Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.22 @ 18:11:59 Player: Cracklepappy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (182) 910 Value Destroyed (6820) 6820 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (146) 146 TOTAL SCORE: 14616 Bonus ------- High Alert Combat Kills 146 Cogmind --------- Core Integrity 0/1600 Matter 69/300 Energy 63/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Energy Well (500) High-capacity Matter Pod (200) Advanced Weapon Cycler Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced ECM Suite Advanced Phase Shifter Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Quantum Rifle Lance > --- INVENTORY -------- Quantum Reactor Quantum Reactor Combat Linear Gravjet Large Storage Unit Energy Well High-capacity Matter Pod Cloaking Device Enhanced Quantum Rifle Enhanced Quantum Rifle Lance [Rating: 154] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Linear Gravjet Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Katana Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . 1 . . Propulsion 5 | . . . . . 1 . 2 1 . 1 Utility 11 | . . 2 2 2 1 1 . . 2 1 Weapon . | . . . . . . . . . . . Parts Attached 301 | 8 5 58 45 36 21 23 52 22 17 14 Power 25 | 1 1 2 2 1 . 2 7 5 1 3 Engine 12 | 1 1 2 2 1 . 2 3 . . . Core 7 | . . . . . . . 4 2 1 . Reactor 6 | . . . . . . . . 3 . 3 Propulsion 61 | 3 2 13 7 6 2 4 8 7 6 3 Treads 25 | . . 10 5 4 . 3 3 . . . Leg . | . . . . . . . . . . . Wheel 15 | 3 2 3 2 2 2 1 . . . . Hover 16 | . . . . . . . 5 7 3 1 Flight 5 | . . . . . . . . . 3 2 Utility 82 | 2 . 11 9 9 8 8 19 2 7 7 Device 37 | . . 1 2 1 5 4 16 . 4 4 Storage 18 | 2 . 6 4 2 2 1 1 . . . Processor 8 | . . 1 . 3 . . . . 3 1 Hackware 6 | . . . . . . . 2 2 . 2 Protection 13 | . . 3 3 3 1 3 . . . . Artifact . | . . . . . . . . . . . Weapon 133 | 2 2 32 27 20 11 9 18 8 3 1 Energy Gun 31 | 1 . 5 14 8 . . . 1 2 . Energy Cannon 29 | . . . . 4 7 5 12 1 . . Ballistic Gun 19 | 1 . 14 4 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 12 | . 1 4 1 2 . 1 1 2 . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 11 | . . 9 2 . . . . . . . Slashing Weapon 20 | . . . 6 6 4 3 1 . . . Piercing Weapon 9 | . . . . . . . 3 4 1 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 1 . . . . . 1 Parts Lost 84 | . . 8 17 14 2 . 16 12 1 14 Power 10 | . . 1 2 1 . . 3 . . 3 Propulsion 28 | . . 3 4 5 1 . 4 6 1 4 Utility 26 | . . 2 4 4 . . 7 4 . 5 Weapon 20 | . . 2 7 4 1 . 2 2 . 2 Highest Loss Streak 11 | . . 2 9 3 1 . 10 11 1 5 Average Slot Usage (%) 90 | . 100 97 94 91 92 93 86 91 83 69 Engine 7 | . 14 10 7 6 6 10 8 . . . Core 1 | . . . . . . . 1 9 12 6 Treads 8 | . . 14 9 8 6 7 13 . . . Wheel 5 | . 28 7 8 3 12 6 . . . . Hover 2 | . . . . . . . 2 24 16 . Device 10 | . . 1 5 9 11 13 20 27 13 14 Storage 24 | . 28 32 35 30 26 23 20 8 4 2 Processor 5 | . . . 8 5 8 5 5 4 16 12 Hackware 1 | . . . . . . . . 4 13 12 Protection 5 | . . 8 2 9 5 10 3 . . . Energy Gun 3 | . 14 2 4 7 . . . 1 . 2 Energy Cannon 3 | . . . . 3 8 8 7 . . . Ballistic Gun 2 | . 2 12 2 . . . . . . . Impact Weapon 1 | . . 5 1 . . . . . . . Slashing Weapon 2 | . . . 8 2 4 1 1 . . . Naked Turns 112 | . . . . . . . . . . 