Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 22:30:14 Player: GiggleBox Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (4275) 4275 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1335) 1335 TOTAL SCORE: 10815 Bonus ------- High Alert Combat Kills 135 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 108/300 Energy 646/1250 System Corruption 3% Temperature Critical (1679) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (4) --- Armored Leg > --- UTILITY (5) ------ Energy Well Enhanced Optical Array 0b10 Decoder Chip [Generic] Recalibrator > --- WEAPON (4) ------- Heavy Plasma Cannon > --- INVENTORY (5) ---- F-cell Engine Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Coolant Injector Energy Well Enhanced Optical Array Recalibrator > --- WEAPON ----------- High-powered Shock Rifle Proton Cannon Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- F-cell Engine VSS Leg Focal Shield [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Enhanced Optical Array Protection Improved Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Slots Evolved 8 | . . . 2 2 . . 2 . . . 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . . 2 . . . . . . . . . Utility 3 | . . . . . . . 1 . . . 2 . Weapon 2 | . . . . 2 . . . . . . . . Parts Attached 155 | 8 6 . 18 17 27 31 2 8 6 6 19 7 Power 17 | 2 . . 2 . 3 3 1 1 . . 5 . Engine 15 | 2 . . 2 . 2 3 1 1 . . 4 . Core 2 | . . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 2 . 7 4 5 8 . . 1 . 4 1 Treads 22 | . 2 . 5 2 5 8 . . . . . . Leg 6 | . . . . . . . . . 1 . 4 1 Wheel 6 | 2 . . 2 2 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 42 | 2 2 . 1 3 8 5 1 2 4 4 7 3 Device 24 | 1 1 . . 2 5 5 1 . 4 1 3 1 Storage 8 | 1 1 . 1 . . . . . . 3 1 1 Processor 5 | . . . . 1 1 . . . . . 2 1 Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . 2 . . 2 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 62 | 2 2 . 8 10 11 15 . 5 1 2 3 3 Energy Gun 9 | 2 . . 1 . . 3 . . 1 1 . 1 Energy Cannon 14 | . . . 1 5 6 . . . . . 1 1 Ballistic Gun 5 | . . . . 1 1 1 . . . . 2 . Ballistic Cannon 21 | . 2 . 4 3 2 6 . 3 . 1 . . Launcher 8 | . . . 1 . 2 3 . 2 . . . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . 4 . . . . 1 . Corrupted Parts 1 | . . . . . . . . 1 . . . . System Corruption 8 | . . . . . . . . 8 . . . . Parts Lost 49 | . . 1 3 4 10 4 . 11 . 3 3 10 Power 5 | . . 1 1 . 1 . . 1 . . 1 . Propulsion 20 | . . . 1 3 5 4 . 3 . . . 4 Utility 8 | . . . . . 1 . . 2 . 3 . 2 Weapon 16 | . . . 1 1 3 . . 5 . . 2 4 Highest Loss Streak 8 | . . 1 1 2 7 1 . 6 . 3 2 8 To Critical Strikes 2 | . . . . . . . . 2 . . . . Average Slot Usage (%) 91 | . 100 92 98 97 97 97 92 28 19 38 73 94 Engine 8 | . 14 7 11 9 2 8 15 4 . . 3 13 Treads 21 | . 26 28 33 17 18 33 30 6 . . . . Leg 3 | . . . . . . . . . 3 7 19 24 Wheel 5 | . 1 . 9 17 16 . . . . . . . Device 10 | . 14 14 11 9 7 9 15 . 9 13 8 19 Storage 8 | . 14 14 11 9 9 9 7 1 . 5 3 5 Processor 1 | . . . . . . . . . . . 4 7 Energy Gun 5 | . 19 . . . . 2 . . 6 9 11 5 Energy Cannon 3 | . . . . 13 10 3 . . . . 1 10 Ballistic Gun 1 | . . . . . . 3 . . . . 5 2 Ballistic Cannon 12 | . 8 28 20 17 13 16 15 7 . 1 6 3 Slashing Weapon 3 | . . . . 4 9 9 7 . . . . . Peak Build Rating 71 | 7 12 12 16 23 24 39 38 40 20 20 70 71 Average Rating 25 | 5 10 11 14 20 21 29 38 14 10 17 48 66 On Entrance 21 | . 7 12 11 16 20 23 36 38 . 20 20 70 Naked Turns 54 | . . . . . . . . 41 13 . . . Heaviest Build 134 | 14 54 54 96 108 111 116 117 134 11 19 67 62 Greatest Support 92 | 26 46 46 92 23 60 85 85 85 12 12 74 74 Greatest Overweight (x) 15 | . 