Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.22 @ 20:35:37 Player: redcomet Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (108) 540 Value Destroyed (3300) 3300 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1150) 1150 TOTAL SCORE: 9350 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 234 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 84/100 System Corruption 21% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Terrain Scan Processor Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cesium-ion Thruster Target Analyzer EM Shield Hardlight Generator Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scan Processor 0b10 Decoder Chip [Looter] Target Analyzer Experimental Thermal Shield > --- WEAPON ----------- Beamcaster Assault Cannon Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Fission Core Antimatter Reactor Armored Leg Improved Field Recycling Unit Hacking Drone Bay Plasma Cannon Heavy Plasma Cannon Proton Missile Launcher [Rating: 65] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Target Analyzer Protection Utility Shielding Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Flail Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 2 . 2 . . . 2 . . Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 3 | . . 1 1 . . . . . 1 . . Weapon 2 | . . . . . 1 . . . 1 . . Parts Attached 107 | 3 12 16 4 13 28 8 2 4 7 4 6 Power 10 | 1 2 1 . 1 3 1 . . . . 1 Engine 5 | 1 2 1 . . . 1 . . . . . Core 4 | . . . . 1 3 . . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 33 | 2 3 5 3 3 7 3 . 2 3 2 . Treads . | . . . . . . . . . . . . Leg 33 | 2 3 5 3 3 7 3 . 2 3 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | . 3 4 1 2 5 1 2 2 2 . 3 Device 17 | . 2 3 1 1 3 1 1 1 2 . 2 Storage 1 | . 1 . . . . . . . . . . Processor 6 | . . 1 . 1 2 . . 1 . . 1 Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 39 | . 4 6 . 7 13 3 . . 2 2 2 Energy Gun 13 | . 1 2 . 1 8 . . . 1 . . Energy Cannon 5 | . . 1 . . 2 . . . 1 1 . Ballistic Gun 6 | . 3 . . 2 1 . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . Launcher 7 | . . 1 . 2 2 1 . . . 1 . Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon 4 | . . 2 . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 2 . 1 1 2 . 1 Parts Lost 45 | . 4 6 . 11 7 5 . . 1 8 3 Power 6 | . 1 1 . 1 1 1 . . . . 1 Propulsion 16 | . 1 3 . 3 3 3 . . . 3 . Utility 5 | . . . . 3 . 1 . . . 1 . Weapon 18 | . 2 2 . 4 3 . . . 1 4 2 Highest Loss Streak 7 | . 2 2 . 4 3 5 . . 1 7 2 Average Slot Usage (%) 91 | . 97 95 100 94 96 89 92 91 91 42 24 Engine 5 | . 14 10 9 5 . . 7 7 6 2 . Core 3 | . . . . 3 12 5 . . . . . Leg 27 | . 27 29 36 35 29 28 30 29 25 11 . Device 8 | . 18 11 18 7 6 6 6 . 5 3 10 Storage 7 | . 7 11 9 9 7 7 7 7 6 3 . Processor 13 | . . 10 9 15 15 15 15 22 20 10 4 Energy Gun 5 | . 2 3 9 4 15 . . . 5 2 . Energy Cannon 1 | . . 5 . . 1 . . . 2 2 . Ballistic Gun 5 | . 24 3 . 4 5 . . . . . . Ballistic Cannon 5 | . . . . . . 15 15 15 13 5 . Launcher 3 | . . 4 9 3 . 7 7 7 3 . . Naked Turns 59 | . . . . . . . . . . 37 22 Heaviest Build 51 | 5 22 34 35 35 47 44 46 42 51 50 24 Greatest Support 72 | 20 20 30 50 50 62 57 50 60 72 72 3 Greatest Overweight (x) 7 | . 2 1 . . 1 1 . . 1 1 7 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 4 7 10 10 10 10 10 10 10 10 7 4 Most Carried 10 | 3 9 10 10 9 10 10 10 10 10 10 4 Average Carried 8 | 1 5 8 7 7 8 7 9 9 9 6 2 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 4 4 Final Carried 10 | 3 9 8 8 6 7 9 10 10 10 3 4 Class Distribution -------------------- 37% | Scavenger-Mutant 31% | Mutant 8% | Gunner 8% | Skirmisher 8% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Matter Collected 2036 | 206 212 276 . 