Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.17 @ 22:56:50 Player: mix Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (150) 750 Value Destroyed (3686) 3686 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (609) 609 TOTAL SCORE: 8685 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 229 Met Data Miner 300 Friendly Fire -79 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 76/100 System Corruption 11% Temperature Warm (136) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Machine Analyzer Signal Interpreter Improved Target Analyzer > --- WEAPON (2) ------- Heavy Laser > --- INVENTORY (15) --- Hacking Suite Improved Recalibrator Datajack Mining Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Signal Interpreter Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Precision Shock Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Compact Wheel Improved Medium Armor Plating Improved Shield Generator Hacking Suite Improved Recalibrator Heavy EM Pulse Gun Cooled Particle Cannon Missile Launcher Datajack Mining Laser [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 4 | . . 2 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 119 | 6 14 15 . 7 46 10 8 . 13 Power 15 | 1 . 2 . 2 4 3 1 . 2 Engine 5 | 1 . 2 . . 1 1 . . . Core 10 | . . . . 2 3 2 1 . 2 Reactor . | . . . . . . . . . . Propulsion 19 | 2 1 3 . . 7 2 2 . 2 Treads 16 | 2 1 3 . . 7 2 . . 1 Leg . | . . . . . . . . . . Wheel 3 | . . . . . . . 2 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 30 | 1 4 3 . 2 12 2 3 . 3 Device 9 | . . . . . 6 1 1 . 1 Storage 3 | 1 2 . . . . . . . . Processor 6 | . 1 2 . . 2 . 1 . . Hackware . | . . . . . . . . . . Protection 12 | . 1 1 . 2 4 1 1 . 2 Artifact . | . . . . . . . . . . Weapon 55 | 2 9 7 . 3 23 3 2 . 6 Energy Gun 29 | 2 7 3 . 2 13 . . . 2 Energy Cannon 11 | . . 1 . . 2 2 2 . 4 Ballistic Gun 6 | . . 2 . . 4 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 1 . 1 4 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . . . Unidentified Prototypes 7 | . . 3 . . 4 . . . . Corrupted Parts 2 | . 1 . . . . . 1 . . System Corruption 9 | . 3 . . . . . 6 . . Parts Lost 42 | . 2 1 . 1 12 2 5 . 19 Power 7 | . . . . . 2 . 1 . 4 Propulsion 10 | . 1 . . . 1 2 1 . 5 Utility 11 | . . 1 . . 4 . 2 . 4 Weapon 14 | . 1 . . 1 5 . 1 . 6 Highest Loss Streak 9 | . 1 1 . 1 9 1 2 . 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 91 91 100 99 99 97 90 100 88 Engine 7 | . 14 11 11 9 7 5 . . . Core 6 | . . . . 9 6 8 15 15 13 Treads 19 | . 22 21 22 18 23 21 14 7 6 Wheel 1 | . . . . . . . 1 15 10 Device 2 | . . . . . 8 . . 7 6 Storage 9 | . 14 11 11 9 7 7 7 7 7 Processor 18 | . 3 22 22 18 18 23 23 23 23 Protection 10 | . 8 3 11 18 9 14 12 7 5 Energy Gun 13 | . 25 15 22 13 10 7 7 7 3 Energy Cannon 1 | . . . . . . 6 . 7 9 Ballistic Gun 1 | . . 5 . . 2 . . . . Launcher 1 | . . . . 4 . . 6 . . Peak Build Rating 43 | 6 9 15 16 22 43 43 40 39 39 Average Rating 26 | 3 7 12 15 20 34 41 38 39 34 On Entrance 22 | . 6 9 15 15 21 42 38 39 39 Naked Turns . | . . . . . . . . . . Heaviest Build 59 | 13 33 34 34 43 59 59 55 47 50 Greatest Support 60 | 40 40 40 40 40 60 60 40 26 26 Greatest Overweight (x) 10 | . 1 . . 1 1 2 3 1 10 Average Overweight (x) . | . . . . . . . 1 1 3 Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 14 13 11 11 Average Carried 11 | 1 6 12 14 13 13 12 11 11 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 10 15 15 14 13 12 11 11 4 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2193 | 141 267 244 10 91 839 195 299 . 