Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 08:37:47 Player: TryExcept Result: Destroyed by G-50 Soldier with Backup Laser I Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (133) 665 Value Destroyed (4471) 4471 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (831) 831 TOTAL SCORE: 10127 Bonus ------- Follower Combat Kills 293 Met Imprinter 300 Was Imprinted 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/850 Matter 297/300 Energy 310/310 System Corruption 5% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Microactuators Microactuators > --- WEAPON (4) ------- Power Maul Ripper Ripper Phasing Sabre > --- INVENTORY (4) ---- Heavy Deuterium Engine Light Angular Momentum Engine Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Improved Melee Analysis Suite Microactuators Microactuators > --- WEAPON ----------- Precision Rocket Launcher Ripper Ripper Phasing Sabre > --- INVENTORY -------- Gravmag Array Improved Shield Generator Power Maul [Rating: 60] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Microactuators Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Ripper Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 5 | . . . . 2 1 . . . . 2 Weapon 2 | . . 2 . . . . . . . . Parts Attached 199 | 1 8 23 25 30 13 18 12 3 10 56 Power 16 | . . 3 6 1 . . 1 . . 5 Engine 10 | . . 3 4 . . . . . . 3 Core 1 | . . . . 1 . . . . . . Reactor 5 | . . . 2 . . . 1 . . 2 Propulsion 39 | . . 7 8 5 7 3 3 . . 6 Treads . | . . . . . . . . . . . Leg 36 | . . 7 8 5 7 3 3 . . 3 Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 1 | . . . . . . . . . . 1 Utility 43 | . 2 1 . 7 6 7 2 2 . 16 Device 14 | . . . . 2 2 2 . . . 8 Storage 5 | . 1 . . 1 1 . 1 1 . . Processor 10 | . 1 . . 1 . 1 . . . 7 Hackware . | . . . . . . . . . . . Protection 14 | . . 1 . 3 3 4 1 1 . 1 Artifact . | . . . . . . . . . . . Weapon 101 | 1 6 12 11 17 . 8 6 1 10 29 Energy Gun 25 | 1 4 2 6 5 . 2 1 . 1 3 Energy Cannon 11 | . . 2 1 3 . 4 1 . . . Ballistic Gun 16 | . . 2 1 4 . . . . . 9 Ballistic Cannon 12 | . . 5 1 . . . . . 3 3 Launcher 15 | . 1 1 2 5 . . 2 . 1 3 Special Weapon 10 | . . . . . . . 1 . 4 5 Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon 9 | . . . . . . 2 1 1 1 4 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 8 | . . . 6 . . . . . . 2 Parts Lost 34 | . 1 1 2 1 . 4 9 . 1 15 Power 1 | . . . . . . . 1 . . . Propulsion 9 | . . . 1 . . . 3 . . 5 Utility 7 | . . 1 . 1 . 1 1 . . 3 Weapon 17 | . 1 . 1 . . 3 4 . 1 7 Highest Loss Streak 9 | . 1 1 1 1 . 2 9 . 1 6 Average Slot Usage (%) 95 | . 90 99 99 99 99 99 96 93 91 79 Engine 4 | . 14 11 7 7 . . . . . 2 Core 1 | . . . . 1 7 7 3 . . . Reactor 2 | . . . 3 . . . 3 7 7 2 Leg 20 | . 28 22 21 18 23 23 21 23 23 9 Device 2 | . . . . 3 7 1 . . . 9 Storage 10 | . 14 11 11 9 14 15 15 8 7 2 Processor 10 | . 4 10 . 8 7 12 15 15 15 22 Protection 7 | . . . 11 15 7 6 6 7 7 2 Energy Gun 6 | . 26 . 7 10 23 7 . . 4 1 Energy Cannon 7 | . . 12 14 15 . 15 7 . . . Ballistic Gun 3 | . . 1 8 8 7 2 . . . 2 Ballistic Cannon 3 | . . 27 6 . . . . . 3 1 Launcher 3 | . . 1 6 1 . . 9 7 3 . Special Weapon 2 | . . . . . . . . 7 9 3 Slashing Weapon 5 | . . . . . . 5 10 15 7 11 Naked Turns 3 | . . . . . . . . . . 3 Heaviest Build 114 | 11 23 47 51 54 62 66 88 112 114 114 Greatest Support 60 | 20 20 23 23 30 57 47 60 60 60 60 Greatest Overweight (x) 37 | . 1 3 4 2 1 1 19 1 1 37 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 32 | 6 10 10 10 14 16 16 18 32 24 24 Average Capacity 14 | 6 6 10 10 10 15 16 17 22 24 11 Most Carried 24 | 6 10 10 10 10 16 16 16 24 24 24 Average Carried 13 | 6 6 9 9 9 13 15 12 18 23 10 Final Capacity 24 | 6 10 10 10 10 16 16 18 24 24 4 Final Carried 24 | 6 10 10 10 10 16 16 10 24 24 3 Class Distribution -------------------- 32% | Mutant 22% | Gunner 17% | Derelict-Mutant 10% | Tank 8% | Derelict-Gunner 3% | Scavenger-Tank 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 3199 | 210 10 552 367 493 120 236 328 40 127 716 Remotely . | . . . . . . . . . . . Salvage Created 4487 | 53 135 851 759 876 291 154 377 . 