Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 07:57:52 Player: Darby Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (192) 960 Value Destroyed (6973) 6973 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 15957 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 650 Friendly Fire -11 Cogmind --------- Core Integrity 0/1600 Matter 261/300 Energy 100/100 System Corruption 24% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Long-range Sensor Array Linear Accelerator Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Active Sensor Suite Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Force Lance > --- INVENTORY -------- Hybrid Antimatter Reactor Particle Reactor Centrium Wheel Advanced Coolant Injector Experimental Optical Array Long-range Sensor Array Seismic Detector Improved Transmission Jammer Heavy Armor Plating Hardened Medium Armor Plating Graphene Brace Advanced Shield Generator Missile Launcher Improved Plasma Cutter [Rating: 146] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . . . 2 . . 2 . . . . . Utility 12 | . . 2 2 . . . . 2 1 2 2 1 Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 266 | 8 21 35 39 4 1 10 16 7 13 59 23 30 Power 29 | 1 1 6 4 . . . 2 2 . 9 2 2 Engine 13 | 1 1 6 3 . . . 1 1 . . . . Core 4 | . . . 1 . . . 1 1 . 1 . . Reactor 12 | . . . . . . . . . . 8 2 2 Propulsion 80 | 2 9 10 8 2 . 8 6 . 4 17 6 8 Treads 39 | 2 8 10 2 . . 1 1 . 1 7 1 6 Leg 34 | . . . 6 2 . 7 5 . 3 7 4 . Wheel 7 | . 1 . . . . . . . . 3 1 2 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 101 | 3 7 11 16 2 1 . 8 3 5 24 12 9 Device 55 | 2 1 3 5 2 1 . 6 1 4 15 7 8 Storage 4 | 1 2 . 1 . . . . . . . . . Processor 17 | . 4 1 6 . . . . 1 . 2 2 1 Hackware 4 | . . . . . . . . 1 . 2 1 . Protection 21 | . . 7 4 . . . 2 . 1 5 2 . Artifact . | . . . . . . . . . . . . . Weapon 56 | 2 4 8 11 . . 2 . 2 4 9 3 11 Energy Gun 30 | . 4 7 5 . . 1 . . 4 6 1 2 Energy Cannon 8 | . . 1 2 . . 1 . 2 . 1 . 1 Ballistic Gun 9 | 2 . . 2 . . . . . . 1 2 2 Ballistic Cannon 1 | . . . 1 . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . 1 . 5 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 1 . . . . . . 1 . 1 Corrupted Parts 1 | . . . 1 . . . . . . . . . System Corruption 1 | . . . 1 . . . . . . . . . Parts Lost 80 | . 1 6 5 . . . . . . 26 10 32 Power 6 | . . 1 . . . . . . . 2 . 3 Propulsion 23 | . . . . . . . . . . 10 4 9 Utility 33 | . 1 4 4 . . . . . . 6 5 13 Weapon 18 | . . 1 1 . . . . . . 8 1 7 Highest Loss Streak 18 | . 1 4 1 . . . . . . 9 9 18 To Critical Strikes 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 92 | . 99 97 93 100 100 100 93 94 94 83 79 79 Engine 4 | . 14 10 5 . . . . 2 . . . . Core 2 | . . . 3 7 7 7 6 2 5 1 . . Reactor 1 | . . . . . . . . . . 2 4 6 Treads 11 | . 27 21 9 . . . 6 5 5 9 5 9 Leg 11 | . . . 8 30 30 30 26 23 21 10 9 6 Device 10 | . 5 9 5 13 15 15 12 12 14 12 12 20 Storage 7 | . 14 11 9 7 7 7 6 5 5 4 4 3 Processor 18 | . 8 9 26 23 23 23 20 23 21 20 16 12 Hackware 2 | . . . . . . . . 3 5 3 13 11 Protection 3 | . . 12 8 1 . . . . . . . . Energy Gun 10 | . 25 20 8 . . 4 6 5 10 9 4 3 Energy Cannon 2 | . . 1 2 . . 4 6 5 5 1 . . Ballistic Gun 2 | . 2 . 4 7 7 2 . . . . 2 4 Peak Build Rating 146 | 8 12 18 35 40 46 51 67 79 98 134 146 146 Average Rating 55 | 6 10 16 26 39 44 47 62 74 91 108 121 115 On Entrance 52 | . 8 11 18 35 40 46 50 63 79 98 128 109 Naked Turns 11 | . . . . . . . . . . . . 11 Heaviest Build 80 | 13 31 44 45 42 41 44 47 51 62 73 77 80 Greatest Support 133 | 40 46 46 43 57 57 66 70 66 77 117 86 133 Greatest Overweight (x) 3 | . 