112 Heaviest Build 171 | 14 23 69 83 132 144 161 171 90 51 72 Greatest Support 168 | 26 26 40 20 40 20 98 168 84 81 91 Greatest Overweight (x) 15 | . 1 6 7 12 7 15 1 1 1 . Average Overweight (x) 2 | . . 2 5 7 6 5 . . . . Largest Inventory Capacity 34 | 8 8 22 28 32 32 34 34 16 10 10 Average Capacity 24 | 6 8 16 27 31 32 32 32 15 10 7 Most Carried 34 | 8 8 22 28 32 32 34 34 16 10 10 Average Carried 24 | 4 7 16 26 30 31 32 32 15 9 6 Final Capacity 34 | 8 8 22 28 32 32 34 16 10 10 4 Final Carried 34 | 8 8 22 28 32 32 34 16 9 10 4 Class Distribution -------------------- 69% | Hauler-Mutant 13% | Mutant 6% | Hacker-Sprinter 3% | Generator-Sprinter 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Generator-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4025 | 289 21 1224 763 377 255 110 640 105 241 . Remotely . | . . . . . . . . . . . Salvage Created 7027 | 199 122 1659 1191 1307 345 369 1431 253 151 . Parts 391 | 15 13 107 66 58 10 19 71 23 9 . Haulers Intercepted 5 | . . 3 2 . . . . . . . Recyclers Shooed 9 | . . 1 . 1 . . 3 1 3 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 135 | . 6 34 23 26 6 6 25 7 2 . Melee 9 | . . 4 2 . . . . 1 2 . Guns 51 | . 2 19 16 14 . . . . . . Cannons 34 | . . . . 7 5 3 19 . . . AOE 32 | . 4 6 5 4 . 1 6 6 . . Classes Destroyed 15 | 2 3 6 3 1 . . . . . . Worker 14 | . . 2 1 3 . . 2 6 . . Builder 7 | . . 1 . . . . 2 4 . . Tunneler 6 | 4 . . . 1 . . . 1 . . Hauler 5 | . . 3 2 . . . . . . . Recycler 6 | 1 . 3 . 1 . . 1 . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 7 | . 1 1 2 2 . . 1 . . . Swarmer 26 | . 3 7 3 4 . 1 5 3 . . Grunt 51 | . 3 18 8 14 3 . 2 3 . . Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . . 2 . 1 . . . . . Sentry 24 | . . 8 8 3 1 2 1 1 . . Hunter 13 | . . . 2 1 . . 8 . 2 . Programmer 17 | . . . . 4 1 3 9 . . . Best Kill Streak 17 | 5 4 5 8 10 4 2 11 17 2 . Combat Bots Only 9 | . 4 4 7 6 4 2 9 6 2 . Max Kills in Single Turn 5 | 1 2 3 2 3 1 1 4 5 1 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 2 2 1 . 1 3 2 . . Melee 1 | . . 1 1 . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 17372 | . 194 2115 2378 2118 780 611 4723 1228 313 2912 Core 3104 | . 78 275 245 168 91 23 407 89 107 1621 Absorbed by Shields 620 | . . . . . . 112 329 179 . . Reduced by Siege Mode 334 | . . . . . . . 334 . . . Core Remaining (%) 76 | 100 68 31 55 76 89 97 64 93 92 . Volleys Fired 414 | 9 22 94 69 88 21 18 83 7 3 . Largest 2 | 2 2 2 2 2 2 2 2 2 1 . Hottest 208 | 60 100 90 122 125 170 170 208 98 94 . Shots Fired 729 | 18 29 154 124 166 37 35 155 8 3 . Gun 415 | 18 15 144 116 119 . . . . 3 . Cannon 264 | . . . . 40 37 34 153 . . . Launcher 43 | . 7 10 8 7 . 1 2 8 . . Special 7 | . 7 . . . . . . . . . Kinetic 185 | 9 7 123 46 . . . . . . . Thermal 441 | . 7 . 60 159 33 26 153 . 3 . Explosive 43 | . 7 10 8 7 . 1 2 8 . . Electromagnetic 60 | 9 8 21 10 . 4 8 . . . . Robot Hit Streak 43 | 7 8 43 24 19 7 14 15 3 3 . Robot Miss Streak 5 | 2 3 3 5 3 2 2 4 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 1 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 612 | 11 16 164 113 127 25 31 104 10 9 2 Core Hits 323 | 6 12 60 57 57 10 9 56 49 5 2 Critical Hits 13 | . . 2 2 2 1 . 3 1 1 1 Critical Kills 8 | . . 2 1 2 1 . . 1 1 . Critical Parts Destroyed 5 | . . . 