Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.10 @ 19:14:24 Player: wireframewife Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (117) 585 Value Destroyed (4258) 4258 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (486) 486 TOTAL SCORE: 8549 Bonus ------- High Alert Combat Kills 486 Cogmind --------- Core Integrity 0/850 Matter 189/300 Energy 96/100 System Corruption 12% Temperature Cool (9) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Cryofiber Web Large Storage Unit Armor Integrity Analyzer Hardened Medium Armor Plating Focal Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Heat Sink Matter Compressor (250) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Phase Shifter Layered Medium Armor Plating > --- WEAPON ----------- Improved Lightning Gun Improved EM Pulse Cannon Antimatter Cannon > --- INVENTORY -------- Micro Nuclear Core Fission Core Carbon-fiber Leg Flexi-carbon Leg Matter Compressor Target Analyzer Medium Reflective Plating Improved Shield Generator Improved Lightning Gun Mini Grenade Launcher [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 5 | . . 2 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 119 | 6 9 20 11 25 48 Power 16 | 1 1 1 1 6 6 Engine 7 | 1 . . . 4 2 Core 8 | . 1 1 1 2 3 Reactor 1 | . . . . . 1 Propulsion 30 | 2 4 2 2 6 14 Treads 2 | . . . . 2 . Leg 28 | 2 4 2 2 4 14 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 38 | 1 2 9 5 5 16 Device 17 | . 1 3 . 1 12 Storage 3 | 1 1 1 . . . Processor 3 | . . 1 1 1 . Hackware . | . . . . . . Protection 15 | . . 4 4 3 4 Artifact . | . . . . . . Weapon 35 | 2 2 8 3 8 12 Energy Gun 13 | 1 2 4 . 2 4 Energy Cannon 8 | . . 1 1 2 4 Ballistic Gun 8 | 1 . 3 1 2 1 Ballistic Cannon 3 | . . . . . 3 Launcher 3 | . . . 1 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . . 2 Parts Lost 48 | . 1 1 3 5 38 Power 8 | . . 1 . 1 6 Propulsion 14 | . . . 2 1 11 Utility 12 | . . . 1 2 9 Weapon 14 | . 1 . . 1 12 Highest Loss Streak 19 | . 1 1 1 1 19 Average Slot Usage (%) 99 | . 99 100 100 99 97 Engine 5 | . 8 . . 7 6 Core 6 | . 5 11 9 6 3 Treads 1 | . . . . 7 . Leg 17 | . 28 22 18 7 19 Device 8 | . 13 3 . 4 13 Storage 8 | . 14 11 9 7 6 Processor 15 | . . 11 18 22 19 Protection 9 | . . 18 18 9 5 Energy Gun 7 | . 14 11 7 2 5 Energy Cannon 4 | . . . 1 9 4 Ballistic Gun 7 | . 14 10 9 7 3 Ballistic Cannon 1 | . . . . . 3 Launcher 1 | . . . 9 2 . Naked Turns . | . . . . . . Heaviest Build 68 | 13 27 37 40 62 68 Greatest Support 58 | 20 20 23 23 40 58 Greatest Overweight (x) 8 | 4 1 1 3 5 8 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 9 | 1 9 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 2 Class Distribution -------------------- 42% | Mutant 30% | Gunner 18% | Scavenger-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2761 | 218 170 342 229 426 1376 Remotely . | . . . . . . Salvage Created 5565 | . 380 834 754 1013 2584 Parts 274 | . 29 49 47 51 98 Haulers Intercepted 8 | . . 2 3 1 2 Recyclers Shooed 3 | . 1 . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 93 | . 10 14 15 18 36 Guns 56 | . 10 13 12 3 18 Cannons 26 | . . . 1 9 16 AOE 9 | . . 1 2 5 1 Classes Destroyed 9 | . 3 4 1 1 . Worker 4 | . . 1 . . 3 Hauler 8 | . . 2 3 1 2 Recycler 7 | . . 1 1 2 3 Watcher 5 | . 1 1 1 2 . Swarmer 22 | . 3 3 10 6 . Grunt 43 | . 7 7 . 6 23 Sentry 16 | . . 4 4 2 6 Hunter 3 | . . . 1 1 1 Programmer 9 | . . . . 3 6 Best Kill Streak 5 | . 3 5 5 4 5 Combat Bots Only 5 | . 3 4 5 3 4 Max Kills in Single Turn 3 | . 2 2 3 2 1 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . 1 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8679 | . 329 488 720 1501 5641 Core 1195 | . 57 66 42 176 854 Absorbed by Shields 32 | . . . . . 32 Core Remaining (%) 85 | 100 77 83 92 74 . Volleys Fired 311 | . 41 49 43 56 122 Largest 3 | . 2 2 2 3 3 Hottest 235 | . 85 85 86 156 235 Shots Fired 682 | . 56 98 86 124 318 Gun 469 | . 56 98 81 62 172 Cannon 208 | . . . 5 57 146 Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 310 | . 16 49 43 51 151 Thermal 113 | . 18 4 . 25 66 Explosive 4 | . . . . 4 . Electromagnetic 255 | . 22 45 43 44 101 Robot Hit Streak 24 | . 6 13 17 21 24 Robot Miss Streak 4 | . 4 4 4 3 3 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 1 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 476 | . 30 72 62 84 228 Core Hits 204 | . 15 32 28 38 91 Critical Hits 4 | . . . 1 . 3 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11706 | . 