Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 00:58:09 Player: Cwaftwer Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3544) 3544 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (127) 127 TOTAL SCORE: 6911 Bonus ------- High Alert Combat Kills 99 Follower Combat Kills 28 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 81/310 System Corruption 13% Temperature Critical (741) Movement Core (1500) Ox29 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Heavy Ion Cannon Cooled Phase Cannon > --- INVENTORY (20) --- Heavy Deuterium Engine Enhanced Fission Core Improved Signal Interpreter Melee Analysis Suite Heavy Laser Force Rifle Force Rifle Heavy Particle Cannon Ion Cannon Neutron Cannon Improved KE Penetrator Improved KE Penetrator Gauss Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Enhanced Fission Core Enhanced Fission Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Medium Armor Plating Corruption Screen > --- WEAPON ----------- Force Rifle Ion Cannon > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Enhanced Fission Core Cooling System Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Heavy Laser Force Rifle Heavy Particle Cannon Heavy Ion Cannon Neutron Cannon Cooled Phase Cannon Improved KE Penetrator Improved KE Penetrator Gauss Cannon Heavy Flail [Rating: 52] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 5 | . . 2 . 1 2 Weapon . | . . . . . . Parts Attached 100 | 11 10 18 3 22 36 Power 17 | 1 2 2 . 6 6 Engine 13 | 1 2 1 . 6 3 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 25 | 6 4 7 1 4 3 Treads 11 | . 2 2 1 3 3 Leg . | . . . . . . Wheel 14 | 6 2 5 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 3 6 . 4 13 Device 8 | 1 1 1 . 2 3 Storage 5 | 1 1 1 . . 2 Processor 7 | . . 2 . . 5 Hackware . | . . . . . . Protection 8 | . 1 2 . 2 3 Artifact . | . . . . . . Weapon 30 | 2 1 3 2 8 14 Energy Gun 8 | 2 . 1 1 3 1 Energy Cannon 7 | . . . . . 7 Ballistic Gun 7 | . 1 1 . 1 4 Ballistic Cannon 2 | . . 1 . 1 . Launcher 4 | . . . 1 2 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . . 1 7 Parts Lost 28 | . . 6 . 1 21 Power 5 | . . . . . 5 Propulsion 7 | . . 3 . . 4 Utility 10 | . . 1 . . 9 Weapon 6 | . . 2 . 1 3 Highest Loss Streak 8 | . . 3 . 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 92 98 100 99 87 Engine 11 | . 14 8 11 18 5 Core 2 | . . 2 . . 9 Treads 16 | . 7 6 22 18 14 Wheel 1 | . 13 14 . . . Device 15 | . 11 13 22 17 8 Storage 10 | . 14 11 11 9 10 Processor 11 | . . 8 11 9 17 Protection 5 | . 3 10 . 9 5 Energy Gun 9 | . 27 10 10 8 6 Energy Cannon 1 | . . . . . 4 Ballistic Gun 4 | . . 9 11 1 1 Ballistic Cannon 2 | . . 2 . 7 . Peak Build Rating 52 | 7 11 20 18 32 52 Average Rating 27 | 4 9 15 17 30 43 On Entrance 14 | . 7 11 18 18 31 Naked Turns . | . . . . . . Heaviest Build 96 | 15 36 65 61 74 96 Greatest Support 43 | 32 40 40 40 43 43 Greatest Overweight (x) 5 | 1 3 5 1 1 2 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 19 | 7 12 18 20 20 20 Most Carried 20 | 6 15 20 20 20 18 Average Carried 17 | 3 7 17 19 19 15 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 5 15 20 20 18 14 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2552 | 310 199 403 121 835 684 Remotely . | . . . . . . Salvage Created 3824 | 162 277 787 132 869 1597 Parts 227 | 10 26 54 11 43 83 Haulers Intercepted 2 | . . 1 . . 1 Recyclers Shooed 4 | . 1 . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 78 | . 7 19 4 20 28 Guns 47 | . 7 16 4 12 8 Cannons 21 | . . 3 . 7 11 AOE 10 | . . . . 1 9 Classes Destroyed 15 | 3 3 4 . 1 4 Worker 12 | 1 1 . . 2 8 Builder 4 | . . 1 . . 3 Tunneler 5 | 3 . . . . 2 Hauler 2 | . . 1 . . 1 Recycler 3 | 1 . . . . 2 Watcher 4 | . 2 1 . 1 . Swarmer 10 | . 3 3 1 . 3 Grunt 38 | . 4 11 3 10 10 Brawler 2 | . . . . 1 1 Duelist 3 | . . 1 . 1 1 Protector 2 | . . . . . 2 Sentry 12 | . . 4 . 8 . Specialist 3 | . . . . . 3 Hunter 4 | . . . . . 4 Programmer 4 | . . . . . 4 Best Kill Streak 21 | 4 7 5 3 3 21 Combat Bots Only 8 | . 3 4 3 3 8 Max Kills in Single Turn 7 | 1 1 2 1 2 7 Gunslinging . | . . . . . . Exploded 4 | . . . . 1 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 594 | . 53 109 11 118 303 Missed 184 | . 14 37 4 33 96 Damage Taken 6138 | . 539 915 49 966 3669 Core 1111 | . 133 143 6 125 704 Absorbed by Shields 606 | . . 7 19 372 208 Redirected to Shielding 29 | . . 27 . 2 . Ignored by Resistances 169 | . . . . . 169 Core Remaining (%) 71 | 100 46 . 