107 Remotely . | . . . . . . . . . . Salvage Created 5352 | . 929 706 248 265 2122 390 333 . 359 Parts 340 | . 63 42 13 14 144 30 21 . 13 Haulers Intercepted 8 | . 2 3 . . 3 . . . . Recyclers Shooed 6 | . . . . . 6 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 8 14 . 6 Prevented 16 | . . . . . . 5 6 . 5 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 79 | . 14 7 1 4 25 10 11 . 7 Guns 45 | . 13 5 1 2 13 5 6 . . Cannons 11 | . . . . . 1 3 1 . 6 AOE 21 | . 1 2 . 2 11 1 4 . . Classes Destroyed 16 | . 9 3 . . 3 1 . . . Worker 19 | . 5 2 1 . 11 . . . . Builder 17 | . . 1 3 . 13 . . . . Tunneler 2 | . 1 1 . . . . . . . Hauler 8 | . 2 3 . . 3 . . . . Recycler 11 | . 1 1 1 1 7 . . . . Mechanic 2 | . 1 . . . 1 . . . . Operator 3 | . 2 . . 1 . . . . . Watcher 9 | . 3 3 . . 3 . . . . Swarmer 18 | . 6 . . . 4 1 4 . 3 Grunt 37 | . 8 4 1 2 12 2 5 . 3 Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 9 | . . 2 . 2 2 1 1 . 1 Hunter 4 | . . . . . 2 1 1 . . Programmer 4 | . . . . . 4 . . . . Thief 1 | . . . . . . 1 . . . Wasp 3 | . . . . . . 3 . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 15 | . 6 4 2 4 15 4 4 . 3 Combat Bots Only 5 | . 3 3 1 4 5 4 4 . 3 Max Kills in Single Turn 4 | . 3 1 1 2 4 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . 1 1 . 2 2 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 567 | . 60 18 1 16 183 75 63 . 151 Missed 162 | . 16 5 . 5 53 19 23 . 41 Damage Taken 6102 | . 528 221 49 167 1864 709 665 . 1899 Core 830 | . 75 29 . 14 194 40 97 . 381 Absorbed by Shields 207 | . . . . . 160 . . . 47 Redirected to Shielding 24 | . . . . 3 21 . . . . Regen/Repaired (Parts) 253 | . 33 119 . . 101 . . . . Core Remaining (%) 89 | 100 70 . 92 97 . . . . . Volleys Fired 310 | . 56 39 9 14 113 21 29 . 29 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 159 | . 85 90 90 90 124 145 91 . 159 Shots Fired 549 | . 99 77 18 27 201 36 45 . 46 Gun 437 | . 99 74 18 25 164 20 26 . 11 Cannon 68 | . . . . . 13 14 6 . 35 Launcher 44 | . . 3 . 2 24 2 13 . . Special . | . . . . . . . . . . Kinetic 60 | . . 24 . . 36 . . . . Thermal 64 | . 6 . . . 17 8 6 . 27 Explosive 44 | . . 3 . 2 24 2 13 . . Electromagnetic 381 | . 93 50 18 25 124 26 26 . 19 Robot Hit Streak 18 | . 11 8 4 8 18 6 10 . 8 Robot Miss Streak 7 | . 5 4 3 7 7 3 6 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 343 | . 65 46 8 14 131 21 27 . 31 Core Hits 245 | . 45 26 6 14 111 12 21 . 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 9 | . . 1 . 1 3 1 . . 3 Burn 1 | . . . . . . . . . 1 Destroy 1 | . . 1 . . . . . . . Corrupt 7 | . . . . 1 3 1 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10304 | . 1155 963 126 369 4707 747 1171 . 1066 Guns 4494 | . 936 652 126 188 1740 318 360 . 174 Cannons 1623 | . . . . . 383 295 53 . 892 Explosions 4187 | . 219 311 . 181 2584 134 758 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 644 | . . 186 . . 458 . . . . Thermal 2551 | . 264 93 . . 1060 354 53 . 727 Explosive 3130 | . . 218 . 181 1947 26 758 . . Electromagnetic 3979 | . 891 466 126 188 1242 367 360 . 339 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . 5 . . . 5 5 11 11 11 Average Corruption 5 | . 3 . . . 3 5 5 11 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 125 | . 4 . . . 24 31 40 3 23 Message Errors 26 | . 1 . . . 7 4 9 1 4 Matter Fused 32 | . 2 . . . 5 10 11 1 3 Heat Flow Errors 18 | . . . . . 4 4 6 . 4 Energy Discharges 15 | . 