Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 03:26:47 Player: Morgan Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1569) 1569 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4129 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Advanced ECM Suite Advanced ECM Suite Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Advanced ECM Suite Advanced ECM Suite > --- WEAPON ----------- Light Assault Rifle Assault Cannon Improved Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Assault Cannon Assault Cannon Assault Cannon Improved Grenade Launcher [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit Cesium-ion Thruster Utility Advanced ECM Suite Device Advanced ECM Suite Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . . 2 Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 47 | 6 3 10 8 20 Power 8 | 1 . 3 1 3 Engine 6 | 1 . 3 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | 2 . 2 4 6 Treads 9 | 2 . 2 2 3 Leg 2 | . . . . 2 Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . 2 1 Utility 12 | 1 2 2 2 5 Device 5 | . 1 . 1 3 Storage 5 | 1 . 2 1 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 1 3 1 6 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 2 . 1 Ballistic Cannon 5 | . 1 1 . 3 Launcher 3 | . . . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 31 | . . 4 . 27 Power 6 | . . 1 . 5 Propulsion 9 | . . 1 . 8 Utility 4 | . . . . 4 Weapon 12 | . . 2 . 10 Highest Loss Streak 6 | . . 3 . 6 To Critical Strikes . | . . . . . Average Backups 5 | 1 4 7 8 5 Power . | . 1 . . . Propulsion 2 | . . 1 4 2 Utility . | . . 2 1 . Weapon 2 | 1 3 3 2 1 Tool/Special . | . . . . . Unused Backups 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 82 | . 98 96 97 63 Engine 13 | . 14 21 18 5 Core 1 | . . . . 2 Treads 17 | . 28 20 16 11 Leg 2 | . . . . 5 Device 11 | . 1 11 15 13 Storage 11 | . 14 20 19 3 Processor 2 | . 10 . . 3 Ballistic Gun 8 | . 18 11 9 5 Ballistic Cannon 8 | . 9 10 9 5 Launcher 2 | . . . 7 4 Peak Build Rating 41 | 6 9 16 23 41 Average Rating 18 | 3 7 13 21 24 On Entrance 10 | . 6 9 16 23 Naked Turns 66 | . . . . 66 Heaviest Build 47 | 13 16 43 47 45 Greatest Support 88 | 40 40 46 46 88 Greatest Overweight (x) 7 | . . 1 4 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 9 | 6 8 12 15 6 Most Carried 12 | 4 6 10 12 10 Average Carried 5 | 1 4 7 8 5 Final Capacity 15 | 8 8 15 15 5 Final Carried 10 | 2 5 7 10 4 Class Distribution -------------------- 72% | Mutant 19% | Scavenger-Gunner 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1282 | 260 170 301 15 536 Remotely . | . . . . . Salvage Created 1460 | . 197 475 102 686 Parts 101 | . 19 30 12 40 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 36 | . 6 9 5 16 Guns 6 | . 1 1 1 3 Cannons 19 | . 5 8 1 5 AOE 11 | . . . 3 8 Classes Destroyed 9 | . 2 4 2 1 Worker 1 | . . 1 . . Builder 4 | . 1 . . 3 Recycler 4 | . . 1 . 3 Mechanic 2 | . . . 1 1 Watcher 1 | . . 1 . . Swarmer 8 | . . . 4 4 Grunt 18 | . 6 5 . 7 Sentry 7 | . . 4 1 2 Programmer 3 | . . . . 3 Best Kill Streak 6 | . 2 2 6 6 Combat Bots Only 5 | . 2 1 5 2 Max Kills in Single Turn 5 | . 1 1 5 3 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 477 | . 35 64 39 339 Missed 157 | . 9 12 17 119 Hits 320 | . 26 52 22 220 Projectile 320 | . 26 52 22 220 Critical Strikes 7 | . . 2 2 3 Damage Taken 4445 | . 294 673 348 3130 Core 848 | . 21 90 28 709 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 91 77 94 . Volleys Fired 126 | . 20 43 5 58 Largest 3 | . 2 2 3 3 Hottest 93 | . 50 53 86 93 Shots Fired 227 | . 40 72 13 102 Gun 117 | . 20 43 5 49 Cannon 94 | . 20 29 5 40 Launcher 16 | . . . 3 13 Special . | . . . . . Kinetic 211 | . 