Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.05 @ 18:52:33 Player: arkn Result: Destroyed by 1X-4YX(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1468) 1468 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 4708 Bonus ------- Follower Combat Kills 67 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 212/300 Energy 320/320 System Corruption 3% Temperature Cool (42) Movement Hovering (82) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Neutrino-Angular Core > --- PROPULSION (4) --- Hovering Gravmag-Carbon Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Kinecellerator > --- WEAPON (3) ------- Burst Kinetic Construct/G Hpw. Electro Construct/G Spear > --- INVENTORY (5) ---- Improved Cooling System System Restoration Module Heavy Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Neutrino-Angular Core > --- PROPULSION ------- Hovering Gravmag-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Kinecellerator > --- WEAPON ----------- Burst Kinetic Construct/G Hpw. Electro Construct/G Spear > --- INVENTORY -------- Improved Cooling System System Restoration Module Heavy Missile Launcher Power Maul [Rating: 55] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Constructs Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Small Storage Unit Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Slots Evolved 6 | . . . . . 6 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . 1 . . Parts Attached 38 | 1 6 1 9 2 19 . . Power 3 | . . 1 . . 2 . . Engine 2 | . . 1 . . 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 6 | . 2 . 3 . 1 . . Treads 3 | . 2 . . . 1 . . Leg 2 | . . . 2 . . . . Wheel 1 | . . . 1 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 . . 1 1 7 . . Device 9 | 1 . . . 1 7 . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 19 | . 4 . 5 1 9 . . Energy Gun 2 | . 1 . . 1 . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 5 | . 2 . 1 . 2 . . Ballistic Cannon 6 | . . . 2 . 4 . . Launcher 2 | . . . 1 . 1 . . Special Weapon 2 | . 1 . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . 1 . . . . System Corruption 3 | . . . 3 . . . . Parts Lost 21 | . . . 2 . 19 . . Power 5 | . . . . . 5 . . Propulsion 3 | . . . 1 . 2 . . Utility 5 | . . . . . 5 . . Weapon 8 | . . . 1 . 7 . . Highest Loss Streak 10 | . . . 1 . 10 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 75 | . 100 100 99 86 55 53 53 Engine 8 | . 14 14 14 14 4 3 . Core 3 | . . . . . 8 3 7 Treads 6 | . . 28 5 . . . . Leg 8 | . 27 . 21 14 4 5 . Wheel 2 | . . . . 14 3 . . Device 12 | . 14 14 2 12 14 15 15 Storage 5 | . 14 14 14 1 . . . Protection 1 | . . . 11 1 . . . Energy Gun 7 | . 14 14 11 12 . 8 15 Energy Cannon 1 | . . . 9 . . . . Ballistic Gun 8 | . 13 14 1 14 6 5 . Ballistic Cannon 2 | . . . 4 . 5 1 . Piercing Weapon 2 | . . . . . 5 7 7 Naked Turns . | . . . . . . . . Heaviest Build 30 | 13 15 15 23 19 30 23 21 Greatest Support 79 | 20 40 40 40 20 74 79 46 Greatest Overweight (x) 2 | . . . 1 . 2 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 8 8 8 8 5 5 5 5 Most Carried 8 | 7 8 8 8 8 4 4 4 Average Carried 4 | 6 7 7 7 5 1 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 7 8 8 6 5 2 4 4 Scrap Engine Consumption 80 | . . . . 4 72 3 1 Constructs Created 8 | . . . . . 8 . . Constructs Modified 21 | . . . . . 14 7 . Class Distribution -------------------- 61% | Mutant 28% | Construct 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Mutant | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Matter Collected 1281 | 216 38 97 150 159 480 141 . Remotely . | . . . . . . . . Salvage Created 1367 | 98 52 18 204 168 743 44 40 Parts 88 | 7 3 . 17 10 47 . 4 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . 6 . . 4 3 Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Combat Hostiles Destroyed 35 | . 3 1 8 1 21 . 1 Melee 3 | . . . . . 3 . . Guns 24 | . 3 1 4 1 14 . 1 Cannons 8 | . . . 4 . 4 . . Classes Destroyed 10 | 2 1 . 2 1 4 . . Builder 1 | . . . . . 1 . . Tunneler 1 | 1 . . . . . . . Recycler 3 | 1 . . . 2 . . . Turret 2 | . . . 2 . . . . Swarmer 11 | . 3 1 4 . 3 . . Grunt 9 | . . . . . 9 . . Sentry 5 | . . . . 1 4 . . Hunter 2 | . . . . . 2 . . Programmer 4 | . . . . . 3 . 1 Subdweller 4 | . . . 4 . . . . Best Kill Streak 4 | 2 3 1 4 3 3 . 1 Combat Bots Only 4 | . 3 1 4 1 3 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Hostile Shots Fired 594 | . 12 2 93 . 463 . 24 Missed 194 | . 4 1 35 . 143 . 11 Damage Taken 4318 | . 102 26 613 25 3334 . 218 Core 869 | . 35 . 100 25 673 . 36 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 636 | . . . . . 