1 . . . 3 . . 1 Melee Attacks 614 | . . 121 207 65 39 10 64 33 21 54 Impact 148 | . . 121 27 . . . . . . . Slashing 332 | . . . 180 65 39 10 38 . . . Piercing 134 | . . . . . . . 26 33 21 54 Sneak Attacks 4 | . . 2 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . Damage Inflicted 21104 | 153 444 3631 2876 3382 774 1077 5500 2801 387 79 Guns 5680 | 129 155 1850 1572 1888 . . . . 86 . Cannons 6643 | . . . . 696 774 945 4228 . . . Explosions 6477 | 24 289 741 791 732 . 132 1194 2574 . . Melee 2281 | . . 1040 513 66 . . 78 227 301 56 Ramming 23 | . . . . . . . . . . 23 Kinetic 2325 | 23 48 1610 644 . . . . . . . Thermal 9654 | 24 . . 820 2584 666 829 4645 . 86 . Explosive 5801 | . 289 741 791 732 . 35 639 2574 . . Electromagnetic 1020 | 106 107 240 108 . 108 213 138 . . . Impact 1040 | . . 1040 . . . . . . . . Slashing 579 | . . . 513 66 . . . . . . Piercing 662 | . . . . . . . 78 227 301 56 Highest Corruption 11 | . . 4 2 4 2 3 11 . . 7 Average Corruption 4 | . . 4 2 3 2 2 8 . . 3 Corruption Purged . | . . . . . . . . . . . Effects 150 | . . 40 1 12 3 10 66 . . 18 Message Errors 31 | . . 8 . 3 2 3 12 . . 3 Matter Fused 23 | . . 11 . 2 . . 7 . . 3 Heat Flow Errors 16 | . . 2 . 1 . 2 8 . . 3 Energy Discharges 18 | . . 2 1 2 1 2 6 . . 4 Parts Rejected 2 | . . . . . . . 2 . . . Data Loss (minor) 20 | . . 6 . 3 . 2 6 . . 3 Data Loss (major) 2 | . . . . . . . 2 . . . Misfires 2 | . . . . . . . 2 . . . Misdirections 2 | . . . . . . . 2 . . . Targeting Errors 29 | . . 8 . 1 . 1 17 . . 2 Weapon Failures 5 | . . 3 . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1101 | 7 . 106 116 1 . 133 610 99 29 . Projectiles 408 | . . . . . . 60 348 . . . Explosions 489 | 7 . 40 45 1 . 73 224 99 . . Melee 204 | . . 66 71 . . . 38 . 29 . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 416 | . . . 52 . . 88 208 57 . 11 Shots 10 | . . . 2 . . 1 4 3 . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 357 | 20 94 180 280 228 196 195 357 252 . 141 Average Temperature 83 | 15 30 41 126 21 115 57 120 77 . 89 Received Heat Transfer 3286 | . 84 849 702 789 327 42 160 198 . 135 Siege Activations 5 | . . . . . . . 5 . . . Total Turns 143 | . . . . . . . 143 . . . Longest Duration 83 | . . . . . . . 83 . . . Robots Corrupted 3 | . . . . . 1 2 . . . . Combat Hostiles 3 | . . . . . 1 2 . . . . Parts Fried 10 | . . 7 . . 1 2 . . . . Impact Corruptions 7 | . . 7 . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 29 | . . . 4 13 2 2 8 . . . Heat Transferred 11915 | 50 . . 1517 4440 1031 1007 3759 . 111 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 606 | 25 218 446 377 350 211 161 606 387 316 397 Average Influence 185 | 9 83 245 194 200 134 51 177 228 201 246 Maximum Alert Level 2 | . 1 2 1 1 1 . 2 1 1 1 Low Security (%) 55 | 100 92 36 50 39 88 100 67 40 54 26 Level 1 40 | . 7 46 49 60 11 . 21 59 45 73 Level 2 4 | . . 16 . . . . 11 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . 1 5 3 6 1 3 8 2 . 3 Investigation 7 | . 1 3 1 . . . 1 . . 1 Extermination 10 | . . . . 3 1 1 4 . . 1 Reinforcement 12 | . . 2 1 3 . . 3 2 . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . 1 . . 2 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . . Haulers Reinforced 2 | . . . . 