Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.22 @ 22:32:24 Player: Hanyouslayer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (4127) 4127 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 8170 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 0/850 Matter 60/300 Energy 297/300 System Corruption 0% Temperature Cool (9) Movement Core (2850) Ox56 Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core Light Fission Core Wheel Energy Filter Energy Filter Energy Filter Drone Bay (2/2) Flak Cannon Missile Launcher Scythe Scythe Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Huge Storage Unit Improved Sensor Array Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Proton Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Enhanced Nuclear Core Light Fission Core Advanced Heat Sink Improved Cooling System Energy Filter Energy Filter Energy Filter Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Drone Bay Heavy Laser Flak Gun Coil Gun Assault Cannon Flak Cannon Missile Launcher Scythe Scythe Chainsword [Rating: 55] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Transport Network Coupler Protection Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . 1 . . 2 1 Weapon 2 | . . 1 . . . 1 Parts Attached 155 | 6 3 13 47 32 24 30 Power 19 | 1 1 3 8 2 1 3 Engine 15 | 1 1 3 8 1 . 1 Core 4 | . . . . 1 1 2 Reactor . | . . . . . . . Propulsion 40 | 2 . 3 13 15 6 1 Treads 25 | . . 3 6 13 3 . Leg 2 | . . . 2 . . . Wheel 13 | 2 . . 5 2 3 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 43 | 1 2 3 11 4 11 11 Device 21 | . 1 1 7 2 3 7 Storage 7 | 1 1 1 . 1 2 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 14 | . . 1 3 1 6 3 Artifact . | . . . . . . . Weapon 53 | 2 . 4 15 11 6 15 Energy Gun 17 | 1 . 2 5 3 4 2 Energy Cannon 13 | . . 1 4 3 . 5 Ballistic Gun 15 | 1 . 1 5 3 2 3 Ballistic Cannon 3 | . . . . . . 3 Launcher 2 | . . . . . . 2 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . 1 Parts Lost 60 | . . 6 17 9 5 23 Power 5 | . . . 2 1 . 2 Propulsion 17 | . . 2 4 4 3 4 Utility 18 | . . 1 6 1 1 9 Weapon 20 | . . 3 5 3 1 8 Highest Loss Streak 12 | . . 5 6 4 4 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 89 93 97 98 98 78 Engine 5 | . 14 11 10 6 . 1 Core 3 | . . . . 2 7 4 Treads 17 | . . 18 11 25 20 8 Wheel 8 | . 28 2 6 9 9 8 Device 11 | . 4 10 8 10 12 17 Storage 10 | . 14 11 11 9 9 11 Processor 1 | . . . 5 . . . Protection 9 | . . 7 7 7 13 5 Energy Gun 12 | . 14 12 12 7 15 12 Energy Cannon 7 | . . 1 10 13 5 5 Ballistic Gun 5 | . 14 17 9 5 1 . Naked Turns . | . . . . . . . Heaviest Build 203 | 12 90 101 106 107 193 203 Greatest Support 40 | 32 32 40 40 20 26 26 Greatest Overweight (x) 56 | . 2 2 10 10 19 56 Average Overweight (x) 7 | . . 2 6 9 9 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 6 14 25 25 25 25 25 Most Carried 25 | 6 8 18 25 25 25 25 Average Carried 22 | 3 6 11 23 24 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 8 17 25 25 25 14 Class Distribution -------------------- 57% | Scavenger-Tank 18% | Tank 8% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1895 | 208 100 175 641 344 319 108 Remotely 128 | . 100 28 . . . . Salvage Created 4762 | . 118 517 1441 1068 1190 428 Parts 240 | . 6 27 89 46 45 27 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 3 | . . 2 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 92 | . 3 11 28 16 26 8 Guns 46 | . 3 10 9 3 20 1 Cannons 36 | . . 1 15 11 5 4 AOE 6 | . . . 3 . . 3 Classes Destroyed 17 | . 1 5 4 3 2 2 Worker 6 | . . 1 2 1 1 1 Builder 5 | . . . 1 1 . 3 Tunneler 1 | . . . . . . 1 Hauler 1 | . . . 1 . . . Recycler 5 | . . 1 . 3 1 . Operator 1 | . . . 1 . . . Swarmer 15 | . . 4 . . 11 . Cutter 2 | . . . . 2 . . Grunt 39 | . 3 4 15 8 6 3 Brawler 2 | . . . 1 . 1 . Duelist 2 | . . 1 1 . . . Protector 1 | . . . . . . 1 Sentry 22 | . . 2 11 3 3 3 Specialist 2 | . . . . 2 . . Hunter 3 | . . . . . 