62 77 . Volleys Fired 294 | 14 28 60 12 80 100 Largest 2 | 2 2 2 2 2 2 Hottest 185 | 100 100 98 86 98 185 Shots Fired 572 | 28 55 119 24 156 190 Gun 399 | 28 55 96 19 88 113 Cannon 160 | . . 23 . 64 73 Launcher 13 | . . . 5 4 4 Special . | . . . . . . Kinetic 221 | . . 74 12 79 56 Thermal 338 | 28 55 45 7 73 130 Explosive 13 | . . . 5 4 4 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 7 9 15 3 14 12 Robot Miss Streak 9 | 3 9 2 2 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 364 | 17 28 87 6 105 121 Core Hits 212 | 6 16 34 5 46 105 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 14 | 1 1 4 . 7 1 Burn 8 | 1 1 3 . 3 . Destroy 1 | . . . . . 1 Blast 5 | . . 1 . 4 . Melee Attacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9193 | 241 377 1418 128 2085 4944 Guns 4309 | 241 377 1094 113 1061 1423 Cannons 2626 | . . 316 . 733 1577 Explosions 2244 | . . . 15 285 1944 Melee . | . . . . . . Ramming 14 | . . 8 . 6 . Kinetic 2546 | . . 844 61 912 729 Thermal 4880 | 241 377 566 52 882 2762 Explosive 1753 | . . . 15 285 1453 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . . 3 13 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked 6 | . . . . . 6 Effects 54 | . . . . 25 29 Message Errors 11 | . . . . 3 8 Matter Fused 15 | . . . . 9 6 Heat Flow Errors 5 | . . . . . 5 Energy Discharges 6 | . . . . 5 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 8 | . . . . 5 3 Data Loss (major) 5 | . . . . 2 3 Misfires 2 | . . . . 1 1 Weapon Failures 1 | . . . . . 1 Overload Shots 6 | . . . . . 6 Overflow Damage 36 | . . . . . 36 Projectiles 7 | . . . . . 7 Explosions 29 | . . . . . 29 Melee . | . . . . . . Knockbacks 4 | . . 3 . 1 . Impact . | . . . . . . Kinetic 3 | . . 2 . 1 . Secondary 1 | . . 1 . . . Self-Inflicted Damage 136 | . . 4 . 9 123 Shots 7 | . . . . 2 5 Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 . 1 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 800 | 136 694 . . 328 800 Average Temperature 135 | 47 341 . . 55 170 Received Heat Transfer 2029 | . 225 339 20 464 981 Effects 47 | . 13 . . . 34 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 10 | . 2 . . . 8 Matter Decay 6 | . 2 . . . 4 Short Circuit 5 | . 2 . . . 3 Damage (minor) 4 | . 3 . . . 1 Damage (major) 14 | . 2 . . . 12 Damage (core) 3 | . 2 . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 22 | 1 2 3 . 4 12 Heat Transferred 8886 | 777 1184 1554 111 2146 3114 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 471 | 25 245 350 112 321 471 Initial 145 | . 16 18 97 . 145 Average 139 | 9 117 207 32 101 285 Maximum Alert Level 2 | . 1 1 . 1 2 Low Security (%) 72 | 100 75 46 100 85 31 Level 1 19 | . 24 53 . 14 33 Level 2 8 | . . . . . 35 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 2 1 . 8 9 Investigation 2 | . . . . 2 . Extermination 3 | . . . . . 3 Reinforcement 8 | . 2 1 . 3 2 Assault 1 | . . . . . 1 Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 1 3 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 130 | . 14 30 13 29 44 Peak Tracking Total 7 | . 4 5 3 3 7 Tactical Retreats 9 | . . 3 . 4 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 8 | . 1 2 . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 12 | . . . . 2 10 Max in Single Turn 4 | . . . . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 1 2 . 9 1 Terminals 8 | . 1 1 . 5 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 3 | . . 1 . 2 . Garrison Access . | . . . . . . Total Hacks 35 | . 2 5 . 26 2 Successful 21 | . 2 1 . 17 1 Failed 14 | . . 4 . 9 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 2 3 . 16 2 Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units 1 | . . . . 1 . Scanalyzers 7 | . . 2 . 5 . Garrison Access . | . . . . . . Terminal Hacks 15 | . 2 1 . 11 1 Record 5 | . . 1 . 4 . Robot Analysis 3 | . 1 . . 2 . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . . . 1 Scanalyzer Index 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Reinforcement Status 1 | . . . . 1 . Registered Prototypes 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . 2 . 6 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 . . Highest-Rated Group 40 | . . . 40 . . Highest-Rated Ally 16 | . . . 16 . . Total Orders . | . . . . . . Ally Attacks 7 | . . . 7 . . Total Damage 62 | . . . 62 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total 3 | . 1 . . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 10148 | 153 423 919 2535 3580 2538 Spaces Moved 3624 | 95 239 479 769 1281 761 Core 19 | 19 . . . . . Treads 2932 | . 