Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 18:34:40 Player: StarSirius Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (182) 910 Value Destroyed (7293) 7293 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1006) 1006 TOTAL SCORE: 15749 Bonus ------- High Alert Combat Kills 103 Follower Combat Kills 1044 Met Data Miner 300 Met Imprinter 300 Friendly Fire -741 Cogmind --------- Core Integrity 0/1000 Matter 221/300 Energy 146/810 System Corruption 61% Temperature Critical (703) Movement Flying (505) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- Makeshift Flight Unit > --- UTILITY (8) ------ Advanced Energy Well Improved Signal Interpreter Improved Terrain Scanner Light Regenerative Plating > --- WEAPON (2) ------- Wave Gun Advanced Plasma Cannon > --- INVENTORY (5) ---- Layered Light Armor Plating Phasing Sabre Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Medium Treads Armored Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Energy Well Advanced Visual Processing Unit Improved Terrain Scanner Core Analyzer Improved Medium Armor Plating Light Regenerative Plating > --- WEAPON ----------- Tesla Rifle Neutron Cannon > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Target Analyzer Improved Target Analyzer Phase Shifter Hardened Heavy Armor Plating Layered Light Armor Plating Shield Generator Improved Shield Generator High-powered Shock Rifle High-powered Shock Rifle Wave Gun Heavy Beamcaster Heavy Proton Cannon Plasma Cannon Advanced Plasma Cannon Slug Cannon Improved Remote Datajack Phasing Sabre [Rating: 92] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . 2 . . 1 . . . . . . . . . . . . Utility 6 | . . . . . 2 1 . . . . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 328 | 7 4 8 20 9 41 24 23 27 . 18 12 3 6 10 3 89 21 3 Power 39 | 1 2 2 2 . 7 2 2 2 . 1 2 1 . 2 . 10 3 . Engine 14 | 1 2 2 2 . 2 2 . 1 . . . . . . . . 2 . Core 25 | . . . . . 5 . 2 1 . 1 2 1 . 2 . 10 1 . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 87 | 2 . 2 10 5 20 8 5 4 . 5 4 2 . 1 . 16 3 . Treads 24 | 2 . . 6 . 2 . . 3 . 4 . . . . . 7 . . Leg 59 | . . 2 3 4 18 8 5 1 . 1 4 2 . 1 . 9 1 . Wheel 2 | . . . 1 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . 2 . Utility 108 | 2 1 2 2 3 8 3 11 18 . 9 5 . 4 3 1 26 10 . Device 56 | 1 . 2 2 1 3 1 6 9 . 5 3 . 2 1 1 14 5 . Storage 6 | 1 . . . 1 . . 1 . . . 1 . 1 . . 1 . . Processor 9 | . . . . 1 1 1 . 1 . . . . . 2 . 1 2 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 36 | . 1 . . . 4 1 4 8 . 4 1 . 1 . . 9 3 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 1 2 6 1 6 11 5 3 . 3 1 . 2 4 2 37 5 3 Energy Gun 38 | . . . 3 . 5 5 3 1 . . 1 . . 2 1 13 2 2 Energy Cannon 16 | . . . . . . . . . . 2 . . 2 . . 10 1 1 Ballistic Gun 7 | 2 . 2 2 . . . . . . . . . . 1 . . . . Ballistic Cannon 5 | . . . . 1 . . . . . . . . . . . 3 1 . Launcher 9 | . . . . . . 1 2 2 . 1 . . . . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . 1 . 1 . 1 5 . . . . . . . 1 . 9 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 1 . . 1 . . 1 . 1 . . 1 . . Corrupted Parts 4 | . . . . . . . . . . . . 1 . . . 2 1 . System Corruption 23 | . . . . . . . . . . . . 4 . . . 13 6 . Parts Lost 88 | . 1 1 7 1 3 1 9 4 . 7 3 . . . . 28 14 9 Power 16 | . 1 . 1 . 1 1 1 . . 1 . . . . . 6 3 1 Propulsion 35 | . . . 5 . 1 . 4 3 . 4 2 . . . . 9 6 1 Utility 22 | . . 1 . . 1 . 3 1 . . 1 . . . . 7 4 4 Weapon 15 | . . . 1 1 . . 1 . . 2 . . . . . 6 1 3 Highest Loss Streak 14 | . 1 1 5 1 1 1 4 2 . 4 2 . . . . 10 14 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 97 95 99 95 99 94 73 84 88 85 100 100 99 100 96 71 80 Engine 2 | . 