Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.13 @ 23:57:02 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (2021) 2021 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6376 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 118/450 System Corruption 2% Temperature Cool (27) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (5) ------ Energy Well > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (5) ---- Matter Compressor (63) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Hardened Medium Armor Plating Dynamic Insulation System > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Heat Sink Large Matter Pod Structural Scanner Kinecellerator Kinecellerator Light Armor Plating Light Armor Plating Dynamic Insulation System Advanced Assault Cannon Advanced Assault Cannon [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 1 . . 1 . . Utility 3 | . . 1 1 . . 1 . . Weapon 1 | . . . . 1 . . . . Parts Attached 51 | 6 1 9 7 1 13 . 1 13 Power 8 | 1 . 2 . . 2 . . 3 Engine 3 | 1 . 1 . . . . . 1 Core 5 | . . 1 . . 2 . . 2 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 3 1 . 3 . . 4 Treads 2 | . . . . . . . . 2 Leg 9 | 2 . 3 1 . 3 . . . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . . . 1 Utility 19 | 1 1 2 4 . 6 . 1 4 Device 12 | . 1 1 2 . 4 . 1 3 Storage 3 | 1 . 1 . . . . . 1 Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 4 | . . . 2 . 2 . . . Artifact . | . . . . . . . . . Weapon 11 | 2 . 2 2 1 2 . . 2 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . Ballistic Cannon 6 | . . . 2 1 2 . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 23 | . . 2 . . 2 . 5 14 Power 7 | . . 1 . . 1 . 2 3 Propulsion 5 | . . . . . 1 . 1 3 Utility 6 | . . . . . . . . 6 Weapon 5 | . . 1 . . . . 2 2 Highest Loss Streak 6 | . . 2 . . 1 . 5 6 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 1 1 7 9 9 9 8 8 3 Power . | . . . . . . . . . Propulsion . | . 1 1 . . . . . . Utility 3 | . . 2 6 8 8 6 6 1 Weapon 1 | . . 2 2 1 1 2 2 . Tool/Special . | . . . . . . . . . Unused Backups 10 | . . 2 4 . 1 . 2 1 Power 2 | . . 1 . . . . 1 . Propulsion . | . . . . . . . . . Utility 6 | . . 1 2 . 1 . 1 1 Weapon 2 | . . . 2 . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 67 | . 97 94 99 92 92 85 60 28 Engine 3 | . 14 1 9 7 1 . . 1 Core 4 | . . 9 . . 7 13 9 2 Leg 18 | . 28 32 36 30 29 20 15 . Device 16 | . 11 17 18 15 15 20 16 16 Storage 6 | . 14 11 9 7 7 6 4 . Protection 2 | . . . 8 7 6 5 . . Energy Gun 2 | . 14 1 5 . . . . 1 Energy Cannon 1 | . . 9 . . . . . . Ballistic Gun 3 | . 14 11 . . . . . . Ballistic Cannon 5 | . . . 11 23 23 20 14 . Peak Build Rating 45 | 6 7 14 27 31 45 43 44 30 Average Rating 19 | 3 6 12 20 31 38 42 29 17 On Entrance 19 | . 6 7 12 27 31 45 43 2 Naked Turns . | . . . . . . . . . Heaviest Build 53 | 14 15 24 37 41 52 53 47 31 Greatest Support 60 | 20 20 30 47 47 59 47 47 60 Greatest Overweight (x) 8 | . . . . . 1 1 . 8 Average Overweight (x) . | . . . . . . 1 . 2 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 5 Average Capacity 7 | 7 8 9 10 10 10 10 8 5 Most Carried 10 | 5 3 10 10 9 10 10 10 5 Average Carried 5 | 1 1 7 9 9 9 8 8 3 Final Capacity 10 | 8 8 10 10 10 10 10 5 5 Final Carried 10 | . 3 8 10 9 10 8 5 1 Class Distribution -------------------- 53% | Mutant 29% | Scavenger-Mutant 13% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Matter Collected 1961 | 189 108 173 298 . 566 . 7 620 Remotely . | . . . . . . . . . Salvage Created 1865 | . 177 451 93 . 580 . . 564 Parts 102 | . 6 49 7 . 21 . . 19 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 48 | . 