31 90 769 1281 761 Legs . | . . . . . . Wheels 673 | 76 208 389 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 240 240 245 Average Speed 222 | 83 116 129 240 244 278 Slowest Speed 330 | 100 240 240 240 245 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 6 34 44 100 94 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 3 | . . . 3 . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 191 | . . . 13 49 129 Melee 2 | . . . . 2 . Projectile 11 | . . . . . 11 AOE 177 | . . . 13 47 117 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 5120 | 140 331 660 1435 1568 986 Wait 948 | 5 21 72 648 146 56 Move 3619 | 94 238 478 768 1280 761 Hop . | . . . . . . Pick Up 104 | 14 22 23 2 19 24 Fast Attach . | . . . . . . Attach 57 | 8 5 11 . 7 26 Detach . | . . . . . . Swap 43 | 3 5 7 3 15 10 Drop 51 | 2 12 8 2 18 9 Fire 294 | 14 28 60 12 80 100 Melee 2 | . . . . 2 . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 452 | -10/Materials | Core integrity fell below 50% 550 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Entered another Materials area 577 | -9/Materials | Evolved 2 slots: Utility x2 944 | -9/Materials | Lost 3 parts (2n1w) 1017 | -9/Materials | Discovered new exit (range 9) 1037 | -9/Materials | Identified exit to Materials 1424 | -9/Materials | Discovered new exit (range 13) 1494 | -9/Materials | Identified exit to Mines 1496 | -9/Materials | Entered Mines 1500 | -9/Mines | Met a Derelict bent on vengeance 1762 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1772 | -9/Mines | Build established: Scavenger-Mutant 2114 | -9/Mines | Discovered exit to Materials (range 12) 2285 | -9/Mines | Discovered exit to Materials (range 5) 2460 | -9/Mines | Build established: Mutant 2560 | -9/Mines | Excavation squad dispatched 2560 | -9/Mines | A large section of the Mines collapsed 4031 | -9/Mines | Entered Materials 4031 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4092 | -8/Materials | Garrison activated, responded to threat 4263 | -8/Materials | Found Prototype Launcher 4264 | -8/Materials | Identified Rocket Array 4268 | -8/Materials | Found Rocket Array 4535 | -8/Materials | Met 7R-MNS 4620 | -8/Materials | Discovered new exit (range 13) 4691 | -8/Materials | Identified exit to Factory 4848 | -8/Materials | Discovered exit to Factory (range 9) 5421 | -8/Materials | Discovered exit to Factory (range 16) 7611 | -8/Materials | Entered Factory 7611 | -7/Factory | Evolved 2 slots: Utility x2 7612 | -7/Factory | Caught up to 7R-MNS 8415 | -7/Factory | Cargo convoy interrupted 8462 | -7/Factory | Destroyed 8 combat bots 8464 | -7/Factory | Lost 5 parts (1p1n1u2w) 8887 | -7/Factory | Core integrity fell below 50% 10011 | -7/Factory | First assault squad dispatched 10127 | -7/Factory | System corruption reached 10% 10130 | -7/Factory | Core integrity fell below 20% 10149 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Hcp. Storage Unit damaged (-61). Overheating: Cld. Phase Cannon damaged (-33). K-01 Serf collects debris. Overheating: Adv. Visual Processing Unit damaged (-3). System corrupted: Substantial component data lost. K-01 Serf collects debris. Power failure, Hvy. Deuterium Engine shutdown. Hvy. Ion Cannon broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Overheating: Matter decay (-43). K-01 Serf collects debris. M-28 Smith repairs Carbon-fiber Leg. Overheating: Matter decay (-27). K-01 Serf collects debris. Overheating: Energy bleed (-25). K-01 Serf collects debris. Critical hit (Burn: +37). 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""" ?????????????????????? | | # ? ?????????????????????? | | # ??? ?????????????????????? | | # ################ ?????????????????????? | | # #?### #######?????????????????????? | | # ############## #??????????????????????????? | | # # % # #??????????????????????????? | | # # # #???????????????????????????? | | # # # #???????????????????????????? | | # # ######????????????????????????? | | # # + ?????????????????????????? | | # # ## #??######+######???????????? | | # # %##%#??# ???????????? | | # ## #??# ????????????? | | # % =## #??# ! ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 37 Energy Capacity 600 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 375 Resistance: KI 30 Utility Shielding 33 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed GravitonGuidanceMask Manual? 0 Play Time 01:05:59 Cumulative 41.9 hours Start 2024.08.06 @ 10:54:18 End 2024.08.07 @ 00:58:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 68 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d6e3c729-fe67-4b48-9190-874cbffb57be