109 882 Parts 242 | . 7 52 48 55 17 3 18 . 7 35 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed 3 | . . 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . 1 12 13 9 . Prevented 5 | . . . . . . 2 . . 3 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 113 | . 3 19 18 24 6 3 19 . 3 18 Melee 9 | . . . . . . 1 1 . . 7 Guns 21 | . 3 1 6 3 6 . . . . 2 Cannons 43 | . . 15 10 8 . 2 2 . 1 5 AOE 39 | . . 3 2 13 . . 16 . 2 3 Classes Destroyed 15 | 1 1 4 3 2 . . . . 1 3 Worker 3 | . . . 1 1 . . . . . 1 Builder 6 | . . . 3 1 . . . . . 2 Tunneler 2 | . . . . 2 . . . . . . Hauler 1 | . . . . . . . . . . 1 Recycler 4 | 1 . 2 1 . . . . . . . Operator 2 | . . . . . . . . . . 2 Watcher 2 | . . 2 . . . . . . . . Swarmer 36 | . . 3 5 7 3 . 9 . 2 7 Grunt 50 | . 3 11 10 10 . . 9 . . 7 Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . Sentry 16 | . . 4 2 5 3 . 1 . . 1 Hunter 6 | . . . . 1 . 3 . . . 2 Programmer 1 | . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 10 | 1 3 6 10 6 3 1 7 . 2 4 Combat Bots Only 7 | . 3 4 7 4 3 1 7 . 2 4 Max Kills in Single Turn 4 | 1 1 3 2 3 2 1 3 . 2 4 Gunslinging 1 | . . . . . 1 . . . . . Exploded 3 | . . 1 1 2 . . 3 . 2 3 Melee 1 | . . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 7571 | . 145 713 561 989 202 684 1117 . 173 2987 Core 1389 | . 27 50 35 144 18 82 177 . . 856 Absorbed by Shields 96 | . . . . . . . . . . 96 Core Remaining (%) 80 | 100 89 . 78 73 . . . . 60 . Volleys Fired 203 | 5 14 37 38 40 7 17 18 . 8 19 Largest 4 | 2 2 4 4 4 4 3 2 . 3 4 Hottest 279 | 100 100 214 223 218 232 213 135 . 235 279 Shots Fired 457 | 10 23 80 79 89 28 40 27 . 13 68 Gun 188 | 10 20 5 37 30 28 26 1 . 4 27 Cannon 190 | . . 73 38 46 . 14 8 . 2 9 Launcher 44 | . 3 2 4 13 . . 18 . 3 1 Special 35 | . . . . . . . . . 4 31 Kinetic 132 | . . 37 29 20 7 2 . . 2 35 Thermal 181 | 10 20 . 10 33 21 38 9 . 8 32 Explosive 44 | . 3 2 4 13 . . 18 . 3 1 Electromagnetic 100 | . . 41 36 23 . . . . . . Robot Hit Streak 23 | 6 7 11 11 15 6 14 20 . 10 23 Robot Miss Streak 9 | 1 3 9 3 4 4 1 4 . 1 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 331 | 8 10 52 40 52 15 30 17 . 10 97 Core Hits 212 | 2 7 35 26 42 12 5 30 . 6 47 Critical Hits 2 | . . . . 1 . . 1 . . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . Melee Attacks 84 | . . . . . . 13 3 . . 68 Impact 11 | . . . . . . . . . . 11 Slashing 73 | . . . . . . 13 3 . . 57 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . 7 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . 11 Damage Inflicted 12648 | 99 115 1560 1280 2306 339 739 2266 . 414 3530 Guns 1851 | 99 115 44 308 260 339 200 . . 98 388 Cannons 2751 | . . 968 613 714 . 221 147 . 46 42 Explosions 4764 | . . 548 359 1324 . . 2024 . 223 286 Melee 3106 | . . . . . . 318 95 . . 2693 Ramming 8 | . . . . 8 . . . . . . Kinetic 1272 | . . 327 235 133 72 29 . . 46 430 Thermal 2410 | 99 115 386 236 502 267 392 147 . 145 121 Explosive 4245 | . . 162 226 1324 . . 2024 . 223 286 Electromagnetic 1607 | . . 685 583 339 . . . . . . Impact 378 | . . . . . . . . . . 378 Slashing 2728 | . . . . . . 318 95 . . 2315 Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Effects 18 | . . . . . . . . . . 18 Message Errors 3 | . . . . . . . . . . 3 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1175 | . . 28 22 89 . . 129 . 15 892 Projectiles 50 | . . 28 17 5 . . . . . . Explosions 254 | . . . 5 84 . . 129 . 15 21 Melee 871 | . . . . . . . . . . 871 Knockbacks 12 | . . 8 . . . . . . 1 3 Impact 1 | . . . . . . . . . . 1 Kinetic 11 | . . 