Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 01:42:04 Player: Runagate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (195) 975 Value Destroyed (7205) 7205 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (292) 292 TOTAL SCORE: 12352 Bonus ------- High Alert Combat Kills 292 Cogmind --------- Core Integrity 0/1000 Matter 77/300 Energy 66/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav System Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Maul Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Huge Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Field Laser KE Penetrator Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Neutrino Core Improved Treads Advanced Heat Sink Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Gatling Laser Plasma Cannon Autogun Autogun Autogun Improved Assault Rifle Flak Gun Heavy Machine Gun Heavy Flak Cannon Improved Proton Missile Launcher Long-range Missile Launcher Datajack Maul [Rating: 83] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Maul Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 4 | . . 1 1 . 1 1 Utility 5 | . . . 1 2 1 1 Weapon 1 | . . 1 . . . . Parts Attached 135 | 6 4 13 23 23 28 38 Power 14 | 1 1 2 2 3 2 3 Engine 9 | 1 1 2 2 2 1 . Core 5 | . . . . 1 1 3 Reactor . | . . . . . . . Propulsion 37 | 2 . 3 9 4 10 9 Treads 32 | 2 . 3 9 4 10 4 Leg 3 | . . . . . . 3 Wheel 1 | . . . . . . 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 44 | 1 3 1 8 9 8 14 Device 22 | 1 1 1 3 4 4 8 Storage 6 | . 2 . 1 1 . 2 Processor 4 | . . . . 2 1 1 Hackware . | . . . . . . . Protection 12 | . . . 4 2 3 3 Artifact . | . . . . . . . Weapon 40 | 2 . 7 4 7 8 12 Energy Gun 7 | 1 . 1 1 1 1 2 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 24 | 1 . 6 1 5 5 6 Ballistic Cannon 4 | . . . 1 . 2 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Parts Lost 39 | . . 1 2 3 3 30 Power 2 | . . 1 1 . . . Propulsion 12 | . . . . 1 1 10 Utility 11 | . . . . 1 . 10 Weapon 14 | . . . 1 1 2 10 Highest Loss Streak 10 | . . 1 2 1 2 10 To Critical Strikes . | . . . . . . . Average Backups 17 | 2 6 14 19 19 19 20 Power 2 | . 1 1 2 3 3 3 Propulsion 2 | . 1 3 3 4 1 . Utility 5 | . 2 4 6 5 6 5 Weapon 6 | . 1 3 5 5 7 9 Tool/Special . | . . . . . . . Unused Backups 27 | . 1 2 7 3 8 6 Power 8 | . . 1 1 . 3 3 Propulsion . | . . . . . . . Utility 13 | . 1 1 6 2 1 2 Weapon 5 | . . . . 1 4 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 96 | . 96 98 99 97 99 87 Engine 6 | . 14 10 8 4 6 1 Core 1 | . . . . 2 . 3 Treads 30 | . 27 32 35 29 32 24 Device 11 | . 14 11 9 10 12 9 Storage 7 | . 11 11 9 7 6 5 Processor 7 | . . . . 9 13 13 Protection 5 | . . . 8 6 6 5 Energy Gun 6 | . 14 11 8 2 5 3 Ballistic Gun 12 | . 14 21 17 13 9 6 Ballistic Cannon 2 | . . . . 4 3 3 Peak Build Rating 83 | 6 8 16 29 40 68 83 Average Rating 38 | 4 7 13 24 34 56 64 On Entrance 23 | . 6 8 16 28 38 68 Naked Turns 26 | . . . . . . 26 Heaviest Build 156 | 10 30 36 69 74 77 156 Greatest Support 172 | 40 40 60 80 82 142 172 Greatest Overweight (x) 39 | . . . . 1 . 39 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 15 15 20 20 20 25 Average Capacity 19 | 5 11 15 19 20 20 24 Most Carried 25 | 3 12 15 20 20 20 25 Average Carried 17 | 2 6 14 19 19 19 20 Final Capacity 20 | 5 15 15 20 20 20 5 Final Carried 20 | 3 12 15 20 19 20 5 Class Distribution -------------------- 19% | Scavenger-Skirmisher 18% | Gunner 16% | Skirmisher 13% | Tank 12% | Scavenger-Gunner 10% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 5870 | 314 418 475 622 1348 999 1694 Remotely . | . . . . . . . Salvage Created 7715 | 181 243 728 1429 1283 1286 2565 Parts 405 | 16 14 33 80 61 71 130 Haulers Intercepted 6 | . . 