2 1 Programmer 3 | . . . . . 3 . Heavy 1 | . . . . 1 . . Best Kill Streak 7 | . 3 5 5 5 5 7 Combat Bots Only 5 | . 3 5 4 3 4 3 Max Kills in Single Turn 4 | . 1 1 2 2 1 4 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 9700 | . 115 717 1976 1565 1856 3471 Core 1506 | . 11 101 167 134 232 861 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 95 . 33 75 66 . Volleys Fired 280 | . 6 33 84 54 56 47 Largest 4 | . 2 3 3 3 3 4 Hottest 304 | . 70 147 192 201 218 304 Shots Fired 674 | . 12 68 204 142 168 80 Gun 441 | . 12 63 134 60 133 39 Cannon 227 | . . 5 70 82 35 35 Launcher 6 | . . . . . . 6 Special . | . . . . . . . Kinetic 150 | . 6 32 57 23 14 18 Thermal 501 | . 6 36 133 119 154 53 Explosive 6 | . . . . . . 6 Electromagnetic 17 | . . . 14 . . 3 Robot Hit Streak 16 | . 6 15 15 13 16 10 Robot Miss Streak 9 | . 1 4 4 4 4 9 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 2 1 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 433 | . 10 44 133 90 102 54 Core Hits 204 | . 6 20 52 32 60 34 Critical Kills 3 | . . 1 1 1 . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 23 | . 2 5 4 2 9 1 Burn 19 | . 2 4 2 1 9 1 Meltdown 2 | . . . 1 1 . . Destroy 2 | . . 1 1 . . . Melee Attacks 4 | . . . . 4 . . Impact . | . . . . . . . Slashing 4 | . . . . 4 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9096 | . 133 612 2618 1678 2157 1898 Guns 5103 | . 133 570 1348 557 1849 646 Cannons 3157 | . . 42 1043 1121 308 643 Explosions 836 | . . . 227 . . 609 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1616 | . 70 238 476 225 243 364 Thermal 6948 | . 63 374 1907 1453 1914 1237 Explosive 229 | . . . . . . 229 Electromagnetic 303 | . . . 235 . . 68 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . 12 . 2 . Average Corruption 6 | . . . 8 . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 56 | . . . 48 . 8 . Message Errors 13 | . . . 11 . 2 . Matter Fused 10 | . . . 8 . 2 . Heat Flow Errors 4 | . . . 4 . . . Energy Discharges 10 | . . . 9 . 1 . Data Loss (minor) 11 | . . . 8 . 3 . Data Loss (major) 1 | . . . 1 . . . Misfires 1 | . . . 1 . . . Alerts 1 | . . . 1 . . . Misdirections 1 | . . . 1 . . . Weapon Failures 4 | . . . 4 . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . . . 37 1 . . Projectiles 12 | . . . 11 1 . . Explosions 26 | . . . 26 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 157 | . . . 112 . . 45 Shots 4 | . . . 3 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 437 | . 54 387 371 279 338 437 Average Temperature 117 | . 24 176 120 63 108 169 Received Heat Transfer 3366 | . 63 267 840 522 459 1215 Effects 15 | . . 4 8 2 . 1 Energy Bleed 1 | . . . 1 . . . Interference 13 | . . 4 7 2 . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 5 | . . . 1 3 1 . Combat Hostiles 4 | . . . 1 2 1 . Parts Melted 46 | . 2 4 7 12 16 5 Heat Transferred 14833 | . 333 1295 4013 2960 4311 1921 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 617 | . 110 269 496 303 617 367 Initial 301 | . . 46 35 172 121 301 Average 253 | . 10 108 261 216 303 314 Maximum Alert Level 2 | . . 1 2 1 2 1 Low Security (%) 47 | 100 100 95 45 35 51 3 Level 1 30 | . . 4 27 64 6 96 Level 2 22 | . . . 27 . 42 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 . 3 3 6 6 Investigation 2 | . 1 . 1 . . . Extermination 3 | . . . . . 3 . Reinforcement 9 | . 1 . 1 3 2 2 Assault 3 | . . . 1 . 1 1 Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 12 | . . 2 4 2 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 8 13 45 22 50 14 Peak Tracking Total 7 | . 6 4 6 4 6 7 Tactical Retreats 6 | . . . . 2 4 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 5 | . 1 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 9 | . . . 2 . 3 4 Max in Single Turn 4 | . . . 1 . 1 4 Garrison Access 2 | . . . 1 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 12 | . . 2 7 . 2 1 Terminals 9 | . . 