1 1 4 10 9 2 1 15 1 1 2 2 Average Overweight (x) 1 | . . 1 2 5 4 1 1 . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 25 25 25 5 5 5 5 Average Capacity 19 | 7 19 20 23 25 25 25 25 8 5 5 5 5 Most Carried 25 | 6 12 11 11 14 11 25 22 23 5 5 5 5 Average Carried 9 | 2 9 11 8 11 8 18 21 5 3 3 3 3 Final Capacity 25 | 8 20 20 25 25 25 25 25 5 5 5 5 5 Final Carried 23 | 4 11 11 11 10 10 23 21 1 5 1 5 1 Class Distribution -------------------- 43% | Mutant 14% | Gunner 12% | Scavenger-Gunner 12% | Skirmisher 8% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Matter Collected 3904 | 277 68 119 649 259 742 654 . 432 . 6 321 377 Remotely . | . . . . . . . . . . . . . Salvage Created 5186 | 156 357 205 872 444 581 669 . 824 . . 497 581 Parts 237 | 11 38 9 44 32 18 39 . 6 . . 18 22 Haulers Intercepted 8 | . 2 . 3 . 1 1 . . . . 1 . Recyclers Shooed 8 | 2 3 1 . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . 3 Prevented 12 | . . . . . . . . . . . . 12 Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Combat Hostiles Destroyed 103 | . 9 5 22 13 14 17 . 4 . . 9 10 Melee 3 | . . . . . 3 . . . . . . . Guns 14 | . 8 . . . . 1 . . . . 2 3 Cannons 67 | . . 5 20 13 9 11 . 2 . . 3 4 AOE 14 | . 1 . 2 . 2 5 . 2 . . 1 1 Classes Destroyed 18 | 2 4 2 2 2 1 2 . 1 . . 2 . Worker 2 | . . 1 1 . . . . . . . . . Builder 3 | . . . . 1 . 2 . . . . . . Tunneler 5 | 3 . . 1 1 . . . . . . . . Hauler 8 | . 2 . 3 . 1 1 . . . . 1 . Recycler 7 | 1 1 2 2 . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . Operator 1 | . 1 . . . . . . . . . . . Watcher 3 | . 2 . . 1 . . . . . . . . Swarmer 28 | . 9 3 4 4 3 2 . . . . . 3 Grunt 43 | . . 2 12 6 8 7 . . . . 3 5 Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . 1 Sentry 14 | . . . 5 2 2 3 . . . . 1 1 Specialist 2 | . . . . . . 2 . . . . . . Hunter 6 | . . . . . 1 2 . . . . 3 . Programmer 2 | . . . . . . . . . . . 2 . Heavy 1 | . . . . . . 1 . . . . . . Compactor 4 | . . . . . . . . 4 . . . . Decomposer 1 | . . . . . . . . . . . . 1 Best Kill Streak 6 | 4 3 5 6 4 5 4 . 2 . . 2 5 Combat Bots Only 5 | . 3 3 4 4 5 4 . 2 . . 2 5 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 . 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . 1 . 1 2 . 1 . . 1 1 Melee 1 | . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Hostile Shots Fired 705 | . 55 30 108 56 119 90 . 20 . 23 141 63 Missed 198 | . 19 7 28 14 31 32 . 1 . 5 45 16 Damage Taken 8699 | 1 313 215 1041 592 1227 961 . 1039 . 362 1500 1448 Core 1683 | . 41 17 146 54 88 116 . 192 . 90 186 753 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 108 | . . . 108 . . . . . . . . . Core Remaining (%) 70 | 100 . 76 63 . . 53 . . . 59 . . Volleys Fired 331 | 10 35 15 70 30 25 43 . 25 . . 42 36 Largest 4 | 2 2 2 2 4 3 3 . 3 . . 4 4 Hottest 325 | 80 80 78 107 242 211 177 . 138 . . 235 325 Shots Fired 748 | 20 69 31 137 79 61 102 . 44 . . 109 96 Gun 213 | 20 67 . . . . 21 . . . . 73 32 Cannon 503 | . 2 31 133 79 56 71 . 33 . . 36 62 Launcher 30 | . . . 4 . 5 10 . 11 . . . . Special 2 | . . . . . . . . . . . . 2 Kinetic 401 | . 2 31 128 51 35 70 . 33 . . 43 8 Thermal 219 | 10 33 . 5 28 21 22 . . . . 66 34 Explosive 27 | . . . 4 . 5 10 . 8 . . . . Electromagnetic 101 | 10 34 . . . . . . 3 . . . 54 Robot Hit Streak 13 | 13 5 6 8 9 11 8 . 9 . . 7 6 Robot Miss Streak 9 | 2 3 4 4 4 2 5 . 1 . . 8 9 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 422 | 15 35 18 78 43 51 50 . 34 . . 54 44 Core Hits 210 | 6 21 9 34 25 25 45 . 10 . . 18 17 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 16 | . . 