Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 13:41:41 Player: OccultOnion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2945) 2945 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7715 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 213/300 Energy 21/100 System Corruption 12% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Force Field > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Advanced Transmission Jammer Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Visual Processing Unit Focal Shield Focal Shield Focal Shield Focal Shield Advanced Shield Generator System Guard Recalibrator > --- WEAPON ----------- Disruptor Cannon Hardcell Cannon Mace > --- INVENTORY -------- Long-range Proton Cannon Heavy Plasma Cannon [Rating: 82] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Power Shielding Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 8 | . . 1 1 1 1 2 2 Weapon 1 | . . . . 1 . . . Parts Attached 116 | 7 . 11 10 17 28 25 18 Power 12 | 1 . . 1 1 6 1 2 Engine 7 | 1 . . . 1 4 . 1 Core 5 | . . . 1 . 2 1 1 Reactor . | . . . . . . . . Propulsion 34 | 2 . 3 3 9 9 4 4 Treads 11 | . . . 3 . 6 2 . Leg 12 | 2 . 3 . 6 1 . . Wheel 4 | . . . . . . 2 2 Hover 4 | . . . . 2 1 . 1 Flight 3 | . . . . 1 1 . 1 Utility 37 | 2 . 3 2 3 5 15 7 Device 31 | 1 . 2 . 3 3 15 7 Storage 2 | 1 . 1 . . . . . Processor 3 | . . . 2 . 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 33 | 2 . 5 4 4 8 5 5 Energy Gun 7 | 2 . 2 2 . 1 . . Energy Cannon 9 | . . 1 . 1 1 3 3 Ballistic Gun 8 | . . 1 1 1 3 2 . Ballistic Cannon 4 | . . . . . 2 . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon 3 | . . 1 1 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 83 | . . 9 1 3 22 26 22 Power 11 | . . 1 . 1 4 2 3 Propulsion 20 | . . 2 1 . 9 3 5 Utility 29 | . . 2 . . 2 15 10 Weapon 23 | . . 4 . 2 7 6 4 Highest Loss Streak 17 | . . 4 1 2 8 7 17 Average Slot Usage (%) 88 | . 100 94 96 99 89 82 43 Engine 5 | . 14 10 . 4 8 4 . Core 3 | . . . 9 1 2 5 5 Treads 8 | . . . 12 13 10 5 . Leg 8 | . 28 30 19 10 6 . . Wheel 1 | . . . . . . 5 2 Hover 2 | . . . . 6 2 . 1 Device 18 | . 14 19 9 14 16 26 21 Storage 5 | . 14 11 9 7 6 2 . Processor 11 | . . . 18 15 13 9 3 Protection 1 | . . . . . 2 1 . Energy Gun 3 | . 28 15 7 1 1 1 . Energy Cannon 3 | . . 1 . 2 5 4 3 Ballistic Gun 4 | . . 2 9 9 2 4 . Ballistic Cannon 1 | . . . . . 3 . 1 Impact Weapon 3 | . . . . 4 3 5 2 Naked Turns 15 | . . . . . . . 15 Heaviest Build 55 | 14 14 28 29 38 55 54 45 Greatest Support 140 | 20 20 30 60 60 78 140 28 Greatest Overweight (x) 14 | 2 . 2 2 2 14 1 12 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 4 Average Capacity 8 | 5 6 9 10 10 10 7 4 Most Carried 10 | 6 6 10 10 10 10 10 4 Average Carried 8 | 3 5 8 9 9 9 6 1 Final Capacity 10 | 6 6 10 10 10 10 4 4 Final Carried 10 | 4 6 9 10 9 10 4 2 Class Distribution -------------------- 29% | Assassin 24% | Mutant 16% | Scavenger-Assassin 11% | Scavenger-Skirmisher 9% | Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Assassin | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2011 | 270 . 97 160 340 622 499 23 Remotely . | . . . . . . . . Salvage Created 3231 | 13 66 319 246 396 1037 1131 23 Parts 154 | 2 4 18 13 21 48 44 4 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 54 | . 1 6 5 10 16 16 . Guns 30 | . 1 2 5 9 6 7 . Cannons 14 | . . 