Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 12:23:38 Player: k1ll3rb0t Result: Destroyed by as-71458 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (142) 710 Value Destroyed (4023) 4023 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2677) 2677 TOTAL SCORE: 12930 Bonus ------- High Alert Combat Kills 77 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/850 Matter 220/300 Energy 87/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Zionite Weapon Casing > --- WEAPON (2) ------- Zionite Phaser-S Shock Maul > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Biocell (600) Neutron Cannon Great Axe Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Zionite Heavy Carapace > --- WEAPON ----------- Shock Maul Great Axe > --- INVENTORY -------- Neutrino Core Antimatter Reactor Zionite Light DM Reactor Zionite Glidesys I Zionite Biocell Zionite Biocell Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Zionite Phaser-S Great Axe Self-destruct Interrupter [Rating: 94] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Great Axe Energy Gun Zionite Phaser-S Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 1 1 . . . . . . . . . Utility 4 | . . . 1 1 . . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 142 | 8 10 1 29 6 17 . . . 6 22 5 8 7 23 Power 20 | 1 2 1 3 . 4 . . . . 2 1 2 . 4 Engine 14 | 1 2 1 3 . 4 . . . . 2 . . . 1 Core 3 | . . . . . . . . . . . 1 2 . . Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 40 | 2 3 . 5 2 5 . . . 3 7 . 3 1 9 Treads . | . . . . . . . . . . . . . . . Leg 12 | 2 3 . 1 . . . . . . . . 2 . 4 Wheel 2 | . . . . . . . . . . 1 . 1 . . Hover 26 | . . . 4 2 5 . . . 3 6 . . 1 5 Flight . | . . . . . . . . . . . . . . . Utility 46 | 3 2 . 9 2 6 . . . 1 9 3 3 2 6 Device 21 | 2 . . 4 1 4 . . . 1 4 2 2 . 1 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 10 | . . . 1 1 2 . . . . 3 . 1 2 . Hackware 2 | . . . . . . . . . . 2 . . . . Protection 11 | . 1 . 4 . . . . . . . 1 . . 5 Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 2 3 . 12 2 2 . . . 2 4 1 . 4 4 Energy Gun 4 | 1 . . 1 . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 1 1 . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 10 | . . . 3 2 . . . . 2 . 1 . 1 1 Special Weapon 2 | . . . . . . . . . . . . . 2 . Impact Weapon 9 | . 2 . 6 . . . . . . 1 . . . . Slashing Weapon 5 | . . . . . 2 . . . . 3 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 3 1 . . . . . 1 . . 1 5 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . System Corruption 4 | . . . . . . . . . . . . 4 . . Parts Lost 54 | . 3 . 6 . 1 . . . 4 11 3 4 . 22 Power 10 | . 1 . 1 . . . . . . 4 . 1 . 3 Propulsion 24 | . 1 . 1 . . . . . 3 5 2 1 . 11 Utility 16 | . 1 . 3 . 1 . . . 1 2 1 1 . 6 Weapon 4 | . . . 1 . . . . . . . . 1 . 2 Highest Loss Streak 9 | . 1 . 2 . 1 . . . 3 8 3 1 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 4 9 15 14 14 14 14 14 14 13 13 14 14 13 13 Power . | 1 1 1 1 1 . 1 1 1 1 1 . . . . Propulsion 1 | 2 3 4 2 1 2 3 3 3 2 1 . . . . Utility 5 | . 1 3 3 4 4 4 4 4 4 5 6 6 6 6 Weapon 5 | . 3 6 7 7 5 5 5 5 4 5 5 4 5 4 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 52 | . 6 . 8 2 9 . . . . 9 1 2 2 13 Power 5 | . . . 1 . 1 . . . . 1 . . . 2 Propulsion 8 | . 4 . 1 . 2 . . . . 1 . . . . Utility 23 | . . . 3 . 2 . . . . 2 1 2 2 11 Weapon 15 | . 2 . 3 2 3 . . . . 5 . . . . Tool/Special 1 | . . . . . 1 . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 96 99 99 100 100 100 99 87 67 72 99 89 Engine 6 | . 13 14 11 9 14 15 15 15 15 11 . . . . Core 4 | . . . . . . . . . . . 3 3 12 4 Leg 9 | . 28 28 1 . . . . . . . . 7 12 8 Hover 20 | . . . 31 35 37 38 38 38 37 26 15 11 19 18 Device 8 | . 11 . 