Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.20 @ 22:16:40 Player: animal_waves Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (1225) 1225 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 3329 Bonus ------- High Alert Combat Kills 259 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 98/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Heavy Ion Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Cooling System Cooling System Visual Processing Unit Transmission Jammer > --- WEAPON ----------- Heavy Ion Cannon EMP Blaster Rocket Launcher > --- INVENTORY -------- Transmission Jammer Light Armor Plating Heavy Ion Cannon Hammer Power Maul [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Visual Processing Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon EMP Blaster Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 40 | 6 1 6 27 Power 5 | 1 . 1 3 Engine 4 | 1 . 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads . | . . . . Leg 4 | 2 . . 2 Wheel . | . . . . Hover 2 | . . . 2 Flight . | . . . . Utility 12 | 1 1 2 8 Device 5 | . 1 . 4 Storage 3 | 1 . . 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 17 | 2 . 3 12 Energy Gun 5 | 2 . . 3 Energy Cannon 5 | . . . 5 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 7 | . . 3 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 24 | . . . 24 Power 3 | . . . 3 Propulsion 5 | . . . 5 Utility 6 | . . . 6 Weapon 10 | . . . 10 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 90 94 79 Engine 8 | . 14 11 6 Core 1 | . . . 1 Leg 14 | . 28 22 11 Hover 4 | . . . 6 Device 9 | . 5 11 9 Storage 8 | . 14 11 6 Processor 8 | . . 11 8 Protection 4 | . . 6 4 Energy Gun 4 | . 28 2 1 Energy Cannon 6 | . . . 9 Launcher 13 | . . 19 12 Naked Turns 12 | . . . 12 Heaviest Build 37 | 13 14 28 37 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 5 | 1 . 1 5 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 Average Capacity 7 | 6 8 8 7 Most Carried 10 | 4 8 8 10 Average Carried 5 | 2 6 7 5 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 4 8 8 3 Class Distribution -------------------- 87% | Mutant 6% | Bomber 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 911 | 168 . 117 626 Remotely 31 | . . . 31 Salvage Created 1332 | . 46 242 1044 Parts 70 | . 1 13 56 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 1 4 22 Guns 2 | . 1 . 1 Cannons 2 | . . . 2 AOE 21 | . . 4 17 Classes Destroyed 12 | . 1 4 7 Worker 7 | . . 2 5 Builder 1 | . . . 1 Hauler 2 | . . . 2 Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 2 | . . 1 1 Swarmer 6 | . . . 6 Grunt 12 | . 1 1 10 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Protector 1 | . . . 1 Sentry 5 | . . 2 3 Best Kill Streak 8 | . 1 2 8 Combat Bots Only 7 | . 1 2 7 Max Kills in Single Turn 3 | . 1 1 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2707 | . . 159 2548 Core 579 | . . 18 561 Absorbed by Shields . | . . . . Core Remaining (%) 98 | 100 100 95 . Volleys Fired 75 | . 3 19 53 Largest 3 | . 2 2 3 Hottest 130 | . 90 90 130 Shots Fired 125 | . 4 30 91 Gun 17 | . 4 4 9 Cannon 39 | . . . 39 Launcher 69 | . . 26 43 Special . | . . . . Kinetic . | . . . . Thermal 36 | . 4 4 28 Explosive 31 | . . 9 22 Electromagnetic 58 | . . 17 41 Robot Hit Streak 16 | . 2 3 16 Robot Miss Streak 5 | . 2 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 66 | . 2 13 51 Core Hits 76 | . 2 12 62 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . . 2 Meltdown 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3325 | . 23 379 2923 Guns 126 | . 23 12 91 Cannons 731 | . . . 731 Explosions 2451 | . . 367 2084 Melee . | . . . . Ramming 17 | . . . 17 Kinetic . | . . . . Thermal 684 | . 23 12 649 Explosive 1533 | . . 116 1417 Electromagnetic 1091 | . . 251 840 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 17 | . 2 . 17 Average Corruption 11 | . 2 . 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 41 | . . . 41 Message Errors 6 | . . . 6 Matter Fused 17 | . . . 17 Heat Flow Errors 5 | . . . 5 Energy Discharges 4 | . . . 4 Parts Rejected 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Data Loss (major) 2 | . . . 2 Alerts 1 | . . . 1 Misdirections 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 80 | . . . 80 Projectiles 7 | . . . 7 Explosions 73 | . . . 73 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 335 | . . 49 286 Shots 16 | . . 2 14 Rammed 2 | . . . 2 Targets Rammed 11 | . . . 11 Kicked 9 | . . . 9 Crushed . | . . . . Highest Temperature 415 | . 30 21 415 Average Temperature 114 | . 