Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 08:11:07 Player: writers.room Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (4017) 4017 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (728) 728 TOTAL SCORE: 8190 Bonus ------- High Alert Combat Kills 728 Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Coolant Injector Coolant Injector Small Storage Unit Precision Assault Rifle Rocket Array Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Heavy Ion Cannon Cooled Particle Cannon Mini Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Micro Nuclear Core Coolant Injector Coolant Injector Coolant Injector Coolant Injector Coolant Injector Coolant Injector Matter Filter Kinecellerator Hardlight Generator Improved Shield Generator Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Flak Cannon Flak Cannon Rocket Array Rocket Array Remote Datajack Greatsword [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 . . 1 Weapon 2 | . . . . 1 1 Parts Attached 187 | 4 12 3 37 26 105 Power 29 | 1 1 . 5 2 20 Engine 14 | 1 1 . 5 2 5 Core 15 | . . . . . 15 Reactor . | . . . . . . Propulsion 38 | 2 2 1 10 4 19 Treads 14 | . 2 . . 4 8 Leg 20 | 2 . . 7 . 11 Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 55 | . 4 1 8 7 35 Device 20 | . 1 . 4 3 12 Storage 7 | . 3 1 1 1 1 Processor 2 | . . . . 1 1 Hackware 1 | . . . 1 . . Protection 25 | . . . 2 2 21 Artifact . | . . . . . . Weapon 65 | 1 5 1 14 13 31 Energy Gun 12 | . . 1 6 1 4 Energy Cannon 14 | . 2 . 1 . 11 Ballistic Gun 12 | 1 . . 2 8 1 Ballistic Cannon 7 | . . . . . 7 Launcher 6 | . 1 . 2 . 3 Special Weapon 4 | . 2 . . . 2 Impact Weapon 6 | . . . 1 3 2 Slashing Weapon 4 | . . . 2 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 16 | . . 1 7 1 7 Parts Lost 33 | . . 4 5 2 22 Power 3 | . . . . . 3 Propulsion 5 | . . 1 . . 4 Utility 12 | . . . 4 1 7 Weapon 13 | . . 3 1 1 8 Highest Loss Streak 19 | . . 3 1 2 19 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 90 68 89 97 93 Engine 9 | . 14 11 10 17 5 Core 3 | . . . . . 7 Treads 14 | . 15 21 . 26 16 Leg 10 | . 12 . 29 . 5 Device 6 | . 8 . 7 7 5 Storage 9 | . 11 22 10 4 6 Protection 8 | . . . 6 8 15 Energy Gun 3 | . . 1 8 . 4 Energy Cannon 9 | . 19 12 1 . 8 Ballistic Gun 4 | . 3 . . 23 3 Ballistic Cannon 4 | . . . . . 9 Launcher 1 | . 1 . 1 . 1 Impact Weapon 1 | . . . 3 2 . Naked Turns 83 | . . 5 64 . 14 Heaviest Build 233 | 7 153 233 42 110 140 Greatest Support 84 | 20 40 40 48 81 84 Greatest Overweight (x) 46 | . 30 11 13 1 46 Average Overweight (x) 1 | . 1 4 . . 1 Largest Inventory Capacity 30 | 5 30 30 15 25 25 Average Capacity 20 | 5 20 29 14 10 22 Most Carried 25 | 2 22 23 15 15 25 Average Carried 15 | . 10 21 12 9 19 Final Capacity 30 | 5 30 5 15 25 5 Final Carried 22 | . 22 4 15 5 5 Class Distribution -------------------- 42% | Tank 33% | Mutant 16% | Hauler-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 3296 | 172 293 82 708 409 1632 Remotely . | . . . . . . Salvage Created 4058 | . 339 357 1058 319 1985 Parts 237 | . 26 12 75 19 105 Haulers Intercepted 9 | . 2 . 3 1 3 Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 83 | . 10 4 23 3 43 Melee 5 | . . . 4 . 1 Guns 20 | . 4 2 4 3 7 Cannons 35 | . 2 2 4 . 27 AOE 21 | . 4 . 10 . 7 Classes Destroyed 17 | . 6 2 4 1 4 Worker 11 | . . . 4 1 6 Builder 6 | . 1 . 4 1 . Tunneler 3 | . . . . 