3 1 1 . . . . . . 3 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 13 Most Carried 15 | 8 15 15 15 14 15 15 15 15 15 15 15 15 Average Carried 14 | 5 12 14 14 13 14 14 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 13 15 15 15 15 15 15 14 3 Class Distribution -------------------- 28% | Mutant 25% | Skirmisher 22% | Scavenger-Mutant 12% | Scavenger-Skirmisher 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Hacker-Assassin | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Matter Collected 3350 | 320 189 366 696 . 66 80 125 . 78 657 303 470 Remotely . | . . . . . . . . . . . . . Salvage Created 8452 | 224 606 1556 2366 . . 106 282 . 78 1850 325 1059 Parts 421 | 20 36 84 125 . . 7 10 . 5 76 13 45 Haulers Intercepted 13 | . 2 6 5 . . . . . . . . . Recyclers Shooed 4 | . . . 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 125 | . 8 34 33 . . 2 5 . 1 24 3 15 Melee 2 | . . . . . . . . . . . 1 1 Guns 99 | . 8 33 21 . . . 3 . 1 19 2 12 Cannons 13 | . . 1 6 . . 2 . . . 3 . 1 AOE 6 | . . . 5 . . . . . . . . 1 Classes Destroyed 17 | 3 5 5 1 . . . 1 . . 1 . 1 Worker 10 | 2 1 1 2 . . . . . . 2 1 1 Builder 6 | . . 1 4 . . . . . . . 1 . Tunneler 7 | 6 . . 1 . . . . . . . . . Hauler 13 | . 2 6 5 . . . . . . . . . Recycler 6 | 1 . 1 4 . . . . . . . . . Mechanic 5 | . 1 2 1 . . . . . . . 1 . Operator 7 | . 3 1 2 . . 1 . . . . . . Watcher 13 | . 3 1 5 . . 1 1 . . 1 . 1 Swarmer 20 | . . 10 7 . . 1 . . . 2 . . Cutter 1 | . . . . . . . . . . . . 1 Grunt 59 | . 8 17 19 . . 1 3 . . 9 . 2 Brawler 3 | . . 3 . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 17 | . . 3 6 . . . 1 . 1 5 . 1 Hunter 6 | . . . 1 . . . . . . 2 3 . Programmer 17 | . . . . . . . 1 . . 5 . 11 Heavy 1 | . . . . . . . . . . 1 . . Best Kill Streak 8 | 2 3 7 8 . . 2 3 . 1 7 3 5 Combat Bots Only 7 | . 3 7 7 . . 2 3 . 1 6 2 4 Max Kills in Single Turn 3 | 1 1 2 3 . . 1 1 . 1 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . 1 Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1313 | . 50 153 105 . . 4 26 27 7 418 161 362 Missed 342 | . 15 29 31 . . 2 5 13 2 110 28 107 Damage Taken 18279 | . 528 1702 1341 . . 43 326 189 118 6714 2239 5079 Core 2983 | . 111 143 289 . . . 21 12 25 735 46 1601 Absorbed by Shields 701 | . . . . . . . . . . . . 701 Reduced by Siege Mode 566 | . . . . . . . 39 . 6 413 108 . Ignored by Resistances 252 | . . . . . . . . . . 252 . . Regen/Repaired (Parts) 343 | . . . 208 . . 135 . . . . . . Core Remaining (%) 79 | 100 55 64 47 . . 100 97 98 97 43 96 . Volleys Fired 542 | 20 55 103 117 1 . 14 20 5 16 120 28 43 Largest 3 | 2 2 2 2 1 . 2 2 1 3 3 2 3 Hottest 260 | 40 115 124 125 48 . 170 170 90 246 260 100 250 Shots Fired 1009 | 40 110 205 197 1 . 19 30 5 22 224 38 118 Gun 856 | 40 110 197 151 . . 5 10 . 6 193 38 106 Cannon 149 | . . 8 43 1 . 14 20 5 16 31 . 11 Launcher 4 | . . . 3 . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 205 | 40 24 . 65 1 . 5 . . . 7 13 50 Thermal 691 | . 86 201 27 . . 14 30 5 22 214 25 67 Explosive 4 | . . . 3 . . . . . . . . 1 Electromagnetic 109 | . . 4 102 . . . . . . 3 . . Robot Hit Streak 59 | 9 18 28 29 . . 5 35 . 11 59 8 12 Robot Miss Streak 6 | 3 3 6 4 . . 3 1 . . 2 2 3 Penetration Max 1 | . . . 1 . . . . . . 1 1 . Secondary Targets 9 | . 1 3 1 . . . . . . 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 . 1 Shots Hit Robots 726 | 28 84 145 144 . . 8 16 . 7 169 33 92 Core Hits 402 | 17 34 106 100 . . 