1 4 3 2 1 . . . . 4 1 Burn 4 | . . . . . . . . . . . 4 . Blast 9 | . . 1 4 2 1 1 . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 Sever 2 | . . . . 1 1 . . . . . . . Melee Attacks 56 | . . . 2 14 14 25 1 . . . . . Impact 2 | . . . 2 . . . . . . . . . Slashing 54 | . . . . 14 14 25 1 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12165 | 222 444 444 1944 1059 1407 1950 . 1650 . . 1659 1386 Guns 1863 | 173 391 . . . . 189 . . . . 794 316 Cannons 7494 | . 21 444 1696 990 919 921 . 987 . . 549 967 Explosions 2223 | 47 32 . 185 . 232 774 . 663 . . 199 91 Melee 390 | . . . . 68 256 66 . . . . . . Ramming 183 | 2 . . 63 1 . . . . . . 117 . Kinetic 5747 | . 21 444 1675 630 497 821 . 987 . . 548 124 Thermal 2979 | 105 209 . 21 360 422 289 . . . . 994 579 Explosive 1847 | . . . 185 . 232 774 . 656 . . . . Electromagnetic 1019 | 115 214 . . . . . . 7 . . . 683 Impact . | . . . . . . . . . . . . . Slashing 390 | . . . . 68 256 66 . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 29 | . 1 1 4 . . . . 29 29 29 3 3 Average Corruption 6 | . 1 1 4 . . . . 16 29 29 2 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 57 | . 5 1 12 . . . . 10 6 7 5 11 Message Errors 15 | . 2 . 1 . . . . 3 2 . 2 5 Matter Fused 11 | . . . 3 . . . . 3 2 . 1 2 Heat Flow Errors 2 | . 1 . . . . . . . . . . 1 Energy Discharges 14 | . 2 . 2 . . . . 3 1 3 1 2 Parts Fused 3 | . . . 2 . . . . . . . 1 . Data Loss (minor) 4 | . . . 2 . . . . . 1 1 . . Data Loss (major) 2 | . . . 2 . . . . . . . . . Misfires 2 | . . 1 . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 . . Misdirections 3 | . . . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 147 | . . 20 9 8 26 17 . . . . 36 31 Projectiles 64 | . . 20 2 8 . . . . . . 3 31 Explosions 48 | . . . . . . 17 . . . . 31 . Melee 35 | . . . 7 . 26 . . . . . 2 . Knockbacks 34 | . . 6 10 7 2 4 . . . . 3 2 Impact 1 | . . . 1 . . . . . . . . . Kinetic 30 | . . 5 9 5 2 4 . . . . 3 2 Secondary 3 | . . 1 . 2 . . . . . . . . Self-Inflicted Damage 256 | 1 23 . 70 . 6 23 . 133 . . . . Shots 8 | . 1 . 1 . 1 1 . 4 . . . . Rammed 5 | 1 . . 3 1 . . . . . . . . Targets Rammed 28 | 1 . . 3 1 . . . . . . 23 . Kicked 23 | . . . . . . . . . . . 23 . Crushed . | . . . . . . . . . . . . . Highest Temperature 1737 | 54 107 164 117 339 453 207 . 426 . . 199 1737 Average Temperature 141 | 17 28 53 27 119 136 66 . 197 . . 107 576 Received Heat Transfer 1689 | . . 42 381 261 291 153 . . . 81 174 306 Effects 57 | . . . . 3 2 . . 5 . . . 47 Shutdowns 2 | . . . . 1 . . . 1 . . . . Energy Bleed 10 | . . . . . 1 . . 1 . . . 8 Interference 11 | . . . . 2 . . . 3 . . . 6 Matter Decay 8 | . . . . . 1 . . . . . . 7 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 7 | . . . . . . . . . . . . 7 Damage (major) 12 | . . . . . . . . . . . . 12 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . . 1 2 Parts Fried 5 | 2 1 . . . . . . . . . . 2 Impact Corruptions 2 | . . . 1 . . . . . . . 1 . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 5 | . . . . . 1 1 . . . . 3 . Heat Transferred 5011 | 125 400 . 37 555 666 492 . . . . 1806 930 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . 2 Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | 1 1 . . . . . . . . . . 2 Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Peak Influence 586 | 20 152 155 378 366 471 586 168 77 . 15 154 . Initial 237 | . 13 . 60 143 237 229 167 58 . 3 7 . Average 198 | 7 27 109 232 214 384 360 167 22 . 3 75 . Maximum Alert Level 2 | . . . 1 1 2 2 . . . . . . Low Security (%) 49 | 100 100 100 26 37 . . 