Cogmind - Beta 15 --- EXPLORER MODE // 2025.08.30 @ 20:47:57 Player: viper Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (162) 810 Value Destroyed (6352) 6352 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1168) 1168 TOTAL SCORE: 11850 Bonus ------- Follower Combat Kills 163 Entered Garrisons 400 Used RIF Installer 500 Registered with UFD 300 Friendly Fire -195 Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 895/900 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Garrison Parts ------- > --- POWER (4) -------- Hybrid Fission Core > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer System Guard > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (20) --- Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well (350) Large Matter Pod (150) Compact Matter Pod (150) Structural Scanner Terrain Scanner Propulsion Shielding Scrap Shield System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Hybrid Fission Core Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Armor Integrity Analyzer Kinecellerator > --- WEAPON ----------- Gauss Rifle Flak Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Large Matter Pod Compact Matter Pod Structural Scanner Terrain Scanner Propulsion Shielding Scrap Shield System Restoration Module System Restoration Module Heavy Assault Rifle Magnetic Acceleration Cannon Heavy Mace [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Slots Evolved 9 | . 1 . . 8 . . . Power 3 | . 1 . . 2 . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . . . 2 . . . Weapon 2 | . . . . 2 . . . Parts Attached 109 | 7 14 6 1 24 8 48 1 Power 29 | 1 7 1 . 7 2 11 . Engine 20 | 1 6 . . 6 2 5 . Core 9 | . 1 1 . 1 . 6 . Reactor . | . . . . . . . . Propulsion 39 | 2 2 2 . 8 3 22 . Treads 9 | . . . . . . 9 . Leg 29 | 2 2 2 . 7 3 13 . Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 2 1 1 1 3 1 6 . Device 9 | 1 1 . . 1 1 5 . Storage 2 | 1 . . 1 . . . . Processor 4 | . . 1 . 2 . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 4 2 . 6 2 9 1 Energy Gun 4 | 1 . . . . . 3 . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 3 2 . 3 2 3 1 Ballistic Cannon 5 | . . . . 2 . 3 . Launcher . | . . . . . . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 4 | . . . . . . 4 . Parts Lost 48 | . 4 . . 12 3 15 14 Power 16 | . 2 . . 4 . 7 3 Propulsion 13 | . . . . 3 1 6 3 Utility 4 | . 1 . . 2 . . 1 Weapon 15 | . 1 . . 3 2 2 7 Highest Loss Streak 8 | . 2 . . 3 2 5 8 To Critical Strikes 3 | . . . . . . 1 2 Average Backups 12 | 4 8 8 12 10 14 17 15 Power 1 | . . 1 1 . 2 1 2 Propulsion 1 | . 2 1 1 . 2 1 . Utility 7 | 2 3 3 8 6 8 11 12 Weapon 2 | . 2 2 2 2 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 18 | . 3 3 . 1 . 1 10 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 13 | . 2 . . . . 1 10 Weapon 3 | . 1 1 . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 100 92 95 97 85 Engine 13 | . 21 14 12 14 25 10 5 Core 9 | . 1 9 12 7 . 12 17 Treads 2 | . . . . . . 7 19 Leg 21 | . 24 25 25 21 25 16 . Device 4 | . 12 . . 5 4 6 5 Storage 8 | . 12 12 12 6 6 6 6 Processor 10 | . . 11 12 11 12 12 12 Ballistic Gun 19 | . 19 25 25 19 20 12 6 Ballistic Cannon 3 | . . . . 4 1 9 6 Peak Build Rating 73 | 7 14 19 21 56 62 73 73 Average Rating 37 | 6 9 17 20 41 57 63 61 On Entrance 30 | . 7 13 19 21 56 58 73 Naked Turns . | . . . . . . . . Heaviest Build 101 | 18 31 38 68 96 96 101 101 Greatest Support 120 | 20 20 20 20 66 68 120 120 Greatest Overweight (x) 7 | 5 7 3 3 2 2 3 1 Average Overweight (x) 1 | . . 