3 . Hauler 9 | . 2 . 3 1 3 Recycler 3 | . . 2 . . 1 Operator 2 | . 1 . 1 . . Watcher 4 | . 1 . 2 . 1 Swarmer 10 | . 3 . . . 7 Cutter 2 | . . . . . 2 Grunt 43 | . 7 2 14 . 20 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Protector 1 | . . . 1 . . Sentry 14 | . . 2 6 3 3 Specialist 4 | . . . . . 4 Hunter 3 | . . . . . 3 Programmer 4 | . . . . . 4 Best Kill Streak 10 | . 4 4 10 3 10 Combat Bots Only 10 | . 3 2 5 1 10 Max Kills in Single Turn 4 | . 3 1 4 1 4 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . 2 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 676 | . 39 71 98 10 458 Missed 210 | . 19 18 30 3 140 Damage Taken 8411 | . 247 683 1382 484 5615 Core 1100 | . 91 61 152 86 710 Absorbed by Shields 24 | . . . 24 . . Core Remaining (%) 73 | 100 63 . 46 84 . Volleys Fired 260 | . 33 25 62 12 128 Largest 4 | . 2 2 2 3 4 Hottest 241 | . 120 120 101 69 241 Shots Fired 516 | . 50 41 85 37 303 Gun 199 | . 19 16 50 37 77 Cannon 268 | . 12 25 15 . 216 Launcher 34 | . 10 . 20 . 4 Special 15 | . 9 . . . 6 Kinetic 177 | . 19 . 7 37 114 Thermal 241 | . 21 25 16 . 179 Explosive 34 | . 10 . 20 . 4 Electromagnetic 58 | . . 16 42 . . Robot Hit Streak 26 | . 4 7 22 26 12 Robot Miss Streak 7 | . 3 4 4 2 7 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 299 | . 20 24 75 32 148 Core Hits 185 | 1 21 9 54 9 91 Critical Kills 3 | . 1 . . . 2 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 7 | . 1 . 1 1 4 Meltdown 2 | . . . . . 2 Destroy 2 | . 1 . . 1 . Blast 2 | . . . . . 2 Sever 1 | . . . 1 . . Melee Attacks 36 | . . . 24 9 3 Impact 15 | . . . 5 7 3 Slashing 21 | . . . 19 2 . Piercing . | . . . . . . Sneak Attacks 7 | . . . 2 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9676 | 9 747 483 3014 712 4711 Guns 2159 | . 121 129 496 398 1015 Cannons 3390 | . 105 279 312 . 2694 Explosions 3184 | . 521 75 1670 . 918 Melee 896 | . . . 536 314 46 Ramming 47 | 9 . . . . 38 Kinetic 1648 | . 121 . 83 398 1046 Thermal 3578 | . 105 354 368 . 2751 Explosive 2779 | . 521 . 1428 . 830 Electromagnetic 728 | . . 129 599 . . Impact 423 | . . . 63 314 46 Slashing 473 | . . . 473 . . Piercing . | . . . . . . Highest Corruption 15 | . 1 . 6 12 15 Average Corruption 6 | . 1 . 3 11 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 157 | . 11 . 19 29 98 Message Errors 40 | . 4 . 7 5 24 Matter Fused 33 | . 1 . 5 9 18 Heat Flow Errors 19 | . 2 . 2 5 10 Energy Discharges 20 | . . . 2 3 15 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 17 | . 1 . 2 4 10 Data Loss (major) 9 | . 1 . . 2 6 Misfires 5 | . 1 . . 1 3 Alerts 4 | . 1 . 1 . 2 Misdirections 1 | . . . . . 1 Weapon Failures 7 | . . . . . 7 Overload Shots 29 | . . . . . 29 Effects 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Overflow Damage 372 | . 8 . 124 84 156 Projectiles 94 | . . . 10 . 84 Explosions 117 | . 8 . 37 . 72 Melee 161 | . . . 77 84 . Knockbacks 11 | . . . . . 11 Impact 1 | . . . . . 1 Kinetic 9 | . . . . . 9 Secondary 1 | . . . . . 1 Self-Inflicted Damage 933 | . 38 . 252 . 643 Shots 29 | . 2 . 8 . 19 Rammed 4 | . . . . . 4 Targets Rammed 7 | 1 . . . . 6 Kicked 2 | 1 . . . . 1 Crushed 1 | . . . . . 1 Highest Temperature 504 | . 201 378 271 261 504 Average Temperature 105 | . 56 123 108 63 115 Received Heat Transfer 1883 | . 90 345 371 27 1050 Effects 17 | . . 1 . . 16 Shutdowns 4 | . . 1 . . 