Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 17:23:26 Player: Kate+Gabe4evr Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (44) 220 Value Destroyed (1675) 1675 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 6292 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Core Shielding Rocket Launcher Plasma Cutter Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Structural Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Launcher Guidance Computer Improved Light Armor Plating Shock Absorption System Hacking Suite Ion Cannon Heavy Plasma Cannon Rocket Launcher Plasma Cutter Chainsword Makeshift Axe [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun KE Penetrator Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 4 | . . . . 1 2 . 1 . Utility 5 | . . 2 . 1 . 1 1 . Weapon . | . . . . . . . . . Parts Attached 66 | 6 3 4 5 18 17 10 3 . Power 12 | 1 . . 2 4 2 3 . . Engine 4 | 1 . . . 1 . 2 . . Core 8 | . . . 2 3 2 1 . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 3 8 7 1 1 . Treads . | . . . . . . . . . Leg 21 | 2 . . 3 8 7 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 20 | 1 3 2 . 4 5 4 1 . Device 5 | . 1 2 . . . 2 . . Storage 2 | 1 1 . . . . . . . Processor 7 | . . . . 2 3 2 . . Hackware 1 | . . . . . . . 1 . Protection 5 | . 1 . . 2 2 . . . Artifact . | . . . . . . . . . Weapon 12 | 2 . 2 . 2 3 2 1 . Energy Gun 8 | 2 . 2 . 2 2 . . . Energy Cannon 3 | . . . . . 1 2 . . Ballistic Gun 1 | . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . . Parts Lost 31 | . . . . 13 2 13 . 3 Power 3 | . . . . 1 . 2 . . Propulsion 14 | . . . . 6 2 5 . 1 Utility 8 | . . . . 3 . 4 . 1 Weapon 6 | . . . . 3 . 2 . 1 Highest Loss Streak 11 | . . . . 6 2 11 . 3 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 90 | . 99 95 100 98 94 82 20 13 Engine 2 | . 14 11 1 . . 1 . . Core 7 | . . . 9 8 7 8 . . Leg 25 | . 28 22 22 26 37 26 . . Device 14 | . 8 18 22 17 6 10 . . Storage 8 | . 14 11 11 9 7 4 . . Processor 6 | . . . . 8 17 12 5 3 Protection 7 | . 4 11 11 8 4 4 . . Energy Gun 14 | . 28 22 22 17 5 4 . . Energy Cannon 1 | . . . . . 4 5 . . Peak Build Rating 65 | 6 8 14 18 26 48 65 21 21 Average Rating 27 | 4 7 11 17 23 36 52 19 11 On Entrance 15 | . 6 8 14 18 16 48 6 21 Naked Turns 19 | . . . . . . . . 19 Heaviest Build 61 | 13 35 41 41 42 45 61 5 5 Greatest Support 89 | 20 20 20 23 38 88 89 7 7 Greatest Overweight (x) 4 | 4 1 2 2 1 . 3 1 . Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 Average Capacity 13 | 7 13 15 15 15 15 13 5 5 Most Carried 15 | 2 5 8 15 15 15 15 5 5 Average Carried 11 | 1 3 5 14 14 13 11 4 5 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 Final Carried 15 | 2 5 8 15 13 15 5 5 5 Class Distribution -------------------- 63% | Mutant 19% | Scavenger-Mutant 17% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Matter Collected 795 | 204 48 . 118 150 150 125 . . Remotely . | . . . . . . . . . Salvage Created 2087 | . 189 . 460 584 734 120 . . Parts 92 | . 7 . 26 23 34 2 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 2 . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 35 | . 1 . 10 12 10 2 . . Guns 25 | . 1 . 9 10 5 . . . Cannons 4 | . . . . . 3 1 . . Classes Destroyed 12 | . 3 . 3 2 3 1 . . Builder 1 | . . . 1 . . . . . Recycler 3 | . 1 . 1 . 1 . . . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . . . 1 . . Watcher 3 | . 2 . . . 1 . . . Swarmer 5 | . . . 2 . 3 . . . Grunt 14 | . 1 . 7 5 1 . . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 10 | . . . . 5 4 1 . . Hunter 2 | . . . . 2 . . . . Programmer 2 | . . . . . 1 1 . . Best Kill Streak 6 | . 3 . 5 3 6 1 . . Combat Bots Only 6 | . 1 . 