Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.08 @ 10:44:56 Player: Togure Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (808) 808 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 3817 Bonus ------- Follower Combat Kills 113 Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Treads Large Storage Unit Advanced Visual Processing Unit Targeting Computer System Restoration Module Beam Rifle Particle Gun Heavy Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Improved Propulsion Shielding Thief Drone Bay > --- WEAPON ----------- Lightning Gun Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Treads Large Storage Unit Advanced Visual Processing Unit Targeting Computer Reaction Control System Hardlight Generator System Restoration Module Lightning Gun Beam Rifle Particle Gun Heavy Laser Gatling Laser [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Improved Propulsion Shielding Weapon Rocket Launcher Energy Gun Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 3 | . . . 2 . . 1 Weapon . | . . . . . . . Parts Attached 42 | 6 4 . 2 2 17 11 Power 9 | 1 . . . 1 3 4 Engine 7 | 1 . . . 1 1 4 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 7 | 2 . . . 1 4 . Treads . | . . . . . . . Leg 7 | 2 . . . 1 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 . 2 . 4 4 Device 6 | . 1 . . . 2 3 Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 4 | . . . 2 . 2 . Artifact . | . . . . . . . Weapon 13 | 2 2 . . . 6 3 Energy Gun 6 | . . . . . 4 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 3 | 2 . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 3 | . 2 . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 30 | . . . 1 . 13 16 Power 4 | . . . . . 2 2 Propulsion 6 | . . . 1 . 2 3 Utility 9 | . . . . . 3 6 Weapon 11 | . . . . . 6 5 Highest Loss Streak 12 | . . . 1 . 6 12 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 4 10 11 9 9 10 Power 1 | 1 1 1 1 . . 1 Propulsion . | . . 1 1 . . . Utility 4 | . 1 5 5 5 5 5 Weapon 2 | . 2 3 3 4 2 3 Tool/Special . | . . . . . . . Unused Backups 21 | . 1 . 1 . 7 12 Power 2 | . . . . . 2 . Propulsion 5 | . . . . . 2 3 Utility 6 | . . . . . 1 5 Weapon 8 | . 1 . 1 . 2 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 86 100 98 100 67 79 Engine 8 | . 14 14 11 11 3 6 Core 2 | . . . . . 2 4 Leg 20 | . 28 28 21 22 14 19 Device 10 | . 1 14 11 11 7 13 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . . . 6 Protection 8 | . . . 21 22 17 4 Energy Gun 3 | . . . . . 5 6 Ballistic Gun 8 | . 15 14 11 11 4 5 Launcher 5 | . 12 14 11 11 3 . Peak Build Rating 42 | 6 9 10 12 12 36 42 Average Rating 19 | 4 6 9 11 12 17 34 On Entrance 12 | . 6 9 10 11 12 36 Naked Turns . | . . . . . . . Heaviest Build 49 | 13 32 32 33 31 44 49 Greatest Support 45 | 20 20 20 20 20 45 45 Greatest Overweight (x) 15 | 1 2 1 3 1 9 15 Average Overweight (x) 1 | . 1 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 5 9 13 12 10 14 15 Average Carried 9 | 2 4 10 10 9 9 10 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 14 | 2 9 13 11 9 14 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 821 | 243 46 184 . . 331 17 Remotely . | . . . . . . . Salvage Created 799 | . 57 234 49 . 300 159 Parts 72 | . 7 9 6 . 42 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 4 5 1 . 14 3 Guns 7 | . . . . . 4 3 AOE 20 | . 4 5 1 . 10 . Classes Destroyed 8 | . 3 2 1 . 1 1 Worker 2 | . . 1 . . 1 . Builder 4 | . . . 2 . 2 . Recycler 1 | . . 1 . . . . Watcher 2 | . 1 . 1 . . . Swarmer 14 | . 3 1 . . 10 . Grunt 10 | . 1 4 1 . 2 2 Sentry 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 3 3 3 . 4 2 Combat Bots Only 4 | . 3 2 1 . 4 2 Max Kills in Single Turn 3 | . 1 2 1 . 3 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 1 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 498 | . 10 12 12 . 157 307 Missed 171 | . 4 . 5 . 53 109 Hits 327 | . 6 12 7 . 104 198 Projectile 327 | . 6 12 7 . 104 198 Critical Strikes 4 | . . . . . 3 1 Actively Blocked 1 | . . . . . 1 . Part Disruptions 1 | . 1 . . . . . Damage Taken 4148 | . 129 257 86 . 1574 2102 Core 1203 | . . 41 18 . 439 705 Absorbed by Shields 400 | . . . . . . 400 Redirected to Shielding 281 | . . . 4 . 226 51 Core Remaining (%) 74 | 100 . 83 . 95 20 . Volleys Fired 79 | . 9 9 7 . 33 21 Largest 2 | . 1 1 1 . 2 2 Hottest 135 | . 30 33 33 . 110 135 Shots Fired 102 | . 9 9 7 . 43 34 Gun 64 | . . . . . 32 32 Cannon 2 | . . . . . . 2 Launcher 36 | . 9 9 7 . 11 . Special . | . . . . . . . Kinetic 14 | . . . . . 2 12 Thermal 24 | . . . . . 19 5 Explosive 36 | . 9 9 7 . 11 . Electromagnetic 28 | . . . . . 11 17 Robot Hit Streak 8 | . 2 4 1 . 6 8 Robot Miss Streak 4 | . 1 2 4 . 3 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 51 | . 4 4 1 . 20 22 Core Hits 52 | . 6 12 7 . 21 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . . 1 2 Burn 1 | . . . . . 1 . Corrupt 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2774 | . 281 567 511 . 1040 375 Guns 628 | . . . . . 264 364 Cannons . | . . . . . . . Explosions 2135 | . 281 567 511 . 776 . Melee . | . . . . . . . Ramming 11 | . . . . . . 11 Kinetic 198 | . . . . . . 198 Thermal 370 | . . . . . 323 47 Explosive 2011 | . 281 567 511 . 652 . Electromagnetic 184 | . . . . . 