40 72 10 89 Thermal . | . . . . . Explosive 16 | . . . 3 13 Electromagnetic . | . . . . . Robot Hit Streak 10 | . 7 10 2 10 Robot Miss Streak 5 | . 2 5 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 145 | . 26 48 4 67 Core Hits 77 | . 12 18 8 39 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . 2 . . Blast 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3675 | . 393 751 284 2247 Guns 935 | . 175 330 29 401 Cannons 1426 | . 218 404 42 762 Explosions 1287 | . . . 213 1074 Melee . | . . . . . Ramming 27 | . . 17 . 10 Kinetic 2361 | . 393 734 71 1163 Thermal 264 | . . . . 264 Explosive 1023 | . . . 213 810 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . . . . 10 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 138 | . 3 15 . 120 Projectiles 22 | . 3 15 . 4 Explosions 116 | . . . . 116 Melee . | . . . . . Knockbacks 11 | . 1 2 . 8 Impact 1 | . . . . 1 Kinetic 10 | . 1 2 . 7 Secondary . | . . . . . Self-Inflicted Damage 309 | . . . 25 284 Shots 8 | . . . 1 7 Rammed 3 | . . 1 . 2 Targets Rammed 4 | . . 2 . 2 Kicked . | . . . . . Crushed 1 | . . 1 . . Highest Temperature 206 | . 12 13 . 206 Average Temperature 42 | . 4 12 . 51 Received Heat Transfer 1245 | . 156 291 207 591 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 250 | . . . . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 91 | 100 100 100 100 80 Level 1 8 | . . . . 19 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 275 | . 80 80 198 275 Initial 76 | . . 9 1 76 Average 69 | . 32 18 36 125 Influence Increases 1363 | . 156 329 208 670 Destroy 0b10 Robot/C 720 | . 120 180 100 320 Destroy 0b10 Robot/NC 60 | . 5 15 5 35 Destroy Leader 182 | . 30 52 20 80 Successful Hack 7 | . . 7 . . Disable Machine 135 | . . 30 30 75 Destroy Structure 139 | . 1 . 53 85 Lose Combat Pursuer 120 | . . 45 . 75 Influence Decreases 1319 | . 133 346 46 794 Entered New Map 111 | . . 14 5 92 Time Decay 946 | . 133 302 41 470 Lost Part 262 | . . 30 . 232 Squads Dispatched 11 | . 4 1 . 6 Investigation 4 | . 2 1 . 1 Extermination 3 | . . . . 3 Reinforcement 4 | . 2 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 3 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 8 14 9 35 Peak Tracking Total 5 | . 2 4 5 4 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 2 2 5 Max in Single Turn 2 | . . 1 2 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 4 | . . 2 . 2 Terminals 2 | . . 1 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 8 | . . 4 . 4 Successful 6 | . . 4 . 2 Failed 2 | . . . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 3 | . . 1 . 2 Terminals 3 | . . 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . . 3 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Recall Investigation 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 673 | . 304 . . 369 Optics 304 | . 304 . . . ECM 369 | . . . . 369 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3198 | 87 400 951 347 1413 Spaces Moved 1648 | 51 195 462 141 799 Core 117 | 7 . . . 110 Treads 1320 | 44 195 462 137 482 Legs 144 | . . . . 144 Wheels . | . . . . . Hover . | . . . . . Flight 67 | . . . 4 63 Fastest Speed 50 | 50 160 160 152 50 Average Speed 158 | 144 160 165 224 143 Slowest Speed 400 | 160 160 240 352 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 43 33 23 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 152 | . . . 53 99 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 151 | . . . 53 98 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2027 | 64 243 578 164 978 Wait 91 | . 20 42 . 29 Move 1643 | 50 194 461 139 799 Hop . | . . . . . Pick Up 59 | 8 5 14 7 25 Fast Attach . | . . . . . Attach 45 | 6 2 9 5 23 Detach 5 | . . . 