13 14 10 11 . 6 5 . 7 5 . . . . . . . 4 Core 6 | . . . . . 8 . 1 6 . 1 10 13 13 13 13 9 5 5 Treads 6 | . 28 4 17 22 . . . 9 15 14 2 . . . . 11 . . Leg 19 | . . 23 19 19 35 38 34 9 15 15 23 33 33 33 33 15 3 . Device 9 | . 7 11 11 3 7 7 6 6 . 6 9 13 13 11 10 13 20 22 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 11 13 8 7 5 5 Processor 8 | . . . . 7 8 15 13 6 7 7 6 6 6 7 13 11 10 11 Protection 7 | . 7 1 . . 7 7 8 7 15 14 13 13 7 6 6 8 6 5 Energy Gun 8 | . . . 6 . 13 12 11 13 7 5 3 6 1 1 12 5 3 5 Energy Cannon 1 | . . . . . . . . . . 3 6 6 11 7 . 3 1 . Ballistic Gun 1 | . 21 24 14 11 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . 11 1 . . . . . . . . . . . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 11 14 11 17 90 105 105 105 110 108 110 113 111 119 124 114 127 125 50 Greatest Support 120 | 40 40 40 20 40 62 81 77 48 48 50 86 86 89 85 85 120 75 14 Greatest Overweight (x) 17 | 1 . . 4 8 8 1 2 7 2 7 5 1 1 1 1 4 17 3 Average Overweight (x) 2 | . . . . 2 1 1 1 3 2 2 1 1 1 1 1 . 6 3 Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 21 | 7 8 8 8 19 25 25 25 25 25 25 25 25 25 25 25 25 8 5 Most Carried 25 | 6 8 8 8 21 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Average Carried 21 | 4 7 7 7 11 24 24 23 24 25 24 24 24 24 24 25 23 7 4 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 6 8 8 8 21 25 25 24 25 25 25 25 25 24 25 25 25 5 2 Class Distribution -------------------- 47% | Scavenger-Mutant 41% | Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Matter Collected 6667 | 258 119 65 225 262 513 260 260 1664 . 662 374 51 100 27 125 1093 609 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8618 | 94 231 41 472 313 1301 554 700 967 . 370 122 106 55 . 237 2333 572 150 Parts 357 | 5 12 5 26 13 59 18 19 32 . 5 5 . 2 . 16 122 13 5 Haulers Intercepted 4 | . . . . . 1 1 . . . . . . . . . 2 . . Recyclers Shooed 6 | 1 . . . . . . . . . . . . . . . 5 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . 18 14 . 3 . 6 22 . 13 . 5 4 Prevented 3 | . . . . . . . . . . . . 1 . . . . 1 1 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Combat Hostiles Destroyed 148 | . 6 3 9 9 28 10 14 7 . 6 . . 1 . 7 38 7 3 Melee 4 | . 1 3 . . . . . . . . . . . . . . . . Guns 97 | . 5 . 9 1 24 10 11 5 . 3 . . . . 2 23 2 2 Cannons 28 | . . . . 8 4 . . . . 1 . . 1 . . 8 5 1 AOE 16 | . . . . . . . 2 2 . 1 . . . . 5 6 . . Classes Destroyed 19 | 2 4 . 1 1 4 1 1 3 . . . . . . . 2 . . Worker 6 | . . . . . 1 . . . . . . . . . . 5 . . Builder 5 | . 1 . . . . . . . . . . . . . . 4 . . Tunneler 2 | 1 . . . . . . . . . . . . . . . 1 . . Hauler 4 | . . . . . 1 1 . . . . . . . . . 2 . . Recycler 5 | 1 . . . . 2 . . . . . 1 . . . . 1 . . Minesweeper 1 | . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . Watcher 6 | . 1 . 1 . . . . . . . . . . . . 4 . . Swarmer 28 | . 3 3 . . 4 . . 1 . 1 . . . . 5 10 . 1 Grunt 60 | . 3 . 5 8 14 6 6 4 . 1 . . . . . 7 4 2 Brawler 4 | . . . . . 1 . 1 1 . . . . . . . . 1 . Duelist 7 | . . . . 1 1 . 3 . . . . . 1 . . . 1 . Sentry 16 | . . . 4 . 5 1 2 1 . 1 . . . . . 2 . . Hunter 14 | . . . . . 3 . 1 . . 3 . . . . . 7 . . Programmer 18 | . . . . . . 3 . . . . . . . . 2 12 1 . Decomposer 2 | . . . . . . . . 2 . . . . . . . . . . Samaritan 6 | . . . . . . . . 5 . . . . . . . . 1 . Thief 1 | . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 7 | 1 6 3 4 3 6 3 6 3 . 3 1 . 1 . 5 7 3 3 Combat Bots Only 7 | . 4 3 4 3 5 3 6 3 . 3 . . 1 . 5 7 3 3 Max Kills in Single Turn 7 | 1 2 1 1 2 2 1 1 1 . 1 1 . 1 . 