1 2 1 1 . . Largest Inventory Capacity 20 | 10 10 10 20 20 20 20 20 Average Capacity 17 | 9 10 10 19 20 20 20 20 Most Carried 20 | 5 10 10 16 15 20 20 18 Average Carried 13 | 4 8 9 13 11 15 18 15 Final Capacity 20 | 10 10 10 20 20 20 20 20 Final Carried 19 | 5 9 8 16 12 19 18 15 Class Distribution -------------------- 47% | Hacker-Mutant 28% | Scavenger-Gunner 19% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Scraptown Hacker-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Matter Collected 5895 | 238 390 172 10 2148 426 2224 287 Remotely . | . . . . . . . . Salvage Created 7409 | . 737 135 . 3306 520 2466 245 Parts 330 | . 27 7 . 148 28 105 15 Haulers Intercepted 5 | . 2 . . 2 . 1 . Recyclers Shooed 7 | . . . . 5 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Combat Hostiles Destroyed 106 | . 12 4 . 31 12 36 11 Melee 6 | . . . . . . 6 . Guns 70 | . 12 4 . 20 10 17 7 Cannons 30 | . . . . 11 2 13 4 Classes Destroyed 15 | . 5 1 . 6 1 2 . Worker 18 | . 1 . . 13 . 4 . Builder 7 | . . . . 7 . . . Hauler 5 | . 2 . . 2 . 1 . Recycler 12 | . 1 . . 9 . 2 . Mechanic 2 | . . . . . . 2 . Operator 3 | . . . . 1 . 2 . Watcher 8 | . 1 . . 5 . 2 . Swarmer 9 | . . . . . 5 . 4 Grunt 53 | . 12 2 . 13 4 22 . Duelist 2 | . . . . 1 . 1 . Sentry 12 | . . . . 4 2 3 3 Hunter 9 | . . . . 4 . 3 2 Programmer 18 | . . . . 9 1 6 2 Behemoth 1 | . . . . . . 1 . Subdweller 2 | . . 2 . . . . . Thug 1 | . . . . . . 1 . Best Kill Streak 11 | . 6 2 . 11 4 10 6 Combat Bots Only 6 | . 5 2 . 4 4 4 6 Max Kills in Single Turn 2 | . 1 1 . 2 2 2 2 Gunslinging 1 | . . . . 1 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Hostile Shots Fired 1025 | . 82 32 . 290 100 236 285 Missed 270 | . 28 9 . 94 30 62 47 Hits 755 | . 54 23 . 196 70 174 238 Melee 4 | . . . . 3 . 1 . Projectile 751 | . 54 23 . 193 70 173 238 AOE 3 | . . 3 . . . . . Critical Strikes 26 | . 1 1 . 6 3 8 7 Part Disruptions 1 | . . . . . . 1 . Damage Taken 6864 | . 479 357 . 1707 605 1956 1760 Core 1064 | . 127 85 . 183 220 150 299 Absorbed by Shields 43 | . . . . . 43 . . Ignored by Resistances 4154 | . 299 209 . 1038 309 1164 1135 Core Remaining (%) 57 | 100 . . 15 . . . . Volleys Fired 381 | . 62 19 . 120 30 100 50 Largest 4 | . 2 2 . 4 4 4 4 Hottest 170 | . 100 58 . 125 125 170 140 Shots Fired 1081 | . 97 38 . 449 87 331 79 Gun 827 | . 94 38 . 343 80 229 43 Cannon 251 | . . . . 106 7 102 36 Launcher . | . . . . . . . . Special 3 | . 3 . . . . . . Kinetic 1044 | . 81 38 . 449 87 310 79 Thermal 30 | . 16 . . . . 14 . Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . 7 . Robot Hit Streak 39 | . 39 21 . 38 13 30 34 Robot Miss Streak 4 | . 1 1 . 3 3 4 2 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 9 | . 1 . . 3 1 4 . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . Shots Hit Robots 875 | . 82 34 . 341 61 293 64 Core Hits 409 | . 31 8 . 151 33 119 67 Critical Kills 6 | . . . . 1 1 3 1 Critical Parts Destroyed 9 | . . . . 1 . 7 1 Critical Strikes 31 | . . . . 6 1 22 2 Burn 1 | . . . . . . 1 . Destroy 8 | . . . . 2 1 4 1 Blast 15 | . . . . 4 . 11 . Smash 7 | . . . . . . 6 1 Melee Attacks 27 | . . . . 1 . 23 3 Impact 27 | . . . . 1 . 23 3 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 5 | . . . . . . 5 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18402 | 14 994 542 . 6876 1104 6955 1917 Guns 11694 | . 993 541 . 4691 975 3380 1114 Cannons 5430 | . . . . 2146 129 2409 746 Explosions . | . . . . . . . . Melee 1189 | . . . . . . 1132 57 Ramming 89 | 14 1 1 . 39 . 34 . Kinetic 16678 | . 831 541 . 6837 1104 5505 1860 Thermal 369 | . 162 . . . . 207 . Explosive . | . . . . . . . . Electromagnetic 77 | . . . . . . 77 . Impact 1189 | . . . . . . 1132 57 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 2 2 10 3 Average Corruption 2 | . . . . 1 2 3 3 Corruption Purged 10 | . . . . . . 