1 . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . . 5 1 . . . 3 2 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 310 | . 7 49 36 41 7 9 41 24 13 83 Peak Tracking Total 14 | . 3 6 5 6 4 2 10 13 5 14 Tactical Retreats 44 | . . 8 3 4 . 3 2 4 3 17 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 1 . . 1 . 2 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 18 | . 1 2 1 1 1 2 9 1 . . Max in Single Turn 4 | . 1 1 1 1 1 2 4 1 . . Garrison Access 3 | . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 47 | . . 9 4 1 3 6 2 4 4 14 Terminals 38 | . . 9 3 . 2 2 2 4 3 13 Fabricators 3 | . . . . 1 . 2 . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 1 . . 2 . . 1 1 Total Hacks 104 | . . 30 10 1 5 14 7 9 5 23 Successful 42 | . . 10 2 . 2 5 2 6 2 13 Failed 62 | . . 20 8 1 3 9 5 3 3 10 Catastrophic 22 | . . 11 2 . 1 2 3 1 . 2 Database Lockouts . | . . . . . . . . . . . Manual 26 | . . 18 3 . . . 2 . . 3 Terminals 88 | . . 30 7 . 3 6 7 9 4 22 Fabricators 4 | . . . . 1 . 3 . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 10 | . . . 3 . . 5 . . 1 1 Terminal Hacks 36 | . . 10 2 . 1 3 2 6 1 11 Record 2 | . . . . . . . . . . 2 Part Schematic 1 | . . 1 . . . . . . . . Robot Analysis 2 | . . . . . . . . . . 2 Prototype ID Bank 3 | . . 2 . . . 1 . . . . Open Door 3 | . . . . . . . . . . 3 Level Access Points 4 | . . . . . 1 . 1 1 1 . Branch Access Points 2 | . . 1 . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 7 | . . 2 2 . . 1 . 2 . . Locate Traps 7 | . . 2 . . . 1 1 2 . 1 Zone Layout 2 | . . 1 . . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 1 Seal Access 3 | . . . . . . 1 . . 1 1 Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 42 | . . 9 4 1 3 5 2 4 3 11 Full Trace Events 4 | . . 1 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 44 | . . . . . . . . . . 44 Highest-Rated Ally 44 | . . . . . . . . . . 44 Total Orders 16 | . . . . . . . . . . 16 STAY 1 | . . . . . . . . . . 1 GOTO 14 | . . . . . . . . . . 14 RETURN 1 | . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . . . . 2 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 11408 | 112 209 1842 1931 1924 901 986 1766 550 346 841 Spaces Moved 6732 | 72 155 743 730 654 480 493 849 561 560 1435 Core 219 | 2 . . . . . . . . . 217 Treads 1403 | . . 239 49 283 . 171 661 . . . Legs . | . . . . . . . . . . . Wheels 2583 | 70 155 504 681 371 480 322 . . . . Hover 1268 | . . . . . . . 188 561 519 . Flight 1259 | . . . . . . . . . 41 1218 Fastest Speed 20 | 50 80 90 140 170 130 150 24 20 33 31 Average Speed 107 | 85 84 139 149 212 142 163 132 30 36 35 Slowest Speed 280 | 90 90 220 220 280 150 230 180 111 120 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . 3 5 Cave-ins Triggered 3 | . . . 1 1 . . 1 . . . Exploration Rate (%) 29 | 4 27 69 65 19 13 15 28 15 20 46 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 520 | . 7 57 161 64 39 10 65 59 12 46 Terrain Destroyed 866 | . 33 127 181 81 39 45 189 113 12 46 Melee 466 | . . 57 157 63 39 10 59 23 12 46 Projectile 42 | . 7 . . 3 . 2 30 . . . AOE 358 | . 26 70 24 15 . 33 100 90 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 9164 | 103 191 1145 1149 923 607 625 1220 872 650 1679 Wait 754 | 2 . 