8 12 . 5 70 12 38 Critical Kills 3 | . . . 1 . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 23 | . 4 10 3 . . . 1 . . 3 . 2 Burn 17 | . 4 10 . . . . . . . 3 . . Meltdown 1 | . . . . . . . 1 . . . . . Destroy 4 | . . . 2 . . . . . . . . 2 Blast 1 | . . . 1 . . . . . . . . . Melee Attacks 31 | . . . . . . . . . . 3 9 19 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . . 3 9 19 Sneak Attacks 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18041 | 221 1088 2415 4119 . . 257 551 . 194 4832 989 3375 Guns 13928 | 221 1081 2230 2644 . . 121 327 . 125 3885 628 2666 Cannons 2212 | . . 135 664 . . 136 197 . 69 734 . 277 Explosions 1134 | . . . 796 . . . . . . 213 . 125 Melee 584 | . . . . . . . . . . . 361 223 Ramming 183 | . 7 50 15 . . . 27 . . . . 84 Kinetic 2791 | 221 136 . 965 . . . . . . 147 140 1182 Thermal 12017 | . 945 2343 1073 . . 257 524 . 194 4432 488 1761 Explosive 527 | . . . 189 . . . . . . 213 . 125 Electromagnetic 1939 | . . 22 1877 . . . . . . 40 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 584 | . . . . . . . . . . . 361 223 Highest Corruption 24 | . . 4 1 . . . 1 . . 11 2 24 Average Corruption 7 | . . 4 1 . . . 1 . . 6 1 13 Corruption Purged 1 | . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 82 | . . 5 1 . . . . . . 37 1 38 Message Errors 13 | . . . . . . . . . . 5 . 8 Matter Fused 13 | . . 1 . . . . . . . 6 . 6 Heat Flow Errors 11 | . . 4 . . . . . . . 3 . 4 Energy Discharges 9 | . . . 1 . . . . . . 4 . 4 Parts Rejected 2 | . . . . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . . . . . . 7 . 2 Data Loss (major) 4 | . . . . . . . . . . 3 . 1 Misfires 6 | . . . . . . . . . . 4 1 1 Alerts 1 | . . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . 5 Weapon Failures 9 | . . . . . . . . . . 3 . 6 Overload Shots 11 | . . . . . . . . . . 11 . . Overflow Damage 196 | . . . 31 . . . . . . 13 147 5 Projectiles 13 | . . . . . . . . . . 13 . . Explosions 31 | . . . 31 . . . . . . . . . Melee 152 | . . . . . . . . . . . 147 5 Knockbacks 3 | . . 2 1 . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 417 | . . . 231 . . . . . . 117 . 69 Shots 7 | . . . 5 . . . . . . 1 . 1 Rammed 39 | . . 14 2 . . . 10 . . . . 13 Targets Rammed 41 | . 1 14 2 . . . 10 . . . . 14 Kicked . | . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . . 1 Highest Temperature 457 | . 210 394 197 . . 183 264 68 161 457 . 224 Average Temperature 90 | . 51 98 50 . . 59 83 23 41 133 . 88 Received Heat Transfer 3184 | . 297 567 639 . . 9 108 84 27 1150 . 303 Effects 10 | . . 3 . . . . 2 . . 5 . . Shutdowns 3 | . . . . . . . . . . 3 . . Energy Bleed 3 | . . 1 . . . . . . . 2 . . Interference 4 | . . 2 . . . . 2 . . . . . Siege Activations 14 | . . . . . . . 2 . 2 7 3 . Total Turns 250 | . . . . . . . 32 . 10 168 40 . Longest Duration 71 | . . . . . . . 25 . 6 71 18 . Robots Corrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Fried 12 | . . . 12 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 . . 2 . . Combat Hostiles 4 | . . . . . . . 2 . . 2 . . Parts Melted 55 | . 4 6 2 . . 2 7 . . 26 1 7 Heat Transferred 19893 | . 2775 5300 1316 . . 450 1000 . 336 6348 592 1776 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 7 . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Peak Influence 682 | 45 265 682 664 302 105 543 386 136 158 581 421 230 Initial 321 | . 29 7 252 301 105 . 222 136 . . 321 58 Average 233 | 19 83 415 337 301 87 284 271 60 60 216 246 103 Maximum Alert Level 2 | . 