3 Energy Bleed 3 | . . . . . 3 Interference 5 | . . . . . 5 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . . 5 . Impact Corruptions 3 | . . . . 3 . Robots Melted 3 | . . . 1 . 2 Combat Hostiles 2 | . . . 1 . 1 Parts Melted 20 | . 1 3 3 . 13 Heat Transferred 6202 | . 222 692 818 . 4470 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 1 5 . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 1172 | . 295 97 871 405 1172 Initial 343 | . . . 40 343 64 Average 302 | . 73 23 558 319 373 Maximum Alert Level 4 | . 1 . 3 2 4 Low Security (%) 56 | 100 95 100 22 . 51 Level 1 13 | . 4 . 13 94 6 Level 2 6 | . . . 8 5 10 Level 3 21 | . . . 55 . 28 Level 4 1 | . . . . . 2 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 3 1 5 1 20 Investigation 5 | . 1 . 1 . 3 Extermination 5 | . . . . . 5 Reinforcement 16 | . 2 1 3 1 9 Assault 1 | . . . 1 . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . 1 1 . 2 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 6 | . 1 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 19 8 28 3 66 Peak Tracking Total 9 | . 4 6 5 1 9 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 8 | . 2 . 1 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 26 | . 1 . 12 . 13 Max in Single Turn 5 | . 1 . 2 . 5 Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 21 | . 6 . 8 1 6 Terminals 14 | . 4 . 6 1 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 . 1 . 1 Recycling Units 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 42 | . 14 . 12 1 15 Successful 20 | . 7 . 8 1 4 Failed 22 | . 7 . 4 . 11 Catastrophic 5 | . 1 . 2 . 2 Database Lockouts . | . . . . . . Manual 10 | . 7 . . 1 2 Terminals 29 | . 11 . 10 1 7 Fabricators 5 | . . . . . 5 Repair Stations 3 | . 1 . 1 . 1 Recycling Units 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 15 | . 7 . 6 . 2 Robot Schematic 1 | . 1 . . . . Open Door 5 | . . . 5 . . Terminal Index 1 | . 1 . . . . Fabricator Index 1 | . 1 . . . . Alert Level 3 | . 1 . . . 2 Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Repair Station Hacks 2 | . . . 1 . 1 Refit 2 | . . . 1 . 1 Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . 1 . Terminals 1 | . . . . 1 . Track 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 2 . 5 Full Trace Events 5 | . 1 . 1 . 3 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 3 | . . . . . 3 Combat . | . . . . . . Robot Hacks Applied 5 | . . . . . 5 no_distress 2 | . . . . . 2 find_fabricator 1 | . . . . . 1 find_dsf 1 | . . . . . 1 check_alert 1 | . . . . . 1 Relay Couplers Released 1 | . . . 1 . . Machine Destruction 1 | . . . 1 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 10 | . . . 6 1 3 ROAM 1 | . . . 1 . . EXPLORE 6 | . . . 3 1 2 RETURN 3 | . . . 2 . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 23 | . . . 18 2 3 Drone Recoveries 20 | . . . 17 2 1 Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 9455 | 63 2090 763 1539 802 4198 Spaces Moved 3315 | 48 725 131 705 407 1299 Core 93 | 5 1 10 36 . 41 Treads 1795 | . 298 121 . 407 969 Legs 1377 | 43 426 . 619 . 289 Wheels 50 | . . . 50 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 50 50 160 50 Average Speed 229 | 112 251 524 147 161 256 Slowest Speed 2350 | 120 1550 1040 700 240 2350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . 1 1 . Exploration Rate (%) 41 | 3 79 13 95 26 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 19 | . 3 . 1 4 11 Terrain Destroyed 465 | . 76 9 184 4 192 Melee 5 | . . . 1 4 . Projectile 52 | . 9 . . . 43 AOE 408 | . 67 9 183 . 149 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 4716 | 56 928 167 1103 517 1945 Wait 533 | . 120 2 161 29 221 Move 3310 | 47 724 130 704 406 1299 Hop . | . . . . . . Pick Up 182 | 4 30 2 57 13 76 Fast Attach 58 | . 3 . 12 5 38 Attach 104 | 4 7 3 24 17 49 Detach 18 | . 1 . 3 6 8 Swap 25 | . 2 . 1 4 18 Drop 175 | . 8 5 47 16 99 Fire 260 | . 33 25 62 12 128 Melee 36 | . . . 24 9 3 Ram . | . . . . . . Kick 2 | 1 . . . . 1 Crush 5 | . . . . . 5 Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous 7 | . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 9) 1357 | -10/Materials | Discovered new exit (range 15) 1674 | -10/Materials | Build established: Hauler-Mutant 2154 | -10/Materials | Entered another Materials area 2154 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2837 | -9/Materials | Discovered new exit (range 12) 2917 | -9/Materials | Entered Storage 2940 | -9/Storage | Lost 3 parts (1n2w) 3221 | -9/Storage | Build established: Mutant 3444 | -9/Storage | Found Prototype Launcher 3444 | -9/Storage | Identified Gui. Missile Launcher 3820 | -9/Storage | Crushed by falling debris 3820 | -9/Storage | Core integrity fell below 50% 3959 | -9/Storage | Discovered new exit (range 49) 4456 | -9/Storage | Entered Materials 4456 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4581 | -8/Materials | Crushed by falling debris 4581 | -8/Materials | System corruption reached 10% 5189 | -8/Materials | Build established: Tank 5217 | -8/Materials | Discovered new exit (range 3) 5258 | -8/Materials | Entered Factory 5258 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7530 | -7/Factory | Found Prototype Launcher 7531 | -7/Factory | Identified Rocket Array 7537 | -7/Factory | Found Rocket Array 7540 | -7/Factory | Found Rocket Array 8027 | -7/Factory | System corruption reached 10% 8159 | -7/Factory | Destroyed 10 combat bots 8645 | -7/Factory | Found Rocket Array 8737 | -7/Factory | Build established: Scavenger-Tank 9078 | -7/Factory | Build established: Tank 9255 | -7/Factory | Garrison activated, responded to threat 9374 | -7/Factory | Core integrity fell below 50% 9424 | -7/Factory | Core integrity fell below 20% 9442 | -7/Factory | Released all parts (7) 9456 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 09442_ Released Coolant Injector. 09442_ Released Huge Storage Unit. 09442_ Coolant Injector crushed and broken. 09442_ Hvy. Missile Launcher crushed and broken. 09442_ Coolant Injector crushed and broken. 09442_ Hvy. Ion Cannon crushed and broken. 09442_ Powered Hammer crushed and broken. 09442_ Imp. EM Pulse Cannon crushed and broken. 09442_ Prc. Assault Rifle crushed and broken. 09442_ Sml. Storage Unit crushed and broken. 09442_ Released Backup Laser I. 09442_ Backup Laser I crushed and broken. 09442_ Released Backup Laser I. 09442_ Backup Laser I crushed and broken. 09442_ Acquired 25 matter. 09443_ Acquired 6 matter. 09443_ H-61 Shepherd misfires. 09445_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned. 09454_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 09455_ Critical hit (Burn: +37). 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