100 100 100 100 100 . Level 1 40 | . . . 73 62 50 76 . . . . . . Level 2 10 | . . . . . 49 23 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 3 2 . 3 . . . 1 4 . Investigation 5 | . . . 3 2 . . . . . . . . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 7 | . . . . . . 3 . . . 1 3 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Distress Signals 11 | . . . 5 1 1 3 . . . . 1 . Communications Jammed 7 | . . . . . . 7 . . . . . . Distress Signals 6 | . . . . . . 6 . . . . . . Times Spotted 157 | . 16 7 31 20 14 33 . 6 . 3 13 14 Peak Tracking Total 8 | . 4 3 5 5 6 4 . 3 . 3 3 8 Tactical Retreats 8 | . . . . 2 1 2 . . . 1 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Traps Triggered 8 | . 1 . 1 1 1 3 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . . . . . Reused 1 | . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Machines Disabled 20 | . . 1 2 1 . 8 . . . . 6 2 Max in Single Turn 5 | . . 1 1 1 . 2 . . . . 5 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Machines Accessed 34 | . 7 . 9 4 . 9 . . 1 . 4 . Terminals 30 | . 7 . 8 3 . 8 . . 1 . 3 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 114 | . 31 . 44 10 . 21 . . 1 . 7 . Successful 69 | . 19 . 30 5 . 10 . . 1 . 4 . Failed 45 | . 12 . 14 5 . 11 . . . . 3 . Catastrophic 10 | . 4 . 2 . . 3 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 100 | . 30 . 40 7 . 18 . . . . 5 . Terminals 107 | . 31 . 42 8 . 19 . . 1 . 6 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 2 | . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 11 | . 1 . 4 1 . 3 . . 1 . 1 . Record 2 | . . . . 1 . 1 . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . Alert Level 2 | . . . 2 . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 53 | . 18 . 24 3 . 5 . . . . 3 . Terminals 53 | . 18 . 24 3 . 5 . . . . 3 . Track 13 | . 6 . 7 . . . . . . . . . Assimilate 6 | . . . 2 . . 2 . . . . 2 . Botnet 21 | . 6 . 8 3 . 3 . . . . 1 . Skim 13 | . 6 . 7 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 6 . 8 4 . 9 . . . . 1 . Full Trace Events 5 | . 1 . 3 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Used RIF Installer 1 | . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Turns Passed 9627 | 115 1628 197 1770 753 950 1828 205 245 186 72 1028 650 Spaces Moved 4530 | 75 654 64 826 309 456 632 85 162 189 62 580 436 Core 265 | 13 . . . . . . . 147 105 . . . Treads 1875 | . 582 64 428 6 63 632 85 15 . . . . Legs 1162 | . . . . . . . . . 84 62 580 436 Wheels 1228 | 62 72 . 398 303 393 . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 240 140 140 140 235 238 50 50 90 110 110 Average Speed 171 | 83 223 240 170 163 167 238 238 94 90 100 133 121 Slowest Speed 800 | 90 240 240 240 480 320 312 238 800 100 180 270 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 89 21 66 24 44 63 2 87 6 50 14 65 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . . . 1 . Scrap Searched 3 | . . 1 . . . . . . . . . 2 Spaces Dug 36 | . . . . 10 1 22 1 . . . 2 . Terrain Destroyed 235 | 6 3 . 30 17 4 94 1 17 . . 46 17 Melee 34 | . . . . 10 1 22 1 . . . . . Projectile 61 | . . . 6 7 . 18 . 6 . . 13 11 AOE 140 | 6 3 . 24 . 3 54 . 11 . . 33 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Was Fac DSF Fac Low Total 5646 | 106 752 78 1045 466 566 834 88 203 205 73 747 483 Wait 379 | . 31 . 109 84 31 57 . 5 1 . 61 . Move 4518 | 74 653 63 825 308 454 631 85 161 188 61 579 436 Hop . | . . . . . . . . . . . . . Pick Up 120 | 10 17 . 12 9 12 30 . 2 9 2 14 3 Fast Attach 14 | 4 . . . . . 1 . . . . 9 . Attach 76 | 3 . . 10 7 12 10 2 6 6 5 9 6 Detach 9 | . . . 1 . 