Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.07 @ 13:37:52

Player: Scringis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (142)     710
Value Destroyed (4929)     4929
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (67)                 67
              TOTAL SCORE: 9906

 Bonus
-------
High Alert Combat Kills    611
Follower Combat Kills      102
Friendly Fire              -646

 Cogmind 
---------
Core Integrity             24/1000
Matter                     300/300
Energy                     88/100
System Corruption          22%
Temperature                Cool (0)
Movement                   Treading (170)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Medium Treads
>          --- UTILITY (6) ------
           Coolant Injector
  Improved Transmission Jammer
>          --- WEAPON (6) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
    Reinforced Fission Core
>              --- PROPULSION -------
       Armored Treads
       Armored Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Heat Sink
      Improved Weapon Cycler
               Stasis Canceller
      Improved Transmission Jammer
>              --- WEAPON -----------
  High-powered Shock Rifle
      Advanced Plasma Cannon
               Gauss Rifle
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
        Medium Treads
      Improved Plasma Cutter
[Rating: 74]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   .   1   1   1   1   
  Weapon                   4    | .   .   .   2   .   .   .   1   1   
Parts Attached             103  | 6   .   .   .   25  30  7   2   33  
  Power                    12   | 1   .   .   .   3   3   1   .   4   
    Engine                 8    | 1   .   .   .   3   1   1   .   2   
    Core                   3    | .   .   .   .   .   2   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               28   | 2   .   .   .   6   11  2   .   7   
    Treads                 26   | 2   .   .   .   5   10  2   .   7   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   
  Utility                  19   | 1   .   .   .   4   3   3   .   8   
    Device                 10   | .   .   .   .   .   1   2   .   7   
    Storage                2    | 1   .   .   .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   3   2   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   .   .   .   12  13  1   2   14  
    Energy Gun             7    | 1   .   .   .   3   2   .   .   1   
    Energy Cannon          4    | .   .   .   .   1   .   .   .   3   
    Ballistic Gun          20   | 1   .   .   .   4   10  .   1   4   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   3   
    Launcher               7    | .   .   .   .   4   1   .   1   1   
    Special Weapon         2    | .   .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   2   3   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      9    | .   .   .   .   .   .   .   .   9   
Parts Lost                 46   | .   .   .   .   12  1   .   .   33  
  Power                    8    | .   .   .   .   3   .   .   .   5   
  Propulsion               8    | .   .   .   .   2   .   .   .   6   
  Utility                  10   | .   .   .   .   1   1   .   .   8   
  Weapon                   20   | .   .   .   .   6   .   .   .   14  
  Highest Loss Streak      10   | .   .   .   .   5   1   .   .   10  
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     82   | .   85  85  66  83  91  92  93  67  
  Engine                   6    | .   14  14  11  9   6   1   6   3   
  Core                     5    | .   .   .   .   .   11  13  6   4   
  Treads                   19   | .   28  28  22  21  17  20  20  14  
  Device                   6    | .   .   .   .   .   3   10  13  14  
  Storage                  7    | .   14  14  11  11  9   7   6   1   
  Protection               5    | .   .   .   .   7   8   7   6   1   
  Energy Gun               4    | .   14  14  11  8   .   .   .   1   
  Energy Cannon            1    | .   .   .   .   2   .   .   .   1   
  Ballistic Gun            20   | .   14  14  11  21  31  23  26  13  
  Ballistic Cannon         1    | .   .   .   .   .   .   6   4   3   
  Launcher                 1    | .   .   .   .   1   1   .   1   1   
Peak Build Rating          74   | 6   6   6   6   15  35  44  48  74  
  Average Rating           28   | 3   6   6   6   11  26  40  47  52  
  On Entrance              18   | .   6   6   6   6   15  35  44  46  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 12  12  12  12  30  39  51  54  72  
  Greatest Support         82   | 40  40  40  40  40  42  62  62  82  
  Greatest Overweight (x)  8    | .   .   .   .   1   8   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   5   
  Most Carried             8    | 4   3   4   4   6   8   8   5   6   
  Average Carried          3    | .   2   3   4   3   4   6   4   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            7    | 1   3   4   4   3   7   5   5   .   

 Class Distribution 
--------------------
 36% | Scavenger-Tank
 19% | Mutant
 13% | Scavenger-Gunner
 12% | Gunner
  6% | Executioner
  5% | Tank
  3% | Scavenger-Executioner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
   Scavenger-Tank | -9/Storage
   Scavenger-Tank | -8/Materials
             Tank | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  
Matter Collected           4622 | 178  82   15   18   819  1034 548  127  1801 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5961 | .    .    49   148  1686 994  494  363  2227 
  Parts                    332  | .    .    7    19   119  66   27   10   84   
Haulers Intercepted        6    | .    .    .    .    2    2    .    .    2    
Recyclers Shooed           10   | .    .    .    .    3    .    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Combat Hostiles Destroyed  107  | .   .   3   2   37  21  10  6   28  
  Guns                     73   | .   .   3   2   20  21  7   5   15  
  Cannons                  22   | .   .   .   .   7   .   3   .   12  
  AOE                      11   | .   .   .   .   10  .   .   1   .   