3 7 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . . Exploded 3 | . . . . . . . 1 1 . 1 . . . . 3 3 . . Melee 1 | . 1 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Hostile Shots Fired 1301 | . 31 54 111 32 158 82 91 53 . 118 17 4 14 . 24 377 77 58 Missed 342 | . 13 9 28 7 40 27 21 12 . 41 4 1 6 . 10 96 16 11 Damage Taken 15610 | . 252 356 1109 413 1738 782 1358 535 . 901 230 54 118 . 240 5038 1138 1348 Core 2062 | . 58 70 230 49 143 33 195 10 . 92 57 18 . . 14 487 66 540 Absorbed by Shields 249 | . . . . . . . . . . . . . 28 . . . 157 64 Redirected to Shielding 102 | . . . . . . . 102 . . . . . . . . . . . Ignored by Resistances 181 | . . . . . . . . 48 . 40 12 7 . . . 74 . . Regen/Repaired (Parts) 639 | . . . . . 187 . . . . . . . . . . 293 152 7 Core Remaining (%) 65 | 100 . 48 . 30 74 . . . . 52 . . . . 89 . . . Volleys Fired 643 | 8 33 . 45 30 99 34 54 71 . 30 5 11 9 . 7 142 55 10 Largest 2 | 2 2 . 2 2 2 2 2 2 . 2 1 2 2 . 2 2 2 2 Hottest 179 | 40 40 . 76 59 124 110 110 110 . 130 75 144 165 . 156 171 141 179 Shots Fired 1066 | 16 66 . 89 57 182 62 82 107 . 35 5 12 18 . 13 222 82 18 Gun 852 | 16 66 . 89 27 157 62 77 103 . 26 . 11 1 . 11 138 54 14 Cannon 197 | . . . . 30 25 . . . . 6 5 1 17 . . 81 28 4 Launcher 17 | . . . . . . . 5 4 . 3 . . . . 2 3 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 315 | 16 66 . 66 57 58 . . . . . . . . . . 23 25 4 Thermal 668 | . . . 23 . 124 62 77 103 . 32 5 12 18 . 11 168 28 5 Explosive 12 | . . . . . . . 5 4 . 3 . . . . . . . . Electromagnetic 71 | . . . . . . . . . . . . . . . 2 31 29 9 Robot Hit Streak 24 | 6 10 . 24 7 20 22 24 14 . 15 3 6 4 . 3 13 7 13 Robot Miss Streak 6 | 2 3 . 4 3 3 2 3 3 . 3 2 2 2 . 1 5 6 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . . . 1 . 1 1 2 1 . . . . . . 1 6 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 1 . . . . . . 1 1 . . Shots Hit Robots 717 | 10 37 7 73 31 136 49 59 77 . 28 3 8 10 . 6 127 43 13 Core Hits 358 | 3 18 3 23 15 61 21 27 43 . 14 2 3 3 . 9 88 20 5 Critical Kills 4 | . . . 1 . . . . . . . . . . . . 2 1 . Critical Parts Destroyed 4 | . . . 2 1 . . . . . . . . . . . . 1 . Critical Strikes 25 | . . . 4 2 1 1 . 2 . 1 . . . . . 8 5 1 Burn 14 | . . . 1 . 1 1 . 2 . 1 . . . . . 6 2 . Destroy 9 | . . . 3 1 . . . . . . . . . . . 2 3 . Blast 1 | . . . . 1 . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 70 | . 9 17 1 . 5 19 . . . . . . . 1 . 18 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 70 | . 9 17 1 . 5 19 . . . . . . . 1 . 18 . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17551 | 89 349 169 667 511 2280 984 1346 1837 . 855 75 157 340 . 359 6080 1130 323 Guns 10316 | 89 305 . 667 110 1790 984 1077 1418 . 428 . 130 . . 136 2312 611 259 Cannons 3372 | . . . . 401 490 . . . . 75 75 27 340 . . 1381 519 64 Explosions 3650 | . . . . . . . 269 419 . 352 . . . . 223 2387 . . Melee 213 | . 44 169 . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 2849 | 89 305 . 410 511 695 . . . . . . . . . . 256 519 64 Thermal 11302 | . . . 257 . 1585 984 1077 1418 . 503 75 157 340 . 222 4201 389 94 Explosive 1769 | . . . . . . . 269 419 . 352 . . . . . 729 . . Electromagnetic 1418 | . . . . . . . . . . . . . . . 137 894 222 165 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 213 | . 44 169 . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 61 | . . . . . . . . 1 1 1 . 4 4 4 2 31 54 61 Average Corruption 13 | . . . . . . . . 1 1 1 . 4 4 4 1 14 49 54 Corruption Purged 15 | . . . . . . . . . . . . . . . . 15 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 389 | . . . . . . . . 58 4 13 . . 