2 5 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 19 | . . 2 12 . 3 2 Successful 6 | . . 1 4 . . 1 Failed 13 | . . 1 8 . 3 1 Catastrophic 3 | . . . 2 . 1 . Database Lockouts . | . . . . . . . Manual 5 | . . 1 3 . . 1 Terminals 13 | . . 2 7 . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 5 | . . . 4 . 1 . Terminal Hacks 5 | . . 1 3 . . 1 Open Door 1 | . . . 1 . . . Alert Level 1 | . . . . . . 1 Zone Layout 3 | . . 1 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . . 1 3 . 2 1 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . 1 . . . Machine Destruction 1 | . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 6449 | 53 210 449 1602 1121 2381 633 Spaces Moved 2229 | 39 172 122 469 345 899 183 Core 7 | 1 . . . . . 6 Treads 196 | . . 89 105 2 . . Legs 32 | . . . 32 . . . Wheels 1994 | 38 172 33 332 343 899 177 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 130 135 215 195 195 Average Speed 225 | 98 107 268 248 231 228 249 Slowest Speed 2850 | 100 130 320 480 560 365 2850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 39 18 83 32 28 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . 4 . . Terrain Destroyed 37 | . . . 7 4 . 26 Melee 4 | . . . . 4 . . Projectile . | . . . . . . . AOE 33 | . . . 7 . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3138 | 50 185 183 751 555 1101 313 Wait 303 | . 3 8 93 77 86 36 Move 2223 | 38 171 121 468 344 898 183 Hop . | . . . . . . . Pick Up 78 | 6 1 8 26 19 15 3 Fast Attach 31 | 6 2 4 10 4 1 4 Attach 55 | . . 4 13 8 6 24 Detach 13 | . . . 2 . . 11 Swap 69 | . 1 5 24 20 17 2 Drop 82 | . 1 . 31 25 22 3 Fire 280 | . 6 33 84 54 56 47 Melee 4 | . . . . 4 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Entered another Materials area 264 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 394 | -9/Materials | Lost 5 parts (2n1u2w) 662 | -9/Materials | Discovered new exit (range 10) 662 | -9/Materials | Discovered new exit (range 20) 681 | -9/Materials | Build established: Scavenger-Tank 713 | -9/Materials | Entered Storage 1218 | -9/Storage | Core integrity fell below 50% 1252 | -9/Storage | Lost 6 parts (1p2n3w) 1331 | -9/Storage | Lost 3 parts (1p1n1u) 1364 | -9/Storage | Discovered new exit (range 13) 1772 | -9/Storage | System corruption reached 10% 1857 | -9/Storage | Learned location of Armory (-4) 2220 | -9/Storage | Discovered new exit (range 15) 2315 | -9/Storage | Entered Materials 2315 | -8/Materials | Evolved 2 slots: Propulsion x2 2835 | -8/Materials | Lost 4 parts (1p1n1u1w) 3332 | -8/Materials | Discovered new exit (range 15) 3436 | -8/Materials | Entered Factory 3436 | -7/Factory | Evolved 2 slots: Utility x2 4261 | -7/Factory | Build established: Tank 5036 | -7/Factory | First assault squad dispatched 5195 | -7/Factory | Lost 4 parts (3n1w) 5427 | -7/Factory | Build established: Scavenger-Tank 5803 | -7/Factory | Discovered new exit (range 7) 5817 | -7/Factory | Entered another Factory area 5817 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6273 | -6/Factory | Lost 12 parts (1p4n3u4w) 6425 | -6/Factory | Core integrity fell below 50% 6440 | -6/Factory | Core integrity fell below 20% 6450 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06418_ Coil Gun destroyed. 06418_ K-01 Serf collects debris. 06421_ U-05 Engineer lays Concrete. 06422_ K-01 Serf collects debris. 06423_ Enh. Nuclear Core destroyed. 06426_ K-01 Serf collects debris. 06426_ G-50 Soldier destroyed. 06427_ Imp. Medium Armor Plating destroyed. 06428_ G-67 Veteran suffers critical hit (Burn). 06429_ K-01 Serf collects debris. 06430_ Adv. Heat Sink destroyed. 06433_ K-01 Serf destroyed. 06434_ Hcp. Battery melted. 06434_ Com. Wheel melted. 06434_ Power Amplifier melted. 06434_ I-36 Angel destroyed. 06437_ Plasma Cannon destroyed. 06438_ Acquired 53 matter. 06439_ Critical hit (Burn: +37). 06445_ K-01 Serf collects debris. 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