Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 20:26:55 Player: Some Pennies Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (1897) 1897 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (866) 866 TOTAL SCORE: 5053 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 235 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 290/290 System Corruption 0% Temperature Cool (27) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- Thermic Laser Improved Light Cannon > --- INVENTORY (20) --- Heavy Ion Engine Light Deuterium Engine Armored Treads Armored Treads Power Amplifier Medium Storage Unit Machine Analyzer Experimental Sensor Array Seismic Detector Core Analyzer Hacking Suite Hacking Suite Flak Gun Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Hacking Suite > --- WEAPON ----------- Pulse Rifle Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Armored Treads Power Amplifier Improved Heat Sink Medium Storage Unit Machine Analyzer Seismic Detector Hacking Suite Hacking Suite Improved Light Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 45 | 7 10 2 19 1 3 3 Power 7 | 1 1 . 3 . 1 1 Engine 7 | 1 1 . 3 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 3 . 8 . . . Treads 12 | 1 3 . 8 . . . Leg . | . . . . . . . Wheel 1 | 1 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 1 4 . 2 1 Device 5 | 1 1 . 1 . 2 . Storage 5 | 1 . 1 2 . . 1 Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 5 1 4 1 . 1 Energy Gun 5 | 2 . . 2 . . 1 Energy Cannon 6 | . 4 1 1 . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 3 | . . . 1 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 1 1 . . Highest Loss Streak 2 | . . . 1 2 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 100 98 95 98 100 Engine 11 | . 14 14 11 7 9 11 Treads 30 | . 25 28 31 33 33 33 Device 11 | . 14 14 11 11 11 11 Storage 11 | . 14 14 10 11 11 11 Hackware 7 | . . . 10 11 11 11 Energy Gun 7 | . . . 11 11 11 11 Energy Cannon 10 | . 27 28 4 . . . Ballistic Cannon 5 | . . . 6 10 11 11 Naked Turns . | . . . . . . . Heaviest Build 59 | 15 17 22 36 36 33 59 Greatest Support 60 | 16 40 40 60 60 60 60 Greatest Overweight (x) 1 | . 1 . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 10 15 15 15 20 Average Capacity 11 | 7 8 8 11 15 15 17 Most Carried 14 | 7 8 8 10 11 11 14 Average Carried 9 | 4 7 8 9 10 10 11 Final Capacity 20 | 8 8 10 15 15 15 20 Final Carried 14 | 7 8 8 10 10 10 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 859 | 270 100 10 383 15 51 30 Remotely . | . . . . . . . Salvage Created 2687 | 169 757 115 1592 54 . . Parts 175 | 21 50 6 94 4 . . Haulers Intercepted 5 | . 2 . 3 . . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 54 | . 12 4 35 3 . . Guns 20 | . . . 17 3 . . Cannons 32 | . 12 4 16 . . . Classes Destroyed 13 | 1 8 . 3 1 . . Worker 3 | . 1 . 1 1 . . Builder 1 | . . . . 1 . . Tunneler 9 | 8 1 . . . . . Hauler 5 | . 2 . 3 . . . Recycler 6 | . 2 . 4 . . . Mechanic 1 | . 1 . . . . . Operator 4 | . 3 . 1 . . . Watcher 7 | . 3 . 4 . . . Swarmer 18 | . 5 2 8 3 . . Grunt 25 | . 7 2 16 . . . Brawler 1 | . . . 1 . . . Protector 1 | . . . 1 . . . Sentry 9 | . . . 9 . . . Best Kill Streak 7 | 3 6 2 7 4 . . Combat Bots Only 6 | . 4 2 6 3 . . Max Kills in Single Turn 2 | 1 2 1 2 1 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 320 | . 44 21 223 32 . . Missed 95 | . 10 6 70 9 . . Damage Taken 2737 | . 369 138 1989 188 . 53 Core 503 | . 79 18 335 18 . 53 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 808 | . . . 808 . . . Core Remaining (%) 80 | 100 . 61 . . . . Volleys Fired 204 | 14 54 14 112 9 1 . Largest 2 | 2 2 2 2 2 2 . Hottest 126 | 100 120 120 126 102 102 . Shots Fired 404 | 28 108 28 220 18 2 . Gun 164 | 28 . . 126 9 1 . Cannon 240 | . 108 28 94 9 1 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 57 | . . . 47 9 1 . Thermal 347 | 28 108 28 173 9 1 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 22 | 5 8 3 22 8 . . Robot Miss Streak 10 | 2 6 10 4 2 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 247 | 18 52 6 161 10 . . Core Hits 101 | 8 26 5 57 5 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | 1 . . 5 . . . Burn 6 | 1 . . 5 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4615 | 228 950 139 3083 215 . . Guns 2140 | 228 . . 1794 118 . . Cannons 2475 | . 950 139 1289 97 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 759 | . . . 662 97 . . Thermal 3856 | 228 950 139 2421 118 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 73 | . 