11 5 5 90 180 23 Message Errors 102 | . . . . . . . . 15 2 6 . . 2 2 . 25 44 6 Matter Fused 90 | . . . . . . . . 15 1 3 . . 4 1 1 17 43 5 Heat Flow Errors 54 | . . . . . . . . 5 . 2 . . 2 1 1 17 23 3 Energy Discharges 38 | . . . . . . . . 6 . 1 . . 1 . . 7 21 2 Parts Fused 2 | . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 54 | . . . . . . . . 7 . 1 . . 1 1 1 14 28 1 Data Loss (major) 10 | . . . . . . . . . 1 . . . 1 . . 2 5 1 Misfires 20 | . . . . . . . . 7 . . . . . . 1 2 9 1 Alerts 8 | . . . . . . . . 3 . . . . . . 1 1 3 . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Weapon Failures 10 | . . . . . . . . . . . . . . . . 5 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 379 | . . 11 . . . . 10 . . . . . . . . 358 . . Projectiles 32 | . . . . . . . . . . . . . . . . 32 . . Explosions 336 | . . . . . . . 10 . . . . . . . . 326 . . Melee 11 | . . 11 . . . . . . . . . . . . . . . . Knockbacks 27 | . . . . 7 11 . . . . . . . . . . 3 6 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . 6 6 . . . . . . . . . . 3 6 . Secondary 6 | . . . . 1 5 . . . . . . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . . 44 . . . . . . . . . . Shots 2 | . . . . . . . . 2 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 735 | . 18 . 33 51 189 10 306 250 . 104 46 215 309 266 192 456 443 735 Average Temperature 75 | . 7 . 9 19 48 1 114 42 . 22 25 57 125 136 114 62 103 214 Received Heat Transfer 3277 | . 105 . 480 132 729 285 189 210 . 150 54 30 24 . . 117 476 296 Effects 24 | . . . . . . . 3 2 . . . . . . . 3 4 12 Shutdowns 6 | . . . . . . . . . . . . . . . . 2 2 2 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 4 Interference 5 | . . . . . . . 3 2 . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . . . . . 1 3 Damage (core) 2 | . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . . . . . . . . . . . 10 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . . 1 . . . . . 1 . . Combat Hostiles 3 | . . . . . . . 1 . . 1 . . . . . 1 . . Parts Melted 33 | . . . . . 3 7 5 5 . 5 . . . . 1 7 . . Heat Transferred 19236 | . . . 683 . 3359 1887 2072 2923 . 1036 111 296 185 . 311 5448 777 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . 2 3 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Peak Influence 592 | 10 223 93 207 151 368 202 . . . . 343 . . . . 592 . . Initial 167 | . 6 18 35 25 25 167 . . . . . . . . . . . . Average 142 | 2 111 87 88 42 231 79 . . . . 191 . . . . 182 . . Maximum Alert Level 2 | . 1 . 1 . 1 1 . . . . 1 . . . . 2 . . Low Security (%) 70 | 100 82 100 88 100 34 95 . . . . 52 . . . . 59 . . Level 1 27 | . 17 . 11 . 65 4 . . . . 47 . . . . 31 . . Level 2 2 | . . . . . . . . . . . . . . . . 8 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . . . 3 3 . . . . 2 . 1 . . 11 . 1 Investigation 3 | . . . . . 1 . . . . . . . . . . 2 . . Extermination 8 | . . . . . . 2 . . . . 1 . . . . 5 . . Reinforcement 6 | . 1 . . . 2 1 . . . . 1 . . . . 1 . . Assault 2 | . . . . . . . . . . . . . 1 . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Distress Signals 15 | . 2 . 2 . 6 . . . . . 2 . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 236 | . 11 3 14 14 41 18 14 7 . 6 11 6 14 . 3 53 8 13 Peak Tracking Total 12 | . 3 3 7 3 7 3 7 4 . 3 2 4 10 . 5 7 3 12 Tactical Retreats 16 | . . . 1 4 2 1 1 . . . . 1 2 . . 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Traps Triggered 9 | . 1 . . . 1 4 . . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Disabled 22 | . . . . 1 2 . 2 . . . . . . . . 17 . . Max in Single Turn 10 | . . . . 1 1 . 1 . . . . . . . . 