1 2 1 . 2 Recyclers Shooed 13 | . . . 3 2 6 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 142 | . 5 13 24 23 26 51 Melee 1 | . . . . . . 1 Guns 107 | . 5 13 22 15 23 29 Cannons 25 | . . . 2 8 3 12 AOE 8 | . . . . . . 8 Classes Destroyed 17 | 3 2 5 3 2 . 2 Worker 14 | 2 . 2 . 2 4 4 Builder 5 | . . . . 2 2 1 Tunneler 5 | 4 . . . . . 1 Hauler 6 | . . 1 2 1 . 2 Recycler 10 | 1 . . 3 4 1 1 Mechanic 1 | . . . 1 . . . Operator 3 | . 1 1 . 1 . . Watcher 9 | . . 2 3 1 2 1 Swarmer 34 | . . . 6 7 6 15 Grunt 42 | . 5 9 9 2 9 8 Brawler 3 | . . 1 . . . 2 Duelist 3 | . . 1 . 2 . . Protector 1 | . . . . . . 1 Sentry 22 | . . 2 8 4 4 4 Specialist 5 | . . . . . . 5 Hunter 11 | . . . 1 3 1 6 Programmer 21 | . . . . 5 6 10 Best Kill Streak 9 | 4 2 4 5 6 7 9 Combat Bots Only 9 | . 2 4 5 5 6 9 Max Kills in Single Turn 4 | 1 1 2 2 2 3 4 Gunslinging 1 | . . . 1 . 1 1 Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 1039 | . 21 59 136 219 161 443 Missed 307 | . 6 10 31 70 58 132 Hits 732 | . 15 49 105 149 103 311 Melee 15 | . . 5 . 3 . 7 Projectile 717 | . 15 44 105 146 103 304 Critical Strikes 27 | . . 2 5 5 1 14 Part Disruptions 5 | . . . . . 2 3 Damage Taken 11639 | . 171 698 1518 1948 1513 5791 Core 1404 | . 20 38 88 145 100 1013 Absorbed by Shields 17 | . . . . . . 17 Redirected to Shielding 51 | . . . . . . 51 Regen/Repaired (Parts) 870 | . 70 232 89 214 197 68 Core Remaining (%) 88 | 100 92 90 84 79 88 . Volleys Fired 437 | 18 16 56 78 67 66 136 Largest 3 | 2 2 3 3 3 3 3 Hottest 184 | 70 70 96 121 140 137 184 Shots Fired 1219 | 34 32 168 219 193 192 381 Gun 1042 | 34 32 168 208 147 174 279 Cannon 165 | . . . 11 46 18 90 Launcher 12 | . . . . . . 12 Special . | . . . . . . . Kinetic 839 | 18 16 112 144 161 128 260 Thermal 368 | 16 16 56 75 32 64 109 Explosive 3 | . . . . . . 3 Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 35 | 8 15 22 15 23 35 29 Robot Miss Streak 8 | 3 2 3 3 8 4 6 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 15 | . 1 1 3 2 4 4 Max Gunslinging Chain 2 | . 1 1 1 1 2 1 Shots Hit Robots 915 | 21 26 121 158 137 152 300 Core Hits 557 | 8 12 31 67 91 125 223 Critical Kills 4 | . . . . 2 . 2 Critical Parts Destroyed 6 | . . 1 . 2 . 3 Critical Strikes 20 | 2 1 3 3 4 2 5 Burn 10 | 2 1 2 3 . 2 . Destroy 10 | . . 1 . 4 . 5 Melee Attacks 9 | . . . . 9 . . Impact 9 | . . . . 9 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18119 | 278 320 1649 2394 2608 3261 7609 Guns 13474 | 278 320 1645 2132 1844 2685 4570 Cannons 2915 | . . . 204 680 261 1770 Explosions 1401 | . . . . . 195 1206 Melee . | . . . . . . . Ramming 329 | . . 4 58 84 120 63 Kinetic 11168 | 117 144 1137 1592 1958 1875 4345 Thermal 5416 | 161 176 508 744 566 1266 1995 Explosive 464 | . . . . . . 464 Electromagnetic 742 | . . . . . . 742 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . . . 3 2 22 Average Corruption 3 | . . . . 2 1 8 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 111 | . . . . 36 17 58 Message Errors 27 | . . . . 10 5 12 Matter Fused 21 | . . . . 7 7 7 Heat Flow Errors 9 | . . . . 3 . 6 Energy Discharges 16 | . . . . 7 . 9 Parts Rejected 3 | . . . . 2 . 1 Parts Fused 2 | . . . . 1 1 . Data Loss (minor) 10 | . . . . 2 4 4 Data Loss (major) 6 | . . . . 2 . 4 Misfires 7 | . . . . 2 . 