Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 16:22:37 Player: Tenderz Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (179) 895 Value Destroyed (5595) 5595 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (118) 118 TOTAL SCORE: 10828 Bonus ------- High Alert Combat Kills 445 Friendly Fire -327 Cogmind --------- Core Integrity 0/850 Matter 135/300 Energy 55/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Active Sensor Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Reactive Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Heavy Reflective Plating Improved Component Analysis Suite > --- WEAPON ----------- Plasma Rifle Thermic Laser Thermic Laser Proton Cannon > --- INVENTORY -------- Fusion Compressor Improved Cooling System Matter Compressor Active Sensor Suite Advanced Terrain Scanner Armor Integrity Analyzer Kinecellerator Heavy Reactive Plating Improved System Restoration Module Improved Trap Extractor Recalibrator Improved Field Recycling Unit Drone Bay Gatling Laser Plasma Cannon Gauss Rifle Advanced Assault Cannon Gauss Cannon Mini Assault Cannon Missile Launcher Missile Launcher Power Sword [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Armor Integrity Analyzer Protection Heavy Reactive Plating Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 3 | . . . . 1 1 1 . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 254 | 6 20 13 12 28 39 80 30 17 . 9 Power 17 | 1 1 4 . 1 2 6 1 . . 1 Engine 10 | 1 1 4 . 1 1 2 . . . . Core 7 | . . . . . 1 4 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 52 | . 8 . 5 7 8 14 9 1 . . Treads 22 | . 2 . 2 5 3 4 6 . . . Leg 1 | . . . . . . . . 1 . . Wheel 29 | . 6 . 3 2 5 10 3 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 63 | 3 2 2 2 6 7 18 10 11 . 2 Device 43 | 2 1 . 2 5 4 12 9 7 . 1 Storage 4 | 1 1 1 . . . 1 . . . . Processor 4 | . . 1 . 1 . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 12 | . . . . . 3 4 1 3 . 1 Artifact . | . . . . . . . . . . . Weapon 122 | 2 9 7 5 14 22 42 10 5 . 6 Energy Gun 29 | 1 4 . . 4 4 11 2 2 . 1 Energy Cannon 33 | . 1 7 3 3 5 11 1 1 . 1 Ballistic Gun 4 | 1 . . . 1 . . 1 . . 1 Ballistic Cannon 21 | . . . . 2 7 5 4 2 . 1 Launcher 25 | . 3 . 2 4 3 9 2 . . 2 Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 9 | . . . . . 3 6 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 1 . . . . . Parts Lost 46 | . . . . 3 5 12 8 7 . 11 Power 6 | . . . . 1 . 1 1 1 . 2 Propulsion 20 | . . . . 2 2 7 5 2 . 2 Utility 6 | . . . . . 1 1 2 1 . 1 Weapon 14 | . . . . . 2 3 . 3 . 6 Highest Loss Streak 10 | . . . . 1 2 3 6 7 . 10 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 98 100 99 98 91 90 76 80 70 Engine 5 | . 14 11 11 8 5 7 . . . . Core 4 | . . . . . 1 4 12 9 6 5 Treads 9 | . . . . 25 21 2 6 12 6 4 Wheel 12 | . 26 22 21 1 8 22 18 . . . Device 11 | . 14 1 10 17 14 9 13 11 13 11 Storage 7 | . 14 10 11 9 7 5 6 6 6 5 Processor 2 | . . 9 . . . 3 . 3 6 5 Protection 4 | . . . . . 6 6 5 5 6 4 Energy Gun 11 | . 13 . . 6 18 11 11 13 13 11 Energy Cannon 9 | . 3 42 39 23 2 8 . 2 . . Ballistic Cannon 4 | . . . . 4 5 2 6 7 13 10 Launcher 1 | . . . 5 . 1 1 2 . . . Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 170 | 14 91 112 113 115 130 170 157 139 112 112 Greatest Support 82 | 3 32 32 38 65 82 64 78 78 30 30 Greatest Overweight (x) 35 | 4 4 3 7 3 2 9 5 4 3 35 Average Overweight (x) 2 | 2 2 2 3 1 1 2 3 2 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 24 25 25 25 24 25 25 25 22 Most Carried 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 6 20 22 24 24 24 23 23 22 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 8 25 25 25 25 25 25 20 24 25 2 Class Distribution -------------------- 23% | Scavenger-Tank 19% | Gunner 16% | Tank 15% | Scavenger-Gunner 14% | Skirmisher 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Matter Collected 5263 | 267 261 234 222 667 863 1389 723 527 32 78 Remotely . | . . . . . . . . . . . Salvage Created 6677 | 104 322 563 204 1231 1340 1809 276 596 . 232 Parts 354 | 3 24 32 19 65 79 93 2 30 . 7 Haulers Intercepted 11 | . 2 4 . 2 . 3 . . . . Recyclers Shooed 7 | . 1 1 . 1 1 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 3 29 . 7 Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 125 | . 8 7 10 25 26 27 8 9 . 5 Melee 1 | . . . . . 1 . . . . . Guns 30 | . 1 . . 1 10 9 2 4 . 3 Cannons 58 | . . 7 3 18 11 11 3 4 . 1 AOE 32 | . 7 . 7 6 4 5 2 . . 1 Classes Destroyed 18 | 2 7 2 . . 2 2 1 2 . . Worker 5 | . 1 . . . 3 1 . . . . Builder 17 | . 1 . . 5 5 6 . . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 11 | . 2 4 . 2 . 3 . . . . Recycler 10 | 1 1 . 1 1 4 2 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 7 | . 2 1 . 2 1 1 . . . . Swarmer 45 | . 6 . 7 6 8 11 1 5 . 1 Grunt 43 | . 2 3 2 15 11 5 4 . . 1 Brawler 4 | . . 1 1 . 1 1 . . . . Sentry 15 | . . 3 . 4 2 2 1 2 . 1 Specialist 4 | . . . . . . 4 . . . . Hunter 5 | . . . . . 1 1 1 . . 2 Programmer 7 | . . . . . 3 2 . 2 . . Heavy 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . 1 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 12 | 1 5 2 4 12 10 7 3 5 . 5 Combat Bots Only 10 | . 3 2 4 10 5 6 3 5 . 5 Max Kills in Single Turn 8 | 1 4 1 3 8 5 4 1 2 . 1 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . 2 . 3 3 2 1 1 . . 1 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 835 | . 14 17 20 127 192 216 94 73 . 82 Missed 267 | . 2 7 6 36 77 61 28 26 . 24 Damage Taken 8467 | 1 162 134 147 1133 1432 2236 1241 737 . 1244 Core 1310 | . 30 15 38 189 180 375 158 50 . 275 Absorbed by Shields 456 | . . . . 251 205 . . . . . Ignored by Resistances 738 | . . . . . . 437 224 77 . . Regen/Repaired (Parts) 1249 | . . 412 . . 262 575 . . . . Core Remaining (%) 82 | 100 88 . 86 65 74 . . . . . Volleys Fired 359 | 4 46 19 17 74 50 97 23 17 . 12 Largest 4 | 2 2 4 4 4 4 4 4 4 . 4 Hottest 335 | 60 110 300 270 270 258 335 276 325 . 250 Shots Fired 957 | 8 74 58 37 191 184 243 68 58 1 35 Gun 387 | 8 50 . . 29 110 102 32 35 1 20 Cannon 496 | . 1 58 32 156 68 120 26 23 . 12 Launcher 58 | . 7 . 5 6 6 21 10 . . 3 Special 16 | . 16 . . . . . . . . . Kinetic 212 | 4 27 . . 36 55 41 23 17 . 9 Thermal 625 | 4 40 58 32 146 116 134 35 36 1 23 Explosive 43 | . 7 . 5 5 4 9 10 . . 3 Electromagnetic 77 | . . . . 4 9 59 . 5 . . Robot Hit Streak 18 | 4 10 7 10 8 11 18 8 10 4 15 Robot Miss Streak 8 | 1 2 2 3 8 4 3 3 3 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 525 | 7 39 31 18 97 118 113 44 33 1 24 Core Hits 288 | 2 26 12 14 63 57 60 18 20 . 16 Critical Kills 2 | . . . . . . 2 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 37 | . 1 . . . 8 14 11 3 . . Burn 27 | . 1 . . . 5 12 6 3 . . Meltdown 2 | . . . . . . 2 . . . . Blast 7 | . . . . . 2 . 5 . . . Sever 1 | . . . . . 1 . . . . . Melee Attacks 39 | . . . . . 18 21 . . . . Impact . | . . . . . . . . . . . Slashing 39 | . . . . . 18 21 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16678 | 91 1121 775 1105 3195 3693 3584 1506 856 . 752 Guns 4520 | 88 424 . . 277 1367 1137 389 487 . 351 Cannons 6835 | . 17 775 393 1945 1046 1477 643 369 . 