Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.10 @ 01:02:27 Player: Mogwok Wargfriend Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (169) 845 Value Destroyed (4522) 4522 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (119) 119 TOTAL SCORE: 7946 Bonus ------- High Alert Combat Kills 119 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Improved Targeting Computer Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Beam Rifle Plasma Cannon Shock Bomb Launcher Great Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Target Analyzer Advanced ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Advanced Beam Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Advanced Heat Sink Large Storage Unit Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Beam Rifle Beam Rifle Beam Rifle Beam Rifle Plasma Cannon Shock Bomb Launcher Great Maul [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 2 2 2 Weapon . | . . . . . Parts Attached 90 | 9 9 24 27 21 Power 13 | 1 2 3 4 3 Engine 10 | 1 2 3 3 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 22 | 4 3 4 8 3 Treads 3 | . 1 2 . . Leg 2 | 1 1 . . . Wheel 16 | 3 1 2 7 3 Hover . | . . . . . Flight 1 | . . . 1 . Utility 36 | 2 3 11 8 12 Device 11 | 1 1 2 2 5 Storage 3 | 1 2 . . . Processor 7 | . . 2 4 1 Hackware . | . . . . . Protection 15 | . . 7 2 6 Artifact . | . . . . . Weapon 19 | 2 1 6 7 3 Energy Gun 16 | 2 1 6 5 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 3 2 1 Parts Lost 39 | . 4 3 17 15 Power 5 | . 1 . 2 2 Propulsion 13 | . 2 . 6 5 Utility 11 | . . 2 3 6 Weapon 10 | . 1 1 6 2 Highest Loss Streak 8 | . 2 2 8 7 To Critical Strikes . | . . . . . Average Backups 13 | 5 11 14 13 14 Power 1 | . . 1 1 2 Propulsion 1 | 3 3 2 1 . Utility 5 | . 4 6 5 5 Weapon 5 | 1 3 4 5 5 Tool/Special . | . . . . . Unused Backups 41 | 1 6 10 7 17 Power 9 | . 1 1 2 5 Propulsion 4 | 1 2 . . 1 Utility 15 | . 2 4 2 7 Weapon 13 | . 1 5 3 4 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 99 97 98 Engine 7 | . 14 11 7 1 Core 2 | . . . 1 5 Treads 3 | . 6 8 . . Wheel 14 | . 17 13 16 14 Device 12 | . 13 10 9 14 Storage 9 | . 14 11 9 6 Processor 17 | . . 10 29 24 Protection 8 | . . 10 5 13 Energy Gun 15 | . 27 22 13 5 Energy Cannon 3 | . . . 4 6 Peak Build Rating 40 | 7 8 19 26 40 Average Rating 22 | 6 7 15 22 35 On Entrance 11 | . 7 8 18 23 Naked Turns . | . . . . . Heaviest Build 51 | 14 29 41 41 51 Greatest Support 26 | 26 20 26 26 26 Greatest Overweight (x) 4 | . 2 3 3 4 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 14 Most Carried 15 | 8 15 15 15 15 Average Carried 13 | 5 11 14 13 14 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 8 15 15 15 5 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1378 | 290 136 265 301 386 Remotely . | . . . . . Salvage Created 6666 | 210 793 2148 1944 1571 Parts 341 | 18 35 107 100 81 Haulers Intercepted 10 | . 1 4 4 1 Recyclers Shooed 10 | 1 . 1 6 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 98 | . 13 37 20 28 Melee 1 | . . . . 1 Guns 73 | . 13 36 16 8 Cannons 21 | . . . 2 19 Classes Destroyed 15 | 3 4 3 3 2 Worker 17 | 2 4 3 6 2 Builder 4 | . . . 3 1 Tunneler 6 | 5 1 . . . Hauler 10 | . 1 4 4 1 Recycler 15 | 1 . 6 6 2 Mechanic 1 | . . . . 1 Operator 6 | . 1 2 2 1 Watcher 12 | . 3 4 3 2 Swarmer 18 | . . 10 . 8 Grunt 50 | . 13 17 8 12 Brawler 1 | . . 1 . . Duelist 2 | . . . 2 . Sentry 19 | . . 9 8 2 Hunter 2 | . . . 2 . Programmer 6 | . . . . 6 Best Kill Streak 6 | 6 5 5 6 6 Combat Bots Only 6 | . 4 5 3 6 Max Kills in Single Turn 2 | 1 2 2 1 2 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 630 | . 62 144 147 277 Missed 182 | . 14 41 37 90 Hits 448 | . 48 103 110 187 Melee 9 | . . . 