Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.30 @ 15:50:05 Player: Qirby Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (1387) 1387 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (935) 935 TOTAL SCORE: 4392 Bonus ------- Follower Combat Kills 418 Met Imprinter 300 Was Imprinted 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/400 Matter 187/300 Energy 130/150 System Corruption 0% Temperature Cool (9) Movement Rolling (155) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Core Shielding > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Wheel Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Weight Redist. System Structural Scanner Particle Charger Makeshift ECM Suite Utility Shielding Medium Armor Plating Improved Shield Generator Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Autogun > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Wheel Wheel Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Weight Redist. System Structural Scanner Structural Scanner Particle Charger Core Shielding Utility Shielding Medium Armor Plating Improved Shield Generator Mobile Refinery Mk. CCLXVII Arc Projector Beam Rifle Advanced Beam Cannon [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 99 | 9 31 35 10 2 12 Power 17 | 1 6 7 . . 3 Engine 15 | 1 4 7 . . 3 Core 2 | . 2 . . . . Reactor . | . . . . . . Propulsion 33 | 4 10 11 6 . 2 Treads 12 | 1 5 5 1 . . Leg 5 | 2 . . 2 . 1 Wheel 16 | 1 5 6 3 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 31 | 2 11 11 2 2 3 Device 14 | 1 5 4 . 2 2 Storage 4 | 1 3 . . . . Processor 5 | . 2 2 1 . . Hackware 1 | . . 1 . . . Protection 7 | . 1 4 1 . 1 Artifact . | . . . . . . Weapon 18 | 2 4 6 2 . 4 Energy Gun 7 | . 4 2 . . 1 Energy Cannon 5 | . . 2 1 . 2 Ballistic Gun 6 | 2 . 2 1 . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 11 | . 4 1 1 . 5 Power 2 | . 1 . . . 1 Propulsion 4 | . 1 1 . . 2 Utility . | . . . . . . Weapon 5 | . 2 . 1 . 2 Highest Loss Streak 4 | . 3 1 1 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 99 99 95 98 Engine 10 | . 9 11 11 11 11 Core 1 | . 3 . . . . Treads 12 | . 14 13 11 11 9 Wheel 18 | . 13 19 20 22 21 Device 8 | . 11 9 8 2 10 Storage 11 | . 13 11 11 11 11 Processor 5 | . . 3 2 11 11 Protection 3 | . 1 5 11 4 . Energy Gun 10 | . 21 14 8 . 6 Energy Cannon 5 | . . 5 11 11 1 Ballistic Gun 7 | . 6 1 2 11 13 Naked Turns . | . . . . . . Heaviest Build 65 | 14 51 58 62 62 65 Greatest Support 60 | 20 40 60 26 26 26 Greatest Overweight (x) 5 | 1 4 2 2 2 5 Average Overweight (x) 1 | . 1 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 14 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 Average Carried 16 | 6 10 18 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 20 18 17 20 16 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1628 | 392 560 414 62 81 119 Remotely 394 | 186 208 . . . . Salvage Created 2919 | 148 1074 1342 226 . 129 Parts 209 | 12 92 75 22 . 8 Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 9 | . 2 7 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 22 | . . . . . 22 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 12 16 8 . 3 Guns 27 | . 11 12 2 . 2 Cannons 9 | . . 2 6 . 1 Classes Destroyed 12 | 3 6 2 . . 1 Worker 18 | 2 11 3 2 . . Builder 13 | . 7 4 2 . . Tunneler 7 | 2 4 . 1 . . Hauler 5 | . 2 3 . . . Recycler 8 | 1 . 7 . . . Operator 3 | . 1 2 . . . Watcher 5 | . 3 2 . . . Swarmer 16 | . 3 4 7 . 2 Grunt 19 | . 9 9 1 . . Duelist 1 | . . 1 . . . Sentry 2 | . . 2 . . . Hunter 1 | . . . . . 1 Best Kill Streak 6 | 2 6 5 5 . 2 Combat Bots Only 5 | . 3 5 4 . 2 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 3155 | . 797 1171 361 . 826 Core 619 | . 208 173 39 . 199 Absorbed by Shields 114 | . . 114 . . . Redirected to Shielding 10 | . . 2 5 . 3 Regen/Repaired (Parts) 572 | . 