Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.27 @ 20:16:06 Player: mogwok Result: Destroyed by Proton Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (46) 230 Value Destroyed (1443) 1443 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 6491 Bonus ------- Follower Combat Kills 238 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Melee Analysis Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Field Recycling Unit (0) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Improved Melee Analysis Suite Improved Transmission Jammer Core Shielding Improved Hacking Suite Experimental Hacking Suite Makeshift System Shield > --- WEAPON ----------- Power Maul Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Axe CR-A16's Pointy Stick [Rating: 64] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion VTOL Module Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Experimental Hacking Suite Protection Core Shielding Weapon Ripper Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Welding Torch Impact Weapon Power Maul Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 8 | . . 2 . . . 4 2 Weapon . | . . . . . . . . Parts Attached 111 | 6 14 7 . 10 6 43 25 Power 16 | 1 2 1 . . 1 4 7 Engine 13 | 1 2 1 . . . 2 7 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 37 | 2 4 1 . . 4 17 9 Treads 2 | . . . . . . 2 . Leg 13 | 2 . . . . . 6 5 Wheel 2 | . . . . . . . 2 Hover 6 | . 2 . . . . 2 2 Flight 14 | . 2 1 . . 4 7 . Utility 34 | 1 3 3 . 4 1 15 7 Device 18 | . . 2 . 2 1 9 4 Storage 4 | 1 1 . . . . 1 1 Processor 8 | . 2 1 . 1 . 3 1 Hackware 3 | . . . . 1 . 1 1 Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 24 | 2 5 2 . 6 . 7 2 Energy Gun 3 | 1 2 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 2 . 3 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon 8 | . . . . 2 . 5 1 Piercing Weapon 2 | . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 2 . Parts Lost 51 | . 6 4 . . 2 9 30 Power 9 | . 1 2 . . . 2 4 Propulsion 21 | . 1 1 . . 1 6 12 Utility 11 | . . . . . . 1 10 Weapon 10 | . 4 1 . . 1 . 4 Highest Loss Streak 11 | . 4 4 . . 1 3 11 Average Slot Usage (%) 89 | . 96 80 66 84 98 92 77 Engine 3 | . 14 8 . . . . 4 Core 2 | . . . . . 10 5 . Leg 4 | . 9 . . . . 3 12 Hover 2 | . 13 . . . . . 1 Flight 13 | . 4 20 22 22 21 16 . Device 11 | . . 11 11 8 11 18 9 Storage 9 | . 18 11 11 11 11 5 5 Processor 13 | . 8 21 22 20 11 12 10 Hackware 9 | . . . . 3 11 12 15 Energy Gun 1 | . 12 1 . . . . . Ballistic Gun 1 | . 13 1 . . . . . Launcher 2 | . . 7 . 8 10 . . Impact Weapon 2 | . . . . . . 5 2 Slashing Weapon 5 | . . . . 8 11 5 4 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 14 16 5 14 19 43 26 Greatest Support 79 | 20 20 8 4 9 16 79 79 Greatest Overweight (x) 5 | 1 1 3 1 3 2 2 5 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 5 5 Most Carried 6 | 4 6 6 3 6 6 6 6 Average Carried 5 | 2 4 4 2 5 6 5 3 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | 4 6 2 3 6 6 5 2 Class Distribution -------------------- 55% | Hacker-Mutant 36% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Matter Collected 1332 | 235 229 . 16 60 128 399 265 Remotely 10 | . . . . . . . 10 Salvage Created 2083 | . 315 93 . . 22 858 795 Parts 67 | . 28 4 . . 1 16 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented 7 | . . . . . 7 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 35 | . 9 2 . . 1 14 9 Melee 15 | . 1 . . . 1 7 6 Guns 8 | . 8 . . . . . . AOE 3 | . . 2 . . . 1 . Classes Destroyed 8 | . 4 . . . . 3 1 Worker 1 | . . . . . . . 1 Builder 1 | . 1 . . . . . . Recycler 4 | . . . . . . 2 2 Watcher 5 | . 2 . . . . 3 . Swarmer 16 | . 6 . . . 1 9 . Grunt 14 | . 3 2 . . . 2 7 Duelist 1 | . . . . . . 1 . Programmer 4 | . . . . . . 2 2 Best Kill Streak 6 | . 3 1 . . 