Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 23:12:59 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (176) 880 Value Destroyed (5298) 5298 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (643) 643 TOTAL SCORE: 9981 Bonus ------- High Alert Combat Kills 493 Follower Combat Kills 150 Cogmind --------- Core Integrity 692/850 Matter 288/300 Energy 340/340 System Corruption 0% Temperature Cool (0) Movement Walking (265) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Cooling System (fused) Large Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- Gatling Laser Plasma Rifle Minigun > --- INVENTORY (15) --- Deuterium Engine Micro Nuclear Core Cryofiber Web High-capacity Storage Unit Large Battery (200) Large Battery (200) Improved Sensor Array Seismic Detector Target Analyzer Core Analyzer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- Gatling Laser Plasma Rifle Improved EM Pulse Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Cryofiber Web High-capacity Storage Unit Large Battery Large Battery Improved Sensor Array Seismic Detector Target Analyzer Core Analyzer EM Shotgun EM Shotgun Minigun [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 3 | . . 2 . . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 99 | 3 11 19 32 26 8 Power 18 | . 2 3 9 4 . Engine 13 | . 2 3 6 2 . Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 27 | . 3 9 6 9 . Treads 1 | . . 1 . . . Leg 26 | . 3 8 6 9 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 3 3 4 6 3 5 Device 13 | 2 . 3 3 2 3 Storage 9 | 1 3 1 3 . 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 30 | . 3 3 11 10 3 Energy Gun 26 | . 3 3 10 9 1 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 1 5 . . Corrupted Parts 2 | . 1 1 . . . System Corruption 7 | . 5 2 . . . Parts Lost 15 | . . 3 1 7 4 Power 1 | . . . 1 . . Propulsion 5 | . . 2 . 2 1 Utility 1 | . . . . . 1 Weapon 8 | . . 1 . 5 2 Highest Loss Streak 3 | . . 1 1 2 3 To Critical Strikes . | . . . . . . Average Backups 12 | 3 7 11 14 14 13 Power . | 1 1 1 1 . 2 Propulsion 1 | 1 1 1 1 2 . Utility 5 | . 1 3 6 7 7 Weapon 4 | 1 3 5 5 3 3 Tool/Special . | . . . . . . Unused Backups 28 | 10 6 . 5 2 5 Power 5 | 1 2 . . . 2 Propulsion 10 | 6 1 . 1 2 . Utility 4 | 1 . . 1 . 2 Weapon 9 | 2 3 . 3 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 93 99 98 86 Engine 8 | . 14 11 11 2 6 Core 5 | . . . 6 12 6 Leg 32 | . 28 38 35 29 21 Device 10 | . 14 11 9 8 14 Storage 13 | . 14 11 17 13 8 Processor 2 | . . . . 6 8 Energy Gun 20 | . 27 21 18 21 9 Peak Build Rating 49 | 7 10 17 32 46 49 Average Rating 25 | 6 9 12 27 41 43 On Entrance 18 | 6 7 10 17 29 39 Naked Turns . | . . . . . . Heaviest Build 100 | 12 32 35 47 60 100 Greatest Support 75 | 20 20 40 54 75 47 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 Average Capacity 13 | 8 8 14 15 15 15 Most Carried 15 | 6 8 15 15 15 15 Average Carried 12 | 3 7 11 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 3 8 15 15 15 10 Class Distribution -------------------- 44% | Mutant 25% | Gunner 23% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1694 | 266 148 255 441 407 177 Remotely . | . . . . . . Salvage Created 7427 | 182 565 1462 2261 2083 874 Parts 386 | 13 38 90 111 94 40 Haulers Intercepted 7 | . 1 2 4 . . Recyclers Shooed 14 | . 2 3 2 3 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 114 | . 12 23 36 32 11 Guns 81 | . 11 21 23 22 4 Cannons 13 | . . . . 6 7 AOE 15 | . 1 2 9 3 . Classes Destroyed 13 | 3 6 1 2 1 . Worker 14 | 1 1 2 3 6 1 Builder 6 | . 1 1 1 2 1 Tunneler 6 | 4 . . . 2 . Hauler 7 | . 1 2 4 . . Recycler 11 | 1 1 3 1 3 2 Operator 3 | . 1 . . . 2 Watcher 15 | . 2 5 3 3 2 Swarmer 21 | . 6 5 4 2 4 Grunt 67 | . 6 11 21 23 6 Brawler 2 | . . . 1 1 . Sentry 17 | . . 7 8 1 1 Hunter 4 | . . . 2 2 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | 3 3 4 5 5 8 Combat Bots Only 6 | . 3 2 4 5 6 Max Kills in Single Turn 4 | 1 2 2 3 4 1 Gunslinging 1 | . 1 1 1 . . Exploded 2 | . 1 1 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 451 | . 30 80 124 148 69 Missed 173 | . 10 23 51 59 30 Hits 278 | . 20 57 73 89 39 Projectile 278 | . 20 57 73 89 39 Critical Strikes 6 | . . 