 6 3 . Max Kills in Single Turn 3 | 1 2 1 1 3 1 . Gunslinging . | . . . . . . . Exploded 3 | . 2 . . 3 1 . Melee 1 | . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 6932 | . 1209 1649 83 3600 293 98 Core 882 | . 236 178 . 330 79 59 Absorbed by Shields 784 | . . . . 728 56 . Regen/Repaired (Parts) 90 | . . . . 90 . . Core Remaining (%) 50 | 100 5 . 55 40 . . Volleys Fired 371 | 12 71 121 6 144 17 . Largest 2 | 2 2 2 2 2 1 . Hottest 150 | 60 70 136 124 150 60 . Shots Fired 663 | 24 140 242 12 228 17 . Gun 441 | 24 138 230 10 39 . . Cannon 166 | . . 12 2 135 17 . Launcher 56 | . 2 . . 54 . . Special . | . . . . . . . Kinetic 353 | 12 110 147 . 67 17 . Thermal 253 | 12 28 95 12 106 . . Explosive 30 | . 2 . . 28 . . Electromagnetic 27 | . . . . 27 . . Robot Hit Streak 18 | 7 15 17 18 11 4 . Robot Miss Streak 6 | 2 2 6 3 4 2 . Penetration Max 1 | . . . . 1 . . Secondary Targets 5 | . 2 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 474 | 13 107 176 6 158 13 1 Core Hits 226 | 8 40 63 4 103 8 . Critical Kills 2 | . . 1 . 1 . . Critical Parts Destroyed 8 | . . . . 8 . . Critical Strikes 17 | . . 6 . 10 1 . Burn 6 | . . 5 . 1 . . Destroy 1 | . . 1 . . . . Blast 1 | . . . . . 1 . Smash 9 | . . . . 9 . . Melee Attacks 63 | . . . . 35 19 9 Impact 36 | . . . . 35 1 . Slashing . | . . . . . . . Piercing 27 | . . . . . 18 9 Sneak Attacks 5 | . . . . 4 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12997 | 171 1369 2749 113 7730 843 22 Guns 4400 | 171 1152 2646 89 342 . . Cannons 3256 | . . 76 20 2548 612 . Explosions 3642 | . 194 . . 3365 83 . Melee 1591 | . . . . 1425 144 22 Ramming 108 | . 23 27 4 50 4 . Kinetic 4543 | 93 889 1541 . 1408 612 . Thermal 3148 | 78 263 1181 109 1517 . . Explosive 3062 | . 194 . . 2785 83 . Electromagnetic 545 | . . . . 545 . . Impact 1531 | . . . . 1425 106 . Slashing . | . . . . . . . Piercing 60 | . . . . . 38 22 Highest Corruption 16 | . . . 7 16 5 1 Average Corruption 8 | . . . 7 14 2 1 Corruption Purged 5 | . . . . . 5 . Corruption Blocked . | . . . . . . . Effects 77 | . . . . 65 9 3 Message Errors 18 | . . . . 14 4 . Matter Fused 18 | . . . . 15 3 . Heat Flow Errors 9 | . . . . 8 . 1 Energy Discharges 7 | . . . . 5 1 1 Parts Rejected 2 | . . . . 2 . . Data Loss (minor) 7 | . . . . 6 . 1 Data Loss (major) 4 | . . . . 3 1 . Misfires 5 | . . . . 5 . . Alerts 3 | . . . . 3 . . Misdirections 2 | . . . . 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 757 | . 6 . . 702 49 . Projectiles 156 | . . . . 107 49 . Explosions 116 | . 6 . . 110 . . Melee 485 | . . . . 485 . . Knockbacks 19 | . . 4 . 10 5 . Impact 8 | . . 1 . 6 1 . Kinetic 11 | . . 3 . 4 4 . Secondary . | . . . . . . . Self-Inflicted Damage 278 | . 33 . . 129 116 . Shots 12 | . 2 . . 8 2 . Rammed 22 | . 5 9 2 5 1 . Targets Rammed 26 | . 6 11 2 6 1 . Kicked . | . . . . . . . Crushed 4 | . 1 2 . 1 . . Highest Temperature 283 | . 146 258 54 283 44 206 Average Temperature 59 | . 47 64 22 63 20 110 Received Heat Transfer 2831 | . 582 522 54 1655 18 . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . 2 . . Combat Hostiles 2 | . . . . 2 . . Parts Fried 10 | . . . . 10 . . Impact Corruptions 18 | . . . . 18 . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 17 | . 1 8 1 7 . . Heat Transferred 6659 | 175 575 3071 222 2616 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 1533 | 35 250 542 197 1533 1000 275 Initial 692 | . 22 1 197 1 692 273 Average 375 | 13 93 303 96 529 835 208 Maximum Alert Level 4 | . 1 2 . 4 3 1 Low Security (%) 41 | 100 89 21 100 34 . 28 Level 1 28 | . 10 63 . 16 . 71 Level 2 6 | . . 14 . 8 . . Level 3 19 | . . . . 27 99 . Level 4 4 | . . . . 12 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . 1 . . Squads Dispatched 27 | . 3 3 . 15 6 . Investigation 4 | . 1 . . 2 1 . Extermination 2 | . . . . . 2 . Reinforcement 17 | . 2 3 . 9 3 . Assault 3 | . . . . 3 . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 9 | . . 6 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 208 | . 23 54 2 108 10 11 Peak Tracking Total 13 | . 5 7 2 13 2 6 Tactical Retreats 26 | . . 1 . 22 2 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 9 | . 1 2 1 1 4 . Indirectly 1 | . . . . 1 . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled 12 | . . 2 . 