10 . 52 11 . . Projectiles 73 | . 10 . 52 11 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . 4 3 . . Impact . | . . . . . . . Kinetic 6 | . . . 4 2 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 514 | 155 514 90 243 . 36 . Average Temperature 63 | 49 83 33 59 . 22 . Received Heat Transfer 906 | . 84 42 753 . . 27 Effects 3 | . 2 . 1 . . . Shutdowns 1 | . 1 . . . . . Energy Bleed 1 | . . . 1 . . . Damage (minor) 1 | . 1 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 2 | . . . 2 . . . Combat Hostiles 2 | . . . 2 . . . Parts Melted 18 | 2 2 . 14 . . . Heat Transferred 8751 | 740 1998 296 5458 259 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 493 | 40 239 148 493 219 . . Initial 159 | . 26 24 . 159 . . Average 182 | 19 114 105 282 168 . . Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 63 | 100 95 100 21 83 . . Level 1 25 | . 4 . 53 16 . . Level 2 10 | . . . 24 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 1 5 . . 1 Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 4 | . 3 . 1 . . . Assault 3 | . . 1 1 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 7 | . 2 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 22 8 45 4 . 15 Peak Tracking Total 11 | . 6 3 5 4 . 11 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts 23 | . 23 . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . 3 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 2 . 2 . . 1 Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 15 | . 5 . 10 . . . Terminals 10 | . 3 . 7 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 65 | . 15 . 50 . . . Successful 45 | . 7 . 38 . . . Failed 20 | . 8 . 12 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 34 | . 8 . 26 . . . Terminals 40 | . 12 . 28 . . . Fabricators . | . . . . . . . Repair Stations 11 | . . . 11 . . . Recycling Units 6 | . 3 . 3 . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 . 10 . . . Part Schematic 1 | . . . 1 . . . Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . . . 10 . . . Scan Component 5 | . . . 5 . . . Repair 5 | . . . 5 . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 8 | . . . 8 . . . Insert Component 4 | . . . 4 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 1 . 9 . . . Terminals 8 | . 1 . 7 . . . Botnet 5 | . 1 . 4 . . . Disrupt 1 | . . . 1 . . . Operators 1 | . . . 1 . . . Search 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Reject 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 4 . 9 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . 5 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 5 . . . Time 178 | . . . 178 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 15 | . 6 . 9 . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 12 | . . 2 . . 10 . Largest Group 10 | . . 1 1 . 10 10 Highest-Rated Group 322 | . . 31 31 . 322 322 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 62 | . . 10 5 . . 47 Total Damage 1218 | . . 124 40 . . 1054 Kills 11 | . . 1 . . . 10 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5599 | 260 1313 465 1683 159 1235 484 Spaces Moved 2836 | 140 696 258 679 77 711 275 Core 6 | 6 . . . . . . Treads 2572 | . 572 258 679 77 711 275 Legs . | . . . . . . . Wheels 258 | 134 124 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 160 170 170 170 Average Speed 160 | 97 151 160 167 170 170 170 Slowest Speed 170 | 100 160 160 170 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 4 98 52 64 16 82 30 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 3 . . . Melee . | . . . . . . . Projectile 3 | . . . 3 . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3482 | 235 847 283 1003 87 735 292 Wait 306 | 59 45 7 169 . 20 6 Move 2830 | 139 695 257 678 76 710 275 Hop . | . . . . . . . Pick Up 46 | 15 8 1 14 1 1 6 Fast Attach 11 | . 3 . 8 . . . Attach 14 | 7 . . 4 1 1 1 Detach . | . . . . . . . Swap 20 | . 7 2 7 . 2 2 Drop 28 | 1 12 2 11 . . 2 Fire 204 | 14 54 14 112 9 1 . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 23 | . 