Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.08 @ 20:17:52 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3938) 3938 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (703) 703 TOTAL SCORE: 9821 Bonus ------- High Alert Combat Kills 190 Follower Combat Kills 408 Aligned with FarCom 300 Friendly Fire -195 Cogmind --------- Core Integrity 830/850 Matter 263/300 Energy 67/213 System Corruption 0% Temperature Cool (63) Movement Walking (109) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular-Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg VTOL-Aluminum Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Advanced Heat Sink Medium Storage Unit Trap Scanner Improved Targeting Computer > --- WEAPON (4) ------- Advanced Beam Rifle Flak Gun Shotgun Ballistic Gauss Construct/G > --- INVENTORY (10) --- System Shield Trap Reconfigurator Heavy Particle Gun Flak Gun Flak Gun Missile Launcher Great Maul Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Trap Scanner Improved Targeting Computer Trap Reconfigurator > --- WEAPON ----------- Advanced Beam Rifle Flak Gun Shotgun Ballistic Gauss Construct/G Energy Mag Construct/C > --- INVENTORY -------- Advanced Heat Sink System Shield Heavy Particle Gun Flak Gun Flak Gun Missile Launcher Great Maul [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Slots Evolved 8 | . . . . . 4 . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 4 | . . . . . 2 . . 2 Weapon 2 | . . . . . 1 . . 1 Parts Attached 121 | 6 13 5 . . 57 28 5 7 Power 12 | 1 1 1 . . 6 3 . . Engine 12 | 1 1 1 . . 6 3 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 2 1 . . 17 5 3 2 Treads 6 | . . . . . 6 . . . Leg 23 | 2 2 1 . . 10 3 3 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . . . . 1 2 . . Utility 27 | 1 4 1 . . 10 7 1 3 Device 10 | . 1 . . . 1 4 1 3 Storage 3 | 1 1 . . . . 1 . . Processor 3 | . 1 . . . 2 . . . Hackware 1 | . . . . . 1 . . . Protection 10 | . 1 1 . . 6 2 . . Artifact . | . . . . . . . . . Weapon 50 | 2 6 2 . . 24 13 1 2 Energy Gun 17 | . 2 1 . . 7 7 . . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 14 | 2 . . . . 6 4 1 1 Ballistic Cannon 4 | . 2 . . . 2 . . . Launcher 9 | . 2 1 . . 4 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 10 1 . Parts Lost 22 | . 3 5 . . 9 1 . 4 Power 7 | . 1 . . . 4 1 . 1 Propulsion 7 | . 1 2 . . 2 . . 2 Utility 1 | . . 1 . . . . . . Weapon 7 | . 1 2 . . 3 . . 1 Highest Loss Streak 3 | . 2 2 . . 2 1 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 96 92 85 85 93 97 94 81 Engine 10 | . 13 14 14 14 7 7 9 5 Treads 3 | . . . . . 10 . 1 . Leg 19 | . 25 21 14 14 12 26 25 22 Device 1 | . . . . . . 4 4 13 Storage 10 | . 14 14 14 14 9 8 9 6 Processor 5 | . 1 . . . 8 9 9 6 Hackware 3 | . . . . . 8 9 4 . Protection 9 | . 11 14 14 14 9 4 4 . Energy Gun 10 | . 15 7 14 14 7 6 9 9 Energy Cannon 1 | . . . . . 2 2 . . Ballistic Gun 8 | . 4 . . . 9 16 17 12 Ballistic Cannon 5 | . 6 14 14 14 2 . . 3 Launcher 1 | . 1 6 . . 1 . . . Peak Build Rating 73 | 6 10 9 8 8 38 46 55 73 Average Rating 25 | 4 9 7 7 8 28 37 47 62 On Entrance 18 | . 6 9 7 8 8 34 41 53 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 14 23 25 22 22 48 41 39 42 Greatest Support 69 | 20 20 20 10 10 69 48 52 66 Greatest Overweight (x) 6 | 1 2 2 2 2 2 6 1 1 Average Overweight (x) . | . . 