6 3 Projectile 439 | . 48 103 104 184 AOE 1 | . . . 1 . Critical Strikes 15 | . 2 2 6 5 Damage Taken 6246 | . 590 1143 1883 2630 Core 1491 | . 160 139 485 707 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 222 | . 74 . 62 86 Core Remaining (%) 53 | 100 36 65 11 . Volleys Fired 469 | 9 81 136 131 112 Largest 2 | 2 2 2 2 2 Hottest 137 | 90 90 112 124 137 Shots Fired 910 | 18 156 268 251 217 Gun 787 | 18 156 268 240 105 Cannon 123 | . . . 11 112 Launcher . | . . . . . Special . | . . . . . Kinetic 12 | . . . 12 . Thermal 898 | 18 156 268 239 217 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 27 | 14 19 21 27 23 Robot Miss Streak 5 | 1 5 4 3 3 Penetration Max . | . . . . . Secondary Targets 10 | . . 6 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 637 | 14 104 190 183 146 Core Hits 255 | 9 41 70 73 62 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 51 | 1 8 17 20 5 Burn 49 | 1 8 17 18 5 Destroy 2 | . . . 2 . Melee Attacks 20 | . . . . 20 Impact 20 | . . . . 20 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10294 | 159 1215 2883 2996 3041 Guns 8453 | 159 1215 2883 2867 1329 Cannons 1825 | . . . 129 1696 Explosions . | . . . . . Melee . | . . . . . Ramming 16 | . . . . 16 Kinetic 127 | . . . 127 . Thermal 10151 | 159 1215 2883 2869 3025 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 2 . . 5 Average Corruption 2 | . 2 . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 11 . . 28 Message Errors 10 | . 4 . . 6 Matter Fused 14 | . 3 . . 11 Heat Flow Errors 4 | . 2 . . 2 Energy Discharges 3 | . 1 . . 2 Data Loss (minor) 3 | . 1 . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 3 | . . . . 3 Projectiles 3 | . . . . 3 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . . . 8 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 423 | 90 310 293 248 423 Average Temperature 64 | 37 91 44 59 80 Received Heat Transfer 1998 | . 369 354 792 483 Effects 2 | . . . . 2 Shutdowns 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . 2 2 . Combat Hostiles 3 | . . 1 2 . Parts Melted 70 | . 7 28 18 17 Heat Transferred 25667 | 496 3732 7823 7844 5772 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 49 | 100 100 44 3 57 Level 1 39 | . . 45 96 19 Level 2 10 | . . 10 . 23 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 532 | 15 80 508 352 532 Initial 211 | . 3 . 211 141 Average 202 | 3 28 208 286 237 Influence Increases 3552 | 40 421 1097 805 1189 Destroy 0b10 Robot/C 1960 | . 260 740 400 560 Destroy 0b10 Robot/NC 355 | 40 50 95 120 50 Destroy Leader 564 | . 68 196 144 156 Allied During Kill 4 | . . . . 4 Successful Hack 147 | . 25 63 33 26 Disable Machine 135 | . . . 45 90 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 27 | . 3 3 3 18 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 195 | . 15 . 60 120 Influence Decreases 3072 | 35 426 597 993 1021 Entered New Map 462 | . 2 . 289 171 Time Decay 2185 | 35 389 567 534 660 Lost Part 385 | . 35 30 170 150 Lost Ally 40 | . . . . 40 Squads Dispatched 23 | . 3 5 . 15 Investigation 4 | . 1 2 . 1 Extermination 6 | . . . . 6 Reinforcement 6 | . 2 3 . 1 Assault 3 | . . . . 3 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 2 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 176 | . 26 52 36 62 Peak Tracking Total 13 | . 4 4 5 13 Tactical Retreats 11 | . 1 . 3 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 1 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 10 | . . . 3 7 Max in Single Turn 1 | . . . 1 1 Garrison Access 3 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 35 | . 6 11 10 8 Terminals 22 | . 4 8 6 4 Fabricators 2 | . . . . 2 Repair Stations 3 | . 1 . 