170 Explosions 5038 | . 680 . 712 973 998 970 474 . . 231 Melee 282 | . . . . . 282 . . . . . Ramming 3 | 3 . . . . . . . . . . Kinetic 3200 | 54 273 . . 530 859 458 588 301 . 137 Thermal 8335 | 34 168 775 393 2053 1708 1889 444 487 . 384 Explosive 3381 | . 680 . 712 390 391 503 474 . . 231 Electromagnetic 1477 | . . . . 222 453 734 . 68 . . Impact . | . . . . . . . . . . . Slashing 282 | . . . . . 282 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . 6 . . . 4 10 17 17 14 14 Average Corruption 9 | . 5 . . . 3 4 10 14 14 14 Corruption Purged 10 | . . . . . 4 . . 6 . . Corruption Blocked . | . . . . . . . . . . . Effects 262 | . 7 . . . 31 35 43 110 16 20 Message Errors 57 | . 2 . . . 9 5 7 24 3 7 Matter Fused 72 | . 2 . . . 11 8 13 30 4 4 Heat Flow Errors 29 | . . . . . 3 7 2 14 3 . Energy Discharges 27 | . 1 . . . . 5 7 11 3 . Parts Rejected 3 | . . . . . . . 1 1 . 1 Parts Fused 3 | . . . . . . . 1 2 . . Data Loss (minor) 28 | . . . . . 3 . 7 13 1 4 Data Loss (major) 11 | . 1 . . . 1 3 1 5 . . Misfires 13 | . 1 . . . 3 4 2 1 1 1 Alerts 10 | . . . . . 1 1 . 6 1 1 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . 2 2 3 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 730 | . 38 . 38 285 179 117 45 28 . . Projectiles 219 | . . . 23 34 26 63 45 28 . . Explosions 459 | . 38 . 15 251 101 54 . . . . Melee 52 | . . . . . 52 . . . . . Knockbacks 38 | . . . . 21 7 5 2 2 . 1 Impact . | . . . . . . . . . . . Kinetic 37 | . . . . 21 6 5 2 2 . 1 Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 485 | 1 64 . 20 105 179 66 19 . . 31 Shots 19 | . 5 . 1 4 4 3 1 . . 1 Rammed 1 | 1 . . . . . . . . . . Targets Rammed 1 | 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 692 | . 60 362 466 484 438 692 465 251 206 307 Average Temperature 139 | . 18 142 164 161 130 161 164 96 105 125 Received Heat Transfer 2012 | . 12 63 12 523 376 210 450 78 . 288 Effects 61 | . . 6 4 3 6 33 9 . . . Shutdowns 12 | . . . 1 2 . 8 1 . . . Energy Bleed 5 | . . . 2 1 . 1 1 . . . Interference 24 | . . 5 . . 6 10 3 . . . Matter Decay 2 | . . . . . . . 2 . . . Short Circuit 7 | . . . 1 . . 4 2 . . . Damage (minor) 2 | . . 1 . . . 1 . . . . Damage (major) 7 | . . . . . . 7 . . . . Damage (core) 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 6 | . . . . . . 4 1 1 . . Combat Hostiles 4 | . . . . . . 2 1 1 . . Parts Melted 20 | . 2 3 . 2 1 9 1 2 . . Heat Transferred 17511 | 75 555 1147 592 2890 3484 4786 1700 1461 . 821 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 2 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Peak Influence 800 | 10 183 183 282 621 627 800 . . . . Initial 291 | . 6 3 61 59 231 291 . . . . Average 286 | 4 37 78 154 249 424 423 . . . . Maximum Alert Level 3 | . . . 1 2 2 3 . . . . Low Security (%) 45 | 100 100 100 90 54 5 14 . . . . Level 1 22 | . . . 9 19 32 37 . . . . Level 2 28 | . . . . 25 62 35 . . . . Level 3 4 | . . . . . . 13 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 2 2 1 6 12 10 . . . 1 Investigation 10 | . 1 . 1 2 4 2 . . . . Extermination 6 | . . . . . 3 3 . . . . Reinforcement 14 | . 1 2 . 4 2 5 . . . . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 6 | . . . . 2 2 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Distress Signals 8 | . . . . 4 . 4 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 13 12 15 31 37 44 8 10 . 13 Peak Tracking Total 7 | . 4 4 4 6 5 5 3 5 . 7 Tactical Retreats 15 | . . . 7 1 2 3 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Traps Triggered 7 | . 