1 2 2 1 . 2 1 . . 2 2 1 Low Security (%) 51 | 100 95 19 19 . 100 38 7 100 100 57 28 91 Level 1 24 | . 4 14 43 100 . 11 92 . . 17 65 8 Level 2 24 | . . 65 36 . . 50 . . . 24 5 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 45 | . 2 4 3 . . 5 5 1 . 15 2 8 Investigation 9 | . . . 1 . . 1 . . . 6 1 . Extermination 7 | . . . . . . . 1 . . 3 1 2 Reinforcement 18 | . 2 1 2 . . 4 2 1 . 3 . 3 Assault 3 | . . 3 . . . . . . . . . . Garrison 8 | . . . . . . . 2 . . 3 . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . 2 1 . Construction Impeded 6 | . . . 2 . . . 1 . . 1 . 2 Haulers Reinforced 2 | . . . . . . 2 . . . . . . Active Scanning Responses 5 | . . . . . . . . . . 4 1 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 2 4 . . 2 . . . 3 . . Communications Jammed 4 | . . . . . . . . . . 2 . 2 Distress Signals 4 | . . . . . . . . . . 2 . 2 Times Spotted 230 | . 19 52 46 . . 9 7 2 4 45 5 41 Peak Tracking Total 10 | . 3 7 4 . . 4 3 2 1 7 3 10 Tactical Retreats 23 | . . 7 3 . . . . . . 7 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Traps Triggered 9 | . 2 2 2 1 . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Disabled 17 | . . . 9 . . 5 . . 2 1 . . Max in Single Turn 2 | . . . 2 . . 1 . . 1 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Machines Accessed 52 | . 8 6 15 . . 5 2 4 3 6 2 1 Terminals 41 | . 7 6 10 . . 3 1 3 3 5 2 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 1 . 2 . . 1 . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 4 | . . . 1 . . 1 1 1 . . . . Total Hacks 116 | . 16 13 38 . . 12 4 12 6 10 4 1 Successful 50 | . 7 4 20 . . 7 . 3 3 2 3 1 Failed 64 | . 8 8 18 . . 5 4 9 3 8 1 . Catastrophic 14 | . 2 2 3 . . . 1 2 . 4 . . Database Lockouts 2 | . 1 1 . . . . . . . . . . Manual 33 | . 11 9 8 . . 1 . 3 1 . . . Terminals 86 | . 14 13 21 . . 7 1 10 6 9 4 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 16 | . 2 . 10 . . 4 . . . . . . Recycling Units 5 | . . . 5 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 8 | . . . 2 . . 1 3 2 . . . . Terminal Hacks 33 | . 6 4 9 . . 3 . 3 3 1 3 1 Part Schematic 2 | . . . . . . . . 1 . . 1 . Robot Analysis 11 | . 5 2 4 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . Level Access Points 4 | . . . . . . . . 1 1 . 1 1 Branch Access Points 1 | . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . 1 . . . Unreport Threat 4 | . . . 2 . . 1 . 1 . . . . Locate Traps 6 | . 1 2 3 . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 12 | . 1 . 8 . . 3 . . . . . . Scan Component 7 | . 1 . 4 . . 2 . . . . . . Repair 5 | . . . 4 . . 1 . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . Retrieve Components 3 | . . . 3 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 46 | . 8 5 13 . . 4 2 4 2 5 2 1 Full Trace Events 3 | . . . 1 . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . 1 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . 4 . . 1 . . . . . . Time 202 | . . . 167 . . 35 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 17 | . . . 17 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total Allies 21 | . . . . . 20 . . 1 . . . . Largest Group 20 | . . . . . 20 20 5 1 . . . . Highest-Rated Group 540 | . . . . . 540 540 151 29 . . . . Highest-Rated Ally 31 | . . . . . 31 31 31 29 . . . . Total Orders 3 | . . . . . . . . 1 . . . 2 ROAM 1 | . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . . . . . . . 2 Ally Attacks 222 | . . . . . . 167 54 1 . . . . Total Damage 4274 | . . . . . . 