Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.22 @ 20:35:37

Player: redcomet

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (108)     540
Value Destroyed (3300)     3300
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1150)               1150
              TOTAL SCORE: 9350

 Bonus
-------
High Alert Combat Kills    116
Follower Combat Kills      234
Entered Garrisons          200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/300
Energy                     84/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Terrain Scan Processor
           Mobile Refinery Mk. CCLXVII
           Hacking Drone Bay (1/1)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Cesium-ion Thruster
           Target Analyzer
           EM Shield
           Hardlight Generator

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
      Improved Titanium Leg
               Flexi-carbon Leg
       Armored Leg
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Terrain Scan Processor
               0b10 Decoder Chip [Looter]
               Target Analyzer
  Experimental Thermal Shield
>              --- WEAPON -----------
               Beamcaster
               Assault Cannon
               Assault Cannon
      Advanced EMP Blaster
>              --- INVENTORY --------
               Fission Core
               Antimatter Reactor
       Armored Leg
      Improved Field Recycling Unit
               Hacking Drone Bay
               Plasma Cannon
         Heavy Plasma Cannon
               Proton Missile Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Utility Shielding
Weapon                     Assault Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Slots Evolved              8    | .   .   2   2   .   2   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   1   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   1   .   .   
Parts Attached             107  | 3   12  16  4   13  28  8   2   4   7   4   6   
  Power                    10   | 1   2   1   .   1   3   1   .   .   .   .   1   
    Engine                 5    | 1   2   1   .   .   .   1   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   3   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               33   | 2   3   5   3   3   7   3   .   2   3   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    33   | 2   3   5   3   3   7   3   .   2   3   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | .   3   4   1   2   5   1   2   2   2   .   3   
    Device                 17   | .   2   3   1   1   3   1   1   1   2   .   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   1   .   1   2   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   4   6   .   7   13  3   .   .   2   2   2   
    Energy Gun             13   | .   1   2   .   1   8   .   .   .   1   .   .   
    Energy Cannon          5    | .   .   1   .   .   2   .   .   .   1   1   .   
    Ballistic Gun          6    | .   3   .   .   2   1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Launcher               7    | .   .   1   .   2   2   1   .   .   .   1   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Impact Weapon          4    | .   .   2   .   2   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   .   .   2   .   1   1   2   .   1   
Parts Lost                 45   | .   4   6   .   11  7   5   .   .   1   8   3   
  Power                    6    | .   1   1   .   1   1   1   .   .   .   .   1   
  Propulsion               16   | .   1   3   .   3   3   3   .   .   .   3   .   
  Utility                  5    | .   .   .   .   3   .   1   .   .   .   1   .   
  Weapon                   18   | .   2   2   .   4   3   .   .   .   1   4   2   
  Highest Loss Streak      7    | .   2   2   .   4   3   5   .   .   1   7   2   
Average Slot Usage (%)     91   | .   97  95  100 94  96  89  92  91  91  42  24  
  Engine                   5    | .   14  10  9   5   .   .   7   7   6   2   .   
  Core                     3    | .   .   .   .   3   12  5   .   .   .   .   .   
  Leg                      27   | .   27  29  36  35  29  28  30  29  25  11  .   
  Device                   8    | .   18  11  18  7   6   6   6   .   5   3   10  
  Storage                  7    | .   7   11  9   9   7   7   7   7   6   3   .   
  Processor                13   | .   .   10  9   15  15  15  15  22  20  10  4   
  Energy Gun               5    | .   2   3   9   4   15  .   .   .   5   2   .   
  Energy Cannon            1    | .   .   5   .   .   1   .   .   .   2   2   .   
  Ballistic Gun            5    | .   24  3   .   4   5   .   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   15  15  15  13  5   .   
  Launcher                 3    | .   .   4   9   3   .   7   7   7   3   .   .   
