Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 22:26:19 Player: Zeldest Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1005) 1005 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4165 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 83/300 Energy 100/100 System Corruption 3% Temperature Cool (5) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Lightpack 2.0 Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (40) --- Micro Nuclear Core VSS Leg VSS Leg Compact Battery (200) Sensor Array Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Weapon Cycler Weapon Cycler Tractor Beam Shock Rifle Shock Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Lightpack 2.0 Signal Interpreter ECM Suite Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Bore Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core VSS Leg VSS Leg Compact Battery Sensor Array Advanced Targeting Computer Weapon Cycler Weapon Cycler Weapon Cycler Tractor Beam Shock Rifle Shock Rifle Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Flight Unit Flight Unit Utility Signal Interpreter Device ECM Suite Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . . . 2 Weapon . | . . . . . . . Parts Attached 58 | 7 7 15 9 1 . 19 Power 9 | 1 1 2 2 . . 3 Engine 4 | 1 1 1 1 . . . Core 5 | . . 1 1 . . 3 Reactor . | . . . . . . . Propulsion 18 | 2 2 3 4 . . 7 Treads 3 | 2 . . 1 . . . Leg 12 | . . 2 3 . . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 2 1 . . . . Utility 17 | 1 3 6 2 1 . 4 Device 5 | . 1 1 1 . . 2 Storage 5 | 1 1 1 1 1 . . Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 5 | . . 4 . . . 1 Artifact . | . . . . . . . Weapon 14 | 3 1 4 1 . . 5 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 . 4 . . . 1 Ballistic Cannon 5 | . . . 1 . . 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 12 | . . 2 1 . . 9 Power 3 | . . 1 1 . . 1 Propulsion 4 | . . 1 . . . 3 Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Highest Loss Streak 9 | . . 2 1 . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 94 93 99 93 77 78 Engine 1 | . 14 1 . . . . Core 8 | . . 8 10 11 11 8 Treads 2 | . 21 . . . . . Leg 18 | . . 19 21 22 22 17 Device 14 | . 13 12 19 15 . 11 Storage 10 | . 10 8 11 11 11 9 Processor 9 | . 3 11 11 11 11 9 Hackware 1 | . . . . . . 5 Protection 2 | . . 8 2 . . . Ballistic Gun 14 | . 22 19 17 11 11 6 Ballistic Cannon 6 | . . . 4 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 100 | 14 91 36 100 100 22 28 Greatest Support 40 | 40 40 24 24 24 24 34 Greatest Overweight (x) 6 | . 2 1 4 4 . 6 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 40 | 8 25 15 25 40 40 40 Average Capacity 24 | 7 19 12 18 29 40 40 Most Carried 20 | 5 6 8 8 13 9 20 Average Carried 7 | . 3 6 6 8 9 11 Final Capacity 40 | 8 5 15 25 40 40 40 Final Carried 15 | 2 5 7 8 9 9 15 Class Distribution -------------------- 71% | Mutant 28% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1380 | 261 168 455 204 81 . 211 Remotely . | . . . . . . . Salvage Created 1289 | 97 168 622 125 . . 277 Parts 90 | 9 14 40 12 . . 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 31 | . 6 14 5 . . 6 Guns 27 | . 6 14 5 . . 2 Cannons 4 | . . . . . . 4 Classes Destroyed 5 | 1 2 2 . . . . Tunneler 4 | 4 . . . . . . Recycler 1 | . . 1 . . . . Swarmer 10 | . 3 4 3 . . . Grunt 15 | . 3 6 2 . . 4 Sentry 6 | . . 4 . . . 2 Best Kill Streak 7 | 4 5 7 2 . . 3 Combat Bots Only 5 | . 5 4 2 . . 3 Max Kills in Single Turn 2 | 1 1 2 1 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 334 | . 41 67 21 . 15 190 Missed 75 | . 10 21 3 . 9 32 Damage Taken 3075 | . 314 556 183 . 108 1914 Core 748 | . 79 97 6 . 16 550 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 73 | . . 73 . . . . Core Remaining (%) 79 | 100 68 . . . 70 . Volleys Fired 94 | 6 17 36 15 . . 20 Largest 2 | 2 2 2 2 . . 2 Hottest 105 | 40 40 50 50 . . 105 Shots Fired 177 | 12 34 61 31 . . 39 Gun 145 | 12 34 61 29 . . 9 Cannon 32 | . . . 2 . . 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 177 | 12 34 61 31 . . 39 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 6 6 15 4 . . 9 Robot Miss Streak 4 | 1 2 2 4 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 119 | 8 22 50 16 . . 23 Core Hits 52 | 4 9 21 6 . . 12 Critical Kills 5 | 1 . . . . . 4 Critical Parts Destroyed 4 | 1 . . . . . 3 Critical Strikes 10 | 2 . . . . . 