3 2 Swap 13 | . 1 1 3 8 Drop 23 | . 1 6 2 14 Fire 126 | . 20 43 5 58 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 2 . 2 Escape Stasis 18 | . . . . 18 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Met a group of wandering Federalists 310 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 801 | -9/Materials | Lost 3 parts (1n2w) 1415 | -9/Materials | Discovered new exit (range 16) 1439 | -9/Materials | Entered another Materials area 1439 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1768 | -8/Materials | Discovered new exit (range 7) 1786 | -8/Materials | Entered Factory 1786 | -7/Factory | Evolved 2 slots: Propulsion x2 1815 | -7/Factory | Build established: Scavenger-Gunner 2169 | -7/Factory | Lost 6 parts (1p2n1u2w) 2599 | -7/Factory | Lost 6 parts (2p2n2w) 2755 | -7/Factory | Discovered new exit (range 14) 2825 | -7/Factory | Core integrity fell below 50% 2827 | -7/Factory | Lost 5 parts (1p1n1u2w) 2831 | -7/Factory | Build established: Mutant 3164 | -7/Factory | Lost 5 parts (2n1u2w) 3183 | -7/Factory | Core integrity fell below 20% 3199 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. Dropped Cesium-ion Thruster. Acquired Med. Treads. Slug penetrates Wall. Penetrated by Slug. Adv. Targeting Computer destroyed. Manufacturing Mainframe disabled. Slug penetrates Wall. Penetrated by Slug. Imp. Heat Sink destroyed. Lgt. Treads destroyed. Penetrated by Slug. Assault Cannon destroyed. Imp. Grenade Launcher destroyed. XUM4R7O=#%|CE4ZAEQL# GX8:2B#6RIZHXM1X< Slug penetrates Wall. Lgt. Treads destroyed. System corrupted: Matter fused (-8). System corrupted: Component data lost. Slug penetrates Fusion Modulator. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??????????######?????????????????????????????? | | #????####### #??#######????????????????????? | | " #????# !!## #??# #????????????????????? | | " #????#/ !!## #??# #????????????????????? | | " #????# ## #??# """ #????????????????????? | | " #????# ## #??# """h#????????????????????? | | ####????# ! ## #### """ #????????????????????? | | ????????# # # @p #????????????????????? | | ????????#[ #! + """ #????????????????????? | | ######### ! # "" # """ #????????????????????? | | + # """ # "S #????????????????????? | | ####### "F # """ #????????????????????? | | ^ """ # "" #????????????????????? | | "" # #????????????????????? | | ^ #######????????????????????? | | ^^ ??????????????????????? | | #########?????????????????????? | | % #?????????????????????????????? | | ####+####### #?????????????????????????????? | | ??# #?####+####?????????????????????????????? | | ??# "#???? ???????????????????????????????? | | ??# ""#??????? !*?????????????????????????????? | | ??#!!! ""#????????? ?????????????????????????????? | | ###!![ ""#???????????????????????????????????????? | | %#!! ""#???????????????????????????????????????? | | !# T"#??????????????????##???????????????????? | | ! #! ""#?????????????????? #???????????????????? | | !#!= ""#?????????????????? #???????????????????? | | # ! ""#?????????????????# #???????????????????? | | # ""#?????????????????# #???????????????????? | | # [ "#?????????????????# #???????????????????? | | # #???????####??????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 26 Energy Capacity 815 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 4 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommDeuteriumRegenerator Manual? 0 Play Time 00:36:52 Cumulative 3.4 hours Start 2025.06.10 @ 02:05:48 End 2025.06.12 @ 03:26:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 97% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e78924b1-54b6-4e2a-876f-f86cc6885ee6