3 . . . 2 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Machines Disabled 26 | . 1 1 1 5 4 13 . . . 1 Max in Single Turn 6 | . 1 1 1 2 2 6 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Machines Accessed 27 | . 4 1 1 4 5 9 . 3 . . Terminals 13 | . 3 . 1 3 1 4 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 5 | . . 1 . . 2 2 . . . . Recycling Units 5 | . 1 . . . 2 2 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 82 | . 15 3 3 14 16 21 . 10 . . Successful 41 | . 4 2 . 6 6 13 . 10 . . Failed 41 | . 11 1 3 8 10 8 . . . . Catastrophic 12 | . 3 . 1 3 3 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 8 . 3 2 . 5 . . . . Terminals 35 | . 12 . 3 9 2 8 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 22 | . . 3 . . 9 10 . . . . Recycling Units 10 | . 3 . . . 5 2 . . . . Scanalyzers 5 | . . . . 5 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . 2 . . 2 . 3 . 10 . . Record 11 | . . . . 1 . 1 . 9 . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . Open Door 1 | . . . . . . . . 1 . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 15 | . . 2 . . 5 8 . . . . Scan Component 8 | . . 1 . . 3 4 . . . . Repair 7 | . . 1 . . 2 4 . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . . . . Report Inventory 1 | . 1 . . . . . . . . . Retrieve Components 3 | . 1 . . . 1 1 . . . . Scanalyzer 4 | . . . . 4 . . . . . . Insert Component 2 | . . . . 2 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 4 . 1 4 5 6 . . . . Full Trace Events 8 | . 1 . 1 2 3 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . 1 . . 2 4 . . . . Time 253 | . . 26 . . 88 139 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . 2 . . . 3 10 . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 8 | . . . . . . 6 2 . . . EXPLORE 5 | . . . . . . 3 2 . . . RETURN 3 | . . . . . . 3 . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . 2 2 . . Drone Launches 13 | . . . . . . 9 4 . . . Drone Recoveries 7 | . . . . . . 5 2 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Turns Passed 12668 | 174 1037 557 875 1272 1734 2522 1077 2612 353 455 Spaces Moved 4848 | 79 535 264 482 413 529 1087 484 765 85 125 Core 135 | 79 16 . . . . . . . . 40 Treads 1853 | . . . . 374 448 63 33 765 85 85 Legs . | . . . . . . . . . . . Wheels 2860 | . 519 264 482 39 81 1024 451 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 130 130 130 130 115 115 125 240 400 50 Average Speed 198 | 181 135 144 158 225 220 142 156 323 400 320 Slowest Speed 1800 | 250 250 145 205 235 240 320 320 480 400 1800 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 40 | 5 60 25 92 33 12 35 73 82 9 18 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . 1 1 . . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . . 1 . . . 3 3 2 1 Spaces Dug 100 | . 16 2 7 17 14 44 . . . . Terrain Destroyed 562 | . 55 19 80 93 55 156 72 4 . 28 Melee 26 | . . . . . 9 17 . . . . Projectile 146 | . 16 19 15 38 12 28 12 4 . 2 AOE 390 | . 39 . 65 55 34 111 60 . . 26 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Pro Total 7053 | 99 737 405 558 611 946 1837 744 863 101 152 Wait 1255 | . 112 50 38 69 270 450 197 48 16 5 Move 4838 | 78 534 263 481 412 528 1086 483 764 84 125 Hop . | . . . . . . . . . . . Pick Up 172 | 9 21 38 5 11 19 52 6 10 1 . Fast Attach 47 | 5 1 4 . 9 9 11 3 4 . 1 Attach 56 | . 2 1 . 4 6 16 10 9 . 8 Detach 11 | . . . . . . 5 1 4 . 1 Swap 151 | 1 17 8 12 15 24 53 17 4 . . Drop 113 | 1 4 22 5 17 22 36 4 2 . . Fire 359 | 4 46 19 17 74 50 97 23 17 . 12 Melee 39 | . . . . . 