2 . 1 6 5 . AOE 3 | . . 1 . . 2 . . Classes Destroyed 13 | 1 2 4 . 3 3 . . Worker 2 | . . 1 . . 1 . . Builder 3 | . . 1 . . 1 . 1 Tunneler 3 | 1 . . . . 2 . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . . 2 . . Operator 1 | . 1 . . . . . . Swarmer 9 | . . . . 5 4 . . Grunt 16 | . 1 4 . . 3 8 . Brawler 1 | . . . . . 1 . . Duelist 2 | . . 1 . . . 1 . Sentry 13 | . . 1 5 2 2 3 . Hunter 8 | . . . . 1 4 3 . Programmer 5 | . . . . 2 2 1 . Best Kill Streak 4 | 1 2 4 3 4 4 4 1 Combat Bots Only 4 | . 1 3 3 4 3 4 . Max Kills in Single Turn 4 | 1 1 3 1 1 4 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 10757 | . 24 691 371 1043 2524 3595 2509 Core 2014 | . . 76 27 140 264 351 1156 Absorbed by Shields 379 | . . . . . . 113 266 Core Remaining (%) 84 | 100 100 81 95 80 68 64 . Volleys Fired 225 | 2 3 33 13 37 74 60 3 Largest 3 | 2 2 2 2 2 3 2 2 Hottest 188 | 80 80 100 93 93 150 188 146 Shots Fired 434 | 4 6 61 26 65 147 119 6 Gun 264 | 4 6 44 26 54 42 88 . Cannon 170 | . . 17 . 11 105 31 6 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 200 | . . 4 13 51 75 54 3 Thermal 81 | . . 18 13 14 24 12 . Explosive . | . . . . . . . . Electromagnetic 153 | 4 6 39 . . 48 53 3 Robot Hit Streak 21 | 1 2 13 12 12 21 12 13 Robot Miss Streak 8 | 1 1 3 3 8 4 4 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 341 | 1 3 45 24 57 98 109 4 Core Hits 168 | 1 3 13 16 42 37 55 1 Critical Hits 5 | . . 1 . 1 3 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 4 | . . 1 . 1 2 . . Melee Attacks 118 | . . 2 11 10 18 66 11 Impact 95 | . . . . . 18 66 11 Slashing 23 | . . 2 11 10 . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7611 | 13 42 698 486 1055 2792 2458 67 Guns 3708 | 13 42 374 486 843 526 1424 . Cannons 2537 | . . 191 . 212 1244 834 56 Explosions 1128 | . . 131 . . 997 . . Melee 225 | . . . . . 25 200 . Ramming 13 | . . 2 . . . . 11 Kinetic 2878 | . . 38 282 811 884 816 47 Thermal 2524 | . . 322 204 244 1345 409 . Explosive . | . . . . . . . . Electromagnetic 1971 | 13 42 336 . . 538 1033 9 Impact 225 | . . . . . 25 200 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . 5 6 9 12 Average Corruption 5 | . . . . 3 4 8 8 Corruption Purged . | . . . . . . . . Effects 58 | . . . . 9 25 14 10 Message Errors 9 | . . . . 2 5 1 1 Matter Fused 9 | . . . . 1 4 1 3 Heat Flow Errors 10 | . . . . 1 4 3 2 Energy Discharges 12 | . . . . 3 7 1 1 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 4 | . . . . 1 2 1 . Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Targeting Errors 6 | . . . . . 1 5 . Weapon Failures 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 257 | . . . . 11 226 20 . Projectiles 60 | . . . . 11 29 20 . Explosions 197 | . . . . . 197 . . Melee . | . . . . . . . . Knockbacks 4 | . . . . . 3 1 . Impact 1 | . . . . . . 1 . Kinetic 3 | . . . . . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 267 | . . . . . 262 . 5 Shots 4 | . . . . . 4 . . Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . 2 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 294 | 36 42 294 90 243 248 265 97 Average Temperature 74 | 20 19 109 35 34 74 88 41 Received Heat Transfer 1800 | . 12 267 108 105 291 780 237 Effects 5 | . . 2 . . 3 . . Energy Bleed 1 | . . . . . 1 . . Interference 4 | . . 2 . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 7 | . . 