8 . . . . . . 1 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 627 | . . 116 74 126 . . 311 . . . Shots 18 | . . 4 2 2 . . 10 . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 486 | 195 304 385 258 486 348 294 120 . 203 354 Average Temperature 125 | 100 150 150 82 155 148 115 33 . 83 132 Received Heat Transfer 1458 | . 81 207 165 288 60 . 234 . 12 411 Effects 12 | . 1 3 . 5 1 1 . . . 1 Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 4 | . . 1 . 1 . 1 . . . 1 Interference 6 | . 1 1 . 4 . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . 4 1 1 . . . . . 2 Impact Corruptions 4 | . . . . . . . . . . 4 Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 9 | 1 . 1 1 1 1 1 . . 2 1 Heat Transferred 4847 | 296 322 300 398 777 518 666 222 . 468 880 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 402 | 5 95 316 343 402 343 . . . . 276 Initial 182 | . 3 1 133 10 182 . . . . 20 Average 126 | 2 50 126 127 154 222 . . . . 75 Maximum Alert Level 2 | . . 1 1 2 1 . . . . 1 Low Security (%) 78 | 100 100 78 78 67 56 . . . . 93 Level 1 20 | . . 21 21 26 43 . . . . 6 Level 2 1 | . . . . 5 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 3 7 2 1 . . . . 5 Investigation 7 | . 1 1 4 . 1 . . . . . Extermination 2 | . . . . . . . . . . 2 Reinforcement 9 | . . 2 3 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 9 | . . 3 5 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 183 | . 5 29 33 39 8 3 23 . 6 37 Peak Tracking Total 7 | . 2 5 6 7 4 1 7 . 2 7 Tactical Retreats 27 | . . 2 2 8 1 . 3 . . 11 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . . 1 2 . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 29 | . 29 . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . 4 . 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 2 | . . . . . . 1 . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 12 | . . 3 2 6 . . 1 . . . Max in Single Turn 2 | . . 2 1 2 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 34 | . 4 3 11 9 5 1 1 . . . Terminals 30 | . 4 3 11 8 3 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 111 | . 14 11 33 38 11 1 3 . . . Successful 75 | . 10 8 22 30 3 1 1 . . . Failed 36 | . 4 3 11 8 8 . 2 . . . Catastrophic 10 | . . 1 5 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 70 | . 7 9 24 19 7 1 3 . . . Terminals 103 | . 14 11 33 34 8 . 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 44 | . 6 5 14 16 1 1 1 . . . Record 3 | . . . . 2 . 1 . . . . Open Door 2 | . . . 2 . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . Alert Level 10 | . . 1 4 4 1 . . . . . Unreport Threat 6 | . 1 1 2 2 . . . . . . Locate Traps 5 | . 3 . . 2 . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Security Status 1 | . . . . 1 . . . . . . Recall Investigation 3 | . . 1 2 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Recall Assault 1 | . . . 1 . . . . . . . Zone Layout 4 | . 2 . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 28 | . 4 3 8 11 2 . . . . . Terminals 28 | . 4 3 8 11 2 . . . . . Track 19 | . 3 2 6 7 1 . . . . . Botnet 8 | . 1 1 2 3 1 . . . . . Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 27 | . 4 2 11 5 5 . . . . . Full Trace Events 7 | . 1 . 4 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 14 | . . . 10 . . . . 4 . . Largest Group 10 | . . . 10 . . . . 4 4 1 Highest-Rated Group 148 | . . . 88 . . . . 148 148 36 Highest-Rated Ally 39 | . . . 16 . . . . 39 39 36 Total Orders 3 | . . . 3 . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . GUARD 1 | . . . 1 . . . . . . . AID 1 | . . . 1 . . . . . . . Ally Attacks 78 | . . . 41 . . . . . 34 3 Total Damage 1198 | . . . 338 . . . . . 750 110 Kills 11 | . . . 6 . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 9947 | 31 522 793 1612 1160 690 991 539 1698 788 1123 Spaces Moved 5713 | 13 321 372 763 578 412 543 292 1035 423 961 Core 30 | . . . . . . . 