Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.31 @ 21:11:27 Player: NoobOne Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (51) 255 Value Destroyed (1502) 1502 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (165) 165 TOTAL SCORE: 3522 Bonus ------- High Alert Combat Kills 165 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Visual Processing Unit Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Sensor Array Hardlight Generator > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Nuclear Core Visual Processing Unit Improved Light Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Machine Analyzer Device Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 43 | 5 10 13 15 Power 9 | 1 1 2 5 Engine 4 | 1 . 2 1 Core 5 | . 1 . 4 Reactor . | . . . . Propulsion 10 | 2 2 4 2 Treads 2 | . . 2 . Leg 2 | 2 . . . Wheel 2 | . . . 2 Hover . | . . . . Flight 4 | . 2 2 . Utility 10 | . 4 3 3 Device 4 | . 1 1 2 Storage 2 | . 1 . 1 Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 14 | 2 3 4 5 Energy Gun 1 | . . . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 2 1 1 . Ballistic Cannon 6 | . 1 2 3 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 33 | . 9 6 18 Power 8 | . 2 . 6 Propulsion 8 | . 2 2 4 Utility 8 | . 2 2 4 Weapon 9 | . 3 2 4 Highest Loss Streak 10 | . 9 4 10 To Critical Strikes . | . . . . Average Slot Usage (%) 75 | . 75 63 82 Engine 8 | . 10 2 11 Core 3 | . 1 . 5 Treads 4 | . . 6 5 Leg 4 | . 21 . . Wheel 3 | . . . 6 Flight 2 | . . 7 . Device 6 | . . 8 8 Storage 4 | . . . 8 Processor 11 | . 9 15 9 Protection 3 | . 4 3 2 Energy Cannon 1 | . . 4 . Ballistic Gun 5 | . 22 2 . Ballistic Cannon 15 | . 1 11 22 Naked Turns . | . . . . Heaviest Build 48 | 8 10 22 48 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 13 | 1 2 2 13 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 15 | 5 5 5 15 Average Capacity 9 | 5 5 5 14 Most Carried 8 | 3 5 5 8 Average Carried 4 | . 2 3 5 Final Capacity 15 | 5 5 5 15 Final Carried 6 | . 3 5 6 Class Distribution -------------------- 38% | Mutant 18% | Skirmisher 14% | Scavenger-Tank 12% | Scavenger-Skirmisher 11% | Scavenger-Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1257 | 234 189 350 484 Remotely . | . . . . Salvage Created 1511 | . 364 446 701 Parts 97 | . 23 35 39 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 37 | . 9 13 15 Guns 9 | . 4 1 4 Cannons 27 | . 4 12 11 AOE 1 | . 1 . . Classes Destroyed 10 | . 5 1 4 Worker 5 | . 1 1 3 Hauler 1 | . 1 . . Recycler 4 | . . . 4 Watcher 4 | . 1 2 1 Swarmer 6 | . 2 2 2 Grunt 22 | . 7 7 8 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 4 | . . 4 . Hunter 2 | . . . 2 Best Kill Streak 8 | . 5 5 8 Combat Bots Only 5 | . 4 5 5 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3509 | . 974 656 1879 Core 992 | . 219 206 567 Absorbed by Shields 204 | . . . 204 Redirected to Shielding 50 | . 50 . . Core Remaining (%) 53 | 100 12 48 . Volleys Fired 135 | . 37 38 60 Largest 3 | . 2 2 3 Hottest 143 | . 59 83 143 Shots Fired 268 | . 51 67 150 Gun 73 | . 39 12 22 Cannon 193 | . 10 55 128 Launcher 2 | . 2 . . Special . | . . . . Kinetic 241 | . 49 64 128 Thermal 22 | . . . 22 Explosive 2 | . 2 . . Electromagnetic 3 | . . 3 . Robot Hit Streak 14 | . 12 14 7 Robot Miss Streak 6 | . 3 5 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 160 | . 37 40 83 Core Hits 99 | . 19 19 61 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 1 1 5 Blast 7 | . 1 1 5 Melee Attacks 3 | . . . 3 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2964 | . 654 752 1558 Guns 597 | . 313 70 214 Cannons 2211 | . 187 682 1342 Explosions 154 | . 154 . . Melee . | . . . . Ramming 2 | . . . 2 Kinetic 2571 | . 500 729 1342 Thermal 214 | . . . 214 Explosive 154 | . 154 . . Electromagnetic 23 | . . 23 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 30 | . 1 21 8 Projectiles 9 | . 1 . 8 Explosions 21 | . . 21 . Melee . | . . . . Knockbacks 25 | . 1 2 22 Impact . | . . . . Kinetic 21 | . 1 2 18 Secondary 4 | . . . 4 Self-Inflicted Damage 117 | . 42 75 . Shots 3 | . 2 1 . Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 457 | . 70 34 457 Average Temperature 134 | . 18 13 154 Received Heat Transfer 1315 | . 402 273 640 Effects 12 | . . . 12 Shutdowns 5 | . . . 5 Energy Bleed 2 | . . . 2 Interference 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 255 | . . . 255 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 775 | . 207 775 503 Initial 242 | . . 87 242 Average 299 | . 74 390 357 Maximum Alert Level 3 | . 1 3 2 Low Security (%) 24 | 100 92 11 . Level 1 43 | . 7 40 62 Level 2 30 | . . 42 37 Level 3 1 | . . 5 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 1 3 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 3 | . . 3 . Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 14 33 27 Peak Tracking Total 9 | . 9 7 6 Tactical Retreats 10 | . . 