1 3 1 1 Damage Taken 4309 | . 296 777 1139 1513 584 Core 645 | . 73 70 165 179 158 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 211 | . . 110 101 . . Core Remaining (%) 79 | 100 70 82 70 74 . Volleys Fired 369 | 18 35 87 101 92 36 Largest 3 | 2 2 2 2 3 3 Hottest 210 | 60 110 110 95 210 194 Shots Fired 808 | 33 69 170 199 250 87 Gun 773 | 33 69 170 197 240 64 Cannon 33 | . . . . 10 23 Launcher 2 | . . . 2 . . Special . | . . . . . . Kinetic 33 | 18 . . . . 15 Thermal 166 | 15 34 13 . 65 39 Explosive 2 | . . . 2 . . Electromagnetic 607 | . 35 157 197 185 33 Robot Hit Streak 18 | 9 7 11 14 18 17 Robot Miss Streak 6 | 2 4 4 6 5 3 Penetration Max . | . . . . . . Secondary Targets 12 | . 1 2 5 3 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 598 | 22 51 112 156 189 68 Core Hits 389 | 7 35 76 105 118 48 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 1 . 2 1 Burn 4 | . 2 1 . . 1 Corrupt 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13133 | 271 911 1685 3580 4775 1911 Guns 9453 | 269 738 1556 2587 3170 1133 Cannons 802 | . . . . 290 512 Explosions 2753 | . 150 95 966 1277 265 Melee . | . . . . . . Ramming 125 | 2 23 34 27 38 1 Kinetic 286 | 136 . . . . 150 Thermal 5165 | 133 438 187 829 2473 1105 Explosive 137 | . . . 137 . . Electromagnetic 7420 | . 450 1464 2587 2264 655 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 2 4 3 . Average Corruption 3 | . 5 2 3 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 61 | . 18 7 13 23 . Message Errors 14 | . 6 3 1 4 . Matter Fused 11 | . 5 1 3 2 . Heat Flow Errors 7 | . 2 . 2 3 . Energy Discharges 5 | . 3 . 1 1 . Parts Rejected 2 | . . . 1 1 . Parts Fused 4 | . . 1 1 2 . Data Loss (minor) 7 | . . 1 2 4 . Data Loss (major) 1 | . . . . 1 . Misfires 6 | . 1 . 2 3 . Alerts 1 | . . 1 . . . Weapon Failures 3 | . 1 . . 2 . Overload Shots . | . . . . . . Overflow Damage 265 | . . . 7 240 18 Projectiles 2 | . . . . . 2 Explosions 260 | . . . 7 237 16 Melee 3 | . . . . 3 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 369 | . 74 . 56 239 . Shots 8 | . 2 . 2 4 . Rammed . | . . . . . . Targets Rammed 20 | 1 4 6 4 4 1 Kicked 20 | 1 4 6 4 4 1 Crushed . | . . . . . . Highest Temperature 375 | . 315 375 203 208 18 Average Temperature 62 | . 94 83 26 56 6 Received Heat Transfer 1437 | . 78 318 522 429 90 Effects 4 | . 2 2 . . . Energy Bleed 1 | . 1 . . . . Interference 1 | . 1 . . . . Matter Decay 1 | . . 1 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Robots Corrupted 5 | . . . 4 1 . Combat Hostiles 5 | . . . 4 1 . Parts Fried 31 | . . 5 12 13 1 Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 2 1 . 4 4 Heat Transferred 8799 | 300 1003 446 950 3900 2200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 32 | . 3 2 12 13 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 3 | . . 1 2 3 2 Low Security (%) 52 | 100 100 89 24 27 . Level 1 23 | . . 10 43 34 18 Level 2 14 | . . . 31 6 81 Level 3 8 | . . . . 31 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 936 | 10 149 232 603 936 605 Initial 458 | . 3 24 74 263 458 Average 252 | 2 48 86 323 419 468 Influence Increases 4051 | 30 371 763 1104 1385 398 Destroy 0b10 Robot/C 2360 | . 240 460 720 720 220 Destroy 0b10 Robot/NC 310 | 30 35 65 60 80 40 Destroy Leader 644 | . 56 154 194 186 54 Allied During Kill 6 | . . . . 6 . Successful Hack 54 | . 13 15 4 22 . Disable Machine 240 | . 15 . 60 150 15 Destroy Structure 182 | . 12 9 51 101 9 Lose Combat Pursuer 255 | . . 60 15 120 60 Influence Decreases 3449 | 25 318 643 703 1028 732 Entered New Map 934 | . 2 34 104 316 478 Time Decay 2345 | 25 316 579 589 622 214 Lost Part 150 | . . 30 10 70 40 Lost Ally 20 | . . . . 20 . Squads Dispatched 31 | . 2 4 5 17 3 Investigation 4 | . . 1 1 2 . Extermination 4 | . . . . 4 . Reinforcement 14 | . 2 3 4 3 2 Assault 1 | . . . . 1 . Garrison 8 | . . . . 7 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . 2 2 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 2 4 . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 185 | . 18 37 51 54 25 Peak Tracking Total 6 | . 4 4 4 6 4 Tactical Retreats 13 | . . 