250 411 379 38 80 184 . . Remotely . | . . . . . . . . . . . . Salvage Created 3309 | . 393 981 . 526 844 343 . 16 206 . . Parts 199 | . 44 52 . 24 43 21 . 2 13 . . Haulers Intercepted 4 | . . 4 . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . 10 . 7 . . . Prevented 8 | . . . . . . 8 . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 85 | . 13 20 . 22 13 12 . 1 4 . . Melee 5 | . . 1 . 4 . . . . . . . Guns 32 | . 13 3 . 6 10 . . . . . . Cannons 19 | . . 8 . . 1 5 . 1 4 . . AOE 25 | . . 7 . 11 . 7 . . . . . Classes Destroyed 13 | . 5 4 . . 3 . . . 1 . . Worker 4 | . 2 2 . . . . . . . . . Builder 4 | . . 3 . . 1 . . . . . . Tunneler 2 | . 1 1 . . . . . . . . . Hauler 4 | . . 4 . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . Watcher 8 | . 3 2 . . 2 . . . 1 . . Swarmer 30 | . 9 3 . 11 . 7 . . . . . Grunt 34 | . 4 11 . 10 3 4 . . 2 . . Brawler 1 | . . 1 . . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 9 | . . 5 . 1 2 1 . . . . . Hunter 2 | . . . . . 2 . . . . . . Programmer 8 | . . . . . 5 . . 1 2 . . Best Kill Streak 15 | . 7 15 . 9 2 7 . 1 2 . . Combat Bots Only 9 | . 7 9 . 9 2 7 . 1 2 . . Max Kills in Single Turn 4 | . 4 4 . 2 1 3 . 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . Exploded 3 | . . 2 . 2 . 3 . . . . . Melee 1 | . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Damage Taken 5740 | . 632 715 . 989 1056 741 . 70 262 241 1034 Core 1534 | . 92 121 . 171 132 160 . . 173 176 509 Absorbed by Shields 159 | . . 6 . 153 . . . . . . . Core Remaining (%) 71 | 100 63 69 . 68 . . . 58 . . . Volleys Fired 276 | . 48 66 . 51 55 22 . 4 23 5 2 Largest 4 | . 2 2 . 2 3 3 . 2 4 4 1 Hottest 253 | . 70 90 . 70 199 124 . 88 253 253 30 Shots Fired 514 | . 94 83 . 61 136 45 . 8 70 15 2 Gun 312 | . 94 24 . 52 125 . . . 14 3 . Cannon 165 | . . 42 . . 8 40 . 8 55 12 . Launcher 35 | . . 17 . 9 3 5 . . 1 . . Special 2 | . . . . . . . . . . . 2 Kinetic 258 | . 85 6 . 30 35 40 . 8 46 8 . Thermal 156 | . 9 54 . 12 51 . . . 23 7 . Explosive 26 | . . 17 . 9 . . . . . . . Electromagnetic 72 | . . 6 . 10 50 5 . . 1 . . Robot Hit Streak 22 | . 14 15 . 14 12 10 . 8 22 6 4 Robot Miss Streak 3 | . 3 1 . 3 2 3 . . 3 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 3 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 401 | . 66 72 . 62 103 31 . 7 46 12 2 Core Hits 174 | . 28 41 . 41 34 16 . 2 11 1 . Critical Hits 6 | . . . . . 2 2 . . 1 1 . Critical Kills 2 | . . . . . 1 . . . 1 . . Critical Parts Destroyed 3 | . . . . . 1 2 . . . . . Melee Attacks 29 | . . 12 . 17 . . . . . . . Impact 29 | . . 12 . 17 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8756 | . 851 2043 . 1802 1712 1192 . 148 677 331 . Guns 2840 | . 472 234 . 477 1385 . . . 231 41 . Cannons 2221 | . . 543 . . 184 611 . 148 445 290 . Explosions 2976 | . 379 891 . 982 143 581 . . . . . Melee 703 | . . 360 . 343 . . . . . . . Ramming 16 | . . 15 . . . . . . 1 . . Kinetic 2182 | . 384 41 . 204 321 611 . 148 306 167 . Thermal 2769 | . 467 683 . 187 744 154 . . 370 164 . Explosive 1840 | . . 891 . 949 . . . . . . . Electromagnetic 1246 | . . 53 . 119 647 427 . . . . . Impact 703 | . . 360 . 343 . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . 1 . . . 6 7 7 . 2 15 21 Average Corruption 4 | . 1 . . . 3 6 7 . 1 9 15 Corruption Purged . | . . . . . . . . . . . . Effects 110 | . 5 . . . 45 34 3 . 