18 21 . . . . Ram 1 | 1 . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 1 | . . . . . . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . . . 2 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Derelicts attacked the area 1031 | -10/Materials | Discovered new exit (range 16) 1212 | -10/Materials | Entered another Materials area 1212 | -9/Materials | Evolved 2 slots: Weapon x2 1350 | -9/Materials | Repaired Huge Storage Unit 1450 | -9/Materials | Discovered new exit (range 15) 1533 | -9/Materials | Build established: Skirmisher 1692 | -9/Materials | Discovered new exit (range 13) 1710 | -9/Materials | Discovered new exit (range 16) 1769 | -9/Materials | Entered Mines 1873 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2106 | -9/Mines | Learned location of Zion (-6) 2119 | -9/Mines | Discovered new exit (range 8) 2183 | -9/Mines | Discovered new exit (range 8) 2325 | -9/Mines | Learned Materials stockpile data 2644 | -9/Mines | Entered Materials 2644 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3409 | -8/Materials | Destroyed 10 combat bots 3481 | -8/Materials | Build established: Tank 3824 | -8/Materials | Discovered new exit (range 16) 3916 | -8/Materials | Entered Factory 3916 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4206 | -7/Factory | Build established: Scavenger-Tank 4562 | -7/Factory | Garrison activated, responded to threat 4958 | -7/Factory | Repaired Lyr. Light Armor Plating 5003 | -7/Factory | Repaired Hvy. Laser 5521 | -7/Factory | Discovered new exit (range 6) 5650 | -7/Factory | Entered another Factory area 5650 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5788 | -6/Factory | Found Hvy. Reflective Plating 5793 | -6/Factory | Found Hvy. Reflective Plating 6364 | -6/Factory | Found Hvy. Reactive Plating 6426 | -6/Factory | Found Hvy. Reactive Plating 6436 | -6/Factory | Lost 3 parts (1p1n1w) 6723 | -6/Factory | Build established: Scavenger-Gunner 7148 | -6/Factory | Repaired Huge Storage Unit 7259 | -6/Factory | Discovered new exit (range 28) 7282 | -6/Factory | Repaired Hvy. Plasma Cannon 7336 | -6/Factory | Repaired Hvy. Reactive Plating 7586 | -6/Factory | Repaired Com. Wheel 7654 | -6/Factory | Identified exit to Lower Caves 7654 | -6/Factory | Identified exit to Extension 7779 | -6/Factory | System corruption reached 10% 7922 | -6/Factory | Found Prototype Device 8058 | -6/Factory | Identified Active Sensor Suite 8079 | -6/Factory | Build established: Scavenger-Tank 8172 | -6/Factory | Entered Lower Caves 8371 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8786 | -6/Lower Caves | Learned Factory terminal intel 9032 | -6/Lower Caves | Spotted B-75 Beast 9136 | -6/Lower Caves | Core integrity fell below 50% 9153 | -6/Lower Caves | Crushed by falling debris 9158 | -6/Lower Caves | Destroyed B-75 Beast 9184 | -6/Lower Caves | Lost 6 parts (4n2u) 9220 | -6/Lower Caves | Discovered new exit (range 14) 9249 | -6/Lower Caves | Entered another Lower Caves area 9249 | -6/Lower Caves | Discovered new exit (range 10) 9687 | -6/Lower Caves | Build established: Tank 9725 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10218 | -6/Lower Caves | Discovered new exit (range 11) 10221 | -6/Lower Caves | Encountered a Warlord checkpoint 10409 | -6/Lower Caves | Lost 7 parts (1p2n1u3w) 10557 | -6/Lower Caves | Learned location of Armory (-3) 10557 | -6/Lower Caves | Learned location of 1 exit from Factory 10557 | -6/Lower Caves | Learned 8 Factory zone layouts 10557 | -6/Lower Caves | Learned Factory