Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 01:46:38 Player: gabr Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2053) 2053 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 5770 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 211/300 Energy 307/450 System Corruption 0% Temperature Critical (676) Movement Walking (360) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY (7) ------ Power Amplifier Large Storage Unit Large Storage Unit Energy Well Improved Weapon Shielding > --- WEAPON (3) ------- Improved Medium Laser Field Laser Gatling Laser > --- INVENTORY (15) --- Improved Ion Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg Transmission Jammer Transmission Jammer Improved Field Recycling Unit (108) Lightning Gun Gatling Laser Gauss Rifle Gauss Rifle Heavy Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Energy Well Advanced Weight Redist. System Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Improved Medium Laser Field Laser Gatling Laser > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved VSS Leg Large Storage Unit Transmission Jammer Transmission Jammer Lightning Gun Gatling Laser Gauss Rifle Gauss Rifle Heavy Rocket Launcher Great Maul [Rating: 62] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 5 | . . . . 1 2 2 Weapon 1 | . . . . 1 . . Parts Attached 117 | 6 12 . 9 56 8 26 Power 9 | 1 1 . 1 5 . 1 Engine 8 | 1 1 . 1 5 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 39 | 2 6 . 2 15 3 11 Treads . | . . . . . . . Leg 23 | 2 . . . 7 3 11 Wheel . | . . . . . . . Hover 8 | . 6 . 2 . . . Flight 8 | . . . . 8 . . Utility 41 | 1 2 . 3 19 4 12 Device 24 | . 2 . 2 13 1 6 Storage 9 | 1 . . 1 4 1 2 Processor 1 | . . . . . . 1 Hackware 1 | . . . . . . 1 Protection 6 | . . . . 2 2 2 Artifact . | . . . . . . . Weapon 28 | 2 3 . 3 17 1 2 Energy Gun 22 | 2 2 . 3 12 1 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . 3 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 1 3 . . Corrupted Parts 1 | . 1 . . . . . System Corruption 3 | . 3 . . . . . Parts Lost 27 | . 2 . . 15 1 9 Power 3 | . . . . 2 . 1 Propulsion 12 | . 2 . . 8 . 2 Utility 9 | . . . . 3 1 5 Weapon 3 | . . . . 2 . 1 Highest Loss Streak 9 | . 1 . . 9 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 93 100 99 89 91 94 Engine 8 | . 14 14 11 8 7 2 Leg 16 | . 4 . . 16 30 25 Hover 9 | . 23 28 44 6 . . Flight 2 | . . . . 6 . . Device 13 | . 8 14 10 12 13 22 Storage 11 | . 14 14 11 13 7 8 Protection 3 | . . . . . 8 9 Energy Gun 19 | . 15 14 13 22 16 20 Ballistic Gun 2 | . 12 14 8 . . . Piercing Weapon 1 | . . . . 3 . . Naked Turns . | . . . . . . . Heaviest Build 69 | 14 16 14 22 59 63 69 Greatest Support 69 | 20 20 12 24 52 56 69 Greatest Overweight (x) 11 | 1 2 1 . 11 1 2 Average Overweight (x) . | . . 1 . . 1 . Largest Inventory Capacity 15 | 8 8 8 10 15 15 15 Average Capacity 11 | 7 8 8 8 11 12 15 Most Carried 15 | 3 8 8 10 15 15 15 Average Carried 11 | 1 7 8 8 11 11 14 Final Capacity 15 | 8 8 8 10 10 15 15 Final Carried 15 | 2 8 8 10 10 15 14 Class Distribution -------------------- 31% | Mutant 31% | Tank 22% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1633 | 260 221 . 197 487 115 353 Remotely 348 | . 91 . 197 60 . . Salvage Created 3392 | 78 418 . 308 1707 256 625 Parts 159 | 1 28 . 18 91 9 12 Haulers Intercepted 11 | . 1 . 3 6 1 . Recyclers Shooed 5 | . . . 1 . . 4 Parts Field Recycled 8 | . . . . . . 8 Retrieved Matter 176 | . . . . . . 176 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 56 | . 7 . 4 32 4 9 Melee 5 | . . . . 5 . . Guns 48 | . 7 . 4 26 4 7 Classes Destroyed 12 | 1 5 . 1 2 1 2 Worker 2 | . . . 1 1 . . Builder 3 | . 2 . . 1 . . Hauler 11 | . 1 . 3 6 1 . Recycler 6 | 1 1 . 1 2 . 1 Operator 2 | . 1 . . 1 . . Watcher 3 | . . . . 3 . . Swarmer 22 | . 3 . 3 15 . 1 Grunt 22 | . 4 . 1 10 2 5 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 9 | . . . . 7 1 1 Hunter 1 | . . . . . 1 . Best Kill Streak 6 | 1 5 . 6 6 1 5 Combat Bots Only 6 | . 3 . 3 6 1 5 Max Kills in Single Turn 2 | 1 2 . 1 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 346 | . 48 . 5 185 27 81 Missed 94 | . 16 . 4 45 8 21 Damage Taken 4536 | . 327 . 8 1879 242 2080 Core 1376 | . 56 . 8 434 . 878 Absorbed by Shields . | . . . . . . . Redirected to Shielding 77 | . . . . . . 77 Regen/Repaired (Parts) 47 | . . . . 47 . . Core Remaining (%) 79 | 100 . 