Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.04 @ 18:46:10 Player: Raven Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1437) 1437 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4525 Bonus ------- Follower Combat Kills 30 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 366/500 Energy 99/100 System Corruption 20% Temperature Cool (9) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Matter Pod Visual Processing Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Launcher Guidance Computer Shock Rifle Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Advanced Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Visual Processing Unit Sensor Array > --- WEAPON ----------- Light Assault Rifle Missile Launcher > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink High-capacity Matter Pod Launcher Guidance Computer Grenade Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 1 1 . . Weapon 1 | . . 1 . . . . Parts Attached 75 | 9 11 12 10 5 10 18 Power 10 | 1 2 . 2 1 2 2 Engine 7 | 1 1 . 2 1 . 2 Core 1 | . 1 . . . . . Reactor 2 | . . . . . 2 . Propulsion 17 | 4 1 2 2 2 2 4 Treads 6 | 1 1 1 1 . 2 . Leg 2 | . . . . . . 2 Wheel 7 | 3 . 1 1 2 . . Hover 1 | . . . . . . 1 Flight 1 | . . . . . . 1 Utility 21 | 2 4 3 4 2 1 5 Device 10 | 1 2 1 1 1 1 3 Storage 4 | 1 1 1 . . . 1 Processor 3 | . . . 2 . . 1 Hackware . | . . . . . . . Protection 4 | . 1 1 1 1 . . Artifact . | . . . . . . . Weapon 27 | 2 4 7 2 . 5 7 Energy Gun 4 | 1 . . . . . 3 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 4 | 1 1 2 . . . . Ballistic Cannon 5 | . 1 4 . . . . Launcher 7 | . 1 1 1 . 2 2 Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 Parts Lost 34 | . 4 . 6 . 13 11 Power 5 | . 1 . 1 . 1 2 Propulsion 11 | . 2 . 2 . 4 3 Utility 8 | . 1 . 2 . 2 3 Weapon 10 | . . . 1 . 6 3 Highest Loss Streak 9 | . 3 . 4 . 7 9 To Critical Strikes 2 | . . . . . 2 . Average Backups 12 | 3 12 15 17 17 7 4 Power 1 | . 1 2 2 2 . . Propulsion 3 | 2 4 5 5 3 . . Utility 2 | . 2 2 3 4 3 2 Weapon 3 | . 2 4 5 7 1 1 Tool/Special . | . . . . . . . Unused Backups 16 | . 4 1 2 2 5 2 Power 2 | . . . . . 1 1 Propulsion 5 | . . . 2 1 2 . Utility 5 | . 3 . . . 1 1 Weapon 2 | . 1 1 . . . . Tool/Special 2 | . . . . 1 1 . Average Slot Usage (%) 89 | . 98 99 95 99 40 56 Engine 7 | . 4 11 6 14 2 7 Core 2 | . 9 . . . . . Treads 9 | . 5 18 8 7 5 . Wheel 11 | . 21 3 16 14 2 . Device 9 | . 10 10 9 7 4 8 Storage 9 | . 14 11 9 7 1 2 Processor 4 | . . . 10 15 9 10 Protection 5 | . 2 10 7 7 . . Ballistic Gun 6 | . 18 3 . . 1 . Ballistic Cannon 15 | . 7 29 23 15 2 . Launcher 1 | . . . 1 2 3 3 Peak Build Rating 41 | 7 11 18 27 33 41 34 Average Rating 16 | 5 8 16 24 31 19 21 On Entrance 13 | . 7 8 18 27 33 3 Naked Turns . | . . . . . . . Heaviest Build 72 | 13 31 64 64 68 72 24 Greatest Support 92 | 26 40 40 28 28 92 20 Greatest Overweight (x) 12 | 1 2 2 6 2 12 7 Average Overweight (x) 1 | . . 1 2 2 . 2 Largest Inventory Capacity 20 | 8 15 20 20 20 20 5 Average Capacity 14 | 7 13 15 20 20 6 5 Most Carried 20 | 7 15 17 20 20 20 5 Average Carried 12 | 3 12 15 17 18 6 4 Final Capacity 20 | 8 15 20 20 20 5 5 Final Carried 20 | 7 15 17 20 20 4 5 Class Distribution -------------------- 48% | Mutant 26% | Tank 13% | Skirmisher 7% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2306 | 299 543 497 552 18 258 139 Remotely . | . . . . . . . Salvage Created 1800 | 119 436 204 596 5 301 139 Parts 89 | 4 25 20 20 3 7 10 Haulers Intercepted 2 | . 1 1 . . . . Recyclers Shooed 3 | . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 38 | . 13 10 11 . 1 3 Melee 1 | . . . . . . 1 Guns 14 | . 9 3 . . . 2 Cannons 18 | . 2 7 9 . . . AOE 5 | . 2 . 2 . 1 . Classes Destroyed 13 | 2 4 2 2 1 1 1 Worker 1 | . . . 1 . . . Builder 2 | . . 1 1 . . . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 1 . . . . Recycler 4 | 1 . . 3 . . . Operator 1 | . . . . 1 . . Watcher 2 | . 