5 Alerts 3 | . . . . . . 3 Misdirections 3 | . . . . . . 3 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 182 | . . . 9 . 161 12 Projectiles 1 | . . . . . . 1 Explosions 151 | . . . . . 151 . Melee 30 | . . . 9 . 10 11 Knockbacks 67 | . . . . 29 5 33 Impact 2 | . . . . 1 1 . Kinetic 60 | . . . . 27 4 29 Secondary 5 | . . . . 1 . 4 Self-Inflicted Damage 97 | . . . . . 62 35 Shots 3 | . . . . . 1 2 Rammed 31 | . . 1 5 13 9 3 Targets Rammed 42 | . . 3 5 16 11 7 Kicked 2 | . . . . . . 2 Crushed 9 | . . 2 . 3 2 2 Highest Temperature 374 | 72 153 172 242 236 9 374 Average Temperature 71 | 25 66 50 72 55 2 125 Received Heat Transfer 2697 | . 93 285 765 255 402 897 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Energy Bleed 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . 1 1 . 1 Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 2 2 . 2 Impact Corruptions 5 | . . . 2 1 1 1 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 14 | 2 1 1 2 1 5 2 Heat Transferred 12077 | 629 592 1629 2030 1275 2515 3407 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . . 1 1 1 2 Low Security (%) 76 | 100 100 100 94 83 71 31 Level 1 16 | . . . 5 16 28 28 Level 2 7 | . . . . . . 39 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 687 | 15 61 128 224 277 282 687 Initial 136 | . . . 14 98 133 136 Average 135 | 1 9 33 75 110 149 325 Influence Increases 4439 | 35 165 415 746 737 864 1477 Destroy 0b10 Robot/C 2820 | . 100 260 480 460 520 1000 Destroy 0b10 Robot/NC 270 | 35 5 30 45 55 45 55 Destroy Leader 710 | . 20 66 140 124 144 216 Successful Hack 79 | . 39 26 . 2 9 3 Disable Machine 210 | . . . . 60 75 75 Destroy Structure 80 | . 1 3 6 6 26 38 Lose Combat Pursuer 270 | . . 30 75 30 45 90 Influence Decreases 3766 | 35 165 380 563 682 858 1083 Entered New Map 424 | . . . 21 120 140 143 Time Decay 2952 | 35 165 370 522 532 688 640 Lost Part 390 | . . 10 20 30 30 300 Squads Dispatched 39 | . 4 1 4 6 10 14 Investigation 4 | . 3 . . . . 1 Extermination 13 | . . . . 5 5 3 Reinforcement 10 | . 1 1 2 1 . 5 Assault 1 | . . . . . . 1 Garrison 11 | . . . 2 . 5 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 17 | . 1 4 4 1 2 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 232 | . 6 26 39 43 34 84 Peak Tracking Total 12 | . 3 4 6 6 4 12 Tactical Retreats 12 | . . 2 1 1 3 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . 1 1 . 1 3 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . . . . 4 5 5 Max in Single Turn 4 | . . . . 1 4 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 29 | . 6 6 5 2 8 2 Terminals 20 | . 5 4 3 1 6 1 Fabricators . | . . . . . . . Repair Stations 9 | . 1 2 2 1 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 83 | . 24 18 12 4 19 6 Successful 41 | . 14 11 4 2 8 2 Failed 42 | . 10 7 8 2 11 4 Catastrophic 8 | . 3 . 3 . 2 . Database Lockouts . | . . . . . . . Manual 19 | . 10 . 4 1 4 . Terminals 52 | . 18 10 6 1 15 2 Fabricators . | . . . . . . . Repair Stations 31 | . 6 8 6 3 4 4 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 10 5 . . 4 . Record 1 | . . . . . 1 . Prototype ID Bank 3 | . 2 1 . . . . Level Access Points 1 | . 1 . . . . . Locate Traps 5 | . 3 . . . 2 . Patrol Status 1 | . 1 . . . . . Registered Components 3 | . 1 1 . . 1 . Zone Layout 5 | . 2 3 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 22 | . 4 6 4 2 4 2 Scan Component 11 | . 2 3 2 1 2 1 Repair 11 | . 2 3 2 1 2 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 28 | . 