Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.18 @ 00:11:58 Player: woegarden Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (122) 610 Value Destroyed (2384) 2384 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (398) 398 TOTAL SCORE: 6812 Bonus ------- Follower Combat Kills 443 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Battery (300) High-capacity Matter Pod (200) Transport Network Coupler Beamcaster Autogun Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Improved ECM Suite Maneuvering Thrusters Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Scythe > --- INVENTORY -------- Light Angular Momentum Engine Thermal Generator Compact Battery High-capacity Matter Pod Transport Network Coupler Beamcaster Remote Datajack [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aerolev Unit Treads Improved Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . 1 . . . Propulsion 2 | . . . 1 . . 1 Utility 5 | . . 2 . . 2 1 Weapon . | . . . . . . . Parts Attached 140 | 8 2 37 20 42 17 14 Power 19 | 2 . 5 1 2 5 4 Engine 19 | 2 . 5 1 2 5 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 51 | 2 . 10 13 25 . 1 Treads 17 | . . 2 7 8 . . Leg 5 | 2 . 3 . . . . Wheel . | . . . . . . . Hover 13 | . . 3 . 9 . 1 Flight 16 | . . 2 6 8 . . Utility 30 | 2 2 9 4 3 6 4 Device 15 | 1 1 4 . . 5 4 Storage 10 | 1 1 2 4 2 . . Processor 5 | . . 3 . 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 40 | 2 . 13 2 12 6 5 Energy Gun 14 | 1 . 3 . 6 2 2 Energy Cannon 9 | . . 7 1 1 . . Ballistic Gun 5 | 1 . 2 1 1 . . Ballistic Cannon 1 | . . 1 . . . . Launcher 2 | . . . . 1 . 1 Special Weapon 5 | . . . . 2 2 1 Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 1 . Unidentified Prototypes 9 | . . 4 . 5 . . Parts Lost 38 | . . 10 1 8 4 15 Power 5 | . . 1 . . 1 3 Propulsion 11 | . . 2 1 4 . 4 Utility 8 | . . 2 . . 1 5 Weapon 14 | . . 5 . 4 2 3 Highest Loss Streak 5 | . . 2 1 3 2 5 Average Slot Usage (%) 92 | . 100 89 92 97 97 84 Engine 14 | . 14 10 18 18 14 11 Treads 11 | . . 8 17 19 . . Leg 3 | . 28 8 . . . . Hover 7 | . . 2 . 4 23 21 Device 9 | . 14 14 9 . 18 18 Storage 17 | . 14 15 16 26 13 6 Processor 10 | . . 11 9 9 11 13 Energy Gun 4 | . 14 2 . 6 3 1 Energy Cannon 5 | . . 7 8 7 . . Ballistic Gun 3 | . 14 5 8 1 . . Special Weapon 1 | . . . . 1 4 1 Naked Turns . | . . . . . . . Heaviest Build 65 | 12 16 41 49 59 65 55 Greatest Support 72 | 20 20 46 72 72 39 44 Greatest Overweight (x) 19 | . . 3 1 19 1 5 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 18 | 6 8 14 14 18 18 10 Average Capacity 10 | 4 6 10 13 17 13 10 Most Carried 18 | 4 6 12 14 18 14 9 Average Carried 8 | 2 5 8 10 17 10 6 Final Capacity 18 | 6 8 14 14 18 10 10 Final Carried 15 | 3 6 12 14 15 10 6 Class Distribution -------------------- 54% | Mutant 20% | Scavenger-Mutant 13% | Commander-Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Assassin | -7/Factory Assassin | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 2476 | 361 60 868 268 649 112 158 Remotely . | . . . . . . . Salvage Created 4117 | 313 200 1567 382 1199 164 292 Parts 246 | 31 11 95 20 57 10 22 Haulers Intercepted 14 | . 1 6 . 6 1 . Recyclers Shooed 7 | . 3 2 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 58 | . 1 29 7 11 2 8 Melee 3 | . . 1 . . 1 1 Guns 19 | . 1 7 3 6 . 2 Cannons 29 | . . 21 4 3 1 . AOE 7 | . . . . 2 . 5 Classes Destroyed 12 | 3 4 3 . 1 1 . Worker 18 | 4 1 3 2 5 . 3 Builder 3 | . 1 1 . . 1 . Tunneler 8 | 7 . 1 . . . . Hauler 14 | . 1 6 . 6 1 . Recycler 9 | 1 1 3 1 3 . . Operator 5 | . . 3 . 