77 98 21 100 . Volleys Fired 231 | 5 35 . 35 99 18 39 Largest 3 | 2 2 . 2 3 3 3 Hottest 199 | 90 90 . 112 183 197 199 Shots Fired 525 | 10 67 . 69 241 44 94 Gun 509 | 10 67 . 69 241 28 94 Cannon 16 | . . . . . 16 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 67 | . 33 . 34 . . . Thermal 451 | 5 32 . 35 241 44 94 Explosive . | . . . . . . . Electromagnetic 7 | 5 2 . . . . . Robot Hit Streak 11 | 4 6 . 7 11 6 9 Robot Miss Streak 7 | 1 5 . 7 4 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 358 | 8 38 . 30 186 28 68 Core Hits 152 | 2 18 . 18 66 11 37 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 26 | 1 1 . 1 20 . 3 Burn 23 | 1 1 . 1 17 . 3 Impale 3 | . . . . 3 . . Melee Attacks 23 | . . . . 23 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 23 | . . . . 23 . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . 5 . . Damage Inflicted 6642 | 101 535 . 462 3561 523 1460 Guns 5898 | 101 535 . 462 2978 362 1460 Cannons 161 | . . . . . 161 . Explosions . | . . . . . . . Melee 583 | . . . . 583 . . Ramming . | . . . . . . . Kinetic 543 | . 308 . 235 . . . Thermal 5448 | 49 211 . 227 2978 523 1460 Explosive . | . . . . . . . Electromagnetic 68 | 52 16 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 583 | . . . . 583 . . Highest Corruption 5 | . 5 5 . . . . Average Corruption 4 | . 3 5 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . 7 4 . . . . Message Errors 5 | . 2 3 . . . . Matter Fused 3 | . 2 1 . . . . Data Loss (minor) 2 | . 2 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . 35 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 35 | . . . . 35 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 800 | 150 335 . 304 486 402 800 Average Temperature 175 | 75 124 . 143 146 157 319 Received Heat Transfer 1388 | . 102 . . 819 81 386 Effects 79 | . 3 . 3 15 3 55 Shutdowns 11 | . 1 . . 1 . 9 Energy Bleed 10 | . . . 2 3 1 4 Interference 14 | . 1 . 1 2 2 8 Matter Decay 6 | . . . . . . 6 Short Circuit 8 | . 1 . . 3 . 4 Damage (minor) 7 | . . . . 2 . 5 Damage (major) 17 | . . . . 4 . 13 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 4 | . . . . 2 . 2 Combat Hostiles 3 | . . . . 1 . 2 Parts Melted 32 | . . . 1 18 4 9 Heat Transferred 13592 | 222 703 . 581 7585 1049 3452 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 462 | 5 149 21 204 462 188 143 Initial 181 | . 3 21 7 85 181 58 Average 144 | 1 57 21 150 222 142 55 Maximum Alert Level 2 | . . . 1 2 . . Low Security (%) 74 | 100 100 100 69 47 100 100 Level 1 21 | . . . 30 45 . . Level 2 3 | . . . . 6 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . . 2 1 4 Investigation 3 | . . . . 1 1 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 2 . . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 . 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 12 . 9 48 4 12 Peak Tracking Total 8 | . 4 . 3 8 1 3 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 3 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . . . 3 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . 1 . 3 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 11 | . 2 . 1 4 1 3 Terminals 6 | . 2 . 1 1 1 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 1 . 1 Recycling Units 3 | . . . . 2 . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 5 . 3 12 2 9 Successful 7 | . 1 . . 3 . 3 Failed 24 | . 4 . 3 9 2 6 Catastrophic 5 | . 1 . 1 1 1 1 Database Lockouts . | . . . . . . . Manual 5 | . 2 . 3 . . . Terminals 17 | . 5 . 3 3 2 4 Fabricators . | . . . . . . . Repair Stations 7 | . . . . 4 . 3 Recycling Units 7 | . . . . 5 . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 1 . 1 Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . . . . . . 1 Disarm Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 2 . 1 Scan Component 2 | . . . . 1 . 1 Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 Process 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 1 4 1 2 Full Trace Events 3 | . . . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 60 | . . . . 60 . . Parts Recycled . | . . . . . . . Recycled Matter 55 | . . . . . . 55 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 4537 | 96 560 157 262 2026 600 836 Spaces Moved 2667 | 61 350 107 281 1074 272 522 Core 9 | 6 . . . 3 . . Treads . | . . . . . . . Legs 1553 | 55 59 . . 645 272 522 Wheels . | . . . . . . . Hover 944 | . 