9 18 14 15 15 15 15 14 8 4 6 1 Storage 7 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 5 Processor 12 | . . . 3 8 7 7 7 7 7 12 6 9 22 23 Hackware 1 | . . . . . . . . . . 5 6 6 3 . Protection 2 | . 1 14 5 . . . . . . . 4 4 . 4 Ballistic Gun 1 | . 7 . . . . . . . . . . . . . Launcher 1 | . . . 1 2 1 6 7 . 6 . . . . 3 Impact Weapon 7 | . 20 28 19 15 3 . . . . . . 1 3 1 Slashing Weapon 4 | . . . . . 9 7 7 15 7 7 8 7 4 1 Peak Build Rating 94 | 9 13 13 26 31 51 49 50 49 54 69 50 60 75 94 Average Rating 49 | 5 11 12 23 28 44 48 48 49 49 60 48 49 71 78 On Entrance 37 | . 8 13 13 26 28 49 48 48 49 52 47 50 54 73 Avg Prop Armor Cover (%) 11 | . . . . . . . . . . 7 3 12 13 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 72 | 13 30 30 37 38 49 51 51 49 51 55 47 57 52 72 Greatest Support 69 | 20 26 26 39 38 51 51 51 51 52 60 44 22 36 69 Greatest Overweight (x) 4 | . 1 1 3 . 1 . . . . 1 3 4 2 4 Average Overweight (x) . | . . 1 . . . . . . . . 2 2 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 9 14 14 14 14 15 15 15 14 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 15 15 15 15 15 11 12 15 15 15 5 Class Distribution -------------------- 49% | Mutant 20% | Scavenger-Gladiator 19% | Scavenger-Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Gladiator | -7/Data Miner Mutant | -6/Proximity Caves Gladiator | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Gladiator | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3480 | 187 307 20 632 60 391 10 64 . 258 455 250 138 183 525 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5054 | 44 601 22 1278 102 730 . 53 . 184 882 174 325 . 659 Parts 240 | 6 22 . 58 1 50 . 1 . 7 45 13 15 . 22 Haulers Intercepted 12 | . 1 . 5 2 2 . . . . 2 . . . . Recyclers Shooed 3 | . . . 2 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 3 . 7 . 11 8 1 . Prevented 3 | . . . . . . . . . . . 1 2 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 119 | . 14 . 28 . 10 . 3 . 11 4 3 5 . 41 Melee 22 | . 4 . 3 . 4 . . . 1 3 1 4 . 2 Guns 17 | . 7 . 9 . . . . . . . . . . 1 Cannons 2 | . . . . . . . . . . . . . . 2 AOE 69 | . . . 13 . 6 . 3 . 10 1 2 . . 34 Classes Destroyed 19 | 1 6 . 4 . 1 . 1 . . . 1 1 . 4 Worker 8 | . 1 . 2 1 . . . . . 4 . . . . Builder 7 | . . . 4 . . . . . . 3 . . . . Tunneler 8 | 2 1 1 2 . 1 . . . . 1 . . . . Hauler 12 | . 1 . 5 2 2 . . . . 2 . . . . Recycler 9 | . 2 . 3 . 2 . . . . 2 . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . Operator 3 | . . . 2 . 1 . . . . . . . . . Watcher 4 | . . . 1 . 2 . . . . 1 . . . . Swarmer 31 | . 6 . 12 . 4 . 3 . 6 . . . . . Grunt 29 | . 8 . 10 . 3 . . . 4 1 . 3 . . Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 9 | . . . 6 . 1 . . . 1 1 . . . . Hunter 2 | . . . . . . . . . . . 2 . . . Programmer 6 | . . . . . 2 . . . . 2 1 1 . . Z-Light 7 | . . . . . . . . . . . . . . 7 Decomposer 1 | . . . . . . . . . . . . 1 . . Samaritan 3 | . . . . . . . 1 . . . 1 1 . . Assembler 2 | . . . . . . . . . . . . . . 2 Assembled 31 | . . . . . . . . . . . . . . 31 Golem 2 | . . . . . . . . . . . . . . 2 Best Kill Streak 33 | 1 4 1 10 2 5 . 3 . 3 4 2 2 . 33 Combat Bots Only 31 | . 4 . 9 . 4 . 3 . 3 2 2 2 . 31 Max Kills in Single Turn 7 | 1 2 1 3 1 3 . 2 . 2 1 2 1 . 7 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . Exploded 7 | . . . 2 . 3 . 2 . 2 1 2 . . 7 Melee 1 | . 1 . 1 . 1 . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 755 | . 58 . 107 12 38 . 23 . 37 153 20 123 . 184 Missed 273 | . 13 . 33 7 21 . 13 . 18 62 6 48 . 52 Hits 482 | . 45 . 74 5 17 . 10 . 19 91 14 75 . 132 Melee 14 | . . . . . . . . . . . . 6 . 8 Projectile 468 | . 45 . 74 5 17 . 10 . 19 91 14 69 . 124 Critical Strikes 12 | . . . 2 . . . . . 1 2 1 6 . . Actively Blocked 1 | . . . 