1 . . . 2 6 5 . 1 Parts Rejected 2 | . . . . . 1 1 . . . Data Loss (minor) 17 | . . . . . 4 2 6 1 4 Data Loss (major) 6 | . . . . . 1 3 1 . 1 Misfires 2 | . . . . . . . 1 . 1 Alerts 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . 1 1 . 2 Overload Shots 25 | . . . . . 7 6 . . 12 Effects 4 | . . . . . 1 2 . . 1 Energy Bleed 3 | . . . . . 1 1 . . 1 Heat Surge 1 | . . . . . . 1 . . . Overflow Damage 269 | . . . . . 112 40 55 . 62 Projectiles 106 | . . . . . 42 . 2 . 62 Explosions 163 | . . . . . 70 40 53 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 382 | . 75 17 . . 180 . 110 . . Shots 13 | . 2 1 . . 7 . 3 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 535 | . 199 114 66 249 535 455 472 . 454 Average Temperature 124 | . 54 27 25 86 156 153 121 . 176 Received Heat Transfer 2033 | . 165 60 6 81 623 204 123 . 771 Effects 30 | . . . . . 21 2 4 . 3 Shutdowns 11 | . . . . . 6 . 2 . 3 Energy Bleed 3 | . . . . . 3 . . . . Interference 8 | . . . . . 5 1 2 . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 3 | . . . . . 2 1 . . . Damage (minor) 2 | . . . . . 2 . . . . Damage (major) 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 11 | . 6 . 1 1 1 . 1 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 2 | . . . . . 2 . . . . Heat Transferred 2964 | . 450 150 . . 1035 287 74 . 968 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | . 4 3 . . 6 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 793 | . 259 231 73 142 793 . . . . Initial 73 | . . 73 10 . 64 . . . . Average 178 | . 107 117 29 41 359 . . . . Maximum Alert Level 3 | . 1 1 . . 3 . . . . Low Security (%) 76 | 100 94 91 100 100 40 . . . . Level 1 3 | . 5 8 . . 3 . . . . Level 2 15 | . . . . . 45 . . . . Level 3 4 | . . . . . 11 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 3 . . 4 9 . . . 1 Investigation 6 | . 3 . . 2 . . . . 1 Extermination 4 | . . . . . 4 . . . . Reinforcement 6 | . . . . 2 4 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 3 | . . 1 . . 2 . . . . Communications Jammed 15 | . . . . . 15 . . . . Distress Signals 14 | . . . . . 14 . . . . Times Spotted 131 | . 21 12 4 9 36 11 13 . 25 Peak Tracking Total 7 | . 4 3 2 5 6 4 4 . 7 Tactical Retreats 16 | . 3 . . 1 3 . 2 . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 5 | . 3 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 48 | . 48 . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . 2 2 . . 2 . . . . Max in Single Turn 2 | . 1 2 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 27 | . 8 3 1 1 7 . 2 4 1 Terminals 12 | . 5 2 . 1 3 . . . 1 Fabricators 2 | . . . . . 2 . . . . Repair Stations 3 | . 1 1 . . 1 . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 83 | . 21 9 1 3 12 . 6 26 5 Successful 63 | . 10 5 1 3 7 . 6 26 5 Failed 20 | . 11 4 . . 5 . . . . Catastrophic 4 | . 1 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 24 | . 11 6 . 3 3 . 1 . . Terminals 30 | . 13 6 . 3 3 . . . 5 Fabricators 3 | . . . . . 3 . . . . Repair Stations 11 | . 3 3 . . 5 . . . . Recycling Units 5 | . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 44 | . 2 1 1 2 1 . 6 26 5 Record 21 | . . . . . . . 5 11 5 Part Schematic 8 | . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 2 | . . . 1 . . . 1 . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 2 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 8 | . 3 3 . . 2 . . . . Scan Component 5 | . 2 2 . . 1 . . . . Repair 3 | . 1 1 . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 8 | . 4 1 . 1 2 . . . . Terminals 7 | . 4 1 . 1 1 . . . . Botnet 7 | . 4 1 . 1 1 . . . . Fabricators 1 | . . . . . 1 . . . . Report 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 2 . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 7 3 . 1 5 . . . 1 Full Trace Events 8 | . 4 2 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 67 | . . . . . 67 . . . . Total Robot Build Rating 8 | . . . . . 8 . . . . Part Schematics Acquired 8 | . . . . . . . . 8 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 1 . . 1 . . . . Time 105 | . 26 26 . . 53 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 6 | . . . 3 . 2 . . . 1 Largest Group 3 | . . . 3 2 2 2 . . 1 Highest-Rated Group 96 | . . . 40 22 64 64 . . 96 Highest-Rated Ally 96 | . . . 16 16 32 32 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 50 | . . . 24 1 13 4 . . 8 Total Damage 994 | . . . 173 16 406 119 . . 280 Kills 9 | . . . 3 . 5 . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 1 . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 9578 | 68 1502 932 1200 295 2161 1183 1514 122 601 Spaces Moved 4510 | 36 643 454 591 124 960 622 609 117 354 Core 7 | 3 . . . . . . . . 4 Treads 3988 | 33 643 454 591 124 960 622 559 . 2 Legs . | . . . . . . . . . . Wheels 515 | . . . . . . . 50 117 348 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 163 105 105 105 Average Speed 173 | 150 185 160 160 193 164 175 233 105 134 Slowest Speed 550 | 160 240 160 160 240 245 330 245 105 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 4 85 33 101 18 28 73 64 70 59 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 8 | . . . 1 . . 2 2 . 3 Spaces Dug 10 | . . . . . . . 10 . . Terrain Destroyed 306 | . 11 15 . 14 144 26 93 . 3 Melee . | . . . . . . . . . . Projectile 8 | . . . . . 2 2 1 . 3 AOE 298 | . 11 15 . 14 142 24 92 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 5673 | 50 854 582 829 151 1329 676 651 116 435 Wait 583 | . 74 54 224 1 179 16 . . 35 Move 4501 | 35 642 453 590 123 959 621 608 116 354 Hop . | . . . . . . . . . . Pick Up 84 | 8 17 14 3 4 23 5 6 . 4 Fast Attach 3 | . . 2 . . 1 . . . . Attach 55 | 6 5 4 . 3 15 5 6 . 11 Detach 2 | . . 1 . . . 1 . . . Swap 61 | . 9 9 . 4 30 5 2 . 2 Drop 26 | 1 3 6 3 2 9 2 . . . Fire 310 | . 56 39 9 14 113 21 29 . 29 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 48 | . 48 . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 368 | -10/Materials | Identified exit to Materials 617 | -10/Materials | Discovered new exit (range 16) 973 | -10/Materials | Discovered exit to Materials (range 15) 1394 | -10/Materials | Repaired EM Pulse Gun 1571 | -10/Materials | Entered another Materials area 1571 | -9/Materials | Evolved 2 slots: Utility x2 1720 | -9/Materials | Repaired Lgt. Treads 2302 | -9/Materials | Discovered new exit (range 12) 2302 | -9/Materials | Discovered new exit (range 11) 2330 | -9/Materials | Identified exit to Mines 2503 | -9/Materials | Entered Mines 2553 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2568 | -9/Mines | Met a Derelict bent on vengeance 2591 | -9/Mines | Build established: Scavenger-Mutant 2630 | -9/Mines | Identified exit to Materials 2669 | -9/Mines | Discovered exit to Materials (range 6) 2906 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3244 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3703 | -9/Mines | Entered Materials 3703 | -8/Materials | Accompanied by 2 allies 3703 