1 6 2 Combat Bots Only 4 | . 3 1 . . 1 4 2 Max Kills in Single Turn 2 | . 2 1 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 . . . 1 . Melee 1 | . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Damage Taken 5194 | . 675 324 . . 272 1215 2708 Core 1699 | . 132 51 . . 120 389 1007 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 47 . . . 57 54 . Volleys Fired 56 | . 54 2 . . . . . Largest 2 | . 2 1 . . . . . Hottest 70 | . 70 33 . . . . . Shots Fired 99 | . 97 2 . . . . . Gun 95 | . 95 . . . . . . Cannon . | . . . . . . . . Launcher 2 | . . 2 . . . . . Special 2 | . 2 . . . . . . Kinetic 54 | . 54 . . . . . . Thermal 43 | . 43 . . . . . . Explosive . | . . . . . . . . Electromagnetic 2 | . . 2 . . . . . Robot Hit Streak 7 | . 7 2 . . . . . Robot Miss Streak 4 | . 4 1 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 163 | . 56 1 . . 2 51 53 Core Hits 49 | . 24 3 . . 1 8 13 Critical Hits 1 | . 1 . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks 144 | . . . . . 2 73 69 Impact 85 | . . . . . . 56 29 Slashing 33 | . . . . . 2 17 14 Piercing 26 | . . . . . . . 26 Sneak Attacks 7 | . . . . . . 3 4 Combat Hostiles . | . . . . . . . . Follow-up Attacks 16 | . . . . . . 8 8 Damage Inflicted 4977 | . 559 127 . . 76 1983 2232 Guns 522 | . 522 . . . . . . Cannons . | . . . . . . . . Explosions 116 | . . 116 . . . . . Melee 4269 | . . . . . 76 1983 2210 Ramming 64 | . 31 11 . . . . 22 Kinetic 260 | . 260 . . . . . . Thermal 268 | . 268 . . . . . . Explosive . | . . . . . . . . Electromagnetic 116 | . . 116 . . . . . Impact 2488 | . . . . . . 1664 824 Slashing 794 | . . . . . 76 319 399 Piercing 987 | . . . . . . . 987 Highest Corruption 7 | . . . . . . 1 7 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . 1 4 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 1 1 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 665 | . . . . . . 471 194 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 665 | . . . . . . 471 194 Knockbacks 12 | . . . . . . 8 4 Impact 12 | . . . . . . 8 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 30 | . 14 5 . . . . 11 Shots . | . . . . . . . . Rammed 18 | . 10 3 . . . . 5 Targets Rammed 19 | . 11 3 . . . . 5 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 309 | . 309 5 . . . . 277 Average Temperature 85 | . 82 4 . . . . 138 Received Heat Transfer 1101 | . 177 156 . . 18 141 609 Effects 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 20 | . . . . . . 16 4 Impact Corruptions 32 | . . . . . . 27 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 827 | . 827 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Peak Influence 227 | . 196 73 28 . . 227 133 Initial 68 | . . 18 28 . . 63 68 Average 91 | . 73 33 28 . . 114 64 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 95 | 100 100 100 100 . . 91 100 Level 1 4 | . . . . . . 8 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 1 . . . 2 2 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 2 1 Reinforcement 3 | . 1 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 102 | . 21 6 . . 21 34 20 Peak Tracking Total 7 | . 4 4 . . 7 5 5 Tactical Retreats 20 | . 2 2 . . 4 9 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Traps Triggered 2 | . . . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 4 . . . . 5 . Terminals 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . . 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 38 | . 8 . . . . 30 . Successful 32 | . 4 . . . . 28 . Failed 6 | . 4 . . . . 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 19 | . . . . . . 17 2 Terminals 8 | . 8 . . . . . . Fabricators . | . . . . . . . . Repair Stations 11 | . . . . . . 11 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 17 | . . . . . . 17 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 4 | . 