Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 01:44:30 Player: MC HELL Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1318) 1318 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3363 Bonus ------- None Cogmind --------- Core Integrity 237/550 Matter 238/300 Energy 1/100 System Corruption 14% Temperature Cool (57) Movement Walking (470) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit ECM Suite Hardlight Generator > --- WEAPON (3) ------- Shock Rifle Minigun > --- INVENTORY (20) --- High-capacity Battery (250) Large Matter Pod (150) Advanced Weight Redist. System Improved Terrain Scanner Recoil Stabilizer System Shield Improved Trap Extractor (0/6) Spread Laser High-powered Shotgun Assault Cannon Improved Datajack Plasma Cutter Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Terrain Scanner ECM Suite > --- WEAPON ----------- Improved EM Shotgun Shock Rifle Minigun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Advanced Treads High-capacity Battery Large Matter Pod Advanced Weight Redist. System Visual Processing Unit Improved Terrain Scanner Recoil Stabilizer Hardlight Generator System Shield Improved Trap Extractor EM Shotgun EM Shotgun Spread Laser High-powered Shotgun Assault Cannon Improved Datajack Plasma Cutter Heavy Flail [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 53 | 7 3 9 8 26 Power 8 | 1 . 2 . 5 Engine 5 | 1 . 2 . 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 15 | 2 . 3 2 8 Treads 7 | . . . 2 5 Leg 5 | . . 2 . 3 Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 3 1 1 4 Device 5 | . 1 1 1 2 Storage 4 | 1 2 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 3 . 3 5 9 Energy Gun 13 | 1 . 3 3 6 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 1 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 2 | . . . . 2 System Corruption 14 | . . . . 14 Parts Lost 15 | . . . 4 11 Power 4 | . . . . 4 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 6 | . . . 4 2 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 92 100 96 97 Engine 5 | . 14 14 11 1 Core 4 | . . . . 7 Treads 15 | . . . 11 23 Leg 2 | . . . 10 1 Wheel 7 | . 28 27 . . Device 21 | . 6 14 22 25 Storage 10 | . 14 14 11 9 Energy Gun 20 | . 14 25 25 18 Ballistic Gun 6 | . 14 2 . 8 Peak Build Rating 34 | 6 7 22 23 34 Average Rating 25 | 4 6 19 21 31 On Entrance 10 | . 6 7 18 23 Naked Turns . | . . . . . Heaviest Build 62 | 14 52 58 61 62 Greatest Support 62 | 32 32 32 40 62 Greatest Overweight (x) 20 | . 1 2 3 20 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 Most Carried 20 | 6 9 20 20 20 Average Carried 17 | 4 8 18 17 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 6 9 17 19 13 Class Distribution -------------------- 62% | Skirmisher 31% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1030 | 270 . 285 161 314 Remotely . | . . . . . Salvage Created 1517 | . . 208 226 1083 Parts 77 | . . 15 15 47 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . . 9 7 21 Melee 1 | . . . . 1 Guns 27 | . . 8 3 16 AOE 7 | . . 1 4 2 Classes Destroyed 8 | . . 2 3 3 Builder 2 | . . . 2 . Recycler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 12 | . . 6 3 3 Grunt 16 | . . 3 1 12 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 6 | . . . 3 3 Best Kill Streak 4 | . . 3 4 4 Combat Bots Only 3 | . . 3 3 3 Max Kills in Single Turn 2 | . . 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded 2 | . . 1 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 216 | . 6 19 42 149 Missed 73 | . 2 4 13 54 Damage Taken 2297 | . 35 183 474 1605 Core 451 | . 6 51 81 313 Absorbed by Shields 12 | . . . . 12 Core Remaining (%) 85 | 100 . 77 79 . Volleys Fired 82 | . . 16 13 53 Largest 3 | . . 2 3 3 Hottest 150 | . . 140 135 150 Shots Fired 205 | . . 32 30 143 Gun 196 | . . 32 21 143 Cannon . | . . . . . Launcher 9 | . . . 9 . Special . | . . . . . Kinetic 55 | . . 5 6 44 Thermal 23 | . . 22 1 . Explosive 9 | . . . 9 . Electromagnetic 118 | . . 5 14 99 Robot Hit Streak 12 | . . 5 12 11 Robot Miss Streak 4 | . . 2 2 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 133 | . . 20 23 90 Core Hits 74 | . . 12 19 43 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Burn 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3118 | . . 443 583 2092 Guns 2185 | . . 364 169 1652 Cannons . | . . . . . Explosions 928 | . . 79 414 435 Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 568 | . . 41 45 482 Thermal 762 | . . 366 47 349 Explosive 367 | . . . 367 . Electromagnetic 1416 | . . 36 124 1256 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 8 | . . . . 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 4 | . . . . 4 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 57 | . . . 41 16 Projectiles . | . . . . . Explosions 57 | . . . 41 16 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 186 | . . . 121 65 Shots 7 | . . . 