23 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 261 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Discovered new exit (range 15) 1013 | -10/Materials | Discovered new exit (range 15) 1300 | -10/Materials | Discovered new exit (range 12) 1531 | -10/Materials | Discovered new exit (range 10) 1574 | -10/Materials | Entered Mines 1575 | -10/Mines | Met a Derelict testing a Signal Generator 1586 | -10/Mines | Found Signal Generator 1600 | -10/Mines | Met a Derelict bent on vengeance 1771 | -10/Mines | Learned Materials emergency access door positions 1892 | -10/Mines | Received a Mining Laser from a helpful Derelict 1913 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2031 | -10/Mines | Discovered new exit (range 6) 2039 | -10/Mines | Entered Materials 2039 | -9/Materials | Accompanied by 1 ally 2039 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2348 | -9/Materials | Build established: Scavenger-Mutant 2656 | -9/Materials | Build established: Mutant 2867 | -9/Materials | Repaired Arm. Treads 2911 | -9/Materials | Repaired Arm. Treads 2951 | -9/Materials | Repaired Arm. Treads 2978 | -9/Materials | Repaired Med. Storage Unit 2986 | -9/Materials | Core integrity fell below 50% 3126 | -9/Materials | Repaired Arm. Treads 3226 | -9/Materials | Discovered new exit (range 4) 3378 | -9/Materials | Discovered new exit (range 15) 3431 | -9/Materials | Core integrity fell below 20% 3722 | -9/Materials | Entered Mines 3723 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3767 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3770 | -9/Mines | Found Prototype Device 3881 | -9/Mines | Entered Zion 4300 | -7/Zion | Imprinted 4302 | -7/Zion | Declared Zion's savior 4491 | -7/Zion | Identified Exp. Sensor Array 4494 | -7/Zion | Learned location of Armory (-3) 4847 | -7/Zion | Gained Derelict followers 4920 | -7/Zion | Gained Derelict followers 5078 | -7/Zion | Discovered new exit (range 15) 5116 | -7/Zion | Entered Proximity Caves 5116 | -6/Proximity Caves | Accompanied by 10 allies 5544 | -6/Proximity Caves | Learned Factory security intel 5585 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5600 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 05593_ Rnf. Deuterium Engine fries itself beyond repair. 05594_ G-50 Soldier heat damages Hvy. Laser. 05594_ FJ-GLY(g) destroyed. 05594_ Slug penetrates SA-PMI(M). 05594_ SA-PMI(M) destroyed. 05596_ HV Slug penetrates B-48 Gladiator. 05597_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 05598_ Imp. Light Armor Plating fries itself beyond repair. 05598_ HV Slug penetrates G-50 Soldier. 05598_ G-50 Soldier suffers critical hit (Destroy). 05599_ B-48 Gladiator destroyed. 05600_ Lgt. Treads fries itself beyond repair. 05600_ Y-64 Sentinel suffers critical hit (Destroy). 05600_ Critical hit (Burn: +37). 05600_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ????????????????????# ??????????????????????????? | | ?????????????????#### ??????????????????????????? | | ?????????????????? #??????????????????????????? | | ???##?????????????# %###????????????????????????? | | ???? ##?????????##=![=*?????????????????????????? | | ????? ##?????###%==%%=?????????????????????????? | | ??????? #???## ##%=!![?????????????????????????? | | ???????? ##?# #Ylg#"????????#????????????????? | | ??###???? #?## * h=*####### #????????????????? | | ?## #?????# ### ==*!|% #####????????????? | | ## #?????# ###! @ % % %% ????????? | | ##????# #?# % ????????? | | #????### #?## #######??????????? | | # #??????### ##??## #????????????????? | | # ##????## #????# #????????????????? | | ## ###### # ##???? ## ??????????????? | | ## # ##????? #?# ????????????? | | # ## ##?????# # #? ## #???????????? | | ###### #### ##??????# ### #??##?? #???????????? | | ##????# #??# #???????# #??##???????#???????????? | | ##?????# #??# #???????# ????????????????????????? | | ##????? ?? #???????# ????????????????????????? | | ##???? ??# #??????? ????????????????????????? | | ##??? #?# #???????# #????????????????????????? | | #??? #?# ??????? ?????????????????????????? | | # ##??? ?###???????? ?????????????????????????? | | ###???? ???????????? ?????????????????????????? | | ###??? ####??????????????????????????????????????? | | # ###?#??????????????????????????????????????????? | | #????????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ####????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Adv. Assault Cannon | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Lrn. Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronControlSplitter Manual? 0 Play Time 00:38:59 Cumulative 128.6 hours Start 2024.06.03 @ 19:36:47 End 2024.06.03 @ 20:26:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 107 Adventurer 5 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 68 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4b9641d-2f90-4276-adc9-36ee3de8c913