4 1 5 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . . 2 2 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 16 | . 1 . 4 10 1 Max in Single Turn 8 | . 1 . 1 8 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 28 | . 5 6 9 8 . Terminals 24 | . 5 5 7 7 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 54 | . 11 14 14 15 . Successful 34 | . 7 11 10 6 . Failed 20 | . 4 3 4 9 . Catastrophic 3 | . . . 1 2 . Database Lockouts . | . . . . . . Manual 42 | . 10 8 10 14 . Terminals 44 | . 11 8 11 14 . Fabricators . | . . . . . . Repair Stations 9 | . . 6 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 6 2 . . Scan Component 4 | . . 3 1 . . Repair 4 | . . 3 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 22 | . 6 5 6 5 . Terminals 22 | . 6 5 6 5 . Botnet 2 | . 2 . . . . Skim 20 | . 4 5 6 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 19 | . 3 5 5 6 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 3 1 . . Time 128 | . . 90 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 32 | . . . . 32 . Highest-Rated Ally 32 | . . . . 32 . Total Orders . | . . . . . . Ally Attacks 9 | . . . . 9 . Total Damage 253 | . . . . 253 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1866 | 25 1259 67 . 270 245 Optics 135 | . . . . . 135 Sensors 268 | . . . . 268 . Traps 110 | . . . . . 110 Seismic 1619 | 25 1259 67 . 268 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7565 | 113 1259 1783 1847 2117 446 Spaces Moved 4163 | 43 717 843 1146 1250 164 Core . | . . . . . . Treads 15 | . . 15 . . . Legs 4148 | 43 717 828 1146 1250 164 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 112 | 120 120 120 112 115 186 Average Speed 131 | 120 131 137 116 134 187 Slowest Speed 262 | 120 190 240 190 200 262 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 98 73 81 33 6 Regions Visited 5 Branch Regions . Pre-discovered Areas 3 | . . 1 1 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 184 | . 11 8 47 111 7 Melee . | . . . . . . Projectile . | . . . . . . AOE 184 | . 11 8 47 111 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 5491 | 73 965 1291 1460 1473 229 Wait 683 | 1 180 307 133 57 5 Move 4159 | 43 716 842 1145 1249 164 Hop . | . . . . . . Pick Up 44 | 1 9 12 11 8 3 Fast Attach 15 | 2 . 6 1 2 4 Attach 20 | . . 4 5 8 3 Detach 4 | 1 . 2 1 . . Swap 99 | 1 11 13 34 33 7 Drop 72 | 6 10 12 25 13 6 Fire 369 | 18 35 87 101 92 36 Melee . | . . . . . . Ram . | . . . . . . Kick 19 | . 4 6 4 4 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 7 | . . . . 7 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / Low) -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 3) 114 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 11) 598 | -10/Materials | Discovered new exit (range 10) 770 | -10/Materials | Discovered new exit (range 3) 1057 | -10/Materials | Discovered new exit (range 13) 1373 | -10/Materials | Entered another Materials area 1373 | -9/Materials | Evolved 2 slots: Propulsion x2 1631 | -9/Materials | Discovered new exit (range 16) 1799 | -9/Materials | Repaired EM Shotgun 1832 | -9/Materials | Repaired EM Shotgun 1860 | -9/Materials | Repaired Aluminum Leg 2045 | -9/Materials | Discovered new exit (range 10) 2329 | -9/Materials | Build established: Scavenger-Mutant 2357 | -9/Materials | Discovered new exit (range 6) 2774 | -9/Materials | Learned Storage emergency access door positions 2828 | -9/Materials | Discovered new exit (range 16) 2852 | -9/Materials | Identified exit to Storage 2852 | -9/Materials | Identified exit to Mines 2920 | -9/Materials | Learned Storage trap positions 3020 | -9/Materials | Learned location of Mines (-8) 3134 | -9/Materials | Learned Storage emergency access door positions 3156 | -9/Materials | Entered another Materials area 3156 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3709 | -8/Materials | Discovered new exit (range 5) 3908 | -8/Materials | Repaired Carbon-fiber Leg 4024 | -8/Materials | Build established: Mutant 4327 | -8/Materials | Discovered new exit (range 14) 4600 | -8/Materials | Identified exit to Factory 4640 | -8/Materials | Learned Factory emergency access door positions 4703 | -8/Materials | Learned 4 Factory zone layouts 4722 | -8/Materials | Learned 8 Factory zone layouts 4752 | -8/Materials | Learned Storage stockpile data 5003 | -8/Materials | Entered Factory 5003 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5004 | -7/Factory | Identified exit to Factory 5369 | -7/Factory | Build established: Gunner 6454 | -7/Factory | Garrison activated, responded to threat 6716 | -7/Factory | Garrison activated, responded to threat 6785 | -7/Factory | Learned location of 1 exit from Extension 6837 | -7/Factory | Identified exit to Lower Caves 6879 | -7/Factory | Learned location of Lower Caves (-7) 6913 | -7/Factory | Learned 4 Proximity Caves zone layouts 6935 | -7/Factory | Learned location of 1 exit from Proximity Caves 6946 | -7/Factory | Learned Factory emergency access door positions 6965 | -7/Factory | Learned location of 2 exits from Upper Caves 6995 | -7/Factory | Learned location of 1 exit from Cetus 7003 | -7/Factory | First assault squad dispatched 7024 | -7/Factory | Garrison activated, responded to threat 7036 | -7/Factory | Loaded intel: 5 repair station locations 7120 | -7/Factory | Entered another Factory area 7120 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7420 | -6/Factory | Lost 3 parts (1u2w) 7539 | -6/Factory | Garrison activated, responded to threat 7566 | -6/Factory | Self-destructed Last Messages --------------- support. 07539_ ALERT: Activating Garrison Access F002. 07539_ R-10 Processor collects Wheel. 07541_ K-01 Serf collects debris. 07542_ K-01 Serf destroyed. 07542_ R-10 Processor collects Wheel. 07545_ Extracted 13 matter. 07546_ R-10 Processor collects Structural Scanner. 07547_ R-10 Processor collects Terrain Scanner. 07547_ Acquired 59 matter. 07551_ R-10 Processor collects Sml. Matter Pod. 07553_ Aluminum Leg destroyed. 07555_ R-10 Processor collects Imp. Ion Engine. 07556_ G-50 Soldier destroyed. 07556_ R-10 Processor collects Com. Wheel. 07562_ Com. Wheel melted. 07562_ R-10 Processor destroyed. 07562_ U-05 Engineer builds a Door. 07564_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????? ?????????????#####?????????????? | | ???????????????? ??????????? ??????????????? | | ????????????????? ????????? ???????????????? | | ????????# ????####+##???????hh ????????????????? | | ????????# ## ????? #?????????????????? | | ????????? R ##### #?????????????????? | | ????????# " ###### #??????? | | ????????# "T ! *R%+= ???????? | | ????????# @ R=%!#?????????????????? | | ????????# ! ##/########???????????????? | | ????????######## ?????#% %* #???????????????? | | ????????????????????????# %*""" #???????????????? | | ????????????????????????# """ #???????????????? | | ????????????????????????# """ [#???????????????? | | ????????????????????????# % #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# "" "" ####??????????? | | ????????????????????????# ""R"" + #?????????? | | ????????????????????????# """" ## #???????? | | ????????????????????????########### ###????? | | ????????????????????????????????# ##### | | ????????????????????????????????# | | ?????????????????????############ " | | ?????????????????????# ## | | ?????????????????????# ## ########## | | ?????????????????????# """"""" ### ##??????????? | | ?????????????????????# """"""" #?# #???????????? | | ?????????????????????# """"""" #?# #???????????? | | ?????????????????????# """ = #?# #???????????? | | ?????????????????????# =%[ % ### ###?????????? | | ?????????????????????# =!%= % # ########### | | ?????????????????????########+## | | ??????????????????????????# "% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 26 Energy Capacity 655 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Shotgun | 28% | -9/Materials EM Shotgun | 38% | -9/Materials Aluminum Leg | 52% | -9/Materials Carbon-fiber Leg | 8% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberCooledCasing Manual? 0 Play Time 00:46:07 Cumulative 170.9 hours Start 2025.10.14 @ 22:27:25 End 2025.10.14 @ 23:12:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 300 Rogue 298 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 992e7f4f-4417-4c3d-bd5c-ff747423e77c