1 1 . . . . Swarmer 9 | . 3 6 . . . . Grunt 23 | . 10 3 8 . . 2 Brawler 1 | . . . 1 . . . Sentry 3 | . . 1 2 . . . Programmer 1 | . . . . . . 1 Compactor 1 | . . . . . 1 . Best Kill Streak 5 | 2 3 5 5 1 1 2 Combat Bots Only 3 | . 3 3 3 . 1 2 Max Kills in Single Turn 3 | 1 2 2 3 1 1 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . 2 . 2 . 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 312 | . 62 41 76 . 19 114 Missed 85 | . 12 13 13 . . 47 Damage Taken 4165 | . 588 308 1023 . 1094 1152 Core 1044 | . 162 77 95 . 346 364 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 35 80 82 . . . Volleys Fired 137 | 3 52 24 38 2 9 9 Largest 3 | 2 2 3 3 2 3 2 Hottest 134 | 70 100 111 111 74 134 59 Shots Fired 289 | 6 93 72 87 4 15 12 Gun 77 | 6 54 9 . . . 8 Cannon 184 | . 24 63 82 4 10 1 Launcher 17 | . 4 . 5 . 5 3 Special 11 | . 11 . . . . . Kinetic 245 | 3 78 72 82 4 6 . Thermal 27 | 3 11 . . . 4 9 Explosive 15 | . 4 . 5 . 5 1 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 19 | 3 11 8 9 6 12 19 Robot Miss Streak 6 | 1 4 6 3 . 2 . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 182 | 5 55 36 53 4 18 11 Core Hits 80 | 2 23 13 25 2 8 7 Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | 1 1 1 1 . . 1 Destroy 1 | 1 . . . . . . Blast 3 | . 1 1 1 . . . Sever 1 | . . . . . . 1 Melee Attacks 22 | . . . 3 8 6 5 Impact 11 | . . . 3 8 . . Slashing 11 | . . . . . 6 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5017 | 62 1046 865 1541 98 1070 335 Guns 756 | 62 511 50 . . . 133 Cannons 2573 | . 250 799 1223 98 203 . Explosions 1391 | . 278 . 318 . 711 84 Melee 274 | . . . . . 156 118 Ramming 23 | . 7 16 . . . . Kinetic 3077 | 36 761 849 1223 98 110 . Thermal 252 | 26 . . . . 93 133 Explosive 1307 | . 278 . 318 . 711 . Electromagnetic 84 | . . . . . . 84 Impact . | . . . . . . . Slashing 274 | . . . . . 156 118 Piercing . | . . . . . . . Highest Corruption 20 | . . . . . 19 20 Average Corruption 16 | . . . . . 11 19 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . . . 11 22 Message Errors 7 | . . . . . 3 4 Matter Fused 7 | . . . . . 2 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . 1 4 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . . 1 Data Loss (minor) 6 | . . . . . 3 3 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Misdirections 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 125 | . 30 6 85 . 4 . Projectiles 48 | . 7 6 35 . . . Explosions 77 | . 23 . 50 . 4 . Melee . | . . . . . . . Knockbacks 26 | . 3 6 16 1 . . Impact . | . . . . . . . Kinetic 24 | . 3 6 14 1 . . Secondary 2 | . . . 2 . . . Self-Inflicted Damage 321 | . 43 7 62 . 174 35 Shots 10 | . 2 . 2 . 4 2 Rammed 3 | . 1 2 . . . . Targets Rammed 4 | . 1 2 . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 229 | 18 196 229 223 18 201 223 Average Temperature 66 | 9 44 68 80 10 104 90 Received Heat Transfer 1221 | . 255 87 531 . . 348 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 481 | 74 . . . . 148 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 193 | 10 118 133 193 69 8 50 Initial 69 | . . 18 . 69 . . Average 34 | 1 35 39 69 22 . 8 Influence Increases 1366 | 10 441 341 437 19 18 100 Destroy 0b10 Robot/C 740 | . 260 200 220 . . 60 Destroy 0b10 Robot/NC 65 | 10 10 15 25 5 . . Destroy Leader 178 | . 54 54 50 . . 20 Successful Hack 96 | . 50 27 9 10 . . Disable Machine 45 | . . 30 . . . 15 Destroy Structure 122 | . 37 15 43 4 18 5 Lose Combat Pursuer 120 | . 30 . 90 . . . Influence Decreases 1254 | 10 395 359 284 88 18 100 Time Decay 1084 | 10 355 322 224 88 10 75 Lost Part 133 | . 40 . 60 . 8 25 Purge Threat 37 | . . 37 . . . . Squads Dispatched 8 | . 2 2 1 1 . 2 Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 1 1 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 6 | . 1 2 2 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 100 | . 28 24 23 2 6 17 Peak Tracking Total 12 | . 