2 . . Watcher 7 | . 1 4 . 2 . . Swarmer 23 | . . 13 3 . . 7 Grunt 22 | . 1 9 3 9 . . Sentry 10 | . . 7 1 1 1 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 1 1 Best Kill Streak 7 | 3 3 7 6 3 2 4 Combat Bots Only 4 | . 1 4 4 2 1 4 Max Kills in Single Turn 2 | 1 2 2 2 2 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 1 . 2 Melee 1 | . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 5464 | . 116 1594 218 1206 486 1844 Core 1496 | . 25 354 60 130 75 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 90 11 . 65 89 . Volleys Fired 306 | 20 14 126 17 90 19 20 Largest 2 | 2 2 2 2 2 2 1 Hottest 128 | 60 60 104 83 128 100 50 Shots Fired 478 | 40 28 197 34 137 22 20 Gun 279 | 40 28 88 17 75 16 15 Cannon 167 | . . 109 17 41 . . Launcher 13 | . . . . 8 3 2 Special 19 | . . . . 13 3 3 Kinetic 171 | 20 14 90 17 30 . . Thermal 176 | . . 79 17 77 3 . Explosive . | . . . . . . . Electromagnetic 128 | 20 14 28 . 30 19 17 Robot Hit Streak 26 | 9 9 16 19 22 26 9 Robot Miss Streak 7 | 2 1 7 1 3 2 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 360 | 25 22 155 23 90 28 17 Core Hits 185 | 13 9 78 13 46 11 15 Critical Hits 8 | . . 1 . 5 2 . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 6 | . . . . 4 2 . Melee Attacks 13 | . . . . 1 9 3 Impact . | . . . . . . . Slashing 11 | . . . . . 8 3 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7494 | 437 509 2726 462 2031 585 744 Guns 3245 | 391 251 980 135 1199 71 218 Cannons 2437 | . . 1725 327 385 . . Explosions 1113 | 46 258 . . 302 116 391 Melee 399 | . . . . . 303 96 Ramming 90 | . . 21 . 13 17 39 Kinetic 1979 | 158 126 1124 135 436 . . Thermal 3345 | 46 258 1273 327 918 168 355 Explosive . | . . . . . . . Electromagnetic 1681 | 233 125 308 . 664 97 254 Impact . | . . . . . . . Slashing 399 | . . . . . 303 96 Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 2 4 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 8 | . . . . . 5 3 Message Errors 4 | . . . . . 3 1 Energy Discharges 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 210 | 16 45 66 . 1 82 . Projectiles 67 | . . 66 . 1 . . Explosions 137 | 16 45 . . . 76 . Melee 6 | . . . . . 6 . Knockbacks 11 | . . 10 . . . 1 Impact 2 | . . 1 . . . 1 Kinetic 9 | . . 9 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 164 | . . 7 . 43 60 54 Shots 6 | . . . . 4 1 1 Rammed 10 | . . 4 . 1 1 4 Targets Rammed 12 | . . 5 . 2 1 4 Kicked 1 | . . 1 . . . . Crushed 1 | . . . . 1 . . Highest Temperature 233 | . 24 233 137 162 93 88 Average Temperature 49 | . 14 61 41 42 33 32 Received Heat Transfer 2253 | . 84 798 72 675 36 588 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 7 | 1 3 . . 1 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 5192 | 50 150 2257 518 1717 200 300 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | 1 . . . 2 1 4 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 327 | 40 123 327 271 211 81 293 Initial 97 | . 22 43 54 97 19 . Average 77 | 2 67 191 128 85 39 73 Maximum Alert Level 1 | . . 1 1 1 . 1 Low Security (%) 86 | 100 100 47 73 99 100 81 Level 1 13 | . . 52 26 . . 18 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 1 5 1 5 . 3 Investigation 5 | . 1 1 . 3 . . Extermination 2 | . . . . . . 2 Reinforcement 8 | . . 4 1 2 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 6 | . . 1 1 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 130 | . 4 48 9 39 2 28 Peak Tracking Total 7 | . 2 4 4 3 1 7 Tactical Retreats 9 | . . . 1 2 . 6 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 8 | . . 2 . 5 . 