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   37  22  
Heaviest Build             51   | 5   22  34  35  35  47  44  46  42  51  50  24  
  Greatest Support         72   | 20  20  30  50  50  62  57  50  60  72  72  3   
  Greatest Overweight (x)  7    | .   2   1   .   .   1   1   .   .   1   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 10   | 4   10  10  10  10  10  10  10  10  10  10  4   
  Average Capacity         9    | 4   7   10  10  10  10  10  10  10  10  7   4   
  Most Carried             10   | 3   9   10  10  9   10  10  10  10  10  10  4   
  Average Carried          8    | 1   5   8   7   7   8   7   9   9   9   6   2   
  Final Capacity           10   | 4   10  10  10  10  10  10  10  10  10  4   4   
  Final Carried            10   | 3   9   8   8   6   7   9   10  10  10  3   4   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 31% | Mutant
  8% | Gunner
  8% | Skirmisher
  8% | Scavenger-Gunner
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
       Skirmisher | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
           Gunner | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-----------                Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Matter Collected           2036 | 206 212 276 .   250 411 379 38  80  184 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3309 | .   393 981 .   526 844 343 .   16  206 .   .   
  Parts                    199  | .   44  52  .   24  43  21  .   2   13  .   .   
Haulers Intercepted        4    | .   .   4   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      17   | .   .   .   .   .   .   10  .   7   .   .   .   
  Prevented                8    | .   .   .   .   .   .   8   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  85   | .   13  20  .   22  13  12  .   1   4   .   .   
  Melee                    5    | .   .   1   .   4   .   .   .   .   .   .   .   
  Guns                     32   | .   13  3   .   6   10  .   .   .   .   .   .   
  Cannons                  19   | .   .   8   .   .   1   5   .   1   4   .   .   
  AOE                      25   | .   .   7   .   11  .   7   .   .   .   .   .   
Classes Destroyed          13   | .   5   4   .   .   3   .   .   .   1   .   .   
  Worker                   4    | .   2   2   .   .   .   .   .   .   .   .   .   
  Builder                  4    | .   .   3   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  8    | .   3   2   .   .   2   .   .   .   1   .   .   
  Swarmer                  30   | .   9   3   .   11  .   7   .   .   .   .   .   
  Grunt                    34   | .   4   11  .   10  3   4   .   .   2   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   5   .   1   2   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   5   .   .   1   2   .   .   
Best Kill Streak           15   | .   7   15  .   9   2   7   .   1   2   .   .   
  Combat Bots Only         9    | .   7   9   .   9   2   7   .   1   2   .   .   
Max Kills in Single Turn   4    | .   4   4   .   2   1   3   .   1   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   2   .   3   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  Low  Zio  Pro  Fac  Was  Fac  
Damage Taken               5740 | .    632  715  .    989  1056 741  .    70   262  241  1034 
  Core                     1534 | .    92   121  .    171  132  160  .    .    173  176  509  
  Absorbed by Shields      159  | .    .    6    .    153  .    .    .    .    .    .    .    
Core Remaining (%)         71   | 100  63   69   .    68   .    .    .    58   .    .    .    
Volleys Fired              276  | .    48   66   .    51   55   22   .    4    23   5    2    
  Largest                  4    | .    2    2    .    2    3    3    .    2    4    4    1    
  Hottest                  253  | .    70   90   .    70   199  124  .    88   253  253  30   
Shots Fired                514  | .    94   83   .    61   136  45   .    8    70   15   2    
  Gun                      312  | .    94   24   .    52   125  .    .    .    14   3    .    
  Cannon                   165  | .    .    42   .    .    8    40   .    8    55   12   .    
  Launcher                 35   | .    .    17   .    9    3    5    .    .    1    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  258  | .    85   6    .    30   35   40   .    8    46   8    .    
  Thermal                  156  | .    9    54   .    12   51   .    .    .    23   7    .    
  Explosive                26   | .    .    17   .    9    .    .    .    .    .    .    .    
  Electromagnetic          72   | .    .    6    .    10   50   5    .    .    1    .    .    
  Robot Hit Streak         22   | .    14   15   .    14   12   10   .    8    22   6    4    
  Robot Miss Streak        3    | .    3    1    .    3    2    3    .    .    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    3    .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           401  | .    66   72   .    62   103  31   .    7    46   12   2    
  Core Hits                174  | .    28   41   .    41   34   16   .    2    11   1    .    