3 7 13 Message Errors 19 | . 4 . . . 5 5 . . 1 1 3 Matter Fused 29 | . . . . . 12 11 . . . 2 4 Heat Flow Errors 15 | . . . . . 6 7 1 . . . 1 Energy Discharges 13 | . 1 . . . 7 3 1 . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . 7 2 . . 1 1 1 Data Loss (major) 4 | . . . . . 2 1 1 . . . . Misdirections 4 | . . . . . . . . . . 2 2 Targeting Errors 12 | . . . . . 5 5 . . 1 . 1 Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 203 | . 57 115 . 20 2 9 . . . . . Projectiles 11 | . . . . . 2 9 . . . . . Explosions 66 | . 57 . . 9 . . . . . . . Melee 126 | . . 115 . 11 . . . . . . . Knockbacks 10 | . . 3 . 3 . 2 . . 2 . . Impact 5 | . . 3 . 2 . . . . . . . Kinetic 4 | . . . . . . 2 . . 2 . . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 151 | . 56 44 . . . 51 . . . . . Shots 6 | . 1 2 . . . 3 . . . . . Rammed 3 | . . 3 . . . . . . . . . Targets Rammed 4 | . . 3 . . . . . . 1 . . Kicked 1 | . . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . . Highest Temperature 580 | . 80 241 . 54 532 248 273 9 580 193 181 Average Temperature 116 | . 27 76 . 19 150 66 142 4 202 83 107 Received Heat Transfer 1647 | . 132 306 . 510 231 108 . . 18 . 342 Effects 25 | . . . . . 17 . . . 8 . . Shutdowns 9 | . . . . . 8 . . . 1 . . Energy Bleed 3 | . . . . . 2 . . . 1 . . Interference 8 | . . . . . 4 . . . 4 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . Damage (major) 1 | . . . . . 1 . . . . . . Damage (core) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . . 2 . . . . . . Combat Hostiles 3 | . . 1 . . 2 . . . . . . Parts Fried 16 | . . 7 . 3 5 1 . . . . . Impact Corruptions 8 | . . 6 . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . . 1 . . 5 . . . 3 . . Heat Transferred 4502 | . 509 1443 . 383 1223 100 . . 570 274 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 1 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Peak Influence 799 | . 264 334 115 799 413 . . . 99 9 15 Initial 363 | . . . 115 65 363 . . . 65 9 . Average 137 | . 84 101 115 494 147 . . . 45 2 6 Maximum Alert Level 3 | . 1 1 . 3 2 . . . . . . Low Security (%) 72 | 100 78 79 100 13 65 . . . 100 100 100 Level 1 17 | . 21 20 . 15 27 . . . . . . Level 2 8 | . . . . 58 7 . . . . . . Level 3 1 | . . . . 12 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 3 . . 3 . . . 3 . . Investigation 2 | . 1 1 . . . . . . . . . Extermination 5 | . . . . . 3 . . . 2 . . Reinforcement 3 | . . 2 . . . . . . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Distress Signals 2 | . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 138 | . 25 27 . 28 19 16 . 6 8 6 3 Peak Tracking Total 8 | . 5 4 . 8 3 7 . 5 2 6 4 Tactical Retreats 14 | . 3 1 . 4 2 3 . 1 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Traps Triggered 12 | . 1 3 . 1 6 . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Machines Disabled 13 | . 6 2 . . . 3 . . 2 . . Max in Single Turn 6 | . 6 1 . . . 3 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Machines Accessed 10 | . 4 1 1 . 4 . . . . . . Terminals 4 | . 2 1 . . 1 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 24 | . 11 1 1 . 11 . . . . . . Successful 19 | . 10 1 1 . 7 . . . . . . Failed 5 | . 1 . . . 4 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . . . . 4 . . . . Terminals 13 | . 6 1 . . 6 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 5 | . 4 . . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Terminal Hacks 12 | . 5 1 . . 6 . . . . . . Record 7 | . 4 . . . 3 . . . . . . Part Schematic 1 | . . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . Zone Layout 2 | . . 1 . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 2 1 1 . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . 2 parse_system 2 | . . . . . . . . . . . 2 Relay Couplers Released 4 | . . . . . 4 . . . . . . Programmers 4 | . . . . . 4 . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Total Allies 7 | . . . . . . . 6 . . 1 . Largest Group 6 | . . . . . . . 6 3 1 1 . Highest-Rated Group 335 | . . . . . . . 335 225 37 31 . Highest-Rated Ally 94 | . . . . . . . 94 94 37 31 . Total Orders 1 | . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 40 | . . . . . . . . 34 1 5 . Total Damage 1496 | . . . . . . . . 1393 . 103 . Kills 6 | . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . . . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . 1 Decoded 0b10 Intel 19 | . . . . . . . . . 17 2 . Items 19 | . . . . . . . . . 17 2 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Turns Passed 9736 | 43 1350 970 45 678 2305 1008 1276 643 963 176 279 Spaces Moved 6776 | 34 853 562 31 395 1634 721 1018 481 682 167 198 Core 289 | 9 10 . . . . . . . . 72 198 Treads . | . . . . . . . . . . . . Legs 6487 | 25 843 562 31 395 1634 721 1018 481 682 95 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 122 122 122 50 50 Average Speed 124 | 101 137 130 120 120 122 125 122 122 122 93 133 Slowest Speed 400 | 120 150 150 120 120 160 160 122 122 155 150 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 3 97 51 4 55 27 72 90 56 17 97 9 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 4 | . . 1 1 . 1 . . 1 . . . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . . . . Scrap Searched 2 | . . . . . . 1 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 197 | . 28 104 . 43 . 17 . . 5 . . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . 4 . . 5 . . AOE 188 | . 28 104 . 43 . 13 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac Total 7595 | 42 957 698 40 519 1829 777 1054 531 762 175 211 Wait 262 | . 26 24 . 28 74 18 24 32 36 . . Move 6766 | 33 852 561 30 394 1633 720 1017 480 682 166 198 Hop . | . . . . . . . . . . . . Pick Up 97 | 6 17 10 4 8 24 6 6 4 7 . 5 Fast Attach 16 | . 1 2 . . 6 1 . 2 1 1 2 Attach 90 | 3 11 14 4 13 21 7 2 2 6 3 4 Detach 16 | . . 4 . 3 4 3 . 1 1 . . Swap 1 | . . . . . 1 . . . . . . Drop 33 | . 2 2 2 . 11 . 5 6 5 . . Fire 276 | . 48 66 . 51 55 22 . 4 23 5 2 Melee 29 | . . 12 . 17 . . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . 3 . . . . . . 1 . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 339 | -10/Materials | Destroyed 7 combat bots 414 | -10/Materials | Repaired Aluminum Leg 440 | -10/Materials | Repaired Aluminum Leg 568 | -10/Materials | Discovered new exit (range 13) 796 | -10/Materials | Discovered new exit (range 13) 809 | -10/Materials | Build established: Scavenger-Mutant 829 | -10/Materials | Discovered new exit (range 14) 1394 | -10/Materials | Entered another Materials area 1394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1562 | -9/Materials | Discovered new exit (range 15) 1613 | -9/Materials | Identified exit to Mines 1933 | -9/Materials | Discovered new exit (range 9) 2138 | -9/Materials | Destroyed 9 combat bots 2341 | -9/Materials | Discovered new exit (range 16) 2362 | -9/Materials | Identified exit to Materials 2364 | -9/Materials | Entered another Materials area 2364 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2399 | -8/Materials | Identified exit to Garrison 2409 | -8/Materials | Entered Garrison 2425 | -8/Garrison | Build established: Mutant 2434 | -8/Garrison | Triggered checkpoint 2592 | -8/Garrison | Triggered checkpoint 2623 | -8/Garrison | Lost 4 parts (1n1u2w) 2633 | -8/Garrison | Destroyed 9 combat bots 2782 | -8/Garrison | Triggered checkpoint 2825 | -8/Garrison | Lost 4 parts (1p1u2w) 2838 | -8/Garrison | Triggered checkpoint 2859 | -8/Garrison | Discovered new exit (range 13) 2981 | -8/Garrison | Build established: Scavenger-Mutant 3006 | -8/Garrison | Triggered checkpoint 3070 | -8/Garrison | Discovered new exit (range 9) 3086 | -8/Garrison | Identified exit to Factory 3087 | -8/Garrison | Entered Factory 3087 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3375 | -7/Factory | Discovered new exit (range 16) 3391 | -7/Factory | Build established: Scavenger-Gunner 3455 | -7/Factory | Identified exit to Lower Caves 3771 | -7/Factory | Build established: Scavenger-Skirmisher 4165 | -7/Factory | Build established: Skirmisher 4551 | -7/Factory | Discovered new exit (range 16) 4606 | -7/Factory | Identified exit to Factory 5249 | -7/Factory | Lost 3 parts (2n1w) 5344 | -7/Factory | Build established: Mutant 5392 | -7/Factory | Entered Lower Caves 5424 | -7/Lower Caves | Learned Factory emergency access door positions 5914 | -7/Lower Caves | Learned Factory interactive machine intel 6232 | -7/Lower Caves | Attracted the attention of an 0b10 base 6295 | -7/Lower Caves | Lost 5 parts (1p3n1u) 6297 | -7/Lower Caves | Destroyed 7 combat bots 6390 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6400 | -7/Lower Caves | Entered Zion 6418 | -7/Zion | Given A8's code to call for help 6468 | -7/Zion | System corruption cleaned by Quarantine Array 6520 | -7/Zion | Received a hallucinogenic algorithm 6523 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6528 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6614 | -7/Zion | Build established: Scavenger-Mutant 6627 | -7/Zion | Found Prototype Device 6629 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6715 | -7/Zion | Given the Hacking Drone Bay 6716 | -7/Zion | Found Prototype Device 6823 | -7/Zion | Learned Factory stockpile data 7013 | -7/Zion | Learned Factory emergency access door positions 7113 | -7/Zion | Imprinted 7115 | -7/Zion | Declared Zion's savior 7531 | -7/Zion | Discovered new exit (range 13) 7676 | -7/Zion | Entered Proximity Caves 7676 | -6/Proximity Caves | Accompanied by 3 allies 7748 | -6/Proximity Caves | Identified Hacking Drone Bay 8149 | -6/Proximity Caves | Found Prototype Device 8319 | -6/Proximity Caves | Entered Factory 8319 | -6/Factory | Accompanied by 1 ally 8319 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8319 | -6/Factory | Identified Exp. Thermal Shield 8322 | -6/Factory | Loaded intel: 46 interactive machine locations 8397 | -6/Factory | Build established: Scavenger-Gunner 8918 | -6/Factory | P-60 Hacker assimilated allied WU-BKD(M) 9220 | -6/Factory | Build established: Gunner 9282 | -6/Factory | Sucked down chute 9282 | -6/Factory | Entered Waste 9283 | -6/Waste | Met a frightened Derelict 9297 | -6/Waste | EMP discharged 9325 | -6/Waste | Spotted C-40 Crusher 9338 | -6/Waste | Spotted C-40 Crusher 9343 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9346 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9349 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9376 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9379 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9379 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9397 | -6/Waste | EMP discharged 9397 | -6/Waste | System corruption reached 10% 9410 | -6/Waste | Lost 7 parts (2n1u4w) 9425 | -6/Waste | Crushed by Compactor (1 part destroyed) 9426 | -6/Waste | Spotted C-40 Crusher 9426 | -6/Waste | Spotted C-40 Crusher 9433 | -6/Waste | Spotted C-40 Crusher 9446 | -6/Waste | Spotted C-40 Crusher 9452 | -6/Waste | Discovered new exit (range 10) 9458 | -6/Waste | Entered Factory 9497 | -6/Factory | Core integrity fell below 50% 9649 | -6/Factory | Build established: Mutant 9674 | -6/Factory | Core integrity fell below 20% 9737 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09529_ System corrupted: Energy discharge (-52). [Achievement: Oops] 09582_ Cold Fusion Reactor destroyed. 09582_ Remote Datajack destroyed. 09598_ System corrupted: Matter fused (-6). 09608_ Hacking Drone retrieved by Hacking Drone Bay. 09615_ System corrupted: Matter fused (-4). 09617_ K-01 Serf cleans the Pressure Siphon. 09635_ UZWDT9BTJPVFOT1VL A >TBO <0Z/IIPQ5 09640_ Remote Datajack destroyed. 09657_ Acquired EM Shield. 09664_ Acquired Cesium-ion Thruster. 09665_ System corrupted: Component data lost. 09681_ Y>BH6:B2>O766YNB SVKV8/&IAJ 09700_ System corrupted: Matter fused (-5). 09702_ Detecting system override signal. 09704_ Acquired Unknown Device. 09716_ System corrupted: Heat flow error (+218). 09736_ U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??+??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? ??????????? | | ?????????????#??##?######????????? #?????????? | | ????????? ??? ?? #????????? #?????????? | | ????? ??? ??? ?? ? #????????? #?????????? | | ????? ??? ??? ?? #????????? ??????????? | | ????? ??? ??" 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""" """ """ """ """ #?????### ###????????? | | " """ """ """ """ """ ####### #????????? | | " """ """ """ """ """ ] #????????? | | u #????????? | | " """ """ """ """ @ Y +????????? | | " """ """ """ """ !!! #????????? | | " """ """ """ """![["" #????????? | | "F"" ####### p #????????? | | """" #?????####+####????????? | | #####################?????# #????????? | | #?????????????????????????# """" [#????????? | | #?????????????????????????# """" #????????? | | #?????????????????????????# """" #????????? | | #?????????????????????????# """" #????????? | | #?????????????????????????# #??####### | | #?????????????????????????# """" #??# # | | #?????????????????????????# """" #### # | | #?????????????????????????# """" + + # | | #?????????????????????????# """" #### """ # | | #?????????????????######??# #??# """ # | | #?????????????????# ############### """ # | | #############?????# # # # | | ## !! #?????# !# # """ + | | ## ! ####### # !# """ # | | ## + # !! # """ # | | ## ####### # ! # # | | ## #?????# # # !# | | #### #?????# #######/############# | | #??# #?????# #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Base Temperature (-) 150 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 50 Target Analysis 5 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Microactuators | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Help From High Places I Spy I'm Back, Baby! Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Robot Respite Serviceable Loadout System Compromised The More The Merrier The One Challenges ------------ None Game ------ Seed ImpulseBiomechanicalShifter Manual? 0 Play Time 02:25:15 Cumulative 8.0 hours Start 2021.10.18 @ 16:48:50 End 2021.10.22 @ 20:35:37 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfc00e6a-88ac-4aa5-8045-917297292059