407 229 . Core Remaining (%) 68 | 100 . . . 36 . . . Volleys Fired 141 | 6 7 3 25 7 84 1 8 Largest 3 | 2 2 2 2 2 3 2 2 Hottest 120 | 60 100 60 120 70 109 61 83 Shots Fired 248 | 12 13 6 42 13 144 2 16 Gun 170 | 12 12 6 14 13 95 2 16 Cannon 65 | . . . 21 . 44 . . Launcher 9 | . . . 7 . 2 . . Special 4 | . 1 . . . 3 . . Kinetic 174 | 6 6 3 20 6 123 2 8 Thermal 16 | 6 1 . 6 . 3 . . Explosive 9 | . . . 7 . 2 . . Electromagnetic 49 | . 6 3 9 7 16 . 8 Robot Hit Streak 15 | 5 4 3 13 15 13 2 5 Robot Miss Streak 9 | 1 3 1 2 . 9 2 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 184 | 6 7 3 26 13 117 1 11 Core Hits 132 | 3 3 1 18 4 95 1 7 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 1 . 2 . . Blast 1 | . . . 1 . . . . Impale 2 | . . . . . 2 . . Melee Attacks 21 | . . . . . 21 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 21 | . . . . . 21 . . Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles 2 | . . . . . 2 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3618 | 55 102 50 588 229 2432 11 151 Guns 2129 | 55 79 50 179 187 1417 11 151 Cannons 753 | . . . 258 . 495 . . Explosions 248 | . 23 . 151 36 38 . . Melee 398 | . . . . . 398 . . Ramming 42 | . . . . 6 36 . . Kinetic 2395 | 24 44 10 233 102 1843 11 128 Thermal 251 | 31 23 . 113 36 48 . . Explosive 189 | . . . 151 . 38 . . Electromagnetic 343 | . 35 40 91 85 69 . 23 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 398 | . . . . . 398 . . Highest Corruption 3 | . . . 3 3 3 3 3 Average Corruption 2 | . . . 3 3 2 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . 2 8 11 5 2 Message Errors 11 | . . . 2 3 2 3 1 Matter Fused 7 | . . . . 2 4 1 . Heat Flow Errors 4 | . . . . 1 3 . . Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 1 1 . Alerts 1 | . . . . . 1 . . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . 3 . . . 2 . . Projectiles . | . . . . . . . . Explosions 5 | . 3 . . . 2 . . Melee . | . . . . . . . . Knockbacks 21 | . . . 4 . 17 . . Impact 2 | . . . . . 2 . . Kinetic 19 | . . . 4 . 15 . . Secondary . | . . . . . . . . Self-Inflicted Damage 156 | . 35 . 38 25 58 . . Shots 5 | . 1 . 1 1 2 . . Rammed 6 | . . . . 1 5 . . Targets Rammed 8 | . . . . 1 7 . . Kicked 2 | . . . . . 2 . . Crushed . | . . . . . . . . Highest Temperature 269 | 40 20 9 72 221 269 . 33 Average Temperature 53 | 17 11 9 33 75 60 . 13 Received Heat Transfer 1128 | . 6 9 213 . 882 . 18 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 373 | 75 50 . 148 . 100 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Peak Influence 411 | 10 100 102 . 411 314 . . Initial 376 | . 6 12 . 376 172 . . Average 122 | 6 61 34 . 384 137 . . Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 76 | 100 100 100 . . 72 . . Level 1 20 | . . . . 75 27 . . Level 2 2 | . . . . 24 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . . 8 . . Investigation 2 | . 1 . . . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 5 | . 1 . . . 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 7 4 29 . 34 1 6 Peak Tracking Total 6 | . 3 2 4 . 4 1 6 Tactical Retreats 7 | . 1 . 3 . 2 1 . Traps | -11 -10 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Machines Disabled 6 | . . . 4 . 2 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Machines Accessed 11 | . 4 . . 3 3 . 1 Terminals 9 | . 4 . . 3 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 35 | . 19 . . 8 7 . 1 Successful 13 | . 9 . . 1 2 . 1 Failed 22 | . 10 . . 7 5 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 31 | . 19 . . 8 4 . . Terminals 32 | . 19 . . 8 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 8 | . 4 . . 1 2 . 1 Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . Terminal Index 3 | . 1 . . 1 1 . . Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 5 . . . . . . Terminals 5 | . 5 . . . . . . Track 1 | . 1 . . . . . . Assimilate 1 | . 1 . . . . . . Botnet 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 . . 3 3 . . Full Trace Events 3 | . 2 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Total Allies 3 | . 1 2 . . . . . Largest Group 3 | . 1 3 2 . . . . Highest-Rated Group 59 | . 10 59 41 . . . . Highest-Rated Ally 31 | . 10 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . 14 1 . . . . Total Damage 166 | . . 166 . . . . . Kills 3 | . . 3 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 1 . . 3 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Turns Passed 4681 | 29 510 922 527 323 1950 355 65 Spaces Moved 3015 | 9 383 559 306 249 1064 398 47 Core 13 | . . . . . 13 . . Treads 681 | . 