3 3 6 1 . . Max Kills in Single Turn 2 | . 1 . 2 1 2 1 . . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Hostile Shots Fired 645 | . 5 . 33 137 174 203 18 75 Missed 205 | . 2 . 12 31 60 65 11 24 Damage Taken 6179 | . 33 . 253 1560 1007 2095 229 1002 Core 2195 | . 22 . 27 195 120 824 76 931 Absorbed by Shields 115 | . . . . . . . . 115 Core Remaining (%) 72 | 100 91 . 93 64 82 3 . . Volleys Fired 131 | . 8 . 27 46 35 15 . . Largest 2 | . 2 . 2 2 2 2 . . Hottest 180 | . 90 . 112 121 115 180 . . Shots Fired 259 | . 16 . 54 92 68 29 . . Gun 208 | . 16 . 54 92 35 11 . . Cannon 51 | . . . . . 33 18 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 224 | . 16 . 54 92 33 29 . . Explosive . | . . . . . . . . . Electromagnetic 35 | . . . . . 35 . . . Robot Hit Streak 14 | . 12 . 12 14 14 12 . . Robot Miss Streak 6 | . 1 . 3 5 6 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 185 | . 12 . 40 69 45 19 . . Core Hits 72 | . 6 . 19 24 20 3 . . Critical Kills 1 | . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . 1 . 4 6 1 2 . . Burn 13 | . 1 . 4 6 . 2 . . Meltdown 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3430 | . 150 . 612 1057 955 656 . . Guns 2423 | . 141 . 600 1042 460 180 . . Cannons 865 | . . . . . 488 377 . . Explosions 65 | . . . . . . 65 . . Melee . | . . . . . . . . . Ramming 77 | . 9 . 12 15 7 34 . . Kinetic . | . . . . . . . . . Thermal 2893 | . 141 . 600 1042 488 622 . . Explosive . | . . . . . . . . . Electromagnetic 460 | . . . . . 460 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . 17 . 3 Average Corruption 7 | . . . . . . 7 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . . . 12 . 1 Message Errors 8 | . . . . . . 7 . 1 Matter Fused 2 | . . . . . . 2 . . Energy Discharges 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Misdirections 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 27 | . . . . . . 27 . . Projectiles . | . . . . . . . . . Explosions 25 | . . . . . . 25 . . Melee 2 | . . . . . . 2 . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 195 | . . . . . . 195 . . Shots 2 | . . . . . . 2 . . Rammed 7 | . . . . . . 7 . . Targets Rammed 13 | . 1 . 2 2 1 7 . . Kicked 6 | . 1 . 2 2 1 . . . Crushed . | . . . . . . . . . Highest Temperature 595 | . 129 . 15 243 465 595 . . Average Temperature 160 | . 42 . 6 68 170 270 . . Received Heat Transfer 1195 | . 18 . 129 432 294 126 81 115 Effects 13 | . . . . . 5 8 . . Shutdowns 2 | . . . . . 1 1 . . Energy Bleed 2 | . . . . . 1 1 . . Interference 2 | . . . . . . 2 . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted 5 | . . . 1 2 1 1 . . Combat Hostiles 5 | . . . 1 2 1 1 . . Parts Melted 20 | . . . 5 6 4 5 . . Heat Transferred 7138 | . 470 . 1813 3034 777 1044 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Peak Influence 423 | . 64 41 215 237 242 276 423 296 Initial 296 | . . 26 15 . 11 9 123 296 Average 62 | . 34 33 26 119 67 47 210 285 Maximum Alert Level 2 | . . . 1 1 1 1 2 1 Low Security (%) 90 | 100 100 100 97 74 98 94 63 . Level 1 8 | . . . 2 25 1 5 33 100 Level 2 . | . . . . . . . 3 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 1 . . 3 1 4 1 . Investigation . | . . . . . . . . . Extermination 2 | . . . . . 1 1 . . Reinforcement 6 | . 1 . . 1 . 3 1 . Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Distress Signals 7 | . . 1 . 3 . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 3 2 10 17 13 32 23 11 Peak Tracking Total 15 | . 2 2 3 6 7 14 15 9 Tactical Retreats 14 | . . . . 1 1 9 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Traps Triggered 7 | . . . . . . 4 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Disabled 5 | . . . . 