5 2 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 1 | . . . . 1 Crushed 1 | . . . . 1 Highest Temperature 586 | . . 586 165 222 Average Temperature 104 | . . 217 46 74 Received Heat Transfer 870 | . . 72 96 702 Effects 5 | . . 5 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Short Circuit 2 | . . 2 . . Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 5 | . . . . 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1277 | . . 877 50 350 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . 1 1 3 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 315 | . 41 124 253 315 Initial 50 | . . 15 19 50 Average 87 | . 9 92 150 78 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 86 | 100 100 100 56 88 Level 1 13 | . . . 43 11 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 2 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 5 8 11 37 Peak Tracking Total 8 | . 4 3 3 8 Tactical Retreats 12 | . 1 1 1 9 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 5 | . . 1 1 3 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 2 1 2 1 Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 4 1 4 1 Successful 5 | . 3 1 1 . Failed 5 | . 1 . 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 1 . . Record 1 | . 1 . . . Open Door 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 4143 | 77 176 889 593 2408 Spaces Moved 1466 | 59 148 636 168 455 Core 9 | 5 . . . 4 Treads 511 | . . . 86 425 Legs 119 | . . 11 82 26 Wheels 827 | 54 148 625 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 115 240 155 Average Speed 151 | 95 114 117 254 179 Slowest Speed 1050 | 100 115 260 330 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 24 93 19 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . . 4 59 8 Melee . | . . . . . Projectile . | . . . . . AOE 71 | . . 4 59 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3234 | 79 154 749 309 1943 Wait 1551 | 2 . 60 107 1382 Move 1462 | 58 147 635 167 455 Hop . | . . . . . Pick Up 58 | 12 4 18 11 13 Fast Attach 1 | . . 1 . . Attach 32 | 6 1 3 6 16 Detach 1 | . . . . 1 Swap 20 | 1 2 5 2 10 Drop 25 | . . 11 3 11 Fire 82 | . . 16 13 53 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 20) 254 | -10/Materials | Entered Mines 266 | -10/Mines | Discovered new exit (range 12) 309 | -10/Mines | Build established: Mutant 318 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 418 | -10/Mines | Learned location of 1 exit from Materials 536 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 538 | -10/Mines | Found Prototype Device 552 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 611 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 611 | -10/Mines | Discovered new exit (range 5) 771 | -10/Mines | Learned location of Storage (-8) 1088 | -10/Mines | Discovered new exit (range 9) 1143 | -10/Mines | Entered Materials 1143 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1144 | -9/Materials | Identified exit to Mines 1696 | -9/Materials | Discovered new exit (range 16) 1717 | -9/Materials | Build established: Skirmisher 1736 | -9/Materials | Entered another Materials area 1736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1737 | -8/Materials | Identified Exp. Sensor Array 3894 | -8/Materials | Lost 5 parts (1p2n1u1w) 3964 | -8/Materials | System corruption reached 10% 4131 | -8/Materials | Core integrity fell below 50% 4144 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Flight Unit. Flight Unit melted. S-10 Pest destroyed. G-47 Trooper IFF system glitched. Critical hit (Burn: +25). System corrupted: Minigun jammed. U-05 Engineer lays Concrete. System corrupted: Aluminum Leg rejected. U-05 Engineer lays Concrete. Kicked B-36 Bruiser out of the way. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Shock Rifle destroyed. B-36 Bruiser destroyed. Switching to secondary target: G-47 Trooper. U-05 Engineer lays Concrete. Lgt. Nuclear Core destroyed. S-10 Pest destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. 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""" ## #??????#??????????????????????????? | | # ## #?????????????????????????????????? | | ########### #?##??????????????????????????????? | | #?????????# #????????#????????????????????????? | | #?##??#?#?# #?????##??? ?? ???????????????????? | | #??#??#??## ##??##???????? ???????????????????? | | #???####### #######???? ??????????????????????? | | #???# ????????????????????? | | [!###?# ###+####???????????????????????????? | | [[!##### # #????" #????"???????????????? | | [! #?### + !#? ??????#? ????????????????? | | #?#?# # #???"? ???? ???? ?????????? | | #?### # # ?? ??#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledNetworkMediator Manual? 0 Play Time 00:51:24 Cumulative 12.3 hours Start 2024.08.15 @ 00:55:11 End 2024.08.15 @ 01:44:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 32aec293-677d-4f25-9220-6b67d04f8d71