2 17 3 . 12 . . 14 Guns 16 | . 2 9 1 . . . . 4 Cannons 27 | . . 8 2 . 11 . . 6 AOE 2 | . . . . . . . . 2 Classes Destroyed 10 | . 3 2 2 . 2 . . 1 Recycler 1 | . 1 . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 16 | . . 11 . . 3 . . 2 Grunt 15 | . 2 3 . . 3 . . 7 Brawler 1 | . . . . . 1 . . . Sentry 5 | . . 3 2 . . . . . Specialist 5 | . . . . . 5 . . . Hunter 3 | . . . 1 . . . . 2 Programmer 3 | . . . . . . . . 3 Best Kill Streak 7 | . 4 7 1 . 5 . . 3 Combat Bots Only 7 | . 2 7 1 . 5 . . 3 Max Kills in Single Turn 2 | . 1 2 1 . 1 . . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Hostile Shots Fired 443 | . 13 105 28 . 66 . 4 227 Missed 138 | . 2 29 8 . 25 . . 74 Hits 305 | . 11 76 20 . 41 . 4 153 Melee 4 | . . . . . . . 4 . Projectile 301 | . 11 76 20 . 41 . . 153 Critical Strikes 15 | . . 2 1 . . . 2 10 Part Disruptions 1 | . . . . . . . . 1 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 3800 | . 111 505 252 . 568 . 154 2210 Core 1092 | . 16 98 64 . 63 . 46 805 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1097 | . 37 169 71 . 164 . 40 616 Core Remaining (%) 89 | 100 93 75 88 . 91 . . . Volleys Fired 140 | . 9 28 17 . 18 . 5 63 Largest 3 | . 2 2 2 . 3 . 3 1 Hottest 120 | . 70 91 90 . 120 . 120 75 Shots Fired 240 | . 18 56 34 . 54 . 15 63 Gun 101 | . 18 40 6 . . . . 37 Cannon 139 | . . 16 28 . 54 . 15 26 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 160 | . 9 28 28 . 54 . 15 26 Thermal 80 | . 9 28 6 . . . . 37 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | . 9 11 11 . 11 . 7 23 Robot Miss Streak 3 | . 1 3 3 . 2 . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 167 | . 14 33 20 . 31 . 12 57 Core Hits 74 | . 8 18 6 . 14 . 2 26 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . 1 1 1 . . . . 6 Burn 5 | . 1 1 1 . . . . 2 Blast 4 | . . . . . . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4007 | . 179 593 455 . 784 . 410 1586 Guns 1387 | . 179 346 64 . . . . 798 Cannons 2442 | . . 247 391 . 784 . 410 610 Explosions 178 | . . . . . . . . 178 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2508 | . 67 246 391 . 784 . 410 610 Thermal 1499 | . 112 347 64 . . . . 976 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . . 6 Message Errors 1 | . . . . . . . . 1 Matter Fused 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 32 | . . 1 18 . . . . 13 Projectiles 20 | . . 1 18 . . . . 1 Explosions 12 | . . . . . . . . 12 Melee . | . . . . . . . . . Knockbacks 14 | . . . 1 . 4 . . 9 Impact . | . . . . . . . . . Kinetic 14 | . . . 1 . 4 . . 9 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 446 | . 114 219 31 . 446 . . 27 Average Temperature 99 | . 61 96 11 . 218 . . 17 Received Heat Transfer 1128 | . 81 81 63 . 99 . . 804 Effects 5 | . . . . . 5 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 13 | . . 2 2 . . . . 9 Heat Transferred 3580 | . 407 814 259 . . . . 2100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Maximum Alert Level 1 | . . 1 . . 1 . . . Low Security (%) 93 | 100 100 92 100 100 56 100 100 100 Level 1 6 | . . 7 . . 43 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Peak Influence 333 | . 55 212 76 8 333 151 35 172 Initial 151 | . . . 76 8 4 151 35 . Average 59 | . 17 121 11 8 148 136 12 36 Influence Increases 1470 | . 62 432 113 . 349 . 2 512 Destroy 0b10 Robot/C 960 | . 40 340 60 . 240 . . 280 Destroy 0b10 Robot/NC 15 | . 10 . 5 . . . . . Destroy Leader 212 | . 12 60 30 . 40 . . 70 Successful Hack 48 | . . 17 6 . . . . 25 Disable Machine 90 | . . . . . 9 . . 81 Destroy Structure 55 | . . . 12 . . . 2 41 Lose Combat Pursuer 90 | . . 