8 Destroy 9 | 2 . . . . . 7 Blast 1 | . . . . . . 1 Melee Attacks 5 | . 1 4 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . 1 4 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1904 | 93 260 753 260 . . 538 Guns 1478 | 93 260 753 259 . . 113 Cannons 397 | . . . . . . 397 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 29 | . . . 1 . . 28 Kinetic 1875 | 93 260 753 259 . . 510 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 3 3 3 3 Average Corruption 2 | . . 2 3 3 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . 18 18 17 2 1 Message Errors 8 | . . 1 4 3 . . Matter Fused 12 | . . 5 4 3 . . Heat Flow Errors 10 | . . 2 1 6 1 . Energy Discharges 6 | . . 4 . 1 . 1 Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 8 | . . 1 4 2 1 . Data Loss (major) 4 | . . . 2 2 . . Misfires 5 | . . 3 2 . . . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . . 1 Projectiles 1 | . . . . . . 1 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact 1 | . . . . . . 1 Kinetic 7 | . . . . . . 7 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 8 | . . . . . . 8 Shots . | . . . . . . . Rammed 4 | . . . . . . 4 Targets Rammed 8 | . . . 2 . . 6 Kicked 4 | . . . 2 . . 2 Crushed . | . . . . . . . Highest Temperature 555 | . 5 140 98 259 268 555 Average Temperature 123 | . 5 39 25 104 142 236 Received Heat Transfer 1362 | . 132 198 60 . 54 918 Effects 10 | . . . . . . 10 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 347 | 20 194 347 188 . 15 107 Initial 78 | . 13 1 78 . . 5 Average 87 | 9 56 194 65 . 3 34 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 87 | 100 100 52 100 . 100 100 Level 1 12 | . . 47 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 3 . . . 3 Investigation 4 | . 2 1 . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 6 | . 2 1 . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 26 34 9 . 4 32 Peak Tracking Total 11 | . 5 6 3 . 4 11 Tactical Retreats 24 | . 7 5 4 . . 8 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 9 | . 1 5 . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 20 | . 5 7 . 5 . 3 Terminals 13 | . 5 5 . . . 3 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 95 | . 19 17 . 50 . 9 Successful 76 | . 12 9 . 50 . 5 Failed 19 | . 7 8 . . . 4 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 35 | . 15 10 . 1 . 9 Terminals 39 | . 19 11 . . . 9 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 55 | . 4 1 . 50 . . Record 51 | . 2 . . 49 . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 17 | . 8 4 . . . 5 Terminals 17 | . 8 4 . . . 5 Assimilate 3 | . 1 . . . . 2 Botnet 8 | . 4 2 . . . 2 Operators 6 | . 3 2 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 6 . . . 3 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 60 | . . 60 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 1 1 . . . . Non-combat 2 | . 1 1 . . . . Combat . | . . . . . . . Robot Hacks Applied 3 | . 1 2 . . . . parse_system 2 | . 1 1 . . . . no_distress 1 | . . 1 . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 10 | . 10 . . . . . Highest-Rated Ally 10 | . 10 . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 5090 | 123 475 1020 1103 1284 95 990 Spaces Moved 2573 | 66 302 568 432 604 91 510 Core 53 | 15 11 4 . . . 23 Treads 147 | 51 95 . 1 . . . Legs 2002 | . . 389 431 604 91 487 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 371 | . 196 175 . . . . Fastest Speed 37 | 50 37 37 180 90 90 90 Average Speed 164 | 135 118 125 231 210 90 142 Slowest Speed 480 | 160 320 180 480 450 90 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 4 53 51 71 92 35 50 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 11 | . . . 2 . . 9 Melee . | . . . . . . . Projectile 11 | . . . 2 . . 9 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 3288 | 88 387 842 513 619 103 736 Wait 444 | . 38 195 50 . 13 148 Move 2567 | 65 301 567 431 603 90 510 Hop . | . . . . . . . Pick Up 76 | 9 13 17 4 9 . 24 Fast Attach 2 | . . 2 . . . . Attach 34 | 6 5 11 1 1 . 10 Detach 2 | . . . . 2 . . Swap 22 | 1 2 2 8 . . 9 Drop 32 | 1 10 8 2 2 . 9 Fire 94 | 6 17 36 15 . . 20 Melee 5 | . 1 4 . . . . Ram 4 | . . . . . . 4 Kick 4 | . . . 2 . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 7) 560 | -10/Materials | Identified exit to Mines 590 | -10/Materials | Discovered new exit (range 10) 593 | -10/Materials | Identified exit to Materials 599 | -10/Materials | Entered another Materials area 599 | -9/Materials | Evolved 2 slots: Utility x2 972 | -9/Materials | Discovered new exit (range 10) 987 | -9/Materials | Identified exit to Mines 1096 | -9/Materials | Discovered exit to Mines (range 10) 1314 | -9/Materials | Repaired Enh. Autogun 1619 | -9/Materials | Entered Mines 1620 | -9/Mines | Learned location of Storage (-7) 1726 | -9/Mines | Met a Derelict bent on vengeance 1859 | -9/Mines | Discovered new exit (range 14) 1880 | -9/Mines | Identified exit to Materials 1920 | -9/Mines | Discovered exit to Materials (range 11) 2247 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2334 | -9/Mines | Learned Materials garrison access intel 2704 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2704 | -9/Mines | Discovered new exit (range 5) 2717 | -9/Mines | Identified exit to Exiles 2722 | -9/Mines | Entered Exiles 2785 | -9/Exiles | Discovered new exit (range 15) 2844 | -9/Exiles | Identified exit to Mines 2929 | -9/Exiles | Met 8R-AWN 3010 | -9/Exiles | Met EX-HEX 3219 | -9/Exiles | Met EX-BIN 3269 | -9/Exiles | Aligned with FarCom system 3273 | -9/Exiles | Given EX-Vault access code 3579 | -9/Exiles | Opened EX-Vault 3633 | -9/Exiles | Found Lightpack 2.0 3674 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3700 | -9/Exiles | Met EX-DEC 3705 | -9/Exiles | Learned location of Zion (-7) 3799 | -9/Exiles | Discovered exit to Mines (range 10) 3860 | -9/Exiles | Visited The Gauntlet 3942 | -9/Exiles | Build established: Hauler-Mutant 4006 | -9/Exiles | Left Exiles lab with Lightpack 2.0 4006 | -9/Exiles | Entered Mines 4091 | -8/Mines | Discovered exit to Materials (range 12) 4101 | -8/Mines | Entered Materials 4101 | -8/Materials | Evolved 2 slots: Utility x2 4832 | -8/Materials | Discovered new exit (range 7) 4839 | -8/Materials | Identified exit to Factory 5069 | -8/Materials | Core integrity fell below 50% 5087 | -8/Materials | Core integrity fell below 20% 5091 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05065_ Power failure, Mic. Nuclear Core shutdown. 05065_ Dropped Adv. Assault Cannon. 05065_ Dropped Mic. Nuclear Core. 05065_ R-06 Scavenger collects Adv. Assault Cannon. 05067_ Critical hit (Burn: +37). 05070_ Slammed into G-47 Trooper. 05070_ G-47 Trooper knocked back. 05070_ Destabilizing: System corrupted (+1). 05070_ M-13 Machinist fits Unknown Hover Unit on G-47 Trooper. 05071_ G-47 Trooper heat damages Aluminum Leg, Lgt. Nuclear Core, Aluminum Leg. 05071_ Slammed into G-47 Trooper. 05073_ Slammed into R-06 Scavenger. 05073_ Destabilizing: System corrupted (+2). 05073_ Critical hit (Burn: +37). 05084_ System corrupted: Energy discharge (-24). 05090_ M-13 Machinist repairs S-10 Pest. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????########???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# """ #???????????????? | | ??????????????????????????# """ #???????????????? | | ??????????????????????????# """ #???????????????? | | ???????????????????????????? #######??????##+# | | ??????????? #################+###g g ####### | | ?????????? sg | | ??????????Y s gmT g T | | ?????????? @ ss g | | ???????????????#+######+########## g ###+### | | ?????????????????????????????????######## ## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# /## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# % ## | | ????????????????????????????????????????#% %## | | ????????????????????????????????????????#% * ## | | ???????????????????????????????????????##%!] ## | | ???????????????????????????????????????######## | | ??????????????????????????????????????##%% "+% | | ??????????????????????????????????????## " # | | ??????????????????????????????????????## "" # | | ???????????????????????????????????????# "" # o | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????######## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????#T = | | ??????????????????????????????????????????##### | | ??????????????????????????????????????? [ | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxBurstMagmablaster Manual? 0 Play Time 00:53:43 Cumulative 38.8 hours Start 2024.05.28 @ 21:29:53 End 2024.05.28 @ 22:26:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b696e34-3fa6-4402-a099-1be381c7a250