1 2 2 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 9 10 10 Most Carried 10 | 2 10 10 9 9 10 10 10 9 Average Carried 9 | . 9 8 8 9 9 9 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 8 9 9 10 10 8 7 Scrap Engine Consumption 57 | . . . . . . . 38 19 Constructs Created 5 | . . . . . . . 2 3 Constructs Modified 6 | . . . . . . . 4 2 Class Distribution -------------------- 51% | Mutant 24% | Skirmisher 14% | Commander-Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Commander-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Matter Collected 2846 | 250 270 183 . 16 1203 550 178 196 Remotely . | . . . . . . . . . Salvage Created 4521 | . 608 232 . . 1967 720 494 500 Parts 219 | . 42 14 . . 95 35 20 13 Haulers Intercepted 12 | . 2 . . . 5 4 . 1 Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Combat Hostiles Destroyed 91 | . 13 13 . . 42 6 8 9 Melee 3 | . . . . . 3 . . . Guns 41 | . 9 1 . . 13 6 8 4 Cannons 24 | . 2 8 . . 10 . . 4 AOE 18 | . 2 4 . . 11 . . 1 Classes Destroyed 16 | . 6 3 . . 4 . 3 . Worker 3 | . . 1 . . . 1 . 1 Builder 2 | . . 1 . . 1 . . . Hauler 12 | . 2 . . . 5 4 . 1 Recycler 7 | . 2 . . . 1 3 1 . Operator 3 | . 2 . . . 1 . . . Watcher 7 | . 3 . . . 3 1 . . Swarmer 16 | . 6 3 . . 6 . . 1 Grunt 44 | . 7 8 . . 20 1 1 7 Brawler 1 | . . . . . 1 . . . Duelist 3 | . . . . . 2 . . 1 Protector 1 | . . . . . . . 1 . Sentry 18 | . . . . . 10 4 4 . Hunter 4 | . . . . . 3 1 . . Programmer 2 | . . . . . . . 2 . Scrapper 1 | . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 6 | . 5 5 . . 6 3 4 6 Combat Bots Only 6 | . 4 4 . . 6 1 4 4 Max Kills in Single Turn 4 | . 2 2 . . 4 2 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 2 . . 4 . . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Hostile Shots Fired 403 | . 64 50 . . 194 36 13 46 Missed 104 | . 12 11 . . 47 14 7 13 Damage Taken 4601 | . 637 514 . . 2254 369 89 738 Core 542 | . 114 90 . . 304 14 . 20 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 50 | . . . . . 50 . . . Regen/Repaired (Parts) 343 | . . . . . 105 177 21 40 Core Remaining (%) 53 | 100 . . . 18 . . 42 . Volleys Fired 247 | . 48 32 . . 110 24 12 21 Largest 4 | . 2 2 . . 3 3 3 4 Hottest 181 | . 112 91 . . 174 134 117 181 Shots Fired 590 | . 90 49 . . 265 67 36 83 Gun 467 | . 82 15 . . 211 62 36 61 Cannon 104 | . 6 28 . . 44 5 . 21 Launcher 19 | . 2 6 . . 10 . . 1 Special . | . . . . . . . . . Kinetic 312 | . 40 28 . . 139 41 24 40 Thermal 258 | . 48 15 . . 116 25 12 42 Explosive 19 | . 2 6 . . 10 . . 1 Electromagnetic 1 | . . . . . . 1 . . Robot Hit Streak 22 | . 6 22 . . 14 7 17 8 Robot Miss Streak 8 | . 2 2 . . 7 8 4 7 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 407 | . 52 38 . . 190 43 25 59 Core Hits 256 | . 28 23 . . 93 48 28 36 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 4 | . . . . . 4 . . . Critical Strikes 20 | . 3 2 . . 12 2 1 . Burn 10 | . 3 . . . 4 2 1 . Meltdown 1 | . . . . . 1 . . . Destroy 2 | . . . . . 2 . . . Blast 3 | . . 2 . . 1 . . . Smash 3 | . . . . . 3 . . . Sever 1 | . . . . . 1 . . . Melee Attacks 29 | . . . . . 28 1 . . Impact 22 | . . . . . 21 1 . . Slashing 7 | . . . . . 7 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10271 | . 1179 1154 . . 4662 833 593 1850 Guns 5298 | . 701 151 . . 2034 779 569 1064 Cannons 1791 | . 55 415 . . 942 54 . 325 Explosions 2273 | . 418 585 . . 810 . . 460 Melee 869 | . . . . . 869 . . . Ramming 40 | . 5 3 . . 