emergency access door positions 10664 | -6/Lower Caves | Build established: Gunner 10731 | -6/Lower Caves | Learned location of 1 exit from Factory 11861 | -6/Lower Caves | Entered Zion 12037 | -6/Zion | Attacked by Zionites 12096 | -6/Zion | Discovered new exit (range 14) 12214 | -6/Zion | Entered Proximity Caves 12548 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12588 | -5/Proximity Caves | Core integrity fell below 20% 12623 | -5/Proximity Caves | Released all parts (5) 12651 | -5/Proximity Caves | Lost 10 parts (2p2n1u5w) 12669 | -5/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 12623_ Released Exp. Heat Sink. 12623_ Released Armor Integrity Analyzer. 12623_ Released Gauss Rifle. 12623_ Acquired 51 matter. 12624_ Acquired Missile Launcher. 12633_ System corrupted: IFF burst signal emitted. 12640_ C-30 ARC bursts open, deploying its payload. 12640_ G-67 Veteran unfolds itself. 12640_ L-41 Fighter unfolds itself. 12640_ G-50 Soldier unfolds itself. 12640_ I-47 Archangel unfolds itself. 12642_ Searching scrap... 12642_ Found Imp. Targeting Computer. 12642_ Found 27 Matter. 12643_ Acquired 27 matter. 12657_ System corrupted: FCS attempts to trigger Missile Launcher. 12657_ System corrupted: Missile Launcher misfires. 12659_ Critical hit (Burn: +37). 12669_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????# ####?## !]!]! #???# | | ?????????# ### [!][!/% #??? | | ?????????## #!# %!##??# # | | ??????????## ## ###!% % #?? #? | | ???????????## ######### #### #?? | | ????????????# ### ##?????# #??? | | ????????????# #?####???#### ## ## #### | | ????????????# #???????## # #" # | | ???????????## #??????## #" " | | ???????????# ##???### #" "%### | | ???????????# ##?## # #" # "#????? | | ??????????## ### #"l #????? | | ??????????# ### #"""" " #????? | | ??????????## ## #?# #### ## #????? | | ???????????# ### #?# ## ! #????? | | ???????????# ##?# ### i ########## ##????? | | ???????????###??## ##?# #???# #?????? | | ???????????????## ### g ## #???# #?????? | | ??????????????## ##?## #???# ##?????? | | ?????????????## ##???# ##???# #??????? | | ?????????????# #????#g ##???? #??????? | | ????????????## ### ##????#g ##????? #??????? | | ???????????## #?# #?????#l ##?????# ??????? | | ??????????## ##?# #?????# #??????# ??????? | | ??????????# ##??# #######g ##?????# ?????? | | ??????????# #???# @l ##????# ?????? | | ??????????# ###?######### #????# ?????? | | ??????????# ##???????## #????## #????? | | ??????????# #??????## #?????? ##????? | | ??????????# #?????## #?????? #?????? | | ??????????## #????# #?????? ???????? | | ???????????## #??# #??????????????? | | ????????????# ##?# #?????????????? | | ????????????## ####??# ### ##?????????????? | | ?????????????###?????###??## #####??????????????? | | ???????????????????????????####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 35 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 40 Resistance: TH 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Missile Launcher | -8/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Biometal Leg | -6/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Brute Force Librarian Maybe Next Time I'll Detach My Launcher Tank Challenges ------------ None Game ------ Seed NovaChromaticRigger Manual? 0 Play Time 02:33:07 Cumulative 14.1 hours Start 2024.04.13 @ 15:20:26 End 2024.04.14 @ 16:22:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/CherryShadow Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bafa161e-e0bb-4c0b-8ba1-d5ba8d136ca1