Classes Destroyed          17   | .   .   1   5   5   3   .   .   3   
  Worker                   4    | .   .   .   .   .   2   1   .   1   
  Builder                  10   | .   .   .   1   2   1   1   1   4   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   
  Hauler                   6    | .   .   .   .   2   2   .   .   2   
  Recycler                 4    | .   .   .   .   1   .   .   .   3   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  7    | .   .   .   1   2   2   2   .   .   
  Swarmer                  22   | .   .   3   .   5   10  4   .   .   
  Grunt                    39   | .   .   .   1   15  1   3   6   13  
  Brawler                  3    | .   .   .   .   1   1   .   .   1   
  Duelist                  5    | .   .   .   .   2   1   .   .   2   
  Sentry                   25   | .   .   .   1   14  6   3   .   1   
  Specialist               3    | .   .   .   .   .   .   .   .   3   
  Hunter                   4    | .   .   .   .   .   2   .   .   2   
  Programmer               4    | .   .   .   .   .   .   .   .   4   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           14   | .   .   3   3   14  7   10  5   5   
  Combat Bots Only         11   | .   .   3   2   11  5   8   4   4   
Max Kills in Single Turn   5    | .   .   1   2   5   2   2   3   2   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  
Hostile Shots Fired        732   | .    .    14   7    174  78   85   20   354  
  Missed                   194   | .    .    1    2    61   19   22   8    81   
Damage Taken               9173  | .    .    101  65   1798 834  684  232  5459 
  Core                     1402  | .    .    12   31   243  70   50   20   976  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  .    95   .    31   87   92   97   .    
Volleys Fired              296   | .    .    5    6    87   59   26   10   103  
  Largest                  6     | .    .    2    2    4    4    4    5    6    
  Hottest                  327   | .    .    60   60   159  159  123  148  327  
Shots Fired                983   | .    .    10   12   231  212  101  41   376  
  Gun                      799   | .    .    10   12   198  208  78   39   254  
  Cannon                   164   | .    .    .    .    19   4    23   1    117  
  Launcher                 20    | .    .    .    .    14   .    .    1    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  817   | .    .    5    6    148  204  101  40   313  
  Thermal                  71    | .    .    .    .    51   4    .    .    16   
  Explosive                20    | .    .    .    .    14   .    .    1    5    
  Electromagnetic          75    | .    .    5    6    18   4    .    .    42   
  Robot Hit Streak         15    | .    .    5    7    15   10   12   6    14   
  Robot Miss Streak        8     | .    .    2    2    4    4    4    2    8    
  Penetration Max          1     | .    .    .    .    .    1    .    .    1    
  Secondary Targets        19    | .    .    1    1    6    5    .    2    4    
    Max Gunslinging Chain  2     | .    .    1    1    2    1    .    1    1    
Shots Hit Robots           561   | .    .    6    7    131  94   57   23   243  
  Core Hits                284   | .    .    3    7    77   46   24   12   115  
  Critical Kills           2     | .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 6     | .    .    .    .    1    1    .    .    4    
  Critical Strikes         15    | .    .    .    .    3    2    1    .    9    
    Burn                   2     | .    .    .    .    2    .    .    .    .    
    Destroy                8     | .    .    .    .    1    2    .    .    5    
    Blast                  5     | .    .    .    .    .    .    1    .    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14003 | .    .    71   105  3210 1660 1220 1321 6416 
  Guns                     8793  | .    .    69   105  1833 1644 891  461  3790 
  Cannons                  3100  | .    .    .    .    265  .    326  .    2509 
  Explosions               2061  | .    .    .    .    1110 .    .    860  91   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  49    | .    .    2    .    2    16   3    .    26   
  Kinetic                  9890  | .    .    24   36   1327 1573 1217 461  5252 
  Thermal                  1835  | .    .    .    .    679  .    .    776  380  
  Explosive                1190  | .    .    .    .    1015 .    .    84   91   
  Electromagnetic          1039  | .    .    45   69   187  71   .    .    667  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    4    .    1    8    21   
  Average Corruption       4     | .    .    .    .    4    .    1    7    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    26   .    3    8    21   
    Message Errors         11    | .    .    .    .    4    .    .    3    4    
    Matter Fused           13    | .    .    .    .    6    .    .    2    5    
    Heat Flow Errors       5     | .    .    .    .    3    .    1    .    1    
    Energy Discharges      6     | .    .    .    .    4    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    
    Parts Fused            1     | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    3    .    2    .    2    
    Data Loss (major)      6     | .    .    .    .    3    .    .    .    3    
    Misfires               3     | .    .    .    .    2    .    .    1    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            214   | .    .    .    .    6    .    .    196  12   
  Projectiles              12    | .    .    .    .    .    .    .    .    12   
  Explosions               202   | .    .    .    .    6    .    .    196  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 21    | .    .    .    .    .    .    .    .    21   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    17   
  Secondary                4     | .    .    .    .    .    .    .    .    4    
Self-Inflicted Damage      149   | .    .    .    .    149  .    .    .    .    