  Critical Hits            6    | .    .    .    .    .    2    2    .    .    1    1    .    
  Critical Kills           2    | .    .    .    .    .    1    .    .    .    1    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    1    2    .    .    .    .    .    
Melee Attacks              29   | .    .    12   .    17   .    .    .    .    .    .    .    
  Impact                   29   | .    .    12   .    17   .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8756 | .    851  2043 .    1802 1712 1192 .    148  677  331  .    
  Guns                     2840 | .    472  234  .    477  1385 .    .    .    231  41   .    
  Cannons                  2221 | .    .    543  .    .    184  611  .    148  445  290  .    
  Explosions               2976 | .    379  891  .    982  143  581  .    .    .    .    .    
  Melee                    703  | .    .    360  .    343  .    .    .    .    .    .    .    
  Ramming                  16   | .    .    15   .    .    .    .    .    .    1    .    .    
  Kinetic                  2182 | .    384  41   .    204  321  611  .    148  306  167  .    
  Thermal                  2769 | .    467  683  .    187  744  154  .    .    370  164  .    
  Explosive                1840 | .    .    891  .    949  .    .    .    .    .    .    .    
  Electromagnetic          1246 | .    .    53   .    119  647  427  .    .    .    .    .    
  Impact                   703  | .    .    360  .    343  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    1    .    .    .    6    7    7    .    2    15   21   
  Average Corruption       4    | .    1    .    .    .    3    6    7    .    1    9    15   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  110  | .    5    .    .    .    45   34   3    .    3    7    13   
    Message Errors         19   | .    4    .    .    .    5    5    .    .    1    1    3    
    Matter Fused           29   | .    .    .    .    .    12   11   .    .    .    2    4    
    Heat Flow Errors       15   | .    .    .    .    .    6    7    1    .    .    .    1    
    Energy Discharges      13   | .    1    .    .    .    7    3    1    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      12   | .    .    .    .    .    7    2    .    .    1    1    1    
    Data Loss (major)      4    | .    .    .    .    .    2    1    1    .    .    .    .    
    Misdirections          4    | .    .    .    .    .    .    .    .    .    .    2    2    
    Targeting Errors       12   | .    .    .    .    .    5    5    .    .    1    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            203  | .    57   115  .    20   2    9    .    .    .    .    .    
  Projectiles              11   | .    .    .    .    .    2    9    .    .    .    .    .    
  Explosions               66   | .    57   .    .    9    .    .    .    .    .    .    .    
  Melee                    126  | .    .    115  .    11   .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    3    .    3    .    2    .    .    2    .    .    
  Impact                   5    | .    .    3    .    2    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    2    .    .    2    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    56   44   .    .    .    51   .    .    .    .    .    
  Shots                    6    | .    1    2    .    .    .    3    .    .    .    .    .    
  Rammed                   3    | .    .    3    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    3    .    .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        580  | .    80   241  .    54   532  248  273  9    580  193  181  
  Average Temperature      116  | .    27   76   .    19   150  66   142  4    202  83   107  
  Received Heat Transfer   1647 | .    132  306  .    510  231  108  .    .    18   .    342  
  Effects                  25   | .    .    .    .    .    17   .    .    .    8    .    .    
    Shutdowns              9    | .    .    .    .    .    8    .    .    .    1    .    .    
    Energy Bleed           3    | .    .    .    .    .    2    .    .    .    1    .    .    
    Interference           8    | .    .    .    .    .    4    .    .    .    4    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         1    | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    1    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    1    .    .    2    .    .    .    .    .    .    
  Parts Fried              16   | .    .    7    .    3    5    1    .    .    .    .    .    
  Impact Corruptions       8    | .    .    6    .    2    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    1    .    .    5    .    .    .    3    .    .    
  Heat Transferred         4502 | .    509  1443 .    383  1223 100  .    .    570  274  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    1    1    3    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Peak Influence             799  | .   264 334 115 799 413 .   .   .   99  9   15  
  Initial                  363  | .   .   .   115 65  363 .   .   .   65  9   .   