572 . . . . Core Remaining (%) 58 | 100 16 . . . . Volleys Fired 280 | 16 110 96 29 . 29 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 40 100 136 133 . 91 Shots Fired 534 | 32 212 186 53 . 51 Gun 447 | 32 212 133 24 . 46 Cannon 87 | . . 53 29 . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 138 | 32 46 20 7 . 33 Thermal 383 | . 166 166 46 . 5 Explosive . | . . . . . . Electromagnetic 13 | . . . . . 13 Robot Hit Streak 23 | 8 14 16 23 . 11 Robot Miss Streak 5 | 2 3 4 5 . 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 330 | 20 133 106 29 . 42 Core Hits 146 | 7 57 50 11 . 21 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 24 | . 13 9 2 . . Burn 22 | . 13 8 1 . . Meltdown 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4741 | 219 1667 1704 570 . 581 Guns 3715 | 219 1667 1148 204 . 477 Cannons 992 | . . 522 366 . 104 Explosions . | . . . . . . Melee . | . . . . . . Ramming 34 | . . 34 . . . Kinetic 1075 | 219 329 177 18 . 332 Thermal 3487 | . 1338 1493 552 . 104 Explosive . | . . . . . . Electromagnetic 145 | . . . . . 145 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . 11 13 . . Projectiles 24 | . . 11 13 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | . . 17 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 566 | . 566 393 212 . 171 Average Temperature 93 | . 100 106 58 . 59 Received Heat Transfer 950 | . 408 479 6 . 57 Effects 16 | . 13 3 . . . Shutdowns 4 | . 3 1 . . . Energy Bleed 1 | . 1 . . . . Interference 2 | . . 2 . . . Matter Decay 2 | . 2 . . . . Damage (minor) 2 | . 2 . . . . Damage (major) 3 | . 3 . . . . Damage (core) 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted 4 | . 1 2 1 . . Combat Hostiles 3 | . 1 2 . . . Parts Melted 28 | . 9 14 5 . . Heat Transferred 10216 | . 4814 4033 1184 . 185 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 336 | 25 266 327 336 . . Initial 116 | . 16 62 116 . . Average 149 | 10 108 218 215 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 69 | 100 93 41 22 . . Level 1 30 | . 6 58 77 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 4 1 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 8 | . 3 4 1 . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 26 29 9 . 27 Peak Tracking Total 7 | . 4 4 4 . 7 Tactical Retreats 6 | . 2 . 1 . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 11 | . 7 4 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 2 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 40 | . 29 11 . . . Successful 26 | . 17 9 . . . Failed 14 | . 12 2 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 23 | . 14 1 . 8 . Terminals 20 | . 17 3 . . . Fabricators . | . . . . . . Repair Stations 10 | . 10 . . . . Recycling Units 6 | . 2 4 . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 2 . . . Robot Analysis 2 | . 2 . . . . Reprogram Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 9 . . . . Scan Component 5 | . 5 . . . . Repair 4 | . 4 . . . . Recycling Unit Hacks 5 | . 2 3 . . . Report Inventory 4 | . 2 2 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 7 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 4 . . . . Time 114 | . 114 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 157 | . . . . 157 157 Highest-Rated Ally 42 | . . . . 42 42 Total Orders . | . . . . . . Ally Attacks 48 | . . . . . 48 Total Damage 1409 | . . . . . 1409 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 6 | . . . 1 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4876 | 169 1453 900 320 1300 734 Spaces Moved 2886 | 113 701 436 184 992 460 Core 15 | 15 . . . . . Treads 103 | . 95 8 . . . Legs 5 | 4 . . 1 . . Wheels 2763 | 94 606 428 183 992 460 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 95 110 120 120 Average Speed 116 | 88 117 111 119 120 120 Slowest Speed 260 | 120 240 240 260 120 155 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 8 85 30 39 88 69 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched 6 | . . . 