1 1 Recycling Units 5 | . 1 2 2 . Scanalyzers 1 | . . 1 . . Garrison Access 2 | . . . 1 1 Total Hacks 127 | . 25 46 35 21 Successful 72 | . 15 29 19 9 Failed 53 | . 9 16 16 12 Catastrophic 7 | . 2 1 2 2 Database Lockouts 2 | . 1 1 . . Manual 74 | . 8 29 22 15 Terminals 77 | . 12 32 22 11 Fabricators 5 | . . . . 5 Repair Stations 16 | . 9 . 4 3 Recycling Units 14 | . 4 3 7 . Scanalyzers 11 | . . 11 . . Garrison Access 4 | . . . 2 2 Terminal Hacks 26 | . 5 14 7 . Record 3 | . 1 2 . . Part Schematic 1 | . . . 1 . Robot Analysis 10 | . 1 7 2 . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 3 | . 1 1 1 . Terminal Index 2 | . 1 1 . . Repair Station Index 1 | . . 1 . . Locate Traps 3 | . 1 . 2 . Zone Layout 1 | . . 1 . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 14 | . 7 . 4 3 Scan Component 8 | . 4 . 2 2 Repair 6 | . 3 . 2 1 Recycling Unit Hacks 4 | . 2 1 1 . Report Inventory 3 | . 1 1 1 . Retrieve Components 1 | . 1 . . . Scanalyzer 8 | . . 8 . . Insert Component 4 | . . 4 . . Analyze 4 | . . 4 . . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 17 | . 1 6 6 4 Terminals 10 | . . 5 3 2 Assimilate 1 | . . . . 1 Botnet 6 | . . 4 2 . Operators 3 | . . 1 1 1 Fabricators 2 | . . . . 2 Liberate 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 5 | . 1 1 3 . Reject 4 | . 1 1 2 . Mask 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 32 | . 5 11 9 7 Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 4 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 3 . 2 1 Time 187 | . 78 . 58 51 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 4 | . . 4 . . Part Schematics Acquired 4 | . . 4 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 2 | . . . . 2 Highest-Rated Group 64 | . . . . 64 Highest-Rated Ally 32 | . . . . 32 Total Orders 1 | . . . . 1 STAY 1 | . . . . 1 Ally Attacks 7 | . . . . 7 Total Damage 251 | . . . . 251 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1899 | . 70 . 803 1026 Optics 803 | . . . 803 . Sensors 932 | . . . . 932 Seismic 70 | . 70 . . . ECM 104 | . . . . 104 Robot Analysis Total 9 | . 1 6 2 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7637 | 135 1168 2344 1502 2488 Spaces Moved 4776 | 101 762 1502 973 1438 Core 48 | 12 . . . 36 Treads . | . . . . . Legs . | . . . . . Wheels 4728 | 89 762 1502 973 1402 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 105 95 50 Average Speed 109 | 84 103 121 98 108 Slowest Speed 140 | 90 115 130 130 140 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 82 88 57 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 18 | . . . . 18 Terrain Destroyed 18 | . . . . 18 Melee 18 | . . . . 18 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 6276 | 131 986 1771 1273 2115 Wait 698 | . 102 55 93 448 Move 4772 | 100 761 1501 972 1438 Hop . | . . . . . Pick Up 87 | 9 17 18 27 16 Fast Attach 39 | 8 5 7 8 11 Attach 35 | . 4 5 17 9 Detach 7 | 1 . 1 1 4 Swap 39 | 1 4 15 6 13 Drop 91 | 3 12 33 18 25 Fire 469 | 9 81 136 131 112 Melee 20 | . . . . 20 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis 16 | . . . . 16 Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 12) 467 | -10/Materials | Repaired Heat Sink 494 | -10/Materials | Repaired Wheel 524 | -10/Materials | Repaired Sml. Laser 578 | -10/Materials | Core integrity fell below 50% 625 | -10/Materials | Central database locked down 723 | -10/Materials | Discovered new exit (range 3) 869 | -10/Materials | Discovered new exit (range 12) 1201 | -10/Materials | Identified exit to Mines 1304 | -10/Materials | Entered another Materials area 1304 | -9/Materials | Evolved 2 slots: Utility x2 2063 | -9/Materials | Build established: Scavenger-Mutant 