  Average                  137  | .   84  101 115 494 147 .   .   .   45  2   6   
Maximum Alert Level        3    | .   1   1   .   3   2   .   .   .   .   .   .   
  Low Security (%)         72   | 100 78  79  100 13  65  .   .   .   100 100 100 
  Level 1                  17   | .   21  20  .   15  27  .   .   .   .   .   .   
  Level 2                  8    | .   .   .   .   58  7   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   12  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   3   .   .   3   .   .   .   3   .   .   
  Investigation            2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   3   .   .   .   2   .   .   
  Reinforcement            3    | .   .   2   .   .   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Distress Signals           2    | .   .   2   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   25  27  .   28  19  16  .   6   8   6   3   
  Peak Tracking Total      8    | .   5   4   .   8   3   7   .   5   2   6   4   
  Tactical Retreats        14   | .   3   1   .   4   2   3   .   1   .   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Traps Triggered            12   | .   1   3   .   1   6   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Machines Disabled          13   | .   6   2   .   .   .   3   .   .   2   .   .   
  Max in Single Turn       6    | .   6   1   .   .   .   3   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Machines Accessed          10   | .   4   1   1   .   4   .   .   .   .   .   .   
  Terminals                4    | .   2   1   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   11  1   1   .   11  .   .   .   .   .   .   
  Successful               19   | .   10  1   1   .   7   .   .   .   .   .   .   
  Failed                   5    | .   1   .   .   .   4   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Terminals                13   | .   6   1   .   .   6   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          5    | .   4   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   5   1   .   .   6   .   .   .   .   .   .   
  Record                   7    | .   4   .   .   .   3   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   1   1   .   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   4   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Fac  Low  Zio  Pro  Fac  Was  Fac  
Total Allies               7    | .    .    .    .    .    .    .    6    .    .    1    .    
  Largest Group            6    | .    .    .    .    .    .    .    6    3    1    1    .    
  Highest-Rated Group      335  | .    .    .    .    .    .    .    335  225  37   31   .    
  Highest-Rated Ally       94   | .    .    .    .    .    .    .    94   94   37   31   .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               40   | .    .    .    .    .    .    .    .    34   1    5    .    
  Total Damage             1496 | .    .    .    .    .    .    .    .    1393 .    103  .    
  Kills                    6    | .    .    .    .    .    .    .    .    6    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Gar Fac Low Zio Pro Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   2   1   1   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Decoded 0b10 Intel         19   | .   .   .   .   .   .   .   .   .   17  2   .   
  Items                    19   | .   .   .   .   .   .   .   .   .   17  2   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Fac  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               9736 | 43   1350 970  45   678  2305 1008 1276 643  963  176  279  
Spaces Moved               6776 | 34   853  562  31   395  1634 721  1018 481  682  167  198  
  Core                     289  | 9    10   .    .    .    .    .    .    .    .    72   198  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6487 | 25   843  562  31   395  1634 721  1018 481  682  95   .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  122  122  122  122  50   50   
  Average Speed            124  | 101  137  130  120  120  122  125  122  122  122  93   133  
  Slowest Speed            400  | 120  150  150  120  120  160  160  122  122  155  150  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48   | 3    97   51   4    55   27   72   90   56   17   97   9    
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    1    .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    .    .    1    1    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    1    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          197  | .    28   104  .    43   .    17   .    .    5    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    .    .    4    .    .    5    .    .    
  AOE                      188  | .    28   104  .    43   .    13   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Fac  Low  Zio  Pro  Fac  Was  Fac  
Total                      7595 | 42   957  698  40   519  1829 777  1054 531  762  175  211  
  Wait                     262  | .    26   24   .    28   74   18   24   32   36   .    .    
  Move                     6766 | 33   852  561  30   394  1633 720  1017 480  682  166  198  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  97   | 6    17   10   4    8    24   6    6    4    7    .    5    
  Fast Attach              16   | .    1    2    .    .    6    1    .    2    1    1    2    
  Attach                   90   | 3    11   14   4    13   21   7    2    2    6    3    4    
  Detach                   16   | .    .    4    .    3    4    3    .    1    1    .    .    