10 . Corruption Blocked . | . . . . . . . . Effects 69 | . . . . 12 11 44 2 Message Errors 18 | . . . . 3 . 15 . Matter Fused 15 | . . . . 2 3 10 . Heat Flow Errors 5 | . . . . . 1 4 . Energy Discharges 6 | . . . . . 3 3 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 12 | . . . . 3 3 4 2 Data Loss (major) 2 | . . . . . 1 1 . Misfires 4 | . . . . 2 . 2 . Alerts 2 | . . . . . . 2 . Weapon Failures 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 540 | . . . . 81 4 432 23 Projectiles 131 | . . . . 81 4 46 . Explosions . | . . . . . . . . Melee 409 | . . . . . . 386 23 Knockbacks 41 | . . . . 23 . 13 5 Impact 5 | . . . . 2 . 3 . Kinetic 35 | . . . . 20 . 10 5 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 52 | . . . . . . . 52 Shots 1 | . . . . . . . 1 Rammed 1 | . 1 . . . . . . Targets Rammed 12 | 1 2 1 . 5 . 3 . Kicked 11 | 1 1 1 . 5 . 3 . Crushed . | . . . . . . . . Highest Temperature 655 | . 198 7 . 489 587 655 527 Average Temperature 142 | . 47 6 . 73 198 166 249 Received Heat Transfer 2702 | . 399 111 . 519 251 987 435 Effects 81 | . . . . 10 20 28 23 Shutdowns 26 | . . . . 5 8 6 7 Energy Bleed 8 | . . . . . 1 1 6 Interference 15 | . . . . 5 . 5 5 Matter Decay 8 | . . . . . 1 5 2 Short Circuit 5 | . . . . . 1 4 . Damage (minor) 7 | . . . . . 1 3 3 Damage (major) 11 | . . . . . 7 4 . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 4 . Impact Corruptions 13 | . . . . . . 12 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 962 | . 481 . . . . 481 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 95 | 100 100 . . 100 53 100 68 Level 1 4 | . . . . . 46 . 31 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 308 | . 84 . . 163 308 120 267 Initial 120 | . . . . . 8 120 . Average 33 | . 15 . . 26 169 16 111 Influence Increases 3457 | . 377 50 . 1118 330 1186 396 Destroy 0b10 Robot/C 2160 | . 240 40 . 620 240 800 220 Destroy 0b10 Robot/NC 275 | . 25 . . 185 . 65 . Destroy Leader 606 | . 56 10 . 234 30 246 30 Allied During Kill 15 | . . . . . . 14 1 Successful Hack 68 | . 23 . . 8 . 25 12 Disable Machine 24 | . . . . 8 . 16 . Anti-Garrison Action 100 | . . . . . 50 . 50 Destroy Structure 104 | . 3 . . 18 10 20 53 Lose Combat Pursuer 105 | . 30 . . 45 . . 30 Influence Decreases 3210 | . 377 50 . 1102 38 1494 149 Entered New Map 196 | . . . . . 8 188 . Time Decay 2581 | . 347 50 . 985 . 1199 . Lost Part 384 | . 30 . . 117 30 87 120 Lost Ally 49 | . . . . . . 20 29 Squads Dispatched 26 | . 2 . . 9 . 15 . Investigation 9 | . 2 . . 2 . 5 . Extermination 11 | . . . . 4 . 7 . Reinforcement 5 | . . . . 2 . 3 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Distress Signals 4 | . 1 . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 15 11 . 44 12 49 22 Peak Tracking Total 11 | . 3 5 . 5 4 6 11 Tactical Retreats 4 | . 1 . . 2 . . 1 Traps | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Traps Triggered 12 | . 3 . . . 3 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Machines Disabled 9 | . . . . 2 1 4 2 Max in Single Turn 2 | . . . . 1 1 1 2 Garrison Relay 1 | . . . . . 1 . . Phase Generator 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Machines Accessed 27 | . 6 2 5 5 . 8 1 Terminals 14 | . 6 . . 2 . 5 1 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . . . . 1 . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 106 | . 25 3 40 13 . 23 2 Successful 88 | . 17 3 40 11 . 16 1 Failed 18 | . 8 . . 2 . 7 1 Catastrophic 3 | . 1 . . 1 . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 51 | . 25 . . 7 . 17 2 Fabricators 5 | . . . . . . 5 . Repair Stations 3 | . . . . 3 . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 78 | . 