2485 | -9/Materials | Central database locked down 2525 | -9/Materials | Discovered new exit (range 16) 2627 | -9/Materials | Discovered new exit (range 13) 2896 | -9/Materials | Discovered new exit (range 10) 3148 | -9/Materials | Discovered new exit (range 12) 3280 | -9/Materials | Discovered new exit (range 3) 3341 | -9/Materials | Identified exit to Mines 3648 | -9/Materials | Entered another Materials area 3648 | -8/Materials | Evolved 2 slots: Utility x2 3878 | -8/Materials | Build established: Mutant 3996 | -8/Materials | Lost 8 parts (1p2n2u3w) 4215 | -8/Materials | Build established: Scavenger-Mutant 4242 | -8/Materials | Core integrity fell below 50% 4327 | -8/Materials | Core integrity fell below 20% 4329 | -8/Materials | Lost 3 parts (1p1n1w) 4695 | -8/Materials | Repaired Beam Rifle 4722 | -8/Materials | Repaired Lgt. Armor Plating 5038 | -8/Materials | Discovered new exit (range 14) 5149 | -8/Materials | Identified exit to Factory 5150 | -8/Materials | Entered Factory 5150 | -7/Factory | Evolved 2 slots: Utility x2 5498 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 5655 | -7/Factory | Discovered new exit (range 15) 5692 | -7/Factory | Identified exit to Factory 6086 | -7/Factory | Build established: Mutant 6465 | -7/Factory | Repaired Adv. Beam Cannon 6563 | -7/Factory | Garrison activated, responded to threat 7150 | -7/Factory | First assault squad dispatched 7180 | -7/Factory | Garrison activated, responded to threat 7454 | -7/Factory | Build established: Scavenger-Mutant 7617 | -7/Factory | Core integrity fell below 50% 7628 | -7/Factory | Core integrity fell below 20% 7638 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07610_ C-30 ARC bursts open, deploying its payload. 07610_ G-50 Soldier unfolds itself. 07610_ L-41 Fighter unfolds itself. 07610_ G-47 Trooper unfolds itself. 07613_ Imp. Light Armor Plating destroyed. 07615_ Dropped Imp. Medium Armor Plating. 07615_ Dropped Imp. Sensor Array. 07616_ Dropped Med. Armor Plating. 07616_ Dropped Hrd. Medium Armor Plating. 07617_ Wheel destroyed. 07617_ Dropped Imp. Light Armor Plating. 07617_ Dropped Lrg. Storage Unit. 07617_ Enh. Nuclear Core destroyed. 07619_ Slammed into S-27 Virus. 07619_ S-27 Virus destroyed. 07621_ Acquired Lgt. Nuclear Core. 07622_ Dropped Adv. ECM Suite. 07623_ System corrupted: Matter fused (-8). 07623_ Lgt. Nuclear Core destroyed. 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" " " # "Y ######## | | """ """ #?????# " " " # "" ! # ! | | #?????# ^ " " " # "" ! # | | """ """ #????##^ " " " # # | | """ """ #????## " "^" # """"""""" # | | """ """ #????## """ " " " # #! | | #?????# "R " " " # """"""""" # | | ! #????## """ " " " # # | | #????# # # = | | ############???############################ % | | ##????????##????###???????????????????????# | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## | | ?????????????????????????????????????????## | | ?????????????????????????????????????????######### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 525 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 5 Particle Charging 15 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Arm. Wheel | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 56% | -10/Materials Wheel | 7% | -10/Materials Sml. Laser | 65% | -10/Materials Beam Rifle | 44% | -8/Materials Lgt. Armor Plating | 77% | -8/Materials Adv. Beam Cannon | 33% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricImprinterVibroblade Manual? 0 Play Time 01:13:01 Cumulative 248.0 hours Start 2025.07.09 @ 16:06:51 End 2025.07.10 @ 01:02:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a07c8e29-ee96-4d01-910f-8e97bffe5a20