  Swap                     1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Drop                     33   | .    2    2    2    .    11   .    5    6    5    .    .    
  Fire                     276  | .    48   66   .    51   55   22   .    4    23   5    2    
  Melee                    29   | .    .    12   .    17   .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    3    .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location           | Event
   10 | -11/Scrapyard      | Discovered new exit (range 15)
   44 | -11/Scrapyard      | Entered Materials
  200 | -10/Materials      | Discovered new exit (range 7)
  304 | -10/Materials      | Build established: Mutant
  339 | -10/Materials      | Destroyed 7 combat bots
  414 | -10/Materials      | Repaired Aluminum Leg
  440 | -10/Materials      | Repaired Aluminum Leg
  568 | -10/Materials      | Discovered new exit (range 13)
  796 | -10/Materials      | Discovered new exit (range 13)
  809 | -10/Materials      | Build established: Scavenger-Mutant
  829 | -10/Materials      | Discovered new exit (range 14)
 1394 | -10/Materials      | Entered another Materials area
 1394 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1562 | -9/Materials       | Discovered new exit (range 15)
 1613 | -9/Materials       | Identified exit to Mines
 1933 | -9/Materials       | Discovered new exit (range 9)
 2138 | -9/Materials       | Destroyed 9 combat bots
 2341 | -9/Materials       | Discovered new exit (range 16)
 2362 | -9/Materials       | Identified exit to Materials
 2364 | -9/Materials       | Entered another Materials area
 2364 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2399 | -8/Materials       | Identified exit to Garrison
 2409 | -8/Materials       | Entered Garrison
 2425 | -8/Garrison        | Build established: Mutant
 2434 | -8/Garrison        | Triggered checkpoint
 2592 | -8/Garrison        | Triggered checkpoint
 2623 | -8/Garrison        | Lost 4 parts (1n1u2w)
 2633 | -8/Garrison        | Destroyed 9 combat bots
 2782 | -8/Garrison        | Triggered checkpoint
 2825 | -8/Garrison        | Lost 4 parts (1p1u2w)
 2838 | -8/Garrison        | Triggered checkpoint
 2859 | -8/Garrison        | Discovered new exit (range 13)
 2981 | -8/Garrison        | Build established: Scavenger-Mutant
 3006 | -8/Garrison        | Triggered checkpoint
 3070 | -8/Garrison        | Discovered new exit (range 9)
 3086 | -8/Garrison        | Identified exit to Factory
 3087 | -8/Garrison        | Entered Factory
 3087 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
 3375 | -7/Factory         | Discovered new exit (range 16)
 3391 | -7/Factory         | Build established: Scavenger-Gunner
 3455 | -7/Factory         | Identified exit to Lower Caves
 3771 | -7/Factory         | Build established: Scavenger-Skirmisher
 4165 | -7/Factory         | Build established: Skirmisher
 4551 | -7/Factory         | Discovered new exit (range 16)
 4606 | -7/Factory         | Identified exit to Factory
 5249 | -7/Factory         | Lost 3 parts (2n1w)
 5344 | -7/Factory         | Build established: Mutant
 5392 | -7/Factory         | Entered Lower Caves
 5424 | -7/Lower Caves     | Learned Factory emergency access door positions
 5914 | -7/Lower Caves     | Learned Factory interactive machine intel
 6232 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 6295 | -7/Lower Caves     | Lost 5 parts (1p3n1u)
 6297 | -7/Lower Caves     | Destroyed 7 combat bots
 6390 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 6400 | -7/Lower Caves     | Entered Zion
 6418 | -7/Zion            | Given A8's code to call for help
 6468 | -7/Zion            | System corruption cleaned by Quarantine Array
 6520 | -7/Zion            | Received a hallucinogenic algorithm
 6523 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 6528 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 6614 | -7/Zion            | Build established: Scavenger-Mutant
 6627 | -7/Zion            | Found Prototype Device
 6629 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 6715 | -7/Zion            | Given the Hacking Drone Bay
 6716 | -7/Zion            | Found Prototype Device