1 . . . . . . . . . . . Damage Taken 7992 | . 460 . 1075 79 226 . 157 . 303 1187 275 1052 . 3178 Core 1229 | . 83 . 156 15 15 . 31 . 78 161 49 116 . 525 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 286 | . . . 3 . . . . . . . . . . 283 Regen/Repaired (Parts) 113 | . . . . 113 . . . . . . . . . . Core Remaining (%) 81 | 100 . 66 61 97 . . . . 82 . . . . . Volleys Fired 136 | 5 17 . 30 . 2 . 6 . 19 5 4 . 3 45 Largest 2 | 1 2 . 2 . 1 . 1 . 1 1 1 . 1 2 Hottest 150 | 20 43 . 46 . 36 . 36 . 36 39 43 . 5 150 Shots Fired 162 | 5 29 . 41 . 2 . 6 . 19 5 4 . 3 48 Gun 66 | 5 29 . 22 . . . . . . . . . . 10 Cannon 15 | . . . . . . . . . . . . . . 15 Launcher 75 | . . . 19 . 2 . 6 . 19 5 4 . . 20 Special 6 | . . . . . . . . . . . . . 3 3 Kinetic 56 | 5 29 . 22 . . . . . . . . . . . Thermal 15 | . . . . . . . . . . . . . . 15 Explosive 72 | . . . 19 . 2 . 6 . 19 5 4 . . 17 Electromagnetic 3 | . . . . . . . . . . . . . . 3 Phasic 10 | . . . . . . . . . . . . . . 10 Robot Hit Streak 7 | 2 4 . 6 . 3 . . . 5 6 7 . 4 6 Robot Miss Streak 5 | 1 5 . 4 . . . . . 2 . 1 . . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 237 | 4 48 1 66 7 26 . . . 7 25 4 14 3 32 Core Hits 201 | 2 11 . 39 . 16 . 5 . 20 17 6 6 . 79 Critical Kills 4 | . . . 2 . . . . . . . . 2 . . Critical Parts Destroyed 20 | 1 6 . 6 2 . . . . . . . 1 . 4 Critical Strikes 31 | 1 6 . 8 2 3 . . . . . . 5 . 6 Destroy 1 | 1 . . . . . . . . . . . . . . Smash 25 | . 6 . 8 2 . . . . . . . 4 . 5 Sever 4 | . . . . . 3 . . . . . . 1 . . Intensify 1 | . . . . . . . . . . . . . . 1 Melee Attacks 278 | . 52 1 59 23 60 . . . 3 45 3 22 . 10 Impact 169 | . 52 1 59 23 14 . . . . 1 . 10 . 9 Slashing 109 | . . . . . 46 . . . 3 44 3 12 . 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 52 | . 8 1 18 5 5 . . . . 12 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 18 | . 4 . 7 1 3 . . . . . . 3 . . Damage Inflicted 18360 | 63 1747 114 3920 535 1860 . 314 . 1372 2556 361 801 . 4717 Guns 698 | 63 203 . 234 . . . . . . . . . . 198 Cannons 228 | . . . . . . . . . . . . . . 228 Explosions 7690 | . . . 1123 . 381 . 314 . 1319 639 216 . . 3698 Melee 9744 | . 1544 114 2563 535 1479 . . . 53 1917 145 801 . 593 Ramming . | . . . . . . . . . . . . . . . Kinetic 500 | 63 203 . 234 . . . . . . . . . . . Thermal 228 | . . . . . . . . . . . . . . 228 Explosive 7570 | . . . 1123 . 381 . 314 . 1319 639 216 . . 3578 Electromagnetic 120 | . . . . . . . . . . . . . . 120 Impact 6223 | . 1544 114 2563 535 496 . . . . . . 378 . 593 Slashing 3521 | . . . . . 983 . . . 53 1917 145 423 . . Piercing . | . . . . . . . . . . . . . . . Phasic 198 | . . . . . . . . . . . . . . 198 Highest Corruption 7 | . . . 3 . 1 . . . . 3 3 7 7 . Average Corruption 3 | . . . 3 . 1 . . . . 1 3 5 7 . Corruption Purged 2 | . . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 33 | . . . 3 . 1 . . . . 5 8 15 1 . Message Errors 5 | . . . . . . . . . . . 2 2 1 . Matter Fused 8 | . . . 1 . . . . . . 2 4 1 . . Heat Flow Errors 3 | . . . . . . . . . . 1 1 1 . . Energy Discharges 8 | . . . . . 1 . . . . 1 . 6 . . Parts Rejected 2 | . . . . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . 2 . . . . . . 1 1 1 . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 3565 | . 620 74 1046 317 265 . . . 88 354 85 164 . 552 Projectiles 14 | . . . . . . . . . . . . . . 14 Explosions 440 | . . . 54 . 10 . . . 88 20 14 . . 254 Melee 3111 | . 620 74 992 317 255 . . . . 334 71 164 . 284 Knockbacks 17 | . 7 1 3 . . . . . . . . 2 . 4 Impact 17 | . 7 1 3 . . . . . . . . 2 . 4 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . . 33 . . . . . 48 . 31 . . 26 Shots 6 | . . . 1 . . . . . 2 . 1 . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 288 | . . . 