1 . . 29 Treads . | . . . . . . . . . . . Legs 4988 | 13 321 372 763 578 412 543 291 1035 423 237 Wheels . | . . . . . . . . . . . Hover 577 | . . . . . . . . . . 577 Flight 118 | . . . . . . . . . . 118 Fastest Speed 40 | 120 120 120 150 125 153 153 153 160 160 40 Average Speed 146 | 120 126 170 171 159 153 153 159 160 160 84 Slowest Speed 1900 | 120 150 210 240 180 160 153 1000 160 160 1900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 3 48 38 82 60 9 69 52 89 62 17 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . 1 . 1 1 . Known Exits Taken 4 | . . 1 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . . . 1 . 1 1 1 . Scrap Searched 10 | . . . . . . 3 2 4 1 . Spaces Dug 60 | . . . . . . 1 26 . 22 11 Terrain Destroyed 501 | . 19 32 36 160 . 1 196 . 39 18 Melee 11 | . . . . . . . . . . 11 Projectile 11 | . . . 3 6 . 1 1 . . . AOE 479 | . 19 32 33 154 . . 195 . 39 7 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Total 6838 | 18 414 474 1003 751 451 650 330 1077 519 1151 Wait 440 | . 23 14 136 79 13 41 1 23 70 40 Move 5703 | 12 320 371 762 577 411 542 291 1034 422 961 Hop . | . . . . . . . . . . . Pick Up 87 | . 12 9 11 9 5 8 4 15 5 9 Fast Attach 48 | . 1 5 8 7 . 1 . . . 26 Attach 41 | . 1 5 2 3 2 6 9 1 2 10 Detach 8 | . . . 2 1 . 2 . 1 . 2 Swap 110 | 1 6 13 15 20 11 11 3 2 8 20 Drop 98 | . 8 20 24 14 2 9 1 1 4 15 Fire 203 | 5 14 37 38 40 7 17 18 . 8 19 Melee 64 | . . . . . . 13 3 . . 48 Ram . | . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . 5 . . . . . . . Rewire . | . . . . . . . . . . . Trap 30 | . 29 . . . . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 32 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 16) 554 | -10/Materials | Entered another Materials area 554 | -9/Materials | Evolved 2 slots: Weapon x2 1033 | -9/Materials | Identified exit to Materials 1033 | -9/Materials | Identified exit to Mines 1033 | -9/Materials | Identified exit to Storage 1347 | -9/Materials | Entered Storage 1529 | -9/Storage | Destroyed 7 combat bots 2115 | -9/Storage | Build established: Scavenger-Tank 2213 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2528 | -9/Storage | Build established: Commander-Tank 2927 | -9/Storage | Discovered exit to Materials (range 16) 2959 | -9/Storage | Entered Materials 2959 | -8/Materials | Evolved 2 slots: Utility x2 3379 | -8/Materials | Identified exit to Factory 3413 | -8/Materials | Build established: Tank 4119 | -8/Materials | Entered Factory 4119 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4211 | -7/Factory | Build established: Gunner 4619 | -7/Factory | Discovered new exit (range 13) 4809 | -7/Factory | Entered Lower Caves 5701 | -7/Lower Caves | Identified exit to Lower Caves 5800 | -7/Lower Caves | Entered another Lower Caves area 6054 | -7/Lower Caves | Attracted the attention of an 0b10 base 6100 | -7/Lower Caves | Destroyed 7 combat bots 6106 | -7/Lower Caves | Lost 9 parts (1p3n1u4w) 6117 | -7/Lower Caves | Build established: Mutant 6244 | -7/Lower Caves | Discovered new exit (range 15) 6318 | -7/Lower Caves | Learned Factory interactive machine intel 6339 | -7/Lower Caves | Entered Zion 6406 | -7/Zion | Given A8's code to call for help 6480 | -7/Zion | Discovered new exit (range 9) 6906 | -7/Zion | Learned location of Warlord (-5) 6949 | -7/Zion | Build established: Derelict-Mutant 7650 | -7/Zion | Imprinted 7652 | -7/Zion | Declared Zion's savior 8037 | -7/Zion | Entered Proximity Caves 8037 | -6/Proximity Caves | Accompanied by 4 allies 8079 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8431 | -6/Proximity Caves | Spotted B-75 Beast 8470 | -6/Proximity Caves | Destroyed B-75 Beast 8522 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8739 | -6/Proximity