15 . . 60 . . 15 Influence Decreases 1440 | . 62 220 302 15 24 212 123 482 Entered New Map 423 | . . . 136 15 4 182 86 . Time Decay 810 | . 62 200 100 . . 30 36 382 Lost Part 141 | . . 20 . . 20 . 1 100 Purge Threat 66 | . . . 66 . . . . . Squads Dispatched 11 | . . 1 2 . 2 . . 6 Investigation 4 | . . 1 1 . . . . 2 Extermination 3 | . . . . . . . . 3 Reinforcement 4 | . . . 1 . 2 . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 3 20 4 . 16 . 6 23 Peak Tracking Total 7 | . 2 6 1 . 4 . 6 7 Tactical Retreats 6 | . . 1 . . 4 . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Traps Triggered 4 | . . . 1 . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 14 | . . 2 6 . . . . 6 Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Disabled 10 | . . . . . 1 . . 9 Max in Single Turn 9 | . . . . . 1 . . 9 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Machines Accessed 14 | . 2 4 4 1 . . . 3 Terminals 9 | . 1 2 4 1 . . . 1 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . 1 Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 41 | . 4 11 14 2 . . . 10 Successful 31 | . 3 9 11 1 . . . 7 Failed 10 | . 1 2 3 1 . . . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 29 | . 3 6 14 2 . . . 4 Fabricators 3 | . . . . . . . . 3 Repair Stations . | . . . . . . . . . Recycling Units 6 | . 1 2 . . . . . 3 Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 2 4 11 1 . . . 3 Record 7 | . 1 . 6 . . . . . Part Schematic 2 | . . . . . . . . 2 Open DSF 1 | . . . . 1 . . . . Level Access Points 2 | . . 1 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 3 | . . 1 1 . . . . 1 Maintenance Status 1 | . . . 1 . . . . . Zone Layout 3 | . . 2 1 . . . . . Fabricator Hacks 3 | . . . . . . . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 1 2 . . . . . 1 Report Inventory 3 | . 1 1 . . . . . 1 Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 3 4 . . . . 2 Full Trace Events 6 | . 1 2 1 . . . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . . 2 Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 47 | . . . . . . . . 47 Total Part Build Rating 10 | . . . . . . . . 10 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . 3 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 27 | . . . . . . 9 9 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Active Infowar (turns) 1982 | . 192 509 410 . 25 75 127 644 Structural 1982 | . 192 509 410 . 25 75 127 644 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Turns Passed 2915 | 38 227 509 458 3 316 76 127 1161 Spaces Moved 1614 | 30 137 270 312 2 183 39 131 510 Core 393 | 13 . . . . . . 67 313 Treads 86 | . . . . . . . . 86 Legs 1024 | 17 137 270 312 2 183 39 64 . Wheels . | . . . . . . . . . Hover 105 | . . . . . . . . 105 Flight 6 | . . . . . . . . 6 Fastest Speed 35 | 50 120 120 120 122 107 189 50 35 Average Speed 137 | 89 120 120 121 122 123 189 80 180 Slowest Speed 595 | 120 120 120 122 122 195 189 113 595 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 3 26 27 27 . 90 2 83 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . . . 11 . . . 2 69 Melee . | . . . . . . . . . Projectile 13 | . . . 11 . . . 2 . AOE 69 | . . . . . . . . 69 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Total 2094 | 40 181 401 359 2 232 43 140 696 Wait 184 | . 31 76 2 . 7 . . 68 Move 1607 | 29 136 269 311 1 182 39 130 510 Hop . | . . . . . . . . . Pick Up 48 | 5 4 13 11 . 2 . 1 12 Fast Attach 6 | 1 . . . . 3 . 1 1 Attach 46 | 5 1 5 3 1 . 1 1 29 Detach 15 | . . . . . . . 2 13 Swap 25 | . . 5 7 . 12 1 . . Drop 23 | . . 5 8 . 8 2 . . Fire 140 | . 