10 . 7 . 27 . 104 172 146 257 . 288 Average Temperature 59 | . . . 4 . 4 . 12 . 33 69 71 105 . 87 Received Heat Transfer 1658 | . 174 . 225 . 36 . . . 45 285 69 321 . 503 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 20 | . 5 1 9 2 . . . . . . . 1 . 2 Combat Hostiles 9 | . 3 . 3 . . . . . . . . 1 . 2 Parts Fried 28 | . 7 1 15 1 1 . . . . . . . . 3 Impact Corruptions 78 | . 21 3 32 7 5 . . . . . . 3 . 7 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Maximum Alert Level 2 | . . . 2 1 1 . . . . . . . . . Low Security (%) 73 | 100 100 100 19 24 83 . . . . 100 . . . . Level 1 12 | . . . 17 75 16 . . . . . . . . . Level 2 13 | . . . 63 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 581 | 5 120 33 581 240 259 . . . . 136 . . . . Initial 240 | . . 33 . 240 91 . . . . 88 . . . . Average 149 | . 32 6 371 210 167 . . . . 95 . . . . Influence Increases 3319 | 10 495 5 1047 176 460 . 115 . 310 426 110 165 . . Destroy 0b10 Robot/C 1560 | . 280 . 560 . 200 . 60 . 220 80 60 100 . . Destroy 0b10 Robot/NC 265 | 10 30 5 95 15 45 . . . . 65 . . . . Destroy Leader 374 | . 52 . 142 4 60 . 10 . 30 36 20 20 . . Allied During Kill 4 | . . . . . 4 . . . . . . . . . Successful Hack 160 | . 19 . 20 26 51 . . . . 44 . . . . Disable Machine 30 | . . . 15 . . . . . . 15 . . . . Destroy Structure 191 | . 9 . 95 11 40 . . . . 36 . . . . Partial Spotted 150 | . 15 . 15 45 60 . . . . 15 . . . . Lose Combat Pursuer 585 | . 90 . 105 75 . . 45 . 60 135 30 45 . . Influence Decreases 3319 | 10 409 91 477 544 497 142 93 45 170 524 152 150 15 . Entered New Map 689 | . . 53 . 330 111 62 5 45 . 52 16 . 15 . Time Decay 2343 | 10 389 38 417 214 356 80 88 . 130 362 136 123 . . Lost Part 267 | . 20 . 60 . 10 . . . 40 110 . 27 . . Lost Ally 20 | . . . . . 20 . . . . . . . . . Squads Dispatched 22 | . 3 . 4 4 6 . . . . 5 . . . . Investigation 10 | . 1 . . 4 3 . . . . 2 . . . . Extermination 5 | . . . . . 2 . . . . 3 . . . . Reinforcement 7 | . 2 . 4 . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 2 . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 6 | . 1 . 4 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 200 | . 32 . 41 10 15 . 7 . 16 18 5 8 . 48 Peak Tracking Total 37 | . 5 . 6 4 4 . 4 . 4 5 2 4 . 37 Tactical Retreats 25 | . 5 . 5 3 . . 1 . 3 4 1 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 7 | . . . 1 1 1 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 6 | . . . 1 . . . . . . 1 . . 3 1 Max in Single Turn 1 | . . . 1 . . . . . . 1 . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 44 | . 5 . 8 6 10 . . 4 . 10 1 . . . Terminals 23 | . 5 . 5 4 4 . . . . 5 . . . . Fabricators 4 | . . . . . 2 . . . . 2 . . . . Repair Stations 3 | . . . . 1 1 . . . . 1 . . . . Recycling Units 2 | . . . 1 . 1 . . . . . . . . . Scanalyzers 5 | . . . 2 . 1 . . . . 2 . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . Total Hacks 146 | . 10 . 35 18 25 . . 28 . 29 1 . . . Successful 90 | . 4 . 22 12 8 . . 28 . 15 1 . . . Failed 54 | . 6 . 12 6 16 . . . . 14 . . . . Catastrophic 13 | . 3 . 1 2 5 . . . . 2 . . . . Database Lockouts 2 | . . . 1 . 1 . . . . . . . . . Manual 33 | . 5 . 10 4 7 . . . . 6 . . 1 . Terminals 68 | . 10 . 19 11 13 . . . . 15 . . . . Fabricators 10 | . . . . . 3 . . . . 7 . . . . Repair Stations 9 | . . . . 5 3 . . . . 1 . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . . . Scanalyzers 24 | . . . 14 . 4 . . . . 6 . . . . Garrison Access 3 | . . . . 2 1 . . . . . . . . . Terminal Hacks 57 | . 3 . 10 6 4 . . 28 . 5 1 . . . Record 12 | . . . 1 . . . . 11 . . . . . . Part Schematic 10 | . . . . . 1 . . 9 . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . Robot Analysis 2 | . . . . 