1 3 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 3857 | 150 1112 667 232 1102 594 Wait 457 | 2 224 46 . 100 85 Move 2881 | 112 700 435 183 991 460 Hop . | . . . . . . Pick Up 80 | 10 32 25 5 5 3 Fast Attach 22 | 6 8 5 . . 3 Attach 27 | 1 4 12 4 . 6 Detach 5 | . 1 2 . 1 1 Swap 50 | 2 19 18 6 2 3 Drop 54 | 1 14 27 5 3 4 Fire 280 | 16 110 96 29 . 29 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 772 | -10/Materials | Discovered new exit (range 10) 826 | -10/Materials | Identified exit to Materials 897 | -10/Materials | Core integrity fell below 50% 989 | -10/Materials | Repaired Lgt. Treads 1017 | -10/Materials | Repaired Med. Laser 1045 | -10/Materials | Repaired Hcp. Storage Unit 1124 | -10/Materials | Repaired Broken Lgt. Treads 1402 | -10/Materials | Lost 3 parts (1p1n1w) 1406 | -10/Materials | Discovered new exit (range 14) 1541 | -10/Materials | Core integrity fell below 20% 1606 | -10/Materials | Discovered exit to Materials (range 12) 1623 | -10/Materials | Entered another Materials area 1623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1983 | -9/Materials | Discovered new exit (range 11) 2097 | -9/Materials | Discovered new exit (range 15) 2474 | -9/Materials | Identified exit to Mines 2485 | -9/Materials | Build established: Scavenger-Mutant 2523 | -9/Materials | Entered Mines 2591 | -9/Mines | Core integrity fell below 50% 2640 | -9/Mines | Learned 2 Materials zone layouts 2817 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2843 | -9/Mines | Entered Zion 2930 | -7/Zion | Given the Hacking Drone Bay 2930 | -7/Zion | Found Prototype Device 2962 | -7/Zion | Received a hallucinogenic algorithm 3004 | -7/Zion | Learned Factory scanalyzer intel 3051 | -7/Zion | Learned 12 Factory zone layouts 3056 | -7/Zion | Learned Factory stockpile data 3059 | -7/Zion | Learned Factory trap positions 3087 | -7/Zion | Given A8's code to call for help 3088 | -7/Zion | Build established: Mutant 3212 | -7/Zion | Imprinted 3214 | -7/Zion | Declared Zion's savior 3367 | -7/Zion | Found Prototype Device 3383 | -7/Zion | Identified Hacking Drone Bay 3385 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3803 | -7/Zion | Learned location of Warlord (-5) 4089 | -7/Zion | Discovered new exit (range 9) 4143 | -7/Zion | Entered Proximity Caves 4143 | -6/Proximity Caves | Accompanied by 4 allies 4487 | -6/Proximity Caves | Learned 12 Factory zone layouts 4494 | -6/Proximity Caves | Learned 8 Factory zone layouts 4524 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4817 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4852 | -6/Proximity Caves | Core integrity fell below 20% 4877 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04849_ Arc Projector destroyed. 04852_ S-27 Virus destroyed. 04857_ Lgt. Nuclear Core fries itself beyond repair. 04857_ Y-64 Sentinel reactivates. 04858_ Lgt. Nuclear Core fries itself beyond repair. 04858_ G-50 Soldier reactivates. 04860_ Autogun destroyed. 04864_ Penetrated by Slug. 04865_ Lgt. Angular Momentum Engine destroyed. 04868_ Penetrated by Slug. 04868_ Com. Wheel destroyed. 04875_ C-30 ARC bursts open, deploying its payload. 04875_ G-67 Veteran unfolds itself. 04875_ G-50 Soldier unfolds itself. 04875_ B-48 Gladiator unfolds itself. 04875_ L-41 Fighter unfolds itself. 04875_ E-15 Imp unfolds itself. 04877_ Carbon-fiber Leg blown off. 04877_ Adv. Beam Cannon blown off. 04877_ E-15 Imp destroyed. 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Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Qirby Manual? 1 Play Time 01:08:34 Cumulative 14.5 hours Start 2022.03.30 @ 13:16:31 End 2022.03.30 @ 15:50:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea0ddc7a-de5a-4c1a-9f6c-d92ccc7e4f91