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3976 | -8/Materials | Discovered new exit (range 3) 3997 | -8/Materials | Identified exit to Factory 3998 | -8/Materials | Entered Factory 3998 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4424 | -7/Factory | Identified exit to DSF 4957 | -7/Factory | Lost 3 parts (1u2w) 5139 | -7/Factory | Lost 9 parts (2p1n3u3w) 5307 | -7/Factory | Repaired Broken Arm. Treads 5475 | -7/Factory | Discovered new exit (range 15) 5500 | -7/Factory | Identified exit to Factory 5772 | -7/Factory | Fabricated Y-54 Guardian (x2) 5888 | -7/Factory | Garrison activated, responded to threat 6089 | -7/Factory | Discovered new exit (range 12) 6154 | -7/Factory | Identified exit to Lower Caves 6159 | -7/Factory | Entered Lower Caves 6159 | -7/Lower Caves | Accompanied by 2 allies 6160 | -7/Lower Caves | Encountered a Warlord checkpoint 6264 | -7/Lower Caves | Learned Factory stockpile data 7048 | -7/Lower Caves | Ambushed by wild Derelicts 7181 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7300 | -7/Lower Caves | Discovered new exit (range 10) 7325 | -7/Lower Caves | Identified exit to Lower Caves 7342 | -7/Lower Caves | Entered another Lower Caves area 7343 | -7/Lower Caves | Encountered a Warlord checkpoint 7485 | -7/Lower Caves | Discovered exit to Factory (range 9) 8037 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8572 | -7/Lower Caves | Learned Research terminal intel 8572 | -7/Lower Caves | Learned Extension garrison access intel 8804 | -7/Lower Caves | Discovered new exit (range 7) 8848 | -7/Lower Caves | Identified exit to Data Miner 8853 | -7/Lower Caves | System corruption reached 10% 8856 | -7/Lower Caves | Entered Data Miner 8856 | -7/Data Miner | Discovered new exit (range 6) 8876 | -7/Data Miner | Met Data Miner 8900 | -7/Data Miner | Learned location of Section 7 (-2) 8900 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8917 | -7/Data Miner | Received God Mode back door access code from Data Miner 8977 | -7/Data Miner | Identified exit to Proximity Caves 8978 | -7/Data Miner | Entered Proximity Caves 9004 | -6/Proximity Caves | Core integrity fell below 50% 9012 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9047 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 9209 | -6/Proximity Caves | Learned location of Extension (-4) 9209 | -6/Proximity Caves | Learned location of 1 exit from Research 9209 | -6/Proximity Caves | Learned Research stockpile data 9240 | -6/Proximity Caves | Learned Factory non-interactive machine intel 9368 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 9437 | -6/Proximity Caves | Spotted B-75 Beast 9570 | -6/Proximity Caves | Escorted by Enhanced Grunt 9572 | -6/Proximity Caves | Core integrity fell below 20% 9579 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 2 matter. System corrupted: Matter fused (-7). BQ|6 HZAJBFEVC4>0ZU&EOQS&XTBAOXN,==TP8 Imp. Heat Sink destroyed. System corrupted: Energy discharge (-79). 6O2J2DY: 9OU|KH/PYZ3I#99 Critical hit (Burn: +37). Wheel destroyed. Lgt. Nuclear Core destroyed. Imp. Treads destroyed. Imp. Shield Generator destroyed. Mak. Laser destroyed. Plasma Cannon destroyed. Mic. Nuclear Core destroyed. Enhanced Grunt: "Protecting LRC-V3." Critical hit (Burn: +37). System corrupted: Heat flow error (+201). G-67 Veteran suffers critical hit (Burn). Critical hit (Burn: +37). G-50 Soldier destroyed. 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