10 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Machines Accessed 40 | . 4 . 5 . 8 10 . 2 4 . 1 . . . . 6 . . Terminals 29 | . 4 . 5 . 6 8 . 1 . . 1 . . . . 4 . . Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 123 | . 9 . 18 . 26 19 . 2 31 . 2 . . . . 16 . . Successful 68 | . 4 . 9 . 11 3 . 2 31 . 1 . . . . 7 . . Failed 55 | . 5 . 9 . 15 16 . . . . 1 . . . . 9 . . Catastrophic 11 | . 2 . . . 5 2 . . . . . . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 56 | . 9 . 18 . 13 2 . . . . . . . 3 . 11 . . Terminals 76 | . 9 . 18 . 18 16 . 1 . . 2 . . . . 12 . . Fabricators 5 | . . . . . . 3 . . . . . . . . . 2 . . Repair Stations 5 | . . . . . 5 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 3 . . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 55 | . 4 . 7 . 4 2 . 2 31 . 1 . . . . 4 . . Record 12 | . . . . . . . . 1 11 . . . . . . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 6 | . . . 2 . 1 . . . 3 . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access Points 6 | . 2 . 1 . 1 1 . . . . . . . . . 1 . . Terminal Index 5 | . 1 . 2 . 1 1 . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . . . . . . . . . 2 . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . 4 . . . . . . . . . . . . . Scan Component 2 | . . . . . 2 . . . . . . . . . . . . . Repair 2 | . . . . . 2 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 2 . 1 . . . . . . . . . . 1 . . Terminals 4 | . . . 2 . 1 . . . . . . . . . . 1 . . Botnet 4 | . . . 2 . 1 . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 3 . 5 . 7 10 . . . . 1 . . . . 6 . . Full Trace Events 1 | . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . 1 . . . 12 . . . . 15 . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . Parts Repaired 2 | . . . . . 2 . . . . . . . . . . . . . Time 64 | . . . . . 64 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total Allies 2 | . . . . . . . . . . 2 . . . . . . . . Largest Group 1 | . . . . . . . . . . 1 1 1 1 . . . . . Highest-Rated Group 99 | . . . . . . . . . . 99 99 98 92 . . . . . Highest-Rated Ally 99 | . . . . . . . . . . 99 99 98 92 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 60 | . . . . . . . . . . 7 25 15 13 . . . . . Total Damage 3493 | . . . . . . . . . . 96 1407 1210 780 . . . . . Kills 30 | . . . . . . . . . . . 12 6 12 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 1 . . 1 1 . 1 . 1 2 . 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . . . . 6 . . Patrols 1 | . . . . . . . . . . . . . . . . 1 . . Guards 5 | . . . . . . . . . . . . . . . . 5 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Turns Passed 31405 | 196 513 307 550 1089 1978 1720 2162 8558 304 1913 525 1630 663 2399 509 2671 3401 317 Spaces Moved 10683 | 133 228 195 306 503 653 732 865 1952 96 605 198 835 322 1195 251 831 693 90 Core 305 | 50 . . 2 . . . . . . . . . . . . . 253 . Treads 2355 | 83 228 1 7 110 . . . 1169 96 253 36 . . . . 372 . . Legs 7595 | . . 194 297 274 646 732 865 783 . 352 162 835 322 1195 251 459 228 . Wheels 126 | . . . . 119 7 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 302 | . . . . . . . . . . . . . . . . . 212 90 Fastest Speed 50 | 50 160 120 120 120 190 192 190 260 320 260 190 190 190 190 194 160 190 299 Average Speed 257 | 119 160 120 121 183 217 193 203 421 320 287 232 190 190 193 194 210 455 299 Slowest Speed 900 | 160 160 160 250 320 260 196 260 610 320 610 560 190 190 194 194 490 900 299 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 53 | 5 43 37 30 89 52 26 92 98 74 72 3 86 66 86 43 23 76 14 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . . . . . . 1 . . . . 1 2 . . . Known Exits Taken 8 | . 1 . 1 1 . 1 . . . 1 . . . . 1 1 1 . Unknown Exits Taken 10 | 1 . 1 . . 1 . 1 1 1 . 1 1 1 1 . . . . Scrap Searched 22 | . . 1 . 4 . . 5 1 . 2 . 4 2 1 . . 2 . Spaces Dug 70 | . 2 . 1 2 5 18 15 . . . . . . . . 27 . . Terrain Destroyed 233 | . 2 . 1 3 5 18 33 29 . 36 . . 2 . 1 95 7 1 Melee 44 | . 2 . 1 . 5 18 . . . . . . . . . 18 . . Projectile 34 | . . . . 3 . . . 2 . . . . 2 . . 19 7 1 AOE 155 | . . . . . . . 33 27 . 36 . . . . 1 58 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Total 13439 | 154 306 236 403 618 1065 957 1181 2196 95 745 258 869 354 1286 260 1475 860 121 Wait 1347 | 1 26 1 16 59 180 99 227 113 . 67 33 8 12 61 . 349 77 18 Move 10665 | 132 227 194 305 502 652 731 864 1951 95 604 197 834 321 1194 250 830 692 90 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 180 | 6 4 7 6 14 37 20 10 12 . 14 5 6 1 7 . 24 7 . Fast Attach 101 | 7 1 1 10 1 12 2 2 9 . 5 8 . 2 5 . 25 11 . Attach 85 | . 1 4 3 1 8 3 9 12 . 9 3 . 1 1 . 22 5 3 Detach 14 | . . 1 . . 4 . . 3 . . 1 . . . . 3 2 . Swap 142 | . 2 3 7 7 21 19 12 6 . 4 1 3 3 4 3 42 5 . Drop 187 | . 3 8 10 4 47 25 3 19 . 12 5 7 5 13 . 20 6 . Fire 643 | 8 33 . 45 30 99 34 54 71 . 30 5 11 9 . 7 142 55 10 Melee 70 | . 9 17 1 . 5 19 . . . . . . . 1 . 18 . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 197 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Discovered new exit (range 13) 532 | -10/Materials | Discovered new exit (range 14) 538 | -10/Materials | Identified exit to Mines 710 | -10/Materials | Entered Mines 711 | -10/Mines | Assembled infested the area 758 | -10/Mines | Core integrity fell below 50% 832 | -10/Mines | Learned location of Zion (-6) 892 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 895 | -10/Mines | Found Prototype Device 895 | -10/Mines | Identified Exp. Sensor Array 931 | -10/Mines | Discovered new exit (range 9) 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Propulsion x2 1034 | -9/Materials | Identified exit to Mines 1263 | -9/Materials | Lost 5 parts (1p3n1w) 1430 | -9/Materials | Core integrity fell below 50% 1474 | -9/Materials | Build established: Scavenger-Mutant 1479 | -9/Materials | Discovered new exit (range 16) 1567 | -9/Materials | Entered Mines 1642 | -9/Mines | Learned Materials garrison access intel 1901 | -9/Mines | Discovered new exit (range 10) 1933 | -9/Mines | Identified exit to Materials 2570 | -9/Mines | Discovered exit to Materials (range 8) 2656 | -9/Mines | Entered Materials 2656 | -8/Materials | Evolved 2 slots: Utility x2 2657 | -8/Materials | Loaded intel: 1 garrison access location 3649 | -8/Materials | Repaired Med. Armor Plating 3683 | -8/Materials | Repaired Imp. Aluminum Leg 4541 | -8/Materials | Discovered new exit (range 16) 4634 | -8/Materials | Entered Factory 4634 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5026 | -7/Factory | Build established: Mutant 6172 | -7/Factory | Identified exit to Storage 6172 | -7/Factory | Identified exit to Lower Caves 6354 | -7/Factory | Entered Lower Caves 6671 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7106 | -7/Lower Caves | Encountered a Warlord checkpoint 7417 | -7/Lower Caves | Spotted B-75 Beast 7681 | -7/Lower Caves | Learned Factory terminal intel 7995 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8084 | -7/Lower Caves | Lost 4 parts (1p1n2u) 8123 | -7/Lower Caves | Lost 4 parts (3n1w) 8418 | -7/Lower Caves | Discovered new exit (range 8) 8516 | -7/Lower Caves | Entered another Lower Caves area 8608 | -7/Lower Caves | Discovered new exit (range 14) 8998 