4 559 40 . 78 . . Legs 1584 | 9 379 . 265 . 642 289 . Wheels 488 | . . . 1 249 238 . . Hover 156 | . . . . . . 109 47 Flight 93 | . . . . . 93 . . Fastest Speed 50 | 120 120 160 110 110 50 82 82 Average Speed 125 | 120 120 160 135 110 127 87 82 Slowest Speed 221 | 120 160 160 190 110 221 92 82 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 2 57 98 26 63 28 61 6 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 3 | . . 1 . . . 2 . Spaces Dug 4 | . 1 . . . 3 . . Terrain Destroyed 49 | . 4 . 25 5 14 1 . Melee 3 | . . . . . 3 . . Projectile 8 | . 1 . 4 . 2 1 . AOE 38 | . 3 . 21 5 9 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Total 3613 | 16 418 581 374 285 1480 402 57 Wait 348 | . 9 16 23 20 276 2 2 Move 3008 | 8 382 558 305 248 1063 397 47 Hop . | . . . . . . . . Pick Up 26 | 1 7 1 6 4 5 2 . Fast Attach 12 | 1 . 1 . . 10 . . Attach 12 | . . . 2 1 9 . . Detach 1 | . . . . . 1 . . Swap 14 | . 6 . 7 1 . . . Drop 22 | . 7 2 6 3 4 . . Fire 141 | 6 7 3 25 7 84 1 8 Melee 21 | . . . . . 21 . . Ram 4 | . . . . 1 3 . . Kick 2 | . . . . . 2 . . Crush 2 | . . . . . 2 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 2) 30 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 7) 273 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 419 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Entered Mines 540 | -10/Mines | Accompanied by 1 ally 647 | -10/Mines | Learned location of Zion (-7) 1030 | -10/Mines | Discovered new exit (range 6) 1105 | -10/Mines | Discovered new exit (range 6) 1445 | -10/Mines | Discovered new exit (range 6) 1462 | -10/Mines | Entered Subcaves 1462 | -10/Subcaves | Accompanied by 2 allies 1463 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1466 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1467 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1660 | -10/Subcaves | Learned Materials stockpile data 1864 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1933 | -10/Subcaves | Core integrity fell below 50% 1947 | -10/Subcaves | Discovered new exit (range 9) 1989 | -10/Subcaves | Entered Recycling 1989 | -9/Recycling | Found Scrap Engine 2281 | -9/Recycling | Build established: Scavenger-Mutant 2305 | -9/Recycling | Discovered new exit (range 7) 2312 | -9/Recycling | Entered Factory 2312 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2548 | -7/Factory | Lost 10 parts (3p1n1u5w) 2549 | -7/Factory | Discovered new exit (range 6) 2758 | -7/Factory | Build established: Mutant 3045 | -7/Factory | Core integrity fell below 50% 3405 | -7/Factory | Lost 3 parts (1p1u1w) 3648 | -7/Factory | Build established: Construct 3945 | -7/Factory | Core integrity fell below 20% 4213 | -7/Factory | Discovered new exit (range 4) 4262 | -7/Factory | Entered Lower Caves 4263 | -7/Lower Caves | Encountered a Warlord checkpoint 4295 | -7/Lower Caves | Learned location of 1 exit from Factory 4302 | -7/Lower Caves | Learned Factory garrison access intel 4375 | -7/Lower Caves | Learned Factory stockpile data 4551 | -7/Lower Caves | Discovered new exit (range 9) 4617 | -7/Lower Caves | Entered another Lower Caves area 4627 | -7/Lower Caves | Learned 4 Factory zone layouts 4682 | -7/Lower Caves | Destroyed by 1X-4YX(g) with Beamcaster Last Messages --------------- 04548_ Arm. Scrap Engine consumes Plasma Cannon. 04551_ EXIT=FOUND 04567_ EC LO| TWGR=U6W5>AR&XGI&|AVYRLHS B4X7B7W 04609_ WL5H7 CK2KGFEK&DFFFSHNMC,,I LOCATION=UNKNOWN GOAL=ESCAPE 04627_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04640_ W=5U>L&NLXNH:OAK=QQNCAL %9E 04653_ Connecting with WAR.Sys... 04653_ Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. 04654_ Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING." 04657_ System corrupted: Energy discharge (-99). 04664_ P-60 Hacker destroyed. 04665_ Arm. Scrap Engine consumes Gravmag System. 04669_ Imp. Heat Sink fries itself beyond repair. 04672_ Gravmag System fries itself beyond repair. 04679_ Imp. Heat Sink fries itself beyond repair. 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"?## #???## #??????? | | ??????????????????# ###"""""## #?????# #??????? | | ??????????????????# ####### #??????##??????? | | ??????????????????## #??????????????? | | ???????????????????################??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 58 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefDynamicProcessor Manual? 0 Play Time 00:42:21 Cumulative 92.5 hours Start 2024.01.05 @ 18:08:45 End 2024.01.05 @ 18:52:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68da6038-91ea-4c34-8446-38cfdb19138a