7 . 24 1 Kinetic 3914 | . 271 415 . . 1564 474 366 824 Thermal 3212 | . 485 199 . . 1412 348 203 565 Explosive 2225 | . 418 537 . . 810 . . 460 Electromagnetic 11 | . . . . . . 11 . . Impact 655 | . . . . . 655 . . . Slashing 214 | . . . . . 214 . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 . Average Corruption 1 | . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . 8 7 . Message Errors 6 | . . . . . . 3 3 . Matter Fused 2 | . . . . . . 1 1 . Heat Flow Errors 2 | . . . . . . 1 1 . Energy Discharges 2 | . . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 503 | . 104 15 . . 255 . . 129 Projectiles 30 | . . . . . 7 . . 23 Explosions 231 | . 104 15 . . 6 . . 106 Melee 242 | . . . . . 242 . . . Knockbacks 15 | . . 6 . . 9 . . . Impact 3 | . . . . . 3 . . . Kinetic 10 | . . 5 . . 5 . . . Secondary 2 | . . 1 . . 1 . . . Self-Inflicted Damage 218 | . 73 21 . . 13 . . 111 Shots 4 | . 1 1 . . 1 . . 1 Rammed 2 | . . . . . 2 . . . Targets Rammed 9 | . 1 1 . . 4 . 2 1 Kicked 7 | . 1 1 . . 2 . 2 1 Crushed . | . . . . . . . . . Highest Temperature 474 | . 190 294 . . 474 199 280 282 Average Temperature 103 | . 56 92 . . 139 49 84 103 Received Heat Transfer 1620 | . 225 225 . . 891 45 45 189 Effects 14 | . . . . . 12 . . 2 Shutdowns 2 | . . . . . 2 . . . Energy Bleed 2 | . . . . . 1 . . 1 Interference 2 | . . . . . 1 . . 1 Matter Decay 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . . . 4 . . . Combat Hostiles 4 | . . . . . 4 . . . Parts Fried 8 | . . . . . 8 . . . Impact Corruptions 11 | . . . . . 11 . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 16 | . 1 . . . 10 4 . 1 Heat Transferred 6571 | . 1443 460 . . 3108 740 376 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Peak Influence 736 | . 227 343 . . 736 472 329 386 Initial 295 | . . 31 . . . 295 181 50 Average 197 | . 72 182 . . 307 312 147 173 Maximum Alert Level 3 | . 1 1 . . 3 2 1 1 Low Security (%) 62 | 100 99 56 . 100 46 11 72 52 Level 1 25 | . . 43 . . 21 77 27 47 Level 2 10 | . . . . . 28 10 . . Level 3 1 | . . . . . 3 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 2 . . . 9 2 . 4 Investigation 6 | . 2 . . . 4 . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . . . 2 . . 1 Assault 2 | . . . . . . 2 . . Garrison 6 | . . . . . 3 . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Distress Signals 6 | . 1 . . . 2 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 20 14 . . 58 15 7 18 Peak Tracking Total 8 | . 4 3 . . 6 8 4 5 Tactical Retreats 10 | . 4 1 . . 4 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 3 | . . . . . 1 1 . 1 Traps Reconfigurated 18 | . . . . . 1 4 . 13 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . 1 1 . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Disabled 15 | . 4 1 . . 2 3 2 3 Max in Single Turn 2 | . 2 1 . . 1 1 . 2 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Machines Accessed 38 | . 9 1 1 . 15 7 4 1 Terminals 26 | . 8 1 . . 9 5 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 2 1 . . Recycling Units 4 | . 1 . . . 2 1 . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 121 | . 28 4 1 . 45 28 13 2 Successful 69 | . 13 2 1 . 27 18 8 . Failed 50 | . 14 1 . . 18 10 5 2 Catastrophic 4 | . 1 . . . 2 1 . . Database Lockouts 2 | . 1 1 . . . . . . Manual 66 | . 17 3 1 . 26 11 8 . Terminals 92 | . 26 4 . . 30 21 11 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . . . 4 4 . . Recycling Units 11 | . 2 . . . 6 3 . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access 4 | . . . . . 2 . . 2 Terminal Hacks 38 | . 9 2 1 . 9 11 6 . Part Schematic 4 | . . . . . 1 2 1 . Robot Schematic 1 | . . . . . . 1 . . Robot Analysis 7 | . 4 . . . 1 1 1 . Prototype ID Bank 7 | . 2 1 . . 2 1 1 . Open Door 1 | . . . . . . 1 . . Branch Access Points 3 | . . . . . 1 1 1 . Terminal Index 4 | . 2 . . . 1 1 . . Unreport Threat 2 | . 1 . . . 1 . . . Locate Traps 4 | . . . . . 2 2 . . Zone Layout 2 | . . 1 . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Release Object 2 | . . . . . . . 2 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . . . 4 3 . . Scan Component 4 | . . . . . 2 2 . . Repair 3 | . . . . . 2 1 . . Recycling Unit Hacks 4 | . 1 . . . 2 1 . . Retrieve Components 4 | . 1 . . . 2 1 . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 17 | . 3 . . . 9 3 2 . Terminals 11 | . 3 . . . 5 1 2 . Assimilate 2 | . . . . . 2 . . . Botnet 8 | . 2 . . . 3 1 2 . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . . . . . 3 2 . . Reject 3 | . . . . . 2 1 . . Mask 2 | . . . . . 1 1 . . Scanalyzers 1 | . . . . . 1 . . . Extract 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 8 1 . . 13 7 2 1 Full Trace Events 8 | . 3 . . . 3 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . 4 2 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . . 2 1 . . Time 96 | . . . . . 70 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 39 | . 10 . . . 20 9 . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 12 | . . . . . . . 12 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total Allies 16 | . . . . 1 1 2 12 . Largest Group 12 | . . . . 1 1 2 12 9 Highest-Rated Group 176 | . . . . 31 31 62 176 117 Highest-Rated Ally 31 | . . . . 31 31 31 27 21 Total Orders . | . . . . . . . . . Ally Attacks 144 | . . . . . . 35 56 53 Total Damage 1647 | . . . . . . 411 512 724 Kills 18 | . . . . . . 5 6 7 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Robot Analysis Total 7 | . 4 . . . 1 1 1 . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Turns Passed 8837 | 62 1537 560 938 562 2687 848 1232 411 Spaces Moved 4163 | 47 724 199 356 201 1232 409 761 234 Core 10 | 10 . . . . . . . . Treads 582 | . . . . . 582 . . . Legs 3570 | 37 724 199 356 201 650 408 761 234 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Fastest Speed 50 | 50 120 120 260 260 105 120 113 120 Average Speed 163 | 109 183 216 260 260 147 122 124 120 Slowest Speed 475 | 120 260 260 260 260 260 475 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 98 39 87 33 69 65 98 11 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 216 | . 47 65 . . 87 2 . 15 Melee 1 | . . . . . . 1 . . Projectile 10 | . . . . . 9 1 . . AOE 204 | . 47 65 . . 78 . . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Total 5645 | 54 845 280 370 242 1822 703 1021 308 Wait 778 | . 34 42 14 42 325 211 69 41 Move 4155 | 46 723 198 355 200 1231 408 760 234 Hop . | . . . . . . . . . Pick Up 52 | 2 15 1 1 . 22 9 . 2 Fast Attach 71 | 6 6 1 . . 34 19 3 2 Attach 18 | . 2 3 . . 8 1 1 3 Detach 8 | . . . . . 3 1 3 1 Swap 32 | . 5 1 . . 15 8 1 2 Drop 82 | . 11 1 . . 42 21 6 1 Fire 247 | . 48 32 . . 110 24 12 21 Melee 29 | . . . . . 28 1 . . Ram . | . . . . . . . . . Kick 7 | . 1 1 . . 2 . 2 1 Crush 2 | . . . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire 164 | . . . . . . . 164 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 650 | -10/Materials | Discovered new exit (range 14) 792 | -10/Materials | Central database locked down 1364 | -10/Materials | Discovered new exit (range 6) 1583 | -10/Materials | Discovered new exit (range 8) 1600 | -10/Materials | Entered Mines 1621 | -10/Mines | Core integrity fell below 50% 1659 | -10/Mines | Central database locked down 1886 | -10/Mines | Excavation squad dispatched 1886 | -10/Mines | A large section of the Mines collapsed 1944 | -10/Mines | Core integrity fell below 20% 2030 | -10/Mines | Discovered new exit (range 5) 2106 | -10/Mines | Discovered new exit (range 11) 2117 | -10/Mines | Learned location of Storage (-8) 2150 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2150 | -10/Mines | Discovered new exit (range 5) 2160 | -10/Mines | Entered Exiles 2223 | -10/Exiles | Met 8R-AWN 2270 | -10/Exiles | Met EX-HEX 2358 | -10/Exiles | Met EX-BIN 2389 | -10/Exiles | Aligned with FarCom system 2392 | -10/Exiles | Given EX-Vault access code 2457 | -10/Exiles | Opened EX-Vault 2467 | -10/Exiles | Found Trap Reconfigurator 2520 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2601 | -10/Exiles | Met EX-DEC 2704 | -10/Exiles | Visited The Gauntlet 3067 | -10/Exiles | Discovered new exit (range 14) 3098 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 3098 | -10/Exiles | Entered Mines 3099 | -9/Mines | Assembled infested the area 3202 | -9/Mines | Learned Materials emergency access door positions 3269 | -9/Mines | Discovered new exit (range 14) 3426 | -9/Mines | Received a Mining Laser from a helpful Derelict 3660 | -9/Mines | Entered Materials 3660 | -8/Materials | Accompanied by 1 ally 3660 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3961 | -8/Materials | Repaired Hvy. Assault Rifle 4307 | -8/Materials | Build established: Scavenger-Skirmisher 4381 | -8/Materials | Discovered new exit (range 3) 4822 | -8/Materials | Garrison activated, responded to threat 5577 | -8/Materials | Build established: Mutant 5737 | -8/Materials | Discovered new exit (range 5) 5843 | -8/Materials | Identified exit to Storage 5959 | -8/Materials | Build established: Skirmisher 5961 | -8/Materials | Core integrity fell below 50% 5982 | -8/Materials | Discovered new exit (range 3) 6294 | -8/Materials | Repaired Hvy. Particle Cannon 6347 | -8/Materials | Entered Storage 6796 | -8/Storage | Repaired Med. Storage Unit 7018 | -8/Storage | Discovered new exit (range 15) 7065 | -8/Storage | Identified exit to Recycling 7110 | -8/Storage | Met a pair of Derelict thieves 7178 | -8/Storage | Used back door to open Recycling access 7195 | -8/Storage | Entered Recycling 7331 | -8/Recycling | Discovered new exit (range 12) 7607 | -8/Recycling | Scanned before Scraplab entrance 7625 | -8/Recycling | Entered Scraplab 7637 | -8/Recycling | Angered Scraplab inhabitants 7726 | -8/Recycling | Build established: Commander-Skirmisher 7749 | -8/Recycling | Found Prototype Device 7749 | -8/Recycling | Identified Scrap Engine 8427 | -8/Recycling | Entered Factory 8427 | -6/Factory | Accompanied by 9 allies 8427 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 8599 | -6/Factory | Garrison activated, responded to threat 8680 | -6/Factory | Lost 5 allies 8764 | -6/Factory | Lost 4 allies 8791 | -6/Factory | Lost 3 parts (1p2n) 8838 | -6/Factory | Self-destructed Last Messages --------------- 08807_ R-10 Processor collects Corrupted Heat Sink. 08807_ U-05 Engineer lays Concrete. 