525 1155 1099 2732 6195 Guns 5899 | . 481 999 803 837 2779 Cannons 4567 | . . . 138 1168 3261 Explosions 1240 | . 44 156 158 727 155 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4521 | . 104 352 292 717 3056 Thermal 2748 | . 238 187 158 743 1422 Explosive 447 | . . . . 447 . Electromagnetic 3990 | . 183 616 649 825 1717 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . . . . 4 12 Average Corruption 5 | . . . . 3 6 Corruption Purged . | . . . . . . Effects 99 | . . . . 21 78 Message Errors 19 | . . . . 7 12 Matter Fused 11 | . . . . 2 9 Heat Flow Errors 6 | . . . . 1 5 Energy Discharges 9 | . . . . 5 4 Data Loss (minor) 9 | . . . . 2 7 Data Loss (major) 4 | . . . . . 4 Misfires 2 | . . . . . 2 Misdirections 2 | . . . . . 2 Targeting Errors 30 | . . . . 3 27 Weapon Failures 7 | . . . . 1 6 Overload Shots . | . . . . . . Overflow Damage 331 | . 14 . . 84 233 Projectiles 256 | . . . . 73 183 Explosions 75 | . 14 . . 11 50 Melee . | . . . . . . Knockbacks 14 | . . . . . 14 Impact . | . . . . . . Kinetic 13 | . . . . . 13 Secondary 1 | . . . . . 1 Self-Inflicted Damage 296 | . . 49 . 82 165 Shots 7 | . . 1 . 3 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 548 | . 270 149 81 322 548 Average Temperature 94 | . 86 53 18 90 141 Received Heat Transfer 2187 | . 114 171 99 297 1506 Effects 15 | . . . . 1 14 Shutdowns 4 | . . . . . 4 Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 2 2 Combat Hostiles 2 | . . . . 1 1 Parts Fried 16 | . 1 1 5 5 4 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . . 1 1 Heat Transferred 3694 | . 494 274 250 879 1797 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 1 2 2 3 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 829 | . 307 482 444 236 829 Initial 90 | . . 90 87 7 68 Average 239 | . 118 238 178 112 438 Maximum Alert Level 3 | . 1 2 2 1 3 Low Security (%) 54 | 100 79 38 68 80 19 Level 1 24 | . 20 51 20 19 21 Level 2 13 | . . 9 11 . 33 Level 3 7 | . . . . . 25 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 3 3 3 7 13 Investigation 5 | . . 1 . 3 1 Extermination 7 | . . . . 3 4 Reinforcement 12 | . 3 2 . 1 6 Assault 1 | . . . . . 1 Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 177 | . 29 29 28 30 61 Peak Tracking Total 7 | . 4 6 5 5 7 Tactical Retreats 18 | . 2 5 . 4 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 7 | . . . . 1 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 15 | . . 1 1 2 11 Max in Single Turn 3 | . . 1 1 1 3 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 30 | . 4 7 8 7 4 Terminals 26 | . 4 6 8 4 4 Fabricators 2 | . . . . 2 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 95 | . 17 18 30 16 14 Successful 50 | . 8 12 14 7 9 Failed 45 | . 9 6 16 9 5 Catastrophic 7 | . . . 4 2 1 Database Lockouts . | . . . . . . Manual 55 | . 6 10 24 5 10 Terminals 87 | . 17 17 30 9 14 Fabricators 6 | . . . . 6 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Terminal Hacks 36 | . 5 10 12 3 6 Record 5 | . . . . 2 3 Part Schematic 2 | . . . 2 . . Robot Analysis 8 | . . 1 5 1 1 Prototype ID Bank 4 | . . 2 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 4 | . 1 3 . . . Alert Level 1 | . . 1 . . . Unreport Threat 4 | . . 1 2 . 1 Locate Traps 1 | . . . . . 1 Hauler Manifests 2 | . 1 1 . . . Registered Prototypes 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 2 | . . . . 2 . Build 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 3 2 2 1 3 Terminals 11 | . 3 2 2 1 3 Botnet 11 | . 3 2 2 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 27 | . 4 6 7 6 4 Full Trace Events 6 | . 1 1 2 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 2 | . . . . 2 . Matter 146 | . . . . 146 . Time 73 | . . . . 73 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 8 | . . 1 5 1 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6692 | 66 1066 902 854 1727 2077 Spaces Moved 3394 | 41 621 447 451 810 1024 Core 21 | 10 . . . . 11 Treads 390 | . . . . 390 . Legs 2983 | 31 621 447 451 420 1013 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 120 Average Speed 156 | 131 148 150 150 176 151 Slowest Speed 450 | 250 150 150 210 270 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 5 86 47 53 27 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 17 | . . . . . 17 Terrain Destroyed 140 | . 4 39 11 37 49 Melee . | . . . . . . Projectile 37 | . . . . 5 32 AOE 103 | . 