6 4 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 1 2 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 1 4 Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 2 | . . . 2 Garrison Access 1 | . . . 1 Total Hacks 25 | . 3 5 17 Successful 20 | . 1 3 16 Failed 5 | . 2 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 3 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 14 | . . . 14 Garrison Access 2 | . . . 2 Terminal Hacks 4 | . 1 3 . Record 2 | . 1 1 . Robot Analysis 1 | . . 1 . Maintenance Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Report Inventory 1 | . . . 1 Scanalyzer 14 | . . . 14 Insert Component 7 | . . . 7 Analyze 7 | . . . 7 Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 1 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . . 5 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 6 | . . . 6 Part Schematics Acquired 5 | . . . 5 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1605 | 55 307 431 812 Spaces Moved 827 | 43 173 317 294 Core 115 | 14 12 58 31 Treads 140 | . . 58 82 Legs 179 | 29 150 . . Wheels 181 | . . . 181 Hover . | . . . . Flight 212 | . 11 201 . Fastest Speed 37 | 50 37 37 105 Average Speed 134 | 105 111 92 198 Slowest Speed 700 | 120 150 160 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 32 30 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 54 | . 10 39 5 Melee . | . . . . Projectile 9 | . . 4 5 AOE 45 | . 10 35 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1081 | 52 238 394 397 Wait 14 | . 5 3 6 Move 824 | 42 172 316 294 Hop . | . . . . Pick Up 50 | 5 13 18 14 Fast Attach . | . . . . Attach 41 | 5 9 13 14 Detach 1 | . . . 1 Swap 2 | . 1 . 1 Drop 9 | . 1 6 2 Fire 135 | . 37 38 60 Melee 3 | . . . 3 Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Core integrity fell below 50% 306 | -10/Materials | Build established: Mutant 326 | -10/Materials | Core integrity fell below 20% 363 | -10/Materials | Identified exit to Materials 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 378 | -9/Materials | Lost 9 parts (2p2n2u3w) 574 | -9/Materials | Lost 4 parts (1n2u1w) 751 | -9/Materials | Discovered new exit (range 12) 792 | -9/Materials | Core integrity fell below 50% 794 | -9/Materials | Entered another Materials area 794 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 882 | -8/Materials | Identified exit to Garrison 1002 | -8/Materials | Garrison activated, responded to threat 1083 | -8/Materials | Lost 7 parts (2p2n2u1w) 1572 | -8/Materials | Core integrity fell below 50% 1589 | -8/Materials | Core integrity fell below 20% 1606 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Lgt. Nuclear Core. Hardlight Generator destroyed. Overheating: Energy bleed (-31). Spread Laser broken. Overheating: Short circuit. Ion Engine destroyed. Jacked G-50 Soldier... >>parse_system Reading system data... Jacked G-50 Soldier... Dropped Broken Spread Laser. Lgt. Nuclear Core destroyed. Com. Wheel destroyed. Critical hit (Burn: +37). Acquired Lgt. Nuclear Core. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." K-01 Serf collects debris. Slammed into S-10 Pest. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #????######?????????????????????????????????????? | | #???? #?????????????????????????????????????? | | #??? #?????????????????????????????????????? | | #??? ???????????????????????????????????????? | | #??? ?????????????????????????????????????????? | | ##### #######????????????????????????????????????? | | #??? ??????????????????????????????? | | % #??# #?????????????????????????????? | | #??# #?????????????????????????????? | | ### ##### #??# #?????????????????????????????? | | ??# #???# #??# #?????????????????????????????? | | ??# #???# #??# #?????????????????????????????? | | ###+##### #??# #?????????????????????????????? | | # #??# #????????###??????????????????? | | # #??# #??????? #??????????????????? | | # #??# #??????? #??????????????????? | | + #??# #??????? ! #??????????????????? | | # #??# #?????? ???????????????????? | | # #??# #?????? ????????????????????? | | # #### #######"######+####???????????? | | # a%% ??????????? | | ######### [ = k % ??????????? | | ????????# ??????????? | | ?????###################g##########??????????????? | | ###### #??????# s@ss #???????????????????? | | + "" #??????# """ """s#???????????????????? | | # ""S #??????# """ """ #???????????????????? | | # #??????# """ """ #???????????????????? | | [" #??????# """ """ #???????????????????? | | ###### #??????# """ """ #???????????????????? | | ?????########???????? #???????????????????? | | ?????????????????????! ] ???#???????????????????? | | ???????????????????????###???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 400 Matter Stores 338 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionDecoyPrototype Manual? 0 Play Time 00:39:13 Cumulative 10.6 hours Start 2022.08.29 @ 22:54:14 End 2022.08.31 @ 21:11:27 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 0201cee2-71ec-4bfd-9697-665e8b6d79da