3308 944 22 . . . . Kills 33 | . . . . . . 27 6 . . . . . Allies Corrupted 5 | . . . . . . 5 . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Robot Analysis Total 11 | . 5 2 4 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Turns Passed 12564 | 254 1416 1612 2722 48 478 924 683 436 605 1953 562 871 Spaces Moved 6895 | 104 724 677 1130 37 335 765 423 333 422 1069 346 530 Core 157 | 3 . . . . . . . . . . . 154 Treads 2504 | 101 671 677 607 . . . 67 . 2 220 . 159 Legs 4071 | . . . 523 37 335 765 356 333 420 752 346 204 Wheels 163 | . 53 . . . . . . . . 97 . 13 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 110 160 120 112 112 110 112 112 112 110 110 50 Average Speed 137 | 156 156 164 184 112 112 112 119 114 112 127 115 107 Slowest Speed 330 | 160 160 240 240 112 112 120 160 120 160 330 190 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 98 58 88 2 97 22 10 11 13 35 8 16 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 66 | . . . 5 1 . 7 8 5 11 18 3 8 Terrain Destroyed 219 | . . . 84 1 . 8 12 5 12 64 7 26 Melee 13 | . . . . . . . . . . 3 2 8 Projectile 84 | . . . 13 1 . 8 12 5 12 22 5 6 AOE 122 | . . . 71 . . . . . . 39 . 12 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Fac Res Res Acc Total 8957 | 159 897 953 1572 42 440 814 557 385 535 1445 452 706 Wait 948 | 19 63 111 245 . 97 13 84 22 71 152 30 41 Move 6884 | 103 723 676 1129 37 334 764 422 332 421 1068 345 530 Hop . | . . . . . . . . . . . . . Pick Up 109 | 8 18 7 18 . 4 5 2 4 5 19 10 9 Fast Attach 66 | 7 1 8 15 . . . . 1 1 19 5 9 Attach 67 | . . 9 3 2 . . 1 2 2 18 12 18 Detach 14 | . . . . . . . . . . 7 1 6 Swap 133 | 1 20 18 21 2 1 10 15 4 10 22 6 3 Drop 110 | 1 16 7 22 . 4 8 3 4 9 17 6 13 Fire 542 | 20 55 103 117 1 . 14 20 5 16 120 28 43 Melee 31 | . . . . . . . . . . 3 9 19 Ram 14 | . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . Crush 28 | . 1 14 2 . . . 10 . . . . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire 11 | . . . . . . . . 11 . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 255 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 12) 841 | -10/Materials | Discovered new exit (range 16) 1098 | -10/Materials | Discovered new exit (range 3) 1153 | -10/Materials | Central database locked down 1258 | -10/Materials | Discovered new exit (range 14) 1369 | -10/Materials | Discovered new exit (range 15) 1663 | -10/Materials | Identified exit to Materials 1671 | -10/Materials | Entered another Materials area 1671 | -9/Materials | Evolved 2 slots: Utility x2 1776 | -9/Materials | Discovered new exit (range 13) 1996 | -9/Materials | Destroyed 7 combat bots 2013 | -9/Materials | Discovered new exit (range 15) 2045 | -9/Materials | Identified exit to Materials 2262 | -9/Materials | Build established: Scavenger-Mutant 2589 | -9/Materials | Discovered new exit (range 11) 2623 | -9/Materials | Identified exit to Mines 2793 | -9/Materials | Central database locked down 2871 | -9/Materials | First assault squad dispatched 2998 | -9/Materials | Lost 4 parts (1p2u1w) 3230 | -9/Materials | Build established: Mutant 3283 | -9/Materials | Entered another Materials area 3283 | -8/Materials | Evolved 2 slots: Utility x2 3579 | -8/Materials | Build established: Scavenger-Mutant 3936 | -8/Materials | Discovered new exit (range 12) 4319 | -8/Materials | Repaired Corrupted Carbon-fiber Leg 4586 | -8/Materials | Discovered new exit (range 10) 4598 | -8/Materials | Identified exit to Factory 5037 | -8/Materials | Destroyed 7 combat bots 