1 . . . . . 1 . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Locate Traps 5 | . 1 . 3 1 . . . . . . . . . . Maintenance Status 2 | . . . 1 . 1 . . . . . . . . . Patrol Status 1 | . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . . 1 . . . . . 1 . . . . Registered Components 3 | . 1 . 1 1 . . . . . . . . . . Zone Layout 6 | . 1 . 2 1 . . . . . 2 . . . . Fabricator Hacks 6 | . . . . . 2 . . . . 4 . . . . Network Status 2 | . . . . . 1 . . . . 1 . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . Build 2 | . . . . . 1 . . . . 1 . . . . Repair Station Hacks 5 | . . . . 4 1 . . . . . . . . . Scan Component 3 | . . . . 2 1 . . . . . . . . . Repair 2 | . . . . 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 10 . 1 . . . . 5 . . . . Insert Component 4 | . . . 3 . . . . . . 1 . . . . Analyze 7 | . . . 6 . . . . . . 1 . . . . Retrieve Study 5 | . . . 1 . 1 . . . . 3 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 2 1 . . . . . 1 . . . . Terminals 4 | . 1 . 1 1 . . . . . 1 . . . . Botnet 4 | . 1 . 1 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 . 5 6 10 . . . . 9 . . . . Full Trace Events 8 | . 1 . . 2 3 . . . . 2 . . . . Feedback Events 2 | . . . . . 1 . . . . 1 . . . . Corruption 2 | . . . . . 1 . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 5 . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . 3 . 1 . . 9 . 1 . . 13 . Parts Built 4 | . . . . . 2 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . Time 148 | . . . . . 53 . . . . 95 . . . . Total Part Build Rating 22 | . . . . . 12 . . . . 10 . . . . Part Studies Acquired 5 | . . . 1 . 1 . . . . 3 . . . . Parts Repaired 2 | . . . . 2 . . . . . . . . . . Time 120 | . . . . 120 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . . . . 1 . . . . Part Schematics Acquired 4 | . . . 3 . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 2 1 Non-combat . | . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 2 1 Robot Hacks Applied 4 | . . . . . . . . . . . . . 3 1 parse_system 4 | . . . . . . . . . . . . . 3 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 9 | . . 1 . . 2 . . . . . . . 6 . Largest Group 6 | . . 1 1 . 1 . . . . . . . 6 6 Highest-Rated Group 313 | . . 31 31 . 32 . . . . . . . 313 313 Highest-Rated Ally 96 | . . 31 31 . 32 . . . . . . . 96 96 Total Orders 2 | . . . . . 2 . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . 1 . . . . . . . . . Ally Attacks 61 | . . . . . 9 . . . . . . . . 52 Total Damage 1024 | . . . . . 376 . . . . . . . . 648 Kills 2 | . . . . . 1 . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Active Infowar (turns) 4716 | 34 1389 . 23 441 535 174 215 33 264 629 89 67 823 . Optics 147 | . . . . . . . . . . 147 . . . . Sensors 890 | . . . . . . . . . . . . 67 823 . Terrain 21 | 21 . . . . . . . . . . . . . . Seismic 3666 | 13 1389 . 23 401 492 174 215 33 264 575 87 . . . T.N.C. 526 | . . . . 422 104 . . . . . . . . . Jamming 2 | . . . . . . . . . . . 2 . . . Robot Analysis Total 2 | . . . . 1 . . . . . 1 . . . . Derelict Logs Recovered 8 | . . . . . . 2 2 . 2 . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 12122 | 94 1692 221 1121 441 804 174 239 33 365 827 687 672 3194 1558 Spaces Moved 10753 | 57 735 113 948 626 1377 430 556 78 652 1073 437 450 2005 1216 Core 9 | 9 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 1153 | 48 735 113 24 . . . . . . . . . . 233 Wheels 867 | . . . . . . . . . . . 388 450 29 . Hover 8724 | . . . 924 626 1377 430 556 78 652 1073 49 . 