  Shots                    6     | .    .    .    .    6    .    .    .    .    
  Rammed                   15    | .    .    1    .    3    2    .    .    9    
Targets Rammed             16    | .    .    1    .    3    2    1    .    9    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    
Highest Temperature        507   | .    .    .    6    366  418  401  248  507  
  Average Temperature      129   | .    .    .    3    107  142  180  87   126  
  Received Heat Transfer   1548  | .    .    .    21   450  99   153  108  717  
  Effects                  16    | .    .    .    .    .    6    4    .    6    
    Shutdowns              9     | .    .    .    .    .    3    2    .    4    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    1    
    Interference           2     | .    .    .    .    .    2    .    .    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    
  Parts Fried              3     | .    .    .    .    .    1    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    4    .    .    .    .    
  Heat Transferred         2618  | .    .    .    .    1643 .    .    450  525  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Peak Influence             846  | .   .   85  221 846 679 618 534 631 
  Initial                  318  | .   .   .   33  92  318 308 236 261 
  Average                  365  | .   .   83  117 414 486 404 317 400 
Maximum Alert Level        3    | .   .   .   1   3   2   2   2   2   
  Low Security (%)         17   | 100 100 100 93  7   .   .   .   2   
  Level 1                  36   | .   .   .   6   44  26  47  70  47  
  Level 2                  42   | .   .   .   .   35  73  52  29  49  
  Level 3                  2    | .   .   .   .   12  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   .   11  3   1   1   6   
  Investigation            1    | .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   .   .   .   3   .   .   1   4   
  Assault                  4    | .   .   .   .   3   .   .   .   1   
  Garrison                 8    | .   .   .   .   4   3   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Distress Signals           7    | .   .   .   .   5   .   1   .   1   
Communications Jammed      42   | .   .   .   .   .   .   .   .   42  
  Distress Signals         42   | .   .   .   .   .   .   .   .   42  
Times Spotted              167  | .   .   3   6   51  31  15  6   55  
  Peak Tracking Total      11   | .   .   3   3   9   6   4   4   11  
  Tactical Retreats        6    | .   .   .   .   .   2   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Traps Triggered            9    | .   .   .   .   2   3   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Machines Disabled          16   | .   .   .   .   2   .   1   10  3   
  Max in Single Turn       10   | .   .   .   .   1   .   1   10  1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Machines Accessed          1    | .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                2    | .   .   .   .   .   .   2   .   .   
  Successful               1    | .   .   .   .   .   .   1   .   .   
  Failed                   1    | .   .   .   .   .   .   1   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Total Allies               8    | .   .   3   .   2   .   .   3   .   
  Largest Group            3    | .   .   3   3   2   .   .   3   .   
  Highest-Rated Group      93   | .   .   40  40  62  .   .   93  .   
  Highest-Rated Ally       31   | .   .   16  16  31  .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   19  23  .   .   13  .   
  Total Damage             685  | .   .   .   143 331 .   .   211 .   
  Kills                    4    | .   .   .   3   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Fac  Fac  
Turns Passed               5202 | 92   168  379  147  1242 1032 561  285  1296 
Spaces Moved               2450 | 58   103  225  75   532  498  288  161  510  
  Core                     16   | 15   .    .    .    .    1    .    .    .    