5106 | -8/Materials | Discovered exit to Factory (range 15) 5273 | -8/Materials | Build established: Mutant 5318 | -8/Materials | Repaired Carbon-fiber Leg 5358 | -8/Materials | Repaired Carbon-fiber Leg 5405 | -8/Materials | Repaired Carbon-fiber Leg 5679 | -8/Materials | Core integrity fell below 50% 6005 | -8/Materials | Entered Factory 6005 | -7/Factory | Evolved 2 slots: Propulsion x2 6053 | -7/Factory | Sucked down chute 6053 | -7/Factory | Entered Waste 6054 | -7/Waste | Joined by Warlord forces that had cleared the area 6257 | -7/Waste | Discovered new exit (range 16) 6316 | -7/Waste | Build established: Skirmisher 6326 | -7/Waste | Identified exit to Factory 6531 | -7/Waste | Entered Factory 6531 | -7/Factory | Accompanied by 20 allies 6574 | -7/Factory | Repaired Broken Hvy. Plasma Cannon 7008 | -7/Factory | Lost 3 allies 7107 | -7/Factory | Lost 3 allies 7427 | -7/Factory | Discovered new exit (range 15) 7453 | -7/Factory | Identified exit to Factory 7455 | -7/Factory | Entered another Factory area 7455 | -6/Factory | Accompanied by 5 allies 7455 | -6/Factory | Evolved 2 slots: Propulsion x2 7648 | -6/Factory | Garrison activated, responded to threat 7865 | -6/Factory | Lost 4 allies 8070 | -6/Factory | Garrison activated, responded to threat 8118 | -6/Factory | Discovered new exit (range 11) 8134 | -6/Factory | Identified exit to Factory 8138 | -6/Factory | Entered another Factory area 8138 | -5/Factory | Evolved 2 slots: Utility x2 8313 | -5/Factory | Identified exit to Factory 8574 | -5/Factory | Entered another Factory area 8574 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8725 | -4/Factory | Discovered new exit (range 7) 8731 | -4/Factory | Identified exit to Upper Caves 8796 | -4/Factory | Found Prototype Processor 8855 | -4/Factory | Build established: Scavenger-Skirmisher 8954 | -4/Factory | Identified exit to Research 9179 | -4/Factory | Entered Research 9179 | -3/Research | Evolved 2 slots: Utility x2 9296 | -3/Research | Build established: Skirmisher 9590 | -3/Research | Identified Exp. Melee Analysis Suite 9635 | -3/Research | Garrison activated, responded to threat 9959 | -3/Research | Lost 8 parts (4n3u1w) 9988 | -3/Research | Found Prototype Device 10033 | -3/Research | Lost 9 parts (1p4n1u3w) 10049 | -3/Research | Identified Active Sensor Suite 10311 | -3/Research | Build established: Scavenger-Skirmisher 10601 | -3/Research | Spotted B-86 Titan 10663 | -3/Research | Core integrity fell below 50% 10679 | -3/Research | Search patrols dispatched 10885 | -3/Research | Found Prototype Device 10929 | -3/Research | Search patrols dispatched 10974 | -3/Research | Identified exit to Testing 11126 | -3/Research | Discovered new exit (range 4) 11128 | -3/Research | System corruption reached 10% 11131 | -3/Research | Identified exit to Research 11132 | -3/Research | Entered another Research area 11132 | -2/Research | Evolved 2 slots: Utility x2 11205 | -2/Research | Identified exit to Access 11382 | -2/Research | Search patrols dispatched 11436 | -2/Research | Build established: Hacker-Assassin 11538 | -2/Research | Lost 9 parts (3n5u1w) 11694 | -2/Research | Entered Access 11694 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11776 | -1/Access | Identified exit to Surface 11803 | -1/Access | Build established: Scavenger-Assassin 11831 | -1/Access | Spotted B-99 Colossus 11931 | -1/Access | Garrison activated, responded to threat 12057 | -1/Access | System corruption reached 10% 12098 | -1/Access | Lost 4 parts (1p2n1w) 12240 | -1/Access | Spotted B-99 Colossus 12320 | -1/Access | Lost 4 parts (1n2u1w) 12446 | -1/Access | Lost 18 parts (2p6n6u4w) 12525 | -1/Access | Core integrity fell below 50% 12557 | -1/Access | Core integrity fell below 20% 12565 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 12547_ Adv. Visual Processing Unit severed. 