 6823 | -7/Zion            | Learned Factory stockpile data
 7013 | -7/Zion            | Learned Factory emergency access door positions
 7113 | -7/Zion            | Imprinted
 7115 | -7/Zion            | Declared Zion's savior
 7531 | -7/Zion            | Discovered new exit (range 13)
 7676 | -7/Zion            | Entered Proximity Caves
 7676 | -6/Proximity Caves | Accompanied by 3 allies
 7748 | -6/Proximity Caves | Identified Hacking Drone Bay
 8149 | -6/Proximity Caves | Found Prototype Device
 8319 | -6/Proximity Caves | Entered Factory
 8319 | -6/Factory         | Accompanied by 1 ally
 8319 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 8319 | -6/Factory         | Identified Exp. Thermal Shield
 8322 | -6/Factory         | Loaded intel: 46 interactive machine locations
 8397 | -6/Factory         | Build established: Scavenger-Gunner
 8918 | -6/Factory         | P-60 Hacker assimilated allied WU-BKD(M)
 9220 | -6/Factory         | Build established: Gunner
 9282 | -6/Factory         | Sucked down chute
 9282 | -6/Factory         | Entered Waste
 9283 | -6/Waste           | Met a frightened Derelict
 9297 | -6/Waste           | EMP discharged
 9325 | -6/Waste           | Spotted C-40 Crusher
 9338 | -6/Waste           | Spotted C-40 Crusher
 9343 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 9346 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 9349 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 9376 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 9379 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 9379 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 9397 | -6/Waste           | EMP discharged
 9397 | -6/Waste           | System corruption reached 10%
 9410 | -6/Waste           | Lost 7 parts (2n1u4w)
 9425 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 9426 | -6/Waste           | Spotted C-40 Crusher
 9426 | -6/Waste           | Spotted C-40 Crusher
 9433 | -6/Waste           | Spotted C-40 Crusher
 9446 | -6/Waste           | Spotted C-40 Crusher
 9452 | -6/Waste           | Discovered new exit (range 10)
 9458 | -6/Waste           | Entered Factory
 9497 | -6/Factory         | Core integrity fell below 50%
 9649 | -6/Factory         | Build established: Mutant
 9674 | -6/Factory         | Core integrity fell below 20%
 9737 | -6/Factory         | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
09529_ System corrupted: Energy discharge (-52).
[Achievement: Oops]
09582_ Cold Fusion Reactor destroyed.
09582_ Remote Datajack destroyed.
09598_ System corrupted: Matter fused (-6).
09608_ Hacking Drone retrieved by Hacking Drone Bay.
09615_ System corrupted: Matter fused (-4).
09617_ K-01 Serf cleans the Pressure Siphon.
09635_ UZWDT9BTJPVFOT1VL A >TBO <0Z/IIPQ5
09640_ Remote Datajack destroyed.
09657_ Acquired EM Shield.
09664_ Acquired Cesium-ion Thruster.
09665_ System corrupted: Component data lost.
09681_ Y>BH6:B2>O766YNB SVKV8/&IAJ
09700_ System corrupted: Matter fused (-5).
09702_ Detecting system override signal.
09704_ Acquired Unknown Device.
09716_ System corrupted: Heat flow error (+218).
09736_ U-05 Engineer lays Concrete.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            380
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       210
ECM Strength               2
Base Temperature (-)       150
Resistance: KI             20
Resistance: TH             50
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                50
Target Analysis            5
Matter Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
 Microactuators | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Help From High Places
I Spy
I'm Back, Baby!
Loot Pinata
Made in Tau Ceti IV
Novice Programmer
Oops
Robot Respite
Serviceable Loadout
System Compromised
The More The Merrier
The One

 Challenges 
------------
None

 Game 
------
Seed              ImpulseBiomechanicalShifter
  Manual?         0
Play Time         02:25:15
  Cumulative      8.0 hours
  Start           2021.10.18 @ 16:48:50
  End             2021.10.22 @ 20:35:37
Sessions          7
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfc00e6a-88ac-4aa5-8045-917297292059