1976 983 Flight . | . . . . . . . . . . . . . . . Fastest Speed 32 | 50 120 190 42 40 38 40 40 40 32 32 56 100 66 48 Average Speed 88 | 108 160 190 82 40 38 40 40 40 39 42 126 130 148 104 Slowest Speed 370 | 120 190 190 240 43 108 40 40 40 40 111 135 150 152 370 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . Exploration Rate (%) 55 | 4 85 33 79 51 28 66 68 68 70 24 53 58 80 67 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . 1 1 . . . . 1 . Known Exits Taken 4 | . . . 1 . 1 . . . . 1 . . 1 . Unknown Exits Taken 10 | 1 1 1 . 1 . 1 1 1 1 . 1 1 . . Scrap Searched 15 | . . 1 . . . 2 2 . 3 . 3 1 3 . Spaces Dug 94 | . 9 . 25 11 27 . . . 2 16 1 3 . . Terrain Destroyed 550 | . 9 . 115 11 45 . 40 . 137 46 70 3 . 74 Melee 76 | . 9 . 7 11 27 . . . 2 16 1 3 . . Projectile 5 | . . . . . . . . . . . . . . 5 AOE 469 | . . . 108 . 18 . 40 . 135 30 69 . . 69 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 12647 | 83 1144 118 1159 777 1556 430 564 78 730 1351 562 497 2160 1438 Wait 917 | . 308 . 43 103 45 . 1 . 37 120 96 7 85 72 Move 10739 | 56 734 112 947 625 1376 429 555 77 651 1072 436 449 2004 1216 Hop . | . . . . . . . . . . . . . . . Pick Up 154 | 14 17 2 25 11 17 . . . 2 26 8 4 9 19 Fast Attach 69 | 1 2 . 7 1 7 . . . 1 6 3 9 6 26 Attach 56 | 6 2 . 6 3 5 . . . 5 12 3 4 4 6 Detach 10 | . . . . . . . . . . 4 1 3 1 1 Swap 108 | 1 6 1 23 5 22 1 2 1 9 18 2 . 8 9 Drop 157 | . 13 2 27 10 25 . . . 3 19 6 4 13 35 Fire 136 | 5 17 . 30 . 2 . 6 . 19 5 4 . 3 45 Melee 242 | . 45 1 51 19 51 . . . 3 43 3 17 . 9 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . 26 . . . . Rewire 6 | . . . . . 6 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / Min x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 728 | -10/Materials | Discovered new exit (range 16) 982 | -10/Materials | Discovered new exit (range 16) 1401 | -10/Materials | Discovered new exit (range 11) 1787 | -10/Materials | Entered Mines 1790 | -10/Mines | Received a Mining Laser from a helpful Derelict 1927 | -10/Mines | Discovered new exit (range 15) 1936 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2008 | -10/Mines | Entered Materials 2008 | -9/Materials | Accompanied by 1 ally 2008 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2253 | -9/Materials | Destroyed 8 combat bots 2358 | -9/Materials | Destroyed 9 combat bots 2417 | -9/Materials | Discovered new exit (range 16) 2527 | -9/Materials | Central database locked down 2580 | -9/Materials | Identified exit to Materials 2596 | -9/Materials | Identified exit to Mines 2946 | -9/Materials | Discovered exit to Materials (range 16) 2984 | -9/Materials | Crushed by falling debris 3129 | -9/Materials | Entered another Materials area 3129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3309 | -8/Materials | Discovered new exit (range 4) 3334 | -8/Materials | Discovered new exit (range 15) 3444 | -8/Materials | Repaired Aerolev Unit 3507 | -8/Materials | Repaired Aerolev Unit? 3570 | -8/Materials | Entered Factory 3570 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3749 | -7/Factory | Fabricated Linear Gravjet? 4062 | -7/Factory | Identified exit to Lower Caves 4252 | -7/Factory | Build established: Gladiator 4286 | -7/Factory | Central database locked down 4374 | -7/Factory | Entered Lower Caves 4433 | -7/Lower Caves | Learned 8 Factory zone layouts 4481 | -7/Lower Caves | Discovered new exit (range 3) 4538 | -7/Lower Caves | Learned Factory stockpile data 4548 | -7/Lower Caves | Entered another Lower Caves area 4595 | -7/Lower Caves | Learned location of Zion (-6) 4600 | -7/Lower Caves | Discovered new exit (range 6) 4601 | -7/Lower Caves | Encountered a Warlord checkpoint 4649 | -7/Lower Caves | Build established: Mutant 4671 | -7/Lower Caves | Learned Factory stockpile data 4718 | -7/Lower Caves | Discovered new exit (range 10) 4787 | -7/Lower Caves | Entered Data Miner 4789 | -7/Data Miner | Discovered new exit (range 7) 4797 | -7/Data Miner | Met Data Miner 4804 | -7/Data Miner | Learned location of Section 7 (-2) 4804 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4811 | -7/Data Miner | Received God Mode back door access code from Data Miner 4820 | -7/Data Miner | Entered Proximity Caves 4859 | -6/Proximity Caves | Learned location of 1 exit from Factory 4913 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5131 | -6/Proximity Caves | Discovered new exit (range 9) 5135 | -6/Proximity Caves | Lost 3 parts (3n) 5185 | -6/Proximity Caves | Entered Factory 5185 | -6/Factory | Evolved 2 slots: Utility x2 5186 | -6/Factory | Identified exit to Lower Caves 5187 | -6/Factory | Identified exit to Factory 5409 | -6/Factory | Lost 3 parts (1p2n) 5634 | -6/Factory | Incoming investigation squad redirected 5709 | -6/Factory | Fabricated Cmb. Airjet? 5836 | -6/Factory | Incoming investigation squad redirected 5908 | -6/Factory | Build established: Gladiator 5985 | -6/Factory | Lost 8 parts (3p3n2u) 6012 | -6/Factory | Entered Lower Caves 6145 | -6/Lower Caves | Lost 3 parts (2n1u) 6208 | -6/Lower Caves | Build established: Mutant 6520 | -6/Lower Caves | Discovered new exit (range 10) 6699 | -6/Lower Caves | Entered another Lower Caves area 6702 | -6/Lower Caves | Discovered exit to Factory (range 14) 7112 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7181 | -6/Lower Caves | Spotted B-75 Beast 7334 | -6/Lower Caves | Discovered new exit (range 12) 7371 | -6/Lower Caves | Entered Zion 7420 | -6/Zion | System corruption cleaned by Quarantine Array 7670 | -6/Zion | Gained Derelict followers 7718 | -6/Zion | Build established: Scavenger-Gladiator 7752 | -6/Zion | Found Prototype Processor 7752 | -6/Zion | Identified Exp. Signal Interpreter 7830 | -6/Zion | Learned Factory trap positions 8018 | -6/Zion | Given A8's code to call for help 8155 | -6/Zion | Learned location of Extension (-5) 8164 | -6/Zion | Learned Factory repair station intel 8188 | -6/Zion | Given the Hacking Drone Bay 8189 | -6/Zion | Found Prototype Device 8288 | -6/Zion | Found CR-A16's Pointy Stick 8385 | -6/Zion | Found Prototype Hackware 9103 | -6/Zion | Found Prototype Processor 9476 | -6/Zion | Met Imprinter 9665 | -6/Zion | Build established: Scavenger-Mutant 10131 | -6/Zion | Discovered new exit (range 3) 10131 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 10134 | -6/Zion | Identified exit to Deep Caves 10167 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10168 | -6/Zion | Enhanced Grunt warped into view, answering call for help 10565 | -6/Zion | Entered Deep Caves 10565 | -6/Deep Caves | Accompanied by 6 allies 10804 | -6/Deep Caves | Attacked by Z-Imprinter 10842 | -6/Deep Caves | Core integrity fell below 50% 10849 | -6/Deep Caves | Destroyed Z-Imprinter 10862 | -6/Deep Caves | Lost 6 allies 10878 | -6/Deep Caves | Lost 6 parts (4n1u1w) 11166 | -6/Deep Caves | Lost 3 parts (1p1n1w) 11440 | -6/Deep Caves | Found Zio. Weapon Casing 11579 | -6/Deep Caves | Found Prototype Protection 11579 | -6/Deep Caves | Identified Zio. Heavy Carapace 11585 | -6/Deep Caves | Found Zio. Heavy Carapace 11597 | -6/Deep Caves | Found Zio. Weapon Casing 11601 | -6/Deep Caves | Found Zio. Weapon Casing 11605 | -6/Deep Caves | Found Zio. Weapon Casing 11671 | -6/Deep Caves | Discovered new exit (range 7) 11716 | -6/Deep Caves | Spotted AG-01270 11774 | -6/Deep Caves | Lost 3 parts (2n1u) 11787 | -6/Deep Caves | Destroyed AG-01270 11826 | -6/Deep Caves | Spotted AG-87382 11840 | -6/Deep Caves | Build established: Scavenger-Gladiator 11865 | -6/Deep Caves | Destroyed AG-87382 12091 | -6/Deep Caves | Triggered Deep Caves wall 12091 | -6/Deep Caves | Spotted AS-53661 12092 | -6/Deep Caves | Exposed GOLEM chamber 12092 | -6/Deep Caves | Destroyed AS-53661 12094 | -6/Deep Caves | Spotted AS-47436 12101 | -6/Deep Caves | Core integrity fell below 20% 12106 | -6/Deep Caves | Destroyed AS-47436 12123 | -6/Deep Caves | Destroyed by as-71458 with Assembled Rifle Last Messages --------------- 12106_ Zio. Glidesys I destroyed. 