1 . 4 . . Max in Single Turn 4 | . . . . 1 . 4 . . Garrison Access 1 | . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Accessed 11 | . 1 . . 2 1 2 5 . Terminals 9 | . 1 . . 1 1 2 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 20 | . 1 . . 3 3 2 11 . Successful 14 | . 1 . . 3 2 1 7 . Failed 6 | . . . . . 1 1 4 . Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 13 | . 1 . . . 1 2 9 . Terminals 18 | . 1 . . 2 3 2 10 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 7 | . . . . 2 2 . 3 . Record 3 | . . . . 1 2 . . . Robot Analysis 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 5 | . 1 . . . . 1 3 . Terminals 5 | . 1 . . . . 1 3 . Assimilate 1 | . . . . . . . 1 . Botnet 4 | . 1 . . . . 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used 1 | . . . . . . 1 . . Hacking Detections 8 | . . . . 1 1 2 4 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total Allies 5 | . . . 1 . . 3 1 . Largest Group 3 | . . . 1 . . 3 1 . Highest-Rated Group 93 | . . . 31 . . 93 26 . Highest-Rated Ally 31 | . . . 31 . . 31 26 . Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . . . . 22 . . Total Damage 327 | . . . . . . 327 . . Kills 3 | . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Turns Passed 5635 | 74 346 178 1811 825 815 1263 236 87 Spaces Moved 3514 | 46 155 67 697 395 556 941 493 164 Core 567 | 11 . . . . . 423 46 87 Treads . | . . . . . . . . . Legs 2423 | 35 155 67 697 395 556 518 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 524 | . . . . . . . 447 77 Fastest Speed 45 | 50 120 190 190 120 120 50 45 45 Average Speed 121 | 138 169 217 198 145 120 90 45 47 Slowest Speed 260 | 250 190 260 260 190 125 260 100 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 33 9 99 27 20 35 19 34 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . . . . 46 . . Melee . | . . . . . . . . . Projectile 6 | . . . . . . 6 . . AOE 40 | . . . . . . 40 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total 4629 | 53 222 99 1069 556 639 1322 496 173 Wait 836 | . 52 27 329 79 1 345 3 . Move 3496 | 45 155 66 696 394 555 940 482 163 Hop 5 | . . . . . . . 5 . Pick Up 40 | 2 2 2 7 10 14 1 2 . Fast Attach 19 | 6 2 1 . 1 6 1 2 . Attach 21 | . . 1 . 10 5 4 1 . Detach 3 | . 1 . . . 1 1 . . Swap 26 | . 1 2 5 7 6 5 . . Drop 30 | . 1 . 3 7 15 3 1 . Fire 131 | . 8 . 27 46 35 15 . . Melee . | . . . . . . . . . Ram 7 | . . . . . . 7 . . Kick 5 | . . . 2 2 1 . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 15) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Utility x2 578 | -9/Materials | Discovered new exit (range 8) 599 | -9/Materials | Entered Mines 716 | -9/Mines | Met a Derelict bent on vengeance 1125 | -9/Mines | Learned Materials emergency access door positions 1152 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1157 | -9/Mines | Found Prototype Device 1317 | -9/Mines | Discovered new exit (range 3) 1599 | -9/Mines | Discovered new exit (range 7) 1665 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1673 | -9/Mines | Received a Mining Laser from a helpful Derelict 2410 | -9/Mines | Entered Materials 2410 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2480 | -8/Materials | Discovered new exit (range 9) 2755 | -8/Materials | Garrison activated, responded to threat 2852 | -8/Materials | Lost 6 parts (1p3n1u1w) 3150 | -8/Materials | Build established: Scavenger-Mutant 3218 | -8/Materials | Discovered new exit (range 13) 3235 | -8/Materials | Entered Factory 3235 | -7/Factory | Evolved 2 slots: Propulsion x2 3259 | -7/Factory | Lost 6 parts (2n2u2w) 3973 | -7/Factory | Discovered new exit (range 9) 4049 | -7/Factory | Identified exit to Factory 4050 | -7/Factory | Entered another Factory area 4050 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4092 | -6/Factory | Build established: Mutant 4111 | -6/Factory | Identified Exp. Sensor Array 4398 | -6/Factory | Build established: Skirmisher 5122 | -6/Factory | Lost 11 parts (2p4n3u2w) 5125 | -6/Factory | Core integrity fell below 50% 5157 | -6/Factory | Allied Derelicts emerged from ambush trap array 5203 | -6/Factory | Core integrity fell below 20% 5245 | -6/Factory | System corruption reached 10% 5301 | -6/Factory | Discovered new exit (range 16) 5308 | -6/Factory | Identified exit to Factory 5313 | -6/Factory | Entered another Factory area 5313 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5369 | -5/Factory | Build established: Mutant 5548 | -5/Factory | Identified exit to Garrison 5549 | -5/Factory | Entered Garrison 5581 | -5/Garrison | Spotted B-75 Beast 5583 | -5/Garrison | Triggered checkpoint 5591 | -5/Garrison | Triggered checkpoint 5595 | -5/Garrison | Triggered checkpoint 5608 | -5/Garrison | Discovered new exit (range 10) 5612 | -5/Garrison | Identified exit to Factory 5612 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5614 | -5/Garrison | Core integrity fell below 50% 5619 | -5/Garrison | Triggered checkpoint 5627 | -5/Garrison | Triggered checkpoint 5627 | -5/Garrison | Garrison Relay disabled 5632 | -5/Garrison | Core integrity fell below 20% 5633 | -5/Garrison | Lost 3 parts (1n1u1w) 5636 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05627_ Beams of light sweep through the air. An alarm sounds. 05627_ Field strength at 88. 05627_ Garrison Relay disabled. 05627_ Relay Coupler [Sentry] tumbles out of relay unit. 05627_ Relay Coupler [Grunt] tumbles out of relay unit. 05627_ Relay Coupler [Swarmer] tumbles out of relay unit. 05628_ Field strength at 69. 05629_ Field strength at 63. 05630_ Field strength at 40. 05631_ Field strength at 29. 05632_ Field strength at 10. 05633_ Stasis field depleted. 05633_ Triggered Stasis Trap. 05633_ A bubble of rippling energy engulfs the area. 05633_ Field strength at 94. 05633_ Critical hit (Burn: +26). 05633_ Field strength at 78. 05634_ Field strength at 63. 05635_ Field strength at 43. 05636_ Field strength at 26. Map ----- +----------------------------------------------------+ | ?????????????????????? | | ??????????????????????????###### | | ???????????????????????????????# ?? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????# | | ??????????????????????############# | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ######### | | ??????????????????????# #???????## | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# #????????? | | ??????????????????????# ###??????? | | ????????####??????????# #??????? | | ????????# ??????????# < #??????? | | ????????# #??????????# #??????? | | ??????### #??????????# ###??????? | | ??????#"# @###????????# #????????? | | ??????# !ccc #????????# #????????? | | ??????# !! g#????????# #????????? | | ??????#"!s sg#????????# #????????? | | ??????#"#s ###??#####?# #????????? | | ??????### #????# #?# #????????? | | ????????# ###### ### #????????? | | ????????# #????????? | | ????????# #????????? | | ????????##################????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 61 Melee Accuracy 6 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingShadingCarapace Manual? 0 Play Time 00:38:41 Cumulative 44.7 hours Start 2024.10.23 @ 16:03:50 End 2024.10.23 @ 17:23:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 46 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b0da1a0-cc4a-4e15-a638-3424bc7edc6f