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9689 | -7/Lower Caves | Learned Factory terminal intel 9842 | -7/Lower Caves | Found Prototype Device 9842 | -7/Lower Caves | Identified Heart of Steel 14157 | -7/Lower Caves | Encountered a Warlord checkpoint 14371 | -7/Lower Caves | Discovered new exit (range 6) 15842 | -7/Lower Caves | Build established: Scavenger-Mutant 17074 | -7/Lower Caves | Entered Data Miner 17074 | -7/Data Miner | Discovered new exit (range 6) 17135 | -7/Data Miner | Met Data Miner 17199 | -7/Data Miner | Learned location of Section 7 (-2) 17199 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 17260 | -7/Data Miner | Received God Mode back door access code from Data Miner 17378 | -7/Data Miner | Entered Proximity Caves 17534 | -6/Proximity Caves | Identified exit to Factory 17795 | -6/Proximity Caves | Spotted B-75 Beast 17809 | -6/Proximity Caves | Build established: Mutant 18389 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18420 | -6/Proximity Caves | Escorted by Enhanced Grunt 18449 | -6/Proximity Caves | Lost 4 parts (4n) 18740 | -6/Proximity Caves | Build established: Scavenger-Mutant 18864 | -6/Proximity Caves | Lost 3 parts (1p2w) 18937 | -6/Proximity Caves | Heart of Steel transformed into Warbot 19291 | -6/Proximity Caves | Entered Factory 19291 | -6/Factory | Accompanied by 1 ally (Warbot) 19291 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 19292 | -6/Factory | Loaded intel: 27 terminal locations 19583 | -6/Factory | Identified exit to Factory 19667 | -6/Factory | Discovered new exit (range 11) 19816 | -6/Factory | Entered Lower Caves 19816 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 20578 | -6/Lower Caves | Learned 12 Factory zone layouts 20890 | -6/Lower Caves | Encountered a Warlord checkpoint 20952 | -6/Lower Caves | Discovered new exit (range 10) 21104 | -6/Lower Caves | Spotted B-75 Beast 21122 | -6/Lower Caves | Allies destroyed B-75 Beast 21446 | -6/Lower Caves | Entered another Lower Caves area 21446 | -6/Lower Caves | Accompanied by 1 ally (Warbot) 21505 | -6/Lower Caves | Discovered exit to Factory (range 10) 21745 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 22056 | -6/Lower Caves | Discovered new exit (range 15) 22109 | -6/Lower Caves | Entered Zion 22159 | -6/Zion | Found CR-A16's Pointy Stick 22250 | -6/Zion | Discovered new exit (range 14) 22300 | -6/Zion | System corruption cleaned by Quarantine Array 22370 | -6/Zion | Learned location of Armory (-3) 22782 | -6/Zion | Received a hallucinogenic algorithm 23531 | -6/Zion | Identified exit to Deep Caves 24508 | -6/Zion | Entered Proximity Caves 25000 | -5/Proximity Caves | Discovered exit to Factory (range 10) 25017 | -5/Proximity Caves | Entered Factory 25017 | -5/Factory | Evolved 2 slots: Utility x2 25018 | -5/Factory | Identified exit to Upper Caves 25020 | -5/Factory | Loaded intel: 26 terminal locations 25897 | -5/Factory | Garrison activated, responded to threat 25948 | -5/Factory | System corruption reached 10% 25973 | -5/Factory | Lost 3 parts (1p1n1u) 25997 | -5/Factory | Fabricated Lgt. Regenerative Plating? 