5 5 6 1 4 12 Tactical Retreats 6 | . 2 . 4 . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 7 | . . 5 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 3 | . . 2 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 21 | . 6 9 2 4 . . Terminals 19 | . 5 8 2 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 70 | . 20 34 7 9 . . Successful 41 | . 15 20 3 3 . . Failed 29 | . 5 14 4 6 . . Catastrophic 3 | . 1 . 1 1 . . Database Lockouts . | . . . . . . . Manual 54 | . 14 25 7 8 . . Terminals 64 | . 18 30 7 9 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 2 4 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 4 3 . 1 . . Part Schematic 1 | . . 1 . . . . Prototype ID Bank 2 | . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 3 . . . . Process 1 | . . 1 . . . . Retrieve Matter 3 | . 1 2 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 29 | . 10 14 3 2 . . Terminals 28 | . 9 14 3 2 . . Botnet 15 | . 5 7 2 1 . . Skim 13 | . 4 7 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 19 | . 5 8 2 4 . . Full Trace Events 4 | . 2 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 240 | . . 240 . . . . Retrieved Matter 397 | . 157 240 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 28 | . . . . . 28 . Total Damage 467 | . . . . . 467 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 3871 | 10 1013 1115 671 280 228 554 Optics 1733 | . . . 671 280 228 554 Sensors 1912 | . . 1115 671 48 78 . Terrain 278 | . . . . 232 46 . Seismic 1023 | 10 1013 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4243 | 90 1304 1116 671 280 228 554 Spaces Moved 2335 | 63 865 493 337 187 159 231 Core 247 | 2 . . . . 95 150 Treads 600 | 4 166 365 15 . 50 . Legs 49 | . . . . . . 49 Wheels 1407 | 57 699 128 322 187 14 . Hover 27 | . . . . . . 27 Flight 5 | . . . . . . 5 Fastest Speed 50 | 50 90 115 115 120 50 50 Average Speed 144 | 96 113 198 135 124 106 209 Slowest Speed 650 | 160 160 240 305 125 650 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 96 45 30 7 80 7 Regions Visited 6 Branch Regions . Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . 11 . 2 4 . . Terrain Destroyed 146 | . 43 13 58 4 24 4 Melee 6 | . . . 2 4 . . Projectile 37 | . 11 13 13 . . . AOE 103 | . 32 . 43 . 24 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2875 | 81 1073 571 468 218 187 277 Wait 185 | 1 109 15 54 2 . 4 Move 2330 | 62 864 492 336 187 158 231 Hop . | . . . . . . . Pick Up 54 | 6 19 8 12 6 1 2 Fast Attach 38 | 7 . 7 . 1 8 15 Attach 26 | . 4 4 9 3 3 3 Detach 6 | . . . 2 . . 4 Swap 40 | 2 14 10 9 3 1 1 Drop 33 | . 10 9 5 6 1 2 Fire 137 | 3 52 24 38 2 9 9 Melee 22 | . . . 3 8 6 5 Ram 2 | . 1 1 . . . . Kick 1 | . . . . . . 1 Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 16) 529 | -10/Materials | Discovered new exit (range 12) 1112 | -10/Materials | Core integrity fell below 50% 1147 | -10/Materials | Discovered new exit (range 16) 1148 | -10/Materials | Lost 3 parts (1p1n1u) 1365 | -10/Materials | Discovered new exit (range 16) 1395 | -10/Materials | Entered another Materials area 1395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1691 | -9/Materials | Build established: Tank 2290 | -9/Materials | Discovered new exit (range 16) 2444 | -9/Materials | Learned Storage security intel 2473 | -9/Materials | Learned Materials stockpile data 2474 | -9/Materials | Identified exit to Materials 2476 | -9/Materials | Learned Storage emergency access door positions 2486 | -9/Materials | Learned location of Zion (-7) 2511 | -9/Materials | Entered another Materials area 2511 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2918 | -8/Materials | Lost 4 parts (1p1n1u1w) 3136 | -8/Materials | Discovered new exit (range 16) 3182 | -8/Materials | Entered Factory 3182 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3462 | -7/Factory | Sucked down chute 3462 | -7/Factory | Entered Waste 3463 | -7/Waste | Met a