12106_ AS-47436 destroyed. 12106_ as-53961 destroyed. 12106_ as-60773 destroyed. 12108_ Destroyed Asb. Hover Unit. 12108_ Knocked back. 12113_ Lyr. Medium Armor Plating destroyed. 12116_ as-33235 destroyed. 12116_ Lrg. Storage Unit destroyed. 12118_ Zio. Light DM Reactor destroyed. 12119_ Destroyed Asb. Maul. 12119_ as-24632 system corrupted by crushing effect. 12119_ as-24632 knocked back. 12122_ Cmb. Airjet+ destroyed. 12122_ as-69747 suffers critical hit (Smash). 12122_ Destroyed Asb. Blade. 12122_ as-69747 system corrupted by crushing effect. 12122_ as-69747 destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????#??#?????????????????????? | | ?????????????? # ? ?????????????????????? | | ???????????? # # ?????????????????????? | | ?????????? # ??##?????????????????? | | ?????????? # ?? #?????????????????? | | ????????? ?? #?????????????????? | | ?????????"" ?? #?????????????????? | | ????????" ## #?????????????????? | | ????????" # #####?????????????? | | ????????" ??????????????? | | ????????# #???????????????? | | ?????????" #????????????????? | | ?????????" "#?????????????????? | | ?????????" ??????????????????? | | ?????????" #?###???????????????? | | ????????"" #?# ##??????????????? | | ??????### * *h ### ;###?????????? | | ?????"" ! * # #???????? | | ???? % % *M ####???????# | | ???? = ###???????? | | ??? #???????? | | ??? %]!& ###???????? | | ??? a a @=/= %##?????????? | | ??? a = !! #?????????? | | ??? a = #?????????? | | ????"""! ! = = #??????????? | | ??????### = #??????????? | | ???????"!G #???????????# | | ???????""" = #??????????## | | ?????????" * #??????????# | | ?????????" ##?????????# | | ????????"" * a #?????????# | | ????????# b * = #????????## | | ????????" = #?????#### | | ????????" M =g ####### | | ????????" /= | | ????????""" = | | ????????" / % | | ????????"" ####" | | ????????" #??# | | ????????"" ##??# # | | ????????" # # #???# ### | | ????????" #### ## ## ##???## ##?? | | ????????""" ##???# ## ####?????## ##??? | | ?????????" ?????#### #?????????#####???? | | ?????????####??????????#??????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 41 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1200 Core Shielding 20 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 68 Melee Accuracy 14 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Aerolev Unit | -9/Materials | Scanalyzed Hvy. Flail | -9/Materials | Scanalyzed Greatsword | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Point Defense System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Linear Gravjet | x2 | -7/Factory | Preloaded Cmb. Airjet | x2 | -6/Factory Repaired ---------- Aerolev Unit | 22% | -8/Materials Aerolev Unit | 36% | -8/Materials Studied --------- Hvy. Hammer | -9/Materials | Hacked Great Axe | -7/Factory | Hacked Greatsword | -6/Factory | Hacked Gravmag System | -6/Factory | Hacked Cmb. Airjet | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Analysis Probe That's One Door That Should Stay Closed You Again Challenges ------------ None Game ------ Seed DeflectorShieldFirepult Manual? 0 Play Time 04:09:15 Cumulative 217.3 hours Start 2025.11.19 @ 13:21:02 End 2025.11.22 @ 12:23:38 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 64 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69771c00-503f-4ece-a66c-d425cc98b90d