13 8 132 Received Heat Transfer 900 | . . 27 873 Effects 2 | . . . 2 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 5 | . . 1 4 Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 1 | . . . 1 Heat Transferred 1002 | . 62 37 903 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 905 | . 45 589 905 Initial 170 | . . 18 170 Average 517 | . 15 403 650 Maximum Alert Level 3 | . . 2 3 Low Security (%) 20 | 100 100 14 6 Level 1 13 | . . 41 6 Level 2 34 | . . 43 38 Level 3 31 | . . . 47 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 1 1 7 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . . 1 3 Assault 2 | . . . 2 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 2 1 Communications Jammed 1 | . . . 1 Distress Signals 1 | . . . 1 Times Spotted 50 | . 2 8 40 Peak Tracking Total 9 | . 3 5 9 Tactical Retreats 6 | . . 1 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . . 4 4 Max in Single Turn 2 | . . 2 2 Garrison Access 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 21 | . 3 4 14 Successful 16 | . 1 4 11 Failed 5 | . 2 . 3 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 10 | . . . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 3 . 4 Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 8 | . . . 8 Record 1 | . . . 1 Emergency Access Points 1 | . . . 1 Maintenance Status 1 | . . . 1 Security Status 1 | . . . 1 Reinforcement Status 1 | . . . 1 Assault Status 1 | . . . 1 Registered Components 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 1 . 3 Process 1 | . . . 1 Report Inventory 2 | . 1 . 1 Retrieve Matter 1 | . . . 1 Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 1 3 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 82 | . . . 82 Retrieved Matter 208 | . . . 208 Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 1 | . . . 1 Machine Destruction 1 | . . . 1 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2011 | 77 183 407 1344 Spaces Moved 948 | 56 123 223 546 Core 90 | 4 . . 86 Treads . | . . . . Legs 611 | 52 123 223 213 Wheels . | . . . . Hover 247 | . . . 247 Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 167 | 115 120 153 189 Slowest Speed 370 | 120 120 190 370 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 21 | 4 18 25 39 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 316 | . . 142 174 Melee . | . . . . Projectile 6 | . . . 6 AOE 310 | . . 142 168 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1243 | 65 155 257 766 Wait 106 | . 21 8 77 Move 944 | 55 122 222 545 Hop . | . . . . Pick Up 40 | 4 6 1 29 Fast Attach 17 | 6 1 1 9 Attach 16 | . . 1 15 Detach . | . . . . Swap 7 | . . 4 3 Drop 25 | . 2 1 22 Fire 75 | . 3 19 53 Melee . | . . . . Ram 3 | . . . 3 Kick 9 | . . . 9 Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Utility x2 301 | -9/Materials | Build established: Mutant 655 | -9/Materials | Discovered new exit (range 3) 668 | -9/Materials | Entered another Materials area 668 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 747 | -8/Materials | Garrison activated, responded to threat 923 | -8/Materials | Destroyed 7 combat bots 953 | -8/Materials | Lost 5 parts (1n4w) 1043 | -8/Materials | Crushed by falling debris 1044 | -8/Materials | System corruption reached 10% 1074 | -8/Materials | Lost 4 parts (1n2u1w) 1868 | -8/Materials | First assault squad dispatched 1942 | -8/Materials | Core integrity fell below 50% 1998 | -8/Materials | Core integrity fell below 20% 2000 | -8/Materials | Released all parts (2) 2012 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 44EC1DKYKHFGV7Q<,ISI4E5 H:ZGYQLHP Slammed into G-50 Soldier. Destabilizing: System interference. Visual Processing Unit temporarily disabled. Pulse Rifle temporarily disabled. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Hvy. Ion Cannon destroyed. Slammed into G-47 Trooper. Visual Processing Unit destroyed. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Pulse Rifle destroyed. System corrupted: IFF burst signal emitted. Released Transmission Jammer. Released Med. Storage Unit. R-06 Scavenger collects Transmission Jammer. System corrupted: Component data lost. Dropped Hvy. Armor Plating. 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EM Pulse Cannon | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RegenerativePointCapacitor Manual? 0 Play Time 00:26:53 Cumulative 3.0 hours Start 2023.01.20 @ 21:50:27 End 2023.01.20 @ 22:16:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 8 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6985553-b346-45f5-8561-e401ad662776