frightened Derelict 3466 | -7/Waste | Spotted C-40 Crusher 3477 | -7/Waste | EMP discharged 3480 | -7/Waste | Spotted C-40 Crusher 3488 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3491 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3494 | -7/Waste | Crushed by Compactor (1 part destroyed) 3497 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 3500 | -7/Waste | Crushed by Compactor (1 part destroyed) 3504 | -7/Waste | Allies destroyed C-40 Crusher 3508 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3514 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3516 | -7/Waste | Destroyed C-40 Crusher 3545 | -7/Waste | Lost 6 parts (2n1u3w) 3561 | -7/Waste | Spotted C-40 Crusher 3565 | -7/Waste | Spotted C-40 Crusher 3577 | -7/Waste | EMP discharged 3577 | -7/Waste | System corruption reached 10% 3581 | -7/Waste | Crushed by Compactor (1 part destroyed) 3582 | -7/Waste | Spotted C-40 Crusher 3589 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3592 | -7/Waste | Crushed by Compactor (1 part destroyed) 3628 | -7/Waste | Crushed by Compactor (1 part destroyed) 3635 | -7/Waste | Crushed by Compactor (1 part destroyed) 3662 | -7/Waste | Spotted C-40 Crusher 3677 | -7/Waste | EMP discharged 3677 | -7/Waste | Lost 7 parts (1p2n1u3w) 3683 | -7/Waste | Discovered new exit (range 13) 3690 | -7/Waste | Entered Factory 3800 | -7/Factory | Core integrity fell below 50% 3898 | -7/Factory | Build established: Mutant 4228 | -7/Factory | Core integrity fell below 20% 4244 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04215_ Imp. Heat Sink destroyed. 04216_ Aluminum Leg destroyed. 04218_ U-05 Engineer lays Concrete. 04218_ K-01 Serf collects debris. 04219_ U-05 Engineer repairs door. 04220_ Proton Missile Launcher destroyed. 04220_ Cld. Pulse Rifle destroyed. 04221_ K-01 Serf collects debris. 04223_ Imp. Heat Sink destroyed. 04223_ Critical hit (Burn: +37). 04225_ System corrupted: Energy discharge (-28). 04225_ Triggered Ambush Trap. 04225_ L-41 Fighter emerges from a hatch in the floor. 04225_ S-27 Virus emerges from a hatch in the floor. 04225_ G-47 Trooper emerges from a hatch in the floor. 04225_ U-05 Engineer lays Concrete. 04232_ Katana destroyed. 04240_ C-30 ARC bursts open, deploying its payload. 04240_ G-50 Soldier unfolds itself. 04240_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ! 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"""" #?????????????? | | # #???"""""?## """" #?????????????? | | # #???"""???; #?????????????? | | # #?? ????# a g #?????????????? | | # ###+#######@ g% + ??????????? | | # g #?????????????? | | ######### ######## g #?????????????? | | ????????# #????????? ??????????? | | ????????# #??????????? ???????? | | ????????# #????????????? ##????????? | | ????????# ###+######?????????????#+#?????????? | | ????????# # !#?????????????????????????? | | ????????# #"""" #?????????????????????????? | | ????????# #"""" ! #?????????????????????????? | | ???????[ #"""" #?????????????????????????? | | ??????[ #"""" #?????????????????????????? | | ????? !! #"""" #?????????????????????????? | | ???? !! #"""" #?????????????????????????? | | ??? #???? #?????????????????????????? | | ?? #???? #?????????????????????????? | | ?? #????#####?????????????????????????? | | ?? ???????????????????????????????????? | | ????? ???????????????????????????????????? | | ??????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 37 Energy Capacity 550 Matter Stores 366 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: EX 25 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Challenges ------------ None Game ------ Seed ArchitectCoolingFalx Manual? 0 Play Time 01:38:31 Cumulative 59.9 hours Start 2024.12.03 @ 18:56:25 End 2024.12.04 @ 18:46:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 3 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87dd38ab-ebb8-4f64-a629-388df58f3a63