9 28 17 . 18 . 5 63 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 9) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 400 | -9/Materials | Discovered new exit (range 20) 525 | -9/Materials | Identified exit to Materials 770 | -9/Materials | Build established: Scavenger-Mutant 775 | -9/Materials | Entered another Materials area 775 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 790 | -8/Materials | Destroyed 7 combat bots 1115 | -8/Materials | Identified exit to Factory 1233 | -8/Materials | Entered Factory 1233 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1236 | -7/Factory | Identified exit to DSF 1236 | -7/Factory | Entered DSF 1269 | -7/DSF | Additional patrols routed to DSF 1306 | -7/DSF | Discovered new exit (range 16) 1464 | -7/DSF | Sterilization system engaged 1484 | -7/DSF | Ambient heat levels rising (+10) 1499 | -7/DSF | Ambient heat levels rising (+10) 1514 | -7/DSF | Ambient heat levels rising (+10) 1529 | -7/DSF | Ambient heat levels rising (+10) 1544 | -7/DSF | Ambient heat levels rising (+10) 1552 | -7/DSF | Entered Factory 1552 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1576 | -6/Factory | Build established: Scavenger-Tank 1628 | -6/Factory | Sucked down chute 1628 | -6/Factory | Entered Waste 1644 | -6/Waste | Spotted C-40 Crusher 1682 | -6/Waste | Spotted C-40 Crusher 1686 | -6/Waste | Spotted C-40 Crusher 1693 | -6/Waste | Spotted C-40 Crusher 1693 | -6/Waste | Spotted C-40 Crusher 1701 | -6/Waste | Spotted C-40 Crusher 1711 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1714 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1719 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1721 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1744 | -6/Waste | Discovered new exit (range 13) 1752 | -6/Waste | Lost 5 parts (2p1n2w) 1755 | -6/Waste | Entered Factory 2023 | -6/Factory | Build established: Mutant 2444 | -6/Factory | Lost 4 parts (1p3u) 2509 | -6/Factory | Fabricated Imp. Medium Treads? 2639 | -6/Factory | Core integrity fell below 50% 2718 | -6/Factory | Core integrity fell below 20% 2726 | -6/Factory | Lost 6 parts (1p1n3u1w) 2916 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- system corruption (0%). 02887_ System Restoration Module expended. 02887_ U-05 Engineer lays Concrete. 02890_ P-60 Hacker heat damages Gravmag System. 02890_ U-05 Engineer lays Concrete. 02891_ P-60 Hacker heat spikes uncontrollably. 02891_ U-05 Engineer lays Concrete. 02891_ Imp. Heat Sink melted. 02891_ Shock Rifle melted. 02891_ Remote Datajack melted. 02891_ P-60 Hacker destroyed. 02892_ U-05 Engineer lays Concrete. 02904_ U-05 Engineer repairs door. 02906_ Imp. Medium Treads destroyed. 02909_ G-67 Veteran suffers critical hit (Burn). 02910_ G-67 Veteran heat spikes uncontrollably. 02910_ G-67 Veteran critical meltdown. 02910_ Field Laser melted. 02910_ Flexi-carbon Leg melted. 02910_ Adv. Heat Sink melted. 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R *%! @ A | | ????????????????######+########################### | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. Reaction Control System | -6/Factory | Hacked Imp. Medium Treads | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Medium Treads | x2 | -6/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalUltimateSpecial Manual? 0 Play Time 00:49:27 Cumulative 314.1 hours Start 2025.08.08 @ 03:40:23 End 2025.08.13 @ 23:57:02 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 256 Rogue 0 Adventurer 193 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4882150-1f40-4179-9f61-e01a021f84b3