Caves | Build established: Derelict-Gunner 8811 | -6/Proximity Caves | Discovered new exit (range 10) 8825 | -6/Proximity Caves | Entered Factory 8825 | -6/Factory | Accompanied by 1 ally 8825 | -6/Factory | Evolved 2 slots: Utility x2 8826 | -6/Factory | Identified exit to Lower Caves 8827 | -6/Factory | Loaded intel: 46 interactive machine locations 9225 | -6/Factory | Released all parts (8) 9255 | -6/Factory | Lost 6 parts (2n4w) 9284 | -6/Factory | Core integrity fell below 50% 9538 | -6/Factory | Build established: Mutant 9743 | -6/Factory | Core integrity fell below 20% 9925 | -6/Factory | Garrison activated, responded to threat 9948 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser I Last Messages --------------- 09797_ K-01 Serf cleans the Matter Pump. 09797_ R-10 Processor collects Adv. Heat Sink. 09797_ K-01 Serf collects debris. 09802_ R-10 Processor collects Adv. Heat Sink. 09809_ System corrupted: Matter fused (-8). 09822_ K-01 Serf collects debris. 09825_ ALERT: Rogue bot located, Programmers report to Factory Zone 9N. 09828_ The unstable cave ceiling collapses. 09831_ System corrupted: Component data lost. 09837_ U-05 Engineer builds a Wall. 09862_ A-15 Conveyor collects Imp. Light Armor Plating. 09863_ Destroyed Lgt. Treads. 09863_ Power Maul follow-up attack on B-48 Gladiator. 09865_ A-15 Conveyor collects Imp. Light Armor Plating. 09868_ A-15 Conveyor collects Imp. Thermal Generator. 09924_ P-60 Hacker Shock Rifle severed. 09925_ P-60 Hacker calls for garrison reinforcements. 09925_ ALERT: Activating Garrison Access F002. 09941_ Z4J28>6=TUK3/N K/IS|BKQRWY NI 09946_ Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# """ %%%* #?# | | ??????????????????# """ %!= #?###### ### | | ??????????????????# ###########???###?? | | ??????????????????# """ # #???????? | | ??????????????????# """ # #???????? | | ??????????????????# """ / #???????? | | ??????????????????# # #???????? | | ??????????????????# """ # """ """ #???????? | | ??????????????????# """ # """ """ #???????? | | ??????????????????# """ # """ """ #???????? | | ??????????????????# | # #???????? | | ??????????????????# """ ###########???????? | | ??????????????????# """ ""#?# #???????????? | | ??????????????????/ """ F"#?###???????????? | | ??????????????????# "#???????????????? | | ??????????????????# """ ""#???????????????? | | ??????????????????##### """ ###???????????????? | | ??????????????????????# """ #########??###????? | | ??????????????????????# # ?? #????? | | ????????????????####### t """ # ?? #????? | | ????????????????# """ # ? #????? | | ????????????????# """ # """" """" #????? | | ????????????????# # """" """" #????? | | ????????????????# g # """" """" #????? | | ????????????????# "" # """" """" #????? | | ????????????????+ @ F" # """" """" #????? | | ????????????????## #### " [+[ """" """" #????? | | ??????????????????????# "" # #????? | | ??????????????????????# # #????? | | ??????????????????????# # = #????? | | ???????????T"?????????#+####+#####+##########????? | | ????????????"??????# #???????????? | | ???????????????????# #???????????? | | ???????????????????# """ """ """ #???????????? | | ???????????????????# " " """ """ """ #???????????? | | ???????????????????# "G" """ """ """ #???????????? | | ???????????????????# " #???????????? | | ???????????????????# #???????????? | | ?????????????????????#####?##########????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Melee Speed Boost 40 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 26 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseUltimateThrower Manual? 0 Play Time 03:28:41 Cumulative 29.7 hours Start 2020.09.29 @ 19:59:59 End 2020.10.04 @ 08:37:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 557e3ccb-7131-43ba-a0b8-4fbb7c2070ed