1 . . 2 4 . Combat Hostiles 7 | . . 1 . . 2 4 . Parts Fried 16 | . . 2 . . 4 10 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 2 . . 2 . . Heat Transferred 3065 | . . 607 444 333 1131 550 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 2 . . 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 433 | 5 68 193 232 164 433 377 50 Average Influence 124 | . 15 94 78 50 182 197 14 Maximum Alert Level 2 | . . . 1 . 2 1 . Low Security (%) 71 | 100 100 100 85 100 49 48 100 Level 1 27 | . . . 14 . 48 51 . Level 2 . | . . . . . 2 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 2 . 5 8 6 1 Investigation 3 | . . . . 1 1 1 . Extermination 7 | . . . . 3 2 1 1 Reinforcement 8 | . 1 2 . 1 3 1 . Assault 2 | . . . . . 2 . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . . . 1 3 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 5 16 7 19 39 39 24 Peak Tracking Total 16 | . 2 7 3 5 6 7 16 Tactical Retreats 16 | . 1 . . 2 2 7 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 5 | . . . . 1 1 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . 1 2 . . 9 1 1 Max in Single Turn 8 | . 1 1 . . 8 1 1 Garrison Access 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 21 | . . 4 . 7 4 4 2 Terminals 18 | . . 4 . 7 1 4 2 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 39 | . . 6 . 14 7 9 3 Successful 15 | . . 3 . 4 3 5 . Failed 24 | . . 3 . 10 4 4 3 Catastrophic 14 | . . 1 . 6 1 3 3 Database Lockouts . | . . . . . . . . Manual 17 | . . 3 . 8 1 3 2 Terminals 34 | . . 6 . 14 2 9 3 Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 13 | . . 3 . 4 1 5 . Part Schematic 1 | . . . . . . 1 . Level Access Points 2 | . . 1 . . . 1 . Alert Level 5 | . . 2 . 1 . 2 . Locate Traps 2 | . . . . 2 . . . Disarm Traps 1 | . . . . 1 . . . Zone Layout 2 | . . . . . 1 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Report Inventory 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . . 3 . 7 3 4 2 Full Trace Events 2 | . . . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . 4 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 5531 | 80 147 426 422 1138 1863 1079 376 Spaces Moved 2977 | 44 110 239 228 592 868 512 384 Core 233 | 14 . . . . 2 . 217 Treads 896 | . . . 46 209 428 213 . Legs 1136 | 30 110 239 182 137 438 . . Wheels 410 | . . . . . . 299 111 Hover 267 | . . . . 246 . . 21 Flight 35 | . . . . . . . 35 Fastest Speed 40 | 50 120 120 120 126 126 100 40 Average Speed 137 | 128 120 121 142 151 165 126 77 Slowest Speed 750 | 150 120 180 190 180 750 160 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 21 | 4 27 23 24 20 33 24 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 43 | . . 1 11 . 5 21 5 Terrain Destroyed 96 | . . 5 11 . 52 22 6 Melee 43 | . . 1 11 . 5 21 5 Projectile 18 | . . . . . 16 1 1 AOE 35 | . . 4 . . 31 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3838 | 63 120 310 281 747 1142 736 439 Wait 211 | . . 6 3 60 113 23 6 Move 2967 | 43 109 238 227 591 867 510 382 Hop 1 | . . . . . . . 1 Pick Up 145 | 11 5 15 12 19 33 35 15 Fast Attach . | . . . . . . . . Attach 97 | 7 . 8 6 8 26 25 17 Detach 1 | . . . . . 1 . . Swap 19 | . . 3 4 9 2 . 1 Drop 48 | . 3 4 5 13 6 16 1 Fire 225 | 2 3 33 13 37 74 60 3 Melee 118 | . . 2 11 10 18 66 11 Ram 2 | . . . . . . . 2 Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . 2 1 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 228 | -10/Materials | Entered another Materials area 228 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 578 | -9/Materials | Lost 4 parts (1n3w) 635 | -9/Materials | Identified exit to Materials 654 | -9/Materials | Entered another Materials area 654 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 685 | -8/Materials | Lost 3 parts (1p1u1w) 1044 | -8/Materials | Discovered new exit (range 20) 1075 | -8/Materials | Identified exit to Factory 1076 | -8/Materials | Entered Factory 1076 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1719 | -7/Factory | Build established: Assassin 2197 | -7/Factory | Discovered new exit (range 14) 2213 | -7/Factory | Identified exit to Factory 2214 | -7/Factory | Entered another Factory area 2214 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2695 | -6/Factory | Discovered new exit (range 8) 2708 | -6/Factory | Identified exit to Lower Caves 2792 | -6/Factory | Lost 8 parts (1p3n4w) 3128 | -6/Factory | Lost 4 parts (1p1n1u1w) 3145 | -6/Factory | Build established: Scavenger-Skirmisher 3558 | -6/Factory | Build established: Scavenger-Assassin 4057 | -6/Factory | Discovered new exit (range 14) 4075 | -6/Factory | Identified exit to Factory 4077 | -6/Factory | Entered another Factory area 4077 | -5/Factory | Evolved 2 slots: Utility x2 4229 | -5/Factory | Discovered new exit (range 33) 4298 | -5/Factory | Garrison activated, responded to threat 4355 | -5/Factory | Lost 3 parts (2u1w) 4401 | -5/Factory | Identified exit to Upper Caves 4561 | -5/Factory | Identified exit to Factory 4714 | -5/Factory | Lost 3 parts (1n2u) 4719 | -5/Factory | Build established: Scavenger-Mutant 4841 | -5/Factory | Crushed by falling debris 4872 | -5/Factory | Lost 4 parts (3u1w) 5012 | -5/Factory | Lost 4 parts (1p2u1w) 5097 | -5/Factory | Build established: Mutant 5156 | -5/Factory | Entered another Factory area 5156 | -4/Factory | Evolved 2 slots: Utility x2 5186 | -4/Factory | Lost 7 parts (1p1n4u1w) 5366 | -4/Factory | System corruption reached 10% 5404 | -4/Factory | Core integrity fell below 50% 5443 | -4/Factory | Lost 17 parts (3p2n8u4w) 5509 | -4/Factory | Core integrity fell below 20% 5532 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05491_ System corrupted: Matter fused (-9). 05496_ Imp. Linear Gravjet destroyed. 05501_ Penetrated by Slug. 05501_ Focal Shield destroyed. 05508_ Slammed into U-05 Engineer. 05508_ U-05 Engineer destroyed. 05508_ Destabilizing: Core damaged (-34). 05509_ Acquired 23 matter. 05509_ Acquired Wheel. 05511_ System corrupted: Matter fused (-6). 05512_ Acquired Wheel. 05518_ W-44 Eye sends out distress signal. 05519_ Wheel destroyed. 05522_ S-27 Virus destroyed. 05525_ Acquired Unknown Device. 05526_ Identified Imp. Force Field. 05527_ System corrupted: Energy discharge (-8). 05528_ Identified Lgt. Antimatter Cannon. 05528_ Malfunction: Energy drain (-1). 05532_ Dropped Faulty Lgt. Antimatter Cannon. 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Shock Absorption System | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumSegregatorDoublenader Manual? 0 Play Time 01:02:30 Cumulative 26.6 hours Start 2020.01.13 @ 12:39:54 End 2020.01.13 @ 13:41:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 303d7a89-c52d-46a7-ad80-114f7a1f8282