4 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . . . . . 10 . Scan Component 5 | . . . . . . 5 . Repair 5 | . . . . . . 5 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 17 | . . . . . . 17 . Insert Component 8 | . . . . . . 8 . Analyze 9 | . . . . . . 9 . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . . . . 3 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . . . 6 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . . . 5 . Time 138 | . . . . . . 138 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . Part Schematics Acquired 6 | . . . . . . 6 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 151 | . . . . 151 151 . . Highest-Rated Ally 39 | . . . . 39 39 . . Total Orders . | . . . . . . . . Ally Attacks 31 | . . . . . 31 . . Total Damage 587 | . . . . . 587 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 3 | . . . . . . 3 . Emergency Access 1 | . . . . . . 1 . Unaware Schematics 1 | . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Turns Passed 6123 | 66 819 104 44 1109 479 2445 1057 Spaces Moved 5691 | 51 687 146 30 830 381 2895 671 Core 509 | 16 . . . 443 . . 50 Treads . | . . . . . . . . Legs 898 | 35 175 . . . . 206 482 Wheels 43 | . . . . . . . 43 Hover 501 | . 405 . . . . . 96 Flight 3740 | . 107 146 30 387 381 2689 . Fastest Speed 31 | 50 37 37 120 37 37 31 50 Average Speed 75 | 104 86 51 120 88 113 55 113 Slowest Speed 300 | 120 120 280 120 280 197 197 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . 2 4 . . . 12 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 68 12 13 83 65 41 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . . . 1 . 5 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . . 1 2 . . . Spaces Dug 3 | . . . . . . 3 . Terrain Destroyed 3 | . . . . . . 3 . Melee 3 | . . . . . . 3 . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Total 7223 | 60 822 171 38 1207 424 3640 861 Wait 1131 | . 37 7 8 350 33 612 84 Move 5650 | 50 682 138 29 829 380 2871 671 Hop 16 | . 2 3 . . . 11 . Pick Up 47 | 4 10 3 1 7 . 14 8 Fast Attach 54 | 6 7 . . 4 3 23 11 Attach 48 | . 7 6 . 6 . 16 13 Detach 30 | . 3 3 . 6 . 13 5 Swap 10 | . . 1 . . 3 5 1 Drop 39 | . 7 5 . 5 3 15 4 Fire 56 | . 54 2 . . . . . Melee 121 | . . . . . 2 60 59 Ram 18 | . 10 3 . . . . 5 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . 2 . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 18) 555 | -10/Materials | Discovered new exit (range 17) 772 | -10/Materials | Lost 4 parts (1n3w) 773 | -10/Materials | Core integrity fell below 50% 813 | -10/Materials | Discovered new exit (range 7) 886 | -10/Materials | Entered another Materials area 886 | -9/Materials | Evolved 2 slots: Utility x2 893 | -9/Materials | Discovered new exit (range 18) 927 | -9/Materials | Identified exit to Mines 990 | -9/Materials | Entered Mines 1005 | -9/Mines | Met a Derelict bent on vengeance 1014 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1014 | -9/Mines | Lost 4 parts (2p1n1w) 1033 | -9/Mines | Identified exit to Zion 1034 | -9/Mines | Entered Zion 1058 | -7/Zion | Found CR-A16's Pointy Stick 1091 | -7/Zion | Found Prototype Device 1179 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1222 | -7/Zion | Learned location of Warlord (-5) 1540 | -7/Zion | Learned Factory terminal intel 1565 | -7/Zion | Learned Factory garrison access intel 1651 | -7/Zion | Imprinted 1653 | -7/Zion | Declared Zion's savior 1753 | -7/Zion | Found Prototype Processor 1753 | -7/Zion | Identified Exp. Melee Analysis Suite 1756 | -7/Zion | Found Prototype Hackware 1756 | -7/Zion | Identified Exp. Hacking Suite 2093 | -7/Zion | Discovered new exit (range 13) 2106 | -7/Zion | Identified exit to Proximity Caves 2143 | -7/Zion | Entered Proximity Caves 2143 | -6/Proximity Caves | Accompanied by 4 allies 2607 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2620 | -6/Proximity Caves | Discovered new exit (range 7) 2621 | -6/Proximity Caves | Identified exit to Factory 2622 | -6/Proximity Caves | Entered Factory 2622 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2623 | -6/Factory | Loaded intel: 19 terminal locations 2624 | -6/Factory | Loaded intel: 4 garrison access locations 2628 | -6/Factory | Identified Bomb Factory No. 2 2756 | -6/Factory | Found Prototype Processor 2756 | -6/Factory | Identified Exp. Terrain Scan Processor 2887 | -6/Factory | Repaired VTOL Module 2903 | -6/Factory | Retrieved Zion intel report: Emergency Access 2912 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 2937 | -6/Factory | Build established: Hacker-Mutant 3037 | -6/Factory | Discovered new exit (range 9) 3255 | -6/Factory | Repaired Sml. Storage Unit 3294 | -6/Factory | Repaired Weight Redist. System 3333 | -6/Factory | Repaired Lgt. Nuclear Core 3715 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4213 | -6/Factory | Terminal network hard line cut 4579 | -6/Factory | Repaired VTOL Module 4887 | -6/Factory | Discovered new exit (range 7) 5030 | -6/Factory | Lost 3 parts (1p1n1u) 5053 | -6/Factory | Identified exit to Factory 5067 | -6/Factory | Entered another Factory area 5067 | -5/Factory | Evolved 2 slots: Utility x2 5591 | -5/Factory | Lost 6 parts (6n) 5659 | -5/Factory | Lost 4 parts (1p1u2w) 5972 | -5/Factory | Lost 6 parts (1p2n3u) 6069 | -5/Factory | Core integrity fell below 50% 6107 | -5/Factory | Core integrity fell below 20% 6124 | -5/Factory | Destroyed by Proton Bomb Trap Last Messages --------------- 06106_ Axe destroyed. 06106_ Penetrated by Slug. 06106_ Lgt. Angular Momentum Engine destroyed. 06107_ Slammed into H-66 Slayer. 06107_ Destabilizing: System interference. 06107_ Imp. Melee Analysis Suite temporarily disabled. 06107_ U-05 Engineer builds a Door. 06107_ Penetrated by Slug. 06107_ U-05 Engineer destroyed. 06108_ Slammed into U-05 Engineer. 06108_ Mak. System Shield destroyed. 06108_ System corrupted by crushing effect (+3). 06108_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06109_ Penetrated by Slug. 06114_ U-05 Engineer builds a Door. 06116_ Penetrated by Slug. 06117_ OXG:EKKL, RFZAYSQF%KJA/#AE4I 06124_ Triggered Proton Bomb Trap. 06124_ A bubble of electromagnetic force engulfs the area. 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"" | | ????????????????????????# #????###%###?????? | | ????????????????????????# #????# ######= | | ????????????????????????# ###### # | | ????????????????????????# / !! | | ????????????????????????# ###### %# ! | | ????????????????????????# #????# ####|# | | ????????????????????????# #????## #####/#? | | ????????????????????????# #?????# # *%%#? | | ????????????????????????# #?????+ + " "!#?? | | ????????????????????????# #?????# # R !#??##### | | ????????????????????????# #?????+ # """ #??????? | | ????????????????????????? ??????##### #??????? | | ????????????????????????? ??????????# """ #??????? | | ?????????????????????????#??????????# """ #??????? | | ????????????????????????????????????# """ #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Core Shielding 20 Evasion (%) 63 Melee Accuracy 6 Offensive Hacking 28 Defensive Hacking 11 Item Schematics ----------------- VTOL Module | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Scanalyzed Power Sword | -6/Factory | Scanalyzed Fission Core | -6/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed TerrainShieldAutogun Manual? 0 Play Time 01:48:53 Cumulative 55.3 hours Start 2022.02.25 @ 17:19:34 End 2022.02.27 @ 20:16:06 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fc7fe00-78d6-4583-8b97-a332b11930f0