26507 | -5/Factory | Crushed by falling debris 26538 | -5/Factory | Lost 3 parts (1p2u) 26812 | -5/Factory | Destroyed 7 combat bots 26818 | -5/Factory | Lost 10 parts (5n2u3w) 26865 | -5/Factory | Lost 4 parts (2p1n1w) 26983 | -5/Factory | Lost 3 parts (1p1n1u) 27582 | -5/Factory | System corruption reached 30% 27688 | -5/Factory | Entered Upper Caves 27965 | -5/Upper Caves | Learned Factory emergency access door positions 28211 | -5/Upper Caves | Core integrity fell below 50% 28280 | -5/Upper Caves | Lost 14 parts (3p6n4u1w) 28923 | -5/Upper Caves | Build established: Scavenger-Skirmisher 29166 | -5/Upper Caves | Discovered new exit (range 13) 30709 | -5/Upper Caves | Identified exit to Upper Caves 31089 | -5/Upper Caves | Entered another Upper Caves area 31370 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 31399 | -5/Upper Caves | Core integrity fell below 20% 31407 | -5/Upper Caves | Core destroyed Last Messages --------------- 31400_ G-50 Soldier IFF system glitched. 31401_ Overheating: Wave Gun damaged (-4). 31401_ Imp. Target Analyzer destroyed. 31401_ System corrupted by crushing effect (+3). 31402_ Tesla Rifle destroyed. 31403_ Power failure, Rnf. Fission Core shutdown. 31403_ Overheating: Energy bleed (-49). 31404_ Overheating: Imp. Signal Interpreter damaged (-14). 31404_ Overheating: Mak. Flight Unit damaged (-3). 31405_ Overheating: Energy bleed (-67). 31405_ LQPIVNW1LQ>2PT%H|2:F 31406_ Overheating: Energy bleed (-27). 31406_ Carbon-fiber Leg fries itself beyond repair. 31406_ System corrupted: Adv. Plasma Cannon failed to cycle. 31407_ Overheating: Core damaged (-110). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ????????#????????#????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#???????????#????????????????????????????? | | ??#??????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ???????#?????????????????????????????????????????? | | ????????????????????????????#??#???#?????????????? | | ???????#????????????????????#????????????????????? | | ??????#?????????????#??#?????????????????????????? | | ????????#??????????????????????????#?????????????? | | ?#????#######??????#??????????????#??????????????? | | #???### ######"####?######???????????????????? | | ???## ###@ ;#??###??????????????? | | ???# bb ## ##?????????????? | | ??## ##### Y g% #??????????????? | | ?## #???### g g #??????????????? | | ## ###?????# % #??????#???????? | | # ####???????# #?????????????? | | ###?????#??## ##% ;#?????????????? | | ##??????????### ####?[% ????????????? | | ##?????????????## ##?????% ####???????????? | | #???#???????????###??????? #?????????????? | | ### ##?#?? ? #????????##???? ?? #?????????????? | | ???# #??????????????#??????????? ?????????????? | | ???# #???????? ??? ????#????????? ????????????? | | #?## ##??? ???????????? ???#????? ???????????? | | ### #????? ???? ?? ?????????????""??????????? | | # #????? ????????????? ?? ???????????????? | | # #??? ???????#?????? ????????????????????? | | ## ###???????????????????????????????????????? | | ?# #??????? ????????##??#????????????????????? | | ### #???????????#?????????????????????????????? | | ??# #?????????????????????????????????????????? | | ??# ###?????? ????????#? ???????????????????????? | | ### #?##????????????????????????????????????????? | | # # #?# ???#????????????????????????????????????? | | # ### ??????????#???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 870 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 975 Resistance: TH 25 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Power Amplifier | -7/Data Miner | Free Dual-blade Saw | -7/Data Miner | Free Drone Bay | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Explorer Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SensorPlatingTerrabomb Manual? 0 Play Time 04:23:58 Cumulative 100.7 hours Start 2024.03.07 @ 01:47:26 End 2024.03.07 @ 18:34:40 Sessions 26 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|LOW_CONTRAST(0,16,30) Steam 1 RUN: dd636460-ee00-461e-a484-040aeed0bbba