56 66 44 5 35 124 223 35 164 Move 6707 | 71 154 742 729 652 479 492 847 560 555 1426 Hop 5 | . . . . . . . . . 1 4 Pick Up 204 | 12 4 42 37 26 19 22 18 13 6 5 Fast Attach 62 | 4 1 3 3 4 4 5 16 1 12 9 Attach 97 | 3 . 8 17 15 4 5 24 13 4 4 Detach 9 | . . . . . 2 . 2 2 2 1 Swap 142 | 1 4 47 25 17 13 13 12 8 1 1 Drop 172 | 1 6 32 20 11 21 25 29 12 10 5 Fire 414 | 9 22 94 69 88 21 18 83 7 3 . Melee 590 | . . 121 183 65 39 10 64 33 21 54 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . 1 . . 1 . . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 4 exits: *Acc x3 / [*Tes]) -1/Access (discovered 1 exit: *Com) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Utility x2 520 | -9/Materials | Identified exit to Mines 1160 | -9/Materials | Core integrity fell below 50% 1920 | -9/Materials | Build established: Hauler-Mutant 2113 | -9/Materials | Discovered new exit (range 10) 2163 | -9/Materials | Identified exit to Materials 2164 | -9/Materials | Entered another Materials area 2164 | -8/Materials | Evolved 2 slots: Utility x2 2350 | -8/Materials | Lost 9 parts (1p2n2u4w) 2351 | -8/Materials | Destroyed 7 combat bots 2930 | -8/Materials | Garrison activated, responded to threat 3207 | -8/Materials | Discovered new exit (range 7) 3259 | -8/Materials | Lost 6 parts (1p2n1u2w) 3264 | -8/Materials | Identified exit to Storage 4007 | -8/Materials | Crushed by falling debris 4065 | -8/Materials | Discovered new exit (range 16) 4095 | -8/Materials | Entered Factory 4095 | -7/Factory | Evolved 2 slots: Utility x2 5384 | -7/Factory | Crushed by falling debris 5815 | -7/Factory | Lost 3 parts (1p1u1w) 5968 | -7/Factory | Found Prototype Launcher 5968 | -7/Factory | Identified Rocket Array 5983 | -7/Factory | Found Rocket Array 5984 | -7/Factory | Discovered new exit (range 6) 6015 | -7/Factory | Identified exit to Factory 6019 | -7/Factory | Entered another Factory area 6019 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6457 | -6/Factory | Identified exit to Factory 6920 | -6/Factory | Entered another Factory area 6920 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7707 | -5/Factory | Garrison activated, responded to threat 7838 | -5/Factory | Discovered new exit (range 4) 7841 | -5/Factory | Identified exit to Factory 7906 | -5/Factory | Entered another Factory area 7906 | -4/Factory | Evolved 2 slots: Propulsion x2 8195 | -4/Factory | Spotted B-86 Titan 8426 | -4/Factory | Crushed by falling debris 9070 | -4/Factory | System corruption reached 10% 9144 | -4/Factory | Identified exit to Research 9493 | -4/Factory | Destroyed 9 combat bots 9525 | -4/Factory | Lost 10 parts (2p4n3u1w) 9583 | -4/Factory | Lost 3 parts (1p1u1w) 9672 | -4/Factory | Entered Research 9672 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9994 | -3/Research | Identified exit to Quarantine 10104 | -3/Research | Identified exit to Research 10222 | -3/Research | Entered another Research area 10222 | -2/Research | Evolved 2 slots: Utility x2 10252 | -2/Research | Lost 11 parts (5n4u2w) 10285 | -2/Research | Identified exit to Access 10299 | -2/Research | Discovered new exit (range 22) 10568 | -2/Research | Entered Access 10568 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10683 | -1/Access | Build established: Hacker-Sprinter 10720 | -1/Access | Spotted B-99 Colossus 10730 | -1/Access | Spotted B-99 Colossus 10955 | -1/Access | Discovered new exit (range 8) 10957 | -1/Access | Identified exit to Command 11120 | -1/Access | Lost 5 parts (1p1n2u1w) 11270 | -1/Access | Released all parts (15) 11301 | -1/Access | Lost 3 parts (2n1u) 11339 | -1/Access | Core integrity fell below 50% 11386 | -1/Access | Core integrity fell below 20% 11409 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11338_ Wave Collapse Detector explodes. 11338_ Door malfunctions. 11349_ P-80 Master resets K-01 Serf, system corruption cleaned. 11360_ Field Propulsion Array destroyed. 11361_ System corrupted: Energy discharge (-19). 11371_ Penetrated by Slug. 11376_ Slammed into K-01 Serf. 11378_ Destabilizing: System corrupted (+2). 11380_ Slammed into K-01 Serf. 11382_ Slug penetrates Wall. 11385_ Slug penetrates Y-72 Warden. 11385_ Penetrated by Slug. 11388_ System corrupted: Heat flow error (+193). 11402_ Acquired Prototype Device. 11402_ Identified Adv. Remote Shield. 11403_ Dropped Adv. Remote Shield. 11407_ System corrupted: Energy discharge (-30). 11408_ Slug penetrates Wall. 11408_ Penetrated by Slug. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????###########????????????? | | ??????????????????????????# #????????????? | | ?????###################??# #????????????? | | ?????# = + #??# """"" #????????????? | | ?????# ####### #??# """"" #????????????? | | ?????# #?????# #### "" F" #????????????? | | ?????# #?????# / #????????????? | | ?????# #?????# #### #????????????? | | ?????# = ####### #??# ! #????????????? | | ?????# + Y #??#####p#####????????????? | | ?????# # #???# #??????######## | | ##########+##### p##### #??????# | | h #??????# !! | | #??????# !! | | #??????# ! | | #########+####### # @## #??????# / | | #?????? ??# ## #??????# | | #???? | # ### ##??????# | | #???# " # ## #???????#! | | #???#% """ # ## #############/## | | #???# """# u # ## | | #???# " # ## | | #???# ?# ### | | #???# ?# #?# ################ | | #???##############+## ##### ##############?? | | #????????????????# # #?? | | #????????????????# # #?? | | #????????????????# + #?? | | #????????????????# """"" # #?? | | #????????????????# ""!F" # #?? | | #????????????????# ""!"" ######+#####/#?? | | ################## !!! #??? ????# #?? | | ! #??? ????# ### | | #??? #???# | | #??# #???# | | #??# #???# | | #??# #???# | | #??# #???# | | #??# #???# | | #??# #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 56 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 410 ECM Strength 3 Cloak Strength 2 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 750 Resistance: EM 25 Core Shielding 20 Power Shielding 66 Phase Shifting 15 Evasion (%) 78 Target Analysis 5 Recoil Reduction 5 Particle Charging 25 Offensive Hacking 40 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed TerrainLayeredCutter Manual? 0 Play Time 03:11:39 Cumulative 117.1 hours Start 2020.08.22 @ 14:53:15 End 2020.08.22 @ 18:11:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 50 Gallery% 63 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c32a64a-cd66-4f99-97a8-6b33bab2fb21