5 6 5 2 8 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 11 | . 2 3 2 1 2 1 Time 340 | . 52 78 52 38 82 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 9338 | 41 933 1215 1342 2312 2950 545 Sensors 5807 | . . . . 2312 2950 545 Seismic 3531 | 41 933 1215 1342 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 12811 | 229 948 1373 1830 3105 3027 2299 Spaces Moved 5850 | 98 462 590 833 1478 1509 880 Core 55 | 2 . . . . . 53 Treads 5724 | 96 462 590 833 1478 1509 756 Legs 62 | . . . . . . 62 Wheels 8 | . . . . . . 8 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 158 156 50 Average Speed 163 | 157 160 160 161 160 157 183 Slowest Speed 2000 | 160 160 160 162 240 159 2000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 71 47 70 29 33 24 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . . . 7 . . Terrain Destroyed 54 | . . . 3 7 25 19 Melee 7 | . . . . 7 . . Projectile 11 | . . . 3 . 2 6 AOE 36 | . . . . . 23 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 8134 | 136 637 899 1153 2048 2011 1250 Wait 1427 | 12 139 206 170 408 345 147 Move 5844 | 97 461 589 832 1477 1508 880 Hop . | . . . . . . . Pick Up 73 | 3 11 10 15 14 15 5 Fast Attach 51 | 6 2 4 2 4 7 26 Attach 35 | . 1 3 3 4 7 17 Detach 5 | . . . . . 1 4 Swap 112 | . 4 16 25 27 26 14 Drop 91 | . 3 12 23 22 25 6 Fire 437 | 18 16 56 78 67 66 136 Melee 9 | . . . . 9 . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush 40 | . . 3 5 16 11 5 Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 230 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 8) 752 | -10/Materials | Repaired Lgt. Treads 780 | -10/Materials | Repaired Lgt. Treads 860 | -10/Materials | Discovered new exit (range 10) 1178 | -10/Materials | Entered another Materials area 1178 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1488 | -9/Materials | Build established: Gunner 1510 | -9/Materials | Discovered new exit (range 15) 1612 | -9/Materials | Repaired Lgt. Treads 1668 | -9/Materials | Repaired Seismic Detector 2035 | -9/Materials | Discovered new exit (range 20) 2152 | -9/Materials | Repaired Lgt. Treads 2283 | -9/Materials | Discovered new exit (range 13) 2445 | -9/Materials | Discovered new exit (range 11) 2551 | -9/Materials | Entered another Materials area 2551 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2647 | -8/Materials | Repaired Lgt. Treads 2867 | -8/Materials | Build established: Tank 3118 | -8/Materials | Discovered new exit (range 9) 3366 | -8/Materials | Repaired Lgt. Treads 4237 | -8/Materials | Garrison activated, responded to threat 4258 | -8/Materials | Discovered new exit (range 16) 4381 | -8/Materials | Entered Factory 4381 | -7/Factory | Evolved 2 slots: Utility x2 4723 | -7/Factory | Discovered new exit (range 3) 5004 | -7/Factory | Build established: Scavenger-Tank 5186 | -7/Factory | Repaired Hrd. Medium Armor Plating 5276 | -7/Factory | Discovered new exit (range 11) 5475 | -7/Factory | Build established: Scavenger-Gunner 5903 | -7/Factory | Discovered new exit (range 11) 5917 | -7/Factory | Identified exit to Factory 6520 | -7/Factory | Build established: Scavenger-Skirmisher 6589 | -7/Factory | Identified exit to Lower Caves 7486 | -7/Factory | Entered another Factory area 7486 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7933 | -6/Factory | Garrison activated, responded to threat 8466 | -6/Factory | Discovered new exit (range 7) 8475 | -6/Factory | Identified exit to Factory 8537 | -6/Factory | Repaired