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . . . . 4 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 10 | . 2 2 1 5 . . Max in Single Turn 2 | . 2 1 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 15 | . 1 2 . 8 . 4 Terminals 14 | . 1 1 . 8 . 4 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 1 6 . 13 . 5 Successful 19 | . 1 6 . 9 . 3 Failed 6 | . . . . 4 . 2 Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 23 | . 1 4 . 13 . 5 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 1 4 . 9 . 3 Record 6 | . . 3 . 2 . 1 Part Schematic 2 | . . . . 1 . 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 6 | . . . . 6 . . Terminal Index 1 | . . 1 . . . . Reprogram Traps 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 . 2 . 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 . 1 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 38 | . . 38 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . 1 1 2 Non-combat 1 | . . . . . . 1 Combat 3 | . . . . 1 1 1 Robot Hacks Applied 4 | . . . . 1 1 2 parse_system 3 | . . . . 1 1 1 no_distress 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 173 | . . . . 173 . . Highest-Rated Ally 29 | . . . . 29 . . Total Orders . | . . . . . . . Ally Attacks 124 | . . . . 124 . . Total Damage 1739 | . . . . 1739 . . Kills 14 | . . . . 14 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 5 | . . . . . 3 2 Drone Recoveries 2 | . . . . . 1 1 Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 9583 | 3104 259 1957 265 2546 401 1051 Spaces Moved 4718 | 1118 157 964 104 1278 282 815 Core 77 | 9 . 48 . 2 . 18 Treads 1584 | . . 408 91 1085 . . Legs 1632 | 1109 157 366 . . . . Wheels . | . . . . . . . Hover 1389 | . . 132 . 178 282 797 Flight 36 | . . 10 13 13 . . Fastest Speed 50 | 50 120 102 103 102 102 98 Average Speed 134 | 119 120 144 163 166 102 106 Slowest Speed 1000 | 120 120 200 180 1000 102 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 90 29 64 10 94 9 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 46 | 2 9 4 1 10 5 15 Melee . | . . . . . . . Projectile 5 | . . 4 1 . . . AOE 41 | 2 9 . . 10 5 15 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 7447 | 2846 200 1346 171 1558 355 971 Wait 2050 | 1689 20 149 . 67 15 110 Move 4712 | 1117 156 963 103 1277 281 815 Hop . | . . . . . . . Pick Up 107 | 11 5 33 18 33 4 3 Fast Attach 34 | . . 12 2 19 1 . Attach 59 | 7 . 13 11 10 9 9 Detach 12 | . . 5 3 . 2 2 Swap 47 | 1 2 12 7 13 7 5 Drop 95 | 1 3 28 10 46 7 . Fire 306 | 20 14 126 17 90 19 20 Melee 13 | . . . . 1 9 3 Ram 7 | . . 2 . . 1 4 Kick 2 | . . 2 . . . . Crush 3 | . . 1 . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 3105 | -11/Scrapyard | Entered Materials 3106 | -10/Materials | Build established: Mutant 3280 | -10/Materials | Discovered new exit (range 14) 3364 | -10/Materials | Entered another Materials area 3364 | -9/Materials | Evolved 2 slots: Utility x2 4231 | -9/Materials | Core integrity fell below 50% 4252 | -9/Materials | Discovered new exit (range 14) 4804 | -9/Materials | Discovered new exit (range 10) 4896 | -9/Materials | Build established: Scavenger-Mutant 5281 | -9/Materials | Repaired Ion Cannon 5285 | -9/Materials | Discovered new exit (range 3) 5298 | -9/Materials | Core integrity fell below 20% 5320 | -9/Materials | Identified exit to Materials 5321 | -9/Materials | Entered another Materials area 5321 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5473 | -8/Materials | Discovered new exit (range 16) 5561 | -8/Materials | Identified exit to Storage 5586 | -8/Materials | Entered Storage 5823 | -8/Storage | Build established: Mutant 6309 | -8/Storage | Lost 3 parts (3w) 6462 | -8/Storage | Build established: Scavenger-Mutant 6511 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6752 | -8/Storage | Discovered new exit (range 15) 6801 | -8/Storage | Build established: Commander-Mutant 7566 | -8/Storage | Learned location of Armory (-3) 7962 | -8/Storage | Lost 3 parts (2n1w) 8108 | -8/Storage | Build established: Mutant 8131 | -8/Storage | Identified exit to Factory 8132 | -8/Storage | Entered Factory 8132 | -7/Factory | Evolved 2 slots: Utility x2 8452 | -7/Factory | Discovered new exit (range 13) 8532 | -7/Factory | Identified exit to Factory 8533 | -7/Factory | Entered another Factory area 8533 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8675 | -6/Factory | Build established: Assassin 9510 | -6/Factory | Lost 5 parts (2p1n2w) 9547 | -6/Factory | Core integrity fell below 50% 9564 | -6/Factory | Lost 4 parts (1p1n2u) 9573 | -6/Factory | Core integrity fell below 20% 9584 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09552_ K-01 Serf collects debris. 09553_ System corrupted: Energy discharge (-24). 09555_ K-01 Serf collects debris. 09561_ R-10 Processor collects Lgt. Ion Engine. 09564_ Chain reaction triggered in Lgt. Angular Momentum Engine. 09564_ P-60 Hacker destroyed. 09568_ Z18IJS,IMCYGA8LAKRKAYB6DWTDS8OM3PP78FC3 09569_ U-05 Engineer lays Concrete. 09570_ U-05 Engineer destroyed. 09573_ U-05 Engineer lays Concrete. 09576_ G-50 Soldier IFF system glitched. 09577_ K-01 Serf collects debris. 09578_ U-05 Engineer lays Concrete. 09579_ M-28 Smith fits Backup Power III on G-50 Soldier. 09579_ U-05 Engineer lays Concrete. 09580_ K-01 Serf collects debris. 09580_ U-05 Engineer lays Concrete. 09583_ R-10 Processor collects Welding Torch. 09584_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???# # # #??????????????????????????? | | ?### ########## #??????????????????????????? | | ?# ???????# #??????????????????????????? | | ######## ##?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | ####### #?????????????????????????? | | ## #?????# #?????????????????????????? | | ?###########?????#uu *#?????????????????????????? | | ?????????????????# u u #?????????????????????????? | | ?????????????????# k #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ????????########## g################+#####????? | | ???? mgg ????? | | ??? g ???? | | ???? w R ???? | | ???? ???? | | ????? = = ???? | | ???? ##########+####! ##############??????? | | ????? ??????????? ???# #???????????????????? | | ????????????????? ???# @ #???????????????????? | | ????????????????? ???# #???????????????????? | | ???????????????? ???# #???????????????????? | | ???????????????? ????# +???????????????????? | | ???????????????" ????# #???????????????????? | | ?????????????? ????# #???????????????????? | | ??????????????#####????# #???????????????????? | | ??????????????????????? #???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ??????????????????? | | ?????????????????????? ##??????????????????? | | ??????????????????????###+####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Storage | Hacked Imp. Actuator Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Serviceable Loadout Challenges ------------ None Game ------ Seed QuantumIonicCutter Manual? 0 Play Time 01:56:23 Cumulative 11.2 hours Start 2022.02.17 @ 21:02:49 End 2022.02.18 @ 00:11:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd98d97d-0acb-48ea-a44c-4d0132f5afaa