  Treads                   2434 | 43   103  225  75   532  497  288  161  510  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  152  157  161  161  
  Average Speed            162  | 131  160  160  160  161  157  159  161  173  
  Slowest Speed            450  | 160  160  160  160  240  450  237  161  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    20   52   14   80   42   9    7    15   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          220  | .    .    .    .    113  2    36   27   42   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    2    9    1    31   
  AOE                      177  | .    .    .    .    113  .    27   26   11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Fac Fac 
Total                      3187 | 74  106 234 90  740 672 357 177 737 
  Wait                     207  | 4   2   3   10  65  39  26  4   54  
  Move                     2442 | 57  102 224 74  531 497 287 160 510 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  91   | 7   2   1   .   21  30  5   1   24  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   81   | 6   .   .   .   21  18  4   1   31  
  Detach                   7    | .   .   .   .   3   1   .   .   3   
  Swap                     22   | .   .   .   .   4   12  3   1   2   
  Drop                     25   | .   .   .   .   5   14  5   .   1   
  Fire                     296  | .   .   5   6   87  59  26  10  103 
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    16   | .   .   1   .   3   2   1   .   9   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Sto])
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   93 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 13)
  261 | -10/Materials | Entered Mines
  292 | -10/Mines     | Learned location of 1 exit from Materials
  303 | -10/Mines     | Build established: Mutant
  441 | -10/Mines     | Learned location of Storage (-9)
  512 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  581 | -10/Mines     | Learned location of Zion (-7)
  594 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  612 | -10/Mines     | Discovered new exit (range 8)
  632 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  640 | -10/Mines     | Entered Materials
  640 | -9/Materials  | Accompanied by 3 allies
  640 | -9/Materials  | Evolved 2 slots: Weapon x2
  641 | -9/Materials  | Identified exit to Materials
  765 | -9/Materials  | Discovered new exit (range 4)
  787 | -9/Materials  | Entered Storage
  787 | -9/Storage    | Accompanied by 2 allies
  850 | -9/Storage    | Garrison activated, responded to threat
  958 | -9/Storage    | Core integrity fell below 50%
 1220 | -9/Storage    | Garrison activated, responded to threat
 1328 | -9/Storage    | Build established: Scavenger-Tank
 1650 | -9/Storage    | Met a pair of Derelict thieves
 1730 | -9/Storage    | Lost 5 parts (1p1u3w)
 1765 | -9/Storage    | Destroyed 11 combat bots
 1876 | -9/Storage    | Discovered exit to Materials (range 12)
 1987 | -9/Storage    | First assault squad dispatched
 2029 | -9/Storage    | Entered Materials
 2029 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2261 | -8/Materials  | Garrison activated, responded to threat
 3033 | -8/Materials  | Discovered new exit (range 16)
 3061 | -8/Materials  | Entered Factory
 3061 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3425 | -7/Factory    | Garrison activated, responded to threat
 3498 | -7/Factory    | Destroyed 8 combat bots
 3616 | -7/Factory    | Discovered new exit (range 4)
 3622 | -7/Factory    | Entered another Factory area
 3622 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3681 | -6/Factory    | Build established: Gunner
 3798 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3866 | -6/Factory    | Discovered new exit (range 15)
 3907 | -6/Factory    | Entered another Factory area
 3907 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4023 | -5/Factory    | Lost 3 parts (2u1w)
 4368 | -5/Factory    | Lost 8 parts (2p1n2u3w)
 4433 | -5/Factory    | Lost 3 parts (1n2w)
 4807 | -5/Factory    | First assault squad dispatched
 4969 | -5/Factory    | Core integrity fell below 50%
 5012 | -5/Factory    | System corruption reached 10%
 5020 | -5/Factory    | Lost 5 parts (1p1n2u1w)
 5144 | -5/Factory    | Cargo convoy interrupted
 5193 | -5/Factory    | Core integrity fell below 20%
 5203 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05189_ Arm. Medium Treads destroyed.
05189_ Hvy. Flak Cannon destroyed.
05190_ Slug penetrates Wall.
05192_ U-05 Engineer builds a Wall.
05192_ Slug penetrates Wall. <x2>
05192_ Lrn. Proton Cannon destroyed.
05192_ P-70 Sage resets U-05 Engineer, system
  corruption cleaned.
05193_ Slammed into P-70 Sage. <x2>
05195_ Penetrated by Slug. <x2>
05196_ Acquired 16 matter.
05196_ P-70 Sage resets P-70 Sage, system
  corruption cleaned.
05197_ System corrupted: Substantial component
  data lost.
05197_ Slug penetrates Wall.
05197_ Imp. Plasma Cutter destroyed.
05198_ Acquired 72 matter. <x2>
05200_ Rnf. Fission Core destroyed.
05201_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????#   #??### ###??????????# ######   |
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| ???#    """ #???#   #????###??????????############ |
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| ???#]!  """ #???#   #?????????????????#            |
| ???#    """ #####   ##########????????#         %  |
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| #####     #?????#   #        #????????#            |
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| #####     #?????????#    """ #????????#        %   |
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| ####??# ##??????????#  [] %  #????????###+#####+## |
| % %#"## #################/######      #        %   |
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|    ## """  # """  """"  # ###### ?""??#     #????# |
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| ???????????????????????????????+?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          65
Energy Generation          35
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             225
Weapon Cycling             20
Evasion (%)                50
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              MasterLatentLoader
  Manual?         0
Play Time         00:39:34
  Cumulative      19.9 hours
  Start           2025.03.07 @ 13:00:12
  End             2025.03.07 @ 13:37:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40ed17d0-a97a-43ce-803f-a15b7357da0f