17 3 40 6 . 11 1 Record 50 | . 4 1 40 3 . 2 . Part Schematic 3 | . . . . . . 3 . Robot Schematic 1 | . . . . . . 1 . Robot Analysis 3 | . . . . . . 3 . Prototype ID Bank 3 | . 2 . . 1 . . . Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . . 2 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Transport Status 1 | . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Security Stations 1 | . . . . . . . 1 Release Object 1 | . . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . . . Recycle Component 1 | . . . . 1 . . . Process 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 15 | . 5 . . 4 . 5 1 Full Trace Events 11 | . 5 . . 2 . 4 . Feedback Events 3 | . . . . 1 . 2 . Corruption 3 | . . . . 1 . 2 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built 6 | . . . . . . 6 . Authchips . | . . . . . . . . Time 228 | . . . . . . 228 . Total Robot Build Rating 30 | . . . . . . 30 . Part Schematics Acquired 3 | . . . . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 22 | . . . . 22 . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter 40 | . . . . 40 . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 12 | . . . . 8 4 . . Machine Destruction 4 | . . . . . 4 . . Programmers 8 | . . . . 8 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Total Allies 6 | . . . . . . 6 . Largest Group 6 | . . . . . . 6 2 Highest-Rated Group 174 | . . . . . . 174 49 Highest-Rated Ally 29 | . . . . . . 29 29 Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . . . 32 2 Total Damage 557 | . . . . . . 519 38 Kills 4 | . . . . . . 4 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Active Infowar (turns) 2275 | 1182 1078 15 . . . . . Terrain 2275 | 1182 1078 15 . . . . . Robot Analysis Total 3 | . . . . . . 3 . Derelict Logs Recovered 3 | . . 1 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Turns Passed 13890 | 1247 1101 583 3440 2731 863 3631 294 Spaces Moved 5785 | 1027 463 266 1096 954 343 1559 77 Core 48 | 46 2 . . . . . . Treads 659 | . . . . . . 582 77 Legs 5078 | 981 461 266 1096 954 343 977 . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 160 160 Average Speed 204 | 119 184 190 310 231 190 181 209 Slowest Speed 400 | 300 400 330 330 260 260 400 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 43 66 14 59 17 37 29 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . Known Exits Taken 5 | 1 1 . 1 1 . 1 . Unknown Exits Taken 1 | . . 1 . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 4 | . 3 . . 1 . . . Terrain Destroyed 108 | . 3 . . 13 . 15 77 Melee 1 | . . . . 1 . . . Projectile 31 | . 3 . . 12 . 15 1 AOE 76 | . . . . . . . 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Gar Fac Gar Total 7011 | 1039 613 308 1134 1184 494 2105 134 Wait 556 | . 43 4 29 68 100 312 . Move 5777 | 1026 462 265 1095 953 341 1558 77 Hop . | . . . . . . . . Pick Up 40 | 5 11 3 8 3 5 5 . Fast Attach 53 | 7 8 . . 9 1 27 1 Attach 38 | . 4 1 . 14 3 13 3 Detach 10 | . 1 1 . 2 1 5 . Swap 52 | . 8 5 1 8 5 25 . Drop 57 | . 12 8 1 1 1 34 . Fire 381 | . 62 19 . 120 30 100 50 Melee 27 | . . . . 1 . 23 3 Ram 1 | . 1 . . . . . . Kick 11 | 1 1 1 . 5 . 3 . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . 7 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Subcaves -8/Scraptown -6/Factory (discovered 2 exits: *Low / Gar) -6/Garrison -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 1248 | -11/Scrapyard | Entered Materials 1248 | -10/Materials | Evolved 1 slot: Power x1 1269 | -10/Materials | Build established: Hacker-Mutant 1716 | -10/Materials | Identified exit to Mines 1716 | -10/Materials | Discovered exit to Mines (range 5) 1727 | -10/Materials | Discovered exit to Mines (range 7) 1912 | -10/Materials | Identified exit to Materials 1912 | -10/Materials | Discovered exit to Materials (range 15) 2097 | -10/Materials | Discovered exit to Materials (range 15) 2228 | -10/Materials | Core integrity fell below 50% 2320 | -10/Materials | Identified exit to Subcaves 2320 | -10/Materials | Discovered exit to Subcaves (range 14) 2349 | -10/Materials | Entered Subcaves 2350 | -10/Subcaves | Approached by a straggling Scientist 2424 | -10/Subcaves | Ambushed by swarm of Subdwellers 2426 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2427 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2521 | -10/Subcaves | Learned location of Zion (-7) 2666 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2703 | -10/Subcaves | Core integrity fell below 20% 2773 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2864 | -10/Subcaves | Released subatomizers from SUBCON Basin 2932 | -10/Subcaves | Entered Scraptown 4647 | -8/Scraptown | Visited Symbiants 4710 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4943 | -8/Scraptown | Visited TADAMA 5019 | -8/Scraptown | Visited The Evicted 5181 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 5191 | -8/Scraptown | Learned location of Testing (-3) 5194 | -8/Scraptown | Learned Research garrison access intel 5253 | -8/Scraptown | Identified exit to Factory 5253 | -8/Scraptown | Discovered exit to Factory (range 5) 5531 | -8/Scraptown | Visited Assassins FH 5640 | -8/Scraptown | Visited Cyclists 5762 | -8/Scraptown | Visited UFD Registry 6098 | -8/Scraptown | Registered with UFD as "Arcgunner" 6161 | -8/Scraptown | Entered Cyclist Reading Room 6372 | -8/Scraptown | Entered Factory 6372 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x2, Utility x2, Weapon x2 6664 | -6/Factory | Build established: Hacker-Gunner 7449 | -6/Factory | Build established: Scavenger-Gunner 7924 | -6/Factory | Build established: Hacker-Gunner 8533 | -6/Factory | Build established: Scavenger-Gunner 8569 | -6/Factory | Lost 3 parts (1n2w) 8664 | -6/Factory | Repaired Broken Sub. Machine Gun 8976 | -6/Factory | Identified exit to Lower Caves 8976 | -6/Factory | Discovered exit to Lower Caves (range 3) 9036 | -6/Factory | Garrison activated, responded to threat 9101 | -6/Factory | Identified exit to Garrison 9103 | -6/Factory | Entered Garrison 9413 | -6/Garrison | Triggered checkpoint 9503 | -6/Garrison | Triggered checkpoint 9568 | -6/Garrison | Garrison Relay disabled 9796 | -6/Garrison | Identified exit to Factory 9796 | -6/Garrison | Discovered exit to Factory (range 15) 9949 | -6/Garrison | Installed Relay Interface Framework 9966 | -6/Garrison | Entered Factory 10101 | -6/Factory | Build established: Scavenger-Mutant 10132 | -6/Factory | Core integrity fell below 50% 10163 | -6/Factory | Lost 5 parts (2p2n1w) 10457 | -6/Factory | Build established: Scavenger-Gunner 10564 | -6/Factory | Discovered exit to Lower Caves (range 8) 11244 | -6/Factory | Spotted B-75 Beast 11297 | -6/Factory | Destroyed B-75 Beast 11332 | -6/Factory | System corruption reached 10% 11877 | -6/Factory | Discovered exit to Lower Caves (range 8) 12211 | -6/Factory | Allied Derelicts emerged from ambush trap array 12345 | -6/Factory | Fabricated G-50 Soldier (x3) 12521 | -6/Factory | Build established: Hacker-Gunner 13089 | -6/Factory | Fabricated G-50 Soldier (x3) 13510 | -6/Factory | Lost 4 allies 13596 | -6/Factory | Identified exit to Garrison 13597 | -6/Factory | Entered Garrison 13597 | -6/Garrison | Accompanied by 2 allies 13612 | -6/Garrison | Learned Factory security intel 13722 | -6/Garrison | Heavy support dispatched to Factory 13755 | -6/Garrison | Lost 6 parts (1n5w) 13794 | -6/Garrison | Phase Generator disabled 13870 | -6/Garrison | Core integrity fell below 20% 13883 | -6/Garrison | Triggered checkpoint 13891 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 13863_ S-27 Virus destroyed. 