291 107 281 265 . . Flight 161 | . . . . 161 . . Fastest Speed 48 | 50 116 116 48 48 190 105 Average Speed 124 | 113 117 116 48 135 190 120 Slowest Speed 840 | 120 180 116 48 840 190 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 49 37 24 54 6 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3397 | 75 437 140 346 1429 319 651 Wait 201 | . 9 34 1 106 8 43 Move 2661 | 60 349 106 280 1073 271 522 Hop . | . . . . . . . Pick Up 64 | 3 15 . 9 23 8 6 Fast Attach 70 | 6 8 . 3 44 2 7 Attach 21 | . 1 . 2 6 1 11 Detach 6 | . 1 . . . . 5 Swap 26 | . 3 . 4 6 5 8 Drop 100 | 1 16 . 12 55 6 10 Fire 231 | 5 35 . 35 99 18 39 Melee 17 | . . . . 17 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 530 | -10/Materials | Discovered new exit (range 16) 657 | -10/Materials | Entered Mines 658 | -10/Mines | Met a Derelict bent on vengeance 715 | -10/Mines | Learned 8 Materials zone layouts 751 | -10/Mines | Discovered new exit (range 14) 814 | -10/Mines | Entered Materials 814 | -9/Materials | Evolved 2 slots: Propulsion x2 815 | -9/Materials | Identified exit to Materials 815 | -9/Materials | Identified exit to Mines 1041 | -9/Materials | Discovered exit to Mines (range 16) 1074 | -9/Materials | Discovered exit to Materials (range 3) 1076 | -9/Materials | Entered another Materials area 1076 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1346 | -8/Materials | Lost 4 parts (1p2n1u) 1708 | -8/Materials | Core integrity fell below 50% 1746 | -8/Materials | Lost 9 parts (1p4n2u2w) 2055 | -8/Materials | Build established: Scavenger-Gunner 2834 | -8/Materials | Repaired Prc. Beam Rifle 3023 | -8/Materials | Discovered new exit (range 16) 3102 | -8/Materials | Entered Factory 3102 | -7/Factory | Evolved 2 slots: Utility x2 3343 | -7/Factory | Build established: Tank 3657 | -7/Factory | Discovered new exit (range 16) 3702 | -7/Factory | Entered another Factory area 3702 | -6/Factory | Evolved 2 slots: Utility x2 3953 | -6/Factory | Lost 5 parts (2n2u1w) 4531 | -6/Factory | Core integrity fell below 50% 4533 | -6/Factory | Core integrity fell below 20% 4539 | -6/Factory | Core destroyed Last Messages --------------- 04525_ K-01 Serf cleans the Repair Station. 04526_ K-01 Serf collects debris. 04527_ Power failure, Nuclear Core shutdown. 04527_ Flexi-carbon Leg broken. 04527_ Overheating: Short circuit. 04527_ R-10 Processor collects Adv. Heat Sink. 04529_ Overheating: Matter decay (-72). 04529_ L-41 Fighter critical meltdown. 04530_ Overheating: Matter decay (-27). 04531_ Overheating: Core damaged (-170). 04531_ Nuclear Core destroyed. 04532_ Overheating: Broken Flexi-carbon Leg damaged (-37). 04533_ Overheating: Core damaged (-136). 04534_ Imp. Light Armor Plating destroyed. 04534_ R-10 Processor collects Carbon-fiber Leg. 04536_ Overheating: Imp. Medium Laser damaged (-3). 04536_ ALERT: Rogue bot located, Programmers report to Factory Zone 2J. 04537_ Arm. Leg broken. 04537_ Overheating: Short circuit. 04539_ Overheating: Core damaged (-161). 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"R t #??????????# | | ????????????????#### """% ############ | | ???????????????????# | | ???????????????????# ######## | | ???????????????????# k % """ """ #??????? | | ???????????????????# """ """ #??????? | | ???????????????????#k == """ """ #??????? | | ???????????????????# = "" "" #??????? | | ???????????????????# = "" "" #??????? | | ???????????????????#u #??????? | | ???????????????????# #??????? | | ???????????????????# ####+###??????? | | ???????????????????# #?????????????? | | ???????????????????+ #?????????????? | | ?????????????????? # #?????????????? | | ????????????????? # ###### ##?????????????? | | ????????????????""?# #????# #??????????????? | | ???????????????"""?# ###?????+???????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# +???????????????????????? | | ???????????????????# ????????????????????????? | | ???????????????????# ????????????????????????? | | ?????????????????????## #????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 900 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterPointMantle Manual? 0 Play Time 00:34:30 Cumulative 41.1 hours Start 2024.04.03 @ 00:50:25 End 2024.04.03 @ 01:46:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 94 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18cb8d66-2285-48aa-b155-b9f5ab7a9529