12549_ R-10 Processor collects Adv. Surge Thruster. 12550_ Force Lance severed. 12552_ Slammed into U-05 Engineer. 12553_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 12554_ Slammed into G-73 Enforcer. 12554_ Adv. Hacking Suite destroyed. 12554_ Faulty Exp. Optical Array destroyed. 12554_ R-10 Processor collects Force Lance. 12555_ Slammed into G-73 Enforcer. 12555_ U-05 Engineer lays Concrete. 12556_ Slammed into G-73 Enforcer. 12556_ Destabilizing: Core damaged (-80). 12556_ U-05 Engineer lays Concrete. 12557_ Slammed into G-73 Enforcer. 12562_ U-05 Engineer destroyed. 12562_ Slammed into G-73 Enforcer. 12564_ K-01 Serf collects debris. 12565_ Slammed into C-57 Dissector. Map ----- +----------------------------------------------------+ | ????????????????# ###???????????????????????? | | ????????????????## #?????????????????????????? | | ????????????????# #?????????????????????????? | | ????????????????## #?????????????????????????? | | ????????????????## ##?????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# T" #??????????????????????????? | | ????????????????# "" #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????#########???###H###??????????????????????????? | | ### !!#?????# #????????????????????????????? | | #### !!#?????# #????????????????????????????? | | # #?????# #????????????????????????????? | | # #?????# #????????????????????????????? | | # [ #?????# #????????????????????????????? | | # #######+#########????????????????????? | | # ## #????????????????????? | | ####+##### [ #????????????????????? | | / * #????????????????????? | | #### ##### #????????????????????? | | ##?# #???# #????????????????????? | | ##?# #???# #?? #????????????????? | | #### ##??##########c##### k#????????????????? | | ### ### ##### gg @c% #????????????????? | | ### ### !%!g ????????? | | ??? #?# ##### *kg ####w#####???????? | | ??? #?#####???# #####/#########????????????????? | | ??? ?????????# ????? ?????????????????????????? | | ??? ?????????# ????? ?????????????????????????? | | ??? ??????????????? ?????????????????????????? | | ??? ????????????? ?????????????????????????? | | ??? ????????????# ?????????????????????????? | | ??? #????????????# ??????????????????????????? | | ???? #????????????# ??????????????????????????? | | ???? #????????????# ??????????????????????????? | | ???? #????????????#####??????????????????????????? | | ???? ????????????????????????????????????????????? | | ???? ????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 100 Energy Generation 39 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 22 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 34 Item Schematics ----------------- Imp. Plasma Cutter | -5/Factory | Hacked Biometal Heavy Treads | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpMomentumFragment Manual? 0 Play Time 04:18:25 Cumulative 140.6 hours Start 2024.09.15 @ 02:30:21 End 2024.09.15 @ 07:57:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 5 Types 2/0/3/0/0/0/0/0/0 Lore% 33 Gallery% 54 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3c0d1861-4c43-4c8b-a6ed-678396f09323