13864_ Imp. Medium Treads destroyed. 13866_ S-27 Virus destroyed. 13869_ G-67 Veteran knocked back. 13870_ Kinecellerator destroyed. 13872_ Slug penetrates G-50 Soldier. 13873_ Hyb. Fission Core destroyed. 13873_ Critical hit (Burn: +37). 13875_ G-50 Soldier knocked back. 13875_ Magnetic Acceleration Cannon destroyed. 13876_ Gauss Rifle destroyed. 13879_ Hyb. Fission Core destroyed. 13880_ Acquired 47 matter. 13885_ S-27 Virus destroyed. 13891_ G-67 Veteran suffers critical hit (Smash). 13891_ Destroyed Plasma Rifle. 13891_ G-67 Veteran system corrupted by crushing effect. 13891_ G-67 Veteran misfires. Map ----- +----------------------------------------------------+ | ???????????????????# #???????????????? | | ??????????????????## #?######????????? | | ??????????????????# ### #????????? | | ??????????????????# ## #????????? | | ??????????????????# #?# #????????? | | ??????????????????# ### ###????????? | | ???????????????????# ## #??????????? | | ???????????????????? #?# #?#####????? | | ?????????????????????# ### ###"T"#????? | | ???????????????????????? "#????? | | ?????????????????????????# # ### #######????? | | ?????????????????????????# ##### #?#% #??????????? | | ?????????????????????????# #???# #?# #??????????? | | ????????????????????????## #####+###!%#######????? | | ????????????????????????# ^^^=^%= [%"%% #????? | | ????????????????????????# ^^ ! *#### #????? | | ????????????????????????# ##### ##### #?????????? | | ????????????????????????# #???# #???#=#?????????? | | ????????????????????????# #???# #???#!#?????????? | | ????????????????????????# #???# #???# #?????????? | | ????????????????????????# ##### #???" ?????????? | | ????????????????????????# #???#"#?????????? | | ????????????????????????# s#######???%%#?????????? | | ????????????????????????#*%#?????????# #?????????? | | ????????????????????????#*=#?????????# #?????????? | | ????????????????????????#@[#?????????# #?????????? | | ??????????????????????? [%g%#????????#%#?????????? | | ????????????????????? %Ys g???????? ??????????? | | ??????????????????? g ###???????#??????????? | | ??????????????????# ## #????????????????????? | | ??????????????????# ?# #????????????????????? | | ????????????????? ?? "????????????????????? | | ???????????????? ?? "????????????????????? | | ??????????????? ??? "????????????????????? | | ?????????????" ??? "????????????????????? | | ?????????????? ## ???## #????????????????????? | | ?????????????? ?#?????# #????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 55 Energy Capacity 2690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Corruption Containment 8 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Angular Momentum Engine | -6/Factory | Hacked Adv. Terrain Scanner | -6/Factory | Hacked Imp. Remote Shield | -6/Factory | Hacked Robot Schematics ------------------ G-50 Soldier | -6/Factory | Hacked Fabricated ------------ G-50 Soldier | x3 | -6/Factory G-50 Soldier | x3 | -6/Factory Repaired ---------- Sub. Machine Gun | 99% | -6/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderSupercompositeEngine Manual? 0 Play Time 01:20:29 Cumulative 2142.5 hours Start 2025.08.30 @ 13:57:25 End 2025.08.30 @ 20:47:57 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1055 Rogue 62 Adventurer 0 Explorer 993 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d3563d8-2c59-4956-8277-c0985afd6404