7 3 . Max in Single Turn 2 | . . 1 . 1 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 21 | . 4 2 1 4 10 . Terminals 14 | . 4 1 . 2 7 . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . . . . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 1 | . . . . . 1 . Total Hacks 57 | . 15 7 1 9 25 . Successful 27 | . 4 6 1 4 12 . Failed 29 | . 10 1 . 5 13 . Catastrophic 5 | . . 1 . 2 2 . Database Lockouts 1 | . 1 . . . . . Manual 30 | . 15 1 . . 14 . Terminals 41 | . 15 1 . 4 21 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . . . . 2 2 . Recycling Units . | . . . . . . . Scanalyzers 9 | . . 6 . 3 . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 11 | . 3 . 1 1 6 . Part Schematic 1 | . . . . . 1 . Robot Schematic 1 | . 1 . . . . . Robot Analysis 2 | . 1 . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . . . . 1 . Machine Index 1 | . . . . . 1 . Terminal Index 2 | . 1 . . . 1 . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . Scan Component 2 | . . . . 1 1 . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 6 . 1 . . Insert Component 5 | . . 4 . 1 . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 . . . 5 . Terminals 5 | . 1 . . . 4 . Assimilate 1 | . . . . . 1 . Botnet 3 | . 1 . . . 2 . Operators 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Watchers 1 | . . . . . 1 . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 4 2 . 4 8 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 19 | . . . . 19 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total 2 | . 1 . . . 1 . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 10720 | 219 1290 2907 1051 3669 1028 556 Spaces Moved 5187 | 110 508 1081 411 1519 1304 254 Core 6 | 2 4 . . . . . Treads 3642 | 108 394 1012 411 1519 198 . Legs 179 | . 110 69 . . . . Wheels . | . . . . . . . Hover 1360 | . . . . . 1106 254 Flight . | . . . . . . . Fastest Speed 43 | 50 160 160 160 156 43 45 Average Speed 160 | 158 200 217 236 186 63 48 Slowest Speed 800 | 160 800 320 240 250 320 116 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 7 62 70 70 86 41 69 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 21 | . . . . 2 12 7 Terrain Destroyed 283 | . 12 . . 206 58 7 Melee 19 | . . . . . 12 7 Projectile 41 | . . . . 37 4 . AOE 223 | . 12 . . 169 42 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 6818 | 128 644 1396 474 2042 1458 676 Wait 754 | . 16 78 38 179 41 402 Move 5182 | 109 507 1080 410 1518 1304 254 Hop . | . . . . . . . Pick Up 85 | 1 10 31 4 21 15 3 Fast Attach 58 | 6 8 11 1 24 7 1 Attach 27 | . 3 3 1 12 6 2 Detach 14 | . 5 2 . 3 2 2 Swap 96 | . 9 21 8 48 10 . Drop 129 | . 9 38 4 52 23 3 Fire 371 | 12 71 121 6 144 17 . Melee 63 | . . . . 35 19 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 26 | . 6 11 2 6 1 . Escape Stasis 13 | . . . . . 13 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Waste History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 751 | -10/Materials | Discovered new exit (range 5) 777 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Discovered new exit (range 13) 943 | -10/Materials | Build established: Scavenger-Mutant 1125 | -10/Materials | Central database locked down 1138 | -10/Materials | Core integrity fell below 50% 1161 | -10/Materials | Core integrity fell below 20% 1201 | -10/Materials | Lost 5 parts (1p2n2w) 1456 | -10/Materials | Discovered new exit (range 10) 1510 | -10/Materials | Entered another Materials area 1510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -9/Materials | Build established: Mutant 1758 | -9/Materials | Lost 3 parts (1p2n) 2094 | -9/Materials | Build established: Scavenger-Mutant 2701 | -9/Materials | Discovered new exit (range 15) 3530 | -9/Materials | Discovered new exit (range 15) 3611 | -9/Materials | Build established: Mutant 3847 | -9/Materials | Discovered new exit (range 16) 4417 | -9/Materials | Entered Mines 4456 | -9/Mines | Discovered new exit (range 14) 4490 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4757 | -9/Mines | Learned location of 1 exit from Lower Caves 5090 | -9/Mines | Discovered new exit (range 5) 5277 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5468 | -9/Mines | Entered Materials 5468 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6161 | -8/Materials | Discovered new exit (range 5) 6736 | -8/Materials | Lost 3 parts (1p2u) 6885 | -8/Materials | Discovered new exit (range 15) 7086 | -8/Materials | Found Powered Armor 7089 | -8/Materials | Found Powered Armor 7092 | -8/Materials | Found Powered Armor 7094 | -8/Materials | Found Powered Armor 7670 | -8/Materials | System corruption reached 10% 8268 | -8/Materials | First assault squad dispatched 8630 | -8/Materials | Discovered new exit (range 9) 8646 | -8/Materials | Build established: Scavenger-Mutant 8730 | -8/Materials | Core integrity fell below 50% 8954 | -8/Materials | Repaired Hvy. Assault Cannon 9080 | -8/Materials | Garrison activated, responded to threat 9095 | -8/Materials | Sterilization system engaged 9095 | -8/Materials | Non-combat units ordered to evacuate 9137 | -8/Materials | Entered Factory 9137 | -7/Factory | Evolved 2 slots: Utility x2 9144 | -7/Factory | Build established: Mutant 9171 | -7/Factory | Discovered new exit (range 6) 9815 | -7/Factory | Identified exit to Storage 9815 | -7/Factory | Identified exit to Lower Caves 10165 | -7/Factory | Sucked down chute 10165 | -7/Factory | Entered Waste 10213 | -7/Waste | Build established: Hacker-Scout 10238 | -7/Waste | Spotted C-40 Crusher 10252 | -7/Waste | Spotted C-40 Crusher 10254 | -7/Waste | Spotted C-40 Crusher 10350 | -7/Waste | Spotted C-40 Crusher 10352 | -7/Waste | Spotted C-40 Crusher 10352 | -7/Waste | Spotted C-40 Crusher 10427 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10448 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10721 | -7/Waste | Self-destructed Last Messages --------------- 10267_ The unstable cave ceiling collapses. 10346_ System corrupted: Component data lost. 10420_ Mic. Nuclear Core crushed. 10426_ Carbide Saw crushed. 10427_ Gravmag System crushed. 10427_ Broken Wave Gun crushed. 10427_ Aerolev Unit crushed. 10444_ Broken Wave Gun crushed. 10448_ Mic. Nuclear Core crushed. 10448_ Gravmag System crushed. 10448_ Lrg. Storage Unit crushed. 10448_ Imp. Sensor Array crushed. 10451_ Broken Hvy. Plasma Cannon crushed. 10451_ Lyr. Light Armor Plating crushed. 10451_ Hardlight Generator crushed. 10451_ Lrg. Storage Unit crushed. 10461_ The unstable cave ceiling collapses. 10461_ Broken Adv. Signal Interpreter crushed. 10518_ System corrupted: Heat flow error (+238). 10547_ System corrupted: Energy discharge (-26). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ##??########????########????????????????????? | | ????########????########????????????????????? | | ##????## ##????## ##???#######??????????? | | ##????## ##????## ##???#######??????????? | | ##????## ##????## ##??? ??????????? | | ######## ######## #### ??????????????? | | ######## ######## #### ???CC??????????? | | ????CC??????????? | | ??????????????????? | | ???????????????????? | | ????????????????????? | | ######## ######## ##????????????????????? | | ######## ######## @ ##????????????????????? | | ##????## ##????## ##????????????????????? | | ######## ######## ####??????????????????? | | ######## ######## ####??????????????????? | | CC ##??????????????????? | | CC ##??????????????????? | | ##??????????????????? | | ##??????????????????? | | ######## ######## ####??????????????????? | | ######## ######## ####??????????????????? | | ##????## ##????## ##????????????????????? | | ##????## ##????## ##????????????????????? | | ##????## ##????## ##????????????????????? | | ?????????## ???? ????????????????????? | | ?????????## ?????? ##??????????????????? | | ?????????## ?????? ##??????????????????? | | ?????????## ??? ##??????????????????? | | ?????????## ##???### ####??????????????????? | | ?????????## ##???### ####??????????????????? | | ?????????## ??????## ##????????????????????? | | ?????????????????????## ##????????????????????? | | ??????????????????????? ##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Evasion (%) 56 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hvy. Armor Plating | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Powered Armor | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotCoolingNukerbomber Manual? 0 Play Time 01:18:49 Cumulative 113.1 hours Start 2023.03.01 @ 21:26:46 End 2023.03.01 @ 23:08:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 500c1c7b-0620-4951-aa69-4ede552df6d5