08810_ The unstable cave ceiling collapses. 08810_ ALERT: Security rotation in progress. 08810_ U-05 Engineer builds a Wall. 08810_ U-05 Engineer lays Concrete. 08818_ Arm. Scrap Engine constructs Angular-Deuterium Engine. 08824_ Slug penetrates L-41 Fighter. 08831_ Slug penetrates G-50 Soldier. 08831_ Destroyed Carbon-fiber Leg. 08831_ L-41 Fighter destroyed. 08834_ Arm. Scrap Engine constructs VTOL-Aluminum Exoskeleton. 08834_ K-01 Serf collects debris. 08835_ Slug penetrates G-50 Soldier. 08835_ Energy Mag Construct/C destroyed. 08835_ Arm. Scrap Engine damaged due to network destabilization (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? ??????????? | | ?????????????????????????????????? ??????????? | | ????????????????????????????+##### ??????????? | | ???????????????????????????? =!! ? #?????????? | | ???????????????????????????# =!! ? #?????????? | | ??????????????????????????## =! ""? #?????????? | | ??????????????????Y??????? ""? #?????????? | | ???????????????? ?????????# """ #?????????? | | ????????????????? ????????# #?????????? | | ?????????????????# ???????# """ """ #?????????? | | ?????????????#####+######## """ """ #?????????? | | ?????????????# # """ """ #?????????? | | ?????????????# # ########### | | ?????????????# # g | | ?????????????# # !! | | ?????????????# # ! | | ?????????????# + bg | | ?????????????# R# w % g % | | ?????????????# m# ###/########## ^ | | ?????????????# kg# # % % ! #??????? | | ?????????????# R # # " #??????? | | ?????????????# g%# # "#??????? | | ?????????????# @# # "#??????? | | ?????????????############## # [% ""#??????? | | ??????????????????????????# """#??????? | | ??????????????????????????# # #??????? | | ????????????############### #! #??????? | | ????????????# ###########??????? | | ????????????# / ^ ^ #????????????????? | | ????????????# ^ #????????????????? | | ????????????# """" #????????????????? | | ??########### """" ^ ^ #????????????????? | | ??# # """" ###+####????????????????? | | ??#"" # #???????????????????????? | | ??#" """ # """" #???????????????????????? | | ??#"F """ # %""" #???????????????????????? | | ??#"" """ # %""" #???????????????????????? | | ??# + #???????????????????????? | | ?# #! #???????????????????????? | | # ! # ########???????????????????????? | | ########### #??????????????????????????????? | | %= #??????????????????????????????? | | #??????????????????????????????? | | " == #??????????????????????????????? | | "" #??????????????????????????????? | | G #??????????????????????????????? | | [% "" "##+####??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Materials | Scanalyzed Field Laser | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Arm. Treads | -8/Materials | Hacked System Restoration Module | -8/Storage | Hacked Cesium-ion Thruster | -8/Storage | Hacked Adv. Targeting Computer | -8/Recycling | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalDynamicActivator Manual? 0 Play Time 01:15:25 Cumulative 67.3 hours Start 2024.09.08 @ 16:56:09 End 2024.09.08 @ 20:17:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 7 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6b13910-0064-4fa8-b4a1-9ca1eefe042e