4 39 11 32 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4247 | 50 712 584 546 1005 1350 Wait 254 | . 12 42 18 73 109 Move 3389 | 40 620 446 450 809 1024 Hop . | . . . . . . Pick Up 89 | 4 15 12 13 20 25 Fast Attach 24 | 6 2 1 . 5 10 Attach 44 | . 1 4 5 8 26 Detach . | . . . . . . Swap 51 | . 6 15 6 12 12 Drop 85 | . 15 15 11 22 22 Fire 311 | . 41 49 43 56 122 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 1003 | -10/Materials | Build established: Scavenger-Mutant 1133 | -10/Materials | Entered another Materials area 1133 | -9/Materials | Evolved 2 slots: Utility x2 1499 | -9/Materials | Discovered new exit (range 13) 2005 | -9/Materials | Discovered new exit (range 15) 2035 | -9/Materials | Entered another Materials area 2035 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2284 | -8/Materials | Discovered new exit (range 8) 2325 | -8/Materials | Build established: Mutant 2562 | -8/Materials | Garrison activated, responded to threat 2603 | -8/Materials | Discovered new exit (range 8) 2749 | -8/Materials | Identified exit to Factory 2868 | -8/Materials | Found Powered Armor 2889 | -8/Materials | Entered Factory 2889 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3429 | -7/Factory | Discovered new exit (range 9) 3715 | -7/Factory | Build established: Gunner 3835 | -7/Factory | Discovered new exit (range 14) 4419 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 4565 | -7/Factory | Discovered new exit (range 15) 4616 | -7/Factory | Entered another Factory area 4616 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5975 | -6/Factory | Garrison activated, responded to threat 6117 | -6/Factory | Lost 5 parts (1p3n1w) 6229 | -6/Factory | Lost 3 parts (1p1n1w) 6426 | -6/Factory | System corruption reached 10% 6551 | -6/Factory | Build established: Scavenger-Gunner 6559 | -6/Factory | Lost 4 parts (2n1u1w) 6648 | -6/Factory | Core integrity fell below 50% 6680 | -6/Factory | Core integrity fell below 20% 6693 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06676_ K-01 Serf collects debris. 06676_ H-66 Slayer misfires. 06676_ Slug penetrates Wall. 06679_ K-01 Serf collects debris. 06681_ Acquired Hrd. Medium Armor Plating. 06682_ Slug penetrates Pressure Siphon. 06683_ K-01 Serf collects debris. 06683_ Slug penetrates G-50 Soldier. 06685_ Adv. Targeting Computer destroyed. 06686_ K-01 Serf collects debris. 06686_ Penetrated by Slug. 06687_ K-01 Serf collects debris. 06689_ Penetrated by Slug. 06689_ K-01 Serf collects debris. 06691_ CPZWX X/WQNJMXUQ4EJVJGZJH 06692_ Slug penetrates Wall. 06692_ Penetrated by Slug. 06692_ H-66 Slayer IFF system glitched. 06692_ Slug penetrates G-50 Soldier. 06693_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# # #???????????????????? | | ?????# ####"######???????????????????? | | ###### #??# #????????????????????????? | | # T # #### #????????????????????????? | | # # #""" ######???????????????????? | | # # ^!= ####????????????????? | | # # ^ [%! #????????????????? | | # + = #????????????????? | | # ! # ^ ^ #????????????????? | | # # #????????????????? | | # ######## """" #????????????????? | | # #??????# """" h ####?????????????? | | ######??????# """"gg #?????????????? | | ????????????# h #?????????????? | | ############# ""%% k #?????????????? | | # # u""%% #?????????????? | | # + ""%%k #?????????????? | | # # #?????????????? | | # # #?????????????? | | # # #?????????????? | | # # ! # ????????????? | | # +%[@ + ????????? | | # %# # """?????????? | | # # #?""??????????? | | # ##### #??"??????????? | | # " #?# #?????????????? | | # "R ##?# #?????????????? | | # "" "#??# #?????????????? | | ######"""""###??# #?????????????? | | ?????#######????# #?????????????? | | ????????????????#+## #?????????????? | | ???????????????????? #?????????????? | | ???????????????????? #?????????????? | | ???????????????????? #?????????????? | | ???????????????????? ??????????????? | | ????????????????????? ?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 150 Armor Coverage 550 Resistance: KI 20 Resistance: TH 15 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 13 Armor Integrity Analysis 33 Recoil Reduction 2 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumFissionBlaster Manual? 0 Play Time 02:19:30 Cumulative 43.5 hours Start 2022.03.08 @ 09:42:19 End 2022.03.10 @ 19:14:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/X11 Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5ef995a-0eb0-49fe-af5a-0b1693c5cfe9