65 119 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 83 | . . 47 . . 36 . Projectiles . | . . . . . . . Explosions 83 | . . 47 . . 36 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 151 | . 37 85 . . 29 . Shots 7 | . 3 3 . . 1 . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 291 | . 1 6 8 . 291 72 Average Temperature 66 | . 1 3 4 . 109 32 Received Heat Transfer 808 | . 12 66 51 . 450 229 Effects 3 | . . . . . 3 . Energy Bleed 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 755 | . . . . . 655 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 90 100 Level 1 2 | . . . . . 9 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 211 | . 104 149 48 17 211 86 Initial 86 | . . 13 10 17 . 86 Average 70 | . 61 84 7 4 146 21 Influence Increases 1308 | . 165 220 78 . 610 235 Destroy 0b10 Robot/C 600 | . 80 100 20 . 340 60 Destroy 0b10 Robot/NC 50 | . 5 10 15 . 20 . Destroy Leader 126 | . 22 20 2 . 72 10 Allied During Kill 8 | . . . . . 8 . Disable Machine 60 | . 15 15 15 . 15 . Destroy Structure 224 | . 43 75 26 . 80 . Lose Combat Pursuer 240 | . . . . . 75 165 Influence Decreases 1303 | . 130 228 60 45 418 422 Entered New Map 173 | . . 22 17 28 . 106 Time Decay 850 | . 130 206 33 17 288 176 Lost Part 270 | . . . 10 . 130 130 Lost Ally 10 | . . . . . . 10 Squads Dispatched 8 | . 1 . 1 . 3 3 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 . 1 . 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . . 1 . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 64 | . 5 8 4 . 25 22 Peak Tracking Total 6 | . 3 2 2 . 5 6 Tactical Retreats 11 | . . . . . 4 7 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 5 | . 1 1 2 . 1 . Max in Single Turn 1 | . 1 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 1 | . . 1 . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . 1 . . . . Successful 1 | . . 1 . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . 1 . . . . Open Door 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 90 | . . . . . 64 26 Total Damage 365 | . . . . . 255 110 Kills 4 | . . . . . 4 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Active Infowar (turns) 1149 | . 30 428 112 110 180 289 Sensors 1149 | . 30 428 112 110 180 289 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 29 | . . . . . 18 11 Drone Recoveries 26 | . . . . . 18 8 Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 2470 | 69 292 428 112 110 700 759 Spaces Moved 1103 | 45 131 213 50 57 275 332 Core 45 | 12 . . . . 14 19 Treads . | . . . . . . . Legs 1058 | 33 131 213 50 57 261 313 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 120 Average Speed 186 | 123 196 190 195 190 192 180 Slowest Speed 800 | 190 260 190 330 190 500 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 3 26 40 12 16 35 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 255 | . 45 100 24 . 86 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 255 | . 45 100 24 . 86 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 1425 | 58 157 228 60 59 407 456 Wait 142 | . . . . . 61 81 Move 1097 | 44 130 212 49 56 274 332 Hop . | . . . . . . . Pick Up 40 | 8 11 5 1 . 11 4 Fast Attach . | . . . . . . . Attach 35 | 6 1 1 2 1 15 9 Detach . | . . . . . . . Swap 9 | . 3 . . 1 3 2 Drop 21 | . 3 1 1 1 10 5 Fire 79 | . 9 9 7 . 33 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 9) 362 | -10/Materials | Entered Mines 432 | -10/Mines | Found the Drone Emporium 473 | -10/Mines | Found Prototype Device 548 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 674 | -10/Mines | Discovered new exit (range 9) 790 | -10/Mines | Entered Materials 790 | -9/Materials | Evolved 2 slots: Utility x2 861 | -9/Materials | Discovered new exit (range 16) 902 | -9/Materials | Entered Mines 991 | -9/Mines | Discovered new exit (range 9) 1012 | -9/Mines | Entered Materials 1012 | -8/Materials | Evolved 2 slots: Propulsion x2 1471 | -8/Materials | Core integrity fell below 50% 1497 | -8/Materials | Identified Thief Drone Bay 1527 | -8/Materials | Lost 6 parts (1p1n2u2w) 1695 | -8/Materials | Discovered new exit (range 4) 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2402 | -7/Factory | Core integrity fell below 50% 2429 | -7/Factory | Lost 12 parts (2p3n3u4w) 2446 | -7/Factory | Core integrity fell below 20% 2471 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02362_ System corrupted: Energy discharge (-39). 02369_ Hardlight Generator destroyed. 02381_ 0FZ<42H0NAB7 MH %5E1DGFCKL4<61ZREHV3 02383_ Gatling Laser destroyed. 02398_ Imp. Deuterium Engine destroyed. 02399_ Acquired Prototype Energy Cannon. 02400_ Identified Cld. Particle Cannon. 02414_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 1W. 02414_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 02417_ R-06 Scavenger inserts Particle Gun into recycling unit. 02417_ S-27 Virus IFF system glitched. 02420_ R-06 Scavenger inserts Gravmag System into recycling unit. 02423_ R-06 Scavenger inserts Tractor Beam into recycling unit. 02431_ S-27 Virus misfires. 02432_ UP,R Y /IAMOA8W:4XE6,RQ1RB|8 02442_ Cld. Particle Cannon destroyed. 02462_ Signal Interpreter destroyed. 02462_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 02470_ System corrupted: Matter fused (-6). 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