2 2 . 2 1 . 1 . Swap 65 | 1 6 . 8 10 15 20 . 2 . 1 1 1 Drop 48 | 3 10 . 5 3 1 15 . . . 2 8 1 Fire 331 | 10 35 15 70 30 25 43 . 25 . . 42 36 Melee 56 | . . . 2 14 14 25 1 . . . . . Ram 4 | 1 . . 3 . . . . . . . . . Kick 23 | . . . . . . . . . . . 23 . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Garrison -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Discovered new exit (range 5) 315 | -10/Materials | Build established: Mutant 916 | -10/Materials | Derelicts attacked the area 1169 | -10/Materials | Discovered new exit (range 12) 1449 | -10/Materials | Discovered new exit (range 9) 1558 | -10/Materials | Learned location of Mines (-8) 1704 | -10/Materials | Identified exit to Subcaves 1744 | -10/Materials | Entered Mines 1842 | -10/Mines | Discovered new exit (range 7) 1871 | -10/Mines | Learned Materials terminal intel 1941 | -10/Mines | Entered Materials 1941 | -9/Materials | Evolved 2 slots: Propulsion x2 1942 | -9/Materials | Identified exit to Mines 1943 | -9/Materials | Loaded intel: 12 terminal locations 2544 | -9/Materials | Discovered new exit (range 13) 3041 | -9/Materials | Repaired Imp. Light Cannon 3593 | -9/Materials | Discovered new exit (range 16) 3711 | -9/Materials | Entered another Materials area 3711 | -8/Materials | Evolved 2 slots: Weapon x2 4140 | -8/Materials | Build established: Gunner 4462 | -8/Materials | Identified exit to Garrison 4464 | -8/Materials | Entered Garrison 4488 | -8/Garrison | Triggered checkpoint 4531 | -8/Garrison | Installed Relay Interface Framework 4650 | -8/Garrison | Triggered checkpoint 4675 | -8/Garrison | Build established: Scavenger-Gunner 4939 | -8/Garrison | Triggered checkpoint 5039 | -8/Garrison | Discovered new exit (range 10) 5269 | -8/Garrison | Lost 7 parts (1p3n3w) 5414 | -8/Garrison | Entered Materials 5722 | -8/Materials | Build established: Scavenger-Skirmisher 6187 | -8/Materials | Build established: Scavenger-Gunner 6632 | -8/Materials | Build established: Gunner 6985 | -8/Materials | Discovered new exit (range 15) 7242 | -8/Materials | Entered Factory 7242 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7447 | -7/Factory | Sucked down chute 7447 | -7/Factory | Entered Waste 7462 | -7/Waste | EMP discharged 7471 | -7/Waste | Spotted C-40 Crusher 7483 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7492 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7495 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7499 | -7/Waste | Destroyed C-40 Crusher 7500 | -7/Waste | Spotted C-40 Crusher 7512 | -7/Waste | Destroyed C-40 Crusher 7515 | -7/Waste | Spotted C-40 Crusher 7519 | -7/Waste | Spotted C-40 Crusher 7526 | -7/Waste | Lost 4 parts (1p3n) 7531 | -7/Waste | Spotted C-40 Crusher 7531 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7534 | -7/Waste | Destroyed C-40 Crusher 7556 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7557 | -7/Waste | Destroyed C-40 Crusher 7559 | -7/Waste | Crushed by Compactor (1 part destroyed) 7562 | -7/Waste | EMP discharged 7562 | -7/Waste | System corruption reached 10% 7574 | -7/Waste | Crushed by Compactor (1 part destroyed) 7605 | -7/Waste | Lost 6 parts (2u4w) 7620 | -7/Waste | Spotted C-40 Crusher 7662 | -7/Waste | EMP discharged 7669 | -7/Waste | Crushed by Compactor (1 part destroyed) 7686 | -7/Waste | Discovered new exit (range 12) 7692 | -7/Waste | Entered Factory 7859 | -7/Factory | Build established: Mutant 7878 | -7/Factory | Identified exit to DSF 7878 | -7/Factory | Entered DSF 7901 | -7/DSF | Additional patrols routed to DSF 7923 | -7/DSF | Discovered new exit (range 16) 7950 | -7/DSF | Entered Factory 7950 | -6/Factory | Evolved 2 slots: Utility x2 7969 | -6/Factory | Lost 3 parts (3u) 8338 | -6/Factory | Discovered new exit (range 16) 8532 | -6/Factory | Build established: Tank 8978 | -6/Factory | Entered Lower Caves 9047 | -6/Lower Caves | Build established: Skirmisher 9541 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9568 | -6/Lower Caves | Core integrity fell below 50% 9585 | -6/Lower Caves | Core integrity fell below 20% 9629 | -6/Lower Caves | Core destroyed Last Messages --------------- 09614_ Broken Focal Shield destroyed. 09616_ Proton Cannon destroyed. 09619_ Overheating: Hvy. Plasma Cannon damaged (-12). 09621_ VSS Leg broken. 09621_ Overheating: Short circuit. 09621_ Broken VSS Leg destroyed. 09622_ Overheating: System interference. 09622_ Enh. Optical Array temporarily disabled. 09622_ 0b10 Decoder Chip [Generic] temporarily disabled. 09622_ G-50 Soldier misfires. 09624_ G-50 Soldier destroyed. 09625_ Overheating: Energy bleed (-145). 09625_ Flexi-carbon Leg destroyed. 09626_ Overheating: F-cell Engine damaged (-5). 09626_ Overheating: Arm. Leg damaged (-8). 09626_ Overheating: Enh. Optical Array damaged (-1). 09627_ Overheating: System interference. 09627_ Hvy. Plasma Cannon temporarily disabled. 09628_ Overheating: F-cell Engine damaged (-1). 09629_ Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????######??????? | | ?????????????????????????????????????# ######?? | | ?????????????????????????????????????# #? ##? | | ???????????????????????#??????????????# ##? #? | | ??????????????????????? ?????????????## ### ## | | ??????????????????????? ?????????????# ## # | | ??????????????????????? ?????????????# | | ??????????????????????? ????????????## # | | ??????????????????????? ?????#?????## # | | ??????????????????????? ?????# ???## ## | | ??????????????????????? ##??? ???# ### | | ??????????????????????? ?? ??## #### | | ??????????????????????? ??% ###### #??## | | ???????????????????????# ?? ?? #??### ###?## | | ???????????????????????# ### ### #?#### ##?# | | ???????????????????????# # ?# ### #?? | | ??????????????????????## # ?"# #?? | | ??????????????????##### ??"# ##########?? | | ????????????#????## ## "# ##??????????? | | ????????????# ## g# ? "# #???????????? | | ????????????# #""?" "[ ##??????????? | | ????????????# !###;;=#= ##?????????? | | ??????????????????????#; @%= ![=%%## #??####### | | ???????????????????#### ==%=##;##### #??# ! | | ???????????????????# #????## ###??# !! | | ?????????????# ##????# #?#### #### | | ?????????????# #?????# ### # ##??? | | ?????????? #?????# ##?? | | ?????????# ##?????## ##? | | ?????????## ## ########??## #? | | ??????????##### #?####??# #??# ### #? | | ??????????????# ????????# ### #### ##? | | ?????????????# ?????????# ######?? | | ???????????? #?????????## #?????? | | ??????????? #???????????## #?????? | | ?????????? #?????????????# #?????? | | ?????????# ??????????????## ######?????? | | ?????????# ????????????????#########??????????? | | ?????????####????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 33 Energy Capacity 1250 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 57 Recoil Reduction 4 Energy Filtering 45 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Safety First Challenges ------------ None Game ------ Seed AblativeDrainedClaymores Manual? 0 Play Time 01:35:52 Cumulative 16.8 hours Start 2025.03.16 @ 19:22:49 End 2025.03.16 @ 22:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73b03414-1e1f-4cb1-9010-5656f93e401d