Adv. Treads 8604 | -6/Factory | Discovered exit to Factory (range 12) 8629 | -6/Factory | Garrison activated, responded to threat 9093 | -6/Factory | Garrison activated, responded to threat 9166 | -6/Factory | Discovered new exit (range 8) 9177 | -6/Factory | Identified exit to Lower Caves 9187 | -6/Factory | Build established: Skirmisher 9635 | -6/Factory | Repaired Imp. Cooling System 10513 | -6/Factory | Entered another Factory area 10513 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10835 | -5/Factory | Repaired Adv. Treads 11242 | -5/Factory | Lost 3 parts (1n2u) 11444 | -5/Factory | Cargo convoy interrupted 11725 | -5/Factory | Build established: Gunner 11801 | -5/Factory | Destroyed 9 combat bots 11811 | -5/Factory | Lost 5 parts (3n2w) 12013 | -5/Factory | First assault squad dispatched 12170 | -5/Factory | Garrison activated, responded to threat 12249 | -5/Factory | System corruption reached 10% 12285 | -5/Factory | Lost 10 parts (2n5u3w) 12395 | -5/Factory | Lost 5 parts (1n4w) 12454 | -5/Factory | Lost 3 parts (1n2u) 12525 | -5/Factory | Core integrity fell below 50% 12525 | -5/Factory | Garrison activated, responded to threat 12651 | -5/Factory | Build established: Scavenger-Gunner 12786 | -5/Factory | Released all parts (14) 12808 | -5/Factory | Core integrity fell below 20% 12812 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12786_ Released Carbon-fiber Leg. 12786_ Released Adv. Heat Sink. 12786_ Released Imp. Cooling System. 12786_ Released Adv. Targeting Computer. 12786_ Released Huge Storage Unit. 12786_ Released Autogun. 12786_ Released Neutrino Core. 12786_ Released Adv. Heat Sink. 12786_ Released Carbon-fiber Leg. 12786_ Released Imp. Treads. 12786_ Released KE Penetrator. 12786_ Released Carbon-fiber Leg. 12787_ K-01 Serf collects debris. 12787_ Slug penetrates Wall. 12787_ Penetrated by Slug. 12792_ System corrupted: Heat flow error (+210). 12793_ Penetrated by Slug. 12807_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12810_ System corrupted: Energy discharge (-40). 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"" # #????????????????? | | ?????????????? # +????????????????? | | ????????????? k o # #????????????????? | | ??????????????# # #????????????????? | | ??????????????# # #????????????????? | | ???????????????# ss s #????????????????? | | ??????????????## ss g ####+############# | | ??????????????# gg | | ??????????????#T | | ???????????????# | | ???????????????# | | ???????????????# @ | | ???????????????# | | ???????????????# | | ???????????????#####################;############# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 19 Energy Capacity 315 Matter Stores 344 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 6 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 67% | -10/Materials Lgt. Treads | 82% | -10/Materials Lgt. Treads | 14% | -9/Materials Seismic Detector | 10% | -9/Materials Lgt. Treads | 32% | -9/Materials Lgt. Treads | 62% | -8/Materials Lgt. Treads | 73% | -8/Materials Hrd. Medium Armor Plating | 10% | -7/Factory Adv. Treads | 12% | -6/Factory Imp. Cooling System | 30% | -6/Factory Adv. Treads | 60% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreMobileMicroactuators Manual? 0 Play Time 01:15:01 Cumulative 93.9 hours Start 2025.09.25 @ 00:28:59 End 2025.09.25 @ 01:42:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 189 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7bf853f-7b5f-4e8d-add6-6c31cc1f7f6d